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Scout and Scan

Headhunters have been expanding, but still need help getting a lay of our new territory. I’ve got a run to check spots we want scanned ready to go.

This one kicks off at the <EM4>location marker</EM4> on your HUD and will look at a few more locations after that, but I’ll update you as we clear them out. Not expecting you to run into any trouble but no guarantees. Trouble seems to follow us.

Get this done and I'll toss the main contractor <EM4>~mission(ScripAmount) Council Scrip</EM4> as a thanks.

Stows out.
Overview
Faction
Headhunters
Type
Security
Illegal
Yes
Timing
Duration
18 min
Cooldown
15 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
Yes
Enemies
2
Details
Max Players
1
Reaccept
Failing: Yes · Abandoning: Yes
Version
4.7.2-LIVE.11674325

Rewards & Reputation

Reward Items

Name Amount Home
Council Scrip 4 Yes

Reputation Gained

Faction Amount Scope Tier
Headhunters +1000 ShipCombat_HeadHunters +T_05

Combat

2 Total Enemies 1 Targets 1 ShipToDefend Defend Objective

Spawns

Role Group Kind Concurrent
Enemies Targets ×1 Ship 1
Defend Targets ShipToDefend ×1 Ship 1
Other Targets ×5 Ship 1

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2,200
Sr. Contractor 5,800
Veteran Contractor 15,000
Head Contractor 38,000
Elite Contractor 95,250
Hostile -1

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters