Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
TrueDef-Pro Arms White/Silver/Grey (vgl_armor_light_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Pressurecycle → Locktrigger
1: Pressurecyclecomplete → Unlocktrigger
2: Set_airlockconnected → Lockself
3: Open → Unlockself
4: Close → Openrequest
TrueDef-Pro Arms Black/Silver (vgl_armor_light_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Setstate_powered
1: Opentrigger → Setstate_unpowered
2: Openself → Setstate_blocked
3: Allowopen → Setstate_unblocked
4: Locktrigger → Setstate_noaccess
CHCO Auris PDC Monitor (probe_comms_1_b_Civ)
Changed
4 changes
stdItem
Interactions
0: Enableproximityassist → Place
1: Disableproximityassist → Store
entity_tags
8: 19847b20-5a77-4768-82e9-82f8aca07257
entity_tag_map
8
tag: 19847b20-5a77-4768-82e9-82f8aca07257
name: Unmanned
Palatino Legs Metropolis (qrt_utility_heavy_legs_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Carry → Allowclose
1: Drop → Gate_close
2: Place → Set_pressurenormalized
3: Store → Set_pressuredifferential
4: Equiptowear → Setstate_powered
5: Setstate_unpowered
6: Setstate_blocked
Horizon Helmet "Rust Society" (rsi_deckcrew_armor_light_helmet_01_01_ruso)
Changed
7 changes
stdItem
Interactions
0: Login → Mountainclimbertwist
1: Use → Plankjacks
2: Deactivate → Planks
3: Denied → Pushups
4: Complete → Shadowboxing
5: Activating_level_01 → Situps
6: Activating_level_02 → Squats
MacFlex Legs Imperial (rsi_deckcrew_armor_light_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Openself → Close
1: Allowopen → Lock
2: Locktrigger → Override
3: Unlocktrigger → Stepthrough
4: Lockself → Toggle
5: Unlockself → Unlock
6: Openrequest → Overrideclose
MacFlex Legs "Rust Society" (rsi_deckcrew_armor_light_legs_01_01_ruso)
Changed
7 changes
stdItem
Interactions
0: Setstate_noaccess → Closetrigger
1: Setstate_access → Closeself
2: Pressurecycle → Allowclose
3: Pressurecyclecomplete → Gate_close
4: Set_airlockconnected → Set_pressurenormalized
5: Open → Set_pressuredifferential
6: Close → Setstate_powered
Venture Helmet Olive (rsi_explorer_armor_light_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Tray01_unlock
1: Open → Tray01_animationcomplete
2: Close → Tray02_open
3: Tray02_close
4: Tray02_lock
5: Tray02_unlock
6: Tray02_animationcomplete
Venture Legs Executive (rsi_explorer_armor_light_legs_01_01_concierge)
Changed
7 changes
stdItem
Interactions
0: Vendorinspect → Setstate_unpowered
1: Vendorreturn → Setstate_blocked
2: Vendorkeep → Setstate_unblocked
3: Holdready → Setstate_noaccess
4: Equiptosuit → Setstate_access
5: Offhandequiptosuit → Pressurecycle
6: Store → Pressurecyclecomplete
Venture Legs Lovestruck (rsi_explorer_armor_light_legs_01_01_coramor)
Changed
7 changes
stdItem
Interactions
0: Override → Opentrigger
1: Cycle → Openself
2: Open → Allowopen
3: Close → Locktrigger
4: Lock → Unlocktrigger
5: Lockself
6: Unlockself
Venture Legs Pathfinder (rsi_explorer_armor_light_legs_01_01_imperator)
Changed
7 changes
stdItem
Interactions
0: Equiptosuit → Stepthrough
1: Offhandequiptosuit → Toggle
2: Store → Unlock
3: Offhandstore → Overrideclose
4: Drop → Opencomplete
5: Carrylowered → Closecomplete
6: Inspect → Opentrigger
Venture Legs Envy (rsi_explorer_armor_light_legs_01_02_coramor)
Changed
7 changes
stdItem
Interactions
0: Store → Closerequest
1: Offhandstore → Closetrigger
2: Drop → Closeself
3: Carrylowered → Allowclose
4: Inspect → Gate_close
5: Place → Set_pressurenormalized
6: Vendorinspect → Set_pressuredifferential
Venture Legs Starcrossed (rsi_explorer_armor_light_legs_01_03_coramor)
Changed
7 changes
stdItem
Interactions
0: Vendorkeep → Unlock
1: Holdready → Overrideclose
2: Equiptosuit → Opencomplete
3: Offhandequiptosuit → Closecomplete
4: Store → Opentrigger
5: Offhandstore → Openself
6: Drop → Allowopen
Caudillo Helmet Wildfire (rsi_odyssey_caudillo_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Piptype_setlag → Ifcs_cruisecontrol_setinactive
1: Landinggear_invalid → Ifcs_proximityassist_setactive
2: Selfdestruct_engage → Ifcs_proximityassist_setinactive
3: Selfdestruct_disengage → Vtol_setactive
4: Hailtarget_start → Vtol_setinactive
5: Hailtarget_stop → Flightready
6: Sensors_on → Openaccesspoints
Caudillo Helmet Burnt Orange (rsi_odyssey_caudillo_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Viewporton → Cargobay_deploy
1: Openaccesspoints → Cargobay_retract
2: Closeaccesspoints → Ifcs_coupled_setcoupled
3: Flight_ready → Ifcs_coupled_setdecoupled
4: Dummyinteraction → Ifcs_gsafe_setactive
5: Commsinteraction → Ifcs_gsafe_setinactive
6: Opencanopy → Ifcs_esp_setactive
Caudillo Helmet Hazard (rsi_odyssey_caudillo_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Esp_setactive → Flightready
1: Esp_setinactive → Openaccesspoints
2: Quantumspool_setactive → Closeaccesspoints
3: Quantumspool_setinactive → Landinggear_deploy
4: Quantumtravel_setactive → Landinggear_retract
5: Quantumtravel_setinactive → Cargobay_deploy
6: Weaponcontroller_setactive → Cargobay_retract
Caudillo Helmet Ghost White (rsi_odyssey_caudillo_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Closecanopy → Ifcs_esp_setinactive
1: Landinggear_deploy → Ifcs_cruisecontrol_setactive
2: Landinggear_retract → Ifcs_cruisecontrol_setinactive
3: Coupled_setcoupled → Ifcs_proximityassist_setactive
4: Coupled_setdecoupled → Ifcs_proximityassist_setinactive
5: Gsafe_setactive → Vtol_setactive
6: Gsafe_setinactive → Vtol_setinactive
RSI Perseus (RSI_Perseus_PU_AI_CRIM)
Changed
3 changes
stdItem
Interactions
0: Inspect → Lookat
1: Place → Talk
2: Store → Order
RSI Polaris (RSI_Polaris_AI_Super_CIV)
Changed
7 changes
stdItem
Interactions
0: Tray02_unlock → Set_airlockconnected
1: Tray02_animationcomplete → Open
2: Tray03_open → Close
3: Tray03_close → Lock
4: Tray03_lock → Override
5: Tray03_unlock → Stepthrough
6: Tray03_animationcomplete → Toggle
Odyssey II Racing Helmet Imperial (rsi_odyssey_undersuit_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Vtol_setactive → Place
1: Vtol_setinactive → Store
2: Proximityassist_setactive → Carry
3: Proximityassist_setinactive → Drop
4: Flighthud_invalid
5: Scanninghud_invalid
6: Comms_acceptcall
Azrael Racing Helmet Ruby (rsi_odyssey_undersuit_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Missiles_firemissiles → Carry
1: Weapons_on → Drop
2: Weapons_off → Place
3: Countermeasures_fire → Store
4: Headlights_on
5: Headlights_off
6: Vtol_setactive
WowBlast Desperado Toy Pistol Teal (sasu_pistol_toy_01_blue_pink01)
Changed
12 changes
stdItem
Interactions
0: Holdready → Onstopped
1: Holster → Playunsolved
2: Offhandholster → Playreset
3: Store → Onstate_playstate_stoppedpipeconnected
4: Offhandstore → Onstate_playstate_stoppedpipedisconnected
5: Drop → Debug_togglestate_gunkstate
6: Carrylowered → Scannerenter
7: Inspect → Scannerexit
8: Place → Scanner2enter
9: Chakmafirstselecttake → Scanner2exit
10: Chakmatake → Turretenter
11: Bespokeplace → Turretexit
WowBlast Desperado Toy Pistol Blue (sasu_pistol_toy_01_blue_yellow01)
Changed
12 changes
stdItem
Interactions
0: Holdready → Elevatorarrived
1: Holster → Supportenter
2: Offhandholster → Supportenterleft
3: Store → Supportexit
4: Offhandstore → Supportexitleft
5: Drop → Turnontransitsystem
6: Carrylowered → Turnofftransitsystem
7: Inspect → Ascend
8: Place → Descend
9: Chakmafirstselecttake → Playsolved
10: Chakmatake → Onplaying
11: Bespokeplace
Demeco "Red Alert" LMG (klwe_lmg_energy_01_iae2201)
Changed
5 changes
stdItem
Interactions
0: Drop → Place
1: Place → Store
2: Store → Equiptowear
3: Equip → Openinventoryui
6: Drop
Kruger P-52 Merlin (KRIG_P52_Merlin_EA_AI_PIR)
Changed
2 changes
stdItem
Interactions
0: Drink → Commstap
1: Carry → Lookat
Kruger P-72 Archimedes Emerald (KRIG_P72_Archimedes_Emerald)
Changed
2 changes
stdItem
Interactions
0: Disabledecoupled → Place
1: Enablegsafe
Seat (Seat_Bench_Backrest_3_bench_hospital_1_a)
Changed
2 changes
stdItem
Interactions
0: Onreset → Weaponcontroller_setactive
1: Encounterdone → Weaponcontroller_setinactive
Seat (seat_modular_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0: Enter → Openhangar
1: Exit → Closehangar
Microid Battle Suit Arms Nomad (ksar_armor_light_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Unlocktrigger → Closeself
1: Lockself → Allowclose
2: Unlockself → Gate_close
3: Openrequest → Set_pressurenormalized
4: Closerequest → Set_pressuredifferential
Microid Battle Suit Arms Lodestone (ksar_armor_light_arms_01_02_15)
Changed
5 changes
stdItem
Interactions
0: Requestdescent → Seatenterright
1: Elevatorarrived → Seatexit
2: Open → Lift_open
3: Close → Lift_close
4: Lock → Ramp_open
Karna Rifle (ksar_rifle_energy_01_test_inf_ammo)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Openlootingui
1: Openinventoryui → Carry
2: Openlootingui → Drop
3: Carry → Place
4: Drop → Store
5: Place → Equip
6: Store
Ravager-212 "Scorched" Twin Shotgun (ksar_shotgun_ballistic_01_firerats01)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Equip → Store
2: Openlootingui → Equiptowear
3: Carry → Openinventoryui
4: Drop → Openlootingui
5: Place → Carry
6: Drop
Ravager-212 "Red Alert" Twin Shotgun (ksar_shotgun_ballistic_01_iae2201)
Changed
7 changes
stdItem
Interactions
0: Carry → Store
1: Drop → Equiptowear
2: Place → Openinventoryui
3: Store → Openlootingui
4: Equip → Carry
5: Openlootingui → Drop
6: Place
Ravager-212 "Bright Star" Twin Shotgun (ksar_shotgun_ballistic_01_luminalia_blue01)
Changed
7 changes
stdItem
Interactions
0: Equip → Openlootingui
1: Openlootingui → Carry
2: Carry → Drop
3: Drop → Place
4: Place → Store
5: Store → Equiptowear
6: Openinventoryui
Devastator "Boneyard" Shotgun (ksar_shotgun_energy_01_white02)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Carry
1: Openinventoryui → Drop
2: Openlootingui → Place
3: Carry → Store
4: Drop → Equiptowear
5: Place
6: Store
Custodian SMG (ksar_smg_energy_01_contestedzonereward)
