Meet Joshua Alway     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- Meet Joshua Alway

Meet Joshua Alway
=================

 Undefined Undefined Meet the team

 [Previous](https://api.star-citizen.wiki/comm-links/13416) [Next](https://api.star-citizen.wiki/comm-links/13418)

Content
-------

 English

 Greetings Citizens,
On last week’s Wingman’s Hangar you met Joshua Alway, a Cloud Imperium programmer responsible for helping add some of the ‘pew pew’ to our weapons. Here’s his Comm-Link profile:

How did you get started in the game industry?
I’ve wanted to be a programmer since middle school, with a preference towards working with video games. I started learning C++ by the time I entered highschool, and was doing some 3D DirectX programming by the time I graduated. After that, I went to Rochester Institute of Technology for their Game Design and Development undergrad program, also finishing a minor in CS.

What projects have you worked on?
While this is my first major industry job, I had some other minor programming positions during my time at university. I did some part-time work for a professor’s research project, in which we created a mod in Unreal for studies into whether video games could be used as a treatment for Amblyopia (lazy eye). I then did some work over a summer for the arcade game company, ICE.

What are you doing for Cloud Imperium?
My job at Cloud Imperium is primarily to create the basic effects for artists and gameplay programmers to manipulate. This means I spend most of my time writing shaders and the engine code feeding data into them. For example, I worked on the shader we currently use for creating our laserbolt effects, as well as several others which won’t be seen until later on.

What are you most excited to see in Star Citizen/Squadron 42?
I am quite excited to see what the end results of the economic and related simulation systems will be. Dogfighting and such is fine, but I’m more interested in the universe itself.

What are you playing right now?
Currently, I play a lot of Battlefield 4, intermixed with an assortment of indie titles, and an occasional round of the Touhou bullet hell series.

 Grüße Bürger,
Auf dem Hangar von Wingman's letzte Woche trafen Sie Joshua Alway, einen Cloud Imperium-Programmierer, der dafür verantwortlich ist, unseren Waffen etwas von der "Kirchenbank" hinzuzufügen. Hier ist sein Comm-Link-Profil:

Wie bist du in der Spieleindustrie gestartet?
Ich wollte seit der Mittelstufe Programmierer werden, mit einer Vorliebe für die Arbeit mit Videospielen. Ich begann C++ zu lernen, als ich das Gymnasium betrat, und machte einige 3D-Direktprogrammierungen, als ich meinen Abschluss machte. Danach ging ich zum Rochester Institute of Technology für das Studienprogramm Game Design and Development und beendete dort auch ein Nebenfach in CS.

An welchen Projekten hast du gearbeitet?
Während dies mein erster großer Industriejob ist, hatte ich während meiner Studienzeit einige andere kleine Programmierpositionen. Ich habe Teilzeit für das Forschungsprojekt eines Professors gearbeitet, in dem wir in Unreal einen Mod erstellt haben, um zu untersuchen, ob Videospiele als Behandlung von Amblyopie (Faulheit) eingesetzt werden können. Dann habe ich über einen Sommer hinweg für die Arcade-Spiel-Firma ICE gearbeitet.

Was machst du für Cloud Imperium?
Meine Aufgabe bei Cloud Imperium ist es in erster Linie, die grundlegenden Effekte zu erzeugen, die Künstler und Gameplay-Programmierer manipulieren können. Das bedeutet, dass ich die meiste Zeit damit verbringe, Shader zu schreiben und der Motorcode Daten in sie einträgt. Zum Beispiel habe ich an dem Shader gearbeitet, den wir derzeit für die Erstellung unserer Laserbolzen-Effekte verwenden, sowie an einigen anderen, die erst später zu sehen sein werden.

Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich bin sehr gespannt, wie die Endergebnisse der wirtschaftlichen und damit verbundenen Simulationssysteme aussehen werden. Luftkampf und so ist in Ordnung, aber ich bin mehr an dem Universum selbst interessiert.

Was spielst du gerade?
Derzeit spiele ich eine Menge Battlefield 4, vermischt mit einer Reihe von Indie-Titeln, und eine gelegentliche Runde der Touhou Bullet Hell Serie.

 Greetings Citizens,
On last week’s Wingman’s Hangar you met Joshua Alway, a Cloud Imperium programmer responsible for helping add some of the ‘pew pew’ to our weapons. Here’s his Comm-Link profile:

How did you get started in the game industry?
I’ve wanted to be a programmer since middle school, with a preference towards working with video games. I started learning C++ by the time I entered highschool, and was doing some 3D DirectX programming by the time I graduated. After that, I went to Rochester Institute of Technology for their Game Design and Development undergrad program, also finishing a minor in CS.

What projects have you worked on?
While this is my first major industry job, I had some other minor programming positions during my time at university. I did some part-time work for a professor’s research project, in which we created a mod in Unreal for studies into whether video games could be used as a treatment for Amblyopia (lazy eye). I then did some work over a summer for the arcade game company, ICE.

What are you doing for Cloud Imperium?
My job at Cloud Imperium is primarily to create the basic effects for artists and gameplay programmers to manipulate. This means I spend most of my time writing shaders and the engine code feeding data into them. For example, I worked on the shader we currently use for creating our laserbolt effects, as well as several others which won’t be seen until later on.

What are you most excited to see in Star Citizen/Squadron 42?
I am quite excited to see what the end results of the economic and related simulation systems will be. Dogfighting and such is fine, but I’m more interested in the universe itself.

What are you playing right now?
Currently, I play a lot of Battlefield 4, intermixed with an assortment of indie titles, and an occasional round of the Touhou bullet hell series.

Links
-----

No links available.

Images
------

 1

  image/jpeg  [ ![](https://robertsspaceindustries.com/media/cpuh2cgq41vzgr/source/2013-12-14_headshot_joshua_alway.JPG) ](https://robertsspaceindustries.com/media/cpuh2cgq41vzgr/source/2013-12-14_headshot_joshua_alway.JPG)

2013-12-14_headshot_joshua_alway.JPG

 [Details](https://api.star-citizen.wiki/comm-links/images/1104)

  Last Modified  12 years ago

 Size  5.53 MB

  [Source](https://robertsspaceindustries.com/media/cpuh2cgq41vzgr/source/2013-12-14_headshot_joshua_alway.JPG) [Info](https://api.star-citizen.wiki/comm-links/images/1104)

Metadata
--------

  CIG ID  13417

 Channel  Undefined

 Category  Undefined

 Series  Meet the team

 Comments  37

 Published  12 years ago (2013-12-05T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/13417-Meet-Joshua-Alway) [API](https://api.star-citizen.wiki/api/comm-links/13417)
