Comm-Link Bilder

Name: JumpPoint_03-03_Mar-15_Retaliation-At-Last_Page_10.jpg

Name: 01-Whitebox-B-TMBL_HeavyTank.jpg

Name: SC_08_Wallpaper_1080x1920.jpg

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Name: Pridemonth006.png

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Name: OTL-Hvy-TT-Side-later.jpg

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Beschreibung: This detail pass adds some brush stroke patterns and little air bubbles to make the surface more believable. Now since this a painted metal its time bring in the metal with the paint. In the interest of time I will skip the process for creating the metal and just show how I’m blending them.

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Name: Delta-Turret.jpg

Name: OTL-Hvy-TT-Back-mid.jpg

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Name: Alderin-SidePNG.png

Name: RSI-Apollo2-Squashed.jpg

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Name: Originlogo_v3.png

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Name: Cloud_Imperium_Games_VFX_DE_Lighting_03-Min.jpg

Name: Shader_ball.jpg

Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.

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Name: Systemdesign_airlock.jpg

Name: Reliant_Pit.jpg

Beschreibung: MISC Reliant

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Name: MSR-Concept-7.jpg

Name: Flair_201604_march_xian_exotic.jpg

Name: Drake_Dragonfly_V1_Cage.jpg

Name: Discount_02.jpg

Name: star-citizen-drak-cutter-rambler-sb-4k.jpg

Beschreibung: g-banner-advanced

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Name: 10.jpg

Name: OTL-Hvy-TT-Front-later.jpg

Name: OTL-Medium-TT-Side-later.jpg

Name: 09-29-Sabre_flight_v2_v002.jpg

Name: 8.jpg

Name: JP_Born_Free_Cover.png

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Beschreibung: g-trailer

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Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.

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