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Headhunter Ships in Big Trouble

Unreleased
Rank
4
Turns out some double-crossing assholes set us up. We were supposed to meet for a deal, but they attacked our ships instead. Now my people got a fight on their hands, and I'll be honest, I'm not sure they're gonna make it out alive.

Would be good if they had some extra firepower on their side. Think you could hurry over to ~mission(Location|Address) and take out a few of these lying lowlifes for me?

Will make it worth your while, but only if all the Headhunters make it out in one piece.

- Stows Out
Overview
Rank
4
Faction
Headhunters
Type
Security
Illegal
Yes
Timing
Duration
22 min
Cooldown
45 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
Yes
Enemies
10
Details
Max Players
1
Systems
Stanton, Pyro
Reaccept
Failing: No · Abandoning: Yes
Version
4.7.2-LIVE.11674325

Rewards & Reputation

Reputation Gained

Faction Amount Scope Tier
Headhunters +300 FactionReputation Undefined Name

Combat

10 Total Enemies 1 ShipToDefend 3 Starter Wave 4 First Wave 2 Second Wave Defend Objective

Spawns

Role Group Kind Concurrent
Enemies Starter Wave ×1 Ship 3
Enemies First Wave ×1 Ship 4
Enemies Second Wave ×1 Ship 2
Defend Targets ShipToDefend ×1 Ship 1

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2,200
Sr. Contractor 5,800
Veteran Contractor 15,000
Head Contractor 38,000
Elite Contractor 95,250
Hostile -1

Locations

29 locations
Availability 29 Where this mission can be accepted

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters