Version Changelog
Siebe Helmet Beachhead
(clda_utility_heavy_helmet_03_01_15)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Coupled_setcoupled
1:
Loot
→
Coupled_setdecoupled
2:
Search
→
Gsafe_setactive
3:
Gsafe_setinactive
4:
Esp_setactive
5:
Esp_setinactive
6:
Quantumspool_setactive
Anvil F7C-M Hornet Heartseeker Mk I
(ANVL_Hornet_F7CM_Heartseeker)
Changed
2 changes
stdItem
Interactions
0:
Enabledecoupled
→
Transformdeploy
1:
Disabledecoupled
→
Transformretract
Arden-SL Helmet
(rrs_specialist_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Onreject
→
Inspect
1:
Ondownloaded
→
Place
2:
Enable
→
Store
3:
Disable
→
Offhandstore
4:
Toggle
→
Disablechipinteractions
5:
Enterinternalscreen
→
Enablechipinteractions
6:
Carry
Lynx Core Cold Steel
(outlaw_legacy_armor_light_core_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Lockself
→
Open
1:
Unlockself
→
Close
2:
Openrequest
→
Lock
3:
Closerequest
→
Override
4:
Closetrigger
→
Stepthrough
5:
Closeself
→
Toggle
6:
Allowclose
→
Unlock
TRGT. STATUS
(ANVL_Hornet_F7CM_Mk2_Seat_Copilot)
Changed
1 change
stdItem
Interactions
0:
Lockself
→
Toggle
2954 Tempt Fate Tankard
(Drink_mug_stella_fortuna_1_a)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Lockeddisplay
1:
Activate remote camera
→
Unlocktrigger
2:
Turret_gyro_mode
→
Destination_a
3:
Turret_sensitivity_increase
→
Destination_b
4:
Turret_sensitivity_decrease
→
Destination_c
5:
Turret_sensitivity_reset
→
Elevatorarrived
P8-SC "Boneyard" SMG
(behr_smg_ballistic_01_white02)
Changed
7 changes
stdItem
Interactions
0:
Retractturret
→
Turret_gyro_mode
1:
Turret_gyro_mode
→
Turret_sensitivity_increase
2:
Turret_sensitivity_reset
→
Turret_sensitivity_decrease
3:
Turret_fire_mode
→
Turret_sensitivity_reset
4:
Ai_use
→
Turret_fire_mode
5:
Turret_sensitivity_increase
→
Ai_use
6:
Turret_sensitivity_decrease
Gallant "Warhawk" Rifle
(klwe_rifle_energy_01_green01)
Changed
13 changes
stdItem
Interactions
0:
Hidelocks
→
Unlockdoor
1:
Synclock
→
Opendoor
2:
Syncunlock
→
Closedoor
3:
Lightson
→
Enableproximitysensor
4:
Lightsoff
→
Disableproximitysensor
5:
Lightslow
→
Lockdoor
6:
Lightsalarm
7:
Checkcredentials
8:
Override
9:
Opendoor
10:
Closedoor
11:
Enableproximitysensor
12:
Disableproximitysensor
Gallant "Midnight" Rifle
(klwe_rifle_energy_01_black01)
Changed
13 changes
stdItem
Interactions
0:
Lockdoor
→
Opendoor
1:
Unlockdoor
→
Closedoor
2:
Opencomplete
→
Lockdoor
3:
Closecomplete
→
Unlockdoor
4:
Syncopen
→
Opencomplete
5:
Syncclose
→
Closecomplete
6:
Hidelocks
→
Syncopen
7:
Synclock
→
Syncclose
8:
Syncunlock
→
Synclock
9:
Lightson
→
Syncunlock
10:
Lightsoff
11:
Lightslow
12:
Lightsalarm
Devastator "Warhawk" Shotgun
(ksar_shotgun_energy_01_green01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Openinventoryui
1:
Place
→
Openlootingui
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
→
Store
6:
Carry
→
Equiptowear
Cal-O-Meal "Vanilla" Protein Bar
(Food_bar_com_01_vanilla_a)
Changed
6 changes
stdItem
Interactions
0:
Unlock_interactions
→
Activate remote camera
1:
Carry
→
Turret_gyro_mode
2:
Drop
→
Turret_sensitivity_increase
3:
Inspect
→
Turret_sensitivity_decrease
4:
Place
→
Turret_sensitivity_reset
5:
Store
→
Datapad_check_floor
P8-SC "Warhawk" SMG
(behr_smg_ballistic_01_green01)
Changed
5 changes
stdItem
Interactions
0:
Turret_sensitivity_reset
→
Turret_sensitivity_decrease
1:
Turret_fire_mode
→
Turret_sensitivity_reset
2:
Turret_gyro_mode
→
Turret_fire_mode
3:
Turret_sensitivity_increase
→
Turret_gyro_mode
4:
Turret_sensitivity_decrease
→
Turret_sensitivity_increase
Gallant "Desert Shadow" Rifle
(klwe_rifle_energy_01_tan01)
Changed
13 changes
stdItem
Interactions
0:
Lightslow
→
Disableproximitysensor
1:
Lightsalarm
→
Lockdoor
2:
Checkcredentials
→
Unlockdoor
3:
Override
→
Opencomplete
4:
Opendoor
→
Closecomplete
5:
Closedoor
→
Syncopen
6:
Enableproximitysensor
→
Syncclose
7:
Disableproximitysensor
→
Hidelocks
8:
Lockdoor
→
Synclock
9:
Unlockdoor
→
Syncunlock
10:
Opencomplete
→
Lightson
11:
Closecomplete
→
Lightsoff
12:
Syncopen
→
Lightslow
Venture Arms Aqua
(rsi_explorer_armor_light_arms_01_01_17)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Closeself
1:
Lock
→
Allowclose
2:
Override
→
Gate_close
3:
Stepthrough
→
Set_pressurenormalized
4:
Toggle
→
Set_pressuredifferential
PAB-1 Core Seagreen
(cds_legacy_armor_light_core_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Setstate_powered
1:
Overrideclose
→
Setstate_unpowered
2:
Opencomplete
→
Setstate_blocked
3:
Closecomplete
→
Setstate_unblocked
4:
Opentrigger
→
Setstate_noaccess
5:
Openself
→
Setstate_access
6:
Allowopen
→
Pressurecycle
Custodian "Warhawk" SMG
(ksar_smg_energy_01_green01)
Changed
10 changes
stdItem
Interactions
0:
Store
→
Turret_gyro_mode
1:
Offhandstore
→
Turret_sensitivity_reset
2:
Carry
→
Turret_fire_mode
3:
Drop
→
Turret_sensitivity_increase
4:
Inspect
→
Turret_sensitivity_decrease
5:
Place
6:
Useconsole
7:
Turnon
8:
Emergencyshutdown
9:
Logout
Horizon Helmet Purple
(rsi_deckcrew_armor_light_helmet_01_01_08)
Changed
4 changes
stdItem
Interactions
0:
Turnon
→
Shiptransformextend
1:
Turnoff
→
Shiptransformretract
2:
Toggle
→
Shiptransformcycle
3:
Reset
TrueDef-Pro Legs Black/Silver/Yellow
(vgl_armor_light_legs_01_01_19)
Changed
5 changes
stdItem
Interactions
0:
Fireweapongroup2
→
Drop
1:
Enter
→
Place
2:
Exit
→
Store
3:
Rummage
→
Equiptowear
4:
Carry
Anvil Hurricane
(ANVL_Hurricane_PU_AI_MTS)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Inspect
1:
Drop
→
Place
Anvil Hurricane
(ANVL_Hurricane_PU_AI_UEE)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Carry
1:
Store
→
Drop
Anvil F8A Lightning
(ANVL_Lightning_F8_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Place
1:
Carry
→
Store
Anvil F8A Lightning
(ANVL_Lightning_F8_Fleetweek_DarkBlue)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Login
1:
Store
→
Carry
Microid Battle Suit Legs Crucible
(ksar_armor_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Eject
→
Place
1:
Oninserted
→
Store
2:
Check
→
Equiptowear
3:
Oncheckfailed
→
Carry
4:
Onchecksucceeded
→
Drop
5:
Reset
6:
Enableweapons
Microid Battle Suit Legs Lodestone
(ksar_armor_light_legs_01_02_15)
Changed
7 changes
stdItem
Interactions
0:
Holster
→
Bespokeplace
1:
Offhandholster
→
Holdready
2:
Store
→
Holster
3:
Offhandstore
→
Offhandholster
4:
Drop
→
Store
5:
Carrylowered
→
Offhandstore
6:
Inspect
→
Drop
Argus Helmet Black/Pink/Purple
(vgl_armor_light_helmet_01_01_09)
Changed
4 changes
stdItem
Interactions
0:
Deactivate
→
Release
1:
Relayregister
→
Turnhoveron
2:
Activate
→
Turnhoveroff
3:
Grip
Carrion Arms Ashen
(srvl_combat_medium_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Unlocktrigger
→
Setstate_unblocked
1:
Lockself
→
Setstate_noaccess
2:
Unlockself
→
Setstate_access
3:
Openrequest
→
Pressurecycle
4:
Closerequest
→
Pressurecyclecomplete
2954 Luck's Favor Tankard
(Drink_mug_stella_fortuna_1_b)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Allowclose
1:
Carrylowered
→
Gate_close
2:
Inspect
→
Set_pressurenormalized
3:
Place
→
Set_pressuredifferential
4:
Vendorinspect
→
Setstate_powered
5:
Vendorreturn
→
Setstate_unpowered
Neoni Tengubi Helmet
(ccc_heavy_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Weapons_on
→
Piptype_setlag
1:
Weapons_off
→
Landinggear_invalid
2:
Countermeasures_fire
→
Selfdestruct_engage
3:
Headlights_on
→
Selfdestruct_disengage
4:
Headlights_off
→
Hailtarget_start
5:
Vtol_setactive
→
Hailtarget_stop
6:
Vtol_setinactive
→
Sensors_on
XDL "Forest" Monocular Rangefinder
(behr_binoculars_01_tint03)
Changed
10 changes
stdItem
Interactions
0:
Liedown
→
Attachtohip
1:
Sit
→
Carry
2:
Exit
→
Place
3:
Sleep
→
Drop
4:
Situp
→
Equiptowear
5:
Savegamelogout
→
Inspect
6:
Store
7:
Refill grenades
8:
Refill ammo
9:
Pick up
Stirling Exploration Helmet
(clda_utility_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Shields_on
1:
Loot
→
Shields_off
2:
Missiles_armmissile
3:
Missiles_disarmmissiles
4:
Missiles_cyclemissiles
5:
Missiles_firemissiles
6:
Weapons_on
ORC-mkV Arms White
(cds_legacy_armor_medium_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Allowclose
1:
Override
→
Gate_close
2:
Stepthrough
→
Set_pressurenormalized
3:
Toggle
→
Set_pressuredifferential
4:
Unlock
→
Setstate_powered
PAB-1 Core Red
(cds_legacy_armor_light_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Locktrigger
1:
Setstate_noaccess
→
Unlocktrigger
2:
Setstate_access
→
Lockself
3:
Pressurecycle
→
Unlockself
4:
Pressurecyclecomplete
→
Openrequest
5:
Set_airlockconnected
→
Closerequest
6:
Open
→
Closetrigger
ORC-mkV Core Orange
(cds_legacy_armor_medium_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Closetrigger
1:
Close
→
Closeself
2:
Lock
→
Allowclose
3:
Override
→
Gate_close
4:
Stepthrough
→
Set_pressurenormalized
5:
Toggle
→
Set_pressuredifferential
6:
Unlock
→
Setstate_powered
Balor HCH Helmet Twilight
(cds_legacy_armor_heavy_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Disruptioncascade
→
Opendockingcollarsmall
1:
Restorationcascade
→
Closedockingcollarsmall
2:
Cascadecompleted
→
Canopyopen
3:
Misfiretrigger
→
Canopyclose
4:
Misfirerequest
→
Seatenter
5:
Setmisfire_none
→
Seatexit
6:
Setmisfire_trivial
→
Avionicsopen
CRUZ Dark
(Drink_bottle_cruz_01_dark_a)
Changed
6 changes
stdItem
Interactions
0:
Weaponbay_right_open
→
Closedockingcollarsmall
1:
Weaponbay_right_close
→
Autoopendockingcollarsmallrequest
2:
Weaponbay_left_open
→
Autoclosedockingcollarsmallrequest
3:
Weaponbay_left_close
→
Setdockingcollarsmallauto
4:
Radar_open
→
Setdockingcollarsmallmanualopen
5:
Radar_close
→
Setdockingcollarsmallmanualclose
ADP Arms Dark Red
(cds_legacy_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Gate_close
1:
Unlocktrigger
→
Set_pressurenormalized
2:
Lockself
→
Set_pressuredifferential
3:
Unlockself
→
Setstate_powered
4:
Openrequest
→
Setstate_unpowered
PAB-1 Arms Violet
(cds_legacy_armor_light_arms_01_01_09)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Pressurecyclecomplete
1:
Unlocktrigger
→
Set_airlockconnected
2:
Lockself
→
Open
3:
Unlockself
→
Close
4:
Openrequest
→
Lock
FBL-8a Core Desert Digital
(cds_armor_light_core_02_01_03)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Locktrigger
1:
Setstate_powered
→
Unlocktrigger
2:
Setstate_unpowered
→
Lockself
3:
Setstate_blocked
→
Unlockself
4:
Setstate_unblocked
→
Openrequest
5:
Setstate_noaccess
→
Closerequest
6:
Setstate_access
→
Closetrigger
PAB-1 Core Aqua
(cds_legacy_armor_light_core_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Openrequest
1:
Set_airlockconnected
→
Closerequest
2:
Open
→
Closetrigger
3:
Close
→
Closeself
4:
Lock
→
Allowclose
5:
Override
→
Gate_close
6:
Stepthrough
→
Set_pressurenormalized
ORC-mkX Legs Twilight
(cds_armor_medium_legs_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Tray02_close
1:
Place
→
Tray02_lock
2:
Store
→
Tray02_unlock
3:
Equiptowear
→
Tray02_animationcomplete
4:
Carry
→
Tray03_open
5:
Tray03_close
6:
Tray03_lock
ADP Legs Purple
(cds_legacy_armor_heavy_legs_01_01_08)
Changed
5 changes
stdItem
Interactions
0:
Activate remote camera
→
Equiptowear
1:
Turret_gyro_mode
→
Carry
2:
Destination_a
→
Drop
3:
Destination_b
→
Place
4:
Elevatorarrived
→
Store
ADP Legs Dark Green
(cds_legacy_armor_heavy_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweron
→
Carry
1:
Requestpoweronandopen
→
Drop
2:
Requestpoweroff
→
Place
3:
Requestpoweroffandclose
→
Hangerequip
4:
Requestpoweronandunlock
→
Hangerhang
5:
Requestpoweronandunlockandopen
→
Hangerswap
6:
Requestpoweroffandcloseandlock
→
Hangerswapall
PAB-1 Legs Purple
(cds_legacy_armor_light_legs_01_01_08)
Changed
7 changes
stdItem
Interactions
0:
Selection
→
Setstaggeredfire
1:
Payment
→
Setsynchronousfire
2:
Vending
→
Fireweapongroup1
3:
Vendcomplete
→
Fireweapongroup2
4:
Error
→
Enableweapons
5:
Stealcomplete
→
Disableweapons
6:
Door_open
→
Setlagpips
Balor HCH Helmet Aqua
(cds_legacy_armor_heavy_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Activate remote camera
→
Retrieve
1:
Turret_gyro_mode
→
Cancel
2:
Placeresourcecanister
→
Poweron
3:
Slotoccupied
→
Poweroff
4:
Slotempty
→
Carry
5:
Parentslotoccupied
→
Drop
6:
Parentslotempty
→
Inspect
CBH-3 Helmet Violet
(cds_legacy_armor_light_helmet_01_01_09)
Changed
7 changes
stdItem
Interactions
0:
Conveyorreset
→
Open
1:
Onconveyordeployed
→
Close
2:
Onconveyorretracted
3:
Resourcetobusy
4:
Resourcetoidle
5:
Cargodooropen
6:
Cargodoorclose
G-2 Helmet Purple
(cds_legacy_armor_medium_helmet_01_01_08)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Unlocktrigger
1:
Open
→
Lockself
2:
Close
→
Unlockself
3:
Lock
→
Openrequest
4:
Override
→
Closerequest
5:
Stepthrough
→
Closetrigger
6:
Toggle
→
Closeself
G-2 Helmet Dark Green
(cds_legacy_armor_medium_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Overrideclose
1:
Setstate_blocked
→
Opencomplete
2:
Setstate_unblocked
→
Closecomplete
3:
Setstate_noaccess
→
Opentrigger
4:
Setstate_access
→
Openself
5:
Pressurecycle
→
Allowopen
6:
Pressurecyclecomplete
→
Locktrigger
Anvil F8C Lightning
(ANVL_Lightning_F8C)
Changed
2 changes
stdItem
Interactions
0:
Enablecruise
→
Disablecruise
1:
Disablecruise
→
Enablevtol
Anvil F8C Lightning Wikelo War Special
(ANVL_Lightning_F8C_Collector_Military)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Carry
Anvil F8C Lightning
(ANVL_Lightning_F8C_BIS2024_Temp)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Place
1:
Carry
→
Store