Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_100i_Cooler_Right)
Changed
18 changes
stdItem
Interactions
0:
Confirm
→
Carrylowered
1:
Openhatch
→
Inspect
2:
Closehatch
→
Place
3:
Print
→
Consume
4:
Opencontainer
→
Holdready
5:
Hazardwarning_cancel
→
Equiptosuit
6:
Hazardwarning_proceed
→
Offhandequiptosuit
7:
Verification_continue
→
Store
8:
Reset
→
Offhandstore
9:
Holdready
→
Drop
10:
Equiptosuit
11:
Offhandequiptosuit
12:
Store
13:
Offhandstore
14:
Drop
15:
Carrylowered
16:
Inspect
17:
Place
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_100i_JumpDrive)
Changed
22 changes
stdItem
Interactions
0:
Close
→
Openhatch
1:
Open
→
Closehatch
2:
Openlootingui
→
Print
3:
Extend
→
Resourcesprovided
4:
Retract
→
Awaitingresources
5:
Enjoyscreen
6:
Continue
7:
Cancel
8:
Confirm
9:
Opencontainer
10:
Hazardwarning_cancel
11:
Hazardwarning_proceed
12:
Verification_continue
13:
Reset
14:
Holdready
15:
Equiptosuit
16:
Offhandequiptosuit
17:
Store
18:
Offhandstore
19:
Drop
20:
Carrylowered
21:
Inspect
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_100i_Radar)
Changed
20 changes
stdItem
Interactions
0:
Repair
→
Offhandequiptosuit
1:
Syncopen
→
Store
2:
Syncclose
→
Offhandstore
3:
Opencomplete
→
Drop
4:
Closecomplete
→
Carrylowered
5:
Open
→
Inspect
6:
Close
→
Place
7:
Hack
→
Consume
8:
Openhatch
→
Holdready
9:
Closehatch
→
Equiptosuit
10:
Item
11:
Item2
12:
Item3
13:
Item4
14:
Print
15:
Resourcesprovided
16:
Awaitingresources
17:
Enjoyscreen
18:
Continue
19:
Cancel
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_IP_ORIG_135c_CargoRamp)
Changed
16 changes
stdItem
Interactions
0:
Acceptcontract
→
Onenter_damagestate_notdamaged
1:
Enable
→
Applydamagemap_pristine
2:
Disable
→
Applydamagemap_damaged
3:
Toggle
→
Applydamagemap_repaired
4:
Onenabled
→
Onenter_damagestate_damaged
5:
Ondisabled
→
Carrylowered
6:
Onanimcomplete
→
Drop
7:
Playeruseable_enable
→
Inspect
8:
Playeruseable_disable
→
Place
9:
Raiselever
→
Store
10:
Lowerlever
11:
Onleverraised
12:
Onleverlowered
13:
Proc_onleverup
14:
Proc_onleverdown
15:
Poweron
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Starlancer_Fuel)
Changed
19 changes
stdItem
Interactions
0:
Keypadsuccess
→
Place
1:
Open
→
Holdready
2:
Close
→
Equiptosuit
3:
Onunlocked
→
Offhandequiptosuit
4:
Lockeddisplay
→
Store
5:
Unlocktrigger
→
Offhandstore
6:
Place_fuse
→
Drop
7:
Fix
→
Carrylowered
8:
Break
→
Inspect
9:
Onenter_damagestate_damaged
→
Consume
10:
Onenter_damagestate_notdamaged
11:
Applydamagemap_pristine
12:
Applydamagemap_damaged
13:
Applydamagemap_repaired
14:
Carrylowered
15:
Drop
16:
Inspect
17:
Place
18:
Store
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_IP_Toilet)
Changed
21 changes
stdItem
Interactions
0:
Inspect
→
Holdready
1:
Place
→
Equiptosuit
2:
Consume
→
Offhandequiptosuit
3:
Holdready
→
Store
4:
Equiptosuit
→
Offhandstore
5:
Offhandequiptosuit
→
Drop
6:
Store
→
Carrylowered
7:
Offhandstore
→
Inspect
8:
Drop
→
Place
9:
Carrylowered
→
Grip
10:
Release
11:
Deploy
12:
Retract
13:
Deploycomplete
14:
Retractcomplete
15:
Deploytrigger
16:
Retracttrigger
17:
Deployrequest
18:
Retractrequest
19:
Gatedeploy
20:
Allowdeploy
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_Perseus_Personnel)
Changed
34 changes
stdItem
Interactions
0:
Canopyclose
→
Mainunlock
1:
Seatenterladder_pilot
→
Poweron
2:
Seatexitladder
→
Poweroff
3:
Seatenterzerog_pilot
→
Retrieve
4:
Seatexitzerog
→
Cancel
5:
Fueltank_open
→
Activate remote camera
6:
Fueltank_close
→
Turret_gyro_mode
7:
Radar_open
→
Place
8:
Radar_close
→
Open
9:
Jumpdrive_open
→
Close
10:
Jumpdrive_close
→
Opencomplete
11:
Cooler_right_open
→
Closecomplete
12:
Cooler_right_close
→
Turretenter
13:
Power_panel_left_open
→
Turretexit
14:
Power_panel_left_close
→
Reset
15:
Power_panel_right_open
→
Jump
16:
Power_panel_right_close
→
Take
17:
Cooler_left_open
→
Seatenter
18:
Cooler_left_close
→
Seatexit
19:
Life_support_open
→
Opendoor
20:
Life_support_close
→
Closedoor
21:
Seatenterladder_gunner
→
Stepthrough
22:
Seatenterzerog_gunner
→
Turretfrontenter
23:
Seatexitladder_gunner
24:
Seatexitzerog_gunner
25:
Shield_generator_open
26:
Shield_generator_close
27:
Avionics_open
28:
Avionics_close
29:
Battery_open
30:
Battery_close
31:
Openinventoryui
32:
Close
33:
Openlootingui
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_RSI_Perseus_Hoop)
Changed
34 changes
stdItem
Interactions
0:
Canopyclose
→
Close
1:
Seatenterzerog
→
Openinventoryui
2:
Radar_open
→
Openlootingui
3:
Radar_close
→
Weaponrackblocking
4:
Quantumdrive_open
→
Weaponrackclear
5:
Quantumdrive_close
→
Place
6:
Shieldgen_left_open
→
Overrideclose
7:
Shieldgen_left_close
→
Activate remote camera
8:
Shieldgen_right_open
→
Turret_gyro_mode
9:
Shieldgen_right_close
→
Turret_sensitivity_increase
10:
Open
→
Turret_sensitivity_decrease
11:
Close
→
Turret_sensitivity_reset
12:
Lock
→
Datapad_check_floor
13:
Override
→
Datapad_check_low
14:
Stepthrough
→
Datapad_check_high
15:
Toggle
→
Toptobottom
16:
Unlock
→
Bottomtotop
17:
Overrideclose
→
Snaptobottomstate
18:
Opencomplete
→
Snaptotopstate
19:
Closecomplete
→
Cycleturretposition
20:
Opentrigger
→
Shopidle
21:
Openself
→
Open
22:
Allowopen
→
Pick up
23:
Locktrigger
→
Seatenter
24:
Unlocktrigger
→
Seatexit
25:
Lockself
→
Turretupperenter
26:
Unlockself
27:
Openrequest
28:
Closerequest
29:
Closetrigger
30:
Closeself
31:
Allowclose
32:
Gate_close
33:
Set_pressurenormalized
Door
(Door_RN_NoRoomConnector_Breachable_OpenReverse_IP)
Changed
33 changes
stdItem
Interactions
0:
Requestdescent
→
Cooler_left_open
1:
Elevatorarrived
→
Cooler_left_close
2:
Place
→
Cooler_right_open
3:
Open
→
Cooler_right_close
4:
Close
→
Lifesupport_open
5:
Stepthrough
→
Lifesupport_close
6:
Closed
→
Powerplant_open
7:
Opened
→
Powerplant_close
8:
Open panel
→
Quantumdrive_open
9:
Pump
→
Quantumdrive_close
10:
Exit
→
Shieldgen_left_open
11:
Lock
→
Shieldgen_left_close
12:
Unlock
→
Shieldgen_right_open
13:
Hidden_enable
→
Shieldgen_right_close
14:
Openinnerdoor
→
Computer_open
15:
Closealldoors
→
Computer_close
16:
Openinnerdoorfinished
→
Retrieve
17:
Closeinnerdoorfinished
→
Cancel
18:
Updatepressure
→
Poweron
19:
Keypadsuccess
→
Poweroff
20:
Onunlocked
→
Pushup
21:
Lockeddisplay
→
Input_scu
22:
Unlocktrigger
→
Isdestroyed - overheated
23:
Destination_a
→
Isturnedon
24:
Destination_b
→
Isstartinguploading
25:
Destination_c
→
Isstoppinguploading
26:
Seatenter
→
Isstartingtooverheat
27:
Seatexit
→
Isstoppingoverheating
28:
Opendoor
→
Isdestroyed - ballistics
29:
Keypadsuccess
30:
Open
31:
Close
32:
Onunlocked
Door
(Door_RN_NoRoomConnector_Breachable_OpenReverse_IP_Vulture)
Changed
13 changes
stdItem
Interactions
0:
Place
→
Sit
1:
Grip
→
Exit
2:
Release
3:
Deploy
4:
Retract
5:
Deploycomplete
6:
Retractcomplete
7:
Deploytrigger
8:
Retracttrigger
9:
Deployrequest
10:
Retractrequest
11:
Gatedeploy
12:
Allowdeploy
Door
(Door_RN_NoRoomConnector_Breachable_OpenReverse_RSI_Meteor_WeaponStorage)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Elevatorarrived
1:
Close
→
Place
2:
Atoa
→
Extenddockingcollar
3:
Atob
→
Withdrawdockingcollar
4:
Atoc
→
Openrampdoor
5:
Btoa
→
Closerampdoor
6:
Btob
→
Autoopenramprequest
7:
Btoc
→
Autocloseramprequest
8:
Ctoa
→
Setrampauto
9:
Ctob
→
Setrampmanualopen
10:
Ctoc
→
Setrampmanualclose
11:
To
→
Opendockingcollarlarge
12:
To
→
Closedockingcollarlarge
13:
To
→
Autoopendockingcollarlargerequest
14:
2to
→
Autoclosedockingcollarlargerequest
15:
2to2
→
Setdockingcollarlargeauto
16:
2to3
→
Setdockingcollarlargemanualopen
17:
3to
→
Setdockingcollarlargemanualclose
18:
3to2
→
Opendockingcollarsmall
19:
3to3
→
Closedockingcollarsmall
20:
Xtox
→
Autoopendockingcollarsmallrequest
21:
Xtoy
→
Autoclosedockingcollarsmallrequest
22:
Xtoz
→
Setdockingcollarsmallauto
23:
Ytox
→
Setdockingcollarsmallmanualopen
24:
Ytoy
→
Setdockingcollarsmallmanualclose
25:
Ytoz
→
Keypadsuccess
26:
Ztox
→
Open
27:
Ztoy
→
Close
28:
Ztoz
→
Onunlocked
29:
Toggle
→
Lockeddisplay
30:
Lock
→
Unlocktrigger
31:
Openfinished
→
Place
32:
Pilotenter
33:
Pilotexit
Door
(Door_RN_NoRoomConnector_Breachable_OpenReverse_Starfarer_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Retractrequest
→
Pilotseatexitright
1:
Next
→
Pilotseatexitleftzerog
2:
Previous
→
Pilotseatexitrightzerog
3:
Left_scan
→
Pilotseatexitfrontzerog
4:
Left_extract
→
Copilotseatenterright
5:
Left_fracture
→
Copilotseatenterleft
6:
Deactivate
→
Copilotseatenterfront
7:
Place
→
Copilotseatenterleftzerog
8:
Refill ammo
→
Copilotseatenterrightzerog
9:
Pick up
→
Copilotseatenterfrontzerog
10:
Medpen
→
Copilotseatexit
11:
Refill grenades
→
Copilotseatexitfront
12:
Onattach
→
Copilotseatexitzerog
13:
Ondetach
→
Copilotseatexitfrontzerog
14:
Reset
→
Turn on
15:
Poweron
→
Turn off
16:
Open
→
Sit
17:
Close
→
Exit
18:
Lock
→
Open
19:
Override
→
Close
20:
Overrideclose
→
Engineon
21:
Opencomplete
→
Engineoff
22:
Closecomplete
→
Seatenterground
23:
Use
→
Seatexitground
24:
Exit
→
Seatenterzerog
25:
Startfire
→
Seatexitzerog
26:
Stopfire
→
Canopyopen
27:
Openout
→
Canopyclose
28:
Openin
→
Openinventoryui
29:
Stasisdisable
→
Openlootingui
30:
Place
31:
Seatenter
32:
Seatexit
33:
Request
Door
(Door_RN_NoRoomConnector_Component_Breachable)
Changed
31 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
2to3
1:
Toptobottom
→
3to
2:
Bottomtotop
→
3to
3:
Snaptobottomstate
→
To
4:
Snaptotopstate
→
Xtox
5:
Cycleturretposition
→
Xtoy
6:
Shopidle
→
Xtoz
7:
Open
→
Ytox
8:
Pick up
→
Ytoy
9:
Seatenter
→
Ytoz
10:
Seatexit
→
Ztox
11:
Activate remote camera
→
Ztoy
12:
Turretupperenter
→
Ztoz
13:
Turretupperexit
→
Open
14:
Turretlowerenter
→
Close
15:
Turretlowerexit
→
Toggle
16:
Turretdoors_upperopen
→
Lock
17:
Turretdoors_upperclose
→
Openfinished
18:
Turretdoors_loweropen
→
Closefinished
19:
Turretdoors_lowerclose
→
Override
20:
Onstate_itemportstate_empty
→
Enter
21:
Onstate_itemportstate_filled
→
Exit
22:
Blast
→
Use
23:
Close
→
Place
24:
Toggle
→
Placeonhook
25:
Lock
→
Gundeployrequested
26:
Openfinished
→
Doorcloserequested
27:
Closefinished
→
Trigger_gundeploy
28:
Trigger_doorclose
29:
Trigger_gunretract
30:
Trigger_dooropen
Door
(Door_RN_NoRoomConnector_Component_Instanced_IP)
Changed
34 changes
stdItem
Interactions
0:
Ladderopen
→
Dooropencomplete
1:
Ladderclose
→
Gunretractcomplete
2:
Canopyopen
→
Gate_doorclose
3:
Canopyclose
→
Gate_gundeploy
4:
Seatenterladder
→
Poweron_01
5:
Seatexitladder
→
Poweroff_01
6:
Seatenterzerog
→
Openrequested
7:
Seatexitzerog
→
Allowopen
8:
Inventory_open
→
Closerequested
9:
Inventory_close
→
Dispatchclose
10:
Loot
→
Closecompleted
11:
Lock_0
→
Force_airlockstate_sealed
12:
Lock_0
→
Force_airlockstate_opened
13:
Unlock_0
→
Force_airlockstate_cycling
14:
Unlock_02
→
Force_pressurestate_pressurized
15:
Mainlock
→
Force_pressurestate_depressurized
16:
Mainunlock
→
Force_atmospherestate_breathable
17:
Poweron
→
Force_atmospherestate_toxic
18:
Poweroff
→
Requestdescent
19:
Retrieve
→
Elevatorarrived
20:
Cancel
→
Place
21:
Activate remote camera
→
Open
22:
Turret_gyro_mode
→
Close
23:
Place
→
Stepthrough
24:
Open
→
Closed
25:
Close
→
Opened
26:
Opencomplete
→
Open panel
27:
Closecomplete
→
Pump
28:
Turretenter
→
Exit
29:
Turretexit
→
Lock
30:
Unlock
31:
Hidden_enable
32:
Openinnerdoor
33:
Closealldoors
Door
(Door_RN_NoRoomConnector_CRUS_Intrepid_FridgeDoorLeft)
Changed
34 changes
stdItem
Interactions
0:
Closedoor
→
Lockeddisplay
1:
Requestdescent
→
Unlocktrigger
2:
Requestascent
→
Open
3:
Elevatorarrived
→
Close
4:
Useconsole
→
Toggle
5:
On
→
Lock
6:
Off
→
Openfinished
7:
Insert
→
Closefinished
8:
Eject
→
Openlootingui
9:
Pilotenter
→
Seatenter
10:
Pilotexit
→
Seatexit
11:
Pilotdeploydashboard
→
Inputinglasert
12:
Pilotretractdashboard
→
Inputinglasert2
13:
Attach
→
Inputinglasert3
14:
Open
→
Inputinglasert4
15:
Close
→
Resultsready
16:
Lockerequipall
→
Addonearrayvalue
17:
Lockerswapall
→
Addtwoarrayvalue
18:
Extractor_disabled_trigger
→
Addthreearrayvalue
19:
Extractor_active_trigger
→
Addlensvalue
20:
Left_scan
→
Addlasermaterialvalue
21:
Left_extract
→
Stoplaser
22:
Left_fracture
→
Onrewardvaluechanged
23:
Right_scan
→
Toparrayactivated
24:
Right_extract
→
Bottomarrayactivated
25:
Right_fracture
→
Backarrayactivated
26:
Center_scan
→
Reset
27:
Center_extract
→
Disarm
28:
Center_fracture
→
Boom
29:
Top_scan
→
Canopyopen
30:
Top_extract
31:
Top_fracture
32:
Insert
33:
Onfunctional
Door
(Door_RN_NoRoomConnector_CRUS_Intrepid_FridgeDoorRight)
Changed
34 changes
stdItem
Interactions
0:
Open
→
Connecthardware
1:
Close
→
Synchardware
2:
Engineon
→
Subitemdestroyed
3:
Engineoff
→
Lockitem
4:
Seatenterground
→
Unlockitem
5:
Seatexitground
→
Offhandstore
6:
Seatenterzerog
→
Copilotrightenter
7:
Seatexitzerog
→
Copilotrightexit
8:
Canopyopen
→
Dockingportopen
9:
Canopyclose
→
Dockingportclose
10:
Openinventoryui
→
Activate remote camera
11:
Openlootingui
→
Turret_gyro_mode
12:
Place
→
Turnon
13:
Seatenter
→
Turnoff
14:
Seatexit
→
Canopyopen
15:
Request
→
Canopyclose
16:
Elevatorarrived
→
Seatenter
17:
Extenddockingcollar
→
Seatexit
18:
Withdrawdockingcollar
→
Seatenterzerog
19:
Openrampdoor
→
Seatexitzerog
20:
Closerampdoor
→
Lifesupport_open
21:
Autoopenramprequest
→
Lifesupport_close
22:
Autocloseramprequest
→
Cooler_open
23:
Setrampauto
→
Cooler_close
24:
Setrampmanualopen
→
Relay_open
25:
Setrampmanualclose
→
Relay_close
26:
Opendockingcollarlarge
→
Fuelport_open
27:
Closedockingcollarlarge
→
Fuelport_close
28:
Autoopendockingcollarlargerequest
→
Radar_open
29:
Autoclosedockingcollarlargerequest
→
Radar_close
30:
Setdockingcollarlargeauto
→
Power_open
31:
Setdockingcollarlargemanualopen
→
Power_close
32:
Setdockingcollarlargemanualclose
→
Storage_open
33:
Storage_close
Door
(Door_RN_NoRoomConnector_CRUS_Intrepid_Toilet)
Changed
33 changes
stdItem
Interactions
0:
Onnonfunctional
→
Canopyclose
1:
Place
→
Seatenterladder
2:
Open
→
Seatexitladder
3:
Close
→
Seatenterzerog
4:
Take
→
Seatexitzerog
5:
Requestdescent
→
Ladderopen
6:
Elevatorarrived
→
Ladderclose
7:
Cockpitopen
→
Inventory_open
8:
Cockpitclose
→
Loot
9:
Pilotseatenterright
→
Open
10:
Pilotseatenterleft
→
Close
11:
Pilotseatenterrightzerog
→
Toggle
12:
Pilotseatenterleftzerog
→
Lock
13:
Pilotseatenterfrontzerog
→
Openfinished
14:
Pilotseatexitleft
→
Closefinished
15:
Pilotseatexitright
→
Playintro
16:
Pilotseatexitleftzerog
→
Ejectcargo
17:
Pilotseatexitrightzerog
→
Openinventory
18:
Pilotseatexitfrontzerog
→
Recv_openmech
19:
Copilotseatenterright
→
Recv_closemech
20:
Copilotseatenterleft
→
Carrylowered
21:
Copilotseatenterfront
→
Drop
22:
Copilotseatenterleftzerog
→
Inspect
23:
Copilotseatenterrightzerog
→
Place
24:
Copilotseatenterfrontzerog
→
Store
25:
Copilotseatexit
→
Lighton
26:
Copilotseatexitfront
→
Lightoff
27:
Copilotseatexitzerog
→
Destroysubitem
28:
Copilotseatexitfrontzerog
29:
Turn on
30:
Turn off
31:
Sit
32:
Exit
Door
(Door_RN_NoRoomConnector_RSI_Polaris_CargoRamp_Left)
Changed
34 changes
stdItem
Interactions
0:
Componentbay_open
→
Lockerequipall
1:
Componentbay_close
→
Lockerswapall
2:
Weaponbay_right_open
→
Extractor_disabled_trigger
3:
Weaponbay_right_close
→
Extractor_active_trigger
4:
Weaponbay_left_open
→
Left_scan
5:
Weaponbay_left_close
→
Left_extract
6:
Radar_open
→
Left_fracture
7:
Radar_close
→
Right_scan
8:
Place
→
Right_extract
9:
Insert
→
Right_fracture
10:
Eject
→
Center_scan
11:
Place
→
Center_extract
12:
Open
→
Center_fracture
13:
Close
→
Top_scan
14:
Opencomplete
→
Top_extract
15:
Closecomplete
→
Top_fracture
16:
Print
→
Insert
17:
Createammo
→
Onfunctional
18:
Tryejectcargobox
→
Onnonfunctional
19:
Request
→
Place
20:
Elevatorarrived
→
Open
21:
Activate remote camera
→
Close
22:
Turret_gyro_mode
→
Take
23:
Liedown
→
Requestdescent
24:
Sit
→
Elevatorarrived
25:
Exit
→
Cockpitopen
26:
Sleep
→
Cockpitclose
27:
Situp
→
Pilotseatenterright
28:
Escpodlowerrightenter
→
Pilotseatenterleft
29:
Escpodlowerrightexit
→
Pilotseatenterrightzerog
30:
Savegamelogoutlr
→
Pilotseatenterleftzerog
31:
Openinventoryui
→
Pilotseatenterfrontzerog
32:
Openlootingui
→
Pilotseatexitleft
33:
Deployrequest
Door
(Door_RN_NoRoomConnector_RSI_Polaris_CargoRamp_Right)
Changed
10 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Offhandstore
→
Stow
2:
Drop
→
Carry
3:
Carrylowered
→
Inspect
4:
Inspect
→
Place
5:
Place
→
Sit
6:
Consume
→
Exit
7:
Holdready
8:
Equiptosuit
9:
Offhandequiptosuit
Door
(Door_RN_NoRoomConnector_RSI_Polaris_Hangar_Door)
Changed
34 changes
stdItem
Interactions
0:
Closefinished
→
Use
1:
Open
→
Enableinteraction
2:
Close
→
Disableinteraction
3:
Lock
→
Onattach
4:
Override
→
Ondetach
5:
Enter
→
Reset
6:
Exit
→
Seatenterpilot
7:
Use
→
Seatexitpilot
8:
Place
→
Activate remote camera
9:
Placeonhook
→
Turret_gyro_mode
10:
Gundeployrequested
→
Exteriorlightson
11:
Doorcloserequested
→
Exteriorlightslow
12:
Trigger_gundeploy
→
Place
13:
Trigger_doorclose
→
Open
14:
Trigger_gunretract
→
Close
15:
Trigger_dooropen
→
Opencomplete
16:
Dooropencomplete
→
Closecomplete
17:
Gunretractcomplete
→
Turretenter
18:
Gate_doorclose
→
Turretexit
19:
Gate_gundeploy
→
Seatenter
20:
Poweron_01
→
Seatexit
21:
Poweroff_0
→
Openinventoryui
22:
Openrequested
→
Openlootingui
23:
Allowopen
→
Ladderopen
24:
Closerequested
→
Ladderclose
25:
Dispatchclose
→
Canopyopen
26:
Closecompleted
→
Canopyclose
27:
Force_airlockstate_sealed
→
Seatenterzerog
28:
Force_airlockstate_opened
→
Seatexitzerog
29:
Force_airlockstate_cycling
→
Battery_open
30:
Force_pressurestate_pressurized
→
Battery_close
31:
Force_pressurestate_depressurized
32:
Force_atmospherestate_breathable
33:
Force_atmospherestate_toxic
Door
(Door_RN_RoomConnector_Breachable_OpenClose_400i_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Disperseinteraction
→
Openinnerdoor
1:
Setjammerswitchon
→
Closealldoors
2:
Setjammerswitchoff
→
Openinnerdoorfinished
3:
Seatenter
→
Closeinnerdoorfinished
4:
Seatexit
→
Grip
5:
Copilotseatenter
→
Release
6:
Copilotseatexit
→
Playerinteract
7:
Pilotenter
→
Activate
8:
Pilotexit
→
Deactivate
9:
Seatopen
→
Tap
10:
Seatclose
→
Swipeleft
11:
Sidedooropen
→
Swiperight
12:
Sidedoorclose
→
Swipeup
13:
Sidedoorenter
→
Swipedown
14:
Sidedoorexit
→
Openkeyboard
15:
Sidedoorenterzerog
→
Starttyping
16:
Sidedoorexitzerog
→
Stoptyping
17:
Poweron_0
→
Closekeyboard
18:
Poweroff_01
→
Setwindowstate_closewindow
19:
Carry
→
Touchscreen
20:
Drop
→
Exitkiosk_interaction
21:
Place
→
Setstate_firingrangestate_splash
22:
Store
→
Setstate_firingrangestate_weaponselect
23:
Pickup
→
Setstate_firingrangestate_weaponlandingbasic
24:
Power_on
→
Setstate_firingrangestate_weaponlandingadvanced
25:
Copilotenter
→
Setstate_firingrangestate_timer
26:
Copilotexit
→
Setstate_firingrangestate_results
27:
Activate remote camera
→
Setstate_firingrangestate_targetpractice
28:
Setstate_currentweaponstate_none
29:
Weapons/[0000]/setstate_currentweaponstate_pistol
30:
Weapons/[0001]/setstate_currentweaponstate_smg
31:
Weapons/[0002]/setstate_currentweaponstate_ar
32:
Weapons/[0003]/setstate_currentweaponstate_shotgun
33:
Weapons/[0004]/setstate_currentweaponstate_lmg
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Argo)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Carry
→
Equiptowear
5:
Openinventoryui
6:
Openlootingui
Airlock
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Exterior_Airlock)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Equiptowear
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Openlootingui
6:
Carry
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Front)
Changed
34 changes
stdItem
Interactions
0:
Requestsurface
→
Login
1:
On
→
Requestdescent
2:
Off
→
Elevatorarrived
3:
Seatenter
→
Ladderliftenter
4:
Seatexit
→
Ladderliftexit
5:
Keypadsuccess
→
Dooropen
6:
Open
→
Doorclose
7:
Close
→
Shipenter
8:
Onunlocked
→
Shipexit
9:
Lockeddisplay
→
Shipzerogenter
10:
Unlocktrigger
→
Shipzerogexit
11:
Requestdescent
→
Carry
12:
Elevatorarrived
→
Drop
13:
Place_fuse
→
Place
14:
Attack
→
Store
15:
Defend
→
Equip
16:
Formup
→
Openexternalinventory
17:
Disperse
→
Escpodupperleftenter
18:
Place
→
Escpodupperleftexit
19:
Opencomplete
→
Savegamelogout
20:
Closecomplete
→
Enterdoorleft_airlock
21:
Lightson
→
Exitdoorleft_airlock
22:
Lightsoff
→
Openleft_airlock
23:
Activate
→
Closeleft_airlock
24:
Deactivate
→
Openleft_ladder
25:
Lockself
→
Closeleft_ladder
26:
Enterdoorright_airlock
27:
Exitdoorright_airlock
28:
Openright_airlock
29:
Closeright_airlock
30:
Openright_ladder
31:
Closeright_ladder
32:
Enterdoorleft_airlock_eva
33:
Exitdoorleft_airlock_eva
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Rear)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equiptowear
→
Drop
5:
Place
6:
Store
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_External_Docking)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Carry
→
Equiptowear
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Front_Module_Lift)
Changed
5 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Carry
2:
Place
→
Drop
3:
Store
→
Place
4:
Equiptowear
→
Store
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Interior_Docking)
Changed
5 changes
stdItem
Interactions
0:
Equiptowear
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Lift)
Changed
33 changes
stdItem
Interactions
0:
Activate
→
Weapons/[0005]/setstate_currentweaponstate_sniper
1:
Deactivate
→
Setstate_challengestate_notstarted
2:
Store
→
Setstate_challengestate_countdown
3:
Offhandstore
→
Setstate_challengestate_inprogress
4:
Equip
→
Setstate_challengestate_abortedoutofbounds
5:
Offhandequip
→
Setstate_challengestate_abortedwrongweapon
6:
Prime
→
Setstate_challengestate_results
7:
Unprime
→
Setstate_challengetype_none
8:
Retrieve
→
Setstate_challengetype_basic
9:
Requestfloor0
→
Setstate_challengetype_advanced
10:
Requestfloor
→
Setstate_userstatus_nouser
11:
Requestfloor2
→
Setstate_userstatus_playeruser
12:
Requestfloor3
→
Setstate_userstatus_aiuser
13:
Requestfloor4
→
Flowgraphdebug_unlockbasiccerts
14:
Elevatorarrived
→
Flowgraphdebug_unlockadvancedcerts
15:
Requestsurface
→
Turretenter
16:
Ascend
→
Turretexit
17:
Descend
→
Seatenter
18:
Place
→
Seatexit
19:
Insertcard
→
Openhatch
20:
Ejectcard
→
Closehatch
21:
Hack
→
Useconsole
22:
Debug_bypasshacksucceed
→
Onattach
23:
Debug_bypasshackfail
→
Ondetach
24:
Debug_resethack
→
Reset
25:
Onhacksucceed_notshown
→
Idle_leanback
26:
Onhackfailed_notshown
→
Activate remote camera
27:
Onhackreset_notshown
→
Turret_gyro_mode
28:
Open
→
Opendoor
29:
Close
→
Closedoor
30:
Insertcard_enable
→
Poweron
31:
Insertcard_disable
→
Poweroff
32:
Activate remote camera
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Retaliator_Rear_Module_Lift)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Equiptowear
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Carry
Door
(Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp)
Changed
31 changes
stdItem
Interactions
0:
Rear_flap_right_open
→
Elevatorarrived
1:
Rear_flap_right_close
→
Cyclefriendly
2:
Main_flap_left_open
→
Cyclehostile
3:
Main_flap_left_close
→
Cycleall
4:
Main_flap_right_open
→
Cyclepinned
5:
Main_flap_right_close
→
Enablesubtargeting
6:
Loot
→
Disablesubtargeting
7:
Openinventory
→
Pintarget
8:
Turnon
→
Unpintarget
9:
Turnoff
→
Cyclesubtarget
10:
Place
→
Activate remote camera
11:
Open
→
Turret_gyro_mode
12:
Close
→
Requestfloor0
13:
Playentrance0
→
Requestfloor
14:
Playentrance02
→
Requestfloor2
15:
Opencomplete
→
Requestfloor3
16:
Closecomplete
→
Requestfloor4
17:
Spawn
→
Requestsurface
18:
Lock
→
On
19:
Unlock
→
Off
20:
Reset
→
Seatenter
21:
Pilotenter
→
Seatexit
22:
Pilotexit
→
Keypadsuccess
23:
Canopyopen
→
Open
24:
Canopyclose
→
Close
25:
Avionics_open
→
Onunlocked
26:
Avionics_close
→
Lockeddisplay
27:
Jumpdrive_open
→
Unlocktrigger
28:
Jumpdrive_close
→
Requestdescent
29:
Radar_open
30:
Radar_close
Door
(Door_RN_RoomConnector_Breachable_OpenClose_ANVL_Terrapin_Ramp_Medic)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Carry
6:
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Asgard_Rear)
Changed
34 changes
stdItem
Interactions
0:
Ladderopen
→
Jumpdrive_open
1:
Ladderclose
→
Jumpdrive_close
2:
Canopyopen
→
Fuelport_open
3:
Canopyclose
→
Fuelport_close
4:
Seatenterladder
→
Radar_open
5:
Seatexitladder
→
Radar_close
6:
Seatenterzerog
→
Power_open
7:
Seatexitzerog
→
Power_close
8:
Open
→
Shield_open
9:
Close
→
Shield_close
10:
Playpowerbanksdone
→
Storage_open
11:
Playbuttonpressed
→
Storage_close
12:
Hidden_pumpopen
→
Rudder_left_open
13:
Hidden_pumpclose
→
Rudder_left_close
14:
Seatenter
→
Rudder_right_open
15:
Seatexit
→
Rudder_right_close
16:
Openinnerdoor
→
Rear_flap_left_open
17:
Closealldoors
→
Rear_flap_left_close
18:
Openinnerdoorfinished
→
Rear_flap_right_open
19:
Closeinnerdoorfinished
→
Rear_flap_right_close
20:
Grip
→
Main_flap_left_open
21:
Release
→
Main_flap_left_close
22:
Playerinteract
→
Main_flap_right_open
23:
Activate
→
Main_flap_right_close
24:
Deactivate
→
Loot
25:
Tap
→
Openinventory
26:
Swipeleft
→
Turnon
27:
Swiperight
→
Turnoff
28:
Swipeup
→
Place
29:
Swipedown
→
Open
30:
Openkeyboard
→
Close
31:
Starttyping
→
Playentrance0
32:
Stoptyping
→
Playentrance0
33:
Closekeyboard
Door
(Door_RN_RoomConnector_Breachable_OpenClose_Corsair_Ramp)
Changed
36 changes
stdItem
Interactions
0:
Tractorbeamright_exit
→
Open
1:
Requestdescent
→
Close
2:
Elevatorarrived
→
Opencomplete
3:
Open
→
Closecomplete
4:
Close
→
Activate remote camera
5:
Lock
→
Onattach
6:
Override
→
Ondetach
7:
Stepthrough
→
Reset
8:
Disable
→
Inputinglasert1
9:
Proximitysensordisable
→
Inputinglasert2
10:
Overrideclose
→
Inputinglasert3
11:
Proximitysensorenable
→
Outputinglasert
12:
Activate remote camera
→
Outputinglasert
13:
Place
→
Outputinglasert
14:
Request
→
Outputinglasert
15:
Toggle
→
Stoplaser
16:
Openfinished
→
Printlens
17:
Closefinished
→
Onprintcompleted
18:
Turret_gyro_mode
→
Onlensdetached
19:
Refill ammo
→
Onprinting
20:
Pick up
→
Consumelens
21:
Medpen
→
Escpodupperleftenter
22:
Refill grenades
→
Escpodupperleftexit
23:
Swap outfit
→
Escpodupperrightenter
24:
Openinnerdoor
→
Escpodupperrightexit
25:
Closealldoors
→
Escpodlowerleftenter
26:
Openinnerdoorfinished
→
Escpodlowerleftexit
27:
Closeinnerdoorfinished
→
Escpodlowerrightenter
28:
Turnon
→
Escpodlowerrightexit
29:
Turnoff
→
Escpodrearleftenter
30:
Escpodrearleftexit
31:
Escpodrearrightenter
32:
Escpodrearrightexit
33:
Savegamelogoutul
34:
Savegamelogoutur
35:
Savegamelogoutll
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IgnoreController)
Changed
33 changes
stdItem
Interactions
0:
Place
→
Movetoclose
1:
Leftladderopen
→
Seatenter
2:
Leftladderclose
→
Seatexit
3:
Leftdooropen
→
Guide_ship
4:
Leftdoorclose
→
Open
5:
Leftseatenter
→
Pull(wasclose)
6:
Leftseatexit
→
Locked
7:
Leftzerogenter
→
Showbutton
8:
Leftzerogexit
→
Hidebutton
9:
Component_nose_open
→
Pressbutton
10:
Component_nose_close
→
Opentop
11:
Openinventoryui
→
Closetop
12:
Close
→
Openbottom
13:
Accesscargogrid
→
Closebottom
14:
Openlootingui
→
Opentriggertop
15:
Request
→
Closetriggerbottom
16:
Elevatorarrived
→
Opentriggerbottom
17:
Cyclefriendly
→
Closetriggertop
18:
Cyclehostile
→
Activate
19:
Cycleall
→
Deactivate
20:
Cyclepinned
→
Place
21:
Enablesubtargeting
→
Close
22:
Disablesubtargeting
→
Unlock
23:
Pintarget
→
Lock
24:
Unpintarget
→
Sharedinteractionvfxactive
25:
Cyclesubtarget
→
Sharedinteractionvfxinactive
26:
Activate remote camera
→
Place
27:
Turret_gyro_mode
28:
Requestfloor0
29:
Requestfloor1
30:
Requestfloor2
31:
Requestfloor
32:
Requestfloor4
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP)
Changed
25 changes
stdItem
Interactions
2:
Open
→
Pilot_enter
3:
Close
→
Pilot_exit
4:
Toggle
→
Open
5:
Lock
→
Exit
6:
Openfinished
→
Enter
7:
Closefinished
→
Heatinghands
8:
Dooropen
→
Showbutton
9:
Doorclose
→
Pressbutton
10:
Ascentrequest
→
Reset
11:
Descentrequest
→
Turnon
12:
Unlock
→
Turnoff
13:
Ladderopen
→
Seatenter
14:
Ladderclose
→
Seatexit
15:
Canopyopen
→
Activate remote camera
16:
Canopyclose
→
Turret_gyro_mode
17:
Seatenterladder
→
Close
18:
Seatexitladder
→
Toggle
19:
Seatenterzerog
→
Lock
20:
Seatexitzerog
→
Openfinished
21:
Seatenterdocked
→
Closefinished
22:
Seatexitdocked
→
Copilotleftenter
23:
Inventory_open
→
Copilotleftexit
24:
Inventory_close
→
Dockingportopen
25:
Loot
→
Dockingportclose
26:
Idle_stare
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_100i)
Changed
6 changes
stdItem
Interactions
0:
Equip
→
Carry
1:
Openlootingui
→
Drop
2:
Carry
→
Place
3:
Drop
→
Store
4:
Place
→
Equip
5:
Store
→
Openlootingui
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_890J_Airlock)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equip
→
Store
2:
Openlootingui
→
Equip
3:
Carry
→
Openlootingui
4:
Drop
→
Carry
5:
Place
→
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_890J_L_Airlock)
Changed
16 changes
stdItem
Interactions
0:
Enableesp
→
Enablevtol
1:
Disableesp
→
Disablevtol
2:
Enablecruise
→
Enableproximityassist
3:
Disablecruise
→
Disableproximityassist
4:
Enablevtol
→
Engineon
5:
Disablevtol
→
Engineoff
6:
Enableproximityassist
→
Enabledecoupled
7:
Disableproximityassist
→
Disabledecoupled
8:
Engineon
→
Enablegsafe
9:
Engineoff
→
Disablegsafe
10:
Enabledecoupled
→
Enableesp
11:
Disabledecoupled
→
Disableesp
12:
Enablegsafe
→
Enablecruise
13:
Disablegsafe
→
Disablecruise
14:
Shiptransformextend
15:
Shiptransformretract
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Asgard_L)
Changed
34 changes
stdItem
Interactions
0:
Closetrigger
→
Close
1:
Closeself
→
Lock
2:
Allowclose
→
Override
3:
Gate_close
→
Stepthrough
4:
Set_pressurenormalized
→
Toggle
5:
Set_pressuredifferential
→
Unlock
6:
Setstate_powered
→
Overrideclose
7:
Setstate_unpowered
→
Opencomplete
8:
Setstate_blocked
→
Closecomplete
9:
Setstate_unblocked
→
Opentrigger
10:
Setstate_noaccess
→
Openself
11:
Setstate_access
→
Allowopen
12:
Pressurecycle
→
Locktrigger
13:
Pressurecyclecomplete
→
Unlocktrigger
14:
Set_airlockconnected
→
Lockself
15:
Open
→
Unlockself
16:
Close
→
Openrequest
17:
Lock
→
Closerequest
18:
Override
→
Closetrigger
19:
Stepthrough
→
Closeself
20:
Toggle
→
Allowclose
21:
Unlock
→
Gate_close
22:
Overrideclose
→
Set_pressurenormalized
23:
Opencomplete
→
Set_pressuredifferential
24:
Closecomplete
→
Setstate_powered
25:
Opentrigger
→
Setstate_unpowered
26:
Openself
→
Setstate_blocked
27:
Allowopen
→
Setstate_unblocked
28:
Locktrigger
→
Setstate_noaccess
29:
Unlocktrigger
→
Setstate_access
30:
Lockself
→
Pressurecycle
31:
Unlockself
→
Pressurecyclecomplete
32:
Openrequest
→
Set_airlockconnected
33:
Closerequest
→
Open
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Asgard_R)
Changed
14 changes
stdItem
Interactions
0:
Engineon
→
Engineoff
1:
Engineoff
→
Enabledecoupled
2:
Enabledecoupled
→
Disabledecoupled
3:
Disabledecoupled
→
Enablegsafe
4:
Enablegsafe
→
Disablegsafe
5:
Disablegsafe
→
Enableesp
6:
Enableesp
→
Disableesp
7:
Disableesp
→
Enablecruise
8:
Enablecruise
→
Disablecruise
9:
Disablecruise
→
Enablevtol
10:
Enablevtol
→
Disablevtol
11:
Disablevtol
→
Enableproximityassist
12:
Enableproximityassist
→
Disableproximityassist
13:
Disableproximityassist
→
Engineon
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Aurora_Airlock_Left)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Place
→
Equip
3:
Store
→
Openlootingui
4:
Equip
→
Carry
5:
Openlootingui
→
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Aurora_Airlock_Right)
Changed
17 changes
stdItem
Interactions
0:
Enablecruise
→
Disablecruise
1:
Disablecruise
→
Enablevtol
2:
Enablevtol
→
Disablevtol
3:
Disablevtol
→
Enableproximityassist
4:
Enableproximityassist
→
Disableproximityassist
5:
Disableproximityassist
→
Engineon
6:
Engineon
→
Engineoff
7:
Engineoff
→
Enabledecoupled
8:
Enabledecoupled
→
Disabledecoupled
9:
Disabledecoupled
→
Enablegsafe
10:
Enablegsafe
→
Disablegsafe
11:
Disablegsafe
→
Enableesp
12:
Enableesp
→
Disableesp
13:
Disableesp
→
Enablecruise
14:
Transformdeploy
15:
Transformretract
16:
Transformcycle
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Avenger)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Equip
1:
Store
→
Openlootingui
2:
Equip
→
Carry
3:
Openlootingui
→
Drop
4:
Carry
→
Place
5:
Drop
→
Store
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Ballista)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Drop
1:
Carry
→
Place
2:
Drop
→
Store
3:
Place
→
Equip
4:
Store
→
Openlootingui
5:
Equip
→
Carry
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Docking)
Changed
6 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equip
→
Store
2:
Openlootingui
→
Equip
3:
Carry
→
Openlootingui
4:
Drop
→
Carry
5:
Place
→
Drop
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_EVA_Door)
Changed
14 changes
stdItem
Interactions
0:
Enablevtol
→
Disablevtol
1:
Disablevtol
→
Enableproximityassist
2:
Enableproximityassist
→
Disableproximityassist
3:
Disableproximityassist
→
Engineon
4:
Engineon
→
Engineoff
5:
Engineoff
→
Enabledecoupled
6:
Enabledecoupled
→
Disabledecoupled
7:
Disabledecoupled
→
Enablegsafe
8:
Enablegsafe
→
Disablegsafe
9:
Disablegsafe
→
Enableesp
10:
Enableesp
→
Disableesp
11:
Disableesp
→
Enablecruise
12:
Enablecruise
→
Disablecruise
13:
Disablecruise
→
Enablevtol
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Hanger)
Changed
14 changes
stdItem
Interactions
0:
Enabledecoupled
→
Disabledecoupled
1:
Disabledecoupled
→
Enablegsafe
2:
Enablegsafe
→
Disablegsafe
3:
Disablegsafe
→
Enableesp
4:
Enableesp
→
Disableesp
5:
Disableesp
→
Enablecruise
6:
Enablecruise
→
Disablecruise
7:
Disablecruise
→
Enablevtol
8:
Enablevtol
→
Disablevtol
9:
Disablevtol
→
Enableproximityassist
10:
Enableproximityassist
→
Disableproximityassist
11:
Disableproximityassist
→
Engineon
12:
Engineon
→
Engineoff
13:
Engineoff
→
Enabledecoupled
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Carrack_Ramp)
Changed
14 changes
stdItem
Interactions
0:
Enablegsafe
→
Disablegsafe
1:
Disablegsafe
→
Enableesp
2:
Enableesp
→
Disableesp
3:
Disableesp
→
Enablecruise
4:
Enablecruise
→
Disablecruise
5:
Disablecruise
→
Enablevtol
6:
Enablevtol
→
Disablevtol
7:
Disablevtol
→
Enableproximityassist
8:
Enableproximityassist
→
Disableproximityassist
9:
Disableproximityassist
→
Engineon
10:
Engineon
→
Engineoff
11:
Engineoff
→
Enabledecoupled
12:
Enabledecoupled
→
Disabledecoupled
13:
Disabledecoupled
→
Enablegsafe
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Centurion)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equip
→
Store
4:
Openlootingui
→
Equip
5:
Carry
→
Openlootingui