Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
<= PLACEHOLDER => (un_box_plastic_2_berries_c)
Changed
5 changes
stdItem
Interactions
0: Closedoor → Equip
1: Enableproximitysensor → Openlootingui
2: Disableproximitysensor → Carry
3: Lockdoor → Drop
4: Unlockdoor → Place
Changed
6 changes
stdItem
Interactions
0: Engineoff → Store
1: Enabledecoupled → Activate
2: Disabledecoupled → Carrylowered
3: Enablegsafe → Drop
4: Disablegsafe → Inspect
5: Enableesp → Place
CBH-3 Helmet White (cds_legacy_armor_light_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Offhandstore → Place
1: Drop → Store
2: Carrylowered → Equiptowear
3: Inspect → Carry
4: Place → Drop
5: Consume
6: Holdready
Arclight "Stormfall" Pistol (klwe_pistol_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Open
1: Holster → Exit
2: Offhandholster → Enter
3: Store → Heatinghands
4: Offhandstore → Showbutton
5: Drop → Pressbutton
6: Carrylowered → Reset
7: Inspect → Turnon
8: Place → Turnoff
9: Chakmafirstselecttake → Seatenter
10: Chakmatake → Seatexit
11: Customize → Activate remote camera
12: Bespokeplace → Turret_gyro_mode
Arclight "Boneyard" Pistol (klwe_pistol_energy_01_white02)
Changed
13 changes
stdItem
Interactions
0: Holdready → Close
1: Holster → Lock
2: Offhandholster → Override
3: Store → Stepthrough
4: Offhandstore → Disable
5: Drop → Proximitysensordisable
6: Carrylowered → Overrideclose
7: Inspect → Proximitysensorenable
8: Place → Activate remote camera
9: Chakmafirstselecttake → Place
10: Chakmatake → Request
11: Customize → Elevatorarrived
12: Bespokeplace → Open
PAB-1 Arms Twilight (cds_legacy_armor_light_arms_01_01_18)
Changed
5 changes
stdItem
Interactions
0: Set_airlockconnected → Toggle
1: Open → Unlock
2: Close → Overrideclose
3: Lock → Opencomplete
4: Override → Closecomplete
Black Mountain Sujin Tea (Mild) (Drink_can_bm_01_mild_a)
Changed
6 changes
stdItem
Interactions
0: Place → Engineon
1: Extenddockingcollar → Engineoff
2: Withdrawdockingcollar → Enabledecoupled
3: Openrampdoor → Disabledecoupled
4: Closerampdoor → Enablegsafe
5: Autoopenramprequest → Disablegsafe
MacFlex Arms Orange (rsi_deckcrew_armor_light_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Unlocktrigger → Setstate_access
1: Lockself → Pressurecycle
2: Unlockself → Pressurecyclecomplete
3: Openrequest → Set_airlockconnected
4: Closerequest → Open
TrueDef-Pro Arms Black/Silver/Blue (vgl_armor_light_arms_01_01_18)
Changed
5 changes
stdItem
Interactions
0: Open → Unlockself
1: Close → Openrequest
2: Lock → Closerequest
3: Override → Closetrigger
4: Stepthrough → Closeself
Odyssey II Racing Helmet Aqua (rsi_odyssey_undersuit_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0: Piptype_setlag → Enablepowerplant
1: Landinggear_invalid → Disablepowerplant
2: Selfdestruct_engage → Enable
3: Selfdestruct_disengage → Disable
4: Hailtarget_start
5: Hailtarget_stop
6: Sensors_on
PAB-1 Arms Imperial (cds_legacy_armor_light_arms_01_01_19)
Changed
5 changes
stdItem
Interactions
0: Opentrigger → Unlockself
1: Openself → Openrequest
2: Allowopen → Closerequest
3: Locktrigger → Closetrigger
4: Unlocktrigger → Closeself
