Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_ANVL_Carrack_Pods)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Place
1: Openlootingui → Store
2: Carry → Equiptowear
3: Drop → Openinventoryui
4: Place → Openlootingui
5: Store → Carry
6: Equiptowear → Drop
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Pyro)
Changed
19 changes
stdItem
Interactions
0: Select_01 → Drop
1: Select_02 → Place
2: Select_03 → Store
3: Vvvv_pe_interactions_vvvv → Equiptowear
4: Setinteractionoperable → Openinventoryui
5: Setinteractioninoperable → Openlootingui
6: Failedinteraction → Carry
7: Setinteractionmalfunctioning
8: Setprojectoroperable
9: Setprojectormalfunctioning
10: Setprojectorinoperable
11: Setdata_operable
12: Setdata_malfunctioning
13: Setdata_inoperable
14: Setpower_normal
15: Setpower_low
16: Setpower_lost
17: Setphase_00_off
18: Setphase_01_startup
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_CenturionDoor)
Changed
19 changes
stdItem
Interactions
0: Setphase_01_startup → Place
1: Setphase_02_bios → Store
2: Setphase_03_idle → Equiptowear
3: Setphase_04_engaged → Openinventoryui
4: Setphase_05_shutdown → Openlootingui
5: Setpairing → Carry
6: Setpairingcomplete → Drop
7: Cycle
8: Oncyclecompleted
9: Reset
10: Purchase
11: Select_0
12: Select_0
13: Select_0
14: Vvvv_pe_interactions_vvvv
15: Setinteractionoperable
16: Setinteractioninoperable
17: Failedinteraction
18: Setinteractionmalfunctioning
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Pyro_PowerOverride)
Changed
13 changes
stdItem
Interactions
0: Offhandstore → Bespokeplace
1: Drop → Holdready
2: Carrylowered → Holster
3: Inspect → Offhandholster
4: Place → Store
5: Chakmafirstselecttake → Offhandstore
6: Chakmatake → Drop
7: Customize → Carrylowered
8: Bespokeplace → Inspect
9: Holdready → Place
10: Holster → Chakmafirstselecttake
11: Offhandholster → Chakmatake
12: Store → Customize
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Elevator)
Changed
14 changes
stdItem
Interactions
0: Turretenter → Turretexit
1: Turretexit → Activate remote camera
2: Setlighton → Turret_gyro_mode
3: Setlightoff → Toptobottom
4: Togglelight → Bottomtotop
5: Activate remote camera → Snaptobottomstate
6: Turret_gyro_mode → Snaptotopstate
7: Cycleturretposition
8: Reset
9: Pickup
10: Dropoff
11: Place
12: Openhatch
13: Closehatch
Door Control (ControlPanel_Screen_DoorControl_anvl_paladin_phyical_button)
Changed
19 changes
stdItem
Interactions
0: Cycle → Enable
1: Opendoor → Disable
2: Opendoor → Toggle
3: Cycledoor1 → Enterinternalscreen
4: Cycledoor2 → Downloadauthorised
5: Closedoor1 → Downloadunauthorised
6: Closedoor2 → Prereqsmet
7: Prereqsunmet
8: Download
9: Purchase
10: Select_
11: Select_02
12: Select_03
13: Vvvv_pe_interactions_vvvv
14: Setinteractionoperable
15: Setinteractioninoperable
16: Failedinteraction
17: Setinteractionmalfunctioning
18: Setprojectoroperable
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Exterior)
Changed
8 changes
stdItem
Interactions
0: Place → Shiptransformextend
1: Place → Shiptransformretract
2: Turretenter → Shiptransformcycle
3: Turretexit → Open
4: Canceltransfer → Close
5: Transfersuccess → Place
6: Turretenter
7: Turretexit
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_Starlancer)
Changed
8 changes
stdItem
Interactions
0: Inspect → Grip
1: Place → Release
2: Store → Placeonhook
3: Offhandstore → Open
4: Carry → Close
5: Drop → Lock
6: Override
7: Cycle
Door Control (ControlPanel_Screen_DoorControl_CRUS_Spirit_Ramp_Int)
Changed
11 changes
stdItem
Interactions
0: Equiptosuit → Setleadpips
1: Offhandequiptosuit → Setgimballock
2: Store → Setfreegimbal
3: Offhandstore → Setaimassist
4: Drop → Setstaggeredfire
5: Inspect → Setsynchronousfire
6: Place → Fireweapongroup1
7: Swapammomag → Fireweapongroup2
8: Carry → Enableweapons
9: Disableweapons
10: Setlagpips
Door Control (ControlPanel_Screen_DoorControl_9x16_Small_RSI_Zeus)
Changed
19 changes
stdItem
Interactions
0: Setphase_02_bios → Openlootingui
1: Setphase_03_idle → Carry
2: Setphase_04_engaged → Drop
3: Setphase_05_shutdown → Place
4: Setpairing → Store
5: Setpairingcomplete → Equiptowear
6: Startmissionconfirmed → Openinventoryui
7: Startmissionrequest
8: Reset
9: Missioncompleted
10: Enable
11: Disable
12: Toggle
13: Enterinternalscreen
14: Downloadauthorised
15: Downloadunauthorised
16: Prereqsmet
17: Prereqsunmet
18: Download
Door Control (ControlPanel_Screen_DoorControl_9x16_Wall_Mounted_Utili_1_a)
Changed
10 changes
stdItem
Interactions
0: Store → Instigatehack
1: Equiptowear → Onhacksucceeded_hidden
2: Openinventoryui → Onhackfailed_hidden
3: Openlootingui → Openinternalbottom
4: Carry → Closeinternalbottom
5: Drop → Openinternaltop
6: Place → Closeinternaltop
7: Open
8: Close
9: Enterseat
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Ramp_Handle)
Changed
18 changes
stdItem
Interactions
0: Openlootingui → Talk
1: Consumeactor → Order
2: Commstap → Serve
3: Lookat → Takeorder
4: Talk → Refill ammo
5: Order → Refill grenades
6: Serve → Medpen
7: Takeorder → Bodydrag
8: Refill ammo → Bodydrop
9: Refill grenades → Turnover
10: Medpen → Openinventoryui
11: Bodydrag → Unrestrain
12: Bodydrop → Swapoutfit
13: Turnover → Restrain
14: Openinventoryui → Openlootingui
15: Unrestrain → Consumeactor
16: Swapoutfit → Commstap
17: Restrain → Lookat
Door Control (ControlPanel_Screen_DoorControl_Physical_No_Primitive_Lightlink)
Changed
18 changes
stdItem
Interactions
0: Refill ammo → Bodydrop
1: Refill grenades → Turnover
2: Medpen → Openinventoryui
3: Bodydrag → Unrestrain
4: Bodydrop → Swapoutfit
5: Turnover → Restrain
6: Openinventoryui → Openlootingui
7: Unrestrain → Consumeactor
8: Swapoutfit → Commstap
9: Restrain → Lookat
10: Openlootingui → Talk
11: Consumeactor → Order
12: Commstap → Serve
13: Lookat → Takeorder
14: Talk → Refill ammo
15: Order → Refill grenades
16: Serve → Medpen
17: Takeorder → Bodydrag
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Ramp_Light)
Changed
18 changes
stdItem
Interactions
0: Refill ammo → Bodydrop
1: Refill grenades → Turnover
2: Medpen → Openinventoryui
3: Bodydrag → Unrestrain
4: Bodydrop → Swapoutfit
5: Turnover → Restrain
6: Openinventoryui → Openlootingui
7: Unrestrain → Consumeactor
8: Swapoutfit → Commstap
9: Restrain → Lookat
10: Openlootingui → Talk
11: Consumeactor → Order
12: Commstap → Serve
13: Lookat → Takeorder
14: Talk → Refill ammo
15: Order → Refill grenades
16: Serve → Medpen
17: Takeorder → Bodydrag
Door Control (ControlPanel_Screen_DoorControl_Physical_Ironclad_OpenIndicatorLight_CM_Docking)
Changed
19 changes
stdItem
Interactions
0: Tray02_animationcomplete → Carry
1: Tray03_open → Drop
2: Tray03_close → Place
3: Tray03_lock → Store
4: Tray03_unlock → Offhandstore
5: Tray03_animationcomplete → Equip
6: Tray04_open → Inspect
7: Tray04_close
8: Tray04_lock
9: Tray04_unlock
10: Tray04_animationcomplete
11: Column01_opentop
12: Column01_openbottom
13: Column01_switchtotop
14: Column01_switchtobottom
15: Column02_opentop
16: Column02_openbottom
17: Column02_switchtotop
18: Column02_switchtobottom
Door Control (ControlPanel_Screen_DoorControl_Physical_Clipper_OpenNoneLight)
Changed
19 changes
stdItem
Interactions
0: Commstap → Takeorder
1: Lookat → Refill ammo
2: Talk → Refill grenades
3: Order → Medpen
4: Serve → Bodydrag
5: Takeorder → Bodydrop
6: Refill ammo → Turnover
7: Refill grenades → Openinventoryui
8: Medpen → Unrestrain
9: Bodydrag → Swapoutfit
10: Bodydrop → Restrain
11: Turnover → Openlootingui
12: Openinventoryui → Consumeactor
13: Unrestrain → Disableweakspots
14: Swapoutfit → Enableweakspots
15: Restrain → Lookat
16: Openlootingui → Talk
17: Consumeactor → Order
18: Serve
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Clipper)
Changed
10 changes
stdItem
Interactions
0: Offhandstore → Turnon
1: Drop → Turnoff
2: Carrylowered → Toggle
3: Inspect → Reset
4: Place → Open
5: Holdready → Close
6: Equiptosuit → Extend
7: Offhandequiptosuit → Retract
8: Store
9: Consume
Door Control (ControlPanel_Screen_DoorControl_Physical_Hawk)
Changed
16 changes
stdItem
Interactions
0: Setstate_userstatus_playeruser → Openlootingui
1: Setstate_userstatus_aiuser → Carry
2: Flowgraphdebug_unlockbasiccerts → Drop
3: Flowgraphdebug_unlockadvancedcerts → Open
4: Triggeranim01 → Close
5: Triggeranim02
6: Toggle
7: Deploy
8: Retract
9: Idle_leanback
10: Open
11: Close
12: Cook
13: Activate remote camera
14: Racking
15: Useconsole
Door Control (ControlPanel_Screen_DoorControl_Physical_MISC_Button)
Changed
19 changes
stdItem
Interactions
0: Openbottom → Stage1
1: Closebottom → Stage2
2: Opentriggertop → Win
3: Closetriggerbottom → Lose
4: Opentriggerbottom → Leaderboard
5: Closetriggertop → Open
6: Place → Close
7: Deactivate_new → Stop
8: Buttontrigger → Start
9: Onsucceded → Seatenter
10: Activate → Seatexit
11: Deactivate → Carry
12: Grip → Place
13: Release → Drop
14: Open → Stow
15: Close → Inspect
16: Hiddenrelease → Sit
17: Carry → Exit
18: Drop
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_Door_Screen)
Changed
17 changes
stdItem
Interactions
0: Refill grenades → Lock
1: Medpen → Unlock
2: Bodydrag → Disablechipinteractions
3: Bodydrop → Insert
4: Turnover
5: Openinventoryui
6: Unrestrain
7: Swapoutfit
8: Restrain
9: Openlootingui
10: Consumeactor
11: Lookat
12: Talk
13: Order
14: Serve
15: Takeorder
16: Refill ammo
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_Full)
Changed
18 changes
stdItem
Interactions
0: Bodydrop → Swapoutfit
1: Turnover → Restrain
2: Openinventoryui → Openlootingui
3: Unrestrain → Consumeactor
4: Swapoutfit → Commstap
5: Restrain → Lookat
6: Openlootingui → Talk
7: Consumeactor → Order
8: Commstap → Serve
9: Lookat → Takeorder
10: Talk → Refill ammo
11: Order → Refill grenades
12: Serve → Medpen
13: Takeorder → Bodydrag
14: Refill ammo → Bodydrop
15: Refill grenades → Turnover
16: Medpen → Openinventoryui
17: Bodydrag → Unrestrain
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneLight)
Changed
18 changes
stdItem
Interactions
0: Openinventoryui → Openlootingui
1: Unrestrain → Consumeactor
2: Swapoutfit → Commstap
3: Restrain → Lookat
4: Openlootingui → Talk
5: Consumeactor → Order
6: Commstap → Serve
7: Lookat → Takeorder
8: Talk → Refill ammo
9: Order → Refill grenades
10: Serve → Medpen
11: Takeorder → Bodydrag
12: Refill ammo → Bodydrop
13: Refill grenades → Turnover
14: Medpen → Openinventoryui
15: Bodydrag → Unrestrain
16: Bodydrop → Swapoutfit
17: Turnover → Restrain
Door Control (ControlPanel_Screen_DoorControl_Physical_No_Primitive)
Changed
15 changes
stdItem
Interactions
0: Eject_01 → Cancelchargeinteraction
1: Eject_02 → Disperseinteraction
2: Eject_03 → Setjammerswitchon
3: Consumekeys → Setjammerswitchoff
4: Place → Maindeviceswitchon
5: Opendoor → Maindeviceswitchoff
6: Closedoor → Startchargeinteraction
7: Break01 → Seatenter
8: Break02 → Seatexit
9: Break03 → Carry
10: Openinnerdoor → Drop
11: Closealldoors → Place
12: Openinnerdoorfinished → Store
13: Closeinnerdoorfinished
14: Idle_guard
Door Control (ControlPanel_Screen_DoorControl_Physical_Corsair_NoProx)
Changed
13 changes
stdItem
Interactions
0: Place → Bodydrag
1: Store → Bodydrop
2: Carry → Turnover
3: Drop → Openinventoryui
4: Inspect → Unrestrain
5: Swapoutfit
6: Restrain
7: Openlootingui
8: Consumeactor
9: Commstap
10: Lookat
11: Talk
12: Order
Door Control (ControlPanel_Screen_DoorControl_Physical_MISC_Button_Lower)
Changed
12 changes
stdItem
Interactions
0: Disablechipinteractions → Holster
1: Insert → Offhandholster
2: Lock → Store
3: Unlock → Offhandstore
4: Destroykeycard → Drop
5: Reactivate → Carrylowered
6: Inspect
7: Place
8: Chakmafirstselecttake
9: Chakmatake
10: Bespokeplace
11: Holdready
Door Control (ControlPanel_Screen_DoorControl_Physical_Cutter_OpenNoneNone)
Changed
19 changes
stdItem
Interactions
0: Tray01_lock → Place
1: Tray01_unlock → Store
2: Tray01_animationcomplete → Equiptowear
3: Tray02_open → Carry
4: Tray02_close → Drop
5: Tray02_lock
6: Tray02_unlock
7: Tray02_animationcomplete
8: Tray03_open
9: Tray03_close
10: Tray03_lock
11: Tray03_unlock
12: Tray03_animationcomplete
13: Tray04_open
14: Tray04_close
15: Tray04_lock
16: Tray04_unlock
17: Tray04_animationcomplete
18: Column01_opentop
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_Com_Handle)
Changed
13 changes
stdItem
Interactions
0: Open → Opencomplete
1: Close → Closecomplete
2: Openlootingui → Deploy
3: Retract
4: Syncdeploy
5: Syncretract
6: Retractclose
7: Open
8: Close
9: Hack
10: Repair
11: Syncopen
12: Syncclose
Door Control (ControlPanel_Screen_DoorControl_Physical_DRAK_OpenNoneNone_External)
Changed
19 changes
stdItem
Interactions
0: Override → Unlocktrigger
1: Stepthrough → Lockself
2: Toggle → Unlockself
3: Unlock → Openrequest
4: Overrideclose → Closerequest
5: Opencomplete → Closetrigger
6: Closecomplete → Closeself
7: Opentrigger → Allowclose
8: Openself → Gate_close
9: Allowopen → Set_pressurenormalized
10: Locktrigger → Set_pressuredifferential
11: Unlocktrigger → Setstate_powered
12: Lockself → Setstate_unpowered
13: Unlockself → Setstate_blocked
14: Openrequest → Setstate_unblocked
15: Closerequest → Setstate_noaccess
16: Closetrigger → Setstate_access
17: Closeself → Pressurecycle
18: Allowclose → Pressurecyclecomplete
Door Control (ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Int)
Changed
18 changes
stdItem
Interactions
0: Swapoutfit → Commstap
1: Restrain → Lookat
2: Openlootingui → Talk
3: Consumeactor → Order
4: Commstap → Serve
5: Lookat → Takeorder
6: Talk → Refill ammo
7: Order → Refill grenades
8: Serve → Medpen
9: Takeorder → Bodydrag
10: Refill ammo → Bodydrop
11: Refill grenades → Turnover
12: Medpen → Openinventoryui
13: Bodydrag → Unrestrain
14: Bodydrop → Swapoutfit
15: Turnover → Restrain
16: Openinventoryui → Openlootingui
17: Unrestrain → Consumeactor
Door Control (ControlPanel_Screen_DoorControl_Physical_MultiLink)
Changed
19 changes
stdItem
Interactions
0: Activate → Openlootingui
1: Deactivate → Open
2: Tap → Close
3: Swipeleft → Carry
4: Swiperight → Drop
5: Swipeup
6: Swipedown
7: Openkeyboard
8: Starttyping
9: Stoptyping
10: Closekeyboard
11: Setwindowstate_closewindow
12: Touchscreen
13: Exitkiosk_interaction
14: Setstate_firingrangestate_splash
15: Setstate_firingrangestate_weaponselect
16: Setstate_firingrangestate_weaponlandingbasic
17: Setstate_firingrangestate_weaponlandingadvanced
18: Setstate_firingrangestate_timer
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_FrontCargo_Lift_Interior)
Changed
17 changes
stdItem
Interactions
0: Bodydrag → Destroykeycard
1: Bodydrop → Reactivate
2: Turnover → Insert
3: Openinventoryui → Lock
4: Unrestrain → Unlock
5: Swapoutfit → Disablechipinteractions
6: Restrain
7: Openlootingui
8: Consumeactor
9: Lookat
10: Talk
11: Order
12: Serve
13: Takeorder
14: Refill ammo
15: Refill grenades
16: Medpen
Door Control (ControlPanel_Screen_DoorControl_Physical_Hull_C_ButtonOnly)
Changed
18 changes
stdItem
Interactions
0: Turnover → Restrain
1: Openinventoryui → Openlootingui
2: Unrestrain → Consumeactor
3: Swapoutfit → Commstap
4: Restrain → Lookat
5: Openlootingui → Talk
6: Consumeactor → Order
7: Commstap → Serve
8: Lookat → Takeorder
9: Talk → Refill ammo
10: Order → Refill grenades
11: Serve → Medpen
12: Takeorder → Bodydrag
13: Refill ammo → Bodydrop
14: Refill grenades → Turnover
15: Medpen → Openinventoryui
16: Bodydrag → Unrestrain
17: Bodydrop → Swapoutfit
Door Control (ControlPanel_Screen_DoorControl_Physical_Reclaimer_Lift_Top)
Changed
16 changes
stdItem
Interactions
0: Missileson → Closetop
1: Missilesoff → Openbottom
2: Open_shield_bay → Closebottom
3: Close_shield_bay → Opentriggertop
4: Activate remote camera → Closetriggerbottom
5: Onenter_damagestate_damaged → Opentriggerbottom
6: Onenter_damagestate_notdamaged → Closetriggertop
7: Applydamagemap_pristine → Opentop
8: Applydamagemap_damaged
9: Applydamagemap_repaired
10: Pickup
11: Place
12: Use_lever
13: Override
14: Open
15: Close
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_Door_Screen_B)
Changed
17 changes
stdItem
Interactions
0: Turnover → Lock
1: Openinventoryui → Unlock
2: Unrestrain → Disablechipinteractions
3: Swapoutfit → Insert
4: Restrain → Holdready
5: Openlootingui → Holster
6: Consumeactor → Offhandholster
7: Lookat → Store
8: Talk
9: Order
10: Serve
11: Takeorder
12: Refill ammo
13: Refill grenades
14: Medpen
15: Bodydrag
16: Bodydrop
Door Control (ControlPanel_Screen_DoorControl_Physical_MISC_Button_Upper)
Changed
12 changes
stdItem
Interactions
0: Logoutrequest → Carrylowered
1: Disconnectuplink → Inspect
2: Reconnectuplink → Place
3: Authgiven → Chakmafirstselecttake
4: Insert → Chakmatake
5: Lock → Bespokeplace
6: Unlock → Holdready
7: Disablechipinteractions → Holster
8: Offhandholster
9: Store
10: Offhandstore
11: Drop
Door Control (ControlPanel_Screen_DoorControl_Physical_Vulture_Cargo)
Changed
18 changes
stdItem
Interactions
0: Inspect → Bodydrag
1: Place → Bodydrop
2: Store → Turnover
3: Carry → Openinventoryui
4: Drop → Unrestrain
5: Swapoutfit
6: Restrain
7: Openlootingui
8: Consumeactor
