Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
TrueDef-Pro Legs Black/Silver
(vgl_armor_light_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Doorclose
→
Setstate_noaccess
1:
Ascentrequest
→
Setstate_access
2:
Descentrequest
→
Pressurecycle
3:
Elevatorcancelstop
→
Pressurecyclecomplete
4:
Dooropen
→
Set_airlockconnected
5:
Open
6:
Close
Paladin Helmet White/Black
(vgl_armor_medium_helmet_01_01_11)
Changed
5 changes
stdItem
Interactions
0:
Grip
→
Doorclose
1:
Release
→
Ascentrequest
2:
Descentrequest
3:
Elevatorcancelstop
4:
Dooropen
MISC Freelancer
(MISC_Freelancer_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Lookat
1:
Talk
MISC Freelancer
(MISC_Freelancer_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Toggle
1:
Carry
→
Unlock
Warden Backpack Crimson Camo
(vgl_combat_heavy_backpack_01_08_01)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Lockself
1:
Useconsole
→
Unlockself
2:
Place
→
Openrequest
3:
Use
→
Closerequest
4:
Pilot_enter_front
→
Closetrigger
5:
Pilot_exit_front
→
Closeself
6:
Pilot_enter_rear
→
Allowclose
Warden Backpack Delta Camo
(vgl_combat_heavy_backpack_01_09_01)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
1:
Opentrigger
→
2:
Openself
→
3:
Allowopen
→
4:
Locktrigger
→
5:
Unlocktrigger
→
6:
Lockself
Warden Backpack Hiro
(vgl_combat_heavy_backpack_01_10_01)
Changed
7 changes
stdItem
Interactions
0:
Onclosed
→
Activate
1:
Onopening
→
Open
2:
Onopened
→
Retrieve
3:
Onclosing
→
Opendoor
4:
Setstate_closed
→
Closedoor
5:
Setstate_opening
→
Enableproximitysensor
6:
Setstate_opened
→
Disableproximitysensor
MISC Hull B
(MISC_Hull_B_PU_AI_CIV)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Bodydrop
1:
Place
→
Turnover
2:
Store
→
Openinventoryui
3:
Carry
→
Unrestrain
4:
Drop
→
Swapoutfit
MISC Hull B
(MISC_Hull_B_PU_AI_CRIM)
Changed
5 changes
stdItem
Interactions
0:
Inspect
→
Takeorder
1:
Place
→
Refill ammo
2:
Store
→
Refill grenades
3:
Carry
→
Medpen
4:
Drop
→
Bodydrag
Zenith "Thunderstrike" Laser Sniper Rifle
(volt_sniper_energy_01_tint03)
Changed
15 changes
stdItem
Interactions
0:
Recv_right_component_bay_close
→
Place
1:
Recv_top_component_bay_open
→
Store
2:
Recv_top_component_bay_close
→
Equiptowear
3:
Poweron
→
Openinventoryui
4:
Poweroff
→
Openlootingui
5:
Detachcargo1
→
Carry
6:
Detachcargo2
→
Drop
7:
Recv_front_component_bay_open
8:
Recv_front_component_bay_close
9:
Recv_left_component_bay_open
10:
Recv_left_component_bay_close
11:
Recv_right_component_bay_open
Manufacturer
Name:
<= PLACEHOLDER =>
→
Verified Offworld Laser Technologies
Code:
VOLT
manufacturer:
VOLT
Aopoa San'tok.yāi
(XNAA_SanTokYai_AI_DefendShip)
Changed
13 changes
stdItem
Interactions
0:
Disableproximityassist
→
Exit
1:
Engineon
→
Sit
2:
Engineoff
→
Take
3:
Enabledecoupled
→
Place
4:
Disabledecoupled
5:
Enablegsafe
6:
Disablegsafe
7:
Enableesp
8:
Disableesp
9:
Enablecruise
10:
Disablecruise
11:
Enablevtol
12:
Disablevtol
Aegis Avenger Stalker
(AEGS_Avenger_Stalker_PU_AI_Advocacy)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Insert
1:
Carry
→
Lock
Aegis Avenger Stalker
(AEGS_Avenger_Stalker_PU_AI_CIV_LowFuel)
Changed
2 changes
stdItem
Interactions
0:
Tray03_close
→
Opencomplete
1:
Tray03_lock
→
Closecomplete
Aegis Avenger Stalker
(AEGS_Avenger_Stalker_PU_AI_SEC_Crusader)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Unlock
1:
Carry
→
Disablechipinteractions
Door
(Door_RN_RoomConnector_Breachable_OpenClose_IP_Avenger)
Changed
10 changes
stdItem
Interactions
0:
Carry
→
Openlootingui
1:
Drop
→
Extend
2:
Place
→
Retract
3:
Store
→
Keypadsuccess
4:
Equip
→
Open
5:
Openlootingui
→
Close
6:
Onunlocked
7:
Lockeddisplay
8:
Unlocktrigger
9:
Place_fuse
Aegis Eclipse
(AEGS_Eclipse_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Start
1:
Store
→
Finishline
Mirai Razor LX
(MISC_Razor_LX)
Changed
2 changes
stdItem
Interactions
0:
Engineon
→
Turnhoveroff
1:
Engineoff
→
Grip
MISC Reliant Kore
(MISC_Reliant_PU_AI_CIV)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Close
1:
Inspect
→
Toggle
2:
Place
→
Lock
3:
Store
→
Openfinished
4:
Consume
→
Closefinished
5:
Carry
→
Play
MISC Starfarer Gemini
(MISC_Starfarer_Gemini_Derelict_Nose)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Consumeactor
1:
Drop
→
Commstap
Door
(Door_RN_NoRoomConnector_Exterior_AEGS_Hammerhead_GS_Airlock)
Changed
28 changes
stdItem
Interactions
0:
Place
→
Disablegsafe
1:
Turretenter
→
Enableesp
2:
Turretexit
→
Disableesp
3:
Preventdestruction
→
Enablecruise
4:
Resumedestruction
→
Disablecruise
5:
Pilotenter
→
Enablevtol
6:
Pilotexit
→
Disablevtol
7:
Togglealarm
→
Enableproximityassist
8:
Deployarray
→
Disableproximityassist
9:
Retractarray
→
Engineon
10:
Open
→
Engineoff
11:
Close
→
Enabledecoupled
12:
Play
→
Disabledecoupled
13:
Lockerequipall
→
Enablegsafe
14:
Lockerswapall
15:
Dropuserin
16:
Turret_fire_mode
17:
Turret_gyro_mode
18:
Turret_sensitivity_increase
19:
Turret_sensitivity_decrease
20:
Turret_sensitivity_reset
21:
Toggle
22:
Lock
23:
Openfinished
24:
Closefinished
25:
Seatenter
26:
Seatexit
27:
Activate remote camera
Door
(Door_RN_RoomConnector_Exterior_AEGS_Hammerhead_GS_Airlock_Inner_Door)
Changed
34 changes
stdItem
Interactions
0:
Sit_7
→
Eject
1:
Sit_8
→
Pilotenter
2:
Sit_9
→
Pilotexit
3:
Sit_10
→
Turretenter
4:
Sit_11
→
Turretexit
5:
Seatenter
→
Turretenter180
6:
Seatexit
→
Place
7:
Trigger_startusing
→
Pickup
8:
Trigger_idle
→
Drop
9:
Trigger_stopusing
→
Dockingportopen
10:
Trigger_dormant
→
Dockingportclose
11:
Turretenter
→
Deactivate
12:
Turretexit
→
Sidedooropen
13:
Output_scu
→
Sidedoorclose
14:
Observe
→
Sidedoorenter
15:
Jump
→
Sidedoorexit
16:
Off
→
Sidedoorenterzerog
17:
On
→
Sidedoorexitzerog
18:
Openinnerdoor
→
Powerplantopen
19:
Closealldoors
→
Powerplantclose
20:
Openinnerdoorfinished
→
Openinventoryui
21:
Closeinnerdoorfinished
→
Openlootingui
22:
Openleftdoor
→
Close
23:
Closeleftdoor
→
Accesscargogrid
24:
Openrightdoor
→
Requestdescent
25:
Closerightdoor
→
Elevatorarrived
26:
Seatenterleft
→
Lower
27:
Seatexitleft
→
Extend
28:
Seatenterright
→
Retract
29:
Seatexitright
→
Raise
30:
Seatenterleftzerog
31:
Seatexitleftzerog
32:
Seatenterrightzerog
33:
Seatexitrightzerog
Door Control
(Door_Ship_Exterior_AEGS_Hammerhead_Left)
Changed
20 changes
stdItem
Interactions
0:
Enableglassview
→
Place
1:
Disableglassview
→
Opendoor
2:
Flight_ready
→
Closedoor
3:
Selfdestruct_engage
→
Activateradar
4:
Selfdestruct_disengage
→
1
5:
Openaccesspoints
→
2
6:
Closeaccesspoints
→
3
7:
Opencanopy
→
4
8:
Closecanopy
→
5
9:
Deployladder
→
6
10:
Retractladder
→
7
11:
Bottomtotop
→
8
12:
Toptobottom
→
9
13:
Savegamelogout
→
Correctcode
14:
Openmissiles
→
Resetentity
15:
Closemissiles
→
Run
16:
Dummyinteraction
→
Off
17:
Commsinteraction
→
Turnon
18:
Landinggear_deploy
19:
Landinggear_retract
Aegis Hammerhead
(AEGS_Hammerhead_Unmanned_NineTails)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Consumeactor
Aegis Hammerhead
(AEGS_Hammerhead_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Swapoutfit
1:
Inspect
→
Restrain
Bed
(Bed_AEGS_Hammerhead_Captain)
Changed
6 changes
stdItem
Interactions
0:
Exit
→
Piptype_setlead
1:
Sit
→
Piptype_setlag
2:
Landinggear_invalid
3:
Selfdestruct_engage
4:
Selfdestruct_disengage
5:
Hailtarget_start
Neutrino Racing Helmet Origin
(mrai_flightsuit_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Shields_off
→
Weaponcontroller_setinactive
1:
Missiles_armmissile
→
Gimbaltype_setfixed
2:
Missiles_disarmmissiles
→
Gimbaltype_setgimbal
3:
Missiles_cyclemissiles
→
Gimbaltype_setaimassist
4:
Missiles_firemissiles
→
Firepattern_setstaggered
5:
Weapons_on
→
Firepattern_setsynchronized
6:
Weapons_off
→
Piptype_setlead
Neutrino Racing Helmet Murray Cup
(mrai_flightsuit_helmet_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Firepattern_setstaggered
→
Gsafe_setactive
1:
Firepattern_setsynchronized
→
Gsafe_setinactive
2:
Piptype_setlead
→
Esp_setactive
3:
Piptype_setlag
→
Esp_setinactive
4:
Landinggear_invalid
→
Cruisecontrol_setactive
5:
Selfdestruct_engage
→
Cruisecontrol_setinactive
6:
Selfdestruct_disengage
→
Quantumspool_setactive
Seat
(Seat_Bench_NoBack_Center_AEGS_Hammerhead_GS_right)
Changed
2 changes
stdItem
Interactions
0:
Setstate_unitstate_01_up
→
Coupled_setdecoupled
1:
Setstate_unitstate_01_down
→
Gsafe_setactive
Seat
(Seat_Chair_Button_AEGS_Hammerhead_GS_Captains)
Changed
4 changes
stdItem
Interactions
0:
Seatenter
→
Subtarget_setturrets
1:
Seatexit
→
Missiles_armmissile
2:
Tbleftseatenter
→
Missiles_disarmmissiles
3:
Tbleftseatexit
→
Missiles_cyclemissiles
Medical Bed
(Bed_Single_Medical_Simple_AEGS_Idris)
Changed
9 changes
stdItem
Interactions
0:
Allowopen
→
Stepthrough
1:
Locktrigger
→
Toggle
2:
Unlocktrigger
→
Unlock
3:
Lockself
→
Overrideclose
4:
Unlockself
→
Opencomplete
5:
Openrequest
→
Closecomplete
6:
Closerequest
→
Opentrigger
7:
Closetrigger
→
Openself
8:
Closeself
→
Allowopen
Aegis Idris-M
(AEGS_Idris_M_PU_AI_GenCrim_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0:
Setstate_blocked
→
Place
1:
Setstate_unblocked
→
Store
Aegis Idris-M
(AEGS_Idris_M_PU_AI_NT_NoInterior)
Changed
2 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Equiptowear
1:
Setstate_access
→
Openinventoryui
Aegis Idris-M
(AEGS_Idris_M_PU_AI_UEE_NoInterior)
Changed
2 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Drop
1:
Open
→
Place
Aegis Idris-M
(AEGS_Idris_M_PU_AI_Xenothreat_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0:
Pressurecycle
→
Openlootingui
1:
Pressurecyclecomplete
→
Carry
Aegis Idris-M
(AEGS_Idris_M_PU_GameMaster)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Close
1:
Drop
→
Lock
Seat
(AEGS_Idris_SCItem_SeatAccess_Bridge_Rear_Left_Blocked)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Toggle
1:
Drop
→
Unlock
Seat
(AEGS_Idris_SCItem_SeatAccess_Bridge_Rear_Right_Blocked)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Closecomplete
1:
Carry
→
Opentrigger
Seat
(AEGS_Idris_SCItem_SeatAccess_Rear_Bridge_Rear_Left_Blocked)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Override
1:
Equiptowear
→
Stepthrough
Seat
(AEGS_Idris_SCItem_SeatAccess_Rear_Bridge_Rear_Right_Blocked)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Openself
1:
Place
→
Allowopen
Manned Turret
(AEGS_Idris_SCItem_Turret_Lower_Short_Left)
Changed
5 changes
stdItem
Interactions
0:
Enablecruise
→
Closebottom
1:
Disablecruise
→
Opentriggertop
2:
Enablevtol
→
Closetriggerbottom
3:
Disablevtol
→
Opentriggerbottom
4:
Enableproximityassist
→
Closetriggertop
Manned Turret
(AEGS_Idris_SCItem_Turret_Lower_Short_Left_Stanton)
Changed
5 changes
stdItem
Interactions
0:
Openself
→
Inspect
1:
Allowopen
→
Place
2:
Locktrigger
→
Store
3:
Unlocktrigger
→
Carry
4:
Lockself
→
Drop
Manned Turret
(AEGS_Idris_SCItem_Turret_Lower_Short_Right_Stanton)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Inspect
1:
Pressurecycle
→
Place
2:
Pressurecyclecomplete
→
Store
3:
Set_airlockconnected
→
Carry
4:
Open
→
Drop
Manned Turret
(AEGS_Idris_SCItem_Turret_Upper_Rear_Left_Stanton)
Changed
5 changes
stdItem
Interactions
0:
Disabledecoupled
→
Offhandstore
1:
Enablegsafe
→
Drop
2:
Disablegsafe
→
Carrylowered
3:
Enableesp
→
Inspect
4:
Disableesp
→
Place
Manned Turret
(AEGS_Idris_SCItem_Turret_Upper_Rear_Right_Stanton)
Changed
5 changes
stdItem
Interactions
0:
Engineoff
→
Holdready
1:
Enabledecoupled
→
Equiptosuit
2:
Disabledecoupled
→
Offhandequiptosuit
3:
Enablegsafe
→
Store
4:
Disablegsafe
→
Offhandstore
Manned Turret
(AEGS_Idris_SCItem_Turret_Upper_Stanton_Right)
Changed
5 changes
stdItem
Interactions
0:
Disableesp
→
Proximitysensorattached
1:
Enablecruise
→
Open
2:
Disablecruise
→
Close
3:
Enablevtol
→
Change
4:
Disablevtol
→
Movetoopen
Tripledown "Ridgeback" Pistol