Changed
12 changes
stdItem
Interactions
0: Drop → Onstatedamaged
1: Inspect → Applydamagemap
2: Place → Onstaterepaired
3: Store → Carry
4: Offhandstore → Drop
5: Carry → Inspect
6: Place
7: Equip
8: Offhandequip
9: Store
10: Offhandstore
11: Blinkinglight_notshown
Scaleweave Undersuit Whetstone (ksar_undersuit_01_02_11)
Changed
6 changes
stdItem
Interactions
0: Open → Pressurecycle
1: Close → Pressurecyclecomplete
2: Lock → Set_airlockconnected
3: Override → Open
4: Stepthrough → Close
5: Toggle → Lock
Scaleweave Undersuit Quagmire (ksar_undersuit_01_03_20)
Changed
6 changes
stdItem
Interactions
0: Unlock → Override
1: Overrideclose → Stepthrough
2: Opencomplete → Toggle
3: Closecomplete → Unlock
4: Opentrigger → Overrideclose
5: Openself → Opencomplete
Defiance Arms Sunchaser (slaver_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Set_pressuredifferential → Setstate_unpowered
1: Setstate_powered → Setstate_blocked
2: Setstate_unpowered → Setstate_unblocked
3: Setstate_blocked → Setstate_noaccess
4: Setstate_unblocked → Setstate_access
Defiance Arms Hailstorm (slaver_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Open → Lock
1: Close → Override
2: Lock → Stepthrough
3: Override → Toggle
4: Stepthrough → Unlock
Ixonia Helmet Verdant Steel (thp_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Setoperable → Cycle
1: Setmalfunctioning → Holdready
2: Setinoperable → Equiptosuit
3: Triggerping → Offhandequiptosuit
4: Setview_sys → Store
5: Setview_comp → Offhandstore
6: Purchase → Drop
Ixonia Armor Verdant Steel (thp_jacket_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Opentrigger → Place
1: Openself → Store
2: Allowopen → Equiptowear
3: Locktrigger → Openinventoryui
4: Unlocktrigger → Openlootingui
5: Lockself → Carry
6: Unlockself → Drop
Aztalan Tamarack Arms (thp_light_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Setstate_unpowered → Opencomplete
1: Setstate_blocked → Closecomplete
2: Setstate_unblocked → Opentrigger
3: Setstate_noaccess → Openself
4: Setstate_access → Allowopen
Argus Helmet Gold/Grey/Black (vgl_armor_light_helmet_01_01_07)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Inspect
1: Toggle → Place
2: Open → Carry
3: Close → Equiptosuit
4: Extend → Offhandequiptosuit
5: Store
6: Offhandstore
Argus Helmet Black/Silver (vgl_armor_light_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Callelevator → Offhandstore
1: Opentrigger → Equip
2: Close → Inspect
3: Open → Carry
4: Drop
5: Place
6: Store
MISC Freelancer DUR (MISC_Freelancer_DUR_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Carry → Bodydrag
1: Drop → Bodydrop
MISC Freelancer DUR (MISC_Freelancer_DUR_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0: Drop → Overrideclose
1: Place → Opencomplete
Argus Helmet Scorched (vgl_armor_light_helmet_01_01_21)
Changed
7 changes
stdItem
Interactions
0: Close → Offhandstore
1: Useconsole → Equip
2: Grip → Inspect
3: Release → Carry
4: Turnhoveron → Drop
5: Turnhoveroff → Place
6: Store
MISC Freelancer MAX (MISC_Freelancer_MAX_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Inspect → Takeorder
1: Place → Refill ammo
MISC Freelancer MAX (MISC_Freelancer_MAX_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0: Store → Set_airlockconnected
1: Equiptowear → Open