Banu Reveal
Undefined Undefined NoneContent
You’ve seen the Xi’an and the Vanduul… now we’re proud to reveal the third Chris Olivia-designed alien race for Star Citizen, the Banu! Banu traders will be a mainstay in Star Citizen’s expansive world… you’re likely to encounter them frequently as you explore the depths of the galaxy.
pronunciation: /BAH-new/
Homeworld
Baachus. At least the UEE thinks so because this is the world where the Banu convene for ‘Gatherings’ (which isn’t often). A fact the Banu evade with aplomb.
Political System
Republic of Planet-States, each run under its own political system. The leaders (or selected representatives) of each planet will gather for a quorum to to discuss/debate legal and trade issues that affect the entire species. Otherwise, each is left to their own devices to succeed or fail.
Diplomatic Status
UEE : Friendly
Terra : Friendly
Xi’An : Friendly
Vanduul : Precarious but friendly. This breaks down to a planet-by-planet basis but generally the desire for money and trade outweighs loyalties and grudges.
Kr’Thak
Banu : ——
Military
The Banu can pull together a formidable fighting force if needed, but they do not have a dedicated standing army. Instead, the Banu Militia keeps the (relative) peace on a day-to-day basis within their systems. This militia operates on a rotational basis, drawing volunteers (even some criminals) from the various inhabited planets within the system to keep an eye on things in space. To call their approach to law enforcement ‘fast and loose’ is an understatement.
Crime
Suffice it to say, there is a lot of crime in the Banu Protectorate. The woeful lack of communication between the various planet-states means that criminals can simply hop from world to world when his/her current world becomes too dangerous. Since the UEE (even the Advocacy) is forbidden to pursue criminals over the borders, the Banu Protectorate is a haven for UEE criminals. And if an attempt is made to reclaim fugitives through official channels, very few of the Banu planets will extradite any fugitives found on their surface.
That hasn’t stopped some of the more creative thinkers within the Advocacy from sending Agents undercover, tracking and abducting fugitives, then smuggling them back into UEE space.
Religion
Multiple. Unsurprisingly, the two deities with the greatest following are Cassa, the Patron of Luck, and Taernin, the Great Traveller.
The Protectorate’s spiritual center is located in the Trise System. While the Gatherings on Bacchus handle the legal and political, “The Council” is responsible for the social and moral dictums that define and direct Banu society.
Their calling requires pure objectivity when dealing with their own race, so they are separated from the rest of their people in so much as is possible.
There are no great Banu pilgrimages, though, so do not expect worshippers to flock to the system. That the Council must be separate from the rest of society is law. Banu monk equivalents do produce elaborate copper-based artwork which has a certain kitsch value; their healers concoct a variety of medicines which have been shown to have a positive effect on Human disease.
History
Humanity’s first interstellar friends. Discovered by a NavJumper named Vernon Tar who was out exploring and nearly started a war by taking a shot at the Banu pilot (we helped smooth that over). That Banu, as it turned out, was on the run from local officials for embezzling funds. Once our two civilizations came together and signed the first Interstellar Peace & Trade Accord, we began to trade technology and help each other expand into the universe. Once they spread out, they formed the Banu Protectorate to oversee all of their systems.
The Banu are the traders, the culture-hounds of the universe. Their planets are varied and colorful. Many tales of intrigue start in the murky back alleys of Banu cities.
Personality Traits
Trade is the name of game in the Banu systems. While each of the planets boast their own specific flavor of culture and tradition, a love of money and trade bind them all. Banu worlds are vibrant, dangerous places with criminals and nobles brushing shoulders in the various marketplaces. Anything can be found with the Banu if you have the credits.
Having said that, we should also note that this doesn’t describes every single Banu; just most of them. You can create a Banu who despises the whole profit-oriented focus, or an impetuous Xi’An. But they probably have difficulty fitting in their society.
pronunciation: /BAH-new/
Homeworld
Baachus. At least the UEE thinks so because this is the world where the Banu convene for ‘Gatherings’ (which isn’t often). A fact the Banu evade with aplomb.
Political System
Republic of Planet-States, each run under its own political system. The leaders (or selected representatives) of each planet will gather for a quorum to to discuss/debate legal and trade issues that affect the entire species. Otherwise, each is left to their own devices to succeed or fail.
Diplomatic Status
UEE : Friendly
Terra : Friendly
Xi’An : Friendly
Vanduul : Precarious but friendly. This breaks down to a planet-by-planet basis but generally the desire for money and trade outweighs loyalties and grudges.
