Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
TrueDef-Pro Arms White/Silver/Grey
(vgl_armor_light_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Locktrigger
1:
Pressurecyclecomplete
→
Unlocktrigger
2:
Set_airlockconnected
→
Lockself
3:
Open
→
Unlockself
4:
Close
→
Openrequest
TrueDef-Pro Arms Black/Silver
(vgl_armor_light_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Setstate_powered
1:
Opentrigger
→
Setstate_unpowered
2:
Openself
→
Setstate_blocked
3:
Allowopen
→
Setstate_unblocked
4:
Locktrigger
→
Setstate_noaccess
CHCO Auris PDC Monitor
(probe_comms_1_b_Civ)
Changed
4 changes
stdItem
Interactions
0:
Enableproximityassist
→
Place
1:
Disableproximityassist
→
Store
entity_tags
8:
19847b20-5a77-4768-82e9-82f8aca07257
entity_tag_map
8
tag:
19847b20-5a77-4768-82e9-82f8aca07257
name:
Unmanned
Palatino Legs Metropolis
(qrt_utility_heavy_legs_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Allowclose
1:
Drop
→
Gate_close
2:
Place
→
Set_pressurenormalized
3:
Store
→
Set_pressuredifferential
4:
Equiptowear
→
Setstate_powered
5:
Setstate_unpowered
6:
Setstate_blocked
Horizon Helmet "Rust Society"
(rsi_deckcrew_armor_light_helmet_01_01_ruso)
Changed
7 changes
stdItem
Interactions
0:
Login
→
Mountainclimbertwist
1:
Use
→
Plankjacks
2:
Deactivate
→
Planks
3:
Denied
→
Pushups
4:
Complete
→
Shadowboxing
5:
Activating_level_01
→
Situps
6:
Activating_level_02
→
Squats
MacFlex Legs Imperial
(rsi_deckcrew_armor_light_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Close
1:
Allowopen
→
Lock
2:
Locktrigger
→
Override
3:
Unlocktrigger
→
Stepthrough
4:
Lockself
→
Toggle
5:
Unlockself
→
Unlock
6:
Openrequest
→
Overrideclose
MacFlex Legs "Rust Society"
(rsi_deckcrew_armor_light_legs_01_01_ruso)
Changed
7 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Closetrigger
1:
Setstate_access
→
Closeself
2:
Pressurecycle
→
Allowclose
3:
Pressurecyclecomplete
→
Gate_close
4:
Set_airlockconnected
→
Set_pressurenormalized
5:
Open
→
Set_pressuredifferential
6:
Close
→
Setstate_powered
Venture Helmet Olive
(rsi_explorer_armor_light_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Tray01_unlock
1:
Open
→
Tray01_animationcomplete
2:
Close
→
Tray02_open
3:
Tray02_close
4:
Tray02_lock
5:
Tray02_unlock
6:
Tray02_animationcomplete
Venture Legs Executive
(rsi_explorer_armor_light_legs_01_01_concierge)
Changed
7 changes
stdItem
Interactions
0:
Vendorinspect
→
Setstate_unpowered
1:
Vendorreturn
→
Setstate_blocked
2:
Vendorkeep
→
Setstate_unblocked
3:
Holdready
→
Setstate_noaccess
4:
Equiptosuit
→
Setstate_access
5:
Offhandequiptosuit
→
Pressurecycle
6:
Store
→
Pressurecyclecomplete
Venture Legs Lovestruck
(rsi_explorer_armor_light_legs_01_01_coramor)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Opentrigger
1:
Cycle
→
Openself
2:
Open
→
Allowopen
3:
Close
→
Locktrigger
4:
Lock
→
Unlocktrigger
5:
Lockself
6:
Unlockself
Venture Legs Pathfinder
(rsi_explorer_armor_light_legs_01_01_imperator)
Changed
7 changes
stdItem
Interactions
0:
Equiptosuit
→
Stepthrough
1:
Offhandequiptosuit
→
Toggle
2:
Store
→
Unlock
3:
Offhandstore
→
Overrideclose
4:
Drop
→
Opencomplete
5:
Carrylowered
→
Closecomplete
6:
Inspect
→
Opentrigger
Venture Legs Envy
(rsi_explorer_armor_light_legs_01_02_coramor)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Closerequest
1:
Offhandstore
→
Closetrigger
2:
Drop
→
Closeself
3:
Carrylowered
→
Allowclose
4:
Inspect
→
Gate_close
5:
Place
→
Set_pressurenormalized
6:
Vendorinspect
→
Set_pressuredifferential
Venture Legs Starcrossed
(rsi_explorer_armor_light_legs_01_03_coramor)
Changed
7 changes
stdItem
Interactions
0:
Vendorkeep
→
Unlock
1:
Holdready
→
Overrideclose
2:
Equiptosuit
→
Opencomplete
3:
Offhandequiptosuit
→
Closecomplete
4:
Store
→
Opentrigger
5:
Offhandstore
→
Openself
6:
Drop
→
Allowopen
Caudillo Helmet Wildfire
(rsi_odyssey_caudillo_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Piptype_setlag
→
Ifcs_cruisecontrol_setinactive
1:
Landinggear_invalid
→
Ifcs_proximityassist_setactive
2:
Selfdestruct_engage
→
Ifcs_proximityassist_setinactive
3:
Selfdestruct_disengage
→
Vtol_setactive
4:
Hailtarget_start
→
Vtol_setinactive
5:
Hailtarget_stop
→
Flightready
6:
Sensors_on
→
Openaccesspoints
Caudillo Helmet Burnt Orange
(rsi_odyssey_caudillo_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Viewporton
→
Cargobay_deploy
1:
Openaccesspoints
→
Cargobay_retract
2:
Closeaccesspoints
→
Ifcs_coupled_setcoupled
3:
Flight_ready
→
Ifcs_coupled_setdecoupled
4:
Dummyinteraction
→
Ifcs_gsafe_setactive
5:
Commsinteraction
→
Ifcs_gsafe_setinactive
6:
Opencanopy
→
Ifcs_esp_setactive
Caudillo Helmet Hazard
(rsi_odyssey_caudillo_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Esp_setactive
→
Flightready
1:
Esp_setinactive
→
Openaccesspoints
2:
Quantumspool_setactive
→
Closeaccesspoints
3:
Quantumspool_setinactive
→
Landinggear_deploy
4:
Quantumtravel_setactive
→
Landinggear_retract
5:
Quantumtravel_setinactive
→
Cargobay_deploy
6:
Weaponcontroller_setactive
→
Cargobay_retract
Caudillo Helmet Ghost White
(rsi_odyssey_caudillo_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Closecanopy
→
Ifcs_esp_setinactive
1:
Landinggear_deploy
→
Ifcs_cruisecontrol_setactive
2:
Landinggear_retract
→
Ifcs_cruisecontrol_setinactive
3:
Coupled_setcoupled
→
Ifcs_proximityassist_setactive
4:
Coupled_setdecoupled
→
Ifcs_proximityassist_setinactive
5:
Gsafe_setactive
→
Vtol_setactive
6:
Gsafe_setinactive
→
Vtol_setinactive
RSI Perseus
(RSI_Perseus_PU_AI_CRIM)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Lookat
1:
Place
→
Talk
2:
Store
→
Order
RSI Polaris
(RSI_Polaris_AI_Super_CIV)
Changed
7 changes
stdItem
Interactions
0:
Tray02_unlock
→
Set_airlockconnected
1:
Tray02_animationcomplete
→
Open
2:
Tray03_open
→
Close
3:
Tray03_close
→
Lock
4:
Tray03_lock
→
Override
5:
Tray03_unlock
→
Stepthrough
6:
Tray03_animationcomplete
→
Toggle
Odyssey II Racing Helmet Imperial
(rsi_odyssey_undersuit_helmet_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Vtol_setactive
→
Place
1:
Vtol_setinactive
→
Store
2:
Proximityassist_setactive
→
Carry
3:
Proximityassist_setinactive
→
Drop
4:
Flighthud_invalid
5:
Scanninghud_invalid
6:
Comms_acceptcall
Azrael Racing Helmet Ruby
(rsi_odyssey_undersuit_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_firemissiles
→
Carry
1:
Weapons_on
→
Drop
2:
Weapons_off
→
Place
3:
Countermeasures_fire
→
Store
4:
Headlights_on
5:
Headlights_off
6:
Vtol_setactive
WowBlast Desperado Toy Pistol Teal
(sasu_pistol_toy_01_blue_pink01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Onstopped
1:
Holster
→
Playunsolved
2:
Offhandholster
→
Playreset
3:
Store
→
Onstate_playstate_stoppedpipeconnected
4:
Offhandstore
→
Onstate_playstate_stoppedpipedisconnected
5:
Drop
→
Debug_togglestate_gunkstate
6:
Carrylowered
→
Scannerenter
7:
Inspect
→
Scannerexit
8:
Place
→
Scanner2enter
9:
Chakmafirstselecttake
→
Scanner2exit
10:
Chakmatake
→
Turretenter
11:
Bespokeplace
→
Turretexit
WowBlast Desperado Toy Pistol Blue
(sasu_pistol_toy_01_blue_yellow01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Elevatorarrived
1:
Holster
→
Supportenter
2:
Offhandholster
→
Supportenterleft
3:
Store
→
Supportexit
4:
Offhandstore
→
Supportexitleft
5:
Drop
→
Turnontransitsystem
6:
Carrylowered
→
Turnofftransitsystem
7:
Inspect
→
Ascend
8:
Place
→
Descend
9:
Chakmafirstselecttake
→
Playsolved
10:
Chakmatake
→
Onplaying
11:
Bespokeplace
Demeco "Red Alert" LMG
(klwe_lmg_energy_01_iae2201)
Changed
5 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Equip
→
Openinventoryui
6:
Drop
Kruger P-52 Merlin
(KRIG_P52_Merlin_EA_AI_PIR)
Changed
2 changes
stdItem
Interactions
0:
Drink
→
Commstap
1:
Carry
→
Lookat
Kruger P-72 Archimedes Emerald
(KRIG_P72_Archimedes_Emerald)
Changed
2 changes
stdItem
Interactions
0:
Disabledecoupled
→
Place
1:
Enablegsafe
Seat
(Seat_Bench_Backrest_3_bench_hospital_1_a)
Changed
2 changes
stdItem
Interactions
0:
Onreset
→
Weaponcontroller_setactive
1:
Encounterdone
→
Weaponcontroller_setinactive
Seat
(seat_modular_restaurant_1_right_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Enter
→
Openhangar
1:
Exit
→
Closehangar
Microid Battle Suit Arms Nomad
(ksar_armor_light_arms_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Unlocktrigger
→
Closeself
1:
Lockself
→
Allowclose
2:
Unlockself
→
Gate_close
3:
Openrequest
→
Set_pressurenormalized
4:
Closerequest
→
Set_pressuredifferential
Microid Battle Suit Arms Lodestone
(ksar_armor_light_arms_01_02_15)
Changed
5 changes
stdItem
Interactions
0:
Requestdescent
→
Seatenterright
1:
Elevatorarrived
→
Seatexit
2:
Open
→
Lift_open
3:
Close
→
Lift_close
4:
Lock
→
Ramp_open
Karna Rifle
(ksar_rifle_energy_01_test_inf_ammo)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Openlootingui
1:
Openinventoryui
→
Carry
2:
Openlootingui
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
5:
Place
→
Equip
6:
Store
Ravager-212 "Scorched" Twin Shotgun
(ksar_shotgun_ballistic_01_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equip
→
Store
2:
Openlootingui
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Place
→
Carry
6:
Drop
Ravager-212 "Red Alert" Twin Shotgun
(ksar_shotgun_ballistic_01_iae2201)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Store
1:
Drop
→
Equiptowear
2:
Place
→
Openinventoryui
3:
Store
→
Openlootingui
4:
Equip
→
Carry
5:
Openlootingui
→
Drop
6:
Place
Ravager-212 "Bright Star" Twin Shotgun
(ksar_shotgun_ballistic_01_luminalia_blue01)
Changed
7 changes
stdItem
Interactions
0:
Equip
→
Openlootingui
1:
Openlootingui
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Place
→
Store
5:
Store
→
Equiptowear
6:
Openinventoryui
Devastator "Boneyard" Shotgun
(ksar_shotgun_energy_01_white02)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Carry
1:
Openinventoryui
→
Drop
2:
Openlootingui
→
Place
3:
Carry
→
Store
4:
Drop
→
