Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Zeus_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Savegamelogout
→
Dispose
1:
Exitbed
→
Pilot_enter
2:
Close
→
Pilot_exit
3:
Enterbed
→
Copilot_enter
4:
Togglepower
→
Copilot_exit
5:
Useconsole
→
Supportseatleft_enter
6:
Exitconsole
→
Supportseatleft_exit
7:
Lock_01
→
Supportseatright_enter
8:
Lock_02
→
Supportseatright_exit
9:
Lock_03
→
Engineering_enter
10:
Unlock_
→
Engineering_exit
11:
Unlock_02
→
Turrettop_enter
12:
Unlock_03
→
Turrettop_exit
13:
Mainlock
→
Turretbottom_enter
14:
Mainunlock
→
Turretbottom_exit
15:
Consumekeys
→
Tractorbeamleft_enter
16:
Stepthrough
→
Tractorbeamleft_exit
17:
Carry
→
Tractorbeamright_enter
18:
Drop
→
Tractorbeamright_exit
19:
Inspect
→
Requestdescent
20:
Place
→
Elevatorarrived
21:
Equip
→
Open
22:
Offhandequip
→
Close
23:
Store
→
Lock
24:
Offhandstore
→
Override
25:
Blinkinglight_notshown
→
Stepthrough
26:
Stopblinking_notshown
→
Disable
27:
Pilotenter
→
Proximitysensordisable
28:
Pilotexit
→
Overrideclose
29:
Components_front_open
→
Proximitysensorenable
30:
Components_front_close
→
Activate remote camera
31:
Components_top_front_open
→
Place
32:
Components_top_front_close
→
Request
33:
Components_top_rear_open
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor)
Changed
31 changes
stdItem
Interactions
0:
Onunlocked
→
Tray04_lock
1:
Activate remote camera
→
Tray04_unlock
2:
Turret_gyro_mode
→
Tray04_animationcomplete
3:
Openinnerdoor
→
Column01_opentop
4:
Closealldoors
→
Column01_openbottom
5:
Openinnerdoorfinished
→
Column01_switchtotop
6:
Closeinnerdoorfinished
→
Column01_switchtobottom
7:
Seatenter
→
Column02_opentop
8:
Seatexit
→
Column02_openbottom
9:
On
→
Column02_switchtotop
10:
Off
→
Column02_switchtobottom
11:
Destination_a
→
Column01_allclosed
12:
Destination_b
→
Column02_allclosed
13:
Elevatorarrived
→
Place
14:
Use
→
Activate remote camera
15:
Enableusable
→
Turret_gyro_mode
16:
Disableusable
→
Open
17:
Openhatch
→
Close
18:
Closehatch
→
Open
19:
Openinghatch
→
Close
20:
Closinghatch
→
Opencomplete
21:
Rear_component_door_left_open
→
Closecomplete
22:
Rear_component_door_left_close
→
Register
23:
Rear_component_door_right_open
→
Deactivate
24:
Rear_component_door_right_close
→
Toggle
25:
Fuelfiller_door_open
→
Lock
26:
Fuelfiller_door_close
→
Openfinished
27:
Ejectcargo
→
Closefinished
28:
Wash
29:
Exit
30:
Activateshower
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_300i_Cargodoor_Rear)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Carry
1:
Openinventoryui
→
Drop
2:
Openlootingui
→
Place
3:
Carry
→
Store
4:
Drop
→
Equiptowear
5:
Place
→
Openinventoryui
6:
Store
→
Openlootingui
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Left)
Changed
36 changes
stdItem
Interactions
0:
Place
→
Seatenterzerog
1:
Open
→
Seatexitzerog
2:
Close
→
Battery_open
3:
Opencomplete
→
Battery_close
4:
Closecomplete
→
Cooler_left_open
5:
Take
→
Cooler_left_close
6:
Seatenterright
→
Cooler_right_open
7:
Seatenterleft
→
Cooler_right_close
8:
Seatexit
→
Lifesupport_open
9:
Activate remote camera
→
Lifesupport_close
10:
Turret_gyro_mode
→
Powerplant_open
11:
Ascend
→
Powerplant_close
12:
Descend
→
Quantumdrive_open
13:
Elevatorarrived
→
Quantumdrive_close
14:
Lights_poweron
→
Shieldgen_left_open
15:
Lights_poweroff
→
Shieldgen_left_close
16:
Triggermisfire
→
Shieldgen_right_open
17:
Placeitem
→
Shieldgen_right_close
18:
Openinnerdoor
→
Computer_open
19:
Closealldoors
→
Computer_close
20:
Openinnerdoorfinished
→
Sidedooropen
21:
Closeinnerdoorfinished
→
Sidedoorclose
22:
Seatenter
→
Sidedoorenter
23:
Sidedoorexit
24:
Sidedoorenterzerog
25:
Sidedoorexitzerog
26:
Lookat
27:
Talk
28:
Order
29:
Serve
30:
Takeorder
31:
Refill ammo
32:
Refill grenades
33:
Medpen
34:
Bodydrag
35:
Bodydrop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Cargopod_Right)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Place
1:
Openinventoryui
→
Store
2:
Openlootingui
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Store
→
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_ANVL_Paladin_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Allowclose
1:
Setstate_noaccess
→
Gate_close
2:
Setstate_access
→
Set_pressurenormalized
3:
Pressurecycle
→
Set_pressuredifferential
4:
Pressurecyclecomplete
→
Setstate_powered
5:
Set_airlockconnected
→
Setstate_unpowered
6:
Canopyopen
→
Setstate_blocked
7:
Canopyclose
→
Setstate_unblocked
8:
Seatenterladder
→
Setstate_noaccess
9:
Seatexitladder
→
Setstate_access
10:
Seatenterzerog_left
→
Pressurecycle
11:
Seatexitzerog_left
→
Pressurecyclecomplete
12:
Groundfuel_open
→
Set_airlockconnected
13:
Groundfuel_close
→
Activate remote camera
14:
Storage_open
→
Turret_gyro_mode
15:
Storage_close
→
Enterturret
16:
Seatenterzerog_right
→
Power_on
17:
Seatexitzerog_right
→
Power_off
18:
Openinventory
→
Turret_sensitivity_increase
19:
Loot
→
Turret_sensitivity_decrease
20:
Request
→
Turret_sensitivity_reset
21:
Elevatorarrived
→
Turret_fire_mode
22:
Driverseatenter
→
Activatespotlight
23:
Driverseatexit
→
Deactivatespotlight
24:
Bonnet_open
→
Copilotenter
25:
Bonnet_close
→
Copilotexit
26:
Fuelport_open
→
Copilotdeploydashboard
27:
Fuelport_close
→
Copilotretractdashboard
28:
Grille_open
→
Activate
29:
Grille_close
→
Deactivate
30:
Boot_open
→
Finishactivating
31:
Boot_close
→
Finishdeactivating
32:
Glow
→
Turnon
33:
Dissolve
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Argo_mpuv_1T_Door_Right)
Changed
29 changes
stdItem
Interactions
0:
Close
→
Elevatorarrived
1:
Opencomplete
→
Grip
2:
Closecomplete
→
Release
3:
Openhatch
→
Turnhoveron
4:
Closehatch
→
Turnhoveroff
5:
Open
→
Turretenter
6:
Enableproximitysensor
→
Turretexit
7:
Disableproximitysensor
→
Turretenter180
8:
Proximitysensoroccupied
→
Open
9:
Proximitysensorunoccupied
→
Close
10:
Proximitysensorattached
→
Toggle
11:
Change
→
Lock
12:
Movetoopen
→
Openfinished
13:
Movetoclose
→
Closefinished
14:
Seatenter
→
Turnon
15:
Seatexit
→
Turnoff
16:
Guide_ship
→
Hail
17:
Pull(wasclose)
→
Dance
18:
Locked
→
Taunt
19:
Showbutton
→
Acknowledge
20:
Hidebutton
→
Cry
21:
Pressbutton
→
Play
22:
Opentop
→
Idle
23:
Closetop
→
Stage1
24:
Openbottom
→
Stage
25:
Closebottom
→
Win
26:
Opentriggertop
→
Lose
27:
Closetriggerbottom
→
Leaderboard
28:
Stop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_CNOU_Nomad_Side)
Changed
30 changes
stdItem
Interactions
0:
Ascentrequest
→
Open
1:
Descentrequest
→
Close
2:
Cancelstop
→
Toggle
3:
Gatewayopen
→
Lock
4:
Open
→
Openfinished
5:
Close
→
Closefinished
6:
Pilotenter
→
Counter_idle
7:
Pilotexit
→
Override
8:
Openinnerdoor
→
Stepthrough
9:
Closealldoors
→
Unlock
10:
Openinnerdoorfinished
→
Overrideclose
11:
Closeinnerdoorfinished
→
Opencomplete
12:
Poweron
→
Closecomplete
13:
Poweroff
→
Opentrigger
14:
Sharedinteractionattached
→
Openself
15:
Sharedinteractiondetached
→
Allowopen
16:
Requestascent
→
Locktrigger
17:
Elevatorarrived
→
Unlocktrigger
18:
Togglepower
→
Lockself
19:
Carry
→
Unlockself
20:
Drop
→
Openrequest
21:
Place
→
Closerequest
22:
Inspect
→
Closetrigger
23:
Store
→
Closeself
24:
Lock
→
Allowclose
25:
Override
→
Gate_close
26:
Stepthrough
→
Set_pressurenormalized
27:
Set_pressuredifferential
28:
Setstate_powered
29:
Setstate_unpowered
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass)
Changed
34 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Pilot_enter
1:
Turret_sensitivity_decrease
→
Pilot_exit
2:
Turret_sensitivity_reset
→
Pump
3:
Turret_gyro_mode
→
Activate
4:
Turret_fire_mode
→
Open
5:
Activatespotlight
→
Retrieve
6:
Deactivatespotlight
→
Opendoor
7:
Copilotenter
→
Closedoor
8:
Copilotexit
→
Enableproximitysensor
9:
Copilotdeploydashboard
→
Disableproximitysensor
10:
Copilotretractdashboard
→
Lockdoor
11:
Activate
→
Unlockdoor
12:
Deactivate
→
Opencomplete
13:
Finishactivating
→
Closecomplete
14:
Finishdeactivating
→
Syncopen
15:
Turnon
→
Syncclose
16:
Turnoff
→
Hidelocks
17:
Activate remote camera
→
Synclock
18:
Seatenter
→
Syncunlock
19:
Seatexit
→
Lightson
20:
Seatenter_right
→
Lightsoff
21:
Seatexit_right
→
Lightslow
22:
Seatenter_zerog
→
Lightsalarm
23:
Seatexit_zerog
→
Idle
24:
Radar_panel_open
→
On
25:
Radar_panel_close
→
Off
26:
Cooler_panel_open
→
Toggle
27:
Cooler_panel_close
→
Proccliptriggeredleverdown
28:
Avionics_panel_open
→
Proccliptriggeredleverup
29:
Avionics_panel_close
→
Proccliptriggeredleverswitch
30:
Powerplant_panel_open
→
Setstate_leverstate_up
31:
Powerplant_panel_close
→
Setstate_leverstate_down
32:
Storage_panel_open
→
Enableforcefields
33:
Disableforcefields
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar)
Changed
32 changes
stdItem
Interactions
0:
Lightsoff
→
Weaponmount
1:
Lightslow
→
Ladders
2:
Lightsalarm
→
Seatenter
3:
Idle
→
Seatexit
4:
On
→
Use
5:
Off
→
Idle
6:
Toggle
→
Onready
7:
Proccliptriggeredleverdown
→
Lasermaterialinsert
8:
Proccliptriggeredleverup
→
Firstlens
9:
Proccliptriggeredleverswitch
→
Secondlens
10:
Setstate_leverstate_up
→
Thirdlens
11:
Setstate_leverstate_down
→
Fire
12:
Enableforcefields
→
Onfire
13:
Disableforcefields
→
Poweron
14:
Request
→
Poweroff
15:
Elevatorarrived
→
Oncompleted
16:
Open
→
Reset
17:
Close
→
Onmachinemoves
18:
Lock
→
Onmovinghead
19:
Openfinished
→
Animationdone
20:
Closefinished
→
Activate remote camera
21:
Center_scan
→
Passengerleftseatenter
22:
Center_extract
→
Passengerleftseatexit
23:
Center_fracture
→
Passengerseatenter
24:
Place
→
Passengerseatexit
25:
Pickup
→
Openinventoryui
26:
Copilotenter
→
Close
27:
Copilotexit
→
Openlootingui
28:
Openinventoryui
→
Ladderopen
29:
Openlootingui
→
Ladderclose
30:
Accesscargogrid
→
Canopyopen
31:
Canopyclose
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_DockingCollar_NoRoomConnector)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Store
1:
Openlootingui
→
Equiptowear
2:
Carry
→
Openinventoryui
3:
Drop
→
Openlootingui
4:
Place
→
Carry
5:
Store
→
Drop
6:
Equiptowear
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Ramp)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_Rear_Ramp)
Changed
33 changes
stdItem
Interactions
0:
Offhandstore
→
Sync
1:
Requestascent
→
Reporterror
2:
Elevatorarrived
→
Repair
3:
Seatenter
→
Open
4:
Seatexit
→
Close
5:
Seatenter_right
→
Toggle
6:
Seatexit_right
→
Lock