Kr’Thak
Banu : ——
Military
The Banu can pull together a formidable fighting force if needed, but they do not have a dedicated standing army. Instead, the Banu Militia keeps the (relative) peace on a day-to-day basis within their systems. This militia operates on a rotational basis, drawing volunteers (even some criminals) from the various inhabited planets within the system to keep an eye on things in space. To call their approach to law enforcement ‘fast and loose’ is an understatement.
Crime
Suffice it to say, there is a lot of crime in the Banu Protectorate. The woeful lack of communication between the various planet-states means that criminals can simply hop from world to world when his/her current world becomes too dangerous. Since the UEE (even the Advocacy) is forbidden to pursue criminals over the borders, the Banu Protectorate is a haven for UEE criminals. And if an attempt is made to reclaim fugitives through official channels, very few of the Banu planets will extradite any fugitives found on their surface.
That hasn’t stopped some of the more creative thinkers within the Advocacy from sending Agents undercover, tracking and abducting fugitives, then smuggling them back into UEE space.
Religion
Multiple. Unsurprisingly, the two deities with the greatest following are Cassa, the Patron of Luck, and Taernin, the Great Traveller.
The Protectorate’s spiritual center is located in the Trise System. While the Gatherings on Bacchus handle the legal and political, “The Council” is responsible for the social and moral dictums that define and direct Banu society.
Their calling requires pure objectivity when dealing with their own race, so they are separated from the rest of their people in so much as is possible.
There are no great Banu pilgrimages, though, so do not expect worshippers to flock to the system. That the Council must be separate from the rest of society is law. Banu monk equivalents do produce elaborate copper-based artwork which has a certain kitsch value; their healers concoct a variety of medicines which have been shown to have a positive effect on Human disease.
History
Humanity’s first interstellar friends. Discovered by a NavJumper named Vernon Tar who was out exploring and nearly started a war by taking a shot at the Banu pilot (we helped smooth that over). That Banu, as it turned out, was on the run from local officials for embezzling funds. Once our two civilizations came together and signed the first Interstellar Peace & Trade Accord, we began to trade technology and help each other expand into the universe. Once they spread out, they formed the Banu Protectorate to oversee all of their systems.
The Banu are the traders, the culture-hounds of the universe. Their planets are varied and colorful. Many tales of intrigue start in the murky back alleys of Banu cities.
Personality Traits
Trade is the name of game in the Banu systems. While each of the planets boast their own specific flavor of culture and tradition, a love of money and trade bind them all. Banu worlds are vibrant, dangerous places with criminals and nobles brushing shoulders in the various marketplaces. Anything can be found with the Banu if you have the credits.
Having said that, we should also note that this doesn’t describes every single Banu; just most of them. You can create a Banu who despises the whole profit-oriented focus, or an impetuous Xi’An. But they probably have difficulty fitting in their society.
Du hast die Xi'an und die Vanduul gesehen.... jetzt sind wir stolz darauf, die dritte von Chris Olivia entworfene außerirdische Rasse für Star Citizen, die Banu, zu enthüllen! Banu-Händler werden eine tragende Säule in der expansiven Welt von Star Citizen sein.... Sie werden ihnen wahrscheinlich häufig begegnen, wenn Sie die Tiefen der Galaxie erkunden.
Aussprache: /BAH-new/
Heimatwelt
Baachus. Zumindest die UEE denkt das, denn dies ist die Welt, in der die Banu zu "Gatherings" zusammenkommen (was nicht oft der Fall ist). Eine Tatsache, der die Banu mit Souveränität ausweichen.
Politisches System
Republik der Planetenstaaten, jeder läuft unter seinem eigenen politischen System. Die Führer (oder ausgewählte Vertreter) der einzelnen Planeten versammeln sich zu einem Quorum, um Rechts- und Handelsfragen zu diskutieren/debatten, die die gesamte Art betreffen. Andernfalls bleibt jeder für sich allein, um erfolgreich zu sein oder zu scheitern.
Diplomatischer Status
UEE : Friendly Terra : Friendly Xi'An : Friendly Vanduul : Precarious but friendly. Dies bricht zu einer planetarischen Basis zusammen, aber im Allgemeinen überwiegt der Wunsch nach Geld und Handel die Loyalität und den Groll. Kr'Thak Banu : -- Militärisch
Die Banu können bei Bedarf eine gewaltige Kampftruppe zusammenstellen, aber sie haben keine eigene stehende Armee. Stattdessen hält die Banu Miliz den (relativen) Frieden im Alltag in ihren Systemen. Diese Miliz arbeitet turnusmäßig und zieht Freiwillige (auch einige Kriminelle) von den verschiedenen bewohnten Planeten innerhalb des Systems an, um die Dinge im Weltraum im Auge zu behalten. Ihren Ansatz zur Strafverfolgung "schnell und locker" zu nennen, ist eine Untertreibung.
Verbrechen
Es genügt zu sagen, dass es im Protektorat von Banu eine Menge Verbrechen gibt. Der bedauerliche Mangel an Kommunikation zwischen den verschiedenen Planetenstaaten bedeutet, dass Kriminelle einfach von Welt zu Welt springen können, wenn ihre gegenwärtige Welt zu gefährlich wird. Da es der UEE (selbst der Advocacy) verboten ist, Kriminelle über die Grenzen hinweg zu verfolgen, ist das Banu Protektorat ein Zufluchtsort für UEE-Kriminelle. Und wenn versucht wird, Flüchtlinge über offizielle Kanäle zurückzuholen, werden nur sehr wenige der Banu-Planeten alle auf ihrer Oberfläche gefundenen Flüchtlinge ausliefern.
Das hat einige der kreativeren Denker innerhalb der Advocacy nicht davon abgehalten, Agenten undercover zu schicken, Flüchtlinge zu verfolgen und zu entführen und sie dann wieder in den UEE-Raum zu schmuggeln.
Religion
Mehrere. Kein Wunder, dass die beiden Gottheiten mit der größten Fangemeinde Cassa, die Schutzpatronin des Glücks, und Taernin, der große Reisende, sind.
Das spirituelle Zentrum des Protektorats befindet sich im Trisesystem. Während die Versammlungen auf Bacchus die rechtlichen und politischen Aspekte behandeln, ist "Der Rat" für die sozialen und moralischen Vorgaben verantwortlich, die die Banu-Gesellschaft definieren und leiten.
Ihre Berufung erfordert reine Objektivität im Umgang mit ihrer eigenen Rasse, so dass sie vom Rest ihres Volkes so weit wie möglich getrennt sind.
Es gibt jedoch keine großen Banu-Pilgerfahrten, also erwarten Sie nicht, dass die Gläubigen in das System strömen. Dass der Rat vom Rest der Gesellschaft getrennt sein muss, ist Gesetz. Banu-Mönchsäquivalente produzieren aufwendige Kunstwerke auf Kupferbasis, die einen gewissen Kitschwert haben; ihre Heiler stellen eine Vielzahl von Medikamenten her, die sich nachweislich positiv auf die menschliche Krankheit auswirken.
Historie
Die ersten interstellaren Freunde der Menschheit. Entdeckt von einem NavJumper namens Vernon Tar, der auf Entdeckungsreise war und fast einen Krieg auslöste, indem er auf den Banu-Piloten schoss (wir halfen, das zu verbessern). Dieser Banu, wie sich herausstellte, war auf der Flucht vor lokalen Beamten wegen Unterschlagung von Geldern. Als unsere beiden Zivilisationen zusammenkamen und das erste Interstellare Friedens- und Handelsabkommen unterzeichneten, begannen wir mit dem Handel mit Technologie und der gegenseitigen Unterstützung bei der Expansion ins Universum. Sobald sie sich ausgebreitet hatten, bildeten sie das Banu Protektorat, um alle ihre Systeme zu überwachen.
Die Banu sind die Händler, die Kulturhunde des Universums. Ihre Planeten sind vielfältig und farbenfroh. Viele Geschichten von Intrigen beginnen in den trüben Hinterhöfen der Banu-Städte.
Persönlichkeitsmerkmale
Handel ist der Name des Spiels in den Banu-Systemen. Während jeder der Planeten seinen eigenen spezifischen Geschmack von Kultur und Tradition hat, verbindet sie die Liebe zum Geld und zum Handel. Banu-Welten sind lebendige, gefährliche Orte mit Kriminellen und Adligen, die auf den verschiedenen Marktplätzen die Schultern putzen. Bei den Banu kann man alles finden, wenn man die Credits hat.
Allerdings sollten wir auch beachten, dass dies nicht jeden einzelnen Banu beschreibt, nur die meisten von ihnen. Du kannst einen Banu erschaffen, der den gesamten gewinnorientierten Fokus verachtet, oder ein ungestümes Xi'An. Aber sie haben wahrscheinlich Schwierigkeiten, sich in ihre Gesellschaft einzufügen.
Aussprache: /BAH-new/
Heimatwelt
Baachus. Zumindest die UEE denkt das, denn dies ist die Welt, in der die Banu zu "Gatherings" zusammenkommen (was nicht oft der Fall ist). Eine Tatsache, der die Banu mit Souveränität ausweichen.
Politisches System
Republik der Planetenstaaten, jeder läuft unter seinem eigenen politischen System. Die Führer (oder ausgewählte Vertreter) der einzelnen Planeten versammeln sich zu einem Quorum, um Rechts- und Handelsfragen zu diskutieren/debatten, die die gesamte Art betreffen. Andernfalls bleibt jeder für sich allein, um erfolgreich zu sein oder zu scheitern.
Diplomatischer Status
UEE : Friendly Terra : Friendly Xi'An : Friendly Vanduul : Precarious but friendly. Dies bricht zu einer planetarischen Basis zusammen, aber im Allgemeinen überwiegt der Wunsch nach Geld und Handel die Loyalität und den Groll. Kr'Thak Banu : -- Militärisch
Die Banu können bei Bedarf eine gewaltige Kampftruppe zusammenstellen, aber sie haben keine eigene stehende Armee. Stattdessen hält die Banu Miliz den (relativen) Frieden im Alltag in ihren Systemen. Diese Miliz arbeitet turnusmäßig und zieht Freiwillige (auch einige Kriminelle) von den verschiedenen bewohnten Planeten innerhalb des Systems an, um die Dinge im Weltraum im Auge zu behalten. Ihren Ansatz zur Strafverfolgung "schnell und locker" zu nennen, ist eine Untertreibung.
Verbrechen
Es genügt zu sagen, dass es im Protektorat von Banu eine Menge Verbrechen gibt. Der bedauerliche Mangel an Kommunikation zwischen den verschiedenen Planetenstaaten bedeutet, dass Kriminelle einfach von Welt zu Welt springen können, wenn ihre gegenwärtige Welt zu gefährlich wird. Da es der UEE (selbst der Advocacy) verboten ist, Kriminelle über die Grenzen hinweg zu verfolgen, ist das Banu Protektorat ein Zufluchtsort für UEE-Kriminelle. Und wenn versucht wird, Flüchtlinge über offizielle Kanäle zurückzuholen, werden nur sehr wenige der Banu-Planeten alle auf ihrer Oberfläche gefundenen Flüchtlinge ausliefern.
Das hat einige der kreativeren Denker innerhalb der Advocacy nicht davon abgehalten, Agenten undercover zu schicken, Flüchtlinge zu verfolgen und zu entführen und sie dann wieder in den UEE-Raum zu schmuggeln.
Religion
Mehrere. Kein Wunder, dass die beiden Gottheiten mit der größten Fangemeinde Cassa, die Schutzpatronin des Glücks, und Taernin, der große Reisende, sind.
Das spirituelle Zentrum des Protektorats befindet sich im Trisesystem. Während die Versammlungen auf Bacchus die rechtlichen und politischen Aspekte behandeln, ist "Der Rat" für die sozialen und moralischen Vorgaben verantwortlich, die die Banu-Gesellschaft definieren und leiten.
Ihre Berufung erfordert reine Objektivität im Umgang mit ihrer eigenen Rasse, so dass sie vom Rest ihres Volkes so weit wie möglich getrennt sind.
Es gibt jedoch keine großen Banu-Pilgerfahrten, also erwarten Sie nicht, dass die Gläubigen in das System strömen. Dass der Rat vom Rest der Gesellschaft getrennt sein muss, ist Gesetz. Banu-Mönchsäquivalente produzieren aufwendige Kunstwerke auf Kupferbasis, die einen gewissen Kitschwert haben; ihre Heiler stellen eine Vielzahl von Medikamenten her, die sich nachweislich positiv auf die menschliche Krankheit auswirken.
Historie
Die ersten interstellaren Freunde der Menschheit. Entdeckt von einem NavJumper namens Vernon Tar, der auf Entdeckungsreise war und fast einen Krieg auslöste, indem er auf den Banu-Piloten schoss (wir halfen, das zu verbessern). Dieser Banu, wie sich herausstellte, war auf der Flucht vor lokalen Beamten wegen Unterschlagung von Geldern. Als unsere beiden Zivilisationen zusammenkamen und das erste Interstellare Friedens- und Handelsabkommen unterzeichneten, begannen wir mit dem Handel mit Technologie und der gegenseitigen Unterstützung bei der Expansion ins Universum. Sobald sie sich ausgebreitet hatten, bildeten sie das Banu Protektorat, um alle ihre Systeme zu überwachen.
Die Banu sind die Händler, die Kulturhunde des Universums. Ihre Planeten sind vielfältig und farbenfroh. Viele Geschichten von Intrigen beginnen in den trüben Hinterhöfen der Banu-Städte.
Persönlichkeitsmerkmale
Handel ist der Name des Spiels in den Banu-Systemen. Während jeder der Planeten seinen eigenen spezifischen Geschmack von Kultur und Tradition hat, verbindet sie die Liebe zum Geld und zum Handel. Banu-Welten sind lebendige, gefährliche Orte mit Kriminellen und Adligen, die auf den verschiedenen Marktplätzen die Schultern putzen. Bei den Banu kann man alles finden, wenn man die Credits hat.
Allerdings sollten wir auch beachten, dass dies nicht jeden einzelnen Banu beschreibt, nur die meisten von ihnen. Du kannst einen Banu erschaffen, der den gesamten gewinnorientierten Fokus verachtet, oder ein ungestümes Xi'An. Aber sie haben wahrscheinlich Schwierigkeiten, sich in ihre Gesellschaft einzufügen.
You’ve seen the Xi’an and the Vanduul… now we’re proud to reveal the third Chris Olivia-designed alien race for Star Citizen, the Banu! Banu traders will be a mainstay in Star Citizen’s expansive world… you’re likely to encounter them frequently as you explore the depths of the galaxy.
pronunciation: /BAH-new/
Homeworld
Baachus. At least the UEE thinks so because this is the world where the Banu convene for ‘Gatherings’ (which isn’t often). A fact the Banu evade with aplomb.
Political System
Republic of Planet-States, each run under its own political system. The leaders (or selected representatives) of each planet will gather for a quorum to to discuss/debate legal and trade issues that affect the entire species. Otherwise, each is left to their own devices to succeed or fail.
Diplomatic Status
UEE : Friendly
Terra : Friendly
Xi’An : Friendly
Vanduul : Precarious but friendly. This breaks down to a planet-by-planet basis but generally the desire for money and trade outweighs loyalties and grudges.
Kr’Thak
Banu : ——
Military
The Banu can pull together a formidable fighting force if needed, but they do not have a dedicated standing army. Instead, the Banu Militia keeps the (relative) peace on a day-to-day basis within their systems. This militia operates on a rotational basis, drawing volunteers (even some criminals) from the various inhabited planets within the system to keep an eye on things in space. To call their approach to law enforcement ‘fast and loose’ is an understatement.
Crime
Suffice it to say, there is a lot of crime in the Banu Protectorate. The woeful lack of communication between the various planet-states means that criminals can simply hop from world to world when his/her current world becomes too dangerous. Since the UEE (even the Advocacy) is forbidden to pursue criminals over the borders, the Banu Protectorate is a haven for UEE criminals. And if an attempt is made to reclaim fugitives through official channels, very few of the Banu planets will extradite any fugitives found on their surface.
That hasn’t stopped some of the more creative thinkers within the Advocacy from sending Agents undercover, tracking and abducting fugitives, then smuggling them back into UEE space.
Religion
Multiple. Unsurprisingly, the two deities with the greatest following are Cassa, the Patron of Luck, and Taernin, the Great Traveller.
The Protectorate’s spiritual center is located in the Trise System. While the Gatherings on Bacchus handle the legal and political, “The Council” is responsible for the social and moral dictums that define and direct Banu society.
Their calling requires pure objectivity when dealing with their own race, so they are separated from the rest of their people in so much as is possible.
There are no great Banu pilgrimages, though, so do not expect worshippers to flock to the system. That the Council must be separate from the rest of society is law. Banu monk equivalents do produce elaborate copper-based artwork which has a certain kitsch value; their healers concoct a variety of medicines which have been shown to have a positive effect on Human disease.
History
Humanity’s first interstellar friends. Discovered by a NavJumper named Vernon Tar who was out exploring and nearly started a war by taking a shot at the Banu pilot (we helped smooth that over). That Banu, as it turned out, was on the run from local officials for embezzling funds. Once our two civilizations came together and signed the first Interstellar Peace & Trade Accord, we began to trade technology and help each other expand into the universe. Once they spread out, they formed the Banu Protectorate to oversee all of their systems.
The Banu are the traders, the culture-hounds of the universe. Their planets are varied and colorful. Many tales of intrigue start in the murky back alleys of Banu cities.
Personality Traits
Trade is the name of game in the Banu systems. While each of the planets boast their own specific flavor of culture and tradition, a love of money and trade bind them all. Banu worlds are vibrant, dangerous places with criminals and nobles brushing shoulders in the various marketplaces. Anything can be found with the Banu if you have the credits.
Having said that, we should also note that this doesn’t describes every single Banu; just most of them. You can create a Banu who despises the whole profit-oriented focus, or an impetuous Xi’An. But they probably have difficulty fitting in their society.
pronunciation: /BAH-new/
Homeworld
Baachus. At least the UEE thinks so because this is the world where the Banu convene for ‘Gatherings’ (which isn’t often). A fact the Banu evade with aplomb.
Political System
Republic of Planet-States, each run under its own political system. The leaders (or selected representatives) of each planet will gather for a quorum to to discuss/debate legal and trade issues that affect the entire species. Otherwise, each is left to their own devices to succeed or fail.
Diplomatic Status
UEE : Friendly
Terra : Friendly
Xi’An : Friendly
Vanduul : Precarious but friendly. This breaks down to a planet-by-planet basis but generally the desire for money and trade outweighs loyalties and grudges.
Kr’Thak
Banu : ——
Military
The Banu can pull together a formidable fighting force if needed, but they do not have a dedicated standing army. Instead, the Banu Militia keeps the (relative) peace on a day-to-day basis within their systems. This militia operates on a rotational basis, drawing volunteers (even some criminals) from the various inhabited planets within the system to keep an eye on things in space. To call their approach to law enforcement ‘fast and loose’ is an understatement.
Crime
Suffice it to say, there is a lot of crime in the Banu Protectorate. The woeful lack of communication between the various planet-states means that criminals can simply hop from world to world when his/her current world becomes too dangerous. Since the UEE (even the Advocacy) is forbidden to pursue criminals over the borders, the Banu Protectorate is a haven for UEE criminals. And if an attempt is made to reclaim fugitives through official channels, very few of the Banu planets will extradite any fugitives found on their surface.
That hasn’t stopped some of the more creative thinkers within the Advocacy from sending Agents undercover, tracking and abducting fugitives, then smuggling them back into UEE space.
Religion
Multiple. Unsurprisingly, the two deities with the greatest following are Cassa, the Patron of Luck, and Taernin, the Great Traveller.
The Protectorate’s spiritual center is located in the Trise System. While the Gatherings on Bacchus handle the legal and political, “The Council” is responsible for the social and moral dictums that define and direct Banu society.
Their calling requires pure objectivity when dealing with their own race, so they are separated from the rest of their people in so much as is possible.
There are no great Banu pilgrimages, though, so do not expect worshippers to flock to the system. That the Council must be separate from the rest of society is law. Banu monk equivalents do produce elaborate copper-based artwork which has a certain kitsch value; their healers concoct a variety of medicines which have been shown to have a positive effect on Human disease.
History
Humanity’s first interstellar friends. Discovered by a NavJumper named Vernon Tar who was out exploring and nearly started a war by taking a shot at the Banu pilot (we helped smooth that over). That Banu, as it turned out, was on the run from local officials for embezzling funds. Once our two civilizations came together and signed the first Interstellar Peace & Trade Accord, we began to trade technology and help each other expand into the universe. Once they spread out, they formed the Banu Protectorate to oversee all of their systems.
The Banu are the traders, the culture-hounds of the universe. Their planets are varied and colorful. Many tales of intrigue start in the murky back alleys of Banu cities.
Personality Traits
Trade is the name of game in the Banu systems. While each of the planets boast their own specific flavor of culture and tradition, a love of money and trade bind them all. Banu worlds are vibrant, dangerous places with criminals and nobles brushing shoulders in the various marketplaces. Anything can be found with the Banu if you have the credits.
Having said that, we should also note that this doesn’t describes every single Banu; just most of them. You can create a Banu who despises the whole profit-oriented focus, or an impetuous Xi’An. But they probably have difficulty fitting in their society.
Links
No links available.
Metadata
- CIG ID
- 13106
- Channel
- Undefined
- Category
- Undefined
- Series
- None
- Comments
- 48
- Published
- 12 years ago (2013-06-28T00:00:00+00:00)