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Stand Our Ground

We’re getting pushback from folks who don’t seem happy that we’re here. Folks have gotten keen to our haunts and started sending out squads to hit our ships. You down to visit a few of those spots to show that we won’t be scared off?

If so, start by seeing what’s around the <EM4>location marker</EM4> on your HUD. From there I’ll guide you to a few other hotspots that we need checked. Better get your shit in order before heading out. I'd recommend loading up on ammo and convincing <EM4>two friends</EM4> to join the patrol.

You do this for the Headhunters and I'll see to it that the main contractor gets a bonus of <EM4>~mission(ScripAmount) Council Scrip</EM4>.

Stows out.
Overview
Faction
Headhunters
Type
Security
Illegal
Yes
Timing
Duration
30 min
Cooldown
15 seconds
Lifetime
5 minutes
Combat
Combat
Yes
Defend
Yes
Enemies
2 - 6
Details
Max Players
1
Reaccept
Failing: Yes · Abandoning: Yes
Version
4.7.2-LIVE.11674325

Rewards & Reputation

Reward Items

Name Amount Home
Council Scrip 18 Yes

Reputation Gained

Faction Amount Scope Tier
Headhunters +8000 ShipCombat_HeadHunters +T_08

Combat

2 - 6 Total Enemies 1 - 5 Targets 1 ShipToDefend Defend Objective

Spawns

Role Group Kind Concurrent
Enemies Targets ×1 Ship 3 - 5
Defend Targets ShipToDefend ×1 Ship 1
Other Targets ×1 Ship 1 - 4

Faction

Headhunters

Overview

Type
Unlawful
Headquarters
N/A
Area
Pyro
Focus
Piracy, Racketeering
Founded
27th Century
Leadership
Kima "Bats" Farrell

FactionReputation

Rank XP Required
Neutral 0
Jr. Contractor 800
Contractor 2,200
Sr. Contractor 5,800
Veteran Contractor 15,000
Head Contractor 38,000
Elite Contractor 95,250
Hostile -1

Technical

Technical
Mission Type
Mercenary
Mission Giver
Headhunters