Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
TrueDef-Pro Legs Black/Silver (vgl_armor_light_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Doorclose → Setstate_noaccess
1: Ascentrequest → Setstate_access
2: Descentrequest → Pressurecycle
3: Elevatorcancelstop → Pressurecyclecomplete
4: Dooropen → Set_airlockconnected
5: Open
6: Close
Paladin Helmet White/Black (vgl_armor_medium_helmet_01_01_11)
Changed
5 changes
stdItem
Interactions
0: Grip → Doorclose
1: Release → Ascentrequest
2: Descentrequest
3: Elevatorcancelstop
4: Dooropen
MISC Freelancer (MISC_Freelancer_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Lookat
1: Talk
MISC Freelancer (MISC_Freelancer_PU_AI_CIV_DEF)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Toggle
1: Carry → Unlock
Warden Backpack Crimson Camo (vgl_combat_heavy_backpack_01_08_01)
Changed
7 changes
stdItem
Interactions
0: Closecomplete → Lockself
1: Useconsole → Unlockself
2: Place → Openrequest
3: Use → Closerequest
4: Pilot_enter_front → Closetrigger
5: Pilot_exit_front → Closeself
6: Pilot_enter_rear → Allowclose
Warden Backpack Delta Camo (vgl_combat_heavy_backpack_01_09_01)
Changed
7 changes
stdItem
Interactions
0: Closecomplete →
1: Opentrigger →
2: Openself →
3: Allowopen →
4: Locktrigger →
5: Unlocktrigger →
6: Lockself
Warden Backpack Hiro (vgl_combat_heavy_backpack_01_10_01)
Changed
7 changes
stdItem
Interactions
0: Onclosed → Activate
1: Onopening → Open
2: Onopened → Retrieve
3: Onclosing → Opendoor
4: Setstate_closed → Closedoor
5: Setstate_opening → Enableproximitysensor
6: Setstate_opened → Disableproximitysensor
MISC Hull B (MISC_Hull_B_PU_AI_CIV)
Changed
5 changes
stdItem
Interactions
0: Inspect → Bodydrop
1: Place → Turnover
2: Store → Openinventoryui
3: Carry → Unrestrain
4: Drop → Swapoutfit
MISC Hull B (MISC_Hull_B_PU_AI_CRIM)
Changed
5 changes
stdItem
Interactions
0: Inspect → Takeorder
1: Place → Refill ammo
2: Store → Refill grenades
3: Carry → Medpen
4: Drop → Bodydrag
Zenith "Thunderstrike" Laser Sniper Rifle (volt_sniper_energy_01_tint03)
Changed
15 changes
stdItem
Interactions
0: Recv_right_component_bay_close → Place
1: Recv_top_component_bay_open → Store
2: Recv_top_component_bay_close → Equiptowear
3: Poweron → Openinventoryui
4: Poweroff → Openlootingui
5: Detachcargo1 → Carry
6: Detachcargo2 → Drop
7: Recv_front_component_bay_open
8: Recv_front_component_bay_close
9: Recv_left_component_bay_open
10: Recv_left_component_bay_close
11: Recv_right_component_bay_open
Manufacturer
Name: <= PLACEHOLDER => → Verified Offworld Laser Technologies
Code: VOLT
manufacturer: VOLT
Aopoa San'tok.yāi (XNAA_SanTokYai_AI_DefendShip)
Changed
13 changes
stdItem
Interactions
0: Disableproximityassist → Exit
1: Engineon → Sit
2: Engineoff → Take
3: Enabledecoupled → Place
4: Disabledecoupled
5: Enablegsafe
6: Disablegsafe
7: Enableesp
8: Disableesp
9: Enablecruise
10: Disablecruise
11: Enablevtol
12: Disablevtol
Aegis Avenger Stalker (AEGS_Avenger_Stalker_PU_AI_Advocacy)
Changed
2 changes
stdItem
Interactions
0: Store → Insert
1: Carry → Lock
Aegis Avenger Stalker (AEGS_Avenger_Stalker_PU_AI_CIV_LowFuel)
Changed
2 changes
stdItem
Interactions
0: Tray03_close → Opencomplete
1: Tray03_lock → Closecomplete
Aegis Avenger Stalker (AEGS_Avenger_Stalker_PU_AI_SEC_Crusader)
Changed
2 changes
stdItem
Interactions
0: Store → Unlock
1: Carry → Disablechipinteractions
Door (Door_RN_RoomConnector_Breachable_OpenClose_IP_Avenger)
Changed
10 changes
stdItem
Interactions
0: Carry → Openlootingui
1: Drop → Extend
2: Place → Retract
3: Store → Keypadsuccess
4: Equip → Open
5: Openlootingui → Close
6: Onunlocked
7: Lockeddisplay
8: Unlocktrigger
