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- Bronson's Bolts

Bronson's Bolts
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 This article originally appeared in Jump Point 7.6.
Most would be scared to hear that an outlaw pack placed a price on their head, but the agents assigned to Bronson’s Bolts, the Advocacy’s elite interdiction unit, consider it a badge of honor. Since their inception in 2938, the Advocacy has strategically deployed the Bolts to suppress outlaw activity in troubled systems, and the results speak for themselves. A 2948 report released by the Criminal Reform Center revealed the unit’s effectiveness over the decade. It found that systems patrolled by the Bolts saw a notable decrease in reported crime alongside increased arrests. The report also considered the high bounties outlaws often put on Bolt members as further confirmation of their effectiveness.

The Bolts’ reputation as an elite policing unit has only increased over the years. The Advocacy’s most gifted pilots constantly jockey for the chance to fly the unit’s modified Origin M50s equipped with loadouts tailored towards swift interdiction and criminal apprehension. For daring criminals, eliminating a Bolt ship might earn them a hefty payout from the underworld, but capturing one of these lightning fast dogfighters is rumored to fetch an even greater price on the black market.

Considering the success of Bronson’s Bolts, many security experts are surprised that it took the Advocacy so long to create a specialized interdiction unit. However, institutional evolution is slow and often only spurred on by a crisis. The creation of Bronson’s Bolts is no different in that it was the embarrassment of Kellar’s Run that forced the Advocacy to reevaluate its practices.

The Kellar Calamity
SSA Gratia Bronson knew the Ellis system better than any other Advocacy agent. She patrolled its thirteen planets and five jump points for seventeen years, always keeping track of the best routes across the system. In her spare time, she honed her piloting skills by flying the Murray Cup course and paid out-of-pocket to modify her Advocacy-issued Aegis Avenger. All these factors converged on May 20, 2931 – the fateful day she encountered infamous outlaw Dean Kellar.

On the run for murdering an undercover Advocacy agent, Kellar had already fought the Advocacy and outraged other outlaws across three systems, killing five, when his souped-up Hornet entered Ellis. SSA Bronson immediately sprang into action. With help from local law enforcement and comm relay data, she quickly intercepted and engaged Kellar. The two tussled across the system with Kellar disengaging and fleeing anytime Advocacy reinforcements arrived. Wherever Kellar dropped out of quantum, SSA Bronson would be the first Advocacy agent appear. The upgrades she’d made to her Avenger allowed her to keep up with the fugitive, but also put her in a precarious position. As the only Advocacy agent able to keep pace with Kellar, her ship was taking a beating.

Their longest engagement occurred near the Ellis-Taranis jump. For over ten minutes, she alone kept Kellar from escaping into Taranis. Additional Advocacy agents arrived in time to watch Kellar use his last missile to destroy SSA Bronson’s heavily damaged Avenger, though thankfully she managed to eject in time. Kellar’s run eventually ended in Nexus when civilian Anna Flynn fired the shot that killed him.

An Advocacy investigation into the embarrassing incident resulted in a report that made several damning determinations, one being that Advocacy agents were simply outmatched and overpowered by Kellar’s modified Hornet. The report concluded that if the Advocacy wanted to deter dangerous outlaws from attempting to escape their agents, they would need faster ships. After reading the report, Advocacy Director Renzo Berlanga convened a commission to investigate the issue and find a solution.

Birth of the Bolts
Then Assistant Director Thomas Carmody chaired the commission, which conducted interviews with agents across all ranks, consulted experts, and investigated several incidents where Advocacy Agents had been killed in the line of duty. The commission drew up several proposals and furiously debated their merits until they finally settled on proposing a two-pronged approach.

First, the Advocacy would identify agents who displayed exceptional piloting skills and give them advanced training. Second, they would provide these agents with extremely fast ships better suited to chasing down criminals attempting to outrun the law. In the past, agents could make unreimbursed upgrades and modifications to their standard issue patrol vessels if they were registered with the Advocacy. As the actions of SSA Bronson proved, one of these privately tuned machines in the hands of a highly skilled pilot could be incredibly effective. The commission’s recommendation would standardize these after-market upgrades and budget for a dedicated unit of specialized ships. Director Berlanga approved the approach in 2936 and the search for pilots and the ideal ship began.

The Advocacy secretly met with ship manufacturers and presented their parameters. To the surprise of many, Origin Jumpworks’ pitch of the M50 seemed to satisfy all requirements. This modified version of the M50 wasn’t the fastest or most powerful ship proposed to the Advocacy, but with the right loadout, it balanced both better than the alternatives. The commission worked closely with Origin on minor tweaks before bulk buying a shipment for their new elite unit. Details about the modifications remain classified, and though a few of these ships have sadly fallen into the hands of outlaws, no one has been able to replicate the changes on a standard M50.

In 2938, the Advocacy quietly deployed members of their new unit into Magnus, Nexus, Fora, and other “high crime” areas under the direct command of Bronson, who was promoted to the rank of SAIC. To set them apart, the unit’s M50s were emblazoned with a lightning bolt, which is how they earned the epithet Bronson’s Bolts.

Besides not sharing specifics about the Bolts’ M50s, the Advocacy refuses to disclose the number of active agents assigned to the unit or where they are deployed. The Bolts have been spotted frequenting Nexus, policing the chaos caused by Charon’s civil war, and patrolling systems with jumps leaving the UEE. The Advocacy appears to revel in the mystery surrounding these agents, hoping that the unit instills in outlaws a fear that at any moment one could appear like a bolt out of nowhere, ready to bring justice down upon their heads.

 Dieser Artikel erschien ursprünglich in Jump Point 7.6.
Die meisten wären erschrocken, wenn sie hören würden, dass ein Gesetzlosenpack einen Preis auf ihren Kopf ausgesetzt hat, aber die Agenten, die Bronson's Bolts, der Elite-Sperreinheit des Advocacy, zugeteilt wurden, betrachten dies als eine Ehrenplakette. Seit ihrer Gründung im Jahr 2938 hat die Advocacy die Bolts strategisch eingesetzt, um die Aktivitäten von Gesetzlosen in unruhigen Systemen zu unterdrücken, und die Ergebnisse sprechen für sich. Ein vom Criminal Reform Center veröffentlichter Bericht aus dem Jahr 2948 belegt die Wirksamkeit der Einheit im Laufe des Jahrzehnts. Darin wurde festgestellt, dass die von den Bolts patrouillierten Systeme einen bemerkenswerten Rückgang der gemeldeten Verbrechen bei gleichzeitiger Zunahme der Verhaftungen verzeichneten. Der Bericht wertete auch die hohen Kopfgelder, die Bolts-Mitgliedern oft auferlegt werden, als weitere Bestätigung ihrer Wirksamkeit.

Das Ansehen der Bolts als Elite-Polizeieinheit hat im Laufe der Jahre nur noch zugenommen. Die begabtesten Piloten der Advocacy kämpfen ständig um die Chance, die modifizierten Origin M50 der Einheit zu fliegen, die mit Auslastungen ausgestattet sind, die auf eine schnelle Verhaftung und Festnahme von Kriminellen zugeschnitten sind. Für wagemutige Kriminelle könnte die Eliminierung eines Bolt-Schiffes ihnen eine saftige Auszahlung aus der Unterwelt einbringen, aber die Gefangennahme eines dieser blitzschnellen Hundekämpfer soll auf dem Schwarzmarkt einen noch höheren Preis erzielen.

Angesichts des Erfolgs von Bronson's Bolts sind viele Sicherheitsexperten überrascht, dass es so lange gedauert hat, bis die Advocacy eine spezialisierte Verbotseinheit eingerichtet hat. Die institutionelle Entwicklung verläuft jedoch langsam und wird oft nur durch eine Krise vorangetrieben. Die Schaffung von Bronson's Bolts ist insofern nicht anders, als dass es die Peinlichkeit von Kellar's Run war, die die Advocacy gezwungen hat, ihre Praktiken neu zu bewerten.

