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Rank
4
A lotta wannabe gangs have stepped to the Headhunters over the years thinking that they could force their way into the system. We're still here. They aren't. But it seems the survivors of these groups have decided to band together and try again. Guess some people never learn.

Latest group hit a couple of our convoys while on supply runs. Shouldn't be a surprise that the Judge wants to stomp them out quick. We've learned they're out near ~mission(Location|Address) and likely rearming for another attack.

We want you to go there and make them wish they died with their old gang.

Stows out
Overview
Rank
4
Faction
Headhunters
Type
Assassination
Illegal
Yes
Timing
Duration
25 min
Cooldown
45 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
No
Enemies
3
Details
Max Players
1
Systems
Pyro
Reaccept
Failing: No · Abandoning: Yes
Version
4.7.2-LIVE.11674325

Rewards & Reputation

Reputation Gained

Faction Amount Scope Tier
Headhunters +300 FactionReputation Undefined Name

Combat

3 Total Enemies 1 Targets 2 Defenders

Spawns

Role Group Kind Concurrent
Other Targets ×1 Ship 1
Other Defenders ×1 Ship 2

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2,200
Sr. Contractor 5,800
Veteran Contractor 15,000
Head Contractor 38,000
Elite Contractor 95,250
Hostile -1

Locations

21 locations
Availability 21 Where this mission can be accepted

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters