Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Asgard 2955 Ship Showdown Poster
(Carryable_1H_CY_flair_poster_HT_BIS_3_b)
Changed
8 changes
stdItem
Interactions
0:
Openfinished
→
Enabledecoupled
1:
Closefinished
→
Disabledecoupled
2:
Take
→
Enablegsafe
3:
Place
→
Disablegsafe
4:
Drop
→
Enableesp
5:
Use
→
Disableesp
6:
Enableinteraction
→
Enablecruise
7:
Disableinteraction
→
Disablecruise
2954 Red Festival Poster
(Carryable_1H_CY_flair_poster_HT_feb2023_1_b)
Changed
8 changes
stdItem
Interactions
0:
Stepthrough
→
Enablevtol
1:
Requestfloor0
→
Disablevtol
2:
Requestfloor1
→
Enableproximityassist
3:
Requestfloor2
→
Disableproximityassist
4:
Requestfloor3
→
Engineon
5:
Requestfloor4
→
Engineoff
6:
Elevatorarrived
→
Enabledecoupled
7:
Requestsurface
→
Disabledecoupled
UEE 6th Platoon Medal (Worn)
(Carryable_1H_CY_medal_1_worn_b)
Changed
5 changes
stdItem
Interactions
0:
Engineon
→
Exit
1:
Engineoff
→
Sit
2:
Enabledecoupled
3:
Disabledecoupled
4:
Enablegsafe
Government Cartography Agency Medal (Worn)
(Carryable_1H_CY_medal_1_worn_d)
Changed
5 changes
stdItem
Interactions
0:
Engineoff
→
Exit
1:
Enabledecoupled
→
Sit
2:
Disabledecoupled
3:
Enablegsafe
4:
Disablegsafe
Datapad
(Carryable_1H_SQ_datapad_rugged_Generic)
Changed
5 changes
stdItem
Interactions
0:
Accessgranted
→
Equip
1:
Accessdenied
→
Openlootingui
2:
Button1
→
Carry
3:
Button2
→
Drop
4:
Button3
→
Place
Datapad
(Carryable_1H_SQ_datapad_rugged_InvestigationWithLock)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Enableproximityassist
1:
Toggle
→
Disableproximityassist
2:
Lock
→
Engineon
3:
Openfinished
→
Engineoff
4:
Closefinished
→
Enabledecoupled
Datapad
(Carryable_1H_SQ_datapad_rugged_Kareah)
Changed
5 changes
stdItem
Interactions
0:
Select1
→
Store
1:
Select2
→
Equip
2:
Select3
→
Openlootingui
3:
Lockbuttons
→
Carry
4:
Unlockbuttons
→
Drop
Datapad
(Carryable_1H_SQ_datapad_rugged_Fleetweek_EasyIslandDatapad)
Changed
5 changes
stdItem
Interactions
0:
Turretenter
→
Disablecruise
1:
Turretexit
→
Enablevtol
2:
Seatenter
→
Disablevtol
3:
Seatexit
→
Enableproximityassist
4:
Copilotseatenter
→
Disableproximityassist
Datapad
(Carryable_1H_SQ_datapad_rugged_Fleetweek_HardIslandDatapad)
Changed
5 changes
stdItem
Interactions
0:
Powerplant_open
→
Disableproximityassist
1:
Powerplant_close
→
Engineon
2:
Quantumdrive_open
→
Engineoff
3:
Quantumdrive_close
→
Enabledecoupled
4:
Radar_open
→
Disabledecoupled
SLAM
(Carryable_1H_SQ_drug_slam_1_b)
Changed
5 changes
stdItem
Interactions
0:
Copilotenter
→
Shipenter
1:
Copilotexit
→
Shipexit
2:
Openinventoryui
→
Shipzerogenter
3:
Openlootingui
→
Shipzerogexit
4:
Close
→
Exit
Ship Showdown '52 C8X Pisces Coin
(Carryable_1H_SQ_Flair_Coin_1_c)
Changed
5 changes
stdItem
Interactions
0:
Opencomponentpanelrr
→
Enabledecoupled
1:
Closecomponentpanelrr
→
Disabledecoupled
2:
Opencomponentpanelrc
→
Enablegsafe
3:
Closecomponentpanelrc
→
Disablegsafe
4:
Opencomponentpanelrl
→
Enableesp
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MTC_Ground_Fuel_Port)
Changed
32 changes
stdItem
Interactions
0:
Openinnerdoorfinished
→
1to2
1:
Closeinnerdoorfinished
→
To3
2:
Activate remote camera
→
To1
3:
Turret_gyro_mode
→
2to2
4:
Pickup
→
2to3
5:
Equip
→
3to1
6:
Inspect
→
3to2
7:
Deploylandinggear
→
3to3
8:
Retractlandinggear
→
Xtox
9:
Open
→
Xtoy
10:
Close
→
Xtoz
11:
Toggle
→
Ytox
12:
Burpee
→
Ytoy
13:
Cherrypick
→
Ytoz
14:
Legraises
→
Ztox
15:
Lunges
→
Ztoy
16:
Mountainclimbertwist
→
Ztoz
17:
Plankjacks
→
Open
18:
Planks
→
Close
19:
Pushups
→
Toggle
20:
Shadowboxing
→
Lock
21:
Situps
→
Openfinished
22:
Squats
→
Closefinished
23:
Windmills
→
Override
24:
Warmup
→
Enter
25:
Mobiglas
→
Exit
26:
Struttransformextend
→
Use
27:
Struttransformretract
→
Place
28:
Off
→
Placeonhook
29:
On
→
Gundeployrequested
30:
Deactivate
→
Doorcloserequested
31:
Insert
Door
(Door_RN_RoomConnector_Breachable_OpenReverse_Grin_MXC_Entrance_Door)
Changed
33 changes
stdItem
Interactions
0:
Copilotenterleft
→
Fuse_placed
1:
Copilotenterright
→
Place
2:
Copilotexit
→
Open
3:
Turretenter
→
Close
4:
Turretexit
→
Fuse_removed
5:
Shopidle
→
Sitdown
6:
Escpodupperrightenter
→
Seatenterright
7:
Escpodupperrightexit
→
Seatexitright
8:
Savegamelogoutur
→
Seatenterleft
9:
On
→
Seatexitleft
10:
Off
→
Activate remote camera
11:
Place
→
Turret_gyro_mode
12:
Deployrails
→
Wash
13:
Retractrails
→
Exit
14:
Deployelevator
→
Lean
15:
Retractelevator
→
Runwater
16:
Lock_interactions
→
Inactive
17:
Unlock_interactions
18:
Carry
19:
Drop
20:
Inspect
21:
Store
22:
Offhandstore
23:
Requestascent
24:
Elevatorarrived
25:
Seatenter
26:
Seatexit
27:
Seatenter_right
28:
Seatexit_right
29:
Seatenter_zerog
30:
Seatexit_zerog
31:
Canopyopen
32:
Canopyclose
Ship Showdown '52 Carrack Coin
(Carryable_1H_SQ_Flair_Coin_1_d)
Changed
5 changes
stdItem
Interactions
0:
Countermeasures_flare
→
Enableesp
1:
Doors_lockall
→
Disableesp
2:
Doors_unlockall
→
Enablecruise
3:
Deployweaponrack
→
Disablecruise
4:
Retractweaponrack
→
Enablevtol
Ship Showdown '52 Coin
(Carryable_1H_SQ_Flair_Coin_1_e)
Changed
5 changes
stdItem
Interactions
0:
Doorclose
→
Disableesp
1:
Dooropen
→
Enablecruise
2:
Poweron
→
Disablecruise
3:
Poweroff
→
Enablevtol
4:
Disablevtol
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_h)
Changed
5 changes
stdItem
Interactions
0:
Disablepowerplant
→
Engineoff
1:
Enablepowerplant
→
Enabledecoupled
2:
Disabledecoupled
3:
Enablegsafe
4:
Disablegsafe
Stella Fortuna '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_i)
Changed
5 changes
stdItem
Interactions
0:
Exteriorlights_off
→
Engineon
1:
Interiorlights_on
→
Engineoff
2:
Interiorlights_off
→
Enabledecoupled
3:
Selfdestruct_engage
→
Disabledecoupled
4:
Selfdestruct_disengage
→
Enablegsafe
Coramor '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_j)
Changed
5 changes
stdItem
Interactions
0:
Disablepowerplant
→
Disablecruise
1:
Enablepowerplant
→
Enablevtol
2:
Disablevtol
3:
Enableproximityassist
4:
Disableproximityassist
Ship Showdown '52 Mercury Coin
(Carryable_1H_SQ_Flair_Coin_1_k)
