Portfolio: ArcCorp
NOTE: This article was updated on March 2020 to better reflect the current design of the system.
The Company
Deemed a “mega-corporate monster” by the Terra Gazette for their growing portfolio consisting of acquired companies and even an entire planet, ArcCorp had previously been best known as the manufacturer of immensely popular quantum drives and thrusters. However, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company’s other accomplishments. With its place as one of the largest corporations in the Empire firmly intact, it is hard to believe that ArcCorp’s first iteration failed.
ArcCorp began as a deep-space exploration consortium in 2687. Started in a shipping container by a group of friends, the company aimed to use their lone Aurora spacecraft to locate and catalog jump points. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began exploring the universe. They managed to discover a single jump point, but it was quickly deemed unstable and unsuitable for public use. Realizing that deep space exploration might not be the most fruitful endeavor, ArcCorp shifted their dwindling funds into the mining sector, and through a series of fortuitous moves acquired mineral rights to plots of land on newly discovered planets. Finding resources proved easier than jump points and it wasn’t long before the renamed ArcCorp Mining Consortium became significantly more profitable then the company had ever been before.
In the early 28th century, ArcCorp became involved with BCK, a massive conglomerate at the forefront of the terraforming industry. By then, ArcCorp had expanded beyond mineral rights and began to acquire land acquisitions to flip for planetary settlements. The positive synergy between the two companies resulted in record profits for both. ArcCorp’s expert salesmen could lockdown terraforming rights and have BCK process the world quickly and cheaply.
To the surprise of many, including BCK, ArcCorp used their skyrocketing profits to mount a hostile takeover of the terraforming company. The takeover was successful thanks to leaked documents revealing a series of scandals involving BCK’s CEO, but a later lawsuit claimed that ArcCorp paid a whistleblower to make the false accusations of corporate malfeasance. Even though the charges were eventually thrown out, there had been enough damage to BCK’s credibility that ArcCorp was able to move forward with the acquisition. It was neither the first nor the last time the company would be accused of dirty or unethical tactics when acquiring competitors.
In 2771, another event altered ArcCorp’s destiny. Looking to solve a problem with legacy orbital platforms, they acquired a small thruster manufacturer called NovaLight. Although the company had excellent engineers and a new line of thruster designs ready to ship, they lacked the infrastructure to mass manufacture, market, or sell them. The buyout, initially seen by observers as an overextension, lit a spark. While it took two quarters for ArcElite-branded thrusters to turn a profit, once word-of-mouth spread, they quickly became the preferred thrusters for many pilots. ArcCorp thrusters revolutionized the industry, and its technology is still considered the standard.
With two highly successful mergers under their belt, then CEO Carol Han quickly sought more acquisitions to expand ArcCorp’s growing portfolio. With the success of the ArcElite, the company’s manufacturing needs were rapidly growing, leading their next purchase to be a small maker of cargo-loader drones. From there, it seemed like almost every quarter there was a new announcement of a company or brand joining the ArcCorp family. This period of near non-stop growth was capped in 2865 when ArcCorp placed a bid for what would not only mark their largest purchases to date, but one of the biggest expenditures by a corporation in history.
The Planet
Stanton was first explored by the UEE after the system was discovered in 2851. The government used eminent domain to claim possession of the planet, and in 2865 sold it to ArcCorp, making them one of the few mega-corporations to own their own world. Construction began immediately and heavily influenced by the design mentality used in the sprawling Xi’an manufacturing planets to create a dedicated production world. ArcCorp employed construction methodologies common across the alien empire to promote the planet’s quick development. These techniques proved so successful that ArcCorp’s carefully calibrated resource supply chain couldn’t keep up with the pace of construction.
Today, this massive, terraformed super-Earth is one of the most industrialized worlds in the UEE. Nestled around the planet’s oceans and mountain ranges is a vast network of skyscrapers, factories, expansive warehouses, support service buildings, office spaces, and employee habitation centers. Though it may seem like a chaotic tangle of buildings when observed from orbit, there is actually a well-thought out methodology to the madness. ArcCorp employed organizational and supply chain experts when zoning and planning the planet. By strategically building manufacturing facilities across ArcCorp they were able to ease hauler traffic and allow for a steady flow of goods to and from the world. To make sure that manufacturing can continue round the clock, ArcCorp rotates production through different facilities, taking them offline at strategic times for routine maintenance. With this approach, the company also never runs at full capacity. Instead, they keep a percentage of their facilities idling, ready to be ramped up at a moment’s notice of a sudden surge in demand or a shut down at another plant.
Most importantly though, ArcCorp sought to open their industrial utopia to all companies. Inviting anyone to rent space and set up shop on their world, ArcCorp is different than the other private corporate planets in Stanton who prefer to restrict access to competition. Instead, ArcCorp has sought to bring as much business and infrastructure to their planet as possible. While some companies were at first worried about moving to the world due to ArcCorp’s aggressive acquisition practices, in the end the business friendly infrastructure was too tempting for many to pass up. Partitioning the planet into smaller lots differentiated by “Area” designations, companies looking to streamline their production process soon began flocking to ArcCorp. Rather than sourcing parts and resources from several different worlds, it is now possible for multiple companies to have their entire manufacturing pipeline all in the same “Area.” Plus, Stanton’s central location within the UEE makes it an ideal distribution hub. The sheer amount of economic growth on the world has attracted skilled labor and workers from across the Empire, making it easy for companies to have their pick of top talent.
Of course, not everything on ArcCorp is strictly about working. In addition to providing social hubs for employees, certain Areas have specifically been developed with visitors and off-world consumers in mind by offering shopping, entertainment and dining options. Most famous among these landing zones is Area18. Centered around Memphis Avery’s now iconic ArcCorp sculpture, Area18 embodies this unique world by presenting a neon drenched, hyper-developed location packed with business opportunities and beautiful vistas. It may be a highly curated view of this unique world, and not representative of the world as a whole, but it remains a location worth exploring.
The Company
Deemed a “mega-corporate monster” by the Terra Gazette for their growing portfolio consisting of acquired companies and even an entire planet, ArcCorp had previously been best known as the manufacturer of immensely popular quantum drives and thrusters. However, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company’s other accomplishments. With its place as one of the largest corporations in the Empire firmly intact, it is hard to believe that ArcCorp’s first iteration failed.
ArcCorp began as a deep-space exploration consortium in 2687. Started in a shipping container by a group of friends, the company aimed to use their lone Aurora spacecraft to locate and catalog jump points. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began exploring the universe. They managed to discover a single jump point, but it was quickly deemed unstable and unsuitable for public use. Realizing that deep space exploration might not be the most fruitful endeavor, ArcCorp shifted their dwindling funds into the mining sector, and through a series of fortuitous moves acquired mineral rights to plots of land on newly discovered planets. Finding resources proved easier than jump points and it wasn’t long before the renamed ArcCorp Mining Consortium became significantly more profitable then the company had ever been before.
In the early 28th century, ArcCorp became involved with BCK, a massive conglomerate at the forefront of the terraforming industry. By then, ArcCorp had expanded beyond mineral rights and began to acquire land acquisitions to flip for planetary settlements. The positive synergy between the two companies resulted in record profits for both. ArcCorp’s expert salesmen could lockdown terraforming rights and have BCK process the world quickly and cheaply.
To the surprise of many, including BCK, ArcCorp used their skyrocketing profits to mount a hostile takeover of the terraforming company. The takeover was successful thanks to leaked documents revealing a series of scandals involving BCK’s CEO, but a later lawsuit claimed that ArcCorp paid a whistleblower to make the false accusations of corporate malfeasance. Even though the charges were eventually thrown out, there had been enough damage to BCK’s credibility that ArcCorp was able to move forward with the acquisition. It was neither the first nor the last time the company would be accused of dirty or unethical tactics when acquiring competitors.
In 2771, another event altered ArcCorp’s destiny. Looking to solve a problem with legacy orbital platforms, they acquired a small thruster manufacturer called NovaLight. Although the company had excellent engineers and a new line of thruster designs ready to ship, they lacked the infrastructure to mass manufacture, market, or sell them. The buyout, initially seen by observers as an overextension, lit a spark. While it took two quarters for ArcElite-branded thrusters to turn a profit, once word-of-mouth spread, they quickly became the preferred thrusters for many pilots. ArcCorp thrusters revolutionized the industry, and its technology is still considered the standard.
With two highly successful mergers under their belt, then CEO Carol Han quickly sought more acquisitions to expand ArcCorp’s growing portfolio. With the success of the ArcElite, the company’s manufacturing needs were rapidly growing, leading their next purchase to be a small maker of cargo-loader drones. From there, it seemed like almost every quarter there was a new announcement of a company or brand joining the ArcCorp family. This period of near non-stop growth was capped in 2865 when ArcCorp placed a bid for what would not only mark their largest purchases to date, but one of the biggest expenditures by a corporation in history.
The Planet
Stanton was first explored by the UEE after the system was discovered in 2851. The government used eminent domain to claim possession of the planet, and in 2865 sold it to ArcCorp, making them one of the few mega-corporations to own their own world. Construction began immediately and heavily influenced by the design mentality used in the sprawling Xi’an manufacturing planets to create a dedicated production world. ArcCorp employed construction methodologies common across the alien empire to promote the planet’s quick development. These techniques proved so successful that ArcCorp’s carefully calibrated resource supply chain couldn’t keep up with the pace of construction.
Today, this massive, terraformed super-Earth is one of the most industrialized worlds in the UEE. Nestled around the planet’s oceans and mountain ranges is a vast network of skyscrapers, factories, expansive warehouses, support service buildings, office spaces, and employee habitation centers. Though it may seem like a chaotic tangle of buildings when observed from orbit, there is actually a well-thought out methodology to the madness. ArcCorp employed organizational and supply chain experts when zoning and planning the planet. By strategically building manufacturing facilities across ArcCorp they were able to ease hauler traffic and allow for a steady flow of goods to and from the world. To make sure that manufacturing can continue round the clock, ArcCorp rotates production through different facilities, taking them offline at strategic times for routine maintenance. With this approach, the company also never runs at full capacity. Instead, they keep a percentage of their facilities idling, ready to be ramped up at a moment’s notice of a sudden surge in demand or a shut down at another plant.
Most importantly though, ArcCorp sought to open their industrial utopia to all companies. Inviting anyone to rent space and set up shop on their world, ArcCorp is different than the other private corporate planets in Stanton who prefer to restrict access to competition. Instead, ArcCorp has sought to bring as much business and infrastructure to their planet as possible. While some companies were at first worried about moving to the world due to ArcCorp’s aggressive acquisition practices, in the end the business friendly infrastructure was too tempting for many to pass up. Partitioning the planet into smaller lots differentiated by “Area” designations, companies looking to streamline their production process soon began flocking to ArcCorp. Rather than sourcing parts and resources from several different worlds, it is now possible for multiple companies to have their entire manufacturing pipeline all in the same “Area.” Plus, Stanton’s central location within the UEE makes it an ideal distribution hub. The sheer amount of economic growth on the world has attracted skilled labor and workers from across the Empire, making it easy for companies to have their pick of top talent.
Of course, not everything on ArcCorp is strictly about working. In addition to providing social hubs for employees, certain Areas have specifically been developed with visitors and off-world consumers in mind by offering shopping, entertainment and dining options. Most famous among these landing zones is Area18. Centered around Memphis Avery’s now iconic ArcCorp sculpture, Area18 embodies this unique world by presenting a neon drenched, hyper-developed location packed with business opportunities and beautiful vistas. It may be a highly curated view of this unique world, and not representative of the world as a whole, but it remains a location worth exploring.
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29.04.2015 00:00:00 -> 01.01.2024 16:00:22
--- Wed Apr 29 2015 00:00:00 GMT+0200
+++ Wed Apr 29 2015 00:00:00 GMT+0200
@@ -5 +5 @@
-ArcCorp began as a deep-space exploration consortium in 2687. Started in a shipping container by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began exploring the universe. They managed to discover a single jump point, but it was quickly deemed unstable and unsuitable for public use. Realizing that deep space exploration might not be the most fruitful endeavor, ArcCorp shifted their dwindling funds into the mining sector, and through a series of fortuitous moves acquired mineral rights to plots of land on newly discovered planets. Finding resources proved easier than jump points and it wasn’t long before the renamed ArcCorp Mining Consortium became significantly more profitable then the company had ever been before.
+ArcCorp began as a deep-space exploration consortium in 2687. Started in a shipping container by a group of friends, the company aimed to use their lone Aurora spacecraft to locate and catalog jump points. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began exploring the universe. They managed to discover a single jump point, but it was quickly deemed unstable and unsuitable for public use. Realizing that deep space exploration might not be the most fruitful endeavor, ArcCorp shifted their dwindling funds into the mining sector, and through a series of fortuitous moves acquired mineral rights to plots of land on newly discovered planets. Finding resources proved easier than jump points and it wasn’t long before the renamed ArcCorp Mining Consortium became significantly more profitable then the company had ever been before.
29.04.2015 00:00:00 -> 04.06.2022 16:56:27
--- Wed Apr 29 2015 00:00:00 GMT+0200
+++ Wed Apr 29 2015 00:00:00 GMT+0200
@@ -5 +5 @@
-ArcCorp began as a deep-space exploration consortium in 2687. Started in a Stor*All container by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began exploring the universe. They managed to discover a single jump point, but it was quickly deemed unstable and unsuitable for public use. Realizing that deep space exploration might not be the most fruitful endeavor, ArcCorp shifted their dwindling funds into the mining sector, and through a series of fortuitous moves acquired mineral rights to plots of land on newly discovered planets. Finding resources proved easier than jump points and it wasn’t long before the renamed ArcCorp Mining Consortium became significantly more profitable then the company had ever been before.
+ArcCorp began as a deep-space exploration consortium in 2687. Started in a shipping container by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began exploring the universe. They managed to discover a single jump point, but it was quickly deemed unstable and unsuitable for public use. Realizing that deep space exploration might not be the most fruitful endeavor, ArcCorp shifted their dwindling funds into the mining sector, and through a series of fortuitous moves acquired mineral rights to plots of land on newly discovered planets. Finding resources proved easier than jump points and it wasn’t long before the renamed ArcCorp Mining Consortium became significantly more profitable then the company had ever been before.
29.04.2015 00:00:00 -> 01.03.2021 01:01:02
--- Wed Apr 29 2015 00:00:00 GMT+0200
+++ Wed Apr 29 2015 00:00:00 GMT+0200
@@ -1,0 +1 @@
+NOTE: This article was updated on March 2020 to better reflect the current design of the system.
@@ -2 +3 @@
-ArcCorp! The so-called mega-corporate monster. Few in known space aren’t familiar with the conglomerate, the planet that bears its name, its infamous employment practices or its ubiquitous fusion generators. Even beyond Humanity’s borders, the ArcCorp logo is becoming a familiar sight, as the result of a tricky export deal that ultimately provides a counterpart shell corporation within the Xi’An with hundreds of thousands of branded engines every year.
+Deemed a “mega-corporate monster” by the Terra Gazette for their growing portfolio consisting of acquired companies and even an entire planet, ArcCorp had previously been best known as the manufacturer of immensely popular quantum drives and thrusters. However, since their purchase of Stanton III from the UEE, their dedication to the creation of a privately-owned manufacturing world has overshadowed the company’s other accomplishments. With its place as one of the largest corporations in the Empire firmly intact, it is hard to believe that ArcCorp’s first iteration failed.
@@ -4 +5 @@
-Few realize, however, that ArcCorp actually began life as a deep-space exploration consortium in 2687. Started, essentially, in a Stor*All Hangar by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points for UEE bounty money. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began the process of exploring the universe.
+ArcCorp began as a deep-space exploration consortium in 2687. Started in a Stor*All container by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began exploring the universe. They managed to discover a single jump point, but it was quickly deemed unstable and unsuitable for public use. Realizing that deep space exploration might not be the most fruitful endeavor, ArcCorp shifted their dwindling funds into the mining sector, and through a series of fortuitous moves acquired mineral rights to plots of land on newly discovered planets. Finding resources proved easier than jump points and it wasn’t long before the renamed ArcCorp Mining Consortium became significantly more profitable then the company had ever been before.
@@ -6 +7 @@
-Except that they didn’t do a very good job. Coming out of the turmoil of the 2690s, ArcCorp has made a shift from exploration (having accumulated a grand total of one jump license) to mining. During this period of rapid expansion, the corporation found a significant amount of success acquiring mineral rights to newly discovered planets. Soon, the renamed ArcCorp Mining Consortium was one of the most profitable companies in the galaxy, albeit one unrelated to the group’s original purpose.
+In the early 28th century, ArcCorp became involved with BCK, a massive conglomerate at the forefront of the terraforming industry. By then, ArcCorp had expanded beyond mineral rights and began to acquire land acquisitions to flip for planetary settlements. The positive synergy between the two companies resulted in record profits for both. ArcCorp’s expert salesmen could lockdown terraforming rights and have BCK process the world quickly and cheaply.
@@ -8 +9 @@
-Mid-28th century, ArcCorp first became involved with BCK, a massive terraforming conglomerate at the forefront of the then-lucrative trade. By then, ArcCorp had moved beyond mineral rights and was also dealing in planets for settlement. The synergy between the two companies was very positive, resulting in record profits for both. ArcCorp’s expert salesmen could lock down rights to a planet and then terraform it quickly at a low cost. As terraforming fell out of favor, ArcCorp absorbed BCK and the massive corporate structure they had used to help shape the modern galaxy. This was something of a hostile takeover, with BCK’s director being accused of corporate malfeasance by a still-unidentified whistleblower. Most suspect the company was taken down by their partner, but no evidence has ever surfaced.
+To the surprise of many, including BCK, ArcCorp used their skyrocketing profits to mount a hostile takeover of the terraforming company. The takeover was successful thanks to leaked documents revealing a series of scandals involving BCK’s CEO, but a later lawsuit claimed that ArcCorp paid a whistleblower to make the false accusations of corporate malfeasance. Even though the charges were eventually thrown out, there had been enough damage to BCK’s credibility that ArcCorp was able to move forward with the acquisition. It was neither the first nor the last time the company would be accused of dirty or unethical tactics when acquiring competitors.
@@ -10 +11 @@
-In 2811, another sea change altered the destiny of ArcCorp. That year, looking to solve a problem with some of BCK’s legacy orbital platforms, they acquired an engine manufacturer called NovaLight. Staffed with excellent designers but lacking in business sense, NovaLight had a ready-to-go series of upgraded fusion engines but no ability to properly manufacture or sell them. The buyout, initially seen by observers as an error, lit a spark. Within two quarters, ArcLight-branded fusion engines were profitable. Within five years, they were the premiere engine type for large (100+ meter) spacecraft. Today, ArcCorp fusion engines are the basis for the technology, the pattern from which all competition is developed.
+In 2771, another event altered ArcCorp’s destiny. Looking to solve a problem with legacy orbital platforms, they acquired a small thruster manufacturer called NovaLight. Although the company had excellent engineers and a new line of thruster designs ready to ship, they lacked the infrastructure to mass manufacture, market, or sell them. The buyout, initially seen by observers as an overextension, lit a spark. While it took two quarters for ArcElite-branded thrusters to turn a profit, once word-of-mouth spread, they quickly became the preferred thrusters for many pilots. ArcCorp thrusters revolutionized the industry, and its technology is still considered the standard.
@@ -12 +13 @@
-Today, ArcCorp is the definitive megacorp; the company so large it could buy a planet (Stanton III). While ArcCorp still profits from a diverse set of industries relevant to their earlier days (mining, some terraforming and even a newly-re-launched exploration effort), they are known by most of the public only for their exceptional fusion engines.
+With two highly successful mergers under their belt, then CEO Carol Han quickly sought more acquisitions to expand ArcCorp’s growing portfolio. With the success of the ArcElite, the company’s manufacturing needs were rapidly growing, leading their next purchase to be a small maker of cargo-loader drones. From there, it seemed like almost every quarter there was a new announcement of a company or brand joining the ArcCorp family. This period of near non-stop growth was capped in 2865 when ArcCorp placed a bid for what would not only mark their largest purchases to date, but one of the biggest expenditures by a corporation in history.
@@ -14 +15,2 @@
-Not as exceptional are ArcCorp’s employment practices, earning them a somewhat deserved reputation for employing low-cost labor. Today, ArcCorp’s factory workers live, age and die entirely within the ArcCorp system. What some call job security, others call indentured servitude. They shop at company stores, live in company lodging and spend their lives on dangerous fusion engine factory floors. Little money ever exits the cycle, and even those who retire generally find themselves remaining within the ArcCorp system. An ongoing social issue, the fate of ArcCorp’s workforce periodically reappears in the headlines, generally resulting from fusion line accidents or factory worker suicides. While they were thrice voted the “Worst Company in the Universe” by Kaizen, the company does not comment on the issue officially and generally does not allow observers into their working facilities.
+The Planet
+Stanton was first explored by the UEE after the system was discovered in 2851. The government used eminent domain to claim possession of the planet, and in 2865 sold it to ArcCorp, making them one of the few mega-corporations to own their own world. Construction began immediately and heavily influenced by the design mentality used in the sprawling Xi’an manufacturing planets to create a dedicated production world. ArcCorp employed construction methodologies common across the alien empire to promote the planet’s quick development. These techniques proved so successful that ArcCorp’s carefully calibrated resource supply chain couldn’t keep up with the pace of construction.
@@ -16,2 +18 @@
-The Planet
-ArcCorp is one of a very limited number of supercorporations to own its own planet. ArcCorp, aka Stanton III, is the single most industrialized world in Human space. A massive, terraformed superearth, the world consists of layer after layer of factory; so many that today building additional structures is actually impossible. New facilities are built on top of existing ones. The corporation’s official headquarters is naturally located here, in the massive ArcCorp tower that rises above all other parts of the factory world.
+Today, this massive, terraformed super-Earth is one of the most industrialized worlds in the UEE. Nestled around the planet’s oceans and mountain ranges is a vast network of skyscrapers, factories, expansive warehouses, support service buildings, office spaces, and employee habitation centers. Though it may seem like a chaotic tangle of buildings when observed from orbit, there is actually a well-thought out methodology to the madness. ArcCorp employed organizational and supply chain experts when zoning and planning the planet. By strategically building manufacturing facilities across ArcCorp they were able to ease hauler traffic and allow for a steady flow of goods to and from the world. To make sure that manufacturing can continue round the clock, ArcCorp rotates production through different facilities, taking them offline at strategic times for routine maintenance. With this approach, the company also never runs at full capacity. Instead, they keep a percentage of their facilities idling, ready to be ramped up at a moment’s notice of a sudden surge in demand or a shut down at another plant.
@@ -19 +20 @@
-The bulk of ArcCorp’s facilities on ArcCorp (the confusion is frequently commented upon by the population, most of whom claim outsiders simply do not understand) are located in Commercial District Circle C. In addition to the tower (and the never-ending line of fusion engine plants, which ring the planet’s latitudes), ArcCorp owns countless corporate towns. There is a cottage industry for tourists, who are invited to take pre-set factory tours. In fact, the actual fusion plants are so dangerous that a sanitized artificial factory complete with holograms and animatronics has been constructed for display to interested Citizens. While it was built for outsiders to make the trek to ArcCorp for the factory tour, it has also become a centerpiece of the local culture.
+Most importantly though, ArcCorp sought to open their industrial utopia to all companies. Inviting anyone to rent space and set up shop on their world, ArcCorp is different than the other private corporate planets in Stanton who prefer to restrict access to competition. Instead, ArcCorp has sought to bring as much business and infrastructure to their planet as possible. While some companies were at first worried about moving to the world due to ArcCorp’s aggressive acquisition practices, in the end the business friendly infrastructure was too tempting for many to pass up. Partitioning the planet into smaller lots differentiated by “Area” designations, companies looking to streamline their production process soon began flocking to ArcCorp. Rather than sourcing parts and resources from several different worlds, it is now possible for multiple companies to have their entire manufacturing pipeline all in the same “Area.” Plus, Stanton’s central location within the UEE makes it an ideal distribution hub. The sheer amount of economic growth on the world has attracted skilled labor and workers from across the Empire, making it easy for companies to have their pick of top talent.
@@ -21 +22 @@
-ArcCorp-the-world was first “discovered” by the United Empire of Earth in 2903, along with the rest of the Stanton System; what this actually means is that the government took advantage of eminent domain to claim possession of the planet from the existing inhabitants in that year, and in 2920 it was sold to the company. Unlike other corporate planets, ArcCorp decided to partition off the planet into smaller lots rather than reserve it for future development. Other companies (always non-competitors, but otherwise not pre-selected in any way) sprung up rapidly around the globe at a speed never before seen until the orb reached its current state.
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+Of course, not everything on ArcCorp is strictly about working. In addition to providing social hubs for employees, certain Areas have specifically been developed with visitors and off-world consumers in mind by offering shopping, entertainment and dining options. Most famous among these landing zones is Area18. Centered around Memphis Avery’s now iconic ArcCorp sculpture, Area18 embodies this unique world by presenting a neon drenched, hyper-developed location packed with business opportunities and beautiful vistas. It may be a highly curated view of this unique world, and not representative of the world as a whole, but it remains a location worth exploring.
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29.04.2015 00:00:00 -> 01.09.2020 18:00:18
--- Wed Apr 29 2015 00:00:00 GMT+0200
+++ Wed Apr 29 2015 00:00:00 GMT+0200
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-Few realize, however, that ArcCorp actually began life as a deep-space exploration consortium in 2687. Started, essentially, in a Stor-All Hangar by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points for UEE bounty money. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began the process of exploring the universe.
+Few realize, however, that ArcCorp actually began life as a deep-space exploration consortium in 2687. Started, essentially, in a Stor*All Hangar by a group of friends, the company aimed to use their lone Zeus IV spacecraft to locate and catalog jump points for UEE bounty money. Pooling credits (that included a lottery win and an unexpected inheritance) the quartet of friends began the process of exploring the universe.
ID | 14556 |
---|---|
Veröffentlichung | 29.04.2015 |
Kategorie | Undefined |
Channel | Undefined |
Serie | Portfolio |
URL | /comm-link/spectrum-dispatch/14556-Portfolio-ArcCorp |
Kommentare | 65 |