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 This portfolio originally appeared in Jump Point 7.11.
Inspirational. Visionary. Ruthless. Much has been said and written about microTech founder Magnus Tobin, who was the driving force behind the empire’s most essential piece of wearable tech, mobiGlas. Broadly perceived as a reclusive tech genius, Magnus’ fascinating life deﬁes such easy categorization.

Magnus Tobin was born on Earth in 2756. His parents devoted their time to running a prosperous textile manufacturing business and left the rearing of their three sons (Fikri, Magnus, and Camryn) to au pairs. Magnus’ eldest brother, Fikri, was a formative inﬂuence who taught him how to hack high-end electronics. Magnus’ technological obsession led to his elite private high school expelling him for poor grades and attendance. Instead of enrolling in a new school, Magnus convinced his parents to let him work full time for the family business while studying for the Equivalency.

Free from school, Magnus passed his Equivalency at an extraordinary pace after bypassing the daily lesson limits and creating his own algorithm to analyze trends in past exams. Meanwhile, Magnus spent his days working in the information technology department of his family’s company. He learned all he could about its operation before presenting his parents with a comprehensive plan to overhaul and update its technical infrastructure. Impressed with his vision, his parents signed off on the plan and assigned Aleena Tressler, a trusted senior advisor, to officially oversee it. The project improved efficiency and generated massive proﬁts for the company.

MAKING MICRO MACRO
Magnus became the heir apparent to the family business but shocked his parents by rejecting the role. Instead, he convinced them to fund a small technology start-up that sold a modiﬁed version of his business software. microTech officially incorporated in 2782 but struggled to turn a proﬁt. Eventually, he asked former mentor Aleena Tressler to join the company and offered her a percentage of the proﬁts. Her extensive list of contacts and cutthroat business acumen brought the growing microTech more orders for custom software than they could handle – an enviable position to be in as the overthrow of the Messer regime in 2792 sent shockwaves through the empire’s economy.

Magnus felt fortunate that microTech survived the economic upheaval, but Aleena argued that the company could only succeed long term if it diversiﬁed. Magnus went on a hiring spree, courting numerous notable engineers and developers by guaranteeing them autonomy over their projects. He also believed that the next great idea could come from anyone within the company. He organized hack-a-thons to identify new talent and kept one week clear in his schedule every quarter so anyone in the company could pitch him their idea. Even today, microTech remains renowned for nurturing and developing good ideas from any of its employees.

Meanwhile, Aleena led an initiative to buy struggling businesses with intriguing intellectual property. Industry observers deemed their combined spending as ‘reckless’, but the talent and technology microTech acquired eventually led to many of their signature products. The only company Magnus insisted on purchasing was Empiric Education. An intense bidding war soured Aleena on the company, but it became their most important purchase. microTech now owned a major producer of education software, and Magnus had big plans for it.

After the purchase of Empiric Education, Magnus revealed an upgrade that signiﬁcantly streamlined the code and enhanced its security. He had been developing it since hacking his own Equivalency prep in his youth, but knew he needed to own the underlying code to monetize it. Beyond the surface-level improvements, he had also included additional background software meant to securely manage every detail of a student’s life to increase their productivity. Aleena noticed that early adopters used these software features well beyond studying and saw the promise in it. She encouraged Magnus to develop it as standalone software.

The initial Glas software was a hit and quickly became one of the top productivity software on the market. However, to fully and comfortably utilize all the features, users needed to bounce between their datapads and wearable comps, often necessitating carrying both with them. Year after year Magnus and his team tried to improve the existing available interface, but the most popular devices of the time were limited by their screen size, and anything larger might as well have been a datapad. The breakthrough came when Magnus climbed into a simpod only for it to malfunction and project a small screen in front of his face. Now he knew what he had to do – call his siblings.

SAFE AND SECURE
Magnus contacted Camryn, his younger brother and current CEO of the family business, and worked with him on designing and sourcing the right materials for a wrist-wearable device. If Glas was really going to succeed, Magnus knew that microTech was going to have to begin building their own hardware with Glas transitioning into a full-blown operating system. Meanwhile, he hired his older brother, Fikri, to try and hack his software, trusting no one but him to test its security. Aleena believed it to be out of family loyalty, but later claimed that Magnus conﬁded in her Fikri’s extensive credentials, including playing an instrumental role in the hack that broadcast shocking images of the Massacre of Garron to their system and helped topple the Messers.