7:
Seatenter_zerog
→
Openfinished
8:
Seatexit_zerog
→
Closefinished
9:
Canopyopen
→
Pilotenter
10:
Canopyclose
→
Pilotexit
11:
Take
→
Poweron
12:
Place
→
Poweroff
13:
Activate remote camera
→
Activate_remote_camera
15:
Pilotenter
→
Ladderopen
16:
Pilotexit
→
Ladderclose
17:
Copilotenter
→
Canopyopen
18:
Copilotexit
→
Canopyclose
19:
Pilotdeploydashboard
→
Seatenterladder_pilot
20:
Pilotretractdashboard
→
Seatexitladder
21:
Copilotdeploydashboard
→
Seatenterzerog_pilot
22:
Copilotretractdashboard
→
Seatexitzerog
23:
Linkeddooranim
→
Fueltank_open
24:
Open
→
Fueltank_close
25:
Close
→
Radar_open
26:
Toggle
→
Radar_close
27:
Lock
→
Jumpdrive_open
28:
Openfinished
→
Jumpdrive_close
29:
Closefinished
→
Cooler_right_open
30:
Insert
→
Cooler_right_close
31:
Eject
→
Power_panel_left_open
32:
Power_panel_left_close
33:
Power_panel_right_open
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor)
Changed
32 changes
stdItem
Interactions
0:
Setthresholdstate_over
→
Doorclose
1:
Aimaze
→
Place
2:
Carryables
→
Open
3:
Deathmatch
→
Close
4:
Bodydragging
→
Trigger_dooropen
5:
Foodcourt
→
Trigger_doorclose
6:
Firehazards
→
Trigger_doorlock
7:
Obstacle course
→
Trigger_doorunlock
8:
Puzzles
→
Cargodeploy
9:
Pushables
→
Cargoretract
10:
Spaceshiphanger
→
Opencomplete
11:
Weapon range
→
Closecomplete
12:
Wind tunnel
→
Enableproximitysensor
13:
Teleport
→
Disableproximitysensor
14:
Weaponmount
→
Turretenter
15:
Ladders
→
Turretexit
18:
Use
→
Destination_a
19:
Idle
→
Destination_b
20:
Onready
→
Destination_c
21:
Lasermaterialinsert
→
Elevatorarrived
22:
Firstlens
→
Stepthrough
23:
Secondlens
24:
Thirdlens
25:
Fire
26:
Onfire
27:
Poweron
28:
Poweroff
29:
Oncompleted
30:
Reset
31:
Onmachinemoves
32:
Onmovinghead
33:
Animationdone
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Left)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Place
1:
Openinventoryui
→
Store
2:
Openlootingui
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Store
→
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutlass_SideDoor_Right)
Changed
14 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Equiptowear
→
Place
2:
Openinventoryui
→
Store
3:
Openlootingui
→
Equiptowear
4:
Carry
→
Openinventoryui
5:
Drop
→
Openlootingui
6:
Place
→
Carry
7:
Enter
8:
Exit
9:
Enable
10:
Disable
11:
Toggle
12:
Onenabled
13:
Ondisabled
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Activate remote camera
→
Toggle
1:
Passengerleftseatenter
→
Lock
2:
Passengerleftseatexit
→
Openfinished
3:
Passengerseatenter
→
Closefinished
4:
Passengerseatexit
→
Batteryopen
5:
Seatenter
→
Batteryclose
6:
Seatexit
→
Computeropen
7:
Openinventoryui
→
Computerclose
8:
Close
→
Coolerleft_open
9:
Openlootingui
→
Coolerleft_close
10:
Ladderopen
→
Coolerright_open
11:
Ladderclose
→
Coolerright_close
12:
Canopyopen
→
Gravitygenerator_open
13:
Canopyclose
→
Gravitygenerator_close
14:
Seatenterzerog
→
Powerplant_open
15:
Seatexitzerog
→
Powerplant_close
16:
Battery_open
→
Quantumdrive_open
17:
Battery_close
→
Quantumdrive_close
18:
Cooler_left_open
→
Radar_open
19:
Cooler_left_close
→
Radar_close
20:
Cooler_right_open
→
Shieldgen_left_open
21:
Cooler_right_close
→
Shieldgen_left_close
22:
Lifesupport_open
→
Shieldgen_right_open
23:
Lifesupport_close
→
Shieldgen_right_close
24:
Powerplant_open
→
Turretenter
25:
Powerplant_close
→
Turretexit
26:
Quantumdrive_open
→
Seatenter
27:
Quantumdrive_close
→
Seatexit
28:
Shieldgen_left_open
→
Copilotseatenter
29:
Shieldgen_left_close
→
Copilotseatexit
30:
Shieldgen_right_open
→
Captainseatenter
31:
Shieldgen_right_close
→
Captainseatexit
32:
Computer_open
→
Craneseatexit
33:
Computer_close
→
Craneseatenter
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Cutter_Ramp_Varient)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Toggle
1:
Store
→
Onenabled
2:
Equiptowear
→
Ondisabled
3:
Openinventoryui
→
Enable
4:
Openlootingui
→
Disable
5:
Carry
→
Acceptcontract
6:
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Airlock)
Changed
34 changes
stdItem
Interactions
0:
Openinnerdoor
→
Logoutrequest
1:
Closealldoors
→
Isturnedoff
2:
Openinnerdoorfinished
→
Isturnedon
3:
Closeinnerdoorfinished
→
Accessisgranted
4:
Unlockguarddoor
→
Terminalisbeinghacked
5:
Activate remote camera
→
Accessisrevoked
6:
Turret_gyro_mode
→
Terminalgetslocked
7:
Print
→
Terminallockreset
8:
Onprintcompleted
→
Comms_terminalstartsuploading
9:
Reset
→
Comms_terminalstopsuploading
10:
Place
→
Comms_connectionrequestispresent
11:
Open
→
Comms_connectionrequestwithdrawn
12:
Close
→
Comms_terminalpausesuploading
13:
Lockrequest
→
Comms_connectiondenied
14:
Unlockrequest
→
Seatenterfront
15:
Reportlock
→
Seatenterleft
16:
Reportunlock
→
Seatexitfront
17:
Lockchildren
→
Seatexitleft
18:
Unlockchildren
→
Sidedooropen
19:
Syncchildren
→
Sidedoorclose
20:
Errorreported
→
Seatenterzerog
21:
Triggererror
→
Seatexitzerog
22:
Triggeralarm
→
Useconsole
23:
Seatenter
→
Pilot_enter
24:
Seatexit
→
Pilot_exit
25:
Tray01_open
→
Request
26:
Elevatorarrived
27:
Openinnerdoor
28:
Closealldoors
29:
Openinnerdoorfinished
30:
Closeinnerdoorfinished
31:
Activate remote camera
32:
Turret_gyro_mode
33:
Pickup
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor)
Changed
33 changes
stdItem
Interactions
0:
Locktrigger
→
Open
1:
Unlocktrigger
→
Close
2:
Lockself
→
Activate remote camera
3:
Unlockself
→
Turret_gyro_mode
4:
Openrequest
→
Ascend
5:
Closerequest
→
Descend
6:
Closetrigger
→
Elevatorarrived
7:
Closeself
→
Lights_poweron
8:
Allowclose
→
Lights_poweroff
9:
Gate_close
→
Triggermisfire
10:
Set_pressurenormalized
→
Place
11:
Set_pressuredifferential
→
Placeitem
12:
Setstate_powered
→
Openinnerdoor
13:
Setstate_unpowered
→
Closealldoors
14:
Setstate_blocked
→
Openinnerdoorfinished
15:
Setstate_unblocked
→
Closeinnerdoorfinished
16:
Setstate_noaccess
→
Seatenter
17:
Setstate_access
→
Seatexit
18:
Pressurecycle
→
Copilotenter
19:
Pressurecyclecomplete
→
Copilotexit
20:
Set_airlockconnected
→
Copilotentereva
21:
Copilotseatenter
→
Copilotexiteva
22:
Copilotseatexit
→
Openhatch
23:
1
→
Closehatch
24:
→
Closed
25:
3
→
Opened
26:
4
→
Request
27:
5
28:
6
29:
7
30:
8
31:
9
32:
Correctcode
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Freelancer_Reardoor_Max)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Seat_retract
→
Claim
1:
Weaponrack_deploy
→
Retrieve
2:
Weaponrack_retract
→
Opendoor
3:
Dashboarddeploy
→
Closedoor
4:
Dashboardretract
→
Cleanup
5:
Openweaponracklarge
→
Ladderopen
6:
Closeweaponracklarge
→
Ladderclose
7:
Opencomponentpanelrr
→
Canopyopen
8:
Closecomponentpanelrr
→
Canopyclose
9:
Opencomponentpanelrc
→
Seatenterladder
10:
Closecomponentpanelrc
→
Seatexitladder
11:
Opencomponentpanelrl
→
Seatenterzerog
12:
Closecomponentpanelrl
→
Seatexitzerog
13:
Opencomponentpanelfr
→
Inventory_open
14:
Closecomponentpanelfr
→
Inventory_close
15:
Dooropen
→
Loot
16:
Doorclose
→
Dooropen
17:
Ascentrequest
→
Doorclose
18:
Descentrequest
→
Ascentrequest
19:
Elevatorcancelstop
→
Descentrequest
20:
Openinnerdoor
→
Cancelstop
21:
Closealldoors
→
Gatewayopen
22:
Openinnerdoorfinished
→
Open
23:
Closeinnerdoorfinished
→
Close
24:
Register
→
Pilotenter
25:
Deactivate
→
Pilotexit
26:
Callelevator
→
Openinnerdoor
27:
Seatenter
→
Closealldoors
28:
Seatexit
→
Openinnerdoorfinished
29:
Open
→
Closeinnerdoorfinished
30:
Close
→
Poweron
31:
Lock
→
Poweroff
32:
Override
→
Sharedinteractionattached
33:
Cycle
→
Sharedinteractiondetached
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Radar_open
→
Raise
1:
Radar_close
→
Stepthrough
2:
Shieldgen_left_open
→
Requestfloor0
3:
Shieldgen_left_close
→
Requestfloor1
4:
Shieldgen_right_open
→
Requestfloor2
5:
Shieldgen_right_close
→
Requestfloor3
6:
Turretenter
→
Requestfloor4
7:
Turretexit
→
Elevatorarrived
8:
Seatenter
→
Requestsurface
9:
Seatexit
→
Place
10:
Copilotseatenter
→
Open
11:
Copilotseatexit
→
Close
12:
Captainseatenter
→
Opencomplete
13:
Captainseatexit
→
Closecomplete
14:
Craneseatexit
→
Take
15:
Craneseatenter
→
Activate
16:
Pilot_enter
→
Kopionconsumed
17:
Pilot_exit
→
Humanconsumed
18:
Seatenterright
→
Consumed
19:
Seatenterleft
→
Turretenter
20:
Seatexitright
→
Turretexit
21:
Seatexitleft
→
Turret_hatch_left_open
22:
Sidedooropen
→
Turret_hatch_left_close
23:
Sidedoorclose
→
Requestascent
24:
Sidedoorenter
→
Pickup
25:
Sidedoorexit
→
Toggle
26:
Sidedoorenterzerog
→
Lock
27:
Sidedoorexitzerog
→
Openfinished
28:
Opening
→
Closefinished
29:
Closing
30:
Closed
31:
Opened
32:
Activate remote camera
33:
Turret_gyro_mode
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MDC_Rear_Cargo_Door)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Openlootingui
1:
Place
→
Carry
2:
Store
→
Drop
3:
Equiptowear
→
Place
4:
Openinventoryui
→
Store
5:
Openlootingui
→
Equiptowear
6:
Carry
→
Openinventoryui
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Ground_Fuel_Port)
Changed
33 changes
stdItem
Interactions
0:
Unlocktrigger
→
Components_front_open
1:
Lockself
→
Components_front_close
2:
Unlockself
→
Fuel_open
3:
Openrequest
→
Fuel_close
4:
Closerequest
→
Components_right_open
5:
Closetrigger
→
Components_right_close
6:
Closeself
→
Components_left_open
7:
Allowclose
→
Components_left_close
8:
Gate_close
→
Components_top_open
9:
Set_pressurenormalized
→
Components_top_close
10:
Set_pressuredifferential
→
Storage_open
11:
Setstate_powered
→
Storage_close
12:
Setstate_unpowered
→
Place
13:
Setstate_blocked
→
Ascend
14:
Setstate_unblocked
→
Descend
15:
Setstate_noaccess
→
Elevatorarrived
16:
Setstate_access
→
Retrieve
17:
Pressurecycle
→
Useconsole
18:
Pressurecyclecomplete
→
Openinnerdoor
19:
Set_airlockconnected
→
Closealldoors
20:
Close_blocked
→
Openinnerdoorfinished
21:
Close_unblocked
→
Closeinnerdoorfinished
22:
Seatenter
→
Unlockguarddoor
23:
Seatexit
→
Activate remote camera
24:
Activate remote camera
→
Turret_gyro_mode
25:
Turret_gyro_mode
→
Print
26:
Requestfloor0
→
Onprintcompleted
27:
Requestfloor1
→
Reset
28:
Requestfloor
29:
Elevatorarrived
30:
Ascend
31:
Descend
32:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Rear_Cargo_Door)
Changed
32 changes
stdItem
Interactions
0:
Mobiglas
→
Doorclose
1:
Struttransformextend
→
Ascentrequest
2:
Struttransformretract
→
Descentrequest
3:
Off
→
Elevatorcancelstop
4:
On
→
Openinnerdoor
5:
Deactivate
→
Closealldoors
6:
Open
→
Openinnerdoorfinished
7:
Close
→
Closeinnerdoorfinished
8:
Insert
→
Register
9:
Eject
→
Deactivate
10:
Oninserted
→
Callelevator
11:
Ejection
→
Seatenter
12:
Enableweapons
→
Seatexit
13:
Disableweapons
→
Open
14:
Setlagpips
→
Close
15:
Setleadpips
→
Lock
16:
Setgimballock
→
Override
17:
Setfreegimbal
→
Cycle
18:
Setaimassist
→
Carrylowered
19:
Setstaggeredfire
→
Drop
20:
Setsynchronousfire
→
Inspect
21:
Fireweapongroup
→
Place
22:
Fireweapongroup
→
Equip
23:
Right_scan
→
Store
24:
Right_extract
→
Stepthrough
25:
Right_fracture
→
Toggle
26:
Capture
→
Unlock
27:
Stop
→
Overrideclose
28:
Enter
→
Opencomplete
29:
Exit
→
Closecomplete
30:
Rummage
31:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MXC_Entrance_Door)
Changed
34 changes
stdItem
Interactions
0:
Sidedooropen
→
Pilot_enter
1:
Sidedoorclose
→
Pilot_exit
2:
Sidedoorenter
→
Seatenterright
3:
Sidedoorexit
→
Seatenterleft
4:
Sidedoorenterzerog
→
Seatexitright
5:
Sidedoorexitzerog
→
Seatexitleft
6:
Lookat
→
Sidedooropen
7:
Talk
→
Sidedoorclose
8:
Order
→
Sidedoorenter
9:
Serve
→
Sidedoorexit
10:
Takeorder
→
Sidedoorenterzerog
11:
Refill ammo
→
Sidedoorexitzerog
12:
Refill grenades
→
Opening
13:
Medpen
→
Closing
14:
Bodydrag
→
Closed
15:
Bodydrop
→
Opened
16:
Turnover
→
Activate remote camera
17:
Openinventoryui
→
Turret_gyro_mode
18:
Unrestrain
→
Dooropen
19:
Swapoutfit
→
Doorclose
20:
Restrain
→
Ascentrequest
21:
Openlootingui
→
Descentrequest
22:
Consumeactor
→
Instagatehack
23:
Turnon
→
Debug_bypasshacksucceed
24:
Turnoff
→
Debug_bypasshackfail
25:
Seatenterright
→
Debug_resethack
26:
Seatenterleft
→
Onhacksucceed_notshown
27:
Seatexit
→
Onhackfailed_notshown
28:
Place
→
Onhackreset_notshown
29:
Open
→
Seatexit
30:
Close
→
Lift_open
31:
Opencomplete
→
Lift_close
32:
Closecomplete
→
Ramp_open
33:
Tophatchopen
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IgnoreController)
Changed
29 changes
stdItem
Interactions
0:
Seatenter
→
Insert
1:
Seatexit
→
Eject
2:
Destination_a
→
Pilotenter
3:
Destination_b
→
Pilotexit
4:
Destination_c
→
Turretenter
5:
Elevatorarrived
→
Turretexit
6:
Stepthrough
→
Turretenter180
8:
Open
→
Pickup
9:
Close
→
Drop
10:
Opencomplete
→
Dockingportopen
11:
Closecomplete
→
Dockingportclose
12:
Toggle
→
Deactivate
13:
Lock
→
Sidedooropen
14:
Openfinished
→
Sidedoorclose
15:
Closefinished
→
Sidedoorenter
16:
Batteryopen
→
Sidedoorexit
17:
Batteryclose
→
Sidedoorenterzerog
18:
Computeropen
→
Sidedoorexitzerog
19:
Computerclose
→
Powerplantopen
20:
Coolerleft_open
→
Powerplantclose
21:
Coolerleft_close
→
Openinventoryui
22:
Coolerright_open
→
Openlootingui
23:
Coolerright_close
→
Close
24:
Gravitygenerator_open
→
Accesscargogrid
25:
Gravitygenerator_close
→
Requestdescent
26:
Powerplant_open
→
Elevatorarrived
27:
Powerplant_close
→
Lower
28:
Quantumdrive_open
→
Extend
29:
Quantumdrive_close
→
Retract
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Left)
Changed
32 changes
stdItem
Interactions
0:
Storage_panel_close
→
Request
1:
Loot
→
Elevatorarrived
2:
Ascend
→
Open
3:
Descend
→
Close
4:
Elevatorarrived
→
Toggle
5:
Turret_fire_mode
→
Lock
6:
Turret_gyro_mode
→
Openfinished
7:
Turret_sensitivity_increase
→
Closefinished
8:
Turret_sensitivity_decrease
→
Center_scan
9:
Turret_sensitivity_reset
→
Center_extract
10:
Equip
→
Center_fracture
11:
Attach
→
Place
12:
Store
→
Pickup
13:
Drop
→
Copilotenter
14:
Carry
→
Copilotexit
15:
Inspect
→
Openinventoryui
16:
Open
→
Openlootingui
17:
Close
→
Accesscargogrid
18:
Toggle
→
Opencomplete
19:
Lock
→
Closecomplete
20:
Openfinished
→
Take
21:
Closefinished
→
Seatenterright
22:
Counter_idle
→
Seatenterleft
23:
Override
→
Seatexit
24:
Stepthrough
→
Activate remote camera
25:
Unlock
→
Turret_gyro_mode
26:
Overrideclose
27:
Opencomplete
28:
Closecomplete
29:
Opentrigger
30:
Openself
31:
Allowopen
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_CargoLift_Right)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Store
1:
Openlootingui
→
Equiptowear
2:
Carry
→
Openinventoryui
3:
Drop
→
Openlootingui
4:
Place
→
Carry
5:
Store
→
Drop
6:
Equiptowear
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Place
→
Setlagpips
1:
Open
→
Setleadpips
2:
Close
→
Setgimballock
3:
Opencomplete
→
Setfreegimbal
4:
Closecomplete
→
Setaimassist
5:
Register
→
Setstaggeredfire
6:
Deactivate
→
Setsynchronousfire
7:
Toggle
→
Fireweapongroup1
8:
Lock
→
Fireweapongroup2
9:
Openfinished
→
Right_scan
10:
Closefinished
→
Right_extract
11:
Wash
→
Right_fracture
12:
Exit
→
Capture
13:
Activateshower
→
Stop
14:
Deactivateshower
→
Enter
15:
Activate remote camera
→
Exit
16:
Turret_gyro_mode
→
Rummage
17:
Seatenter
→
Place
18:
Seatexit
→
Open
19:
Passengerrightseatenter
→
Close
20:
Passengerrightseatexit
→
Pickup
21:
Opensidefuel
→
Open
22:
Closesidefuel
→
Shiptransformextend
23:
Place
→
Shiptransformretract
24:
Prepare
→
Shiptransformcycle
25:
Selection
→
Requestfloor0
26:
Payment
→
Requestfloor1
27:
Vending
→
Requestfloor
28:
Vendcomplete
→
Requestfloor
29:
Error
→
Requestfloor4
30:
Elevatorarrived
31:
Requestsurface
32:
Applydamagemap
33:
Sharedinteractiondamaged
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Intrepid_Entrance_Interior)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Openinventoryui
1:
Drop
→
Openlootingui
2:
Place
→
Carry
3:
Store
→
Drop
4:
Equiptowear
→
Place
5:
Openinventoryui
→
Store
6:
Openlootingui
→
Equiptowear
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP)
Changed
32 changes
stdItem
Interactions
0:
Ondepth1
→
Shopidle
1:
Ondepth2
→
Escpodupperrightenter
2:
Ondepth3
→
Escpodupperrightexit
3:
Advancetime
→
Savegamelogoutur
4:
Battery3attach
→
On
5:
Battery2attach
→
Off
6:
Battery1attach
→
Place
7:
Battery1detach
→
Deployrails
8:
Battery2detach
→
Retractrails
9:
Battery3detach
→
Deployelevator
10:
Batterypoweron
→
Retractelevator
11:
Debug_charge3
→
Lock_interactions
12:
Enter_on_state
→
Unlock_interactions
13:
Enter_off_state
→
Carry
14:
User_start
→
Drop
15:
User_stop
→
Inspect
16:
Insert
→
Store
17:
Eject
→
Offhandstore
18:
Pilotenter
→
Requestascent
19:
Pilotexit
→
Elevatorarrived
20:
Turretenter
→
Seatenter
21:
Turretexit
→
Seatexit
22:
Turretenter180
→
Seatenter_right
23:
Place
→
Seatexit_right
24:
Pickup
→
Seatenter_zerog
25:
Drop
→
Seatexit_zerog
26:
Dockingportopen
→
Canopyopen
27:
Dockingportclose
→
Canopyclose
28:
Deactivate
→
Take
29:
Sidedooropen
→
Activate remote camera
30:
Sidedoorclose
→
Turret_gyro_mode
31:
Sidedoorenter
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Nova)
Changed
12 changes
stdItem
Interactions
0:
Openinventoryui
→
Turnon
1:
Openlootingui
→
Turnoff
2:
Enter
→
Turnoninternal
3:
Exit
→
Turnoffinternal
4:
Enable
→
Stow
5:
Disable
→
Dooropen
6:
Toggle
→
Doorclose
7:
Onenabled
→
Liedown
8:
Ondisabled
→
Sit
9:
Exit
10:
Sleep
11:
Situp
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler)
Changed
26 changes
stdItem
Interactions
0:
Openlootingui
→
Onenabled
1:
Carry
→
Ondisabled
2:
Drop
→
Onanimcomplete
3:
Place
→
Playeruseable_enable
4:
Store
→
Playeruseable_disable
5:
Equiptowear
→
Raiselever
6:
Openinventoryui
→
Lowerlever
7:
Onleverraised
8:
Onleverlowered
9:
Proc_onleverup
10:
Proc_onleverdown
11:
Enable
12:
Disable
13:
Toggle
14:
Poweron
15:
Deploy
16:
Retract
17:
Open
18:
Close
19:
Cook
20:
Open
21:
Close
22:
Openlootingui
23:
Place
24:
Openracktrigger
25:
Closeracktrigger
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Prowler_Drop)
Changed
17 changes
stdItem
Interactions
0:
Enableesp
→
Disableesp
1:
Disableesp
→
Enablecruise
2:
Enablecruise
→
Disablecruise
3:
Disablecruise
→
Enablevtol
4:
Enablevtol
→
Disablevtol
5:
Disablevtol
→
Enableproximityassist
6:
Enableproximityassist
→
Disableproximityassist
7:
Disableproximityassist
→
Shiptransformextend
8:
Engineon
→
Shiptransformretract
9:
Engineoff
→
Shiptransformcycle
10:
Enabledecoupled
→
Engineon
11:
Disabledecoupled
→
Engineoff
12:
Enablegsafe
→
Enabledecoupled
13:
Disablegsafe
→
Disabledecoupled
14:
Enablegsafe
15:
Disablegsafe
16:
Enableesp
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Vanguard_Ramp)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Acceptcontract
1:
Drop
→
Enable
2:
Place
→
Disable
3:
Store
→
Toggle
4:
Equiptowear
5:
Openinventoryui
6:
Openlootingui
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_IP_Vulture_Ramp)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Acceptcontract
1:
Place
2:
Store
3:
Equiptowear
4:
Openinventoryui
5:
Openlootingui
6:
Carry
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Lynx_SideDoor)
Changed
33 changes
stdItem
Interactions
0:
Reset
→
Turnoff
1:
Ladderopen
→
Activate remote camera
2:
Ladderclose
→
Turret_gyro_mode
3:
Canopyopen
→
Seatenter
4:
Canopyclose
→
Seatexit
5:
Seatenterladder
→
Seatenter_right
6:
Seatexitladder
→
Seatexit_right
7:
Seatenterzerog
→
Seatenter_zerog
8:
Seatexitzerog
→
Seatexit_zerog
9:
Dashboarddeploy
→
Radar_panel_open
10:
Dashboardretract
→
Radar_panel_close
11:
Inventory_open
→
Cooler_panel_open
12:
Inventory_close
→
Cooler_panel_close
13:
Loot
→
Avionics_panel_open
14:
Useconsole
→
Avionics_panel_close
15:
Claimbutton
→
Powerplant_panel_open
16:
Claim
→
Powerplant_panel_close
17:
Retrieve
→
Storage_panel_open
18:
Opendoor
→
Storage_panel_close
19:
Closedoor
→
Loot
20:
Cleanup
→
Ascend
21:
Dooropen
→
Descend
22:
Doorclose
→
Elevatorarrived
23:
Turret_fire_mode
24:
Turret_sensitivity_increase
25:
Turret_sensitivity_decrease
26:
Turret_sensitivity_reset
27:
Equip
28:
Attach
29:
Store
30:
Drop
31:
Carry
32:
Inspect
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Mantis)
Changed
33 changes
stdItem
Interactions
0:
Open
→
Stepthrough
1:
Close
→
Toggle
2:
Toggle
→
Unlock
3:
Lock
→
Overrideclose
4:
Openfinished
→
Opencomplete
5:
Closefinished
→
Closecomplete
6:
Insert
→
Opentrigger
7:
Eject
→
Openself
8:
Pilotenterleft
→
Allowopen
9:
Pilotenterright
→
Locktrigger
10:
Seatexit
→
Unlocktrigger
11:
Copilotenterleft
→
Lockself
12:
Copilotenterright
→
Unlockself
13:
Copilotexit
→
Openrequest
14:
Turretenter
→
Closerequest
15:
Turretexit
→
Closetrigger
16:
Shopidle
→
Closeself
17:
Escpodupperrightenter
→
Allowclose
18:
Escpodupperrightexit
→
Gate_close
19:
Savegamelogoutur
→
