Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Oracle Helmet Violet
(outlaw_legacy_armor_light_helmet_01_04_09)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Seatexit
1:
Closeself
→
Seatenter
2:
Allowclose
3:
Gate_close
4:
Set_pressurenormalized
5:
Set_pressuredifferential
6:
Setstate_powered
Oracle Helmet Black
(outlaw_legacy_armor_light_helmet_01_04_12)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Equiptowear
1:
Allowclose
→
Openinventoryui
2:
Gate_close
→
Openlootingui
3:
Set_pressurenormalized
→
Carry
4:
Set_pressuredifferential
→
Drop
5:
Setstate_powered
→
Place
6:
Setstate_unpowered
→
Store
Oracle Helmet Dark Red
(outlaw_legacy_armor_light_helmet_01_04_13)
Changed
7 changes
stdItem
Interactions
0:
Overrideclose
→
Equiptowear
1:
Opencomplete
→
Openinventoryui
2:
Closecomplete
→
Openlootingui
3:
Opentrigger
→
Carry
4:
Openself
→
Drop
5:
Allowopen
→
Place
6:
Locktrigger
→
Store
Oracle Helmet Sienna
(outlaw_legacy_armor_light_helmet_01_04_14)
Changed
7 changes
stdItem
Interactions
0:
Allowclose
→
Equiptowear
1:
Gate_close
→
Openinventoryui
2:
Set_pressurenormalized
→
Openlootingui
3:
Set_pressuredifferential
→
Carry
4:
Setstate_powered
→
Drop
5:
Setstate_unpowered
→
Place
6:
Setstate_blocked
→
Store
Oracle Helmet (Modified)
(outlaw_legacy_armor_light_helmet_01_04_9tails)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Seatenter
1:
Setstate_blocked
→
Seatexit
2:
Setstate_unblocked
3:
Setstate_noaccess
4:
Setstate_access
5:
Pressurecycle
6:
Pressurecyclecomplete
Oracle Helmet White
(outlaw_legacy_armor_light_helmet_01_05_10)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Overrideclose
1:
Set_airlockconnected
→
Datapad_check_floor
2:
Open
→
Datapad_check_low
3:
Close
→
Datapad_check_high
4:
Lock
5:
Override
6:
Stepthrough
Oracle Helmet Grey
(outlaw_legacy_armor_light_helmet_01_05_11)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Drop
1:
Allowopen
→
Place
2:
Locktrigger
→
Store
3:
Unlocktrigger
→
Equip
4:
Lockself
→
Openexternalinventory
5:
Unlockself
→
Carry
6:
Openrequest
Oracle Helmet Twilight
(outlaw_legacy_armor_light_helmet_01_05_18)
Changed
7 changes
stdItem
Interactions
0:
Closerequest
→
Place
1:
Closetrigger
→
Store
2:
Closeself
→
Equip
3:
Allowclose
→
Openexternalinventory
4:
Gate_close
→
Carry
5:
Set_pressurenormalized
→
Drop
6:
Set_pressuredifferential
Oracle Helmet Imperial
(outlaw_legacy_armor_light_helmet_01_05_19)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Datapad_check_floor
1:
Unlock
→
Datapad_check_low
2:
Overrideclose
→
Datapad_check_high
3:
Opencomplete
→
Repair
4:
Closecomplete
→
Show hint
5:
Opentrigger
→
Activate remote camera
6:
Openself
→
Turret_gyro_mode
Lynx Legs Draas
(outlaw_legacy_armor_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Useconsole
→
Closecomplete
1:
Pilot_enter
→
Opentrigger
2:
Pilot_exit
→
Openself
3:
Allowopen
4:
Locktrigger
5:
Unlocktrigger
6:
Lockself
Lynx Legs Lichen
(outlaw_legacy_armor_light_legs_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Force_atmospherestate_breathable
1:
Chakmatake
→
Force_atmospherestate_toxic
2:
Bespokeplace
→
Updatepressureevaluation
3:
Holdready
→
Cyclebegin
4:
Holster
→
Cyclecomplete
5:
Offhandholster
→
Cycle
6:
Store
→
Initializedifferential
Lynx Legs Red
(outlaw_legacy_armor_light_legs_01_04_02)
Changed
7 changes
stdItem
Interactions
0:
Chakmatake
→
Setstate_noaccess
1:
Bespokeplace
→
Setstate_access
2:
Holdready
→
Pressurecycle
3:
Holster
→
Pressurecyclecomplete
4:
Offhandholster
→
Set_airlockconnected
5:
Store
→
Close_blocked
6:
Offhandstore
→
Close_unblocked
Lynx Legs Orange
(outlaw_legacy_armor_light_legs_01_04_03)
Changed