Equiptowear
5:
Place
6:
Store
Custodian SMG
(ksar_smg_energy_01_contestedzonereward)
Changed
12 changes
stdItem
Interactions
0:
Drop
→
Onstatedamaged
1:
Inspect
→
Applydamagemap
2:
Place
→
Onstaterepaired
3:
Store
→
Carry
4:
Offhandstore
→
Drop
5:
Carry
→
Inspect
6:
Place
7:
Equip
8:
Offhandequip
9:
Store
10:
Offhandstore
11:
Blinkinglight_notshown
Scaleweave Undersuit Whetstone
(ksar_undersuit_01_02_11)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Pressurecycle
1:
Close
→
Pressurecyclecomplete
2:
Lock
→
Set_airlockconnected
3:
Override
→
Open
4:
Stepthrough
→
Close
5:
Toggle
→
Lock
Scaleweave Undersuit Quagmire
(ksar_undersuit_01_03_20)
Changed
6 changes
stdItem
Interactions
0:
Unlock
→
Override
1:
Overrideclose
→
Stepthrough
2:
Opencomplete
→
Toggle
3:
Closecomplete
→
Unlock
4:
Opentrigger
→
Overrideclose
5:
Openself
→
Opencomplete
Defiance Arms Sunchaser
(slaver_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Setstate_unpowered
1:
Setstate_powered
→
Setstate_blocked
2:
Setstate_unpowered
→
Setstate_unblocked
3:
Setstate_blocked
→
Setstate_noaccess
4:
Setstate_unblocked
→
Setstate_access
Defiance Arms Hailstorm
(slaver_armor_heavy_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Lock
1:
Close
→
Override
2:
Lock
→
Stepthrough
3:
Override
→
Toggle
4:
Stepthrough
→
Unlock
Ixonia Helmet Verdant Steel
(thp_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setoperable
→
Cycle
1:
Setmalfunctioning
→
Holdready
2:
Setinoperable
→
Equiptosuit
3:
Triggerping
→
Offhandequiptosuit
4:
Setview_sys
→
Store
5:
Setview_comp
→
Offhandstore
6:
Purchase
→
Drop
Ixonia Armor Verdant Steel
(thp_jacket_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Place
1:
Openself
→
Store
2:
Allowopen
→
Equiptowear
3:
Locktrigger
→
Openinventoryui
4:
Unlocktrigger
→
Openlootingui
5:
Lockself
→
Carry
6:
Unlockself
→
Drop
Aztalan Tamarack Arms
(thp_light_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Opencomplete
1:
Setstate_blocked
→
Closecomplete
2:
Setstate_unblocked
→
Opentrigger
3:
Setstate_noaccess
→
Openself
4:
Setstate_access
→
Allowopen
Argus Helmet Gold/Grey/Black
(vgl_armor_light_helmet_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Inspect
1:
Toggle
→
Place
2:
Open
→
Carry
3:
Close
→
Equiptosuit
4:
Extend
→
Offhandequiptosuit
5:
Store
6:
Offhandstore
Argus Helmet Black/Silver
(vgl_armor_light_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Callelevator
→
Offhandstore
1:
Opentrigger
→
Equip
2:
Close
→
Inspect
3:
Open
→
Carry
4:
Drop
5:
Place
6:
Store
MISC Freelancer DUR
(MISC_Freelancer_DUR_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Bodydrag
1:
Drop
→
Bodydrop
MISC Freelancer DUR
(MISC_Freelancer_DUR_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Overrideclose
1:
Place
→
Opencomplete
Argus Helmet Scorched
(vgl_armor_light_helmet_01_01_21)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Offhandstore
1:
Useconsole
→
Equip
2:
Grip
→
Inspect
3:
Release
→
Carry
4:
Turnhoveron
→
Drop
5:
Turnhoveroff
→
Place
6:
Store
MISC Freelancer MAX
(MISC_Freelancer_MAX_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Takeorder
1:
Place
→
Refill ammo
MISC Freelancer MAX
(MISC_Freelancer_MAX_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Set_airlockconnected
1:
Equiptowear
→
Open