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Deep space hit

Headhunters Assassination
Rank
0
Got word of crew that's been pulling jobs and building a rep for themselves. Since they've said they don't want anything to do with Headhunters, we're looking to break 'em apart before they become a problem. Their leader is some punk named ~mission(TargetName) and we figure if they met the wrong end of a bullet, the rest of them would break apart.

We're told you can find ~mission(TargetName|Last) around ~mission(Location|Address). Head over and take care of it.

They shouldn't pose much of a problem to a pro like you.

Stows out.
Overview
Rank
0
Faction
Headhunters
Type
Assassination
Blueprints
Yes
Timing
Duration
8 min
Cooldown
45 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
No
Enemies
5
Details
Max Players
1
Systems
Pyro
Reaccept
Failing: No · Abandoning: Yes
UUID
6928a6e1-2e9a-49ae-87f4-29dcde3b1e1f
Version
4.7.2-LIVE.11674325

Combat

5 Total Enemies 1 Soldier (Target) x 1 1 Techie, CQC, Soldier x 2 - SC_A 1 Techie, CQC, Soldier x 2 - SC_B 1 Techie, CQC, Soldier x 1 - SC_C 1 Techie, CQC, Soldier x 1 - SC_D

Spawns

Role Group Kind Concurrent
Other Soldier (Target) x 1 NPC -
Other Techie, CQC, Soldier x 2 - SC_A NPC -
Other Techie, CQC, Soldier x 2 - SC_B NPC -
Other Techie, CQC, Soldier x 1 - SC_C NPC -
Other Techie, CQC, Soldier x 1 - SC_D NPC -

Rewards & Reputation

Reputation Gained

Faction Amount Scope Tier
Headhunters +50 FactionReputation Undefined Name

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2,200
Sr. Contractor 5,800
Veteran Contractor 15,000
Head Contractor 38,000
Elite Contractor 95,250
Hostile -1

Locations

31 locations
Availability 31 Where this mission can be accepted

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters