Version Changelog
Inquisitor Arms Yellow
(outlaw_legacy_armor_medium_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Opencomplete
1:
Set_pressuredifferential
→
Closecomplete
2:
Setstate_powered
→
Opentrigger
3:
Setstate_unpowered
→
Openself
4:
Setstate_blocked
→
Allowopen
Inquisitor Arms Dark Red
(outlaw_legacy_armor_medium_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Overrideclose
→
Setstate_unpowered
1:
Opencomplete
→
Setstate_blocked
2:
Closecomplete
→
Setstate_unblocked
3:
Opentrigger
→
Setstate_noaccess
4:
Openself
→
Setstate_access
Inquisitor Core Green
(outlaw_legacy_armor_medium_core_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Openself
1:
Setstate_blocked
→
Allowopen
2:
Setstate_unblocked
→
Locktrigger
3:
Setstate_noaccess
→
Unlocktrigger
4:
Setstate_access
→
Lockself
5:
Pressurecycle
→
Unlockself
6:
Pressurecyclecomplete
→
Openrequest
Inquisitor Core Tan
(outlaw_legacy_armor_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Opentrigger
1:
Setstate_unpowered
→
Openself
2:
Setstate_blocked
→
Allowopen
3:
Setstate_unblocked
→
Locktrigger
4:
Setstate_noaccess
→
Unlocktrigger
5:
Setstate_access
→
Lockself
6:
Pressurecycle
→
Unlockself
Morningstar Helmet Green
(outlaw_legacy_armor_medium_helmet_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Setpower_normal
1:
Store
→
Setpower_low
2:
Offhandstore
→
Setpower_lost
3:
Carry
→
Setphase_00_off
4:
Drop
→
Setphase_01_startup
5:
Inspect
→
Setphase_02_bios
6:
Setphase_03_idle
Inquisitor Core Yellow
(outlaw_legacy_armor_medium_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Setstate_access
1:
Allowopen
→
Pressurecycle
2:
Locktrigger
→
Pressurecyclecomplete
3:
Unlocktrigger
→
Set_airlockconnected
4:
Lockself
→
Open
5:
Unlockself
→
Close
6:
Openrequest
→
Lock
Morningstar Helmet Red
(outlaw_legacy_armor_medium_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Setprojectorinoperable
1:
Offhandstore
→
Setdata_operable
2:
Carry
→
Setdata_malfunctioning
3:
Drop
→
Setdata_inoperable
4:
Inspect
→
Setpower_normal
5:
Place
→
Setpower_low
6:
Setpower_lost
Morningstar Helmet Black
(outlaw_legacy_armor_medium_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Closedoor1
→
Equiptowear
1:
Closedoor2
→
Openinventoryui
2:
Seatenter
→
Openlootingui
3:
Seatexit
→
Carry
4:
Grip
→
Drop
5:
Release
→
Place
6:
Store
Citadel-SE Core White
(outlaw_legacy_heavy_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Setstate_access
1:
Toggle
→
Pressurecycle
2:
Unlock
→
Pressurecyclecomplete
3:
Overrideclose
→
Set_airlockconnected
4:
Opencomplete
→
Open
5:
Closecomplete
→
Close
6:
Opentrigger
→
Lock
Morningstar Helmet (Modified)
(outlaw_legacy_armor_medium_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Closedoor1
→
Setpairing
1:
Closedoor2
→
Setpairingcomplete
2:
Cycle
→
Purchase
3:
Opendoor1
→
Select_01
4:
Opendoor2
→
Select_02
5:
Cycledoor1
→
Select_03
6:
Cycledoor2
→
Vvvv_pe_interactions_vvvv
Fortifier Helmet Maroon
(outlaw_legacy_heavy_armor_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Shiptransformretract
→
Countermeasures_fire
1:
Ejection
→
Headlights_on
2:
Enterdefaultmode
→
Headlights_off
3:
Enterscanmode
→
Vtol_setactive
4:
Enterquantummode
→
Vtol_setinactive
5:
Shiptransformcycle
→
Proximityassist_setactive
6:
Openaccesspoints
→
Proximityassist_setinactive
Morningstar Helmet Icefall
(outlaw_legacy_medium_armor_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Shields_on
→
Piptype_setlag
1:
Shields_off
→
Landinggear_invalid
2:
Missiles_armmissile
→
Selfdestruct_engage
3:
Missiles_disarmmissiles
→
Selfdestruct_disengage
4:
Missiles_cyclemissiles
→
Hailtarget_start
5:
Missiles_firemissiles
→
Hailtarget_stop
6:
Weapons_on
→
Sensors_on
Inquisitor Core Brimstone
(outlaw_legacy_medium_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Set_pressuredifferential
1:
Unlock
→
Setstate_powered
2:
Overrideclose
→
Setstate_unpowered
3:
Opencomplete
→
Setstate_blocked
4:
Closecomplete
→
Setstate_unblocked
5:
Opentrigger
→
Setstate_noaccess
6:
Openself
→
Setstate_access
Morningstar Helmet Outcrop
(outlaw_legacy_medium_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Shiptransformretract
→
Cycledoor1
1:
Shiptransformcycle
→
Cycledoor2
2:
Shiptransformextend
→
Closedoor1
3:
Closedoor2
4:
Cycle
5:
Opendoor1
6:
Opendoor2
paint_moth_black_black_yellow
(Paint_Moth_Black_Black_Yellow)
Changed
4 changes
stdItem
Manufacturer
Code:
ARGO
→
UNKN
Name:
Argo Astronautics
→
Unknown Manufacturer
UUID:
9e1f5a35-edcc-4d19-bede-08e2730043c5
→
00000000-0000-0000-0000-000000000000
manufacturer:
ARGO
Stingray Manta Livery
(Paint_Stingray_Black_Black_Orange)
Changed
4 changes
stdItem
Manufacturer
Code:
KRIG
→
UNKN
Name:
Kruger Intergalactic
→
Unknown Manufacturer
UUID:
7b5d1ed3-11e7-49e6-9ed3-9d0cb52a3dc2
→
00000000-0000-0000-0000-000000000000
manufacturer:
KRIG
Crusader Accent Chair
(PlayerDeco_Seat_Chair_CRUS_starlifter_1_a)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Enableproximitysensor
Salvaged Polaris Captain's Chair
(PlayerDeco_Seat_Chair_RSI_polaris_1_a)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Close
1:
Place
→
Enableproximitysensor
Salvaged Skull Lounge Chair
(PlayerDeco_Seat_Chair_DRAK_Pirate)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Disableproximitysensor
1:
Carry
→
Open
<= PLACEHOLDER =>
(puree_utensil_chunk_1_a)
Changed
6 changes
stdItem
Interactions
0:
Lookat
→
Closefinished
1:
Talk
→
Insert
2:
Order
→
Eject
3:
Serve
→
Pilotenterleft
4:
Takeorder
→
Pilotenterright
5:
Refill ammo
→
Seatexit
Morozov-SH-I Legs Lifeforce
(rrs_specialist_heavy_legs_04_03_01)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Requestpoweronandunlockandopen
1:
Turnoff
→
Requestpoweroffandcloseandlock
2:
Opendockingcollarsmall
→
Requestlock
3:
Closedockingcollarsmall
→
Requestunlock
4:
Canopyopen
→
Requestlockandclose
5:
Canopyclose
→
Requestunlockandopen
6:
Seatenter
→
Stepthrough
Morozov-SH-S Helmet Scorched
(rrs_specialist_heavy_helmet_03_01_02)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
1:
Carry
→
Openinventoryui
2:
Drop
→
Openlootingui
3:
Place
→
Carry
4:
Store
→
Drop
5:
Equiptowear
→
Place
6:
Openinventoryui
→
Store
Morozov-SH-C Helmet Smokescreen
(rrs_specialist_heavy_helmet_02_02_11)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Closeself
1:
Opentrigger
→
Allowclose
2:
Openself
→
Gate_close
3:
Allowopen
→
Set_pressurenormalized
4:
Locktrigger
→
Set_pressuredifferential
5:
Unlocktrigger
→
Setstate_powered
6:
Lockself
→
Setstate_unpowered
RSI Bengal Carrier
(RSI_Bengal_PU_AI_UEE_NoInterior)
Changed
2 changes
stdItem
Interactions
0:
Closecomplete
→
Closeself
1:
Opentrigger
→
Allowclose
RSI Bengal Carrier
(RSI_Bengal_PU_AI_UEE_FleetWeek_2021)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Equiptowear
→
Place
RSI Constellation Andromeda
(RSI_Constellation_Andromeda_EA_AI_PIR_Elite)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Inspect
→
Drop
RSI Constellation Aquila
(RSI_Constellation_Aquila_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Drink
→
Store
1:
Fillglas
→
Openposter
Venture Legs Pathfinder
(rsi_explorer_armor_light_legs_01_01_imperator)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Equiptosuit
1:
Store
→
Offhandequiptosuit
2:
Equiptowear
→
Store
3:
Carry
→
Offhandstore
5:
Carrylowered
6:
Inspect
Venture Legs Voyager
(rsi_explorer_armor_light_legs_01_01_centurion)
Changed
7 changes
stdItem
Interactions
0:
Ascentrequest
→
Vendorreturn
1:
Descentrequest
→
Vendorkeep
2:
Elevatorcancelstop
→
Carry
3:
Dooropen
→
Drop
4:
Doorclose
→
Inspect
5:
Place
6:
Store
Venture Helmet Ascension
(rsi_explorer_light_helmet_01_iae2023_01)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Carry
→
Open
2:
Drop
→
Close
3:
Place
→
Openlootingui
RSI Polaris Wikelo Special
(RSI_Polaris_Collector_Military)
Changed
7 changes
stdItem
Interactions
0:
Disablegsafe
→
Enableesp
1:
Enableesp
→
Disableesp
2:
Disableesp
→
Enablecruise
3:
Enablecruise
→
Disablecruise
4:
Disablecruise
→
Enablevtol
5:
Enablevtol
→
Disablevtol
6:
Disablevtol
→
Enableproximityassist
RSI Scorpius
(RSI_Scorpius_PU_AI_UEE)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Place
1:
Carry
→
Store
2:
Drop
→
Carry
3:
Inspect
→
Drop
4:
Place
→
Inspect
Door Control
(RSI_Ursa_Ramp)
Changed
8 changes
stdItem
Interactions
0:
Drop
→
Turret_gyro_mode
1:
Place
→
Turret_sensitivity_increase
2:
Store
→
Turret_sensitivity_decrease
3:
Equip
→
Turret_sensitivity_reset
4:
Openexternalinventory
→
Turret_fire_mode
5:
Carry
→
Turretenter
6:
Turretexit
7:
Ai_use
Seat
(Seat_Bench_Booth_Left)
Changed
2 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Disablechipinteractions
1:
Open
→
Onlocked
Seat
(Seat_Bench_Booth_Corner_Left-90)
Changed
2 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Eject
1:
Open
→
Lock
Seat
(Seat_Bench_Booth_Right)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Take
1:
Enableproximitysensor
→
Place
Seat
(Seat_Bench_8_CBD_Stone)
Changed
2 changes
stdItem
Interactions
0:
Equip
→
Seatexit
1:
Openlootingui
→
Seatenter
Seat
(Seat_Bench_Bar_Left_ASDTint)
Changed
2 changes
stdItem
Interactions
0:
Hack
→
Exit
1:
Poweron
→
Savegamelogout
Seat
(Seat_Bench_Booth_Center)
Changed
2 changes
stdItem
Interactions
0:
Ramp_close
→
Store
1:
Dooropen
→
Offhandstore
Seat
(Seat_Bench_NoBack_4_Template)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Setstate_unitstate_02_up
1:
Take
→
Setstate_unitstate_02_down
Seat
(Seat_Bench_Booth_Corner_Right-90)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Take
1:
Enableproximitysensor
→
Place
Seat
(Seat_Chair_Anim_ANVL_Pisces_C8R)
Changed
2 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Exit
1:
Open
→
Savegamelogout
Seat
(Seat_Bench_NoBack_3_LowTech)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Setstate_unitstate_03_up
1:
Drop
→
Setstate_unitstate_03_down
Seat
(Seat_chair_beanbag_1_a)
Changed
2 changes
stdItem
Interactions
0:
Doorclose
→
Inspect
1:
Ramp_open
→
Place
Seat
(Seat_Chair_Button_AEGS_Captains_Quarters)
Changed
4 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Dronerightseatenter
1:
Open
→
Dronerightseatexit
2:
Close
→
Tbleftseatenter
3:
Enableproximitysensor
→
Tbleftseatexit
Seat
(seat_modular_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Closed
→
Savegamelogout
1:
Opened
→
Enter
Calico Legs Ultimatum
(slaver_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Disableweapons
→
Equiptowear
1:
Setlagpips
→
Carry
2:
Setleadpips
→
Drop
3:
Setgimballock
→
Place
4:
Setfreegimbal
→
Store
5:
Setaimassist
6:
Setstaggeredfire
Defiance Arms Sunchaser
(slaver_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Set_pressuredifferential
1:
Openself
→
Setstate_powered
2:
Allowopen
→
Setstate_unpowered
3:
Locktrigger
→
Setstate_blocked
4:
Unlocktrigger
→
Setstate_unblocked
Overlord Core Predator
(srvl_armor_heavy_core_01_01_05)
Changed
6 changes
stdItem
Interactions
0:
Pickup
→
Place
1:
Place
→
Store
2:
Open
→
Equiptowear
3:
Close
→
Carry
4:
Unlock
→
Drop
5:
Onsucceded
Door Control
(Station_DockingDoor_B)
Changed
12 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Offhandstore
2:
Activate pump
→
Place
3:
Detach
→
Equip
4:
Purge
→
Inspect
5:
Seatenter
→
Drop
6:
Seatexit
→
Carry
7:
Place
8:
Pickup
9:
Poweron
10:
Poweroff
11:
Inspect