Meet John Erskine     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Meet John Erskine

Meet John Erskine
=================

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 English

 Cloud Imperium has been hiring and we’re excited to introduce you to the new members of the team! First up is John Erskine, CIG’s Director of Studio Services. John is an Origin vet with plenty of MMO experience under his belt. He’s already helping to oversee the new website launch, and if you’ve contacted billing support recently you may already have met him! Be sure to watch Wingman’s Hangar on Friday for an interview with John.

How did you get started in the game industry?
I first started working in the game industry in 1998 on Ultima Online. I had many friends at Origin Systems and was very interested in the idea of people playing together online. At the time UO was very cutting edge and much bigger than other online games of the day, so I joined the team to help with the customer experience and live operations side of the project. What projects have you worked on? Have you worked with Chris Roberts before?
My focus has always been online multiplayer gaming, and I’ve worked for Origin System, EA.com, NCsoft, and Portalarium. So over the past 15 years I’ve worked on a lot of different games in very different stages of development. My favorites have probably been Ultima Online, City of Heroes, and Guild Wars. It is hard to distill down the list though, because each game has its own unique personality and flair.

Although Chris and I have crossed paths a number of times over the years, this is our first time to work directly together, and I’m very excited about the future!

What will you be doing for Cloud Imperium?
I’m helping to manage the development of the new website and e-commerce platform, I’m helping to streamline some of the customer support activities, and I’m helping with some business development activities. As we go forward I’ll also be helping with some of the testing and publishing activites associated with running a live game! What are you most excited to see in Star Citizen/Squadron 42?
Although I’ve played games in some form or fashion my whole life, the aspect of gaming that interested me in making a career of it is the interaction between real people playing a game. I see Star Citizen as the next major evolution of that process where designer and developer and players are collaborating on many levels to design the best experience possible. So I’m most excited to see how that relationship of open development and community involvement continues to blossom and grow over time. What are you playing right now?
I’m on the go a lot so I’ve been playing Clash of Clans on my iPad every day for a long time now. I’ve also been playing several different arena type games like World of Tanks and League of Legends since I can jump in and out with a reasonable amount of time. There are so many great games these days though, I’ve got a list of games to play that I just haven’t had a chance to get to in earnest yet.

 Cloud Imperium wurde eingestellt und wir freuen uns, Ihnen die neuen Mitglieder des Teams vorzustellen! Erster Ansprechpartner ist John Erskine, Direktor der CIG für Studio Services. John ist ein Origin-Veteran mit viel MMO-Erfahrung. Er hilft bereits bei der Überwachung des Starts der neuen Website, und wenn Sie sich in letzter Zeit an den Rechnungssupport gewandt haben, haben Sie ihn vielleicht bereits getroffen! Schauen Sie sich am Freitag Wingman's Hangar für ein Interview mit John an.

Wie bist du in der Spieleindustrie gestartet?

Ich habe 1998 mit der Arbeit in der Spieleindustrie bei Ultima Online begonnen. Ich hatte viele Freunde bei Origin Systems und war sehr interessiert an der Idee, dass Menschen online zusammen spielen. Damals war UO sehr innovativ und viel größer als andere Online-Spiele des Tages, also bin ich dem Team beigetreten, um bei der Kundenzufriedenheit und dem Live-Betrieb des Projekts zu helfen.

An welchen Projekten hast du gearbeitet? Hast du schon mal mit Chris Roberts gearbeitet?
Mein Schwerpunkt lag schon immer auf Online-Multiplayer-Gaming, und ich habe für Origin System, EA.com, NCsoft und Portalarium gearbeitet. So habe ich in den letzten 15 Jahren an vielen verschiedenen Spielen in sehr unterschiedlichen Entwicklungsstadien gearbeitet. Meine Favoriten waren wahrscheinlich Ultima Online, City of Heroes und Guild Wars. Es ist jedoch schwierig, auf der Liste zu destillieren, denn jedes Spiel hat seine eigene Persönlichkeit und sein eigenes Flair.

Obwohl Chris und ich uns im Laufe der Jahre mehrmals gekreuzt haben, ist dies das erste Mal, dass wir direkt zusammenarbeiten, und ich bin sehr gespannt auf die Zukunft!

Was werden Sie für Cloud Imperium tun?

Ich helfe bei der Entwicklung der neuen Website und E-Commerce-Plattform, ich helfe bei der Rationalisierung einiger der Kundensupport-Aktivitäten und ich helfe bei einigen Business Development-Aktivitäten. Im weiteren Verlauf werde ich auch bei einigen der Test- und Veröffentlichungsaktivitäten helfen, die mit dem Betrieb eines Live-Spiels verbunden sind!

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?

Obwohl ich mein ganzes Leben lang Spiele in irgendeiner Form oder Mode gespielt habe, ist der Aspekt des Gaming, der mich daran interessiert hat, eine Karriere daraus zu machen, die Interaktion zwischen echten Menschen, die ein Spiel spielen. Ich sehe Star Citizen als die nächste große Weiterentwicklung dieses Prozesses, bei dem Designer und Entwickler sowie Akteure auf vielen Ebenen zusammenarbeiten, um das bestmögliche Erlebnis zu gestalten. Deshalb bin ich sehr gespannt, wie dieses Verhältnis von offener Entwicklung und gesellschaftlichem Engagement im Laufe der Zeit weiter aufblüht und wächst.

Was spielst du gerade?

Ich bin viel unterwegs, also spiele ich seit langem jeden Tag Clash of Clans auf meinem iPad. Ich habe auch mehrere verschiedene arenaartige Spiele wie World of Tanks und League of Legends gespielt, da ich mit einer angemessenen Zeitspanne ein- und aussteigen kann. Es gibt heutzutage so viele tolle Spiele, dass ich eine Liste von Spielen habe, die ich nur noch nicht ernsthaft kennengelernt habe.

 Cloud Imperium has been hiring and we’re excited to introduce you to the new members of the team! First up is John Erskine, CIG’s Director of Studio Services. John is an Origin vet with plenty of MMO experience under his belt. He’s already helping to oversee the new website launch, and if you’ve contacted billing support recently you may already have met him! Be sure to watch Wingman’s Hangar on Friday for an interview with John.

How did you get started in the game industry?
I first started working in the game industry in 1998 on Ultima Online. I had many friends at Origin Systems and was very interested in the idea of people playing together online. At the time UO was very cutting edge and much bigger than other online games of the day, so I joined the team to help with the customer experience and live operations side of the project. What projects have you worked on? Have you worked with Chris Roberts before?
My focus has always been online multiplayer gaming, and I’ve worked for Origin System, EA.com, NCsoft, and Portalarium. So over the past 15 years I’ve worked on a lot of different games in very different stages of development. My favorites have probably been Ultima Online, City of Heroes, and Guild Wars. It is hard to distill down the list though, because each game has its own unique personality and flair.

Although Chris and I have crossed paths a number of times over the years, this is our first time to work directly together, and I’m very excited about the future!

What will you be doing for Cloud Imperium?
I’m helping to manage the development of the new website and e-commerce platform, I’m helping to streamline some of the customer support activities, and I’m helping with some business development activities. As we go forward I’ll also be helping with some of the testing and publishing activites associated with running a live game! What are you most excited to see in Star Citizen/Squadron 42?
Although I’ve played games in some form or fashion my whole life, the aspect of gaming that interested me in making a career of it is the interaction between real people playing a game. I see Star Citizen as the next major evolution of that process where designer and developer and players are collaborating on many levels to design the best experience possible. So I’m most excited to see how that relationship of open development and community involvement continues to blossom and grow over time. What are you playing right now?
I’m on the go a lot so I’ve been playing Clash of Clans on my iPad every day for a long time now. I’ve also been playing several different arena type games like World of Tanks and League of Legends since I can jump in and out with a reasonable amount of time. There are so many great games these days though, I’ve got a list of games to play that I just haven’t had a chance to get to in earnest yet.

Links
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Metadata
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  CIG ID  12987

 Channel  Undefined

 Category  Undefined

 Series  Meet the team

 Comments  57

 Published  12 years ago (2013-05-08T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/12987-Meet-John-Erskine) [API](https://api.star-citizen.wiki/api/comm-links/12987)
