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- Meet Zane Bien!

Meet Zane Bien!
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 English

 Introducing Zane Bien, Cloud Imperium’s User Interface Designer! Zane is new to the game industry and joined the team in Austin all the way from Hawaii. He put together a demo that was so impressive we knew we had to bring him onboard! You’ll get to hear more from Zane—and see some of his work—on Friday on this week’s Wingman’s Hangar.

How did you get started in design and web-development?

Nearly everything has been self-taught: When I was around 10 years old, I started fiddling around in Photoshop touching up pictures of Ferraris and Lamborghinis and experimenting with all of its tools and functionality. I later became heavily inspired by an interactive web agency called 2Advanced who built flash-based sites and had absolutely the coolest and most innovative sites at the time. I found myself trying to mimic or recreate a lot of their visual style in my own work when I was designing clan sites for Counter-Strike teams (I was a heavy CS player in my high-school days). It wasn’t until I started college that my visual style began to take its own shape and also learned how to program and develop my own mockups in valid HTML/CSS/JavaScript instead of flash. I also learned how to develop back-end components after learning the principles of database design and how they work.
How did you become involved with Cloud Imperium?

I had actually just graduated university and was looking for a start to a career path that would be worth moving 2000+ miles across the ocean for (more opportunity). I was getting a good amount of job offers through email, but none had really yet appealed to me. One day, a buddy of mine with whom I’ve previously worked with decided to get in touch with Chris Roberts over Facebook and had directed my portfolio to him. What was interesting was that I had heard of Star Citizen about a month prior through reddit and thought to myself a game definitely to be played when the time comes around… but the thought of actually being a part of the team never crossed my mind. It turns out that Chris was then seeking a dedicated front-end designer to bring onboard, so I literally dropped everything I was doing at the time to come work with CIG here in Austin.
Were you familiar with Chris Roberts’ games before Star Citizen?

I only remembered playing Strike Commander way back when I was around five years old, and had only just recently realized that it was in fact Chris Roberts who made the game… after actually learning who he was via Star Citizen / reddit.
What will you be doing for Cloud Imperium?
I will be in charge of defining the visual style, theme, and layout of the various application user-interfaces in the Star Citizen universe such as the new RSI and related commerce websites, mobile apps, Galactapedia, interactive starmap, etc.; as well as in-game screens such as terminal windows, control panels, etc. In addition to the visual aspect, I will be building the website and various web applications on the front-end, working closely with our back-end development team in Montreal. What are you most excited to see in Star Citizen/Squadron 42?
I’m looking forward to being able to fully immerse myself in the universe around me, taking in and appreciating all of the minute details and sounds that compose the surrounding environment. I want to lose my sense of direction and get lost, whether it be out in space or in a large ship… leading toward what could either be a cool discovery or a dangerous situation. I also hope to be able to get together with a group of people and devise / experiment with different strategies and tactics for defending or boarding other ships. All of this anticipation and excitement of course being amplified by the integration of the Occulus Rift.

Tell us about your experience moving to Austin! How does it compare to Hawaii?
Austin is amazing!! I flew over carrying nothing more than a couple of suitcases containing my clothes and various equipment. Needless to say, I’m still working on settling in. The temperature here is definitely much more variable than in Hawaii, but having been here for a little over a month so far, I seem to have gotten well-acclimated.

 Wir stellen vor: Zane Bien, Cloud Imperium's User Interface Designer! Zane ist neu in der Spieleindustrie und hat sich dem Team in Austin bis nach Hawaii angeschlossen. Er stellte eine Demo zusammen, die so beeindruckend war, dass wir wussten, dass wir ihn mit an Bord nehmen mussten! Sie werden mehr von Zane-und sehen einige seiner Arbeiten-am Freitag auf dieser Woche Wingman's Hangar hören.

Wie sind Sie in den Bereichen Design und Web-Entwicklung gestartet?