Simply, Magnus understood the importance of security on a device meant to manage someone’s entire life. The wearables market was saturated with products plagued by security concerns. Following the fall of the Messers, it was revealed that wearable manufacturers were forced to build a backdoor into their devices so the government could access their network. Even years later, this drove some consumers to not use wearables due to ethical concerns, while others questioned whether these backdoors were ever closed. Magnus hammered home this point in the mobiGlas’ ﬁrst ad campaign, which featured a pixelated ﬁgure hacking every wearable on the market only to be stiﬂed by the mobiGlas. The effective ad combined with the device’s intuitive interface and competitive price point made the mobiGlas an instant success upon release in 2818. Its popularity only increased over the years until it became the ubiquitous wearable worn across the empire today.

Aleena retired after the successful mobiGlas release, but Magnus continued to employ her aggressive business strategy, sometimes in ways that observers deemed dangerous or unethical. He poured proﬁts into developing a wide range of new devices, including a revolutionary new simpod design and a line of ship computers. He even bought massive swaths of cheap real estate in extremely cold biomes across the empire to park the ever-growing army of microTech servers. When microTech quietly began selling this land, industry observers believed it signaled a corporate shift away from server management. Instead, Magnus used the capital for his biggest and boldest deal to date, the purchase of Stanton IV.

Magnus officially retired following microTech’s purchase of Stanton IV, but to the dismay of some, remained deeply involved in the company’s operations. He oversaw the design and construction of New Babbage, microTech’s primary landing zone, and was even given veto power over any new device or corporate initiative that he believed didn’t align with the company’s core values. After decades of being hailed as visionary, his increased stranglehold on the company was beginning to tarnish his image. A series of high-level leaks revealed just how unhappy employees were with his continued involvement and that several key decisions he had recently made had cost the company millions. In response, Magnus went on a media blitz to whitewash his image, even hiring a ghostwriter to pen a fawning autobiography. The campaign painted Magnus as a tech-focused force within the company that existed above the questionable business practices. This led to the sterile image of him as a reclusive tech genius that persists to this day.

When Magnus Tobin died in 2912 people hailed him as one of the most important ﬁgures of the 29th century. Despite his undeniable inﬂuence on technology, his greatest achievement may be creating a company that has thrived without him. microTech’s ownership of a planet, ever-expanding product line, and constant quality of life updates to the mobiGlas has the company well-positioned to be just as inﬂuential in the next century as it was in the last.

 Dieses Portfolio erschien ursprünglich in Jump Point 7.11.
Inspirierend. Visionär. Rücksichtslos. Über den microTech-Gründer Magnus Tobin, der die treibende Kraft hinter dem wichtigsten Wearable-Tech-Produkt des Imperiums, dem mobiGlas, war, wurde schon viel gesagt und geschrieben. Das faszinierende Leben von Magnus, der allgemein als zurückgezogenes Tech-Genie wahrgenommen wird, entzieht sich dieser einfachen Kategorisierung.

Magnus Tobin wurde im Jahr 2756 auf der Erde geboren. Seine Eltern widmeten sich der Leitung eines florierenden Textilunternehmens und überließen die Erziehung ihrer drei Söhne (Fikri, Magnus und Camryn) Au-pairs. Magnus' ältester Bruder, Fikri, war ein prägender Einfluss, der ihm beibrachte, wie man High-End-Elektronik hackt. Magnus' Technikbesessenheit führte dazu, dass seine private Eliteschule ihn wegen schlechter Noten und Anwesenheit von der Schule verwies. Anstatt sich an einer neuen Schule einzuschreiben, überzeugte Magnus seine Eltern, ihn Vollzeit für das Familienunternehmen arbeiten zu lassen, während er für die Equivalency studierte.

Frei von der Schule, bestand Magnus seine Equivalency in einem außergewöhnlichen Tempo, nachdem er die täglichen Unterrichtsstunden umgangen und seinen eigenen Algorithmus zur Analyse von Trends in vergangenen Prüfungen entwickelt hatte. In der Zwischenzeit verbrachte Magnus seine Tage damit, in der Informationstechnologie-Abteilung des Unternehmens seiner Familie zu arbeiten. Er lernte alles, was er über den Betrieb wissen konnte, bevor er seinen Eltern einen umfassenden Plan zur Überholung und Aktualisierung der technischen Infrastruktur präsentierte. Beeindruckt von seiner Vision, stimmten seine Eltern dem Plan zu und beauftragten Aleena Tressler, eine vertrauenswürdige Seniorberaterin, mit der offiziellen Überwachung. Das Projekt verbesserte die Effizienz und generierte massive Proﬁts für das Unternehmen.

MIKRO ZU MAKRO MACHEN
Magnus wurde der offensichtliche Erbe des Familienunternehmens, schockierte aber seine Eltern, indem er die Rolle ablehnte. Stattdessen überzeugte er sie, ein kleines Technologie-Start-up zu finanzieren, das eine modifizierte Version seiner Geschäftssoftware verkaufte. microTech wurde 2782 offiziell gegründet, hatte aber Schwierigkeiten, einen Gewinn zu erzielen. Schließlich bat er seine frühere Mentorin Aleena Tressler, in die Firma einzusteigen und bot ihr eine prozentuale Beteiligung an den Gewinnen an. Ihre umfangreiche Kontaktliste und ihr ausgeprägter Geschäftssinn brachten dem wachsenden MicroTech mehr Aufträge für kundenspezifische Software ein, als sie bewältigen konnten - eine beneidenswerte Position, als der Sturz des Messer-Regimes im Jahr 2792 Schockwellen durch die Wirtschaft des Imperiums sandte.

Magnus schätzte sich glücklich, dass microTech den wirtschaftlichen Umbruch überlebt hatte, aber Aleena argumentierte, dass das Unternehmen langfristig nur erfolgreich sein konnte, wenn es sich diversifizierte. Magnus ging auf eine Einstellungsrunde und umwarb zahlreiche namhafte Ingenieure und Entwickler, indem er ihnen Autonomie über ihre Projekte garantierte. Er glaubte auch, dass die nächste große Idee von jedem innerhalb der Firma kommen könnte. Er organisierte Hack-a-thons, um neue Talente zu identifizieren und hielt jedes Quartal eine Woche in seinem Terminkalender frei, damit jeder im Unternehmen ihm seine Idee vorstellen konnte. Auch heute noch ist microTech dafür bekannt, gute Ideen von jedem seiner Mitarbeiter zu fördern und zu entwickeln.

In der Zwischenzeit leitete Aleena eine Initiative zum Kauf von angeschlagenen Unternehmen mit faszinierendem geistigen Eigentum. Branchenbeobachter hielten ihre kombinierten Ausgaben für "rücksichtslos", aber das Talent und die Technologie, die microTech erwarb, führten schließlich zu vielen ihrer charakteristischen Produkte. Die einzige Firma, auf deren Kauf Magnus bestand, war Empiric Education. Ein intensiver Bieterkrieg machte Aleena sauer auf das Unternehmen, aber es wurde ihr wichtigster Kauf. microTech besaß nun einen bedeutenden Hersteller von Bildungssoftware, und Magnus hatte große Pläne mit ihm.

Nach dem Kauf von Empiric Education enthüllte Magnus ein Upgrade, das den Code deutlich vereinfachte und die Sicherheit erhöhte. Er hatte es entwickelt, seit er in seiner Jugend sein eigenes Equivalency Prep gehackt hatte, aber er wusste, dass er den zugrunde liegenden Code besitzen musste, um es zu monetarisieren. Neben den Verbesserungen an der Oberfläche hatte er auch zusätzliche Software im Hintergrund eingebaut, die jedes Detail im Leben eines Schülers sicher verwalten sollte, um seine Produktivität zu steigern. Aleena bemerkte, dass frühe Anwender diese Software-Funktionen weit über das Studium hinaus nutzten und sah das Versprechen darin. Sie ermutigte Magnus, sie als eigenständige Software zu entwickeln.