Changed
5 changes
stdItem
Interactions
0:
Shields_on
→
Engineoff
1:
Shields_off
→
Enabledecoupled
2:
Weapons_on
→
Disabledecoupled
3:
Weapons_off
→
Enablegsafe
4:
Countermeasures_chaff
→
Disablegsafe
First Contact Day ’54 Coin
(Carryable_1H_SQ_Flair_Coin_1_p)
Changed
5 changes
stdItem
Interactions
0:
Disablepowerplant
→
Disablevtol
1:
Activate remote camera
→
Enableproximityassist
2:
Turret_gyro_mode
→
Disableproximityassist
3:
Engineon
4:
Engineoff
Death Mask '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_s)
Changed
5 changes
stdItem
Interactions
0:
Poweron
→
Enablecruise
1:
Poweroff
→
Disablecruise
2:
Outrigger_toggle
→
Enablevtol
3:
Outrigger_deploy
→
Disablevtol
4:
Outrigger_retract
→
Enableproximityassist
CitizenCon '54 Coin
(Carryable_1H_SQ_Flair_Coin_1_t)
Changed
5 changes
stdItem
Interactions
0:
Flightready
→
Enabledecoupled
1:
Exteriorlights_on
→
Disabledecoupled
2:
Exteriorlights_off
→
Enablegsafe
3:
Selfdestruct_engage
→
Disablegsafe
4:
Selfdestruct_disengage
→
Enableesp
ADP-mk4 Core Justified
(cds_armor_heavy_helmet_02_04_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Requestunlockandopen
→
Unlocktrigger
1:
Stepthrough
→
Lockself
2:
Onlocked
→
Unlockself
3:
Onunlocked
→
Openrequest
4:
Open
→
Closerequest
5:
Close
→
Closetrigger
6:
Onopened
→
Closeself
CSP-68H Backpack Red Alert
(cds_combat_heavy_backpack_01_iae2022_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Opencomplete
1:
Dooropen
→
Closecomplete
2:
Doorclose
→
Opentrigger
3:
Place
→
Openself
4:
Open
→
Allowopen
5:
Opencomplete
→
Locktrigger
6:
Unlocktrigger
DCP Armor Core Cobalt Camo
(cds_combat_heavy_core_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Gate_close
→
Datapad_check_low
1:
Set_pressurenormalized
→
Datapad_check_high
2:
Set_pressuredifferential
→
Datapad_check_floor
3:
Setstate_powered
→
Repair
4:
Setstate_unpowered
→
Show hint
5:
Setstate_blocked
6:
Setstate_unblocked
DCP Armor Core Jungle Camo
(cds_combat_heavy_core_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Openexternalinventory
1:
Setstate_noaccess
→
Carry
2:
Setstate_access
→
Drop
3:
Pressurecycle
→
Place
4:
Pressurecyclecomplete
→
Store
5:
Set_airlockconnected
→
Equip
6:
Open
DCP Armor Core True Valor
(cds_combat_heavy_core_03_04_01)
Changed
7 changes
stdItem
Interactions
0:
Opencomplete
→
Drop
1:
Closecomplete
→
Place
2:
Opentrigger
→
Store
3:
Openself
→
Equip
4:
Allowopen
→
Openinventoryui
5:
Locktrigger
→
Openlootingui
6:
Unlocktrigger
→
Close
DCP Armor Core New Dawn
(cds_combat_heavy_core_03_06_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Carry
1:
Lock
→
Drop
2:
Override
→
Place
3:
Stepthrough
→
Store
4:
Toggle
→
Equip
5:
Unlock
→
Openexternalinventory
6:
Overrideclose
DCP Armor Helmet Cobalt Camo
(cds_combat_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Outputinglasert3
→
Override
1:
Outputinglasert4
→
Stepthrough
2:
Stoplaser
→
Toggle
3:
Reset
→
Unlock
4:
Onopeningcompleted
→
Overrideclose
5:
Outputinglasert1top
→
Opencomplete
