Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Devastator "Executive Edition" Shotgun
(ksar_shotgun_energy_01_gold01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
5:
Equiptowear
6:
Openinventoryui
Devastator "Pathfinder" Shotgun
(ksar_shotgun_energy_01_imp01)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Place
→
Store
3:
Store
→
Equiptowear
4:
Equiptowear
→
Carry
5:
Openinventoryui
6:
Openlootingui
Custodian "Scorched" SMG
(ksar_smg_energy_01_firerats01)
Changed
13 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Enableproximityassist
1:
Ai_use
→
Disableproximityassist
2:
Retractturret
→
Engineon
3:
Turret_gyro_mode
→
Engineoff
4:
Turret_sensitivity_reset
→
Enabledecoupled
5:
Disabledecoupled
6:
Enablegsafe
7:
Disablegsafe
8:
Enableesp
9:
Disableesp
10:
Enablecruise
11:
Disablecruise
12:
Enablevtol
Yubarev "Venom" Pistol
(lbco_pistol_energy_01_acid01)
Changed
16 changes
stdItem
Interactions
0:
Holdready
→
Elevatorarrived
1:
Holster
→
Poweron
2:
Offhandholster
→
Poweroff
3:
Store
→
Clean_mop
4:
Offhandstore
→
Startcracking
5:
Drop
→
Onglow
6:
Carrylowered
→
Onpiece1dissolved
7:
Inspect
→
Onpiece2dissolved
8:
Place
→
Onpiece3dissolved
9:
Chakmafirstselecttake
→
Onpiece4dissolved
10:
Chakmatake
→
Onpiece5dissolved
11:
Customize
→
Onpiece6dissolved
12:
Bespokeplace
→
Onpiece78dissolved
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
Door Control
(KRIG_S65_Stingray_Ground_Fuelport)
Changed
34 changes
stdItem
Interactions
0:
Gimbaltype_setfixed
→
Enablepowerplant
1:
Gimbaltype_setgimbal
→
Disablepowerplant
2:
Gimbaltype_setaimassist
3:
Firepattern_setstaggered
4:
Firepattern_setsynchronized
5:
Piptype_setlead
6:
Piptype_setlag
7:
Navfilter_isnone
8:
Navfilter_ispoi
9:
Navfilter_isquantum
10:
Landinggear_invalid
11:
Cyclefriendly
12:
Cyclehostile
13:
Cycleall
14:
Cyclepinned
15:
Exteriorlights_on
16:
Exteriorlights_off
17:
Interiorlights_on
18:
Interiorlights_off
19:
Selfdestruct_engage
20:
Selfdestruct_disengage
21:
Alarm_on
22:
Alarm_off
23:
Hailtarget_start
24:
Hailtarget_stop
25:
Sensors_on
26:
Sensors_off
27:
Ping
28:
Scan_enable
29:
Scan_disable
30:
Shields_on
31:
Shields_off
32:
Subtarget_setnone
33:
Subtarget_setengines
Neutrino Racing Helmet BlackFire
(mrai_flightsuit_helmet_01_07_12)
Changed
5 changes
stdItem
Interactions
0:
Offhandstore
→
Carry
1:
Place
→
Drop
2:
Activate remote camera
→
Place
3:
Turret_gyro_mode
→
Store
4:
Equiptowear
Pulverizer "Hemlock Camo" LMG
(none_lmg_ballistic_01_tint05)
Changed
2 changes
stdItem
Interactions
5:
Equip
→
Equiptowear
6:
Openinventoryui
Tripledown "Heatwave" Pistol
(none_pistol_ballistic_01_collector01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Unlock_01
1:
Holster
→
Unlock_02
2:
Offhandholster
→
Unlock_03
3:
Store
→
Mainlock
4:
Offhandstore
→
Mainunlock
5:
Drop
→
Consumekeys
6:
Carrylowered
→
Stepthrough
7:
Inspect
→
Carry
8:
Place
→
Drop
9:
Chakmafirstselecttake
→
Inspect
10:
Chakmatake
→
Place
11:
Customize
→
Equip
12:
Bespokeplace
→
Offhandequip
Tripledown "Dark" Pistol
(none_pistol_ballistic_01_tint01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Exit
1:
Holster
→
Open
2:
Offhandholster
→
Close
3:
Store
→
Open panel
4:
Offhandstore
→
Close panel
5:
Drop
→
Override
6:
Carrylowered
→
Pump
7:
Inspect
→
Override disabled
8:
Place
→
Off override
9:
Chakmafirstselecttake
→
Default override
10:
Chakmatake
→
Auxiliary override
11:
Customize
→
Emergency override
12:
Bespokeplace
→
Cinematic override
Deadrig "Smudge" Shotgun
(none_shotgun_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Place
1:
Place
→
Store
2:
Store
→
Equiptowear
3:
Equiptowear
→
Carry
4:
Openinventoryui
→