7 changes
stdItem
Interactions
0:
Holdready
→
Disablechipinteractions
1:
Holster
→
Enablechipinteractions
2:
Offhandholster
→
Activate remote camera
3:
Store
→
Turret_gyro_mode
4:
Offhandstore
→
Open
5:
Drop
6:
Carrylowered
Lynx Legs Yellow
(outlaw_legacy_armor_light_legs_01_04_04)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Gate_close
1:
Offhandstore
→
Set_pressurenormalized
2:
Drop
→
Set_pressuredifferential
3:
Carrylowered
→
Setstate_powered
4:
Inspect
→
Setstate_unpowered
5:
Place
→
Setstate_blocked
6:
Chakmafirstselecttake
→
Setstate_unblocked
Lynx Legs Green
(outlaw_legacy_armor_light_legs_01_04_05)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Close
1:
Place
→
Lock
2:
Chakmafirstselecttake
→
Override
3:
Chakmatake
→
Stepthrough
4:
Bespokeplace
→
Toggle
5:
Holdready
→
Unlock
6:
Holster
→
Overrideclose
Lynx Legs Seagreen
(outlaw_legacy_armor_light_legs_01_04_06)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Poweron
1:
Carrylowered
→
Poweroff
2:
Inspect
→
Activate
4:
Chakmafirstselecttake
→
Turretenter
5:
Chakmatake
→
Turretexit
6:
Customize
Lynx Legs Blue
(outlaw_legacy_armor_light_legs_01_04_07)
Changed
7 changes
stdItem
Interactions
0:
Customize
→
Firedfail
1:
Bespokeplace
→
Deploy
2:
Holdready
→
Retract
3:
Holster
→
Loot
4:
Offhandholster
→
Openinventoryui
5:
Store
→
Retrieve
6:
Offhandstore
→
Cancel
Lynx Legs Purple
(outlaw_legacy_armor_light_legs_01_04_08)
Changed
7 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Lockself
1:
Chakmatake
→
Unlockself
2:
Customize
→
Openrequest
3:
Bespokeplace
→
Closerequest
4:
Holdready
→
Closetrigger
5:
Holster
→
Closeself
6:
Offhandholster
→
Allowclose
Lynx Legs Violet
(outlaw_legacy_armor_light_legs_01_04_09)
Changed
7 changes
stdItem
Interactions
0:
Offhandholster
→
Opencomplete
1:
Store
→
Closecomplete
2:
Offhandstore
→
Opentrigger
3:
Drop
→
Openself
4:
Carrylowered
→
Allowopen
5:
Inspect
→
Locktrigger
6:
Place
→
Unlocktrigger
Lynx Legs Dark Red
(outlaw_legacy_armor_light_legs_01_04_13)
Changed
7 changes
stdItem
Interactions
0:
Bespokeplace
→
Open
1:
Holdready
→
Close
2:
Holster
→
Opencomplete
3:
Offhandholster
→
Closecomplete
4:
Store
→
Pilot_enter
5:
Offhandstore
→
Pilot_exit
6:
Drop
→
Carry
Lynx Legs Pariah
(outlaw_legacy_armor_light_legs_01_06_04)
Changed
7 changes
stdItem
Interactions
0:
Offhandholster
→
Dispatchclose
1:
Store
→
Closecompleted
2:
Offhandstore
→
Force_airlockstate_sealed
3:
Drop
→
Force_airlockstate_opened
4:
Carrylowered
→
Force_airlockstate_cycling
5:
Inspect
→
Force_pressurestate_pressurized
6:
Place
→
Force_pressurestate_depressurized
Lynx Legs Ferrum
(outlaw_legacy_armor_light_legs_01_06_11)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Powerplant_request_open
1:
Place
→
Powerplant_request_close
2:
Chakmafirstselecttake
→
Seatenter_zerog
3:
Chakmatake
→
Seatexit_zerog
4:
Bespokeplace
→
Openrequested
5:
Holdready
→
Allowopen
6:
Holster
→
Closerequested
Inquisitor Arms Seagreen
(outlaw_legacy_armor_medium_arms_01_01_06)
Changed
5 changes
stdItem
Interactions
0:
Allowopen
→
Closerequest
1:
Locktrigger
→
Closetrigger
2:
Unlocktrigger
→
Closeself
3:
Lockself
→
Allowclose
4:
Unlockself
→
Gate_close
Inquisitor Arms Black
(outlaw_legacy_armor_medium_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Set_airlockconnected
1:
Setstate_unblocked
→
Open
2:
Setstate_noaccess
→
Close
3:
Setstate_access
→
Lock
4:
Pressurecycle
→
Override
Inquisitor Arms Sienna
(outlaw_legacy_armor_medium_arms_01_01_14)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Set_pressuredifferential
1:
Closetrigger
→
Setstate_powered
2:
Closeself
→
Setstate_unpowered
3:
Allowclose
→