Set_pressurenormalized
20:
On
→
Set_pressuredifferential
21:
Off
→
Setstate_powered
22:
Place
→
Setstate_unpowered
23:
Deployrails
→
Setstate_blocked
24:
Retractrails
→
Setstate_unblocked
25:
Deployelevator
→
Setstate_noaccess
26:
Retractelevator
→
Setstate_access
27:
Lock_interactions
→
Pressurecycle
28:
Unlock_interactions
→
Pressurecyclecomplete
29:
Carry
→
Set_airlockconnected
30:
Drop
→
Reportlock
31:
Inspect
→
Reportunlock
32:
Store
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Meteor)
Changed
34 changes
stdItem
Interactions
0:
Seatenterzerog
→
Place
1:
Seatexitzerog
→
Refill ammo
2:
Useconsole
→
Pick up
3:
Pilot_enter
→
Medpen
4:
Pilot_exit
→
Refill grenades
5:
Request
→
Swap outfit
6:
Elevatorarrived
→
Seatenter
7:
Openinnerdoor
→
Seatexit
8:
Closealldoors
→
Activate remote camera
9:
Openinnerdoorfinished
→
Turret_gyro_mode
10:
Closeinnerdoorfinished
→
Makecoffee
11:
Activate remote camera
→
On
12:
Turret_gyro_mode
→
Off
13:
Pickup
→
Pilotenter
14:
Equip
→
Pilotexit
15:
Inspect
→
Canopyopen
16:
Deploylandinggear
→
Canopyclose
17:
Retractlandinggear
→
Seat_deploy
18:
Open
→
Seat_retract
19:
Close
→
Weaponrack_deploy
20:
Toggle
→
Weaponrack_retract
21:
Burpee
→
Dashboarddeploy
22:
Cherrypick
→
Dashboardretract
23:
Legraises
→
Openweaponracklarge
24:
Lunges
→
Closeweaponracklarge
25:
Mountainclimbertwist
→
Opencomponentpanelrr
26:
Plankjacks
→
Closecomponentpanelrr
27:
Planks
→
Opencomponentpanelrc
28:
Pushups
→
Closecomponentpanelrc
29:
Shadowboxing
→
Opencomponentpanelrl
30:
Situps
→
Closecomponentpanelrl
31:
Squats
→
Opencomponentpanelfr
32:
Windmills
→
Closecomponentpanelfr
33:
Warmup
→
Dooropen
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Polaris_Airlock_Interior)
Changed
32 changes
stdItem
Interactions
0:
Open
→
Turret_gyro_mode
1:
Close
→
Open
2:
Opencomplete
→
Close
3:
Closecomplete
→
Lockrequest
4:
Usetoilet
→
Unlockrequest
5:
Exit
→
Reportlock
6:
Inputinglasert1
→
Reportunlock
7:
Inputinglasert2
→
Lockchildren
8:
Inputinglasert3
→
Unlockchildren
9:
Inputinglasert4
→
Syncchildren
10:
Activate
→
Errorreported
11:
Outputinglasert
→
Triggererror
12:
Outputinglasert
→
Triggeralarm
13:
Outputinglasert
→
Seatenter
14:
Outputinglasert
→
Seatexit
15:
Stoplaser
→
Tray01_open
16:
Reset
→
Tray01_close
17:
Onopeningcompleted
→
Tray01_lock
18:
Requestascent
→
Tray01_unlock
19:
Elevatorarrived
→
Tray01_animationcomplete
20:
Idle_stare
→
Tray02_open
21:
Toggle
→
Tray02_close
22:
Lock
→
Tray02_lock
23:
Openfinished
→
Tray02_unlock
24:
Closefinished
→
Tray02_animationcomplete
25:
Lockerequipall
→
Tray03_open
26:
Lockerswapall
→
Tray03_close
27:
Dropuserin
→
Tray03_lock
28:
Tray03_unlock
29:
Tray03_animationcomplete
30:
Tray04_open
31:
Tray04_close
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Prowler_Utility_Left_Cargo)
Changed
14 changes
stdItem
Interactions
0:
Enable
→
Exit
1:
Disable
→
Sit
2:
Toggle
→
Dooropeninginteraction
3:
Onenabled
→
Doorclosinginteraction
4:
Ondisabled
→
Lockdoorinteraction
5:
Acceptcontract
→
Unlockdoorinteraction
6:
Dooropenlightinteraction
7:
Doorclosedlightinteraction
8:
Place
9:
Open
10:
Close
11:
Openlootingui
12:
Extend
13:
Retract
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Prowler_Utility_Right_Cargo)
Changed
30 changes
stdItem
Interactions
0:
Sidedoorexit
→
Turret_gyro_mode
1:
Sidedoorenterzerog
→
Seatenter
2:
Sidedoorexitzerog
→
Seatexit
3:
Powerplantopen
→
Pilotenter
4:
Powerplantclose
→
Pilotexit
5:
Pilotenter
→
Copilotenter
6:
Pilotexit
→
Copilotexit
7:
Openinventoryui
→
Pilotdeploydashboard
8:
Openlootingui
→
Pilotretractdashboard
9:
Close
→
Copilotdeploydashboard
10:
Accesscargogrid
→
Copilotretractdashboard
11:
Requestdescent
→
Linkeddooranim
12:
Elevatorarrived
→
Open
13:
Lower
→
Close
14:
Extend
→
Toggle
15:
Retract
→
Lock
16:
Raise
→
Openfinished
17:
Stepthrough
→
Closefinished
18:
Requestfloor0
→
Insert
19:
Requestfloor
→
Eject
20:
Requestfloor
→
Unlock
21:
Requestfloor3
→
Disablechipinteractions
22:
Requestfloor4
→
Onlocked
23:
Requestsurface
→
Onunlocked
25:
Open
→
Opencomplete
26:
Opencomplete
→
Closecomplete
27:
Closecomplete
→
Elevatordooropen
28:
Take
→
Elevatordoorclose
29:
Activate
→
Override
30:
Kopionconsumed
→
Activate remote camera
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Starfarer_CargoDoor)
Changed
34 changes
stdItem
Interactions
0:
Tophatchclose
→
Ramp_close
1:
Tophatchenter
→
Open
2:
Tophatchexit
→
Close
3:
Ladderopen
→
Toggle
4:
Ladderclose
→
Lock
5:
Canopyopen
→
Openfinished
6:
Canopyclose
→
Closefinished
7:
Seatenterladder
→
Take
8:
Seatexitladder
→
Place
9:
Seatenterzerog
→
Drop
10:
Seatexitzerog
→
Use
11:
Inventory_open
→
Enableinteraction
12:
Loot
→
Disableinteraction
13:
Ramp_open
→
Unlockself
14:
Ramp_close
→
Lockself
15:
Dooropen
→
Light1On
16:
Doorclose
→
Light2on
17:
Place
→
Light3on
18:
Open
→
Ondepth
19:
Close
→
Ondepth2
20:
Trigger_dooropen
→
Ondepth3
21:
Trigger_doorclose
→
Advancetime
22:
Trigger_doorlock
→
Battery3attach
23:
Trigger_doorunlock
→
Battery2Attach
24:
Cargodeploy
→
Battery1attach
25:
Cargoretract
→
Battery1detach
26:
Opencomplete
→
Battery2Detach
27:
Closecomplete