Drop
5:
Openlootingui
6:
Carry
Boomtube "Clanguard" Rocket Launcher
(none_special_ballistic_01_collector01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Openfinished
1:
Holster
→
Closefinished
2:
Offhandholster
→
Place
3:
Store
→
Runcheck
4:
Offhandstore
→
Open
5:
Drop
→
Close
6:
Carrylowered
→
Enableproximitysensor
7:
Inspect
→
Disableproximitysensor
8:
Place
→
Activate
9:
Chakmafirstselecttake
→
Deactivate
10:
Chakmatake
→
Activate remote camera
11:
Bespokeplace
→
Turret_gyro_mode
Boomtube "Mean Green" Rocket Launcher
(none_special_ballistic_01_tint02)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Bespokeplace
1:
Holster
→
Ascend
2:
Offhandholster
→
Descend
3:
Store
→
Elevatorarrived
4:
Offhandstore
→
Ladderopen
5:
Drop
→
Ladderclose
6:
Carrylowered
→
Canopyopen
7:
Inspect
→
Canopyclose
8:
Place
→
Seatenterladder
9:
Chakmafirstselecttake
→
Seatexitladder
10:
Chakmatake
→
Seatenterzerog
11:
Bespokeplace
→
Seatexitzerog
OMNI-AFS-Sapphire Flight Helmet Alpine
(nvs_pilot_flightsuit_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Turretexit
→
Place
1:
Turretenter
→
Store
2:
Equip
3:
Openexternalinventory
4:
Prepare
5:
Selection
6:
Payment
Tau Plus "Scorched" (4x Telescopic)
(nvtc_optics_tsco_x4_s2_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Doorrear_open
1:
Openlootingui
→
Doorrear_close
2:
Carry
→
Flightready
3:
Drop
→
Flight_ready
4:
Place
→
Openaccesspoints
5:
Store
→
Closeaccesspoints
6:
Equiptowear
Theta Pro LL (8x Telescopic)
(nvtc_optics_tsco_x8_s3_LAMP)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Navfilter_isquantum
1:
Openlootingui
→
Landinggear_invalid
2:
Carry
→
Cyclefriendly
3:
Drop
→
Cyclehostile
4:
Place
→
Cycleall
5:
Store
→
Cyclepinned
6:
Equiptowear
→
Exteriorlights_on
FieldLite "Scorched" Flashlight
(nvtc_ubarrel_flsh_s1_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Headlights_off
1:
Openlootingui
→
Vtol_setactive
2:
Carry
→
Vtol_setinactive
3:
Drop
→
Proximityassist_setactive
4:
Place
→
Proximityassist_setinactive
5:
Store
→
Flighthud_invalid
6:
Equiptowear
→
Scanninghud_invalid
Sol-III Flight Helmet Aviator
(nvy_flightsuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Landinggear_invalid
→
Store
1:
Selfdestruct_engage
→
Carry
2:
Selfdestruct_disengage
→
Drop
3:
Hailtarget_start
→
Place
4:
Hailtarget_stop
→
Inspect
5:
Sensors_on
6:
Sensors_off
Corbel Arms Patina
(omc_utility_heavy_arms_01_01_17)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Toggle
1:
Stepthrough
→
Unlock
2:
Toggle
→
Overrideclose
3:
Unlock
→
Openfinished
4:
Overrideclose
→
Closefinished
Corbel Helmet Crush
(omc_utility_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_disarmmissiles
→
Column02_opentop
1:
Missiles_cyclemissiles
→
Column02_openbottom
2:
Missiles_firemissiles
→
Column02_switchtotop
3:
Weapons_on
→
Column02_switchtobottom
4:
Weapons_off
→
Column01_allclosed
5:
Countermeasures_fire
→
Column02_allclosed
6:
Headlights_on
→
Place
Corbel Legs Halcyon
(omc_utility_heavy_legs_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Doorclose
1:
Inspect
→
Ascentrequest
2:
Place
→
Descentrequest
3:
Equip
→
Elevatorcancelstop
4:
Offhandequip
→
Dooropen
5:
Store
6:
Offhandstore
Corbel Legs Mire
(omc_utility_heavy_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Makecoffee
1:
Place
→
Dooropen
2:
Store
→
Doorclose
3:
Offhandstore
→
Ascentrequest
4:
Disablechipinteractions
→
Descentrequest
5:
Enablechipinteractions
→
Elevatorcancelstop
6:
Carry
Corbel Legs Patina
(omc_utility_heavy_legs_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Activate
→
Seatexit
1:
Place
→
Seatenter
2:
Stow
→
Activate remote camera
3:
Turretenter