Setstate_blocked
4:
Gate_close
→
Setstate_unblocked
Inquisitor Core Red
(outlaw_legacy_armor_medium_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Enter
1:
Closerequest
→
Exit
2:
Closetrigger
→
Savegamelogout
3:
Closeself
4:
Allowclose
5:
Gate_close
6:
Set_pressurenormalized
Inquisitor Core Dark Red
(outlaw_legacy_armor_medium_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Gate_close
→
Turret_gyro_mode
1:
Set_pressurenormalized
→
Activate remote camera
2:
Set_pressuredifferential
3:
Setstate_powered
4:
Setstate_unpowered
5:
Setstate_blocked
6:
Setstate_unblocked
Inquisitor Core Olive
(outlaw_legacy_armor_medium_core_01_01_21)
Changed
7 changes
stdItem
Interactions
0:
Unlockself
→
Turret_gyro_mode
1:
Openrequest
→
Seatenter
2:
Closerequest
→
Seatexit
3:
Closetrigger
→
Tbleftseatenter
4:
Closeself
→
Tbleftseatexit
5:
Allowclose
→
Tbrightseatenter
6:
Gate_close
→
Tbrightseatexit
Morningstar Helmet Grey
(outlaw_legacy_armor_medium_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Setphase_01_startup
→
Place
1:
Setphase_02_bios
→
Store
2:
Setphase_03_idle
→
Offhandstore
3:
Setphase_04_engaged
→
Equiptoweapon
4:
Setphase_05_shutdown
→
Carry
5:
Setpairing
→
Drop
6:
Setpairingcomplete
→
Inspect
Morningstar Helmet Black
(outlaw_legacy_armor_medium_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Openrequest
1:
Openinventoryui
→
Lockeddisplay
2:
Openlootingui
→
Closetrigger
3:
Carry
→
Closeself
4:
Drop
→
Allowclose
5:
Place
→
Gate_close
6:
Store
→
Set_pressurenormalized
Morningstar Helmet Dark Red
(outlaw_legacy_armor_medium_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Setpairingcomplete
→
Vendorinspect
1:
Cycle
→
Vendorreturn
2:
Oncyclecompleted
→
Vendorkeep
3:
Reset
→
Holdready
4:
Purchase
→
Equiptosuit
5:
Select_01
→
Offhandequiptosuit
6:
Select_02
→
Store
Morningstar Helmet Sienna
(outlaw_legacy_armor_medium_helmet_01_01_14)
Changed
7 changes
stdItem
Interactions
0:
Prereqsmet
→
Drop
1:
Prereqsunmet
→
Carrylowered
2:
Download
→
Inspect
3:
Purchase
→
Place
4:
Select_01
→
Vendorinspect
5:
Select_02
→
Vendorreturn
6:
Select_03
→
Vendorkeep
Morningstar Helmet Tan
(outlaw_legacy_armor_medium_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Strutlinkageonline
→
Opentrigger
1:
Strutlinkageoffline
→
Openself
2:
Strutsconnected
→
Allowopen
3:
Carry
→
Locktrigger
4:
Drop
→
Unlocktrigger
5:
Place
→
Lockself
6:
Store
→
Unlockself
Inquisitor Legs Sienna
(outlaw_legacy_armor_medium_legs_01_01_14)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Closecomplete
1:
Carry
→
Opentrigger
2:
Drop
→
Openself
3:
Place
→
Allowopen
4:
Store
→
Locktrigger
5:
Offhandstore
→
Unlocktrigger
6:
Equip
→
Lockself
Inquisitor Legs Scorched
(outlaw_legacy_armor_medium_legs_01_01_21)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Unlock
1:
Equiptowear
→
Overrideclose
2:
Carry
→
Opencomplete
3:
Drop
→
Closecomplete
4:
Place
→
Opentrigger
5:
Openself
6:
Allowopen
Fortifier Helmet Ignitor
(outlaw_legacy_heavy_armor_helmet_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Requestunlock
→
Gate_close
1:
Requestlockandclose
→
Set_pressurenormalized
2:
Requestunlockandopen
→
Set_pressuredifferential
3:
Stepthrough
→
Setstate_powered
4:
Onlocked
→
Setstate_unpowered
5:
Onunlocked
→
Setstate_blocked
6:
Observe
→
Setstate_unblocked
Fortifier Helmet Roughshod
(outlaw_legacy_heavy_armor_helmet_01_02_12)
Changed
7 changes
stdItem
Interactions
0:
Panelcycle
→
Lock
1:
Legdeploy
→
Override
2:
Legretract
→
Stepthrough
3:
Legcycle
→
Toggle
4:
Open
→
Unlock
5:
Savegamelogout
→
Overrideclose
6:
Exitbed
→
Opencomplete
Citadel Legs Roughshod
(outlaw_legacy_heavy_armor_legs_01_02_12)
Changed
