Comm-Link Bilder
Name: source.jpg
Name: Fullscreen_capture_8242013_22632_PM.jpg
Name: QuikFlarePro.jpg
Name: Bucky-Pass03D.jpg
Name: Feb-Jump-Point-Images-26.jpg
Name: Tumbril_tank_exploration.jpg
Name: WIP06h-Fullscreen-Capture-10222012-112840-AM.jpg
Name: J09-Fullscreen_capture_9102015_93937_PM.jpg
Comm-Links:
Name: Wanted_Poster_Houlan_AtLarge.png
Name: Starfarer_Cross_Section_Block_Out.jpg
Name: Business_Hangar_color_sketch02.jpg
Name: Monitor_corner.jpg
Beschreibung: Business Hangar Monitor Concept
Name: source.jpg
Name: Cutlass-Blue-Underside.jpg
Name: Characters_1.jpg
Name: September-Jump-Point-Images-38.jpg
Name: Caterpillar-Command-Module04.jpg
Name: 4-Hornet_thrust_design2.jpg
Name: Pridemonth164.jpg
Name: Image05.jpg
Name: source.jpg
Name: manchesterguide10.png
Beschreibung: g-feature
Name: X1-Infinity.png
Name: source.jpg
Name: CS_SC_LIGHTNING_ORDINANCE_LOGO_OPTIONS_01A-01.jpg
Name: RSI_polaris3.jpg
Name: Shader_ball.jpg
Beschreibung: So as you can see just by applying solid values I’m already very far along. For this paint I’m going for a pearl sheen and a nice light blue color. The next phase in the process is adding in base texture maps. These are broad strokes and are meant to break up the surface. I typically use textures as overlays and let the engine drive the actual color and glossiness. This way we can reuse material later on.
Duplikate
Comm-Links:
Name: Shader_ball5.jpg
Beschreibung: So here is our final material I hope that this was interesting for you guys and gave you a little insight into my day to day workflow at Cloud Imperium.
Name: MISC-Mining-Vehicle-PIECE-4-V21.jpg
Name: Destroyer.jpeg
Name: d4rkslide.png
Beschreibung: g-feature
Name: JP_drake_logo.png
Name: f7a-specs.webp
Beschreibung: F7A specs
Name: mfr-anvil-icon-rgb-4k.png
Beschreibung: g-banner-advanced
Duplikate
Comm-Links:
Name: June-Report-VoidALPHA-2.jpg
Name: Crusader-Mercury-Star-Runner11-Min.jpg
Name: Mining-Vehicle-V00723.jpg
Name: SchlagDog.png