Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Aluminum (Carryable_2H_FL_05x05x05_Commodity_metal_aluminium_a)
Changed
4 changes
stdItem
Interactions
0: Diagnostics_open → Atoc
1: Diagnostics_close → Btoa
2: Cooler_r_open → Btob
3: Cooler_r_close → Btoc
Geist Backpack Snow Camo (cds_combat_light_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Close
1: Carrylowered → Insert
2: Inspect → Eject
3: Place → Oninserted
4: Chakmafirstselecttake → Ejection
5: Chakmatake → Enableweapons
6: Customize → Disableweapons
Geist Backpack Stronghold (cds_combat_light_backpack_01_06_01)
Changed
7 changes
stdItem
Interactions
0: Customize → Mobiglas
1: Bespokeplace → Struttransformextend
2: Holdready → Struttransformretract
3: Holster → Off
4: Offhandholster → On
5: Store → Deactivate
6: Offhandstore → Open
CSP-68L Backpack Cayman (cds_combat_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Closeself → Opentrigger
1: Allowclose → Openself
2: Gate_close → Allowopen
3: Set_pressurenormalized → Locktrigger
4: Set_pressuredifferential → Unlocktrigger
5: Setstate_powered → Lockself
6: Setstate_unpowered → Unlockself
Geist Backpack Golden Blossom (cds_combat_light_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Unlocktrigger → Stepthrough
1: Lockself → Toggle
2: Unlockself → Unlock
3: Openrequest → Overrideclose
4: Closerequest → Opencomplete
5: Closetrigger → Closecomplete
6: Closeself → Opentrigger
FBL-8a Helmet (Modified) (cds_combat_light_helmet_03_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0: Download → Enterbed
1: Carry → Exitbed
2: Drop → Savegamelogout
3: Place → Ejection
4: Store
5: Equiptowear
6: Openinventoryui
FBL-8a Helmet (Modified) (cds_combat_light_helmet_04_01_xenothreat)
Changed
3 changes
stdItem
Interactions
0: Search → Seatenter
1: Openinventoryui → Seatexit
2: Loot
ORC-mkX Arms Righteous (cds_combat_medium_arms_03_02_xenothreat)
Changed
5 changes
stdItem
Interactions
0: Locktrigger → Lockself
1: Unlocktrigger → Unlockself
2: Lockself → Openrequest
3: Unlockself → Closerequest
4: Openrequest → Closetrigger
CSP-68M Backpack Epoque (cds_combat_medium_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Lock → Toggle
1: Unlock → Lock
2: Openlootingui → Openfinished
3: Open → Closefinished
4: Close → Center_scan
5: Place → Center_extract
6: Closed → Center_fracture
ORC-mkX Helmet Righteous (cds_combat_medium_helmet_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0: Cycle → Descentrequest
1: Openalldoors → Elevatorcancelstop
2: Closealldoors → Dooropen
3: Lockalldoors → Doorclose
4: Unlockalldoors → Ascentrequest
5: Halfopenalldoors
6: Inserted
BUL-H4 Helmet Stronghold (cds_combat_superheavy_helmet_01_02_01)
Changed
9 changes
class_name: cds_combat_superheavy_helmet_01_01_02 → cds_combat_superheavy_helmet_01_02_01
stdItem
ClassName: cds_combat_superheavy_helmet_01_01_02 → cds_combat_superheavy_helmet_01_02_01
Interactions
0: Inspect → Equiptowear
1: Place → Carry
2: Store → Drop
3: Offhandstore → Place
4: Carry → Store
5: Drop
className: cds_combat_superheavy_helmet_01_01_02 → cds_combat_superheavy_helmet_01_02_01
BUL-H4 Helmet SteelTek (cds_combat_superheavy_helmet_01_04_01)
Changed
6 changes
stdItem
Interactions
0: Place → Drop
1: Store → Place
2: Offhandstore → Store
3: Carry → Equiptowear
4: Drop → Carry
5: Inspect
Pembroke Backpack RSI Ivory Edition (clda_utility_heavy_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Opentrigger → Open
1: Openself → Close
2: Allowopen → Lock
3: Locktrigger → Override
4: Unlocktrigger → Stepthrough
5: Lockself → Toggle
6: Unlockself → Unlock
Pembroke Helmet RSI Ivory Edition (clda_utility_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Ejection → Headlights_off
1: Enterdefaultmode → Vtol_setactive
2: Enterscanmode → Vtol_setinactive
3: Enterquantummode → Proximityassist_setactive
4: Openaccesspoints → Proximityassist_setinactive
5: Closeaccesspoints → Flighthud_invalid
6: Flight_ready → Scanninghud_invalid
Pembroke Backpack RSI Graphite Edition (clda_utility_heavy_backpack_02_01_12)
Changed
7 changes
stdItem
Interactions
0: Drop → Allowclose
1: Carrylowered → Gate_close
2: Inspect → Set_pressurenormalized
3: Place → Set_pressuredifferential
4: Chakmafirstselecttake → Setstate_powered
5: Chakmatake → Setstate_unpowered
6: Customize → Setstate_blocked
Pembroke Exploration Suit RSI Ivory Edition (clda_utility_heavy_suit_02_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Stepthrough → Setstate_unblocked
1: Toggle → Setstate_noaccess
2: Unlock → Setstate_access
3: Overrideclose → Pressurecycle
4: Opencomplete → Pressurecyclecomplete
5: Closecomplete → Set_airlockconnected
6: Opentrigger → Open
Stirling Hazard Suit (clda_utility_heavy_suit_05_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Pressurecyclecomplete → Gate_close
1: Set_airlockconnected → Set_pressurenormalized
2: Open → Set_pressuredifferential
3: Close → Setstate_powered
4: Lock → Setstate_unpowered
5: Override → Setstate_blocked
6: Stepthrough → Setstate_unblocked
Stirling Exploration Suit Olympian Edition (clda_utility_heavy_suit_04_03_01)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Chakmatake → Opendoor
1: Customize → Closedoor
2: Bespokeplace → Close
3: Holdready → Openinventoryui
4: Holster → Openlootingui
5: Offhandholster → Components_front_open
6: Store → Components_front_close
Demeco "Purgatory Camo" LMG (klwe_lmg_energy_01_mr01)
Changed
7 changes
stdItem
Interactions
0: Store → Carry
1: Equip → Drop
2: Openlootingui → Place
3: Carry → Store
4: Drop → Equiptowear
5: Place → Openinventoryui
6: Openlootingui
Arclight "Herrero" Pistol (klwe_pistol_energy_01_engraved01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Engineering_enter
1: Holster → Engineering_exit
2: Offhandholster → Turrettop_enter
3: Store → Turrettop_exit
4: Offhandstore → Turretbottom_enter
5: Drop → Turretbottom_exit
6: Carrylowered → Tractorbeamleft_enter
7: Inspect → Tractorbeamleft_exit
8: Place → Tractorbeamright_enter
9: Chakmafirstselecttake → Tractorbeamright_exit
10: Chakmatake → Requestdescent
11: Customize → Elevatorarrived
12: Bespokeplace → Open
Gallant "Executive Edition" Rifle (klwe_rifle_energy_01_gold01)
Changed
8 changes
stdItem
Interactions
0: Syncopen → Drop
1: Syncclose → Place
2: Synclock → Store
3: Syncunlock → Equip
4: Processing → Openlootingui
5: Applydamagemap → Carry
6: Onstaterepaired
7: Onstatedamaged
Lumin V "Valor" SMG (klwe_smg_energy_01_blue_gold)
Changed
13 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Enablecruise
1: Turret_sensitivity_decrease → Disablecruise
2: Turret_sensitivity_reset → Enablevtol
3: Turret_fire_mode → Disablevtol
4: Ai_use → Enableproximityassist
5: Retractturret → Disableproximityassist
6: Turret_gyro_mode → Engineon
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
10: Enablegsafe
11: Disablegsafe
12: Enableesp
Arrowhead "Boneyard" Sniper Rifle (klwe_sniper_energy_01_white02)
Changed
7 changes
stdItem
Interactions
0: Poweroff → Place
1: Poweron → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Devastator "Brimstone" Shotgun (ksar_shotgun_energy_01_red01)
Changed
5 changes
stdItem
Interactions
2: Openinventoryui → Carry
3: Openlootingui → Drop
4: Carry → Place
5: Drop
6: Place
Constellation Mk IV Andromeda Standard Flight Blade (Controller_Flight_RSI_Constellation_Andromeda)
Changed
7 changes
name: Flight Blade → Constellation Mk IV Andromeda Standard Flight Blade
stdItem
Name: Flight Blade → Constellation Mk IV Andromeda Standard Flight Blade
Manufacturer
Code: UNKN → RSI
Name: Unknown Manufacturer → Roberts Space Industries
UUID: 00000000-0000-0000-0000-000000000000 → 093e6eba-93fa-4dad-b3dd-38966934e34e
DescriptionData
Type: Flight Blade
Manufacturer: Roberts Space Industries
manufacturer: RSI
Mirai Guardian QI Wikelo Special (MRAI_Guardian_QI_Collector_Indust)
Changed
2 changes
stdItem
Interactions
0: Store → Bodydrop
1: Ignite → Turnover
Mirai Guardian QI (MRAI_Guardian_QI_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Overrideclose
1: Equiptowear → Opencomplete
Mirai Pulse Wikelo Special (MRAI_Pulse_Collector_Civ)
Changed
10 changes
stdItem
Interactions
0: Disablevtol → Idle
1: Enableproximityassist → Login
2: Disableproximityassist → Seatenter
3: Engineon → Seatexit
4: Engineoff → Observe
5: Enabledecoupled → Open
6: Disabledecoupled
7: Enablegsafe
8: Disablegsafe
9: Enableesp
Neutrino Racing Helmet BlueFlame (mrai_flightsuit_helmet_01_07_18)
Changed
4 changes
stdItem
Interactions
1: Activate remote camera → Store
2: Turret_gyro_mode → Equiptowear
3: Idle_search → Carry
4: Drop
Corbel Core Halcyon (omc_utility_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Turnon → Place
1: Turnoff → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Corbel Helmet Halcyon (omc_utility_heavy_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Canopyclose → Closeself
1: Seatenterladder → Allowclose
2: Seatexitladder → Gate_close
3: Seatenterzerog → Set_pressurenormalized
4: Seatexitzerog → Set_pressuredifferential
5: Inventory_open → Setstate_powered
6: Inventory_close → Setstate_unpowered
Corbel Helmet Mire (omc_utility_heavy_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Panel_left_open → Locktrigger
1: Panel_left_close → Unlocktrigger
2: Loot → Lockself
3: Openinventory → Unlockself
4: Ladderopen → Openrequest
5: Ladderclose → Closerequest
6: Canopyopen → Closetrigger
Corbel Helmet Patina (omc_utility_heavy_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Inventory_close → Unlock
1: Avionics_open → Overrideclose
2: Avionics_close → Opencomplete
3: Fuelport_open → Closecomplete
4: Fuelport_close → Opentrigger
5: Panel_right_open → Openself
6: Panel_right_close → Allowopen
Origin 100i (ORIG_100i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Carry → Restrain
1: Drop → Openlootingui
Origin 100i (ORIG_100i_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Inspect → Consumeactor
1: Place → Commstap
Crusader Intrepid Wikelo Work Special (CRUS_Intrepid_Collector_Indust)
Changed
2 changes
stdItem
Interactions
0: Enablevtol → Store
1: Disablevtol → Offhandstore
Crusader A1 Spirit (CRUS_Spirit_A1_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Carry → Turnover
1: Drop → Openinventoryui
Crusader A1 Spirit (CRUS_Spirit_A1_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Inspect → Unrestrain
1: Place → Swapoutfit
Crusader A1 Spirit (CRUS_Spirit_A1_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Place → Bodydrag
1: Store → Bodydrop
Crusader Ares Star Fighter Inferno (CRUS_Starfighter_Inferno)
Changed
2 changes
stdItem
Interactions
0: Enablecruise → Inspect
1: Disablecruise → Place
Crusader M2 Hercules Starlifter (CRUS_Starlifter_M2)
Changed
2 changes
stdItem
Interactions
0: Disableesp → Place
1: Enablecruise
Aegis Reclaimer (AEGS_Reclaimer_Unmanned_Salvage)
Changed
4 changes
stdItem
Interactions
0: Store → Set_dooropenstate_opening
1: Carry → Set_dooropenstate_opened
2: Drop → Set_dooropenstate_closing
3: Inspect → Set_doorlockstate_doorunlocked
Bed (Bed_Bunk_AEGS_Reclaimer)
Changed
13 changes
stdItem
Interactions
0: Openlootingui → Disableesp
1: Openinventoryui → Enablecruise
2: Close → Disablecruise
3: Accesscargogrid → Enablevtol
4: Open → Disablevtol
5: Lock → Enableproximityassist
6: Unlock → Disableproximityassist
7: Engineon
8: Engineoff
9: Enabledecoupled
10: Disabledecoupled
11: Enablegsafe
12: Disablegsafe
Bed (Bed_Bunk_Reclaimer)
Changed
13 changes
stdItem
Interactions
0: Unlock → Enableesp
1: Openlootingui → Disableesp
2: Openinventoryui → Enablecruise
3: Close → Disablecruise
4: Accesscargogrid → Enablevtol
5: Open → Disablevtol
6: Lock → Enableproximityassist
7: Disableproximityassist
8: Engineon
9: Engineoff
10: Enabledecoupled
11: Disabledecoupled
12: Enablegsafe
Bed (Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0: Exit → Shiptransformextend
1: Sit → Shiptransformretract
2: Ejection
3: Enterdefaultmode
4: Enterscanmode
5: Enterquantummode
Door (Door_RN_RoomConnector_Exterior_DRAK_Ironclad_Hanger_Door)
Changed
33 changes
stdItem
Interactions
0: Opendoor → Place
1: Closedoor → Login
2: Close → Pilotenter
3: Openinventoryui → Pilotexit
4: Openlootingui → Copilotenter
5: Cooleropen → Copilotexit
6: Coolerclose → Openinventoryui
7: Fuelopen → Openlootingui
8: Fuelclose → Open panel
9: Quantiumdriveopen → Close panel
10: Quantiumdriveclose → Cycle
11: Powerplantopen → Activate remote camera
12: Powerplantclose → Turret_gyro_mode
13: Shieldgeneratorleftopen → Carry
14: Shieldgeneratorleftclose → Drop
15: Shieldgeneratorrightopen → Inspect
16: Shieldgeneratorrightclose → Open
17: Batteryopen → Close
18: Batteryclose → Toggle
19: Radaropen → Lock
20: Radarclose → Openfinished
21: Lifesupportopen → Closefinished
22: Lifesupportclose → Insert
23: Stepleftdeploy → Eject
24: Stepleftretract → Pilotenterleft
25: Steprightdeploy → Pilotenterright
26: Steprightretract → Seatexit
27: Relayopen → Copilotenterleft
28: Relayclose → Copilotenterright
29: Landingbayopen → Turretenter
30: Landingbayclose → Turretexit
31: Place → Shopidle
32: Open
Door (Door_RN_RoomConnector_Exterior_DRAK_Ironclad_Ramp)
Changed
34 changes
stdItem
Interactions
0: Radar_close → Toggle
1: Powerplant_open → Unlock
2: Powerplant_close → Overrideclose
3: Groundfuel_open → Opencomplete
4: Groundfuel_close → Closecomplete
5: Avionics_request_open → Opentrigger
6: Avionics_request_close → Openself
7: Coolerleft_request_open → Allowopen
8: Coolerleft_request_close → Locktrigger
9: Coolerright_request_open → Unlocktrigger
10: Coolerright_request_close → Lockself
11: Radar_request_open → Unlockself
12: Radar_request_close → Openrequest
13: Groundfuel_request_open → Closerequest
14: Groundfuel_request_close → Closetrigger
15: Powerplant_request_open → Closeself
16: Powerplant_request_close → Allowclose
17: Seatenter_zerog → Gate_close
18: Seatexit_zerog → Set_pressurenormalized
19: Openrequested → Set_pressuredifferential
20: Allowopen → Setstate_powered
21: Closerequested → Setstate_unpowered
22: Dispatchclose → Setstate_blocked
23: Closecompleted → Setstate_unblocked
24: Force_airlockstate_sealed → Setstate_noaccess
25: Force_airlockstate_opened → Setstate_access
26: Force_airlockstate_cycling → Pressurecycle
27: Force_pressurestate_pressurized → Pressurecyclecomplete
28: Force_pressurestate_depressurized → Set_airlockconnected
29: Force_atmospherestate_breathable → Reportlock
30: Force_atmospherestate_toxic → Reportunlock
31: Updatepressureevaluation → Sync
32: Cyclebegin
33: Cyclecomplete
Door (Door_RN_RoomConnector_Exterior_MISC_Starlancer_DockInt)
Changed
32 changes
stdItem
Interactions
0: Closealldoors → Lock
1: Lockalldoors → Openfinished
2: Unlockalldoors → Closefinished
3: Halfopenalldoors → Batteryopen
4: Eject → Batteryclose
5: Close → Computeropen
6: Stepthrough → Computerclose
7: Place → Coolerleft_open
8: Open → Coolerleft_close
9: Close → Coolerright_open
10: Opencomplete → Coolerright_close
11: Closecomplete → Gravitygenerator_open
12: Destination_a → Gravitygenerator_close
13: Destination_b → Powerplant_open
14: Elevatorarrived → Powerplant_close
15: Trigger_dooropen → Quantumdrive_open
16: Trigger_doorclose → Quantumdrive_close
17: Trigger_doorlock → Radar_open
18: Trigger_doorunlock → Radar_close
19: Toggle → Shieldgen_left_open
20: Lock → Shieldgen_left_close
21: Openfinished → Shieldgen_right_open
22: Closefinished → Shieldgen_right_close
23: Jump → Turretenter
24: Sit → Turretexit
27: Activate remote camera → Copilotseatenter
28: Turret_gyro_mode → Copilotseatexit
29: Captainseatenter
30: Captainseatexit
31: Craneseatexit
32: Craneseatenter
33: Pilot_enter
Door (Door_RN_RoomConnector_Exterior_MISC_Starlancer_Ramp)
Changed
34 changes
stdItem
Interactions
0: Loot → Seatenter
1: Carry → Seatexit
2: Drop → Copilotseatenter
3: Inspect → Copilotseatexit
4: Place → Tbleftseatenter
5: Attach → Tbleftseatexit
6: Store → Tbrightseatenter
7: Requestascent → Tbrightseatexit
8: Elevatorarrived → Enter
9: Opendockingcollarlarge → Exit
10: Closedockingcollarlarge → Savegamelogout
11: Sit → Openinventoryui
12: Exit → Close
13: Jump → Openlootingui
14: Sit_console_a → Ladderopen
15: Sit_console_b → Ladderclose
16: Sit_console_c → Canopyopen
17: Sit_console_d → Canopyclose
18: Sit_console_e → Seatenterzerog
19: Sit_console_f → Radar_open
20: Blad_1_open → Radar_close
21: Blad_2_open → Quantumdrive_open
22: Blad_3_open → Quantumdrive_close
23: Canopyopen → Shieldgen_left_open
24: Canopyclose → Shieldgen_left_close
25: Seatenter → Shieldgen_right_open
26: Seatexit → Shieldgen_right_close
27: Avionicsopen → Open
28: Avionicsclose → Lock
29: Coolerleft_open → Override
30: Coolerleft_close → Stepthrough
31: Coolerright_open
32: Coolerright_close
33: Radar_open
<= PLACEHOLDER => (Door_RSI_Polaris_Front_EntranceHatch)
Changed
33 changes
stdItem
Interactions
0: Closemissiles → Disablegsafe
1: Flightready → Enableesp
2: Opencargohatch → Disableesp
3: Closecargohatch → Enablecruise
4: Lockdoors → Disablecruise
5: Unlockdoors → Enablevtol
6: Deployfront → Disablevtol
7: Retractfront → Enableproximityassist
8: Seatexit → Disableproximityassist
9: Opendoor → Engineon
10: Closedoor → Engineoff
11: Opencanopy → Enabledecoupled
12: Closecanopy → Disabledecoupled
13: Cyclefriendly → Enablegsafe
14: Cyclehostile
15: Cycleall
16: Cyclepinned
17: Exteriorlights_on
18: Exteriorlights_off
19: Interiorlights_on
20: Interiorlights_off
21: Selfdestruct_engage
22: Selfdestruct_disengage
23: Sensors_on
24: Sensors_off
25: Ping
26: Scan_enable
27: Scan_disable
28: Shields_on
29: Shields_off
30: Weapons_on
31: Weapons_off
32: Countermeasures_chaff