Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Door Control (ControlPanel_Screen_DoorControl_1x1_3D_Gama_Railen_Basic_Parent_UpDown)
Changed
14 changes
stdItem
Interactions
0: Turretexit → Disablevtol
1: Turret_sensitivity_increase → Enableproximityassist
2: Turret_sensitivity_decrease → Disableproximityassist
3: Turret_sensitivity_reset → Engineon
4: Power_on → Engineoff
5: Power_off → Enabledecoupled
6: Enterturret → Disabledecoupled
7: Turret_gyro_mode → Enablegsafe
8: Turret_fire_mode → Disablegsafe
9: Activatespotlight → Enableesp
10: Deactivatespotlight → Disableesp
11: Enablecruise
12: Disablecruise
13: Enablevtol
Killshot Rifle (none_rifle_multi_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Keypadsuccess
1: Holster → Open
2: Offhandholster → Close
3: Store → Onunlocked
4: Offhandstore → Lockeddisplay
5: Drop → Unlocktrigger
6: Carrylowered → Requestdescent
7: Inspect → Elevatorarrived
8: Place
9: Chakmafirstselecttake
10: Chakmatake
11: Customize
12: Bespokeplace
Door (Door_RN_NoRoomConnector_Exterior_GAMA_Railen_GroundFuel)
Changed
27 changes
stdItem
Interactions
0: Close → Disablevtol
1: Open → Enableproximityassist
2: Activate pump → Disableproximityassist
3: Detach → Engineon
4: Purge → Engineoff
5: Request → Enabledecoupled
6: Elevatorarrived → Disabledecoupled
7: Pilotenter → Enablegsafe
8: Pilotexit → Disablegsafe
9: Pilotentereva → Enableesp
10: Pilotexiteva → Disableesp
11: Inventory_open → Enablecruise
12: Inventory_close → Disablecruise
13: Loot → Enablevtol
14: Seatenter
15: Seatexit
16: Copilotseatenter
17: Copilotseatexit
18: Suprightseatenter
19: Suprightseatexit
20: Captainseatenter
21: Captainseatexit
22: Seatenterright
23: Seatenterleft
24: Place
25: Pickup
26: Poweron
Door (Door_RN_RoomConnector_Breachable_OpenClose_GAMA_Railen_Elevator_Door)
Changed
32 changes
stdItem
Interactions
0: Default override → Endalign
1: Auxiliary override → Turretenter
2: Emergency override → Turretexit
3: Cinematic override → Seatenter
4: Open → Seatexit
5: Close → Top_scan
6: Turretenter → Top_extract
7: Turretexit → Top_fracture
10: Copilotenter → Pickup
11: Copilotexit → Open
12: Activate remote camera → Close
13: Turret_gyro_mode → Lock
14: Take → Override
15: Place → Cycle
16: Request → Openalldoors
17: Elevatorarrived → Closealldoors
18: Ladderopen → Lockalldoors
19: Ladderclose → Unlockalldoors
20: Frontcanopyopen → Halfopenalldoors
21: Frontcanopyclose → Eject
22: Rearcanopyopen → Close
23: Rearcanopyclose → Stepthrough
24: Pilotladderenter → Place
25: Pilotladderexit → Opencomplete
26: Copilotladderenter → Closecomplete
27: Copilotladderexit → Destination_a
28: Pilotcanopyenter → Destination_b
29: Pilotcanopyexit → Elevatorarrived
30: Copilotcanopyenter → Trigger_dooropen
31: Copilotcanopyexit → Trigger_doorclose
32: Inventory_open
33: Loot
Agure (RADR_GRNO_S00_Agure)
Changed
6 changes
stdItem
Radar
GroundVehicleSensitivityAddition: -0.5 → 0
GroundVehicleDetectionSensitivity
CS: 0.25 → 1
EM: 0.25 → 1
IR: 0.25 → 1
RS: 0.25 → 1
dB: 0.25 → 1
Door (Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
33 changes
stdItem
Interactions
0: Gate_close → Open
1: Set_pressurenormalized → Close
2: Set_pressuredifferential → Opencomplete
3: Setstate_powered → Closecomplete
4: Setstate_unpowered → Turn on
5: Setstate_blocked → Turn off
6: Setstate_unblocked → Accesscargogrid
7: Setstate_noaccess → Opened
8: Setstate_access → Lock
9: Pressurecycle → Unlock
10: Pressurecyclecomplete → Use
11: Set_airlockconnected → Play
12: Copilotseatenter → Onplaying
13: Copilotseatexit → Onstopped
14: → Ascend
15: 2 → Descend
16: 3 → Elevatorarrived
17: 4 → Activate
18: 5 → Deactivate
19: 6 → Activated
20: 7 → Deactivated
21: 8 → Satelliteopened
22: 9 → Satelliteclosed
23: Correctcode → Satelliteupload
24: Resetentity → Requestascent
25: Poweron → Openinnerdoor
26: Poweroff → Closealldoors
27: Onsuccess
28: Enter
29: Alignmentcomplete
30: Success
31: Carry
32: Drop
Gatac Syulen (GAMA_Syulen_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Inspect → Off
1: Place → Closealldoors
Gatac Syulen (GAMA_Syulen_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Carry → Fuse_placed
1: Drop → On
Why Not? Flight Helmet (srvl_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Place → Disableproximityassist
1: Equip → Engineon
2: Offhandequip → Engineoff
3: Store → Enabledecoupled
4: Offhandstore → Disabledecoupled
5: Blinkinglight_notshown → Enablegsafe
6: Stopblinking_notshown → Disablegsafe
Gatac Syulen (GAMA_Syulen_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0: Place → Close
1: Store → Fuse_removed
Door (Door_RN_NoRoomConnector_Breachable_OpenClose_GAMA_Tyilui_Hangar)
Changed
33 changes
stdItem
Interactions
0: Lock → Boom
1: Unlock → Disarm
2: Hidden_enable → Place
3: Openinnerdoor → Lightson
4: Closealldoors → Lightsoff
5: Openinnerdoorfinished → Seatenter
6: Closeinnerdoorfinished → Seatexit
7: Updatepressure → Turret_fire_mode
8: Keypadsuccess → Turret_gyro_mode
9: Open → Turret_sensitivity_increase
10: Close → Turret_sensitivity_decrease
11: Onunlocked → Turret_sensitivity_reset
12: Lockeddisplay → Use
13: Unlocktrigger → Placeonhook
14: Destination_a → Enable
15: Destination_b → Disable
16: Destination_c → Spawnai
17: Elevatorarrived → Onaispawned
18: Seatenter → Opendoor
19: Seatexit → Closedoor
20: Stepthrough
21: Place
22: Opendoor
23: Closedoor
24: Requestdescent
25: Requestascent
26: Useconsole
27: On
28: Off
29: Insert
30: Eject
31: Pilotenter
32: Pilotexit
Remote Turret (AEGS_Idris_Turret_PDC_SCItem_04)
Changed
2 changes
stdItem
Interactions
0: Pilot_exit_rear → Syncmobiglas
1: Cockpit_glass_open → Insert
Anvil Valkyrie (ANVL_Valkyrie_AI_EA_Advocacy)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Lockself
1: Carry → Unlockself
Anvil Valkyrie (ANVL_Valkyrie_AI_EA_Advocacy_Spawn)
Changed
2 changes
stdItem
Interactions
0: Opentrigger → Equiptowear
1: Openself → Openinventoryui
Vendetta "Trencher" HMG (apar_hmg_ballistic_01_tint01)
Changed
10 changes
stdItem
Interactions
0: Holdready → Pilot_enter_zerog
1: Holster → Pilot_exit_zerog
2: Offhandholster → Open
3: Store → Close
4: Offhandstore → Lock
5: Drop → Override
6: Place → Stepthrough
7: Chakmafirstselecttake → Toggle
8: Chakmatake → Unlock
9: Bespokeplace → Overrideclose
Vendetta "Darkstalker" HMG (apar_hmg_ballistic_01_tint02)
Changed
10 changes
stdItem
Interactions
0: Holdready → Setstate_unblocked
1: Holster → Setstate_noaccess
2: Offhandholster → Setstate_access
3: Store → Pressurecycle
4: Offhandstore → Pressurecyclecomplete
5: Drop → Set_airlockconnected
6: Place → Open
7: Chakmafirstselecttake → Close
8: Chakmatake → Toggle
9: Bespokeplace → Onclosed
Vendetta "Brightstar" HMG (apar_hmg_ballistic_01_tint03)
Changed
10 changes
stdItem
Interactions
0: Holdready → Opencomplete
1: Holster → Closecomplete
2: Offhandholster → Opentrigger
3: Store → Openself
4: Offhandstore → Allowopen
5: Drop → Locktrigger
6: Place → Unlocktrigger
7: Chakmafirstselecttake → Lockself
8: Chakmatake → Unlockself
9: Bespokeplace → Openrequest
Vendetta "Snow Camo" HMG (apar_hmg_ballistic_01_collector01)
Changed
10 changes
stdItem
Interactions