Fast alles ist autodidaktisch: Als ich etwa 10 Jahre alt war, fing ich an, in Photoshop herumzufummeln, Bilder von Ferraris und Lamborghinis zu retuschieren und mit all seinen Werkzeugen und Funktionen zu experimentieren. Später wurde ich stark inspiriert von einer interaktiven Webagentur namens 2Advanced, die flashbasierte Seiten erstellte und die damals absolut die coolsten und innovativsten Seiten hatte. Ich versuchte, einen Großteil ihres visuellen Stils in meiner eigenen Arbeit nachzuahmen oder nachzubilden, als ich Clanseiten für Counter-Strike-Teams entwarf (ich war ein starker CS-Spieler in meiner Schulzeit). Erst als ich mit dem College begann, begann mein visueller Stil seine eigene Form anzunehmen und lernte auch, wie man meine eigenen Mockups in gültigem HTML/CSS/JavaScript anstelle von Flash programmiert und entwickelt. Ich habe auch gelernt, wie man Backend-Komponenten entwickelt, nachdem ich die Prinzipien des Datenbankdesigns kennengelernt habe und wie sie funktionieren.
Wie sind Sie auf Cloud Imperium aufmerksam geworden?

Ich hatte eigentlich gerade erst die Universität abgeschlossen und suchte nach einem Start in einen Karriereweg, der es wert wäre, 2000+ Meilen über den Ozean zu bewegen (mehr Gelegenheit). Ich erhielt eine gute Anzahl von Stellenangeboten per E-Mail, aber keine hatte mich wirklich noch angesprochen. Eines Tages beschloss ein Kumpel von mir, mit dem ich zuvor zusammengearbeitet hatte, über Facebook mit Chris Roberts in Kontakt zu treten und hatte mein Portfolio an ihn gerichtet. Was interessant war, war, dass ich etwa einen Monat zuvor durch reddit von Star Citizen gehört hatte und mir dachte, dass ein Spiel definitiv gespielt werden sollte, wenn die Zeit gekommen ist.... aber der Gedanke, tatsächlich ein Teil des Teams zu sein, kam mir nie in den Sinn. Es stellte sich heraus, dass Chris dann einen engagierten Frontend-Designer suchte, den ich mit an Bord nehmen konnte, also ließ ich buchstäblich alles fallen, was ich damals tat, um hier in Austin mit CIG zu arbeiten.
Warst du mit Chris Roberts' Spielen vor Star Citizen vertraut?

Ich erinnerte mich nur daran, dass ich Strike Commander schon vor langer Zeit gespielt hatte, als ich etwa fünf Jahre alt war, und hatte erst kürzlich erkannt, dass es in Wirklichkeit Chris Roberts war, der das Spiel gemacht hat.... nachdem ich tatsächlich gelernt hatte, wer er war, über Star Citizen / reddit.
Was werden Sie für Cloud Imperium tun?

Ich werde für die Definition des visuellen Stils, des Themas und des Layouts der verschiedenen Anwendungs-Benutzeroberflächen im Star Citizen-Universum verantwortlich sein, wie z.B. das neue RSI und die damit verbundenen Handelswebsites, mobile Apps, Galactapedia, interaktive Starmap, etc. sowie In-Game-Bildschirme wie Terminalfenster, Control Panels, etc. Zusätzlich zum visuellen Aspekt werde ich die Website und verschiedene Webanwendungen auf dem Frontend erstellen und dabei eng mit unserem Backend-Entwicklungsteam in Montreal zusammenarbeiten.

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?

Ich freue mich darauf, in das Universum um mich herum eintauchen zu können, alle winzigen Details und Geräusche, die die Umgebung ausmachen, aufzunehmen und zu schätzen. Ich möchte meinen Orientierungssinn verlieren und mich verirren, sei es im Weltraum oder auf einem großen Schiff.... was entweder zu einer coolen Entdeckung oder einer gefährlichen Situation führen könnte. Ich hoffe auch, dass ich mit einer Gruppe von Menschen zusammenkommen und verschiedene Strategien und Taktiken zur Verteidigung oder zum Einsteigen in andere Schiffe entwickeln / experimentieren kann. All diese Vorfreude und Aufregung wird natürlich durch die Integration des Occulus Rift noch verstärkt.

Erzählen Sie uns von Ihrer Erfahrung beim Umzug nach Austin! Wie sieht es im Vergleich zu Hawaii aus?

Austin ist unglaublich!!!! Ich flog mit nichts anderem als ein paar Koffern mit meiner Kleidung und verschiedenen Ausrüstungsgegenständen herüber. Unnötig zu sagen, dass ich immer noch daran arbeite, mich einzuleben. Die Temperatur hier ist definitiv viel variabler als auf Hawaii, aber nachdem ich bisher etwas mehr als einen Monat hier war, scheine ich gut akklimatisiert zu sein.