9: Commstap
10: Lookat
11: Talk
12: Order
13: Serve
14: Takeorder
15: Refill ammo
16: Refill grenades
17: Medpen
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_Powerplant)
Changed
18 changes
stdItem
Interactions
0: Bodydrop → Swapoutfit
1: Turnover → Restrain
2: Openinventoryui → Openlootingui
3: Unrestrain → Consumeactor
4: Swapoutfit → Commstap
5: Restrain → Lookat
6: Openlootingui → Talk
7: Consumeactor → Order
8: Commstap → Serve
9: Lookat → Takeorder
10: Talk → Refill ammo
11: Order → Refill grenades
12: Serve → Medpen
13: Takeorder → Bodydrag
14: Refill ammo → Bodydrop
15: Refill grenades → Turnover
16: Medpen → Openinventoryui
17: Bodydrag → Unrestrain
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Zeus_Ramp)
Changed
18 changes
stdItem
Interactions
0: Openinventoryui → Openlootingui
1: Unrestrain → Consumeactor
2: Swapoutfit → Commstap
3: Restrain → Lookat
4: Openlootingui → Talk
5: Consumeactor → Order
6: Commstap → Serve
7: Lookat → Takeorder
8: Talk → Refill ammo
9: Order → Refill grenades
10: Serve → Medpen
11: Takeorder → Bodydrag
12: Refill ammo → Bodydrop
13: Refill grenades → Turnover
14: Medpen → Openinventoryui
15: Bodydrag → Unrestrain
16: Bodydrop → Swapoutfit
17: Turnover → Restrain
Door Control (ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_Kaboos)
Changed
10 changes
stdItem
Interactions
0: Store → Closerightdoor
1: Equiptowear → Seatenterleft
2: Openinventoryui → Seatexitleft
3: Openlootingui → Seatenterright
4: Carry → Seatexitright
5: Drop → Seatenterleftzerog
6: Place → Seatexitleftzerog
7: Seatenterrightzerog
8: Seatexitrightzerog
9: Seatentercargo
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift)
Changed
18 changes
stdItem
Interactions
0: Takeorder → Unrestrain
1: Refill ammo → Swapoutfit
2: Refill grenades → Restrain
3: Medpen → Openlootingui
4: Bodydrag → Consumeactor
5: Bodydrop → Invitetoparty
6: Turnover → Addtocontacts
7: Openinventoryui → Explode
8: Unrestrain → Onexploded
9: Swapoutfit → Unlock
10: Restrain → Lock
11: Openlootingui → Insert
12: Consumeactor → Eject
13: Lookat → Abort
14: Talk → Logoutrequest
15: Order → Wiperecord
16: Serve → Registerplayer
17: Resetrequest
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_Hangar)
Changed
18 changes
stdItem
Interactions
0: Bodydrag → Unrestrain
1: Bodydrop → Swapoutfit
2: Turnover → Restrain
3: Openinventoryui → Openlootingui
4: Unrestrain → Consumeactor
5: Swapoutfit → Commstap
6: Restrain → Lookat
7: Openlootingui → Talk
8: Consumeactor → Order
9: Commstap → Serve
10: Lookat → Takeorder
11: Talk → Refill ammo
12: Order → Refill grenades
13: Serve → Medpen
14: Takeorder → Bodydrag
15: Refill ammo → Bodydrop
16: Refill grenades → Turnover
17: Medpen → Openinventoryui
Door Control (ControlPanel_Screen_DoorControl_Physical_Retaliator_RearCargo_Lift_exterior)
Changed
9 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Swapammomag
2: Place → Carry
3: Store → Equiptosuit
4: Equiptowear → Offhandequiptosuit
5: Store
6: Offhandstore
7: Drop
8: Inspect
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_HanagarDoor)
Changed
15 changes
stdItem
Interactions
0: Liedown → Unlocktrigger
1: Sit → Keypadsuccess
2: Exit → Open
3: Sleep → Close
4: Situp → Onunlocked
5: Retrieve → Lockeddisplay
6: Starttimer → Place_fuse
7: Finishtimer
8: Resettimer
9: Ontimerstarted_countdowna
10: Ontimerfinished
11: Starttimer_countdownb