9: Place_fuse
Aegis Eclipse (AEGS_Eclipse_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Place → Start
1: Store → Finishline
Mirai Razor LX (MISC_Razor_LX)
Changed
2 changes
stdItem
Interactions
0: Engineon → Turnhoveroff
1: Engineoff → Grip
MISC Reliant Kore (MISC_Reliant_PU_AI_CIV)
Changed
6 changes
stdItem
Interactions
0: Drop → Close
1: Inspect → Toggle
2: Place → Lock
3: Store → Openfinished
4: Consume → Closefinished
5: Carry → Play
MISC Starfarer Gemini (MISC_Starfarer_Gemini_Derelict_Nose)
Changed
2 changes
stdItem
Interactions
0: Carry → Consumeactor
1: Drop → Commstap
Door (Door_RN_NoRoomConnector_Exterior_AEGS_Hammerhead_GS_Airlock)
Changed
28 changes
stdItem
Interactions
0: Place → Disablegsafe
1: Turretenter → Enableesp
2: Turretexit → Disableesp
3: Preventdestruction → Enablecruise
4: Resumedestruction → Disablecruise
5: Pilotenter → Enablevtol
6: Pilotexit → Disablevtol
7: Togglealarm → Enableproximityassist
8: Deployarray → Disableproximityassist
9: Retractarray → Engineon
10: Open → Engineoff
11: Close → Enabledecoupled
12: Play → Disabledecoupled
13: Lockerequipall → Enablegsafe
14: Lockerswapall
15: Dropuserin
16: Turret_fire_mode
17: Turret_gyro_mode
18: Turret_sensitivity_increase
19: Turret_sensitivity_decrease
20: Turret_sensitivity_reset
21: Toggle
22: Lock
23: Openfinished
24: Closefinished
25: Seatenter
26: Seatexit
27: Activate remote camera
Door (Door_RN_RoomConnector_Exterior_AEGS_Hammerhead_GS_Airlock_Inner_Door)
Changed
34 changes
stdItem
Interactions
0: Sit_7 → Eject
1: Sit_8 → Pilotenter
2: Sit_9 → Pilotexit
3: Sit_10 → Turretenter
4: Sit_11 → Turretexit
5: Seatenter → Turretenter180
6: Seatexit → Place
7: Trigger_startusing → Pickup
8: Trigger_idle → Drop
9: Trigger_stopusing → Dockingportopen
10: Trigger_dormant → Dockingportclose
11: Turretenter → Deactivate
12: Turretexit → Sidedooropen
13: Output_scu → Sidedoorclose
14: Observe → Sidedoorenter
15: Jump → Sidedoorexit
16: Off → Sidedoorenterzerog
17: On → Sidedoorexitzerog
18: Openinnerdoor → Powerplantopen
19: Closealldoors → Powerplantclose
20: Openinnerdoorfinished → Openinventoryui
21: Closeinnerdoorfinished → Openlootingui
22: Openleftdoor → Close
23: Closeleftdoor → Accesscargogrid
24: Openrightdoor → Requestdescent
25: Closerightdoor → Elevatorarrived
26: Seatenterleft → Lower
27: Seatexitleft → Extend
28: Seatenterright → Retract
29: Seatexitright → Raise
30: Seatenterleftzerog
31: Seatexitleftzerog
32: Seatenterrightzerog
33: Seatexitrightzerog
Door Control (Door_Ship_Exterior_AEGS_Hammerhead_Left)
Changed
20 changes
stdItem
Interactions
0: Enableglassview → Place
1: Disableglassview → Opendoor
2: Flight_ready → Closedoor
3: Selfdestruct_engage → Activateradar
4: Selfdestruct_disengage → 1
5: Openaccesspoints → 2
6: Closeaccesspoints → 3
7: Opencanopy → 4
8: Closecanopy → 5
9: Deployladder → 6
10: Retractladder → 7
11: Bottomtotop → 8
12: Toptobottom → 9
13: Savegamelogout → Correctcode
14: Openmissiles → Resetentity
15: Closemissiles → Run
16: Dummyinteraction → Off
17: Commsinteraction → Turnon
18: Landinggear_deploy
19: Landinggear_retract
Aegis Hammerhead (AEGS_Hammerhead_Unmanned_NineTails)
Changed
2 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Consumeactor
Aegis Hammerhead (AEGS_Hammerhead_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Drop → Swapoutfit
1: Inspect → Restrain
Bed (Bed_AEGS_Hammerhead_Captain)
Changed
6 changes
stdItem
Interactions
0: Exit → Piptype_setlead
1: Sit → Piptype_setlag
2: Landinggear_invalid
3: Selfdestruct_engage
4: Selfdestruct_disengage
5: Hailtarget_start
Neutrino Racing Helmet Origin (mrai_flightsuit_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Shields_off → Weaponcontroller_setinactive
1: Missiles_armmissile → Gimbaltype_setfixed
2: Missiles_disarmmissiles → Gimbaltype_setgimbal
3: Missiles_cyclemissiles → Gimbaltype_setaimassist
4: Missiles_firemissiles → Firepattern_setstaggered
5: Weapons_on → Firepattern_setsynchronized
6: Weapons_off → Piptype_setlead
Neutrino Racing Helmet Murray Cup (mrai_flightsuit_helmet_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Firepattern_setstaggered → Gsafe_setactive
1: Firepattern_setsynchronized → Gsafe_setinactive
2: Piptype_setlead → Esp_setactive
3: Piptype_setlag → Esp_setinactive
4: Landinggear_invalid → Cruisecontrol_setactive
5: Selfdestruct_engage → Cruisecontrol_setinactive
6: Selfdestruct_disengage → Quantumspool_setactive
Seat (Seat_Bench_NoBack_Center_AEGS_Hammerhead_GS_right)
Changed
2 changes
stdItem
Interactions
0: Setstate_unitstate_01_up → Coupled_setdecoupled
1: Setstate_unitstate_01_down → Gsafe_setactive
Seat (Seat_Chair_Button_AEGS_Hammerhead_GS_Captains)
Changed
4 changes
stdItem
Interactions
0: Seatenter → Subtarget_setturrets
1: Seatexit → Missiles_armmissile
2: Tbleftseatenter → Missiles_disarmmissiles
3: Tbleftseatexit → Missiles_cyclemissiles
Medical Bed (Bed_Single_Medical_Simple_AEGS_Idris)
Changed
9 changes
stdItem
Interactions
0: Allowopen → Stepthrough
1: Locktrigger → Toggle
2: Unlocktrigger → Unlock
3: Lockself → Overrideclose
4: Unlockself → Opencomplete
5: Openrequest → Closecomplete
6: Closerequest → Opentrigger
7: Closetrigger → Openself
8: Closeself → Allowopen
Aegis Idris-M (AEGS_Idris_M_PU_AI_GenCrim_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0: Setstate_blocked → Place
1: Setstate_unblocked → Store
Aegis Idris-M (AEGS_Idris_M_PU_AI_NT_NoInterior)
Changed
2 changes
stdItem
Interactions
0: Setstate_noaccess → Equiptowear
1: Setstate_access → Openinventoryui
Aegis Idris-M (AEGS_Idris_M_PU_AI_UEE_NoInterior)
Changed
2 changes
stdItem
Interactions
0: Set_airlockconnected → Drop
1: Open → Place
Aegis Idris-M (AEGS_Idris_M_PU_AI_Xenothreat_BoardedCombat)
Changed
2 changes
stdItem
Interactions
0: Pressurecycle → Openlootingui
1: Pressurecyclecomplete → Carry
Aegis Idris-M (AEGS_Idris_M_PU_GameMaster)
Changed
2 changes
stdItem
Interactions
0: Carry → Close
1: Drop → Lock
Seat (AEGS_Idris_SCItem_SeatAccess_Bridge_Rear_Left_Blocked)
Changed
2 changes
stdItem
Interactions
0: Carry → Toggle
1: Drop → Unlock
Seat (AEGS_Idris_SCItem_SeatAccess_Bridge_Rear_Right_Blocked)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Closecomplete
1: Carry → Opentrigger
Seat (AEGS_Idris_SCItem_SeatAccess_Rear_Bridge_Rear_Left_Blocked)
Changed
2 changes
stdItem
Interactions
0: Store → Override
1: Equiptowear → Stepthrough
Seat (AEGS_Idris_SCItem_SeatAccess_Rear_Bridge_Rear_Right_Blocked)
Changed
2 changes
stdItem
Interactions
0: Drop → Openself
1: Place → Allowopen
Manned Turret (AEGS_Idris_SCItem_Turret_Lower_Short_Left)
Changed
5 changes
stdItem
Interactions
0: Enablecruise → Closebottom
1: Disablecruise → Opentriggertop
2: Enablevtol → Closetriggerbottom
3: Disablevtol → Opentriggerbottom
4: Enableproximityassist → Closetriggertop
Manned Turret (AEGS_Idris_SCItem_Turret_Lower_Short_Left_Stanton)
Changed
5 changes
stdItem
Interactions
0: Openself → Inspect
1: Allowopen → Place
2: Locktrigger → Store
3: Unlocktrigger → Carry
4: Lockself → Drop
Manned Turret (AEGS_Idris_SCItem_Turret_Lower_Short_Right_Stanton)
Changed
5 changes
stdItem
Interactions
0: Setstate_access → Inspect
1: Pressurecycle → Place
2: Pressurecyclecomplete → Store
3: Set_airlockconnected → Carry
4: Open → Drop
Manned Turret (AEGS_Idris_SCItem_Turret_Upper_Rear_Left_Stanton)
