Hit on XenoThreat command
Rank
6
These XenoThreat assholes are like aloprats. Every time you thing you wipe them out, they just pop back up again. They seem to be back to their usual shit and trying to put together something big. No idea what, but we've been cleared to stop it before it starts.
A group of XenoThreat biggies are supposedly meeting at ~mission(Location|Address) to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.
Head over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.
This'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.
Stows out.
A group of XenoThreat biggies are supposedly meeting at ~mission(Location|Address) to plan or just rage or whatever it is they do, but we're gonna bust it up. Or you are.
Head over there and wipe out everyone you find. Sure enough I'm sure the biggies will jump into the fight. That's what they always do.
This'll be a tough one. As much as I hate XenoThreat, they're damn good in a fight, so watch yourself and bring help if you can.
Stows out.
Find on
starcitizen.tools
Overview
- Rank
- 6
- Faction
- Headhunters
- Type
- Assassination
- Blueprints
- Yes
Timing
- Duration
- 45 min
- Cooldown
- 45 seconds
- Lifetime
- 5 minutes
Combat
- Combat
- Yes
- Defend
- No
- Enemies
- 9
Details
- Max Players
- 1
- Systems
- Pyro
- Reaccept
- Failing: No · Abandoning: Yes
- Version
- 4.7.2-LIVE.11674325
Rewards & Reputation
Blueprints
One blueprint from this pool (100% drop chance)
Reputation Gained
| Faction | Amount | Scope | Tier |
|---|---|---|---|
| Headhunters | +400 | FactionReputation | Undefined Name |
Combat
9 Total Enemies 1 Techie, CQC, Soldier x 1 - SC_A 1 Techie, CQC, Soldier x 1 - SC_B 1 Techie, CQC, Soldier x 1 - SC_C 1 Techie, CQC, Soldier x 1 - SC_D 1 Techie, CQC, Soldier x 1 - SC_E 1 Techie, CQC, Soldier x 1 - SC_F 1 Techie, CQC, Soldier x 1 - SC_G 1 Techie, CQC, Soldier x 1 - SC_H 1 Juggernaut x 1 - SC_E,F,G,HSpawns
| Role | Group | Kind | Concurrent |
|---|---|---|---|
| Other | Techie, CQC, Soldier x 1 - SC_A | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_B | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_C | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_D | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_E | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_F | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_G | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_H | NPC | - |
| Other | Juggernaut x 1 - SC_E,F,G,H | NPC | - |
Faction
HeadhuntersOverview
- Type
- Unlawful
- Headquarters
- N/A
- Area
- Pyro
- Focus
- Piracy, Racketeering
- Founded
- 27th Century
- Leadership
- Kima "Bats" Farrell
FactionReputation
| Rank | XP Required |
|---|---|
| Neutral | 0 |
| Jr. Contractor | 800 |
| Contractor | 2,200 |
| Sr. Contractor | 5,800 |
| Veteran Contractor | 15,000 |
| Head Contractor | 38,000 |
| Elite Contractor | 95,250 |
| Hostile | -1 |
Locations
15 locationsAvailability 15 Where this mission can be accepted
RAB-ULTRA
Pyro System
Asteroid_ValidQT
RAB-MAT
Pyro System
Asteroid_ValidQT
RAB-COOK
Pyro System
Asteroid_ValidQT
Ruin Clinic
Pyro System
Outpost
Cluster EMM-567
Pyro System
Asteroid_ValidQT
Cluster LHB-976
Pyro System
Asteroid_ValidQT
RAB-LYNX
Pyro System
Asteroid_ValidQT
Cluster HJS-232
Pyro System
Asteroid_ValidQT
Terminus
Pyro System
Planet
Technical
Technical
- Mission Type
- Mercenary
- Mission Giver
- Headhunters