7 changes
stdItem
Interactions
0:
Force_airlockstate_sealed
→
Place
1:
Force_airlockstate_opened
→
Store
2:
Force_airlockstate_cycling
→
Equiptowear
3:
Force_pressurestate_pressurized
→
Carry
4:
Force_pressurestate_depressurized
→
Drop
5:
Force_atmospherestate_breathable
6:
Force_atmospherestate_toxic
Citadel Legs Outcrop
(outlaw_legacy_heavy_armor_legs_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Setstate_airlockopened
→
Drop
1:
Deploy
→
Place
2:
Retract
→
Store
3:
Loot
→
Equiptowear
4:
Openinventoryui
→
Carry
5:
Retrieve
6:
Cancel
Citadel Legs Earthwork
(outlaw_legacy_heavy_armor_legs_01_02_20)
Changed
5 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Activate
→
Drop
3:
Store
4:
Equiptowear
5:
Seatenter
Inquisitor Arms Earthwork
(outlaw_legacy_medium_armor_arms_01_02_20)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Lock
1:
Pressurecycle
→
Override
2:
Pressurecyclecomplete
→
Stepthrough
3:
Set_airlockconnected
→
Toggle
4:
Open
→
Unlock
Inquisitor Core Brimstone
(outlaw_legacy_medium_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Unlock
1:
Setstate_powered
→
Overrideclose
2:
Setstate_unpowered
→
Opencomplete
3:
Setstate_blocked
→
Closecomplete
4:
Setstate_unblocked
→
Opentrigger
5:
Setstate_noaccess
→
Openself
6:
Setstate_access
→
Allowopen
Inquisitor Core Ignitor
(outlaw_legacy_medium_armor_core_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Locktrigger
1:
Pressurecyclecomplete
→
Unlocktrigger
2:
Set_airlockconnected
→
Lockself
3:
Open
→
Unlockself
4:
Close
→
Openrequest
5:
Lock
→
Closerequest
6:
Override
→
Closetrigger
Inquisitor Core Roughshod
(outlaw_legacy_medium_armor_core_01_02_12)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Set_airlockconnected
1:
Closerequest
→
Open
2:
Closetrigger
→
Close
3:
Closeself
→
Lock
4:
Allowclose
→
Override
5:
Gate_close
→
Stepthrough
6:
Set_pressurenormalized
→
Toggle
Inquisitor Core Earthwork
(outlaw_legacy_medium_armor_core_01_02_20)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Setstate_blocked
1:
Allowopen
→
Setstate_unblocked
2:
Locktrigger
→
Setstate_noaccess
3:
Unlocktrigger
→
Setstate_access
4:
Lockself
→
Pressurecycle
5:
Unlockself
→
Pressurecyclecomplete
6:
Openrequest
→
Set_airlockconnected
Inquisitor Core Black Steel
(outlaw_legacy_medium_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Pressurecyclecomplete
1:
Setstate_unpowered
→
Set_airlockconnected
2:
Setstate_blocked
→
Open
3:
Setstate_unblocked
→
Close
4:
Setstate_noaccess
→
Lock
5:
Setstate_access
→
Override
6:
Pressurecycle
→
Stepthrough
Morningstar Helmet Brimstone
(outlaw_legacy_medium_armor_helmet_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Cycledoor1
→
Carry
1:
Cycledoor2
→
Drop
2:
Closedoor1
→
Place
3:
Closedoor2
→
Store
4:
Cycle
→
Equiptowear
5:
Opendoor1
6:
Opendoor2
Morningstar Helmet Ignitor
(outlaw_legacy_medium_armor_helmet_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Cycledoor1
→
Store
1:
Cycledoor2
→
Equiptowear
2:
Closedoor1
→
Carry
3:
Closedoor2
→
Drop
4:
Cycle
→
Place
5:
Opendoor1
6:
Opendoor2
Morningstar Helmet Roughshod
(outlaw_legacy_medium_armor_helmet_01_02_12)
Changed
5 changes
stdItem
Interactions
0:
Idle_search
→
Equiptowear
1:
Cycle
→
Carry
2:
Opendoor1
→
Drop
3:
Opendoor2
→
Place
4:
Store
Morningstar Helmet Rager
(outlaw_legacy_medium_armor_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Door_hangar_close
→
Tray02_open
1:
Door_blastfore_open
→
Tray02_close
2:
Door_blastfore_close
→
Tray02_lock
3:
Door_blastport_open
→
Tray02_unlock
4:
Door_blastport_close
→
Tray02_animationcomplete
5:
Door_blaststbd_open
→
Tray03_open
6:
Door_blaststbd_close
→
Tray03_close