Changed
5 changes
stdItem
Interactions
0: Disabledecoupled → Offhandstore
1: Enablegsafe → Drop
2: Disablegsafe → Carrylowered
3: Enableesp → Inspect
4: Disableesp → Place
Manned Turret (AEGS_Idris_SCItem_Turret_Upper_Rear_Right_Stanton)
Changed
5 changes
stdItem
Interactions
0: Engineoff → Holdready
1: Enabledecoupled → Equiptosuit
2: Disabledecoupled → Offhandequiptosuit
3: Enablegsafe → Store
4: Disablegsafe → Offhandstore
Manned Turret (AEGS_Idris_SCItem_Turret_Upper_Stanton_Right)
Changed
5 changes
stdItem
Interactions
0: Disableesp → Proximitysensorattached
1: Enablecruise → Open
2: Disablecruise → Close
3: Enablevtol → Change
4: Disablevtol → Movetoopen
Tripledown "Ridgeback" Pistol (none_pistol_ballistic_01_tint03)
Changed
13 changes
stdItem
Interactions
0: Holdready → Inventory_close
1: Holster → Loot
2: Offhandholster → Open
3: Store → Savegamelogout
4: Offhandstore → Exitbed
5: Drop → Close
6: Carrylowered → Enterbed
7: Inspect → Togglepower
8: Place → Useconsole
9: Chakmafirstselecttake → Exitconsole
10: Chakmatake → Lock_
11: Customize → Lock_02
12: Bespokeplace → Lock_03
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_AEGS_Idris_Front_Right)
Changed
34 changes
stdItem
Interactions
0: Sit → Gsafe_setinactive
1: Exit → Esp_setactive
2: Deploytable → Esp_setinactive
3: Retracttable → Quantumspool_setactive
4: Quantumspool_setinactive
5: Quantumtravel_setactive
6: Quantumtravel_setinactive
7: Weaponcontroller_setactive
8: Weaponcontroller_setinactive
9: Gimbaltype_setfixed
10: Gimbaltype_setgimbal
11: Gimbaltype_setaimassist
12: Firepattern_setstaggered
13: Firepattern_setsynchronized
14: Piptype_setlead
15: Piptype_setlag
16: Landinggear_invalid
17: Selfdestruct_engage
18: Selfdestruct_disengage
19: Hailtarget_start
20: Hailtarget_stop
21: Sensors_on
22: Sensors_off
23: Scan_enable
24: Scan_disable
25: Shields_on
26: Shields_off
27: Missiles_armmissile
28: Missiles_disarmmissiles
29: Missiles_cyclemissiles
30: Missiles_firemissiles
31: Weapons_on
32: Weapons_off
33: Countermeasures_fire
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Argo)
Changed
7 changes
stdItem
Interactions
0: Place → Sit
1: Store → Exit
2: Equiptowear → Type
3: Openinventoryui → Order
4: Openlootingui → Drink
5: Carry → Open
6: Drop → Close
Airlock (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Exterior_Airlock)
Changed
7 changes
stdItem
Interactions
0: Store → Sit
1: Equiptowear → Exit
2: Openinventoryui
3: Openlootingui
4: Carry
5: Drop
6: Place
Door (Door_RN_RoomConnector_Breachable_OpenClose_AEGS_Idris_Front)
Changed
33 changes
stdItem
Interactions
0: Seatexit → Lock
1: Activate remote camera → Openfinished
2: Turret_gyro_mode → Closefinished
3: Place → Counter_idle
4: Syncmobiglas → Open
5: Insert → Close
6: Decrypt → Override
7: Initializechunck01 → Stepthrough
8: Initializechunck02 → Toggle
9: Initializechunck03 → Unlock
10: Initializechunck04 → Overrideclose
11: Initializechunck05 → Opencomplete
12: Process → Closecomplete
13: Decrypted → Opentrigger
14: Reset → Openself
15: Openinnerdoor → Allowopen
16: Closealldoors → Locktrigger
17: Openinnerdoorfinished → Unlocktrigger
18: Closeinnerdoorfinished → Lockself
19: Seatenter → Unlockself
20: Open → Openrequest
21: Close → Closerequest
22: Toggle → Closetrigger
23: Lock → Closeself
24: Openfinished → Allowclose
25: Closefinished → Gate_close
26: Request → Set_pressurenormalized
27: Elevatorarrived → Set_pressuredifferential
28: Ladderopen → Setstate_powered
29: Ladderclose → Setstate_unpowered
30: Canopyopen → Setstate_blocked
31: Canopyclose → Setstate_unblocked
32: Seatenterladder → Setstate_noaccess