(none_pistol_ballistic_01_tint03)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Inventory_close
1:
Holster
→
Loot
2:
Offhandholster
→
Open
3:
Store
→
Savegamelogout
4:
Offhandstore
→
Exitbed
5:
Drop
→
Close
6:
Carrylowered
→
Enterbed
7:
Inspect
→
Togglepower
8:
Place
→
Useconsole
9:
Chakmafirstselecttake
→
Exitconsole
10:
Chakmatake
→
Lock_
11:
Customize
→
Lock_02
12:
Bespokeplace
→
Lock_03
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_AEGS_Idris_Front_Right)
Changed
34 changes
stdItem
Interactions
0:
Sit
→
Gsafe_setinactive
1:
Exit
→
Esp_setactive
2:
Deploytable
→
Esp_setinactive
3:
Retracttable
→
Quantumspool_setactive
4:
Quantumspool_setinactive
5:
Quantumtravel_setactive
6:
Quantumtravel_setinactive
7:
Weaponcontroller_setactive
8:
Weaponcontroller_setinactive
9:
Gimbaltype_setfixed
10:
Gimbaltype_setgimbal
11:
Gimbaltype_setaimassist
12:
Firepattern_setstaggered
13:
Firepattern_setsynchronized
14:
Piptype_setlead
15:
Piptype_setlag
16:
Landinggear_invalid
17:
Selfdestruct_engage
18:
Selfdestruct_disengage
19:
Hailtarget_start
20:
Hailtarget_stop
21:
Sensors_on
22:
Sensors_off
23:
Scan_enable
24:
Scan_disable
25:
Shields_on
26:
Shields_off
27:
Missiles_armmissile
28:
Missiles_disarmmissiles
29:
Missiles_cyclemissiles
30:
Missiles_firemissiles
31:
Weapons_on
32:
Weapons_off
33:
Countermeasures_fire
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Argo)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Sit
1:
Store
→
Exit
2:
Equiptowear
→
Type
3:
Openinventoryui
→
Order
4:
Openlootingui
→
Drink
5:
Carry
→
Open
6:
Drop
→
Close
Airlock
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Exterior_Airlock)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Sit
1:
Equiptowear
→
Exit
2:
Openinventoryui
3:
Openlootingui
4:
Carry
5:
Drop
6:
Place
Door
(Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Front)
Changed
33 changes
stdItem
Interactions
0:
Seatexit
→
Lock
1:
Activate remote camera
→
Openfinished
2:
Turret_gyro_mode
→
Closefinished
3:
Place
→
Counter_idle
4:
Syncmobiglas
→
Open
5:
Insert
→
Close
6:
Decrypt
→
Override
7:
Initializechunck01
→
Stepthrough
8:
Initializechunck02
→
Toggle
9:
Initializechunck03
→
Unlock
10:
Initializechunck04
→
Overrideclose
11:
Initializechunck05
→
Opencomplete
12:
Process
→
Closecomplete
13:
Decrypted
→
Opentrigger
14:
Reset
→
Openself
15:
Openinnerdoor
→
Allowopen
16:
Closealldoors
→
Locktrigger
17:
Openinnerdoorfinished
→
Unlocktrigger
18:
Closeinnerdoorfinished
→
Lockself
19:
Seatenter
→
Unlockself
20:
Open
→
Openrequest
21:
Close
→
Closerequest
22:
Toggle
→
Closetrigger
23:
Lock
→
Closeself
24:
Openfinished
→
Allowclose
25:
Closefinished
→
Gate_close
26:
Request
→
Set_pressurenormalized
27:
Elevatorarrived
→
Set_pressuredifferential
28:
Ladderopen
→
Setstate_powered
29:
Ladderclose
→
Setstate_unpowered
30:
Canopyopen
→
Setstate_blocked
31:
Canopyclose
→
Setstate_unblocked
32:
Seatenterladder
→
Setstate_noaccess