Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Aluminum
(Carryable_2H_FL_05x05x05_Commodity_metal_aluminium_a)
Changed
4 changes
stdItem
Interactions
0:
Diagnostics_open
→
Atoc
1:
Diagnostics_close
→
Btoa
2:
Cooler_r_open
→
Btob
3:
Cooler_r_close
→
Btoc
Geist Backpack Snow Camo
(cds_combat_light_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Close
1:
Carrylowered
→
Insert
2:
Inspect
→
Eject
3:
Place
→
Oninserted
4:
Chakmafirstselecttake
→
Ejection
5:
Chakmatake
→
Enableweapons
6:
Customize
→
Disableweapons
Geist Backpack Stronghold
(cds_combat_light_backpack_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Customize
→
Mobiglas
1:
Bespokeplace
→
Struttransformextend
2:
Holdready
→
Struttransformretract
3:
Holster
→
Off
4:
Offhandholster
→
On
5:
Store
→
Deactivate
6:
Offhandstore
→
Open
CSP-68L Backpack Cayman
(cds_combat_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Opentrigger
1:
Allowclose
→
Openself
2:
Gate_close
→
Allowopen
3:
Set_pressurenormalized
→
Locktrigger
4:
Set_pressuredifferential
→
Unlocktrigger
5:
Setstate_powered
→
Lockself
6:
Setstate_unpowered
→
Unlockself
Geist Backpack Golden Blossom
(cds_combat_light_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Stepthrough
1:
Lockself
→
Toggle
2:
Unlockself
→
Unlock
3:
Openrequest
→
Overrideclose
4:
Closerequest
→
Opencomplete
5:
Closetrigger
→
Closecomplete
6:
Closeself
→
Opentrigger
FBL-8a Helmet (Modified)
(cds_combat_light_helmet_03_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Download
→
Enterbed
1:
Carry
→
Exitbed
2:
Drop
→
Savegamelogout
3:
Place
→
Ejection
4:
Store
5:
Equiptowear
6:
Openinventoryui
FBL-8a Helmet (Modified)
(cds_combat_light_helmet_04_01_xenothreat)
Changed
3 changes
stdItem
Interactions
0:
Search
→
Seatenter
1:
Openinventoryui
→
Seatexit
2:
Loot
ORC-mkX Arms Righteous
(cds_combat_medium_arms_03_02_xenothreat)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Lockself
1:
Unlocktrigger
→
Unlockself
2:
Lockself
→
Openrequest
3:
Unlockself
→
Closerequest
4:
Openrequest
→
Closetrigger
CSP-68M Backpack Epoque
(cds_combat_medium_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Toggle
1:
Unlock
→
Lock
2:
Openlootingui
→
Openfinished
3:
Open
→
Closefinished
4:
Close
→
Center_scan
5:
Place
→
Center_extract
6:
Closed
→
Center_fracture
ORC-mkX Helmet Righteous
(cds_combat_medium_helmet_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Cycle
→
Descentrequest
1:
Openalldoors
→
Elevatorcancelstop
2:
Closealldoors
→
Dooropen
3:
Lockalldoors
→
Doorclose
4:
Unlockalldoors
→
Ascentrequest
5:
Halfopenalldoors
6:
Inserted
BUL-H4 Helmet Stronghold
(cds_combat_superheavy_helmet_01_02_01)
Changed
9 changes
class_name:
cds_combat_superheavy_helmet_01_01_02
→
cds_combat_superheavy_helmet_01_02_01
stdItem
ClassName:
cds_combat_superheavy_helmet_01_01_02
→
cds_combat_superheavy_helmet_01_02_01
Interactions
0:
Inspect
→
Equiptowear
1:
Place
→
Carry
2:
Store
→
Drop
