Version Changelog
4.9.0-LIVE.12232306
4.9.0-LIVE.12232306
4.10.0-LIVE.12519617
· Aug 26, 2026
Shoyu Lapsha
(Food_box_noodle_01_a)
Changed
6 changes
stdItem
Interactions
0:
Lock
→
Opendoor
1:
Unlock
→
Closedoor
2:
Openlootingui
→
Openingdoor
3:
Openinventoryui
→
Closingdoor
4:
Close
→
Reset
5:
Accesscargogrid
Shoyu Lapsha
(Food_box_noodle_01_a_Animation)
Changed
6 changes
stdItem
Interactions
0:
Equip
→
Turnoff
1:
Attach
→
Seatenterright
2:
Store
→
Seatenterleft
3:
Drop
→
Seatexit
4:
Carry
→
Place
5:
Inspect
→
Open
<= PLACEHOLDER =>
(Food_box_noodle_01_closed_a)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Closedoor
1:
Close
→
Lockdoor
2:
Accesscargogrid
→
Unlockdoor
3:
Open
→
Opencomplete
4:
Lock
→
Closecomplete
5:
Unlock
→
Syncopen
<= PLACEHOLDER =>
(Food_box_noodle_01_open_a)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Offhandstore
1:
Close
→
Blinkinglight_notshown
2:
Accesscargogrid
→
Stopblinking_notshown
3:
Open
→
Carry
4:
Lock
→
Drop
5:
Unlock
→
Inspect
Shoyu Lapsha
(Food_box_noodle_01_ramian_a)
Changed
6 changes
stdItem
Interactions
0:
Counter_idle
→
Tophatchexit
1:
Open
→
Ladderopen
2:
Close
→
Ladderclose
3:
Lock
→
Canopyopen
4:
Override
→
Canopyclose
5:
Stepthrough
→
Seatenterladder
<= PLACEHOLDER =>
(Food_box_noodle_01_super_a)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Drop
1:
Accesscargogrid
→
Inspect
2:
Open
→
Place
3:
Lock
→
Equip
4:
Unlock
→
Offhandequip
5:
Openlootingui
→
Store
Mushroom Pad Thai
(Food_box_noodle_02_a)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Reset
1:
Lock
→
Spawnmineable
2:
Unlock
→
Reacttoblast
3:
Openlootingui
→
Applydamagemap
4:
Openinventoryui
5:
Close
<= PLACEHOLDER =>
(Food_box_noodle_02_closed_a)
Changed
6 changes
stdItem
Interactions
0:
Openlootingui
→
Syncclose
1:
Openinventoryui
→
Synclock
2:
Close
→
Syncunlock
3:
Accesscargogrid
→
Turret_fire_mode
4:
Open
→
Turret_gyro_mode
5:
Lock
→
Turret_sensitivity_increase
Green Curry Primavera
(Food_box_noodle_02_curry_a)
Changed
6 changes
stdItem
Interactions
0:
Toggle
→
Seatexitladder
1:
Unlock
→
Seatenterzerog
2:
Overrideclose
→
Seatexitzerog
3:
Opencomplete
→
Inventory_open
4:
Closecomplete
→
Loot
5:
Opentrigger
→
Ramp_open
<= PLACEHOLDER =>
(Food_box_noodle_02_open_b)
Changed
6 changes
stdItem
Interactions
0:
Unlock
→
Turret_sensitivity_decrease
1:
Openlootingui
→
Turret_sensitivity_reset
2:
Openinventoryui
→
Enable
3:
Close
→
Disable
4:
Accesscargogrid
→
Spawnai
5:
Open
→
Onaispawned
<= PLACEHOLDER =>
(Food_burger_01_a)
Changed
6 changes
stdItem
Interactions
0:
Inspect
→
Requestlightsoff
1:
Place
→
Requestlightslow
2:
Equip
→
Requestlightsalarm
3:
Offhandequip
→
Poweron
4:
Store
→
Poweroff
5:
Offhandstore
→
Unlock
Whamburger
(Food_burger_wham_01_a)
Changed
6 changes
stdItem
Interactions
0:
Activate
→
Dockingcollarlargeautoopenrequest
1:
Carrylowered
→
Dockingcollarlargeautocloserequest
2:
Drop
→
Opendockingcollarsmall
3:
Inspect
→
Closedockingcollarsmall
4:
Place
→
Setdockingcollarsmallauto
5:
Equip
→
Dockingcollarsmallautoopenrequest
Chicken Wham
(Food_burger_wham_01_chicken_a)
Changed
6 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Ladderopen
1:
Enterturret
→
Ladderclose
2:
Power_on
→
Canopyopen
3:
Power_off
→
Canopyclose
4:
Turret_sensitivity_increase
→
Seatenterzerog
5:
Turret_sensitivity_decrease
→
Seatexitzerog
Whamburger D-Lux
(Food_burger_wham_01_dlux_a)
Changed
6 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Battery_open
1:
Turret_gyro_mode
→
Battery_close
2:
Turret_fire_mode
→
Cooler_left_open
3:
Activatespotlight
→
Cooler_left_close
4:
Deactivatespotlight
→
Cooler_right_open
5:
Copilotenter
→
Cooler_right_close
Veggie Wham
(Food_burger_wham_01_veggie_a)
Changed
6 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Animationdone
1:
Setstate_powered
→
Activate remote camera
2:
Setstate_unpowered
→
Passengerleftseatenter
3:
Setstate_blocked
→
Passengerleftseatexit
4:
Setstate_unblocked
→
Passengerseatenter
5:
Setstate_noaccess
→
Passengerseatexit
Whamburger
(Food_burger_wham_3bite)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Onfire
1:
Closerequest
→
Poweron
2:
Closetrigger
→
Poweroff
3:
Closeself
→
Oncompleted
4:
Allowclose
→
Reset
5:
Gate_close
→
Onmachinemoves
6:
Set_pressurenormalized
→
Onmovinghead
Whamburger
(Food_burger_wham_beef_patty_01_a)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Seatenter
1:
Pressurecycle
→
Seatexit
2:
Pressurecyclecomplete
→
Openinventoryui
3:
Set_airlockconnected
→
Close
4:
Activate remote camera
→
Openlootingui
Dak Galbi Chicken Burrito
(Food_burrito_01_a)
Changed
6 changes
stdItem
Interactions
0:
Closecomplete
→
Cycle
1:
Syncopen
→
Open
2:
Syncclose
→
Close
3:
Hidelocks
→
Open panel
4:
Synclock
→
Close panel
5:
Syncunlock
→
Override
Citrus Beef Burrito
(Food_burrito_01_beef_a)
Changed
6 changes
stdItem
Interactions
0:
Setthresholdstate_over
→
Requestfloor
1:
Aimaze
→
Requestfloor
2:
Carryables
→
Requestfloor
3:
Deathmatch
→
Requestfloor
4:
Bodydragging
→
Requestfloor
5:
Foodcourt
→
Elevatorarrived
Chile Birria Burrito
(Food_burrito_01_chile_a)
Changed
6 changes
stdItem
Interactions
0:
Use
→
Turretenter
1:
Idle
→
Turretexit
2:
Onready
→
Turret_hatch_left_open
3:
Lasermaterialinsert
→
Turret_hatch_left_close
4:
Firstlens
→
Requestascent
5:
Secondlens
→
Elevatorarrived
Musaka Burrito
(Food_burrito_01_musaka_a)
Changed
6 changes
stdItem
Interactions
0:
Wind tunnel
→
Take
1:
Teleport
→
Place
2:
Weaponmount
→
Activate
3:
Ladders
→
Kopionconsumed
4:
Seatenter
→
Humanconsumed
5:
Seatexit
→
Consumed
Dak Galbi Chicken Burrito
(Food_burrito_01_NPE_a)
Changed
6 changes
stdItem
Interactions
0:
Firehazards
→
Requestsurface
1:
Obstacle course
→
Place
2:
Puzzles
→
Open
3:
Pushables
→
Close
4:
Spaceshiphanger
→
Opencomplete
5:
Weapon range
→
Closecomplete
Tilapia Verde Burrito
(Food_burrito_02_a)
Changed
6 changes
stdItem
Interactions
0:
Opendoor
→
Override
1:
Closedoor
→
Pump
2:
Enableproximitysensor
→
Cycle
3:
Disableproximitysensor
→
Open
4:
Lockdoor
→
Close
5:
Unlockdoor
→
Open panel
Carnita-ritas Burrito
(Food_burrito_torp_01_a)
Changed
6 changes
stdItem
Interactions
0:
Lightson
→
Pump
1:
Lightsoff
→
Cycle
2:
Lightslow
→
Open
3:
Lightsalarm
→
Close
4:
Checkcredentials
→
Open panel
5:
Override
→
Close panel
Cheddar Ham Burrito
(Food_burrito_torp_01_ham_a)
Changed
6 changes
stdItem
Interactions
0:
Passengerleftseatexit
→
Pilotexit
1:
Passengerseatenter
→
Copilotenter
2:
Passengerseatexit
→
Copilotexit
3:
Seatenter
→
Openinventoryui
4:
Seatexit
→
Openlootingui
5:
Openinventoryui
→
Open panel
Madras Asada Burrito
(Food_burrito_torp_01_madras_a)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Close panel
1:
Openlootingui
→
Cycle
2:
Ladderopen
→
Activate remote camera
3:
Ladderclose
→
Turret_gyro_mode
4:
Canopyopen
→
Carry
5:
Canopyclose
→
Drop
Shrimp Typhoon Burrito
(Food_burrito_torp_01_shrimp_a)
Changed
6 changes
stdItem
Interactions
0:
Reset
→
Openfinished
1:
Onmachinemoves
→
Closefinished
2:
Onmovinghead
→
Idle_stare
3:
Animationdone
→
Place
4:
Activate remote camera
→
Login
5:
Passengerleftseatenter
→
Pilotenter
Strog-N-Off Burrito
(Food_burrito_torp_01_strog_a)
Changed
6 changes
stdItem
Interactions
0:
Thirdlens
→
Pickup
1:
Fire
→
Place
2:
Onfire
→
Open
3:
Poweron
→
Close
4:
Poweroff
→
Toggle
5:
Oncompleted
→
Lock
Locked-on Lentil Burrito
(Food_burrito_torp_02_a)
Changed
6 changes
stdItem
Interactions
0:
Lightson
→
Close panel
1:
Lightsoff
→
Override
2:
Lightslow
→
Pump
3:
Lightsalarm
→
Cycle
4:
Opendoor
→
Open
5:
Closedoor
→
Close
Locked-on Lentil Burrito
(Food_burrito_torp_02_lentil_a)
Changed
6 changes
stdItem
Interactions
0:
Cooler_right_open
→
Openfinished
1:
Cooler_right_close
→
Closefinished
2:
Lifesupport_open
→
Insert
3:
Lifesupport_close
→
Eject
4:
Powerplant_open
→
Pilotenterleft
5:
Powerplant_close
→
Pilotenterright
PPC Burrito
(Food_burrito_torp_02_ppc_a)
Changed
6 changes
stdItem
Interactions
0:
Seatenterzerog
→
Place
1:
Seatexitzerog
→
Inspect
2:
Battery_open
→
Open
3:
Battery_close
→
Close
4:
Cooler_left_open
→
Toggle
5:
Cooler_left_close
→
Lock
Carafi Cube
(Food_Carafi_Plain)
Changed
6 changes
stdItem
Interactions
0:
Activate
→
Accessgranted
1:
Carrylowered
→
Accessdenied
2:
Drop
→
Button1
3:
Inspect
→
Button2
4:
Place
→
Button3
5:
Equip
→
Select1
<= PLACEHOLDER =>
(Food_fruit_alien_01_a)
Changed
6 changes
stdItem
Interactions
0:
Lightson
→
Open
1:
Lightsoff
→
Close
2:
Lightslow
→
Open panel
3:
Lightsalarm
→
Close panel
4:
Requestlightson
→
Override
5:
Requestlightsoff
→
Pump
Vermillion Apple
(Food_fruit_apple_01_a)
Changed
6 changes
stdItem
Interactions
0:
Closedoor
→
Open
1:
Enableproximitysensor
→
Close
2:
Disableproximitysensor
→
Open panel
3:
Lockdoor
→
Close panel
4:
Unlockdoor
→
Override
5:
Opencomplete
→
Pump
<= PLACEHOLDER =>
(Food_fruit_decari_pod_01)
Changed
6 changes
stdItem
Interactions
0:
Select3
→
Open
1:
Lockbuttons
→
Close
2:
Unlockbuttons
→
Open panel
3:
Set_buttonmode_list
→
Close panel
4:
Set_buttonmode_cycle
→
Override
5:
Opendoor
→
Pump
<= PLACEHOLDER =>
(Food_fruit_jumpinglime_1_a)
Changed
6 changes
stdItem
Interactions
0:
Requestlightslow
→
Open
1:
Requestlightsalarm
→
Close
2:
Poweron
→
Open panel
3:
Poweroff
→
Close panel
4:
Unlock
→
Override
5:
Accessgranted
→
Pump
<= PLACEHOLDER =>
(Food_fruit_oza_1_a)
Changed
6 changes
stdItem
Interactions
0:
Accessdenied
→
Open
1:
Button
→
Close
2:
Button
→
Open panel
3:
Button
→
Close panel
4:
Select1
→
Override
5:
Select2
→
Pump
Watermelon (Slice)
(Food_fruit_watermelon_01_a)
Changed
6 changes
stdItem
Interactions
0:
Dockingcollarlargeautocloserequest
→
Open
1:
Opendockingcollarsmall
→
Close
2:
Closedockingcollarsmall
→
Open panel
3:
Setdockingcollarsmallauto
→
Close panel
4:
Dockingcollarsmallautoopenrequest
→
Override
5:
Dockingcollarsmallautocloserequest
→
Pump
Fried Seanut with Sauce
(Food_Grub_Seanut_1_Lemon)
Changed
6 changes
stdItem
Interactions
0:
Resetentity
→
Toggle
1:
Poweron
→
Lock
2:
Poweroff
→
Openfinished
3:
Onsuccess
→
Closefinished
4:
Enter
→
Batteryopen
5:
Alignmentcomplete
→
Batteryclose
Seanut
(Food_Grub_Seanut_1_Live)
Changed
6 changes
stdItem
Interactions
0:
Success
→
Computeropen
1:
Carry
→
Computerclose
2:
Drop
→
Coolerleft_open
3:
Inspect
→
Coolerleft_close
4:
Place
→
Coolerright_open
5:
Store
→
Coolerright_close
Fried Seanut
(Food_Grub_Seanut_1_Plain)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Stopblinking_notshown
1:
Close
→
Carry
2:
Place
→
Drop
3:
Closed
→
Inspect
4:
Opened
→
Place
5:
Broken
→
Equip
Seanut
(Food_Grub_Seanut_1_Swim)
Changed
6 changes
stdItem
Interactions
0:
Turretenter
→
Gravitygenerator_open
1:
Turretexit
→
Gravitygenerator_close
2:
Pilot_enter
→
Powerplant_open
3:
Pilot_exit
→
Powerplant_close
4:
Pump
→
Quantumdrive_open
5:
Activate
→
Quantumdrive_close
<= PLACEHOLDER =>
(Food_Grub_Seanut_2_Fried)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Offhandstore
2:
Movetoopen
→
Drop
3:
Movetoclose
→
Carrylowered
4:
Swap outfit
→
Inspect
5:
Carry
→
Place
<= PLACEHOLDER =>
(Food_Grub_Seanut_2_Plain)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Radar_open
1:
Retrieve
→
Radar_close
2:
Opendoor
→
Shieldgen_left_open
3:
Closedoor
→
Shieldgen_left_close
4:
Enableproximitysensor
→
Shieldgen_right_open
5:
Disableproximitysensor
→
Shieldgen_right_close
Classic Dog
(Food_hotdog_01_a)
Changed
6 changes
stdItem
Interactions
0:
Offhandequip
→
Disabledecoupled
1:
Store
→
Enablegsafe
2:
Offhandstore
→
Disablegsafe
3:
Blinkinglight_notshown
→
Enableesp
4:
Stopblinking_notshown
→
Disableesp
5:
Carry
→
Enablecruise
Breakfast Dog
(Food_hotdog_01_breakfast_a)
Changed
6 changes
stdItem
Interactions
0:
Sidedooropen
→
Setstate_unblocked
1:
Sidedoorclose
→
Setstate_noaccess
2:
Sidedoorenter
→
Setstate_access
3:
Sidedoorexit
→
Pressurecycle
4:
Sidedoorenterzerog
→
Pressurecyclecomplete
5:
Sidedoorexitzerog
→
Set_airlockconnected
<= PLACEHOLDER =>
(Food_hotdog_01_bun_a)
Changed
7 changes
stdItem
Interactions
0:
Blinkinglight_notshown
→
Disableproximityassist
1:
Stopblinking_notshown
→
Shiptransformcycle
2:
Carry
→
Shiptransformretract
3:
Drop
→
Shiptransformdeploy
4:
Inspect
→
Engineon
5:
Place
→
Engineoff
6:
Equip
→
Enabledecoupled
Chili Dog
(Food_hotdog_01_chili_a)
Changed
6 changes
stdItem
Interactions
0:
Debug_bypasshackfail
→
Closefinished
1:
Debug_resethack
→
Pilotenter
2:
Onhacksucceed_notshown
→
Pilotexit
3:
Onhackfailed_notshown
→
Poweron
4:
Onhackreset_notshown
→
Poweroff
5:
Seatenterright
→
Open
Cruiser Dog
(Food_hotdog_01_cruiser_a)
Changed
6 changes
stdItem
Interactions
0:
Pilot_enter
→
Gate_close
1:
Pilot_exit
→
Set_pressurenormalized
2:
Seatenterright
→
Set_pressuredifferential
3:
Seatenterleft
→
Setstate_powered
4:
Seatexitright
→
Setstate_unpowered
5:
Seatexitleft
→
Setstate_blocked
Double Dog
(Food_hotdog_01_double_a)
Changed
6 changes
stdItem
Interactions
0:
Opening
→
Lockself
1:
Closing
→
Unlockself
2:
Closed
→
Reportlock
3:
Opened
→
Reportunlock
4:
Activate remote camera
→
Sync
5:
Turret_gyro_mode
→
Reporterror