0: Holdready → Openinnerdoorfinished
1: Holster → Closeinnerdoorfinished
2: Offhandholster → Ascend
3: Store → Descend
4: Offhandstore → Elevatorarrived
5: Drop → Seatenter
6: Place → Seatexit
7: Chakmafirstselecttake → Damage
8: Chakmatake → Fix
9: Bespokeplace → Activate remote camera
Scourge "Nightstalker" Railgun (apar_special_ballistic_01_black02)
Changed
12 changes
stdItem
Interactions
0: Holdready → Seatenterleft
1: Holster → Seatexitleft
2: Offhandholster → Ladderopen
3: Store → Ladderclose
4: Offhandstore → Canopyopen
5: Drop → Canopyclose
6: Carrylowered → Seatenterladder
7: Inspect → Seatexitladder
8: Place → Seatentereva
9: Chakmafirstselecttake → Seatexiteva
10: Chakmatake → Inventory_open
11: Bespokeplace → Loot
Scourge "Quite Useful" Railgun (apar_special_ballistic_01_mat01)
Changed
12 changes
stdItem
Interactions
0: Holdready → Fuse_placed
1: Holster → On
2: Offhandholster → Off
3: Store → Closealldoors
4: Offhandstore → Openinnerdoor
5: Drop → Openinnerdoorfinished
6: Carrylowered → Closeinnerdoorfinished
7: Inspect → Open
8: Place → Close
9: Chakmafirstselecttake → Sitdown
10: Chakmatake → Seatenterright
11: Bespokeplace → Seatexitright
Scourge "Desert Shadow" Railgun (apar_special_ballistic_01_tan01)
Changed
12 changes
stdItem
Interactions
0: Holdready → Activate remote camera
1: Holster → Turret_gyro_mode
2: Offhandholster → Seatenter
3: Store → Seatexit
4: Offhandstore → Play
5: Drop → Wash
6: Carrylowered → Exit
7: Inspect → Lean
8: Place → Runwater
9: Chakmafirstselecttake → Inactive
10: Chakmatake → Openinnerdoor
11: Bespokeplace → Closealldoors
Carinite (MineableRock_FPS_Carinite_large)
Changed
6 changes
stdItem
Interactions
0: Disablecruise → Activate
1: Enablevtol → Deactivate
2: Disablevtol → Relayregister
3: Enableproximityassist
4: Disableproximityassist
5: Engineon
Carinite (Pure) (MineableRock_FPS_Carinite_Pure_small)
Changed
6 changes
stdItem
Interactions
0: Close → Carry
1: Lock → Drop
2: Override → Inspect
3: Stepthrough → Place
4: Toggle → Store
5: Unlock
Stark Compensator1 (arma_barrel_comp_s1_04)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Deployladder
1: Openlootingui → Retractladder
2: Carry → Landinggear_deploy
3: Drop → Landinggear_retract
4: Place → Autoland_setactive
5: Store → Autoland_setinactive
6: Equiptowear → Coupled_setcoupled
Stark Compensator3 (arma_barrel_comp_s3_04)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Openaccesspoints
1: Openlootingui → Closeaccesspoints
2: Carry → Flight_ready
3: Drop → Dummyinteraction
4: Place → Commsinteraction
5: Store → Openrearramp
6: Equiptowear → Closerearramp
Escalate Stabilizer1 (arma_barrel_stab_s1_02)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Navfilter_ispoi
1: Openlootingui → Navfilter_isquantum
2: Carry → Landinggear_invalid
3: Drop → Cyclefriendly
4: Place → Cyclehostile
5: Store → Cycleall
6: Equiptowear → Cyclepinned
Emod "Scorched" Stabilizer1 (arma_barrel_stab_s1_firerats01)
Changed
7 changes
stdItem
Interactions
0: Ontimerstarted → Lockerequipall
1: Ontimerfinished → Lockerswapall
2: Chicken → Extractor_disabled_trigger
3: Place → Extractor_active_trigger
4: Open → Left_scan
5: Close → Left_extract
6: Left_fracture
Quell Suppressor1 (arma_barrel_supp_s1_02)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Darkfilter_on
1: Openlootingui → Darkfilter_off
2: Carry → Cyclehud_quantum
3: Drop → Cyclehud_flight
4: Place → Cyclehud_scanning
5: Store → Convergencerange_setlong
6: Equiptowear → Convergencerange_setmid
Stoic Suppressor1 (arma_barrel_supp_s1_03)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Subtarget_setengines