Die anfängliche Glas-Software war ein Hit und wurde schnell zu einer der Top-Produktivitätssoftware auf dem Markt. Um jedoch alle Funktionen vollständig und bequem nutzen zu können, mussten die Benutzer zwischen ihren Datenpads und den tragbaren Computern hin- und herwechseln, so dass sie oft beide mit sich führen mussten. Jahr für Jahr versuchten Magnus und sein Team, die vorhandene Oberfläche zu verbessern, aber die beliebtesten Geräte dieser Zeit waren durch ihre Bildschirmgröße begrenzt, und alles, was größer war, hätte genauso gut ein Datapad sein können. Der Durchbruch kam, als Magnus in einen Simpod kletterte, nur damit dieser eine Fehlfunktion hatte und einen kleinen Bildschirm vor sein Gesicht projizierte. Jetzt wusste er, was er zu tun hatte - seine Geschwister anrufen.

SICHER UND GEBORGEN
Magnus kontaktierte Camryn, seinen jüngeren Bruder und derzeitigen CEO des Familienunternehmens, und arbeitete mit ihm an der Entwicklung und Beschaffung der richtigen Materialien für ein am Handgelenk zu tragendes Gerät. Wenn Glas wirklich erfolgreich sein sollte, wusste Magnus, dass microTech mit dem Bau eigener Hardware beginnen musste, um Glas zu einem vollwertigen Betriebssystem zu machen. In der Zwischenzeit heuerte er seinen älteren Bruder Fikri an, um zu versuchen, seine Software zu hacken und vertraute niemandem außer ihm, um die Sicherheit zu testen. Aleena glaubte, dass dies aus familiärer Loyalität geschah, behauptete aber später, dass Magnus ihr Fikris umfangreiche Referenzen anvertraute, einschließlich der Tatsache, dass er eine entscheidende Rolle bei dem Hack spielte, der schockierende Bilder des Massakers von Garron auf ihr System übertrug und half, die Messers zu stürzen.

Magnus verstand einfach, wie wichtig die Sicherheit bei einem Gerät ist, das das gesamte Leben eines Menschen verwalten soll. Der Markt für Wearables war gesättigt mit Produkten, die von Sicherheitsbedenken geplagt waren. Nach dem Sturz der Messers wurde aufgedeckt, dass Wearable-Hersteller gezwungen waren, eine Hintertür in ihre Geräte einzubauen, damit die Regierung auf ihr Netzwerk zugreifen konnte. Selbst Jahre später brachte dies einige Verbraucher dazu, Wearables aufgrund ethischer Bedenken nicht zu verwenden, während andere in Frage stellten, ob diese Hintertüren jemals geschlossen wurden. Magnus unterstrich diesen Punkt in der ersten Werbekampagne des mobiGlas, die eine verpixelte Figur zeigte, die jedes Wearable auf dem Markt hackte, nur um vom mobiGlas gestoppt zu werden. Die effektive Werbung in Kombination mit der intuitiven Benutzeroberfläche des Geräts und dem günstigen Preis machten das mobiGlas bei seiner Veröffentlichung im Jahr 2818 zu einem sofortigen Erfolg. Seine Beliebtheit stieg im Laufe der Jahre immer weiter an, bis es zu dem allgegenwärtigen Wearable wurde, das heute im ganzen Reich getragen wird.

Aleena zog sich nach der erfolgreichen Veröffentlichung des mobiGlas zurück, aber Magnus setzte weiterhin ihre aggressive Geschäftsstrategie ein, manchmal auf eine Art und Weise, die Beobachter für gefährlich oder unethisch hielten. Er steckte Proﬁts in die Entwicklung einer breiten Palette neuer Geräte, darunter ein revolutionäres neues Simpod-Design und eine Reihe von Schiffs-Computern. Er kaufte sogar riesige Flächen billigen Grundbesitzes in extrem kalten Biomen im ganzen Imperium, um die ständig wachsende Armee von microTech-Servern zu parken. Als microTech in aller Stille begann, diese Grundstücke zu verkaufen, glaubten Branchenbeobachter, dass dies eine Abkehr des Unternehmens von der Serververwaltung signalisierte. Stattdessen verwendete Magnus das Kapital für seinen bisher größten und kühnsten Deal, den Kauf von Stanton IV.

