Version Changelog

4.10.0-LIVE.12519617
4.10.0-LIVE.12519617 4.10.1-LIVE.12660092 · Sep 16, 2026
4.10.2-LIVE.12881860
<= PLACEHOLDER => (Test_Clovis_Datapad_Clue01_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0: Open → Openinventoryui
1: Lock → Close
<= PLACEHOLDER => (Test_OutpostMission_DataPad_KeyCode_4x3_Screen)
Changed
2 changes
stdItem
Interactions
0: Lock → Close
1: Unlock → Accesscargogrid
<= PLACEHOLDER => (Test_OutpostMission_DataPad_KeyCode_4x3_Screen_3)
Changed
1 change
stdItem
Interactions
1: Type → Sit
Door Control (TMBL_Cyclone_Ramp_Locked)
Changed
33 changes
stdItem
Interactions
0: Closecompleted → Close
1: Force_airlockstate_sealed → Place
2: Force_airlockstate_opened → Open
3: Force_airlockstate_cycling → Close
4: Force_pressurestate_pressurized → Opencomplete
5: Force_pressurestate_depressurized → Closecomplete
6: Force_atmospherestate_breathable → Register
7: Force_atmospherestate_toxic → Deactivate
8: Updatepressureevaluation → Toggle
9: Cyclebegin → Lock
10: Cyclecomplete → Openfinished
11: Cycle → Closefinished
12: Initializedifferential → Wash
13: Initializeairlockconnection → Exit
14: Setstate_airlockdisabled → Activateshower
15: Setstate_airlockopened → Deactivateshower
16: Reacttoblastsuccess → Activate remote camera
17: Reacttoblastfail → Turret_gyro_mode
18: Consumecanister → Seatenter
19: Firedsuccess → Seatexit
20: Firedfail → Passengerrightseatenter
21: Deploy → Passengerrightseatexit
22: Retract → Opensidefuel
23: Loot → Closesidefuel
24: Openinventoryui → Place
25: Retrieve → Prepare
26: Cancel → Selection
27: Poweron → Payment
28: Poweroff
29: Activate
30: Place
31: Turretenter
32: Turretexit
<= PLACEHOLDER => (Test_OutpostMission_DataPad_KeyCode_4x3_Screen_Clue)
Changed
2 changes
stdItem
Interactions
0: Type → Exit
1: Order → Sit
<= PLACEHOLDER => (un_box_plastic_1_berries_b)
Changed
4 changes
stdItem
Interactions
0: Opencomponentpanelfr → Lock
1: Closecomponentpanelfr → Unlock
2: Deployturret → Openlootingui
3: Retractturret → Openinventoryui
Door Control (TMBL_Nova_Ramp)
Changed
34 changes
stdItem
Interactions
0: Cruisecontrol_setinactive → Proximityassist_setactive
1: Quantumspool_setactive → Proximityassist_setinactive
2: Quantumspool_setinactive → Flighthud_invalid
3: Quantumtravel_setactive → Scanninghud_invalid
4: Quantumtravel_setinactive → Comms_acceptcall
5: Navfilter_setnone → Comms_declinecall
6: Navfilter_setpoi → Subtarget_cycle
7: Navfilter_setquantum → Windows_deploy
8: Weaponcontroller_setactive → Windows_retract
9: Weaponcontroller_setinactive → Flight_ready
10: Gimbaltype_setfixed → Openaccesspoints
11: Gimbaltype_setgimbal → Closeaccesspoints
12: Gimbaltype_setaimassist → Landinggear_deploy
13: Firepattern_setstaggered → Landinggear_retract
14: Firepattern_setsynchronized → Ifcs_coupled_setcoupled
15: Piptype_setlead → Ifcs_coupled_setdecoupled
16: Piptype_setlag → Ifcs_gsafe_setactive
17: Navfilter_isnone → Ifcs_gsafe_setinactive
18: Navfilter_ispoi → Ifcs_esp_setactive
19: Navfilter_isquantum → Ifcs_esp_setinactive
20: Landinggear_invalid
21: Cyclefriendly
22: Cyclehostile
23: Cycleall
24: Cyclepinned
25: Exteriorlights_on
26: Exteriorlights_off
27: Interiorlights_on
28: Interiorlights_off
29: Selfdestruct_engage
30: Selfdestruct_disengage
31: Alarm_on
32: Alarm_off
33: Hailtarget_start
<= PLACEHOLDER => (un_bowl_fluid_1_a)
Changed
5 changes
stdItem
Interactions
0: Enablevtol → Disabledecoupled
1: Disablevtol → Enablegsafe
2: Enableproximityassist → Disablegsafe
3: Disableproximityassist → Enableesp
4: Engineon → Disableesp
<= PLACEHOLDER => (un_box_plastic_2_berries_c)
Changed
5 changes
stdItem
Interactions
0: Open → Closedoor
1: Lock → Enableproximitysensor
2: Unlock → Disableproximitysensor
3: Openlootingui → Lockdoor
4: Openinventoryui → Unlockdoor
<= PLACEHOLDER => (un_box_plastic_1_berries_c)
Changed
4 changes
stdItem
Interactions
0: Openweaponracklarge → Open
1: Closeweaponracklarge → Lock
2: Opencomponentpanelrr → Unlock
3: Closecomponentpanelrr → Openlootingui
<= PLACEHOLDER => (un_box_plastic_1_berries_d)
Changed
4 changes
stdItem
Interactions
0: Opencomponentpanelrc → Openinventoryui
1: Closecomponentpanelrc → Close
2: Opencomponentpanelrl → Accesscargogrid
3: Closecomponentpanelrl → Open
<= PLACEHOLDER => (universal_necksock_01_nonDeform)
Changed
2 changes
tags: necksock → necksock uneditable
stdItem
Tags
1: uneditable
<= PLACEHOLDER => (universal_necksock_undersuit_01)
Changed
2 changes
tags: necksock_undersuit → necksock_undersuit uneditable
stdItem
Tags
1: uneditable
<= PLACEHOLDER => (utensil_tray_1_food_a_with_loadout)
Changed
7 changes
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equip → Store
4: Openexternalinventory → Equiptowear
5: Carry → Openinventoryui
6: Openlootingui
<= PLACEHOLDER => (Useable_suit_locker_TEMPLATE_01)
Changed
5 changes
stdItem
Interactions
0: Seatexit_left → Weapons/[0004]/setstate_currentweaponstate_lmg
1: Seatenter_right → Weapons/[0005]/setstate_currentweaponstate_sniper
2: Seatexit_right → Setstate_challengestate_notstarted
3: Seatenter_zerog → Setstate_challengestate_countdown
4: Seatexit_zerog → Setstate_challengestate_inprogress
<= PLACEHOLDER => (utensil_tray_1_food_a_with_loadout_chowlinefood)
Changed
7 changes
stdItem
Interactions
0: Place → Carry
1: Store → Drop
2: Equip → Place
3: Openexternalinventory → Store
4: Carry → Equiptowear
5: Drop → Openinventoryui
6: Openlootingui
<= PLACEHOLDER => (utensil_tray_1_food_a_with_loadout_whammersfood)
Changed
3 changes
stdItem
Interactions
4: Equip → Equiptowear
5: Openexternalinventory → Openinventoryui
6: Openlootingui
Warden Backpack Monde (vgl_combat_heavy_backpack_01_06_01)
Changed
7 changes
stdItem
Interactions
0: Bespokeplace → Setstate_closing
1: Holdready → Exit
2: Holster → Open
3: Offhandholster → Close
4: Store → Turretenter
5: Offhandstore → Turretexit
6: Drop → Carrylowered
Paladin Helmet Black/Silver (vgl_armor_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Ejection → Vtol_setactive
1: Enterdefaultmode → Vtol_setinactive
2: Enterscanmode → Proximityassist_setactive
3: Enterquantummode → Proximityassist_setinactive
4: Opencargodoor → Flighthud_invalid
5: Closecargodoor → Scanninghud_invalid
6: Openaccesspoints → Comms_acceptcall
Chiron Backpack Lifesaver (vgl_utility_light_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Carrylowered → Holster
1: Inspect → Offhandholster
2: Place → Store
3: Chakmafirstselecttake → Offhandstore
4: Chakmatake → Drop
5: Customize → Carrylowered
6: Bespokeplace → Inspect
Fresnel "Shadow Gild" Energy LMG (volt_lmg_energy_01_store02)
Changed
6 changes
stdItem
Interactions
0: Drop → Store
1: Place → Equip
2: Store → Openlootingui
3: Equip → Carry
4: Openlootingui → Drop
5: Carry → Place
ADP-mk4 Arms SecondWind (cds_combat_heavy_arms_01_02_02)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Stepthrough
1: Set_pressuredifferential → Toggle
2: Setstate_powered → Unlock
3: Setstate_unpowered → Overrideclose
4: Setstate_blocked → Opencomplete
ADP-mk4 Helmet SecondWind (cds_combat_heavy_helmet_01_02_02)
Changed
6 changes
stdItem
Interactions
0: Locked → Onopened
1: Open → Onclosed
2: Close → Unlock
4: Requestopen
5: Requestclose
6: Requestpoweron
FBL-8a Core SecondWind (cds_combat_light_core_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Openrequest → Unlock
1: Closerequest → Overrideclose
2: Closetrigger → Opencomplete
3: Closeself → Closecomplete
4: Allowclose → Opentrigger
5: Gate_close → Openself
6: Set_pressurenormalized → Allowopen
FBL-8a Legs SecondWind (cds_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Pilotexit → Set_airlockconnected
1: Pilotenter → Open
2: Request → Close
3: Cancelstop → Lock
4: Override
5: Stepthrough
6: Toggle
Badami Helmet (clda_combat_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Disable
1: Place → Toggle
2: Store → Enterinternalscreen
3: Offhandstore → Downloadauthorised
4: Carry → Downloadunauthorised
5: Drop → Prereqsmet
6: Prereqsunmet
Novikov Helmet (clda_env_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Dummyinteraction
1: Inspect → Commsinteraction
2: Place → Opencanopy
3: Store → Closecanopy
4: Offhandstore → Landinggear_deploy
5: Disablechipinteractions → Landinggear_retract
6: Enablechipinteractions → Coupled_setcoupled
Geist Armor Helmet (kap_combat_light_helmet_01_01_01)
Changed
6 changes
stdItem
Interactions
0: Place → Draguserout
1: Dropuserin
2: Proccliplowertoenter
3: Procclipraisetoenter
4: Grip
5: Release
Atzkav "Deadeye" Sniper Rifle (lbco_sniper_energy_imp01)
Changed
2 changes
stdItem
Interactions
2: Inspect → Windows_deploy
3: Windows_retract
Testudo Helmet (qrt_combat_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Proximityassist_setinactive → Missiles_cyclemissiles
1: Flighthud_invalid → Missiles_firemissiles
2: Scanninghud_invalid → Weapons_on
3: Comms_acceptcall → Weapons_off
4: Comms_declinecall → Countermeasures_fire
5: Shiptransformextend → Headlights_on
6: Shiptransformretract → Headlights_off
Testudo Helmet Clanguard (qrt_combat_medium_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Quantumspool_setinactive → Emergencylightsonrequest
1: Quantumtravel_setactive → Emergencylightsoffrequest
2: Quantumtravel_setinactive → Openaccesspoints
3: Weaponcontroller_setactive → Closeaccesspoints
4: Weaponcontroller_setinactive → Flight_ready
5: Gimbaltype_setfixed → Dummyinteraction
6: Gimbaltype_setgimbal → Commsinteraction
Antium Helmet (qrt_specialist_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Gimbaltype_setgimbal → Coupled_setdecoupled
1: Gimbaltype_setaimassist → Gsafe_setactive
2: Firepattern_setstaggered → Gsafe_setinactive
3: Firepattern_setsynchronized → Esp_setactive
4: Piptype_setlead → Esp_setinactive
5: Piptype_setlag → Quantumspool_setactive
6: Landinggear_invalid → Quantumspool_setinactive
Calva Racing Helmet (qrt_mantis_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Drop
1: Close → Inspect
2: Accesscargogrid → Place
3: Open → Equip
4: Lock → Offhandequip
5: Unlock → Store
6: Openlootingui → Offhandstore
Chiron Helmet (vgl_utility_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Bespokeplace → Flight_ready
1: Refill extinguisher → Dummyinteraction
2: Search → Commsinteraction
3: Openinventoryui → Opencanopy
4: Loot → Closecanopy
5: Landinggear_deploy
6: Landinggear_retract
DustUp Legs Desert (slaver_armor_medium_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Place → Inspect
1: Store → Place
2: Offhandstore → Swapammomag
3: Equip → Carry
4: Inspect → Drop
5: Carry → Store
6: Drop
TH-01 Propulsor (Carryable_2H_FL_MissionItem_prototype_ship_component_2_a)
Changed
5 changes
stdItem
Interactions
0: Closealldoors → Place
1: Openinnerdoorfinished → Insertcard
2: Closeinnerdoorfinished → Ejectcard
3: Idle_guard → Hack
4: Activate remote camera → Debug_bypasshacksucceed
ADP-mk4 Legs SecondWind (cds_combat_heavy_legs_01_02_02)
Changed
7 changes
stdItem
Interactions
0: Loot → Requestopen
1: Openinventoryui → Requestclose
2: Sit → Requestpoweron
3: Sidedooropen → Requestpoweronandopen
4: Sidedoorclose → Requestpoweroff
5: Sidedoorenter → Requestpoweroffandclose
6: Sidedoorexit → Requestpoweronandunlock
FBL-8a Arms SecondWind (cds_combat_light_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Lock
1: Closerequest → Override
2: Closetrigger → Stepthrough
3: Closeself → Toggle
4: Allowclose → Unlock
Pulverizer LMG (none_lmg_ballistic_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Seatexit
1: Holster → Play
2: Offhandholster → Wash
3: Store → Exit
4: Offhandstore → Lean
5: Drop → Runwater
6: Carrylowered → Inactive
7: Inspect → Openinnerdoor
8: Place → Closealldoors
9: Chakmafirstselecttake → Openinnerdoorfinished
10: Chakmatake → Closeinnerdoorfinished
11: Customize → Ascend
12: Bespokeplace → Descend
Fortifier Helmet Base (outlaw_legacy_armor_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Gimbaltype_setgimbal → Closecanopy
1: Gimbaltype_setaimassist → Landinggear_deploy
2: Firepattern_setstaggered → Landinggear_retract
3: Firepattern_setsynchronized → Coupled_setcoupled
4: Piptype_setlead → Coupled_setdecoupled
5: Piptype_setlag → Gsafe_setactive
6: Landinggear_invalid → Gsafe_setinactive
Inquisitor Core Orange (outlaw_legacy_armor_medium_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Unlockself → Close
1: Openrequest → Lock
2: Closerequest → Override
3: Closetrigger → Stepthrough
4: Closeself → Toggle
5: Allowclose → Unlock
6: Gate_close → Overrideclose
Inquisitor Core Dark Red (outlaw_legacy_armor_medium_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Override → Gate_close
1: Stepthrough → Set_pressurenormalized
2: Toggle → Set_pressuredifferential
3: Unlock → Setstate_powered
4: Overrideclose → Setstate_unpowered
5: Opencomplete → Setstate_blocked
6: Closecomplete → Setstate_unblocked
Inquisitor Legs Olive (outlaw_legacy_armor_medium_legs_01_01_20)
Changed
5 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
2: Place → Equiptowear
3: Store → Carry
4: Equiptowear → Drop
Inquisitor Legs Purple (outlaw_legacy_armor_medium_legs_01_01_08)
Changed
5 changes
stdItem
Interactions
0: Equiptowear → Drop
1: Carry → Place
2: Drop → Store
3: Place → Equiptowear
4: Store → Carry
Inquisitor Legs Yellow (outlaw_legacy_armor_medium_legs_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Place → Equiptowear
1: Store → Carry
2: Equiptowear → Drop
3: Carry → Place
4: Drop → Store
Inquisitor Legs Red (outlaw_legacy_armor_medium_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Tray02_animationcomplete → Equiptowear
1: Tray03_open → Carry
2: Tray03_close → Drop
3: Tray03_lock → Place
4: Tray03_unlock → Store
5: Tray03_animationcomplete
6: Tray04_open
Inquisitor Legs Violet (outlaw_legacy_armor_medium_legs_01_01_09)
Changed
7 changes
stdItem
Interactions
0: Tray01_lock → Place
1: Tray01_unlock → Store
2: Tray01_animationcomplete → Equiptowear
3: Tray02_open → Carry
4: Tray02_close → Drop
5: Tray02_lock
6: Tray02_unlock
Inquisitor Legs Twilight (outlaw_legacy_armor_medium_legs_01_01_18)
Changed
5 changes
stdItem
Interactions
0: Store → Carry
1: Equiptowear → Drop
2: Carry → Place
3: Drop → Store
4: Place → Equiptowear
Inquisitor Legs Black (outlaw_legacy_armor_medium_legs_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
2: Place → Equiptowear
3: Store → Carry
4: Equiptowear → Drop
Anvil Valkyrie (ANVL_Valkyrie_AI_EA_Advocacy)
Changed
2 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Carry