→
Battery3detach
28:
Enableproximitysensor
→
Batterypoweron
29:
Disableproximitysensor
→
Debug_charge3
30:
Turretenter
→
Enter_on_state
31:
Turretexit
→
Enter_off_state
32:
User_start
33:
User_stop
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Starlancer_TAC)
Changed
34 changes
stdItem
Interactions
0:
Activate remote camera
→
Turnover
1:
Turret_gyro_mode
→
Openinventoryui
2:
Copilotenter
→
Unrestrain
3:
Copilotexit
→
Swapoutfit
4:
Copilotentereva
→
Restrain
5:
Copilotexiteva
→
Openlootingui
6:
Openhatch
→
Consumeactor
7:
Closehatch
→
Turnon
8:
Open
→
Turnoff
9:
Close
→
Seatenterright
10:
Place
→
Seatenterleft
11:
Closed
→
Seatexit
12:
Opened
→
Place
13:
Request
→
Open
14:
Elevatorarrived
→
Close
15:
Turnon
→
Opencomplete
16:
Turnoff
→
Closecomplete
17:
Place
→
Tophatchopen
18:
Opencomplete
→
Tophatchclose
19:
Closecomplete
→
Tophatchenter
20:
Seatenter
→
Tophatchexit
21:
Seatexit
→
Ladderopen
22:
Pilot_enter
→
Ladderclose
23:
Pilot_exit
→
Canopyopen
24:
Thresholdstate_initiaize
→
Canopyclose
25:
Setthresholdstate_under
→
Seatenterladder
26:
Seatexitladder
27:
Seatenterzerog
28:
Seatexitzerog
29:
Inventory_open
30:
Loot
31:
Ramp_open
32:
Ramp_close
33:
Dooropen
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Starlancer_TAC_L)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Store
1:
Openlootingui
→
Equiptowear
2:
Carry
→
Openinventoryui
3:
Drop
→
Openlootingui
4:
Place
→
Carry
5:
Store
→
Drop
6:
Equiptowear
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Zeus_Airlock_Interior)
Changed
32 changes
stdItem
Interactions
0:
Open
→
Destination_b
1:
Close
→
Elevatorarrived
2:
Opencomplete
→
Use
3:
Closecomplete
→
Enableusable
4:
Pilot_enter
→
Disableusable
5:
Pilot_exit
→
Openhatch
6:
Carry
→
Closehatch
7:
Drop
→
Openinghatch
8:
Inspect
→
Closinghatch
9:
Place
→
Rear_component_door_left_open
10:
Equip
→
Rear_component_door_left_close
11:
Offhandequip
→
Rear_component_door_right_open
12:
Store
→
Rear_component_door_right_close
13:
Offhandstore
→
Fuelfiller_door_open
14:
Disablechipinteractions
→
Fuelfiller_door_close
15:
Enablechipinteractions
→
Ejectcargo
18:
Lock
→
Seatenterright
19:
Override
→
Seatenterleft
20:
Stepthrough
→
Seatexitright
21:
Toggle
→
Seatexitleft
22:
Unlock
→
Carry
23:
Overrideclose
→
Drop
24:
Opentrigger
→
Place
25:
Openself
→
Pilot_enter
26:
Allowopen
→
Pilot_exit
27:
Locktrigger
→
Seatenterzerog
28:
Seatexitzerog
29:
Opendoor
30:
Closedoor
31:
Close
32:
Openinventoryui
33:
Openlootingui
Docking Collar
(Door_RN_RoomConnector_Docking_Animator_MISC_Starlancer)
Changed
34 changes
stdItem
Interactions
0:
Canopyopen
→
Setstate_access
1:
Canopyclose
→
Pressurecycle
2:
Seatenter
→
Pressurecyclecomplete
3:
Seatexit
→
Set_airlockconnected
4:
Avionicsopen
→
Close_blocked
5:
Avionicsclose
→
Close_unblocked
6:
Coolerleft_open
→
Seatenter
7:
Coolerleft_close
→
Seatexit
8:
Coolerright_open
→
Activate remote camera
9:
Coolerright_close
→
Turret_gyro_mode
10:
Radar_open
→
Requestfloor
11:
Radar_close
→
Requestfloor
12:
Powerplant_open
→
Requestfloor
13:
Powerplant_close
→
Elevatorarrived
14:
Groundfuel_open
→
Ascend
15:
Groundfuel_close
→
Descend
16:
Avionics_request_open
→
Place
17:
Avionics_request_close
→
Open
18:
Coolerleft_request_open
→
Close
19:
Coolerleft_request_close
→
Opencomplete
20:
Coolerright_request_open
→
Closecomplete
21:
Coolerright_request_close
→
Usetoilet
22:
Radar_request_open
→
Exit
23:
Radar_request_close
→
Inputinglasert1
24:
Groundfuel_request_open
→
Inputinglasert
25:
Groundfuel_request_close
→
Inputinglasert3
26:
Powerplant_request_open
→
Inputinglasert4
27:
Powerplant_request_close
→
Activate
28:
Seatenter_zerog
→
Outputinglasert1
29:
Seatexit_zerog
→
Outputinglasert2
30:
Openrequested
→
Outputinglasert
31:
Allowopen
→
Outputinglasert4
32:
Closerequested
→
Stoplaser
33:
Dispatchclose
Door
(Door_RN_RoomConnector_Exterior_AEGS_Retaliator_Front_TorpedoBay)
Changed
34 changes
stdItem
Interactions
0:
Forward06
→
Togglelight
1:
Reverse06
→
Pickup
2:
Carry
→
Place
3:
Drop
→
Ladderopen
4:
Inspect
→
Ladderclose
5:
Place
→
Canopyopen
6:
Store
→
Canopyclose
7:
Offhandstore
→
Seatenterladder
8:
Activate remote camera
→
Seatexitladder
9:
Turret_gyro_mode
→
Seatenterzerog
10:
Cycle
→
Seatexitzerog
11:
Opendoor
→
Inventory_open
12:
Opendoor
→
Inventory_close
13:
Cycledoor
→
Avionics_open
14:
Cycledoor2
→
Avionics_close
15:
Closedoor
→
Fuelport_open
16:
Closedoor2
→
Fuelport_close
17:
Initializedifferential
→
Panel_right_open
18:
Countdown
→
Panel_right_close
19:
Playbuttonpressed
→
Panel_left_open
20:
Cooldown
→
Panel_left_close
21:
Activaterelay
→
Loot
22:
Deactivaterelay
→
Openinventory
23:
Focusinteraction
→
Opensidefuel
24:
Setdropshipstate_notenroute
→
Closesidefuel
25:
Setdropshipstate_enroute
→
Pick up
26:
Turretdooropen
→
Setlightson
27:
Turretdoorclose
→
Setlightsoff
28:
Turretentergroundleft
→
Setlightslow
29:
Turretentergroundright
→
Setlightsalarm
30:
Turretentergroundfront
→
Functiondisruptedtrigger
31:
Turretexitground
→
Functionrestoredtrigger
32:
Turretseatenterzerogleft
→
Disruptioncascade
33:
Turretseatenterzerogright
→
Restorationcascade