Magnus zog sich nach dem Kauf von Stanton IV durch microTech offiziell zurück, blieb aber zur Bestürzung einiger tief in die Geschäfte des Unternehmens involviert. Er überwachte das Design und den Bau von New Babbage, microTechs primärem Landeplatz, und erhielt sogar ein Vetorecht über jedes neue Gerät oder jede Unternehmensinitiative, die seiner Meinung nach nicht mit den Grundwerten des Unternehmens übereinstimmte. Nachdem er jahrzehntelang als Visionär gepriesen wurde, begann sein zunehmender Würgegriff auf das Unternehmen sein Image zu trüben. Eine Reihe von hochrangigen Lecks enthüllte, wie unzufrieden die Mitarbeiter mit seiner fortgesetzten Beteiligung waren und dass mehrere wichtige Entscheidungen, die er kürzlich getroffen hatte, das Unternehmen Millionen gekostet hatten. Als Reaktion darauf ging Magnus auf eine Medienkampagne, um sein Image zu beschönigen, und engagierte sogar einen Ghostwriter, der eine schmeichelhafte Autobiografie schrieb. Die Kampagne stellte Magnus als eine technikorientierte Kraft innerhalb des Unternehmens dar, die über den fragwürdigen Geschäftspraktiken stand. Dies führte zu dem sterilen Bild von ihm als einem zurückgezogenen Tech-Genie, das bis heute anhält.

Als Magnus Tobin 2912 starb, feierten ihn die Menschen als eine der wichtigsten Persönlichkeiten des 29. Jahrhunderts. Trotz seines unbestreitbaren Einflusses auf die Technologie besteht seine größte Leistung vielleicht darin, ein Unternehmen zu schaffen, das auch ohne ihn gedeiht. microTechs Besitz eines Planeten, die ständig wachsende Produktlinie und die ständigen Aktualisierungen der Lebensqualität des mobiGlas haben das Unternehmen in eine gute Position gebracht, um im nächsten Jahrhundert genauso einflussreich zu sein wie im letzten.

 This portfolio originally appeared in Jump Point 7.11.
Inspirational. Visionary. Ruthless. Much has been said and written about microTech founder Magnus Tobin, who was the driving force behind the empire’s most essential piece of wearable tech, mobiGlas. Broadly perceived as a reclusive tech genius, Magnus’ fascinating life deﬁes such easy categorization.

Magnus Tobin was born on Earth in 2756. His parents devoted their time to running a prosperous textile manufacturing business and left the rearing of their three sons (Fikri, Magnus, and Camryn) to au pairs. Magnus’ eldest brother, Fikri, was a formative inﬂuence who taught him how to hack high-end electronics. Magnus’ technological obsession led to his elite private high school expelling him for poor grades and attendance. Instead of enrolling in a new school, Magnus convinced his parents to let him work full time for the family business while studying for the Equivalency.

Free from school, Magnus passed his Equivalency at an extraordinary pace after bypassing the daily lesson limits and creating his own algorithm to analyze trends in past exams. Meanwhile, Magnus spent his days working in the information technology department of his family’s company. He learned all he could about its operation before presenting his parents with a comprehensive plan to overhaul and update its technical infrastructure. Impressed with his vision, his parents signed off on the plan and assigned Aleena Tressler, a trusted senior advisor, to officially oversee it. The project improved efficiency and generated massive proﬁts for the company.

MAKING MICRO MACRO
Magnus became the heir apparent to the family business but shocked his parents by rejecting the role. Instead, he convinced them to fund a small technology start-up that sold a modiﬁed version of his business software. microTech officially incorporated in 2782 but struggled to turn a proﬁt. Eventually, he asked former mentor Aleena Tressler to join the company and offered her a percentage of the proﬁts. Her extensive list of contacts and cutthroat business acumen brought the growing microTech more orders for custom software than they could handle – an enviable position to be in as the overthrow of the Messer regime in 2792 sent shockwaves through the empire’s economy.

Magnus felt fortunate that microTech survived the economic upheaval, but Aleena argued that the company could only succeed long term if it diversiﬁed. Magnus went on a hiring spree, courting numerous notable engineers and developers by guaranteeing them autonomy over their projects. He also believed that the next great idea could come from anyone within the company. He organized hack-a-thons to identify new talent and kept one week clear in his schedule every quarter so anyone in the company could pitch him their idea. Even today, microTech remains renowned for nurturing and developing good ideas from any of its employees.

Meanwhile, Aleena led an initiative to buy struggling businesses with intriguing intellectual property. Industry observers deemed their combined spending as ‘reckless’, but the talent and technology microTech acquired eventually led to many of their signature products. The only company Magnus insisted on purchasing was Empiric Education. An intense bidding war soured Aleena on the company, but it became their most important purchase. microTech now owned a major producer of education software, and Magnus had big plans for it.

After the purchase of Empiric Education, Magnus revealed an upgrade that signiﬁcantly streamlined the code and enhanced its security. He had been developing it since hacking his own Equivalency prep in his youth, but knew he needed to own the underlying code to monetize it. Beyond the surface-level improvements, he had also included additional background software meant to securely manage every detail of a student’s life to increase their productivity. Aleena noticed that early adopters used these software features well beyond studying and saw the promise in it. She encouraged Magnus to develop it as standalone software.

The initial Glas software was a hit and quickly became one of the top productivity software on the market. However, to fully and comfortably utilize all the features, users needed to bounce between their datapads and wearable comps, often necessitating carrying both with them. Year after year Magnus and his team tried to improve the existing available interface, but the most popular devices of the time were limited by their screen size, and anything larger might as well have been a datapad. The breakthrough came when Magnus climbed into a simpod only for it to malfunction and project a small screen in front of his face. Now he knew what he had to do – call his siblings.

SAFE AND SECURE
Magnus contacted Camryn, his younger brother and current CEO of the family business, and worked with him on designing and sourcing the right materials for a wrist-wearable device. If Glas was really going to succeed, Magnus knew that microTech was going to have to begin building their own hardware with Glas transitioning into a full-blown operating system. Meanwhile, he hired his older brother, Fikri, to try and hack his software, trusting no one but him to test its security. Aleena believed it to be out of family loyalty, but later claimed that Magnus conﬁded in her Fikri’s extensive credentials, including playing an instrumental role in the hack that broadcast shocking images of the Massacre of Garron to their system and helped topple the Messers.

Simply, Magnus understood the importance of security on a device meant to manage someone’s entire life. The wearables market was saturated with products plagued by security concerns. Following the fall of the Messers, it was revealed that wearable manufacturers were forced to build a backdoor into their devices so the government could access their network. Even years later, this drove some consumers to not use wearables due to ethical concerns, while others questioned whether these backdoors were ever closed. Magnus hammered home this point in the mobiGlas’ ﬁrst ad campaign, which featured a pixelated ﬁgure hacking every wearable on the market only to be stiﬂed by the mobiGlas. The effective ad combined with the device’s intuitive interface and competitive price point made the mobiGlas an instant success upon release in 2818. Its popularity only increased over the years until it became the ubiquitous wearable worn across the empire today.

Aleena retired after the successful mobiGlas release, but Magnus continued to employ her aggressive business strategy, sometimes in ways that observers deemed dangerous or unethical. He poured proﬁts into developing a wide range of new devices, including a revolutionary new simpod design and a line of ship computers. He even bought massive swaths of cheap real estate in extremely cold biomes across the empire to park the ever-growing army of microTech servers. When microTech quietly began selling this land, industry observers believed it signaled a corporate shift away from server management. Instead, Magnus used the capital for his biggest and boldest deal to date, the purchase of Stanton IV.

Magnus officially retired following microTech’s purchase of Stanton IV, but to the dismay of some, remained deeply involved in the company’s operations. He oversaw the design and construction of New Babbage, microTech’s primary landing zone, and was even given veto power over any new device or corporate initiative that he believed didn’t align with the company’s core values. After decades of being hailed as visionary, his increased stranglehold on the company was beginning to tarnish his image. A series of high-level leaks revealed just how unhappy employees were with his continued involvement and that several key decisions he had recently made had cost the company millions. In response, Magnus went on a media blitz to whitewash his image, even hiring a ghostwriter to pen a fawning autobiography. The campaign painted Magnus as a tech-focused force within the company that existed above the questionable business practices. This led to the sterile image of him as a reclusive tech genius that persists to this day.

When Magnus Tobin died in 2912 people hailed him as one of the most important ﬁgures of the 29th century. Despite his undeniable inﬂuence on technology, his greatest achievement may be creating a company that has thrived without him. microTech’s ownership of a planet, ever-expanding product line, and constant quality of life updates to the mobiGlas has the company well-positioned to be just as inﬂuential in the next century as it was in the last.

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  CIG ID  17941

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