12: Ontimerstarted_countdownb
13: Place
14: Open
Door Control (ControlPanel_Screen_DoorControl_Physical_Starlancer)
Changed
4 changes
stdItem
Interactions
2: Openlootingui → Hack
3: Carry → Repair
4: Drop → Syncopen
5: Syncclose
Door Control (ControlPanel_Screen_DoorControl_Physical_Ursa_Rover)
Changed
17 changes
stdItem
Interactions
0: Closehatch → Turnhoveron
1: Openhatch → Turnhoveroff
2: Print → Grip
3: Open → Release
4: Close → Openinventoryui
5: Enableproximitysensor → Openlootingui
6: Disableproximitysensor → Turnon
7: Proximitysensoroccupied → Turnoff
8: Proximitysensorunoccupied → Toggle
9: Proximitysensorattached → Setstate_turnon
10: Change → Setstate_turnoff
11: Movetoopen
12: Movetoclose
13: Holdready
14: Equiptosuit
15: Offhandequiptosuit
16: Store
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Lynx)
Changed
19 changes
stdItem
Interactions
0: Setstate_firingrangestate_results → Close
1: Setstate_firingrangestate_targetpractice → Openlootingui
2: Setstate_currentweaponstate_none → Carry
3: Weapons/[0000]/setstate_currentweaponstate_pistol → Drop
4: Weapons/[0001]/setstate_currentweaponstate_smg → Open
5: Weapons/[0002]/setstate_currentweaponstate_ar → Onunlocked
6: Weapons/[0003]/setstate_currentweaponstate_shotgun
7: Weapons/[0004]/setstate_currentweaponstate_lmg
8: Weapons/[0005]/setstate_currentweaponstate_sniper
9: Setstate_challengestate_notstarted
10: Setstate_challengestate_countdown
11: Setstate_challengestate_inprogress
12: Setstate_challengestate_abortedoutofbounds
13: Setstate_challengestate_abortedwrongweapon
14: Setstate_challengestate_results
15: Setstate_challengetype_none
16: Setstate_challengetype_basic
17: Setstate_challengetype_advanced
18: Setstate_userstatus_nouser
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Zeus_Airlock)
Changed
18 changes
stdItem
Interactions
0: Turnover → Restrain
1: Openinventoryui → Openlootingui
2: Unrestrain → Consumeactor
3: Swapoutfit → Commstap
4: Restrain → Lookat
5: Openlootingui → Talk
6: Consumeactor → Order
7: Commstap → Serve
8: Lookat → Takeorder
9: Talk → Refill ammo
10: Order → Refill grenades
11: Serve → Medpen
12: Takeorder → Bodydrag
13: Refill ammo → Bodydrop
14: Refill grenades → Turnover
15: Medpen → Openinventoryui
16: Bodydrag → Unrestrain
17: Bodydrop → Swapoutfit
Door Control (ControlPanel_Screen_DoorPanel_NEW_BackSideOverride_AutoClose)
Changed
9 changes
stdItem
Interactions
0: Openlootingui → Seatexitcargo
1: Carry → Activate remote camera
2: Drop → Turret_gyro_mode
3: Place → Placeresourcecanister
4: Store → Slotoccupied
5: Equiptowear → Slotempty
6: Openinventoryui → Parentslotoccupied
7: Instigatehack → Parentslotempty
8: Onhacksucceeded_hidden
Door Control (ControlPanel_Screen_DoorControl_Physical_RSI_Polaris_TV)
Changed
8 changes
stdItem
Interactions
0: Useconsole → Openlootingui
1: Turnoff → Open
2: Carry → Close
3: Drop
4: Place
5: Store
6: Equip
7: Openexternalinventory
Door Control (ControlPanel_Screen_DoorControl_Physical_Ursa_Rover_Int)
Changed
17 changes
stdItem
Interactions
0: Unrestrain → Offhandstore
1: Swapoutfit → Drop
2: Restrain → Carrylowered
3: Openlootingui → Inspect
4: Consumeactor → Place
5: Lookat → Chakmafirstselecttake
6: Talk → Chakmatake
7: Order → Bespokeplace
8: Serve → Holdready
9: Takeorder → Holster
10: Refill ammo → Offhandholster
11: Refill grenades → Store
12: Medpen
13: Bodydrag
14: Bodydrop
15: Turnover
16: Openinventoryui