1: Openlootingui → Subtarget_setturrets
2: Carry → Missiles_armmissile
3: Drop → Missiles_disarmmissiles
4: Place → Missiles_cyclemissiles
5: Store → Missiles_firemissiles
6: Equiptowear → Weapons_on
Quell Suppressor2 (arma_barrel_supp_s2_02)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Headlights_off
1: Openlootingui → Vtol_setactive
2: Carry → Vtol_setinactive
3: Drop → Proximityassist_setactive
4: Place → Proximityassist_setinactive
5: Store → Flighthud_invalid
6: Equiptowear → Scanninghud_invalid
Stoic Suppressor2 (arma_barrel_supp_s2_03)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Markfriendly
1: Openlootingui → Pintarget
2: Carry → Unpintarget
3: Drop → Scanrange_setlong
4: Place → Scanrange_setmedium
5: Store → Scanrange_setshort
6: Equiptowear → Headlights_on
Quell Suppressor3 (arma_barrel_supp_s3_02)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Comms_acceptcall
1: Openlootingui → Comms_declinecall
2: Carry → Subtarget_cycle
3: Drop → Flight_ready
4: Place → Power
5: Store → Engine
6: Equiptowear
Door Control (ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Exterior)
Changed
11 changes
stdItem
Interactions
0: Unlocktrigger → Openlootingui
1: Place_fuse → Carry
2: Carry → Drop
3: Drop → Place
4: Place → Store
5: Store → Equiptowear
6: Equip → Openinventoryui
7: Openexternalinventory
8: Activate
9: Deactivate
10: Relayregister
Door (Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0: Shieldgen_right_close → Selfdestruct_disengage
1: Open → Sensors_on
2: Close → Sensors_off
3: Lock → Ping
4: Override → Scan_enable
5: Stepthrough → Scan_disable
6: Toggle → Shields_on
7: Unlock → Shields_off
8: Overrideclose → Weapons_on
9: Opencomplete → Weapons_off
10: Closecomplete → Countermeasures_chaff
11: Opentrigger → Countermeasures_flare
12: Openself → Doors_lockall
13: Allowopen → Doors_unlockall
14: Locktrigger → Deployweaponrack
15: Unlocktrigger → Retractweaponrack
16: Lockself → Turretdeploy
17: Unlockself → Turretretract
18: Openrequest → Exit_button_request
19: Closerequest → Turn on
20: Closetrigger → Turn off
21: Closeself → Place
22: Allowclose → Open
23: Gate_close → Close
24: Set_pressurenormalized → Dooropen
25: Set_pressuredifferential → Doorclose
26: Setstate_powered → Useconsole
27: Setstate_unpowered
28: Setstate_blocked
29: Setstate_unblocked
30: Setstate_noaccess
31: Setstate_access
32: Pressurecycle
33: Pressurecyclecomplete
Bed (Bed_Bunk_col_1_slant_a)
Changed
5 changes
stdItem
Interactions
0: Lock → Enableproximityassist
1: Unlock → Disableproximityassist
2: Openlootingui → Engineon
3: Openinventoryui → Engineoff
4: Close → Enabledecoupled
Bed (Bed_Bunk_col_1_slant_b)
Changed
5 changes
stdItem
Interactions
0: Close → Enableproximityassist
1: Accesscargogrid → Disableproximityassist
2: Open → Shiptransformextend
3: Lock → Shiptransformretract
4: Unlock → Shiptransformcycle
XDL "Mark I" Monocular Rangefinder (behr_binoculars_01_collector01)
Changed
12 changes
stdItem
Interactions
0: Openlootingui → Requestlightslow
1: Carry → Requestlightsalarm
2: Drop → Button1
3: Place → Button2
4: Open → Button3
5: Close → Select1
6: Lock → Select2
7: Unlock → Select3
8: Lockbuttons
9: Unlockbuttons
10: Set_buttonmode_list
11: Set_buttonmode_cycle
FS-9 "Blacklist" LMG (behr_lmg_ballistic_01_tint01)
Changed
5 changes
stdItem
Interactions
2: Equip → Equiptowear
3: Openlootingui → Openinventoryui
4: Carry → Openlootingui
5: Drop → Carry
6: Drop
FS-9 "Stoneface" LMG (behr_lmg_ballistic_01_xenothreat01)
Changed
7 changes
stdItem
Interactions
0: Carry → Equiptowear
