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Hunt Some Heads

Got some asshole’s trying to push us out of the system. You up for pushing back?

See, there are some folks who really don’t want us here, and have started sending out hunting parties of five to seven ships, often with a bigger gun ship, to places where we’re building up our presence. Time for us to show that we’re here to stay.

I’ve strung together a few spots starting at the <EM4>location marker</EM4> on your HUD where we’re seeing the most hostile encounters. Need you to visit each one and scan to see if we can bait them into a fight.

Know this is going to be a hard one, so don't be cocky and try to go it alone. If I were you, I'd bring at least <EM4>three friends</EM4> onboard for support. To make it worth your while, I'm promising a bonus of <EM4>~mission(ScripAmount) Council Scrip</EM4> to the main contractor that pulls it off.

- Stows
Overview
Faction
Headhunters
Type
Security
Illegal
Yes
Timing
Duration
39 min
Cooldown
15 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
Yes
Enemies
2 - 7
Details
Max Players
1
Systems
Pyro
Reaccept
Failing: Yes · Abandoning: Yes
Version
4.7.2-LIVE.11674325

Rewards & Reputation

Reward Items

Name Amount Home
Council Scrip 16 Yes

Reputation Gained

Faction Amount Scope Tier
Headhunters +16000 ShipCombat_HeadHunters +T_09

Combat

2 - 7 Total Enemies 1 - 6 Targets 1 ShipToDefend Defend Objective

Spawns

Role Group Kind Concurrent
Enemies Targets ×1 Ship 4 - 6
Defend Targets ShipToDefend ×1 Ship 1
Other Targets ×1 Ship 1 - 5

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2,200
Sr. Contractor 5,800
Veteran Contractor 15,000
Head Contractor 38,000
Elite Contractor 95,250
Hostile -1

Locations

27 locations
Availability 27 Where this mission can be accepted

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters