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Silence the Xenothreat

We’re making a play to hit some XenoThreat assholes where it hurts but need to be smart about it. That’s why we’re sending you in first to take out their comm towers so they can’t call for backup. You do that and we can be in and out before they know it.

Head to <EM4>~mission(Location|Address)</EM4> and climb the comm towers there. Should be a <EM4>control panel at the top</EM4> you can use to switch them off.

In fact, same goes for most other outposts. Rather than having to deal with reinforcements, you can just turn off the comm towers. But hey, if you wanna ring the bell to ghost a few more Xenothreat I ain’t complaining.


Stows out.
Overview
Faction
Headhunters
Type
Assassination
Illegal
Yes
Timing
Duration
14 min
Cooldown
20 seconds
Lifetime
5 minutes
Combat
Combat
No
Defend
No
Details
Max Players
1
Systems
Pyro
Reaccept
Failing: Yes · Abandoning: Yes
Version
4.7.2-LIVE.11674325

Rewards & Reputation

Reputation Gained

Faction Amount Scope Tier
Headhunters +100 FactionReputation Undefined Name
Headhunters +75 Affinity Undefined Name

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2,200
Sr. Contractor 5,800
Veteran Contractor 15,000
Head Contractor 38,000
Elite Contractor 95,250
Hostile -1

Locations

28 locations
Availability 27 Where this mission can be accepted
Locations 1 Locations relevant to this mission

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters