XenoThreat = GoodLoot
You know who probably deserves taking down a peg or two? XenoThreat.
We pulled some intel off a server that had details of all their upcoming operations, and for the right price, we could send you the exact coordinates of where an XT ship fully loaded with primo cargo is waiting.
Here’s a little taste of what info we have so you know we’re not messing around. XenoThreat stashed the ship in a locked asteroid base hangar that can only be accessed via the station’s elevators. We can’t get the hangar doors open for you but have adjusted the security protocols so you’ll be able to use a console in the hangar to override the lockdown.
Interested?
57 65 65 76 69 6c
We pulled some intel off a server that had details of all their upcoming operations, and for the right price, we could send you the exact coordinates of where an XT ship fully loaded with primo cargo is waiting.
Here’s a little taste of what info we have so you know we’re not messing around. XenoThreat stashed the ship in a locked asteroid base hangar that can only be accessed via the station’s elevators. We can’t get the hangar doors open for you but have adjusted the security protocols so you’ll be able to use a console in the hangar to override the lockdown.
Interested?
57 65 65 76 69 6c
Find on
starcitizen.tools
Overview
- Type
- Assassination
Timing
- Duration
- 1 min
- Cooldown
- 45 seconds
- Lifetime
- 8 hours
Combat
- Combat
- Yes
- Defend
- No
- Enemies
- 13
Details
- Cost
- 43k aUEC
- Max Players
- 1
- Systems
- Stanton, Pyro
- Reaccept
- Failing: No · Abandoning: Yes
- Version
- 4.7.2-LIVE.11674325
Combat
13 Total Enemies 1 Heist Ship 1 Techie, CQC, Soldier x 1 - SC_E, DA_E 1 Techie, CQC, Soldier x 1 - SC_E, Roam 1 Techie, CQC, Soldier x 1 - SC_F, DA_F 1 Techie, CQC, Soldier x 1 - SC_F, Roam 1 Techie, CQC, Soldier x 1 - SC_G, DA_G 1 Techie, CQC, Soldier x 1 - SC_G, Roam 1 Techie, CQC, Soldier x 1 - SC_H, DA_H 1 Techie, CQC, Soldier x 1 - SC_H, Roam 1 Techie, CQC, Soldier x 1 - SC_I, DA_I 1 Techie, CQC, Soldier x 1 - SC_I, Roam 1 Sniper x 2 - SC_J, DA_J 1 Juggernaut x 1 SC_FGHI, DA_FGHISpawns
| Role | Group | Kind | Concurrent |
|---|---|---|---|
| Other | Heist Ship ×1 | Ship | 1 |
| Other | Techie, CQC, Soldier x 1 - SC_E, DA_E | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_E, Roam | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_F, DA_F | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_F, Roam | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_G, DA_G | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_G, Roam | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_H, DA_H | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_H, Roam | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_I, DA_I | NPC | - |
| Other | Techie, CQC, Soldier x 1 - SC_I, Roam | NPC | - |
| Other | Sniper x 2 - SC_J, DA_J | NPC | - |
| Other | Juggernaut x 1 SC_FGHI, DA_FGHI | NPC | - |
Locations
23 locationsDestinations 2 Where you need to go to complete this mission
Availability 21 Where this mission can be accepted
RAB-ULTRA
Pyro System
Asteroid_ValidQT
Cluster JWY-925
Pyro System
Asteroid_ValidQT
RAB-MAT
Pyro System
Asteroid_ValidQT
RAB-YORK
Pyro System
Asteroid_ValidQT
RAB-CHARLIE
Pyro System
Asteroid_ValidQT
Rat's Nest Clinic
Pyro System
Outpost
Orbituary Clinic
Pyro System
Outpost
Cluster BGR-560
Pyro System
Asteroid_ValidQT
RAB-WHISKEY
Pyro System
Asteroid_ValidQT
Show 12 more availability
Cluster CAJ-445
Pyro System
Asteroid_ValidQT
Starlight Clinic
Pyro System
Outpost
Bloom
Pyro System
Planet
PYR3 L1
Pyro System
Asteroid
PYR3 L2
Pyro System
Asteroid
PYR3 L4
Pyro System
Asteroid
PYR5 L5
Pyro System
Asteroid
RAB-GULF
Pyro System
Asteroid_ValidQT
Rat's Nest
Pyro System
Manmade_VisibleOnInteraction
Starlight Service Station
Pyro System
Manmade_VisibleOnInteraction
Orbituary
Pyro System
Manmade
RAB-BRAVO
Pyro System
Asteroid_ValidQT
Technical
Technical
- Mission Type
- Mercenary
- Mission Giver
- Bit Zeros