→
Turret_gyro_mode
4:
Turretexit
5:
Carry
6:
Drop
Origin 100i
(ORIG_100i_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Unrestrain
1:
Consume
→
Swapoutfit
Origin 135c
(ORIG_135c_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Takeorder
1:
Place
→
Refill ammo
Origin 135c
(ORIG_135c_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Refill grenades
1:
Consume
→
Medpen
Giocoso Racing Helmet Obsidian
(orig_armor_medium_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Setstate_unblocked
1:
Openinventoryui
→
Setstate_noaccess
2:
Openlootingui
→
Setstate_access
3:
Carry
→
Pressurecycle
4:
Drop
→
Pressurecyclecomplete
5:
Place
→
Set_airlockconnected
6:
Store
→
Open
Coffee Machine
(orig_machine_coffee_2_b)
Changed
2 changes
stdItem
Interactions
0:
Unlocktrigger
→
Countermeasures_flare
1:
Lockself
→
Countermeasures_fire
Lynx Arms Red
(outlaw_legacy_armor_light_arms_01_04_02)
Changed
5 changes
stdItem
Interactions
0:
Closetop
→
Coolerleft_open
1:
Use
→
Coolerleft_close
2:
Place
→
Coolerright_open
3:
Placeonhook
→
Coolerright_close
4:
Pilot_enter
→
Gravitygenerator_open
Lynx Arms Orange
(outlaw_legacy_armor_light_arms_01_04_03)
Changed
5 changes
stdItem
Interactions
0:
Showbutton
→
Radar_open
1:
Pressbutton
→
Radar_close
2:
Reset
→
Shieldgen_left_open
3:
Turnon
→
Shieldgen_left_close
4:
Turnoff
→
Shieldgen_right_open
Lynx Arms Yellow
(outlaw_legacy_armor_light_arms_01_04_04)
Changed
5 changes
stdItem
Interactions
0:
Pilot_exit
→
Gravitygenerator_close
1:
Open
→
Powerplant_open
2:
Exit
→
Powerplant_close
3:
Enter
→
Quantumdrive_open
4:
Heatinghands
→
Quantumdrive_close
Lynx Arms Olive
(outlaw_legacy_armor_light_arms_01_05_20)
Changed
5 changes
stdItem
Interactions
0:
Pump
→
Open
1:
Override disabled
→
Close
2:
Off override
→
Trigger_dooropen
3:
Default override
→
Trigger_doorclose
4:
Auxiliary override
→
Trigger_doorlock
Lynx Arms Pariah
(outlaw_legacy_armor_light_arms_01_06_04)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Toggle
1:
Open
→
Unlock
2:
Close
→
Overrideclose
3:
Lock
→
Opencomplete
4:
Override
→
Closecomplete
Lynx Arms Ferrum
(outlaw_legacy_armor_light_arms_01_06_11)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Setstate_noaccess
1:
Set_pressuredifferential
→
Setstate_access
2:
Setstate_powered
→
Pressurecycle
3:
Setstate_unpowered
→
Pressurecyclecomplete
4:
Setstate_blocked
→
Set_airlockconnected
Lynx Arms Bloodstorm
(outlaw_legacy_armor_light_arms_01_06_12)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Open
1:
Setstate_noaccess
→
Close
2:
Setstate_access
→
Lock
3:
Pressurecycle
→
Override
4:
Pressurecyclecomplete
→
Stepthrough
Lynx Arms Abyss
(outlaw_legacy_armor_light_arms_01_06_18)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Closetrigger
1:
Unlocktrigger
→
Closeself
2:
Lockself
→
Allowclose
3:
Unlockself
→
Gate_close
4:
Openrequest
→
Set_pressurenormalized
Lynx Core Draas
(outlaw_legacy_armor_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Closecomplete
1:
Setstate_unblocked
→
Opentrigger
2:
Setstate_noaccess
→
Openself
3:
Setstate_access
→
Allowopen
4:
Pressurecycle
→
Locktrigger
5:
Pressurecyclecomplete
→
Unlocktrigger
6:
Set_airlockconnected
→
Lockself
Lynx Core Lichen
(outlaw_legacy_armor_light_core_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Print
→
Raise
1:
Seatenter
→
Stepthrough
2:
Seatexit
→
Requestfloor0
3:
Canopyopen
→
Requestfloor1
4:
Canopyclose
→
Requestfloor2
5:
Ladderdeploy
→
Requestfloor3
6:
Ladderretract
→
Requestfloor4
Lynx Core Red
(outlaw_legacy_armor_light_core_01_04_02)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Inspect
→
Login
2:
Startgrinder
→
Pilotenter
3:
Stopgrinder
→
Pilotexit
4:
Activate remote camera
→
Copilotenter
5:
Turret_gyro_mode
→
Copilotexit
6:
Turretenter
→
Openinventoryui
Lynx Core Orange
(outlaw_legacy_armor_light_core_01_04_03)
Changed
7 changes
stdItem
Interactions
0:
Onprinting
→
Copilotenterleft
1:
Consumelens
→
Copilotenterright
2:
Escpodupperleftenter
→
Copilotexit
3:
Escpodupperleftexit
→
Turretenter
4:
Escpodupperrightenter
→
Turretexit
5:
Escpodupperrightexit
→
Shopidle
6:
Escpodlowerleftenter
→
Escpodupperrightenter
Lynx Core Seagreen
(outlaw_legacy_armor_light_core_01_04_06)
Changed
7 changes
stdItem
Interactions
0:
Seatenter_exterior
→
Elevatorarrived
1:
Seatexit_exterior
→
Requestsurface
2:
Seatenter_zerog
→
Place
3:
Seatexit_zerog
→
Open
4:
Seatenter
→
Close
5:
Seatexit
→
Opencomplete
6:
Pilotenter
→
Closecomplete
Lynx Core Blue
(outlaw_legacy_armor_light_core_01_04_07)
Changed
7 changes
stdItem
Interactions
0:
Outputinglasert2
→
Openfinished
1:
Outputinglasert3
→
Closefinished
2:
Outputinglasert4
→
Insert
3:
Stoplaser
→
Eject
4:
Printlens
→
Pilotenterleft
5:
Onprintcompleted
→
Pilotenterright
6:
Onlensdetached
→
Seatexit
Lynx Core Purple
(outlaw_legacy_armor_light_core_01_04_08)
Changed
7 changes
stdItem
Interactions
0:
Turretretract
→
Open
1:
Seatenter
→
Close
2:
Seatexit
→
Toggle
3:
Carry
→
Lock
4:
Place
→
Openfinished
5:
Drop
→
Closefinished
6:
Stow
→
Idle_stare
Lynx Core Violet
(outlaw_legacy_armor_light_core_01_04_09)
Changed
7 changes
stdItem
Interactions
0:
Savegamelogoutul
→
Deployelevator
1:
Savegamelogoutur
→
Retractelevator
2:
Savegamelogoutll
→
Lock_interactions
3:
Savegamelogoutlr
→
Unlock_interactions
4:
Savegamelogoutrl
→
Carry
5:
Savegamelogoutrr
→
Drop
6:
Pickup
→
Inspect
Lynx Core Aqua
(outlaw_legacy_armor_light_core_01_05_17)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Sidedoorexitzerog
1:
Lockeddisplay
→
Powerplantopen
2:
Activate remote camera
→
Powerplantclose
3:
Seatenter
→
Pilotenter
4:
Seatexit
→
Pilotexit
5:
Lockself
→
Openinventoryui
6:
Unlockself
→
Openlootingui
Oracle Helmet Draas
(outlaw_legacy_armor_light_helmet_01_02_01)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Drop
1:
Drop
→
Place
2:
Place
→
Store
3:
Store
→
Equiptowear
4:
Equip
→
Carry
5:
Openexternalinventory
Oracle Helmet Yellow
(outlaw_legacy_armor_light_helmet_01_04_04)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Equiptowear
1:
Close
→
Openinventoryui
2:
Lock
→
Openlootingui
3:
Override
→
Carry
4:
Stepthrough
→
Drop
5:
Toggle
→
Place
6:
Unlock
→
Store
Oracle Helmet Green
(outlaw_legacy_armor_light_helmet_01_04_05)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Equiptowear
1:
Setstate_unblocked
→
Openinventoryui
2:
Setstate_noaccess
→
Openlootingui
3:
Setstate_access
→
Carry
4:
Pressurecycle
→
Drop
5:
Pressurecyclecomplete
→
Place
6:
Set_airlockconnected
→
Store
Oracle Helmet Seagreen
(outlaw_legacy_armor_light_helmet_01_04_06)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Seatexit
1:
Open
→
Seatenter
2:
Close
→
Carry
3:
Lock
→
Drop
4:
Override
→
Place
5:
Stepthrough
→
Store
6:
Toggle
Oracle Helmet Blue
(outlaw_legacy_armor_light_helmet_01_04_07)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Equiptowear
1:
Setstate_noaccess
→
Openinventoryui
2:
Setstate_access
→
Openlootingui
3:
Pressurecycle
→
Carry
4:
Pressurecyclecomplete
→
Drop
5:
Set_airlockconnected
→
Place
6:
Open
→
Store
Oracle Helmet Purple
(outlaw_legacy_armor_light_helmet_01_04_08)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Equiptowear
1:
Overrideclose
→
Openinventoryui
2:
Opencomplete
→
Openlootingui
3:
Closecomplete
→
Carry
4:
Opentrigger
→
Drop
5:
Openself
→
Place
6:
Allowopen
→
Store