Das Unglück von Kellar
SSA Gratia Bronson kannte das Ellis-System besser als jeder andere Advocacy-Agent. Siebzehn Jahre lang patrouillierte sie auf seinen dreizehn Planeten und fünf Sprungpunkten und verfolgte dabei stets die besten Routen durch das System. In ihrer Freizeit verfeinerte sie ihre fliegerischen Fähigkeiten, indem sie die Murray-Cup-Strecke flog und aus eigener Tasche bezahlte, um ihren von der Advocacy herausgegebenen Aegis Avenger zu modifizieren. All diese Faktoren trafen am 20. Mai 2931 zusammen - dem schicksalhaften Tag, an dem sie dem berüchtigten Gesetzlosen Dean Kellar begegnete.

Auf der Flucht vor der Ermordung eines Undercover-Agenten der Advocacy kämpfte Kellar bereits gegen die Advocacy und empörte andere Gesetzlose in drei Systemen, wobei er fünf tötete, als seine aufgemotzte Hornet in Ellis eindrang. SSA Bronson trat sofort in Aktion. Mit Hilfe der örtlichen Strafverfolgungsbehörden und Comm-Relay-Daten fing sie Kellar schnell ab und engagierte ihn. Die beiden kämpften sich durch das System, wobei Kellar jederzeit, wenn die Verstärkung der Advocacy-Einheit eintraf, ausstieg und flüchtete. Wo immer Kellar aus dem Quantum ausstieg, war SSA Bronson der erste Advocacy-Agent, der auftauchte. Die Upgrades, die sie an ihrem Avenger vorgenommen hatte, ermöglichten es ihr, mit dem Flüchtigen Schritt zu halten, brachten sie aber auch in eine prekäre Lage. Als einzige Advocacy-Agentin, die mit Kellar Schritt halten konnte, wurde ihr Schiff geschlagen.

Ihr längstes Engagement fand in der Nähe des Ellis-Taranis-Sprungs statt. Über zehn Minuten lang hielt sie allein Kellar an der Flucht nach Taranis fest. Weitere Advocacy-Agenten trafen rechtzeitig ein, um Kellar dabei zuzusehen, wie er seine letzte Rakete einsetzte, um die schwer beschädigte Avenger der SSA Bronson zu zerstören, obwohl es ihr glücklicherweise gelang, rechtzeitig auszusteigen. Kellars Flucht endete schließlich im Nexus, als die Zivilistin Anna Flynn den Schuss abfeuerte, der ihn tötete.

Eine Advocacy-Untersuchung des peinlichen Vorfalls führte zu einem Bericht, der mehrere vernichtende Feststellungen traf, eine davon war, dass die Advocacy-Agenten einfach unterlegen und von Kellars modifizierter Hornisse überwältigt waren. Der Bericht kam zu dem Schluss, dass die Advocacy, wenn sie gefährliche Gesetzlose davon abhalten wollte, ihren Agenten zu entkommen, schnellere Schiffe benötigen würde. Nach der Lektüre des Berichts berief der Advocacy-Direktor Renzo Berlanga eine Kommission ein, die das Problem untersuchen und eine Lösung finden sollte.

Die Geburt der Bolzen
Dann leitete Assistant Director Thomas Carmody die Kommission, die Interviews mit Agenten aller Ränge führte, Experten konsultierte und mehrere Vorfälle untersuchte, bei denen Advocacy-Agenten im Dienst getötet worden waren. Die Kommission erarbeitete mehrere Vorschläge und debattierte heftig über deren Verdienste, bis sie sich schließlich auf einen Vorschlag für einen zweigleisigen Ansatz einigte.

Zunächst würde die Interessenvertretung Agenten mit außergewöhnlichen Fähigkeiten als Piloten identifizieren und sie weiterbilden. Zweitens würden sie diese Agenten mit extrem schnellen Schiffen ausstatten, die besser geeignet sind, Kriminelle zu jagen, die versuchen, dem Gesetz zu entkommen. In der Vergangenheit konnten Agenten, wenn sie bei der Advocacy registriert waren, ohne Rückerstattung Upgrades und Änderungen an ihren Patrouillenschiffen der Standardausgabe vornehmen. Wie die Aktionen von SSA Bronson bewiesen, konnte eine dieser privat getunten Maschinen in den Händen eines hochqualifizierten Piloten unglaublich effektiv sein. Die Empfehlung der Kommission würde diese Nachrüstungen und das Budget für eine spezielle Einheit von Spezialschiffen standardisieren. Direktor Berlanga genehmigte den Ansatz im Jahr 2936 und die Suche nach Piloten und dem idealen Schiff begann.

