The Observist: Area18, ArcCorp, Stanton

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English
NOTE: This article was updated on March 2020 to better reflect the current design of the system.
Greetings, traveler, there are millions of sights to see in the universe. The team at THE OBSERVIST is here to make sure you get the best traveling experience possible.

Toshi Aaron discovered Stanton in 2851. Many speculated that the system, with its massive super-Earths, could provide cheap real estate for millions. Yet, the UEE had other plans. Years before the announcement of Project Archangel, more commonly called Synthworld, the UEE began to consider ways to pay for it. While terraforming the worlds in Stanton, the UEE quietly contacted the largest megacorps in the Empire to gauge their interest in purchasing the planets. It didn’t take long before they found interested buyers. Negotiations went on behind closed doors for years until the sales became official in 2865. The UEE received the monetary infusion needed to kickstart Synthworld construction, and Stanton’s officially turned into a system-wide corporate business park.

ARCCORP
The third planet in Stanton carries an ironic distinction with it. The planet was sold to fund the Synthworld, yet it has been transformed into, at least on the surface, a synthetic world. Taking a page from the Xi’an approach to geoplanning, ArcCorp sculpted, zoned, and built upon the primary landmasses to maximize their earning potential. They will rent office, factory, or production space to anyone with the credits to pay.

Even though an overwhelming portion of the planet is covered in unending sprawl, there are only a handful of “Areas” travelers are allowed to land. Of those, one has become the most trafficked:

INTRODUCING AREA18
Here at THE OBSERVIST, we’d normally start our segments by describing the approach in the hopes of igniting your imagination about why this spot is the place to land on the surface.

We can’t really do that here. From afar Area18 looks like another spot in the sprawl. It just happens to be one of the Areas cleared for interplanetary traffic. Carefully follow the flight path to Area18 and don’t get distracted by the spectacular vista of architecture expanding as far as the eye can see. Much of the planet remains a designated “Restricted Area” at lower altitudes due to safety concerns. It might be tempting to do canyon-esque runs through rows of skyscrapers, but best to not incur the wrath of the planet’s strict security services. Otherwise, you’ll never make it to Area18’s Riker Memorial Spaceport.

Comm the local landing service when in range to be guided to your hangar. Once out of your ship, make your way to the shuttle connecting the spaceport to Area18. Stand at the front of the car, if possible, to feel like your floating between the massive buildings and neon signs surrounding the shuttle on all sides.

Customs is never fun, but once through you’ll enter Area18’s exhilarating Central Plaza. Take a second to soak it all up. Admire Memphis Avery’s famous floating sculpture. Pose for pictures among the neon streams spilling from the giant Fizzz can holograms above. Once you’ve worked up a thirst, duck into the G-LOC bar and grab a drink off their extensive menu. From our experience, the Wingman’s Hangover goes down easy but packs a punch. The stiff pours would explain why the dance floor was filled.

Food stalls stationed around the plaza and in nearby alleys provide plenty of quick and delicious culinary choices. A fair bit of warning though, some of these alleys twist and turn, quickly becoming dark, dirty, and potentially dangerous. Stick to the well-lit and heavily trafficked areas to avoid unwanted encounters. Despite Area18’s constant buzz, criminal activity remains an issue. ArcCorp takes its security seriously and has enlisted (notorious) private security firm BlacJac Security to maintain the peace. Here’s a piece of advice, if you’re having problems, trek to the ADVOCACY OFFICE inside the IO-North Tower instead.

Of course, Area18 features more than spectacular views, tasty treats, and a constant hum of Humanity. If you’re low on supplies or looking for upgrades, you can check out any number of familiar stores: CenterMass, Dumper’s Depot, Casaba, and Astro Armada. But those shops can be found almost anywhere in the Empire. Only Area18 has CUBBY BLAST. The store has all the hallmarks of a basic weapons shop: inventory on display, options to install purchases on your ship, the occasional sale, but it’s the man behind the register who sets this store apart from the pack. A Cathcart expatriate, CLOR VEE brings a seemingly inexhaustible knowledge of his wares along with a hint of danger, as we’re sure that his familiarity comes from personal experience.

The upshot of indulging in a shopping spree is that Area18 also has a bustling TDD. A planet completely occupied by companies means qualified workers are always in demand. Many independent contractors use Area18 as their central hub, grabbing a hab at the ADIRA FALLS APARTMENTS between gigs.

ArcCorp remains a sight to see. This epic fever dream of industry on a planetary scale is something that you won’t find anywhere else in Human space. Of course, we could talk about it all day, but it’s really something you need to observe for yourself.
German
Grüße, Reisender, es gibt Millionen von Sehenswürdigkeiten im Universum zu sehen. Das Team von THE OBSERVIST ist dafür da, dass Sie das bestmögliche Reiseerlebnis erhalten.

Stanton System. Der Name selbst neigt dazu, eine Vielzahl von Reaktionen hervorzurufen. Entdeckt von Toshi Aaron, spekulierten viele, dass das System mit seinen massiven SuperEarths billigere Immobilien für Millionen bieten könnte. Die UEE hatte andere Pläne. Einunddreißig Jahre nach der Gründung von Project Archangel oder, wie es allgemein bekannt ist, der Synthworld, hämorrhagische Kredite der Regierung und brauchte eine Währungsinfusion.

Als sie die Welten in Stanton erforschten, begannen sie, Angebote des größten MegaCorps des Imperiums zu veröffentlichen und stellten die Welten zum Verkauf. Es dauerte nicht lange, bis sie einige Käufer hatten. Das Imperium hatte sein Geld und die Geschichte hatte seine ersten Geschäftsplaneten.

ARKCORP
Der dritte Planet in Stanton trägt eine ironische Handschrift. Der Planet wurde verkauft, um die Synthworld zu finanzieren, aber der Planet wurde in eine synthetische Welt verwandelt, zumindest an der Oberfläche. Auf einer Seite des Xi'An-Ansatzes zur Geoplanung hat ArcCorp die primären Landmassen geformt, eingeteilt und aufgebaut, um ihr Ertragspotenzial zu maximieren. Sie mieten Büro-, Fabrik- oder Produktionsflächen an jeden, der die Credits zu zahlen hat.

Auch wenn ein überwältigender Teil des unendlichen Sprawls bedeckt ist, gibt es nur eine Handvoll Landeplätze für Reisende, die ihren Weg durch das System finden. Von diesen ist einer der am meisten geschlagenen Menschen geworden:

EINFÜHRUNGSBEREICH18
Hier bei THE OBSERVIST beginnen wir normalerweise mit einer Beschreibung des Ansatzes, in der Hoffnung, Ihre Phantasie darüber anzuregen, warum dieser Ort der Ort ist, um auf der Oberfläche zu landen.

Das können wir hier nicht wirklich machen. Area18 ist nur ein weiterer Punkt im Sprawl. Eine der wenigen, die zufällig für den interplanetaren Verkehr freigegeben ist. Sicher, ein Blick auf die Architektur, der sich so weit wie möglich ausdehnt, ist immer noch ziemlich spektakulär, aber man muss hier landen, weil.... nun, man hat keine Wahl.

Man hat einen schönen Blick auf die ArcCorp-Zentrale.... das ist also etwas, schätze ich.

Natürlich kannst du dir eine beliebige Anzahl bekannter Geschäfte ansehen: CenterMass, Abernathy Interiors, Dumper's Depot, Casaba, et cetera, et cetera, et cetera, aber wir wissen, dass Sie den echten Graben über Area18 wollen.

Die LANDING CONTROL führt Sie an die Oberfläche. Sobald du jedoch aus deinem Schiff steigst, gibt es nur noch einen weiteren Halt, bevor es interessant wird.

Der Zoll macht nie Spaß. Punkt. Schauen Sie also an der ArcCorp Bar vorbei, um Ihren Kopf richtig zu verstehen, was kommen wird. Wir sprechen auch nicht über die Getränke; wir haben LEV CRONENBERG gefunden, Gönner und Mitbesitzer (scheinbar in dieser Reihenfolge). Nach einer Karriere im Vanduul- und Xi'An-Theater kaufte er sich einen Teil des Platzes mit seinem Ruhestandgeld und macht seitdem viel Spaß.

Eine ziemliche Warnung, die Sicherheit wird an der Oberfläche sehr ernst genommen. ArcCorp hat die (berüchtigte) private Wertpapierfirma BlackJack Securities beauftragt, den Frieden zu wahren. LT MICHAEL CALLUM ist der Sicherheitsvertreter, der für Area18 zuständig ist. Hier ist ein Ratschlag, wenn Sie Probleme haben, machen Sie stattdessen den Weg zum ADVOCACY OFFICE.

CUBBY BLAST hat alle Merkmale eines einfachen Waffenladens: Inventar auf dem Display, Möglichkeiten, Einkäufe auf Ihrem Schiff zu tätigen, gelegentlicher Verkauf, aber es ist der Mann hinter der Kasse, der diesen Laden von der Masse abhebt. CLOR VEE, ein Expatriate von Cathcart, bringt ein scheinbar unerschöpfliches Wissen über seine Waren mit sich, zusammen mit einem Hauch von Gefahr, da wir sicher sind, dass seine Vertrautheit aus persönlicher Erfahrung kommt.

Upshot ist, ArcCorp ist ein Anblick, den man sehen kann. Dieser epische Fiebertraum der Industrie auf planetarischer Ebene ist etwas, das Sie nirgendwo sonst im menschlichen Raum finden werden.