1: Drop → Openinventoryui
2: Place → Openlootingui
3: Store → Carry
4: Equip → Drop
5: Openlootingui → Place
6: Store
FS-9 "Finish Line" LMG (behr_lmg_ballistic_01_yellow_grey01)
Changed
7 changes
stdItem
Interactions
0: Drop → Store
1: Place → Equiptowear
2: Store → Openinventoryui
3: Equip → Openlootingui
4: Openlootingui → Carry
5: Carry → Drop
6: Place
P4-AR "SecondWind" Rifle (behr_rifle_ballistic_01_mr01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Equip
1: Openinventoryui → Openlootingui
2: Openlootingui → Carry
3: Carry → Drop
4: Drop → Place
5: Place → Store
6: Store
P4-AR "Blacklist" Rifle (behr_rifle_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Store
1: Openlootingui → Equip
2: Carry → Openlootingui
3: Drop → Carry
4: Place → Drop
5: Store → Place
6: Equiptowear
P8-AR "Dominion Camo" Rifle (behr_rifle_ballistic_02_civilian_store01)
Changed
13 changes
stdItem
Interactions
0: Syncopen → Place
1: Syncclose → Store
2: Hidelocks → Equip
3: Synclock → Openlootingui
4: Syncunlock → Carry
5: Lightson → Drop
6: Lightsoff
7: Lightslow
8: Lightsalarm
9: Checkcredentials
10: Override
11: Opendoor
12: Closedoor
P8AR Akuma Rifle (behr_rifle_ballistic_02_civilian_store02)
Changed
16 changes
stdItem
Interactions
0: Syncclose → Openlootingui
1: Hidelocks → Carry
2: Synclock → Drop
3: Syncunlock → Place
4: Lightson → Store
5: Lightsoff → Equip
6: Lightslow
7: Lightsalarm
8: Checkcredentials
9: Override
10: Opendoor
11: Closedoor
12: Enableproximitysensor
entity_tags
10: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → cdacf581-ce4c-479f-bc4a-f7d34e7d955f
entity_tag_map
10
tag: bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58 → cdacf581-ce4c-479f-bc4a-f7d34e7d955f
name: CanGenerateAsLoot → PromotionalItem
CQ7 "Goldsmith" Rifle (behr_rifle_ballistic_03_store01)
Changed
13 changes
stdItem
Interactions
0: Disableproximitysensor → Carry
1: Lockdoor → Drop
2: Unlockdoor → Place
3: Opencomplete → Store
4: Closecomplete → Equip
5: Syncopen → Openlootingui
6: Syncclose
7: Hidelocks
8: Synclock
9: Syncunlock
10: Lightson
11: Lightsoff
12: Lightslow
CQ7 "Blacklist" Rifle (behr_rifle_ballistic_03_tint01)
Changed
11 changes
stdItem
Interactions
0: Hidelocks → Place
1: Synclock → Store
2: Syncunlock → Equip
3: Lightson → Openlootingui
4: Lightsoff → Carry
5: Lightslow → Drop
6: Lightsalarm
7: Checkcredentials
8: Override
9: Opendoor
10: Closedoor
CQ7 "Snowfire" Rifle (behr_rifle_ballistic_03_tint02)
Changed
13 changes
stdItem
Interactions
0: Lightslow → Equip
1: Lightsalarm → Openlootingui
2: Checkcredentials → Carry
3: Override → Drop
4: Opendoor → Place
5: Closedoor → Store
6: Enableproximitysensor
7: Disableproximitysensor
8: Lockdoor
9: Unlockdoor
10: Opencomplete
11: Closecomplete
12: Syncopen
BR-2 "Permafrost" Shotgun (behr_shotgun_ballistic_01_blue_white01)
Changed
3 changes
stdItem
Interactions
0: Openlootingui → Equiptowear
5: Equiptowear
6: Openinventoryui
BR-2 "Purgatory Camo" Shotgun (behr_shotgun_ballistic_01_mr01)
Changed
7 changes
stdItem
Interactions
0: Drop → Store
1: Place → Equiptowear
2: Store → Carry
3: Equiptowear → Drop
4: Openinventoryui → Place
5: Openlootingui
6: Carry
Corsair 2953 Ship Showdown Poster (Carryable_1H_CY_flair_poster_HT_BIS_1_b)
Changed
8 changes
stdItem
Interactions
0: Debug_bypasshacksucceed → Engineon
1: Debug_bypasshackfail → Engineoff
2: Debug_resethack → Enabledecoupled
3: Onhacksucceed_notshown → Disabledecoupled
4: Onhackfailed_notshown → Enablegsafe
5: Onhackreset_notshown → Disablegsafe
6: Seatenterright → Enableesp
7: Seatexit → Disableesp