Comm-Link Bilder
Name: Polaris-Bg2-Optim.png
Name: 18-DroneRoomRenderTest_002.jpg
Name: Space_shader_01.jpg
Name: Featured_Holo_view.jpg
Name: Aegis-Eclipse-Option-09-2-01.jpg
Name: Vlcsnap-2017-05-12-09h42m29s028.png
Name: 20c-Screen_94.jpg
Name: SC_Video.png
Name: Troyka.jpg
Name: 25a-Asteroidhangarcloseups-Copy.jpg
Name: 1080p_DE_VFX_Kahix_01_wSCLogo.jpg
Name: CG02a-CR_WC_M7_HP_WIP.jpg
Name: CRUSADER_logo_compact.jpg
Name: Exterior_earlyshape_greybox_stage_wip.jpg
Name: source.mp4
Name: source.mp4
Name: Jinx-I.png
Name: Vs_lighting_b.jpg
Name: CS_SC_DRAKE_COMP_01B.png
Name: Top.jpg
Name: source.jpg
Name: Cooler_Wen_Cassel_Light_PL1.jpg
Name: Benoit_Beausejour-Producer.jpg
Name: orison-platform-variety.jpg
Beschreibung: g-illustration
Name: PAT3150_100_New-Armours_Pt-2_211026.mp4
Name: RSI_Orion4_RearAsteroid-Copy.jpg
Name: JP_02-01_Jan_14_Scythe-WIP_Page_14.jpg
Name: 56_2.jpg
Name: source.jpg
Name: TWISC_1.png
Name: Cry-Astro.png
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: RustSociety_Helmet_Imperator.jpg
Name: Drake-Vulture12.jpg
Name: Lanije.png
Name: PC-Gamer-17_08_13-V2.jpg
Beschreibung: #post-background
Name: star-citizen-argo-srv-kf-02-21-9-4k-website.jpg
Beschreibung: g-feature
Name: Landing_Gears_E_frame_45.jpg
Name: JumpPoint_02-10_Oct_14-WIP_Page_05.jpg
Name: Flair_201604_may_space_cactus.jpg
Name: Hobbins_hole.JPG
Beschreibung: The Hobbins Hole
Name: SC_FEMALE_EXPLORER_PROFILE_WIP_V3_131019_RM.jpg
Name: X1_teaser.jpg
Name: JumpPoint-01-13-Avenger-WIP-For-Ben_Page_02.jpg
Name: 315_Bombs1.png
Beschreibung: c-feature
Duplikate
Comm-Links: