Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Door Control
(ControlPanel_Screen_DoorControl_1x1_3D_Gama_Railen_Basic_Parent_UpDown)
Changed
14 changes
stdItem
Interactions
0:
Turretexit
→
Disablevtol
1:
Turret_sensitivity_increase
→
Enableproximityassist
2:
Turret_sensitivity_decrease
→
Disableproximityassist
3:
Turret_sensitivity_reset
→
Engineon
4:
Power_on
→
Engineoff
5:
Power_off
→
Enabledecoupled
6:
Enterturret
→
Disabledecoupled
7:
Turret_gyro_mode
→
Enablegsafe
8:
Turret_fire_mode
→
Disablegsafe
9:
Activatespotlight
→
Enableesp
10:
Deactivatespotlight
→
Disableesp
11:
Enablecruise
12:
Disablecruise
13:
Enablevtol
Killshot Rifle
(none_rifle_multi_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Keypadsuccess
1:
Holster
→
Open
2:
Offhandholster
→
Close
3:
Store
→
Onunlocked
4:
Offhandstore
→
Lockeddisplay
5:
Drop
→
Unlocktrigger
6:
Carrylowered
→
Requestdescent
7:
Inspect
→
Elevatorarrived
8:
Place
9:
Chakmafirstselecttake
10:
Chakmatake
11:
Customize
12:
Bespokeplace
Door
(Door_RN_NoRoomConnector_Exterior_GAMA_Railen_GroundFuel)
Changed
27 changes
stdItem
Interactions
0:
Close
→
Disablevtol
1:
Open
→
Enableproximityassist
2:
Activate pump
→
Disableproximityassist
3:
Detach
→
Engineon
4:
Purge
→
Engineoff
5:
Request
→
Enabledecoupled
6:
Elevatorarrived
→
Disabledecoupled
7:
Pilotenter
→
Enablegsafe
8:
Pilotexit
→
Disablegsafe
9:
Pilotentereva
→
Enableesp
10:
Pilotexiteva
→
Disableesp
11:
Inventory_open
→
Enablecruise
12:
Inventory_close
→
Disablecruise
13:
Loot
→
Enablevtol
14:
Seatenter
15:
Seatexit
16:
Copilotseatenter
17:
Copilotseatexit
18:
Suprightseatenter
19:
Suprightseatexit
20:
Captainseatenter
21:
Captainseatexit
22:
Seatenterright
23:
Seatenterleft
24:
Place
25:
Pickup
26:
Poweron
Door
(Door_RN_RoomConnector_Breachable_OpenClose_GAMA_Railen_Elevator_Door)
Changed
32 changes
stdItem
Interactions
0:
Default override
→
Endalign
1:
Auxiliary override
→
Turretenter
2:
Emergency override
→
Turretexit
3:
Cinematic override
→
Seatenter
4:
Open
→
Seatexit
5:
Close
→
Top_scan
6:
Turretenter
→
Top_extract
7:
Turretexit
→
Top_fracture
10:
Copilotenter
→
Pickup
11:
Copilotexit
→
Open
12:
Activate remote camera
→
Close
13:
Turret_gyro_mode
→
Lock
14:
Take
→
Override
15:
Place
→
Cycle
16:
Request
→
Openalldoors
17:
Elevatorarrived
→
Closealldoors
18:
Ladderopen
→
Lockalldoors
19:
Ladderclose
→
Unlockalldoors
20:
Frontcanopyopen
→
Halfopenalldoors
21:
Frontcanopyclose
→
Eject
22:
Rearcanopyopen
→
Close
23:
Rearcanopyclose
→
Stepthrough
24:
Pilotladderenter
→
Place
25:
Pilotladderexit
→
Opencomplete
26:
Copilotladderenter
→
Closecomplete
27:
Copilotladderexit
→
Destination_a
28:
Pilotcanopyenter
→
Destination_b
29:
Pilotcanopyexit
→
Elevatorarrived
30:
Copilotcanopyenter
→
Trigger_dooropen
31:
Copilotcanopyexit
→
Trigger_doorclose
32:
Inventory_open
33:
Loot
Agure
(RADR_GRNO_S00_Agure)
Changed
6 changes
stdItem
Radar
GroundVehicleSensitivityAddition:
-0.5
→
0
GroundVehicleDetectionSensitivity
CS:
0.25
→
1
EM:
0.25
→
1
IR:
0.25
→
1
RS:
0.25
→
1
dB:
0.25
→
1
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Gama_Syulen_Entrance)
Changed
33 changes
stdItem
Interactions
0:
Gate_close
→
Open
1:
Set_pressurenormalized
→
Close
2:
Set_pressuredifferential
→
Opencomplete
3:
Setstate_powered
→
Closecomplete
4:
Setstate_unpowered
→
Turn on
5:
Setstate_blocked
→
Turn off
6:
Setstate_unblocked
→
Accesscargogrid
7:
Setstate_noaccess
→
Opened
8:
Setstate_access
→
Lock
9:
Pressurecycle
→
Unlock
10:
Pressurecyclecomplete
→
Use
11:
Set_airlockconnected
→
Play
12:
Copilotseatenter
→
Onplaying
13:
Copilotseatexit
→
Onstopped
14:
→
Ascend
15:
2
→
Descend
16:
3
→
Elevatorarrived
17:
4
→
Activate
18:
5
→
Deactivate
19:
6
→
Activated
20:
7
→
Deactivated
21:
8
→
Satelliteopened
22:
9
→
Satelliteclosed
23:
Correctcode
→
Satelliteupload
24:
Resetentity
→
Requestascent
25:
Poweron
→
Openinnerdoor
26:
Poweroff
→
Closealldoors
27:
Onsuccess
28:
Enter
29:
Alignmentcomplete
30:
Success
31:
Carry
32:
Drop
Gatac Syulen
(GAMA_Syulen_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Off
1:
Place
→
Closealldoors
Gatac Syulen
(GAMA_Syulen_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Fuse_placed
1:
Drop
→
On
Why Not? Flight Helmet
(srvl_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Disableproximityassist
1:
Equip
→
Engineon
2:
Offhandequip
→
Engineoff
3:
Store
→
Enabledecoupled
4:
Offhandstore
→
Disabledecoupled
5:
Blinkinglight_notshown
→
Enablegsafe
6:
Stopblinking_notshown
→
Disablegsafe
Gatac Syulen
(GAMA_Syulen_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Close
1:
Store
→
Fuse_removed
Door
(Door_RN_NoRoomConnector_Breachable_OpenClose_GAMA_Tyilui_Hangar)
Changed
33 changes
stdItem
Interactions
0:
Lock
→
Boom
1:
Unlock
→
Disarm
2:
Hidden_enable
→
Place
3:
Openinnerdoor
→
Lightson
4:
Closealldoors
→
Lightsoff
5:
Openinnerdoorfinished
→
Seatenter
6:
Closeinnerdoorfinished
→
Seatexit
7:
Updatepressure
→
Turret_fire_mode
8:
Keypadsuccess
→
Turret_gyro_mode
9:
Open
→
Turret_sensitivity_increase
10:
Close
→
Turret_sensitivity_decrease
11:
Onunlocked
→
Turret_sensitivity_reset
12:
Lockeddisplay
→
Use
13:
Unlocktrigger
→
Placeonhook
14:
Destination_a
→
Enable
15:
Destination_b
→
Disable
16:
Destination_c
→
Spawnai
17:
Elevatorarrived
→
Onaispawned
18:
Seatenter
→
Opendoor
19:
Seatexit
→
Closedoor
20:
Stepthrough
21:
Place
22:
Opendoor
23:
Closedoor
24:
Requestdescent
25:
Requestascent
26:
Useconsole
27:
On
28:
Off
29:
Insert
30:
Eject
31:
Pilotenter
32:
Pilotexit
Remote Turret
(AEGS_Idris_Turret_PDC_SCItem_04)
Changed
2 changes
stdItem
Interactions
0:
Pilot_exit_rear
→
Syncmobiglas
1:
Cockpit_glass_open
→
Insert
Anvil Valkyrie
(ANVL_Valkyrie_AI_EA_Advocacy)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Lockself
1:
Carry
→
Unlockself
Anvil Valkyrie
(ANVL_Valkyrie_AI_EA_Advocacy_Spawn)
Changed
2 changes
stdItem
Interactions
0:
Opentrigger
→
Equiptowear
1:
Openself
→
Openinventoryui
Vendetta "Trencher" HMG
(apar_hmg_ballistic_01_tint01)
Changed
10 changes
stdItem
Interactions
0:
Holdready
→
Pilot_enter_zerog
1:
Holster
→
Pilot_exit_zerog
2:
Offhandholster
→
Open
3:
Store
→
Close
4:
Offhandstore
→
Lock
5:
Drop
→
Override
6:
Place
→
Stepthrough
7:
Chakmafirstselecttake
→
Toggle
8:
Chakmatake
→
Unlock
9:
Bespokeplace
→
Overrideclose
Vendetta "Darkstalker" HMG
(apar_hmg_ballistic_01_tint02)
Changed
10 changes
stdItem
Interactions
0:
Holdready
→
Setstate_unblocked
1:
Holster
→
Setstate_noaccess
2:
Offhandholster
→
Setstate_access
3:
Store
→
Pressurecycle
4:
Offhandstore
→
Pressurecyclecomplete
5:
Drop
→
Set_airlockconnected
6:
Place
→
Open
7:
Chakmafirstselecttake
→
Close
8:
Chakmatake
→
Toggle
9:
Bespokeplace
→
Onclosed
Vendetta "Brightstar" HMG
(apar_hmg_ballistic_01_tint03)
Changed
10 changes
stdItem
Interactions
0:
Holdready
→
Opencomplete
1:
Holster
→
Closecomplete
2:
Offhandholster
→
Opentrigger
3:
Store
→
Openself
4:
Offhandstore
→
Allowopen
5:
Drop
→
Locktrigger
6:
Place
→
Unlocktrigger
7:
Chakmafirstselecttake
→
Lockself
8:
Chakmatake
→
Unlockself
9:
Bespokeplace
→
Openrequest
Vendetta "Snow Camo" HMG
(apar_hmg_ballistic_01_collector01)
Changed
10 changes
stdItem
Interactions
0:
Holdready
→
Openinnerdoorfinished
1:
Holster
→
Closeinnerdoorfinished
2:
Offhandholster
→
Ascend
3:
Store
→
Descend
4:
Offhandstore
→
Elevatorarrived
5:
Drop
→
Seatenter
6:
Place
→
Seatexit
7:
Chakmafirstselecttake
→
Damage
8:
Chakmatake
→
Fix
9:
Bespokeplace
→
Activate remote camera
Scourge "Nightstalker" Railgun
(apar_special_ballistic_01_black02)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Seatenterleft
1:
Holster
→
Seatexitleft
2:
Offhandholster
→
Ladderopen
3:
Store
→
Ladderclose
4:
Offhandstore
→
Canopyopen
5:
Drop
→
Canopyclose
6:
Carrylowered
→
Seatenterladder
7:
Inspect
→
Seatexitladder
8:
Place
→
Seatentereva
9:
Chakmafirstselecttake
→
Seatexiteva
10:
Chakmatake
→
Inventory_open
11:
Bespokeplace
→
Loot
Scourge "Quite Useful" Railgun
(apar_special_ballistic_01_mat01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Fuse_placed
1:
Holster
→
On
2:
Offhandholster
→
Off
3:
Store
→
Closealldoors
4:
Offhandstore
→
Openinnerdoor
5:
Drop
→
Openinnerdoorfinished
6:
Carrylowered
→
Closeinnerdoorfinished
7:
Inspect
→
Open
8:
Place
→
Close
9:
Chakmafirstselecttake
→
Sitdown
10:
Chakmatake
→
Seatenterright
11:
Bespokeplace
→
Seatexitright
Scourge "Desert Shadow" Railgun
(apar_special_ballistic_01_tan01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Activate remote camera
1:
Holster
→
Turret_gyro_mode
2:
Offhandholster
→
Seatenter
3:
Store
→
Seatexit
4:
Offhandstore
→
Play
5:
Drop
→
Wash
6:
Carrylowered
→
Exit
7:
Inspect
→
Lean
8:
Place
→
Runwater
9:
Chakmafirstselecttake
→
Inactive
10:
Chakmatake
→
Openinnerdoor
11:
Bespokeplace
→
Closealldoors
Carinite
(MineableRock_FPS_Carinite_large)
Changed
6 changes
stdItem
Interactions
0:
Disablecruise
→
Activate
1:
Enablevtol
→
Deactivate
2:
Disablevtol
→
Relayregister
3:
Enableproximityassist
4:
Disableproximityassist
5:
Engineon
Carinite (Pure)
(MineableRock_FPS_Carinite_Pure_small)
Changed
6 changes
stdItem
Interactions
0:
Close
→
Carry
1:
Lock
→
Drop
2:
Override
→
Inspect
3:
Stepthrough
→
Place
4:
Toggle
→
Store
5:
Unlock
Stark Compensator1
(arma_barrel_comp_s1_04)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Deployladder
1:
Openlootingui
→
Retractladder
2:
Carry
→
Landinggear_deploy
3:
Drop
→
Landinggear_retract
4:
Place
→
Autoland_setactive
5:
Store
→
Autoland_setinactive
6:
Equiptowear
→
Coupled_setcoupled
Stark Compensator3
(arma_barrel_comp_s3_04)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Openaccesspoints
1:
Openlootingui
→
Closeaccesspoints
2:
Carry
→
Flight_ready
3:
Drop
→
Dummyinteraction
4:
Place
→
Commsinteraction
5:
Store
→
Openrearramp
6:
Equiptowear
→
Closerearramp
Escalate Stabilizer1
(arma_barrel_stab_s1_02)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Navfilter_ispoi
1:
Openlootingui
→
Navfilter_isquantum
2:
Carry
→
Landinggear_invalid
3:
Drop
→
Cyclefriendly
4:
Place
→
Cyclehostile
5:
Store
→
Cycleall
6:
Equiptowear
→
Cyclepinned
Emod "Scorched" Stabilizer1
(arma_barrel_stab_s1_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Ontimerstarted
→
Lockerequipall
1:
Ontimerfinished
→
Lockerswapall
2:
Chicken
→
Extractor_disabled_trigger
3:
Place
→
Extractor_active_trigger
4:
Open
→
Left_scan
5:
Close
→
Left_extract
6:
Left_fracture
Quell Suppressor1
(arma_barrel_supp_s1_02)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Darkfilter_on
1:
Openlootingui
→
Darkfilter_off
2:
Carry
→
Cyclehud_quantum
3:
Drop
→
Cyclehud_flight
4:
Place
→
Cyclehud_scanning
5:
Store
→
Convergencerange_setlong
6:
Equiptowear
→
Convergencerange_setmid
Stoic Suppressor1
(arma_barrel_supp_s1_03)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Subtarget_setengines
1:
Openlootingui
→
Subtarget_setturrets
2:
Carry
→
Missiles_armmissile
3:
Drop
→
Missiles_disarmmissiles
4:
Place
→
Missiles_cyclemissiles
5:
Store
→
Missiles_firemissiles
6:
Equiptowear
→
Weapons_on
Quell Suppressor2
(arma_barrel_supp_s2_02)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Headlights_off
1:
Openlootingui
→
Vtol_setactive
2:
Carry
→
Vtol_setinactive
3:
Drop
→
Proximityassist_setactive
4:
Place
→
Proximityassist_setinactive
5:
Store
→
Flighthud_invalid
6:
Equiptowear
→
Scanninghud_invalid
Stoic Suppressor2
(arma_barrel_supp_s2_03)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Markfriendly
1:
Openlootingui
→
Pintarget
2:
Carry
→
Unpintarget
3:
Drop
→
Scanrange_setlong
4:
Place
→
Scanrange_setmedium
5:
Store
→
Scanrange_setshort
6:
Equiptowear
→
Headlights_on
Quell Suppressor3
(arma_barrel_supp_s3_02)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Comms_acceptcall
1:
Openlootingui
→
Comms_declinecall
2:
Carry
→
Subtarget_cycle
3:
Drop
→
Flight_ready
4:
Place
→
Power
5:
Store
→
Engine
6:
Equiptowear
Door Control
(ControlPanel_Screen_DoorControl_Physical_GLSN_Shiv_Ramp_Exterior)
Changed
11 changes
stdItem
Interactions
0:
Unlocktrigger
→
Openlootingui
1:
Place_fuse
→
Carry
2:
Carry
→
Drop
3:
Drop
→
Place
4:
Place
→
Store
5:
Store
→
Equiptowear
6:
Equip
→
Openinventoryui
7:
Openexternalinventory
8:
Activate
9:
Deactivate
10:
Relayregister
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_GLSN_Shiv_Ramp)
Changed
34 changes
stdItem
Interactions
0:
Shieldgen_right_close
→
Selfdestruct_disengage
1:
Open
→
Sensors_on
2:
Close
→
Sensors_off
3:
Lock
→
Ping
4:
Override
→
Scan_enable
5:
Stepthrough
→
Scan_disable
6:
Toggle
→
Shields_on
7:
Unlock
→
Shields_off
8:
Overrideclose
→
Weapons_on
9:
Opencomplete
→
Weapons_off
10:
Closecomplete
→
Countermeasures_chaff
11:
Opentrigger
→
Countermeasures_flare
12:
Openself
→
Doors_lockall
13:
Allowopen
→
Doors_unlockall
14:
Locktrigger
→
Deployweaponrack
15:
Unlocktrigger
→
Retractweaponrack
16:
Lockself
→
Turretdeploy
17:
Unlockself
→
Turretretract
18:
Openrequest
→
Exit_button_request
19:
Closerequest
→
Turn on
20:
Closetrigger
→
Turn off
21:
Closeself
→
Place
22:
Allowclose
→
Open
23:
Gate_close
→
Close
24:
Set_pressurenormalized
→
Dooropen
25:
Set_pressuredifferential
→
Doorclose
26:
Setstate_powered
→
Useconsole
27:
Setstate_unpowered
28:
Setstate_blocked
29:
Setstate_unblocked
30:
Setstate_noaccess
31:
Setstate_access
32:
Pressurecycle
33:
Pressurecyclecomplete
Bed
(Bed_Bunk_col_1_slant_a)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Enableproximityassist
1:
Unlock
→
Disableproximityassist
2:
Openlootingui
→
Engineon
3:
Openinventoryui
→
Engineoff
4:
Close
→
Enabledecoupled
Bed
(Bed_Bunk_col_1_slant_b)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Enableproximityassist
1:
Accesscargogrid
→
Disableproximityassist
2:
Open
→
Shiptransformextend
3:
Lock
→
Shiptransformretract
4:
Unlock
→
Shiptransformcycle
XDL "Mark I" Monocular Rangefinder
(behr_binoculars_01_collector01)
Changed
12 changes
stdItem
Interactions
0:
Openlootingui
→
Requestlightslow
1:
Carry
→
Requestlightsalarm
2:
Drop
→
Button1
3:
Place
→
Button2
4:
Open
→
Button3
5:
Close
→
Select1
6:
Lock
→
Select2
7:
Unlock
→
Select3
8:
Lockbuttons
9:
Unlockbuttons
10:
Set_buttonmode_list
11:
Set_buttonmode_cycle
FS-9 "Blacklist" LMG
(behr_lmg_ballistic_01_tint01)
Changed
5 changes
stdItem
Interactions
2:
Equip
→
Equiptowear
3:
Openlootingui
→
Openinventoryui
4:
Carry
→
Openlootingui
5:
Drop
→
Carry
6:
Drop
FS-9 "Stoneface" LMG
(behr_lmg_ballistic_01_xenothreat01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Equiptowear
1:
Drop
→
Openinventoryui
2:
Place
→
Openlootingui
3:
Store
→
Carry
4:
Equip
→
Drop
5:
Openlootingui
→
Place
6:
Store
FS-9 "Finish Line" LMG
(behr_lmg_ballistic_01_yellow_grey01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Store
1:
Place
→
Equiptowear
2:
Store
→
Openinventoryui
3:
Equip
→
Openlootingui
4:
Openlootingui
→
Carry
5:
Carry
→
Drop
6:
Place
P4-AR "SecondWind" Rifle
(behr_rifle_ballistic_01_mr01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Equip
1:
Openinventoryui
→
Openlootingui
2:
Openlootingui
→
Carry
3:
Carry
→
Drop
4:
Drop
→
Place
5:
Place
→
Store
6:
Store
P4-AR "Blacklist" Rifle
(behr_rifle_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Store
1:
Openlootingui
→
Equip
2:
Carry
→
Openlootingui
3:
Drop
→
Carry
4:
Place
→
Drop
5:
Store
→
Place
6:
Equiptowear
P8-AR "Dominion Camo" Rifle
(behr_rifle_ballistic_02_civilian_store01)
Changed
13 changes
stdItem
Interactions
0:
Syncopen
→
Place
1:
Syncclose
→
Store
2:
Hidelocks
→
Equip
3:
Synclock
→
Openlootingui
4:
Syncunlock
→
Carry
5:
Lightson
→
Drop
6:
Lightsoff
7:
Lightslow
8:
Lightsalarm
9:
Checkcredentials
10:
Override
11:
Opendoor
12:
Closedoor
P8AR Akuma Rifle
(behr_rifle_ballistic_02_civilian_store02)
Changed
16 changes
stdItem
Interactions
0:
Syncclose
→
Openlootingui
1:
Hidelocks
→
Carry
2:
Synclock
→
Drop
3:
Syncunlock
→
Place
4:
Lightson
→
Store
5:
Lightsoff
→
Equip
6:
Lightslow
7:
Lightsalarm
8:
Checkcredentials
9:
Override
10:
Opendoor
11:
Closedoor
12:
Enableproximitysensor
entity_tags
10:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
cdacf581-ce4c-479f-bc4a-f7d34e7d955f
entity_tag_map
10
tag:
bed8e09b-a5f2-4f4e-9be9-ab618ebfbd58
→
cdacf581-ce4c-479f-bc4a-f7d34e7d955f
name:
CanGenerateAsLoot
→
PromotionalItem
CQ7 "Goldsmith" Rifle
(behr_rifle_ballistic_03_store01)
Changed
13 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Carry
1:
Lockdoor
→
Drop
2:
Unlockdoor
→
Place
3:
Opencomplete
→
Store
4:
Closecomplete
→
Equip
5:
Syncopen
→
Openlootingui
6:
Syncclose
7:
Hidelocks
8:
Synclock
9:
Syncunlock
10:
Lightson
11:
Lightsoff
12:
Lightslow
CQ7 "Blacklist" Rifle
(behr_rifle_ballistic_03_tint01)
Changed
11 changes
stdItem
Interactions
0:
Hidelocks
→
Place
1:
Synclock
→
Store
2:
Syncunlock
→
Equip
3:
Lightson
→
Openlootingui
4:
Lightsoff
→
Carry
5:
Lightslow
→
Drop
6:
Lightsalarm
7:
Checkcredentials
8:
Override
9:
Opendoor
10:
Closedoor
CQ7 "Snowfire" Rifle
(behr_rifle_ballistic_03_tint02)
Changed
13 changes
stdItem
Interactions
0:
Lightslow
→
Equip
1:
Lightsalarm
→
Openlootingui
2:
Checkcredentials
→
Carry
3:
Override
→
Drop
4:
Opendoor
→
Place
5:
Closedoor
→
Store
6:
Enableproximitysensor
7:
Disableproximitysensor
8:
Lockdoor
9:
Unlockdoor
10:
Opencomplete
11:
Closecomplete
12:
Syncopen
BR-2 "Permafrost" Shotgun
(behr_shotgun_ballistic_01_blue_white01)
Changed
3 changes
stdItem
Interactions
0:
Openlootingui
→
Equiptowear
5:
Equiptowear
6:
Openinventoryui
BR-2 "Purgatory Camo" Shotgun
(behr_shotgun_ballistic_01_mr01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Store
1:
Place
→
Equiptowear
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
6:
Carry
Corsair 2953 Ship Showdown Poster
(Carryable_1H_CY_flair_poster_HT_BIS_1_b)
Changed
8 changes
stdItem
Interactions
0:
Debug_bypasshacksucceed
→
Engineon
1:
Debug_bypasshackfail
→
Engineoff
2:
Debug_resethack
→
Enabledecoupled
3:
Onhacksucceed_notshown
→
Disabledecoupled
4:
Onhackfailed_notshown
→
Enablegsafe
5:
Onhackreset_notshown
→
Disablegsafe
6:
Seatenterright
→
Enableesp
7:
Seatexit
→
Disableesp