Die Interessenvertretung traf sich heimlich mit Schiffsherstellern und stellte deren Parameter vor. Zur Überraschung vieler schien Origin Jumpworks' Spielfeld der M50 alle Anforderungen zu erfüllen. Diese modifizierte Version der M50 war nicht das schnellste oder leistungsstärkste Schiff, das der Advocacy vorgeschlagen wurde, aber mit der richtigen Beladung wog sie beides besser ab als die Alternativen. Die Kommission arbeitete bei kleineren Anpassungen eng mit Origin zusammen, bevor sie eine Lieferung für ihre neue Eliteeinheit in großen Mengen kaufte. Einzelheiten zu den Änderungen bleiben geheim, und obwohl einige dieser Schiffe leider in die Hände von Gesetzlosen gefallen sind, war niemand in der Lage, die Änderungen auf einer Standard-M50 nachzubilden.

Im Jahr 2938 entsandte die Advocacy im Stillen Mitglieder ihrer neuen Einheit in Magnus, Nexus, Fora und andere Gebiete mit "hoher Kriminalität" unter dem direkten Befehl von Bronson, der in den Rang einer SAIC befördert wurde. Um sie zu unterscheiden, wurden die M50 der Einheit mit einem Blitz geschmückt, was ihnen den Beinamen Bronson's Bolts einbrachte.

Abgesehen davon, dass keine Einzelheiten über die M50-Bolzen bekannt gegeben werden, weigert sich die Interessenvertretung, die Anzahl der aktiven Agenten, die der Einheit zugewiesen sind, oder den Ort ihres Einsatzes bekannt zu geben. Die Bolts wurden beim Besuch von Nexus, bei der Überwachung des durch den Bürgerkrieg von Charon verursachten Chaos und bei Patrouillenfahrten mit Sprüngen, die die UEE verlassen, gesichtet. Die Advocacy scheint das Geheimnis um diese Agenten zu lüften, in der Hoffnung, dass die Einheit den Gesetzlosen die Furcht einflößt, dass sie jederzeit wie ein Blitz aus dem Nichts auftauchen könnten, bereit, ihnen Gerechtigkeit widerfahren zu lassen.

 This article originally appeared in Jump Point 7.6.
Most would be scared to hear that an outlaw pack placed a price on their head, but the agents assigned to Bronson’s Bolts, the Advocacy’s elite interdiction unit, consider it a badge of honor. Since their inception in 2938, the Advocacy has strategically deployed the Bolts to suppress outlaw activity in troubled systems, and the results speak for themselves. A 2948 report released by the Criminal Reform Center revealed the unit’s effectiveness over the decade. It found that systems patrolled by the Bolts saw a notable decrease in reported crime alongside increased arrests. The report also considered the high bounties outlaws often put on Bolt members as further confirmation of their effectiveness.

The Bolts’ reputation as an elite policing unit has only increased over the years. The Advocacy’s most gifted pilots constantly jockey for the chance to fly the unit’s modified Origin M50s equipped with loadouts tailored towards swift interdiction and criminal apprehension. For daring criminals, eliminating a Bolt ship might earn them a hefty payout from the underworld, but capturing one of these lightning fast dogfighters is rumored to fetch an even greater price on the black market.

Considering the success of Bronson’s Bolts, many security experts are surprised that it took the Advocacy so long to create a specialized interdiction unit. However, institutional evolution is slow and often only spurred on by a crisis. The creation of Bronson’s Bolts is no different in that it was the embarrassment of Kellar’s Run that forced the Advocacy to reevaluate its practices.

The Kellar Calamity
SSA Gratia Bronson knew the Ellis system better than any other Advocacy agent. She patrolled its thirteen planets and five jump points for seventeen years, always keeping track of the best routes across the system. In her spare time, she honed her piloting skills by flying the Murray Cup course and paid out-of-pocket to modify her Advocacy-issued Aegis Avenger. All these factors converged on May 20, 2931 – the fateful day she encountered infamous outlaw Dean Kellar.

On the run for murdering an undercover Advocacy agent, Kellar had already fought the Advocacy and outraged other outlaws across three systems, killing five, when his souped-up Hornet entered Ellis. SSA Bronson immediately sprang into action. With help from local law enforcement and comm relay data, she quickly intercepted and engaged Kellar. The two tussled across the system with Kellar disengaging and fleeing anytime Advocacy reinforcements arrived. Wherever Kellar dropped out of quantum, SSA Bronson would be the first Advocacy agent appear. The upgrades she’d made to her Avenger allowed her to keep up with the fugitive, but also put her in a precarious position. As the only Advocacy agent able to keep pace with Kellar, her ship was taking a beating.

Their longest engagement occurred near the Ellis-Taranis jump. For over ten minutes, she alone kept Kellar from escaping into Taranis. Additional Advocacy agents arrived in time to watch Kellar use his last missile to destroy SSA Bronson’s heavily damaged Avenger, though thankfully she managed to eject in time. Kellar’s run eventually ended in Nexus when civilian Anna Flynn fired the shot that killed him.

An Advocacy investigation into the embarrassing incident resulted in a report that made several damning determinations, one being that Advocacy agents were simply outmatched and overpowered by Kellar’s modified Hornet. The report concluded that if the Advocacy wanted to deter dangerous outlaws from attempting to escape their agents, they would need faster ships. After reading the report, Advocacy Director Renzo Berlanga convened a commission to investigate the issue and find a solution.

Birth of the Bolts
Then Assistant Director Thomas Carmody chaired the commission, which conducted interviews with agents across all ranks, consulted experts, and investigated several incidents where Advocacy Agents had been killed in the line of duty. The commission drew up several proposals and furiously debated their merits until they finally settled on proposing a two-pronged approach.

First, the Advocacy would identify agents who displayed exceptional piloting skills and give them advanced training. Second, they would provide these agents with extremely fast ships better suited to chasing down criminals attempting to outrun the law. In the past, agents could make unreimbursed upgrades and modifications to their standard issue patrol vessels if they were registered with the Advocacy. As the actions of SSA Bronson proved, one of these privately tuned machines in the hands of a highly skilled pilot could be incredibly effective. The commission’s recommendation would standardize these after-market upgrades and budget for a dedicated unit of specialized ships. Director Berlanga approved the approach in 2936 and the search for pilots and the ideal ship began.

The Advocacy secretly met with ship manufacturers and presented their parameters. To the surprise of many, Origin Jumpworks’ pitch of the M50 seemed to satisfy all requirements. This modified version of the M50 wasn’t the fastest or most powerful ship proposed to the Advocacy, but with the right loadout, it balanced both better than the alternatives. The commission worked closely with Origin on minor tweaks before bulk buying a shipment for their new elite unit. Details about the modifications remain classified, and though a few of these ships have sadly fallen into the hands of outlaws, no one has been able to replicate the changes on a standard M50.

In 2938, the Advocacy quietly deployed members of their new unit into Magnus, Nexus, Fora, and other “high crime” areas under the direct command of Bronson, who was promoted to the rank of SAIC. To set them apart, the unit’s M50s were emblazoned with a lightning bolt, which is how they earned the epithet Bronson’s Bolts.

Besides not sharing specifics about the Bolts’ M50s, the Advocacy refuses to disclose the number of active agents assigned to the unit or where they are deployed. The Bolts have been spotted frequenting Nexus, policing the chaos caused by Charon’s civil war, and patrolling systems with jumps leaving the UEE. The Advocacy appears to revel in the mystery surrounding these agents, hoping that the unit instills in outlaws a fear that at any moment one could appear like a bolt out of nowhere, ready to bring justice down upon their heads.

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  CIG ID  17828

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 Published  5 years ago (2020-10-14T03:00:00+00:00)

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