Natürlich könnten wir den ganzen Tag darüber reden, aber es ist wirklich etwas, das man selbst beobachten muss.
Chinese
NOTE: This article was updated on March 2020 to better reflect the current design of the system.
Greetings, traveler, there are millions of sights to see in the universe. The team at THE OBSERVIST is here to make sure you get the best traveling experience possible.

Toshi Aaron discovered Stanton in 2851. Many speculated that the system, with its massive super-Earths, could provide cheap real estate for millions. Yet, the UEE had other plans. Years before the announcement of Project Archangel, more commonly called Synthworld, the UEE began to consider ways to pay for it. While terraforming the worlds in Stanton, the UEE quietly contacted the largest megacorps in the Empire to gauge their interest in purchasing the planets. It didn’t take long before they found interested buyers. Negotiations went on behind closed doors for years until the sales became official in 2865. The UEE received the monetary infusion needed to kickstart Synthworld construction, and Stanton’s officially turned into a system-wide corporate business park.

ARCCORP
The third planet in Stanton carries an ironic distinction with it. The planet was sold to fund the Synthworld, yet it has been transformed into, at least on the surface, a synthetic world. Taking a page from the Xi’an approach to geoplanning, ArcCorp sculpted, zoned, and built upon the primary landmasses to maximize their earning potential. They will rent office, factory, or production space to anyone with the credits to pay.

Even though an overwhelming portion of the planet is covered in unending sprawl, there are only a handful of “Areas” travelers are allowed to land. Of those, one has become the most trafficked:

INTRODUCING AREA18
Here at THE OBSERVIST, we’d normally start our segments by describing the approach in the hopes of igniting your imagination about why this spot is the place to land on the surface.

We can’t really do that here. From afar Area18 looks like another spot in the sprawl. It just happens to be one of the Areas cleared for interplanetary traffic. Carefully follow the flight path to Area18 and don’t get distracted by the spectacular vista of architecture expanding as far as the eye can see. Much of the planet remains a designated “Restricted Area” at lower altitudes due to safety concerns. It might be tempting to do canyon-esque runs through rows of skyscrapers, but best to not incur the wrath of the planet’s strict security services. Otherwise, you’ll never make it to Area18’s Riker Memorial Spaceport.

Comm the local landing service when in range to be guided to your hangar. Once out of your ship, make your way to the shuttle connecting the spaceport to Area18. Stand at the front of the car, if possible, to feel like your floating between the massive buildings and neon signs surrounding the shuttle on all sides.

Customs is never fun, but once through you’ll enter Area18’s exhilarating Central Plaza. Take a second to soak it all up. Admire Memphis Avery’s famous floating sculpture. Pose for pictures among the neon streams spilling from the giant Fizzz can holograms above. Once you’ve worked up a thirst, duck into the G-LOC bar and grab a drink off their extensive menu. From our experience, the Wingman’s Hangover goes down easy but packs a punch. The stiff pours would explain why the dance floor was filled.

Food stalls stationed around the plaza and in nearby alleys provide plenty of quick and delicious culinary choices. A fair bit of warning though, some of these alleys twist and turn, quickly becoming dark, dirty, and potentially dangerous. Stick to the well-lit and heavily trafficked areas to avoid unwanted encounters. Despite Area18’s constant buzz, criminal activity remains an issue. ArcCorp takes its security seriously and has enlisted (notorious) private security firm BlacJac Security to maintain the peace. Here’s a piece of advice, if you’re having problems, trek to the ADVOCACY OFFICE inside the IO-North Tower instead.

Of course, Area18 features more than spectacular views, tasty treats, and a constant hum of Humanity. If you’re low on supplies or looking for upgrades, you can check out any number of familiar stores: CenterMass, Dumper’s Depot, Casaba, and Astro Armada. But those shops can be found almost anywhere in the Empire. Only Area18 has CUBBY BLAST. The store has all the hallmarks of a basic weapons shop: inventory on display, options to install purchases on your ship, the occasional sale, but it’s the man behind the register who sets this store apart from the pack. A Cathcart expatriate, CLOR VEE brings a seemingly inexhaustible knowledge of his wares along with a hint of danger, as we’re sure that his familiarity comes from personal experience.

The upshot of indulging in a shopping spree is that Area18 also has a bustling TDD. A planet completely occupied by companies means qualified workers are always in demand. Many independent contractors use Area18 as their central hub, grabbing a hab at the ADIRA FALLS APARTMENTS between gigs.

ArcCorp remains a sight to see. This epic fever dream of industry on a planetary scale is something that you won’t find anywhere else in Human space. Of course, we could talk about it all day, but it’s really something you need to observe for yourself.

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News Update
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65
Published
11 years ago (2014-06-18T00:00:00+00:00)