6:
Outputinglasert2top
→
Closecomplete
DCP Armor Helmet Clawed Steel
(cds_combat_heavy_helmet_03_05_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Set_pressuredifferential
1:
Toggle
→
Setstate_powered
2:
Lock
→
Setstate_unpowered
3:
Openfinished
→
Setstate_blocked
4:
Closefinished
→
Setstate_unblocked
5:
Open
→
Setstate_noaccess
6:
Setstate_access
DCP Armor Legs True Valor
(cds_combat_heavy_legs_03_04_01)
Changed
7 changes
stdItem
Interactions
0:
Outputinglasert1bottom
→
Vendorkeep
1:
Outputinglasert2bottom
→
Holdready
2:
Outputinglasert3bottom
→
Equiptosuit
3:
Outputinglasert4bottom
→
Offhandequiptosuit
4:
Ontopactivated
→
Store
5:
Onbottomactivated
→
Offhandstore
6:
Addonearrayvalue
→
Drop
DCP Armor Legs New Dawn
(cds_combat_heavy_legs_03_06_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Inspect
1:
Opencomplete
→
Place
2:
Closecomplete
→
Vendorinspect
3:
Place
→
Vendorreturn
4:
Open
→
Vendorkeep
5:
Holdready
6:
Equiptosuit
Geist Backpack Whiteout
(cds_combat_light_backpack_01_02_10)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Setstate_access
1:
Movetoopen
→
Pressurecycle
2:
Movetoclose
→
Pressurecyclecomplete
3:
Swap outfit
→
Set_airlockconnected
4:
Carry
→
Open
5:
Drop
→
Close
6:
Place
→
Lock
Geist Backpack Desert
(cds_combat_light_backpack_01_02_15)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Unlockself
1:
Open
→
Openrequest
2:
Movetoopen
→
Closerequest
3:
Movetoclose
→
Closetrigger
4:
Closeself
5:
Allowclose
6:
Gate_close
Geist Backpack Forest
(cds_combat_light_backpack_01_02_16)
Changed
7 changes
stdItem
Interactions
0:
Swap outfit
→
Set_pressurenormalized
1:
Open
→
Set_pressuredifferential
2:
Close
→
Setstate_powered
3:
Movetoopen
→
Setstate_unpowered
4:
Movetoclose
→
Setstate_blocked
5:
Setstate_unblocked
6:
Setstate_noaccess
CSP-68L Backpack Forest Camo
(cds_combat_light_backpack_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Carrylowered
→
Vendcomplete
1:
Inspect
→
Error
2:
Place
→
Stealcomplete
3:
Chakmafirstselecttake
→
Door_open
4:
Chakmatake
→
Door_close
5:
Customize
→
Dispenser_up
6:
Bespokeplace
→
Dispenser_down
CSP-68L Backpack Night Camo
(cds_combat_light_backpack_02_03_01)
Changed
7 changes
stdItem
Interactions
0:
Holdready
→
Opencargodoor
1:
Holster
→
Closecargodoor
2:
Offhandholster
→
Opencargomech
3:
Store
→
Closecargomech
4:
Offhandstore
→
Infect
5:
Drop
→
Fix
6:
Carrylowered
→
Insert
FBL-8a Helmet Righteous
(cds_combat_light_helmet_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Column02_openbottom
1:
Onunlocked
→
Column02_switchtotop
2:
Lockeddisplay
→
Column02_switchtobottom
3:
Unlocktrigger
→
Column01_allclosed
4:
Keypadsuccess
→
Column02_allclosed
5:
Open
→
Place
6:
Activate remote camera
FBL-8a Helmet Justified
(cds_combat_light_helmet_03_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Onunlocked
→
Turret_gyro_mode
1:
Lockeddisplay
→
Wash
2:
Unlocktrigger
→
Exit
3:
Keypadsuccess
→
Activateshower
4:
Open
→
Deactivateshower
5:
Close
→
Carry
6:
Drop