3:
Offhandstore
→
Place
4:
Carry
→
Store
5:
Drop
className:
cds_combat_superheavy_helmet_01_01_02
→
cds_combat_superheavy_helmet_01_02_01
BUL-H4 Helmet SteelTek
(cds_combat_superheavy_helmet_01_04_01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Drop
1:
Store
→
Place
2:
Offhandstore
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Carry
5:
Inspect
Pembroke Backpack RSI Ivory Edition
(clda_utility_heavy_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Open
1:
Openself
→
Close
2:
Allowopen
→
Lock
3:
Locktrigger
→
Override
4:
Unlocktrigger
→
Stepthrough
5:
Lockself
→
Toggle
6:
Unlockself
→
Unlock
Pembroke Helmet RSI Ivory Edition
(clda_utility_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Ejection
→
Headlights_off
1:
Enterdefaultmode
→
Vtol_setactive
2:
Enterscanmode
→
Vtol_setinactive
3:
Enterquantummode
→
Proximityassist_setactive
4:
Openaccesspoints
→
Proximityassist_setinactive
5:
Closeaccesspoints
→
Flighthud_invalid
6:
Flight_ready
→
Scanninghud_invalid
Pembroke Backpack RSI Graphite Edition
(clda_utility_heavy_backpack_02_01_12)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Allowclose
1:
Carrylowered
→
Gate_close
2:
Inspect
→
Set_pressurenormalized
3:
Place
→
Set_pressuredifferential
4:
Chakmafirstselecttake
→
Setstate_powered
5:
Chakmatake
→
Setstate_unpowered
6:
Customize
→
Setstate_blocked
Pembroke Exploration Suit RSI Ivory Edition
(clda_utility_heavy_suit_02_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Stepthrough
→
Setstate_unblocked
1:
Toggle
→
Setstate_noaccess
2:
Unlock
→
Setstate_access
3:
Overrideclose
→
Pressurecycle
4:
Opencomplete
→
Pressurecyclecomplete
5:
Closecomplete
→
Set_airlockconnected
6:
Opentrigger
→
Open
Stirling Hazard Suit
(clda_utility_heavy_suit_05_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Pressurecyclecomplete
→
Gate_close
1:
Set_airlockconnected
→
Set_pressurenormalized
2:
Open
→
Set_pressuredifferential
3:
Close
→
Setstate_powered
4:
Lock
→
Setstate_unpowered
5:
Override
→
Setstate_blocked
6:
Stepthrough
→
Setstate_unblocked
Stirling Exploration Suit Olympian Edition
(clda_utility_heavy_suit_04_03_01)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Chakmatake
→
Opendoor
1:
Customize
→
Closedoor
2:
Bespokeplace
→
Close
3:
Holdready
→
Openinventoryui
4:
Holster
→
Openlootingui
5:
Offhandholster
→
Components_front_open
6:
Store
→
Components_front_close
Demeco "Purgatory Camo" LMG
(klwe_lmg_energy_01_mr01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equip
→
Drop
2:
Openlootingui
→
Place
3:
Carry
→
Store
4:
Drop
→
Equiptowear
5:
Place
→
Openinventoryui
6:
Openlootingui
Arclight "Herrero" Pistol
(klwe_pistol_energy_01_engraved01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Engineering_enter
1:
Holster
→
Engineering_exit
2:
Offhandholster
→
Turrettop_enter
3:
Store
→
Turrettop_exit
4:
Offhandstore
→
Turretbottom_enter
5:
Drop
→
Turretbottom_exit
6:
Carrylowered
→
Tractorbeamleft_enter
7:
Inspect
→
Tractorbeamleft_exit
8:
Place
→
Tractorbeamright_enter
9:
Chakmafirstselecttake
→
Tractorbeamright_exit
10:
Chakmatake
→
Requestdescent
11:
Customize
→
Elevatorarrived
12:
Bespokeplace
→
Open
Gallant "Executive Edition" Rifle
(klwe_rifle_energy_01_gold01)
Changed
8 changes
stdItem
Interactions
0:
Syncopen
→
Drop
1:
Syncclose
→
Place
2:
Synclock
→
Store
3:
Syncunlock
→
Equip
4:
Processing
→
Openlootingui
5:
Applydamagemap
→
Carry
6:
Onstaterepaired
7:
Onstatedamaged
Lumin V "Valor" SMG
(klwe_smg_energy_01_blue_gold)
Changed
13 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Enablecruise
1:
Turret_sensitivity_decrease
→
Disablecruise
2:
Turret_sensitivity_reset
→
Enablevtol
3:
Turret_fire_mode
→
Disablevtol
4:
Ai_use
→
Enableproximityassist
5:
Retractturret
→
Disableproximityassist
6:
Turret_gyro_mode
→
Engineon
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
10:
Enablegsafe
11:
Disablegsafe
12:
Enableesp
Arrowhead "Boneyard" Sniper Rifle
(klwe_sniper_energy_01_white02)
Changed
7 changes
stdItem
Interactions
0:
Poweroff
→
Place
1:
Poweron
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Devastator "Brimstone" Shotgun
(ksar_shotgun_energy_01_red01)
Changed
5 changes
stdItem
Interactions
2:
Openinventoryui
→
Carry
3:
Openlootingui
→
Drop
4:
Carry
→
Place
5:
Drop
6:
Place
Constellation Mk IV Andromeda Standard Flight Blade
(Controller_Flight_RSI_Constellation_Andromeda)
Changed
7 changes
name:
Flight Blade
→
Constellation Mk IV Andromeda Standard Flight Blade
stdItem
Name:
Flight Blade
→
Constellation Mk IV Andromeda Standard Flight Blade
Manufacturer
Code:
UNKN
→
RSI
Name:
Unknown Manufacturer
→
Roberts Space Industries
UUID:
00000000-0000-0000-0000-000000000000
→
093e6eba-93fa-4dad-b3dd-38966934e34e
DescriptionData
Type:
Flight Blade
Manufacturer:
Roberts Space Industries
manufacturer:
RSI
Mirai Guardian QI Wikelo Special
(MRAI_Guardian_QI_Collector_Indust)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Bodydrop
1:
Ignite
→
Turnover
Mirai Guardian QI
(MRAI_Guardian_QI_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Overrideclose
1:
Equiptowear
→
Opencomplete
Mirai Pulse Wikelo Special
(MRAI_Pulse_Collector_Civ)
Changed
10 changes
stdItem
Interactions
0:
Disablevtol
→
Idle
1:
Enableproximityassist
→
Login
2:
Disableproximityassist
→
Seatenter
3:
Engineon
→
Seatexit
4:
Engineoff
→
Observe
5:
Enabledecoupled
→
Open
6:
Disabledecoupled
7:
Enablegsafe
8:
Disablegsafe
9:
Enableesp
Neutrino Racing Helmet BlueFlame
(mrai_flightsuit_helmet_01_07_18)
Changed
4 changes
stdItem
Interactions
1:
Activate remote camera
→
Store
2:
Turret_gyro_mode
→
Equiptowear
3:
Idle_search
→
Carry
4:
Drop
Corbel Core Halcyon
(omc_utility_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Place
1:
Turnoff
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Corbel Helmet Halcyon
(omc_utility_heavy_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Canopyclose
→
Closeself
1:
Seatenterladder
→
Allowclose
2:
Seatexitladder
→
Gate_close
3:
Seatenterzerog
→
Set_pressurenormalized
4:
Seatexitzerog
→
Set_pressuredifferential
5:
Inventory_open
→
Setstate_powered
6:
Inventory_close
→
Setstate_unpowered
Corbel Helmet Mire
(omc_utility_heavy_helmet_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Panel_left_open
→
Locktrigger
1:
Panel_left_close
→
Unlocktrigger
2:
Loot
→
Lockself
3:
Openinventory
→
Unlockself
4:
Ladderopen
→
Openrequest
5:
Ladderclose
→
Closerequest
6:
Canopyopen
→
Closetrigger
Corbel Helmet Patina
(omc_utility_heavy_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Inventory_close
→
Unlock
1:
Avionics_open
→
Overrideclose
2:
Avionics_close
→
Opencomplete
3:
Fuelport_open
→
Closecomplete
4:
Fuelport_close
→
Opentrigger
5:
Panel_right_open
→
Openself
6:
Panel_right_close
→
Allowopen
Origin 100i
(ORIG_100i_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Restrain
1:
Drop
→
Openlootingui
Origin 100i
(ORIG_100i_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Consumeactor
1:
Place
→
Commstap
Crusader Intrepid Wikelo Work Special
(CRUS_Intrepid_Collector_Indust)
Changed
2 changes
stdItem
Interactions
0:
Enablevtol
→
Store
1:
Disablevtol
→
Offhandstore
Crusader A1 Spirit
(CRUS_Spirit_A1_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Turnover
1:
Drop
→
Openinventoryui
Crusader A1 Spirit
(CRUS_Spirit_A1_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Unrestrain
1:
Place
→
Swapoutfit
Crusader A1 Spirit
(CRUS_Spirit_A1_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Bodydrag
1:
Store
→
Bodydrop
Crusader Ares Star Fighter Inferno
(CRUS_Starfighter_Inferno)
Changed
2 changes
stdItem
Interactions
0:
Enablecruise
→
Inspect
1:
Disablecruise
→
Place
Crusader M2 Hercules Starlifter
(CRUS_Starlifter_M2)
Changed
2 changes
stdItem
Interactions
0:
Disableesp
→
Place
1:
Enablecruise
Aegis Reclaimer
(AEGS_Reclaimer_Unmanned_Salvage)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Set_dooropenstate_opening
1:
Carry
→
Set_dooropenstate_opened
2:
Drop
→
Set_dooropenstate_closing
3:
Inspect
→
Set_doorlockstate_doorunlocked
Bed
(Bed_Bunk_AEGS_Reclaimer)
Changed
13 changes
stdItem
Interactions
0:
Openlootingui
→
Disableesp
1:
Openinventoryui
→
Enablecruise
2:
Close
→
Disablecruise
3:
Accesscargogrid
→
Enablevtol
4:
Open
→
Disablevtol
5:
Lock
→
Enableproximityassist
6:
Unlock
→
Disableproximityassist
7:
Engineon
8:
Engineoff
9:
Enabledecoupled
10:
Disabledecoupled
11:
Enablegsafe
12:
Disablegsafe
Bed
(Bed_Bunk_Reclaimer)
Changed
13 changes
stdItem
Interactions
0:
Unlock
→
Enableesp
1:
Openlootingui
→
Disableesp
2:
Openinventoryui
→
Enablecruise
3:
Close
→
Disablecruise
4:
Accesscargogrid
→
Enablevtol
5:
Open
→
Disablevtol
6:
Lock
→
Enableproximityassist
7:
Disableproximityassist
8:
Engineon
9:
Engineoff
10:
Enabledecoupled
11:
Disabledecoupled
12:
Enablegsafe
Bed
(Bed_Single_Captain_Reclaimer_AEGS)
Changed
6 changes
stdItem
Interactions
0:
Exit
→
Shiptransformextend
1:
Sit
→
Shiptransformretract
2:
Ejection
3:
Enterdefaultmode
4:
Enterscanmode
5:
Enterquantummode
Door
(Door_RN_RoomConnector_Exterior_DRAK_Ironclad_Hanger_Door)
Changed
33 changes
stdItem
Interactions
0:
Opendoor
→
Place
1:
Closedoor
→
Login
2:
Close
→
Pilotenter
3:
Openinventoryui
→
Pilotexit
4:
Openlootingui
→
Copilotenter
5:
Cooleropen
→
Copilotexit
6:
Coolerclose
→
Openinventoryui
7:
Fuelopen
→
Openlootingui
8:
Fuelclose
→
Open panel
9:
Quantiumdriveopen
→
Close panel
10:
Quantiumdriveclose
→
Cycle
11:
Powerplantopen
→
Activate remote camera
12:
Powerplantclose
→
Turret_gyro_mode
13:
Shieldgeneratorleftopen
→
Carry
14:
Shieldgeneratorleftclose
→
Drop
15:
Shieldgeneratorrightopen
→
Inspect
16:
Shieldgeneratorrightclose
→
Open
17:
Batteryopen
→
Close
18:
Batteryclose
→
Toggle
19:
Radaropen
→
Lock
20:
Radarclose
→
Openfinished
21:
Lifesupportopen
→
Closefinished
22:
Lifesupportclose
→
Insert
23:
Stepleftdeploy
→
Eject
24:
Stepleftretract
→
Pilotenterleft
25:
Steprightdeploy
→
Pilotenterright
26:
Steprightretract
→
Seatexit
27:
Relayopen
→
Copilotenterleft
28:
Relayclose
→
Copilotenterright
29:
Landingbayopen
→
Turretenter
30:
Landingbayclose
→
Turretexit
31:
Place
→
Shopidle
32:
Open
Door
(Door_RN_RoomConnector_Exterior_DRAK_Ironclad_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Radar_close
→
Toggle
1:
Powerplant_open
→
Unlock
2:
Powerplant_close
→
Overrideclose
3:
Groundfuel_open
→
Opencomplete
4:
Groundfuel_close
→
Closecomplete
5:
Avionics_request_open
→
Opentrigger
6:
Avionics_request_close
→
Openself
7:
Coolerleft_request_open
→
Allowopen
8:
Coolerleft_request_close
→
Locktrigger
9:
Coolerright_request_open
→
Unlocktrigger
10:
Coolerright_request_close
→
Lockself
11:
Radar_request_open
→
Unlockself
12:
Radar_request_close
→
Openrequest
13:
Groundfuel_request_open
→
Closerequest
14:
Groundfuel_request_close
→
Closetrigger
15:
Powerplant_request_open
→
Closeself
16:
Powerplant_request_close
→
Allowclose
17:
Seatenter_zerog
→
Gate_close
18:
Seatexit_zerog
→
Set_pressurenormalized
19:
Openrequested
→
Set_pressuredifferential
20:
Allowopen
→
Setstate_powered
21:
Closerequested
→
Setstate_unpowered
22:
Dispatchclose
→
Setstate_blocked
23:
Closecompleted
→
Setstate_unblocked
24:
Force_airlockstate_sealed
→
Setstate_noaccess
25:
Force_airlockstate_opened
→
Setstate_access
26:
Force_airlockstate_cycling
→
Pressurecycle
27:
Force_pressurestate_pressurized
→
Pressurecyclecomplete
28:
Force_pressurestate_depressurized
→
Set_airlockconnected
29:
Force_atmospherestate_breathable
→
Reportlock
30:
Force_atmospherestate_toxic
→
Reportunlock
31:
Updatepressureevaluation
→
Sync
32:
Cyclebegin
33:
Cyclecomplete
Door
(Door_RN_RoomConnector_Exterior_MISC_Starlancer_DockInt)
Changed
32 changes
stdItem
Interactions
0:
Closealldoors
→
Lock
1:
Lockalldoors
→
Openfinished
2:
Unlockalldoors
→
Closefinished
3:
Halfopenalldoors
→
Batteryopen
4:
Eject
→
Batteryclose
5:
Close
→
Computeropen
6:
Stepthrough
→
Computerclose
7:
Place
→
Coolerleft_open
8:
Open
→
Coolerleft_close
9:
Close
→
Coolerright_open
10:
Opencomplete
→
Coolerright_close
11:
Closecomplete
→
Gravitygenerator_open
12:
Destination_a
→
Gravitygenerator_close
13:
Destination_b
→
Powerplant_open
14:
Elevatorarrived
→
Powerplant_close
15:
Trigger_dooropen
→
Quantumdrive_open
16:
Trigger_doorclose
→
Quantumdrive_close
17:
Trigger_doorlock
→
Radar_open
18:
Trigger_doorunlock
→
Radar_close
19:
Toggle
→
Shieldgen_left_open
20:
Lock
→
Shieldgen_left_close
21:
Openfinished
→
Shieldgen_right_open
22:
Closefinished
→
Shieldgen_right_close
23:
Jump
→
Turretenter
24:
Sit
→
Turretexit
27:
Activate remote camera
→
Copilotseatenter
28:
Turret_gyro_mode
→
Copilotseatexit
29:
Captainseatenter
30:
Captainseatexit
31:
Craneseatexit
32:
Craneseatenter
33:
Pilot_enter
Door
(Door_RN_RoomConnector_Exterior_MISC_Starlancer_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Loot
→
Seatenter
1:
Carry
→
Seatexit
2:
Drop
→
Copilotseatenter
3:
Inspect
→
Copilotseatexit
4:
Place
→
Tbleftseatenter
5:
Attach
→
Tbleftseatexit
6:
Store
→
Tbrightseatenter
7:
Requestascent
→
Tbrightseatexit
8:
Elevatorarrived
→
Enter
9:
Opendockingcollarlarge
→
Exit
10:
Closedockingcollarlarge
→
Savegamelogout
11:
Sit
→
Openinventoryui
12:
Exit
→
Close
13:
Jump
→
Openlootingui
14:
Sit_console_a
→
Ladderopen
15:
Sit_console_b
→
Ladderclose
16:
Sit_console_c
→
Canopyopen
17:
Sit_console_d
→
Canopyclose
18:
Sit_console_e
→
Seatenterzerog
19:
Sit_console_f
→
Radar_open
20:
Blad_1_open
→
Radar_close
21:
Blad_2_open
→
Quantumdrive_open
22:
Blad_3_open
→
Quantumdrive_close
23:
Canopyopen
→
Shieldgen_left_open
24:
Canopyclose
→
Shieldgen_left_close
25:
Seatenter
→
Shieldgen_right_open
26:
Seatexit
→
Shieldgen_right_close
27:
Avionicsopen
→
Open
28:
Avionicsclose
→
Lock
29:
Coolerleft_open
→
Override
30:
Coolerleft_close
→
Stepthrough
31:
Coolerright_open
32:
Coolerright_close
33:
Radar_open
<= PLACEHOLDER =>
(Door_RSI_Polaris_Front_EntranceHatch)
Changed
33 changes
stdItem
Interactions
0:
Closemissiles
→
Disablegsafe
1:
Flightready
→
Enableesp
2:
Opencargohatch
→
Disableesp
3:
Closecargohatch
→
Enablecruise
4:
Lockdoors
→
Disablecruise
5:
Unlockdoors
→
Enablevtol
6:
Deployfront
→
Disablevtol
7:
Retractfront
→
Enableproximityassist
8:
Seatexit
→
Disableproximityassist
9:
Opendoor
→
Engineon
10:
Closedoor
→
Engineoff
11:
Opencanopy
→
Enabledecoupled
12:
Closecanopy
→
Disabledecoupled
13:
Cyclefriendly
→
Enablegsafe
14:
Cyclehostile
15:
Cycleall
16:
Cyclepinned
17:
Exteriorlights_on
18:
Exteriorlights_off
19:
Interiorlights_on
20:
Interiorlights_off
21:
Selfdestruct_engage
22:
Selfdestruct_disengage
23:
Sensors_on
24:
Sensors_off
25:
Ping
26:
Scan_enable
27:
Scan_disable
28:
Shields_on
29:
Shields_off
30:
Weapons_on
31:
Weapons_off
32:
Countermeasures_chaff