Hit on XenoThreat command
Rank
6
These XenoThreat assholes are like aloprats. Every time you thing you wipe them out, they just pop back up again. They seem to be back to their usual shit and trying to put together something big. No idea what, but we've been cleared to stop it before it starts.
A group of XenoThreat biggies are supposedly meeting at ~mission(Location|Address) to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.
Head over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.
This'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.
Stows out.
A group of XenoThreat biggies are supposedly meeting at ~mission(Location|Address) to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.
Head over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.
This'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.
Stows out.
Find on
starcitizen.tools
Overview
- Rank
- 6
- Faction
- Headhunters
- Type
- Assassination
- Blueprints
- Yes
Timing
- Duration
- 40 min
- Cooldown
- 45 seconds
- Lifetime
- 5 minutes
Combat
- Combat
- Yes
- Defend
- No
- Enemies
- 9
Details
- Max Players
- 1
- Systems
- Pyro
- Reaccept
- Failing: No · Abandoning: Yes
- Version
- 4.7.2-LIVE.11674325
Rewards & Reputation
Blueprints
One blueprint from this pool (100% drop chance)
Reputation Gained
| Faction | Amount | Scope | Tier |
|---|---|---|---|
| Headhunters | +400 | FactionReputation | Undefined Name |
Combat
9 Total Enemies 1 Techie, CQC, Soldier x 1 - SC_A 1 Techie, CQC, Soldier x 1 - SC_B 1 Techie, CQC, Soldier x 1 - SC_C 1 Techie, CQC, Soldier x 1 - SC_D 1 Techie, CQC, Soldier x 1 - SC_E 1 Techie, CQC, Soldier x 1 - SC_F 1 Techie, CQC, Soldier x 1 - SC_G 1 Techie, CQC, Soldier x 1 - SC_H 1 Juggernaut x 1 - SC_E,F,G,HSpawns
| Role | Group | Kind | Concurrent |
|---|---|---|---|
| Other | Techie, CQC, Soldier x 1 - SC_A | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_B | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_C | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_D | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_E | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_F | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_G | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_H | NPC | - |
| Other | Juggernaut x 1 - SC_E,F,G,H | NPC | - |
Faction
HeadhuntersOverview
- Type
- Unlawful
- Headquarters
- N/A
- Area
- Pyro
- Focus
- Piracy, Racketeering
- Founded
- 27th Century
- Leadership
- Kima "Bats" Farrell
FactionReputation
| Rank | XP Required |
|---|---|
| Neutral | 0 |
| Jr. Contractor | 800 |
| Contractor | 2,200 |
| Sr. Contractor | 5,800 |
| Veteran Contractor | 15,000 |
| Head Contractor | 38,000 |
| Elite Contractor | 95,250 |
| Hostile | -1 |
Locations
21 locationsAvailability 21 Where this mission can be accepted
RAB-ULTRA
Pyro System
Asteroid_ValidQT
Cluster JWY-925
Pyro System
Asteroid_ValidQT
RAB-MAT
Pyro System
Asteroid_ValidQT
RAB-YORK
Pyro System
Asteroid_ValidQT
RAB-CHARLIE
Pyro System
Asteroid_ValidQT
Rat's Nest Clinic
Pyro System
Outpost
Orbituary Clinic
Pyro System
Outpost
Cluster BGR-560
Pyro System
Asteroid_ValidQT
RAB-WHISKEY
Pyro System
Asteroid_ValidQT
Show 12 more availability
Cluster CAJ-445
Pyro System
Asteroid_ValidQT
Starlight Clinic
Pyro System
Outpost
Bloom
Pyro System
Planet
PYR3 L1
Pyro System
Asteroid
PYR3 L2
Pyro System
Asteroid
PYR3 L4
Pyro System
Asteroid
PYR5 L5
Pyro System
Asteroid
RAB-GULF
Pyro System
Asteroid_ValidQT
Rat's Nest
Pyro System
Manmade_VisibleOnInteraction
Starlight Service Station
Pyro System
Manmade_VisibleOnInteraction
Orbituary
Pyro System
Manmade
RAB-BRAVO
Pyro System
Asteroid_ValidQT
Technical
Technical
- Mission Type
- Mercenary
- Mission Giver
- Headhunters