ORC-mkX Helmet Justified
(cds_combat_medium_helmet_03_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Processed
→
Dooropen
1:
Driveremoved
→
Doorclose
2:
Ondownloaded
→
Ascentrequest
3:
Enable
→
Descentrequest
4:
Disable
→
Elevatorcancelstop
5:
Toggle
6:
Enterinternalscreen
ORC-mkX Helmet (XenoThreat v2)
(cds_combat_medium_helmet_04_01_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Gsafe_setinactive
→
Tray03_close
1:
Esp_setactive
→
Tray03_lock
2:
Esp_setinactive
→
Tray03_unlock
3:
Quantumspool_setactive
→
Tray03_animationcomplete
4:
Quantumspool_setinactive
→
Tray04_open
5:
Quantumtravel_setactive
→
Tray04_close
6:
Quantumtravel_setinactive
→
Tray04_lock
ORC-mkX Legs Righteous
(cds_combat_medium_legs_03_02_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Open
1:
Inspect
→
Close
2:
Place
→
Lock
3:
Swapammomag
→
Override
4:
Carry
→
Stepthrough
5:
Equiptosuit
→
Toggle
6:
Offhandequiptosuit
→
Unlock
ORC-mkX Legs Justified
(cds_combat_medium_legs_03_03_xenothreat)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Overrideclose
1:
Offhandstore
→
Opencomplete
2:
Drop
→
Closecomplete
3:
Inspect
→
Opentrigger
4:
Place
→
Openself
5:
Swapammomag
→
Allowopen
6:
Carry
→
Locktrigger
H4-PBF Ammo Carrier Snow Camo
(cds_combat_superheavy_backpack_01_03_01)
Changed
8 changes
stdItem
Interactions
0:
Bespokeplace
→
Setlagpips
1:
Holdready
→
Setleadpips
2:
Holster
→
Setgimballock
3:
Offhandholster
→
Setfreegimbal
4:
Store
→
Setaimassist
5:
Offhandstore
→
Setstaggeredfire
6:
Drop
→
Setsynchronousfire
7:
Carrylowered
→
Fireweapongroup1
BUL-H4 Armor Snow Camo
(cds_combat_superheavy_suit_01_03_01)
Changed
6 changes
stdItem
Interactions
0:
Setstate_powered
→
Lockself
1:
Setstate_unpowered
→
Unlockself
2:
Setstate_blocked
→
Openrequest
3:
Setstate_unblocked
→
Closerequest
4:
Setstate_noaccess
→
Closetrigger
5:
Setstate_access
→
Closeself
ADP Arms Green
(cds_legacy_armor_heavy_arms_01_01_05)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Set_airlockconnected
1:
Pressurecyclecomplete
→
Open
2:
Set_airlockconnected
→
Close
3:
Open
→
Lock
4:
Close
→
Override
ADP Arms Olive
(cds_legacy_armor_heavy_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Pressurecycle
1:
Setstate_access
→
Pressurecyclecomplete
2:
Pressurecycle
→
Set_airlockconnected
3:
Pressurecyclecomplete
→
Open
4:
Set_airlockconnected
→
Close
ADP Arms Crusader Edition
(cds_legacy_armor_heavy_arms_01_crus01_01)
Changed
5 changes
stdItem
Interactions
0:
Closeself
→
Gate_close
1:
Allowclose
→
Set_pressurenormalized
2:
Gate_close
→
Set_pressuredifferential
3:
Set_pressurenormalized
→
Setstate_powered
4:
Set_pressuredifferential
→
Setstate_unpowered
ADP Core Yellow
(cds_legacy_armor_heavy_core_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Place
1:
Close
→
Store
2:
Take
→
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
ADP Core Green
(cds_legacy_armor_heavy_core_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Carry
→
Openinventoryui
4:
Drop
→
Openlootingui
5:
Carry
6:
Drop