 Introducing Zane Bien, Cloud Imperium’s User Interface Designer! Zane is new to the game industry and joined the team in Austin all the way from Hawaii. He put together a demo that was so impressive we knew we had to bring him onboard! You’ll get to hear more from Zane—and see some of his work—on Friday on this week’s Wingman’s Hangar.

How did you get started in design and web-development?

Nearly everything has been self-taught: When I was around 10 years old, I started fiddling around in Photoshop touching up pictures of Ferraris and Lamborghinis and experimenting with all of its tools and functionality. I later became heavily inspired by an interactive web agency called 2Advanced who built flash-based sites and had absolutely the coolest and most innovative sites at the time. I found myself trying to mimic or recreate a lot of their visual style in my own work when I was designing clan sites for Counter-Strike teams (I was a heavy CS player in my high-school days). It wasn’t until I started college that my visual style began to take its own shape and also learned how to program and develop my own mockups in valid HTML/CSS/JavaScript instead of flash. I also learned how to develop back-end components after learning the principles of database design and how they work.
How did you become involved with Cloud Imperium?

I had actually just graduated university and was looking for a start to a career path that would be worth moving 2000+ miles across the ocean for (more opportunity). I was getting a good amount of job offers through email, but none had really yet appealed to me. One day, a buddy of mine with whom I’ve previously worked with decided to get in touch with Chris Roberts over Facebook and had directed my portfolio to him. What was interesting was that I had heard of Star Citizen about a month prior through reddit and thought to myself a game definitely to be played when the time comes around… but the thought of actually being a part of the team never crossed my mind. It turns out that Chris was then seeking a dedicated front-end designer to bring onboard, so I literally dropped everything I was doing at the time to come work with CIG here in Austin.
Were you familiar with Chris Roberts’ games before Star Citizen?

I only remembered playing Strike Commander way back when I was around five years old, and had only just recently realized that it was in fact Chris Roberts who made the game… after actually learning who he was via Star Citizen / reddit.
What will you be doing for Cloud Imperium?
I will be in charge of defining the visual style, theme, and layout of the various application user-interfaces in the Star Citizen universe such as the new RSI and related commerce websites, mobile apps, Galactapedia, interactive starmap, etc.; as well as in-game screens such as terminal windows, control panels, etc. In addition to the visual aspect, I will be building the website and various web applications on the front-end, working closely with our back-end development team in Montreal. What are you most excited to see in Star Citizen/Squadron 42?
I’m looking forward to being able to fully immerse myself in the universe around me, taking in and appreciating all of the minute details and sounds that compose the surrounding environment. I want to lose my sense of direction and get lost, whether it be out in space or in a large ship… leading toward what could either be a cool discovery or a dangerous situation. I also hope to be able to get together with a group of people and devise / experiment with different strategies and tactics for defending or boarding other ships. All of this anticipation and excitement of course being amplified by the integration of the Occulus Rift.

Tell us about your experience moving to Austin! How does it compare to Hawaii?
Austin is amazing!! I flew over carrying nothing more than a couple of suitcases containing my clothes and various equipment. Needless to say, I’m still working on settling in. The temperature here is definitely much more variable than in Hawaii, but having been here for a little over a month so far, I seem to have gotten well-acclimated.

Links
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    Text URL     iframe  [ http://player.vimeo.com/video/60022377?color=c4c4c4 ](http://player.vimeo.com/video/60022377?color=c4c4c4)

Images
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  image/png  [ ![](https://robertsspaceindustries.com/media/t3mu9zyjog8por/source/Zaneheader.png) ](https://robertsspaceindustries.com/media/t3mu9zyjog8por/source/Zaneheader.png)

Zaneheader.png

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/2k7h2zw7lcykar/source/2013-01-15_headshots_zane_bien_01.jpg) ](https://robertsspaceindustries.com/media/2k7h2zw7lcykar/source/2013-01-15_headshots_zane_bien_01.jpg)

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  Last Modified  12 years ago

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Metadata
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  CIG ID  12897

 Channel  Undefined

 Category  Undefined

 Series  Meet the team

 Comments  58

 Published  13 years ago (2013-02-20T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/12897-Meet-Zane-Bien) [API](https://api.star-citizen.wiki/api/comm-links/12897)