Morozov-SH Helmet Smokescreen (rrs_specialist_heavy_helmet_01_03_11)
Changed
7 changes
stdItem
Interactions
0: Opencomplete → Equiptowear
1: Closecomplete → Openinventoryui
2: Opentrigger → Openlootingui
3: Openself → Carry
4: Allowopen → Drop
5: Locktrigger → Place
6: Unlocktrigger → Store
Morozov-SH Helmet Spitfire (rrs_specialist_heavy_helmet_01_03_12)
Changed
7 changes
stdItem
Interactions
0: Setstate_unblocked → Equiptowear
1: Setstate_noaccess → Openinventoryui
2: Setstate_access → Openlootingui
3: Pressurecycle → Carry
4: Pressurecyclecomplete → Drop
5: Set_airlockconnected → Place
6: Open → Store
Morozov-SH-C Helmet Vesper (rrs_specialist_heavy_helmet_02_02_20)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Equiptowear
1: Unlocktrigger → Openinventoryui
2: Lockself → Openlootingui
3: Unlockself → Carry
4: Openrequest → Drop
5: Closerequest → Place
6: Closetrigger → Store
Morozov-SH Arms Aftershock (rrs_specialist_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0: Pressurecyclecomplete → Open
1: Set_airlockconnected → Close
2: Open → Lock
3: Close → Override
4: Lock → Stepthrough
<= PLACEHOLDER => (un_portable_light_1_b)
Changed
6 changes
stdItem
Interactions
0: Securityclearanceneeded → Drop
1: Override → Place
2: Opendoor → Store
3: Closedoor → Equip
4: Lockdoor → Openlootingui
5: Unlockdoor
Fizzz Peach (Drink_can_fizzz_01_peach_a)
Changed
6 changes
stdItem
Interactions
0: Seatexitground → Enabledecoupled
1: Seatenterzerog → Disabledecoupled
2: Seatexitzerog → Enablegsafe
3: Canopyopen → Disablegsafe
4: Canopyclose → Enableesp
5: Openinventoryui → Disableesp
Horizon Helmet Blue (rsi_deckcrew_armor_light_helmet_01_01_07)
Changed
7 changes
stdItem
Interactions
0: Shiptransformretract → Fireweapongroup2
1: Shiptransformcycle → Enableweapons
2: Open → Disableweapons
3: Close → Setlagpips
4: Place → Setleadpips
5: Turretenter → Setgimballock
6: Turretexit → Setfreegimbal
Console (Unlawful_UEC_Terminal_CommTower_Console)
Changed
11 changes
stdItem
Interactions
0: Enablecruise → Drop
1: Disablecruise → Place
2: Enablevtol → Activate
3: Disablevtol → Deactivate
4: Enableproximityassist → Store
5: Disableproximityassist → Offhandstore
6: Engineon → Equip
7: Engineoff → Offhandequip
8: Enabledecoupled → Prime
9: Disabledecoupled → Unprime
10: Enablegsafe → Insertcard
Microid Battle Suit Arms Badland (ksar_armor_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Lockself
1: Opentrigger → Unlockself
2: Openself → Openrequest
3: Allowopen → Closerequest
4: Locktrigger → Closetrigger
Medical Bed (Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
10 changes
stdItem
Interactions
0: Turret_sensitivity_increase → Shiptransformretract
1: Turret_sensitivity_decrease → Shiptransformdeploy
2: Turret_sensitivity_reset → Engineon
3: Turret_fire_mode → Engineoff
4: Turret_gyro_mode → Enabledecoupled
5: Disabledecoupled
6: Enablegsafe
7: Disablegsafe
8: Enableesp
9: Disableesp
<= PLACEHOLDER => (Useable_suit_locker_TEMPLATE_01)
Changed
5 changes
stdItem
Interactions
0: Weapons/[0004]/setstate_currentweaponstate_lmg → Insert
1: Weapons/[0005]/setstate_currentweaponstate_sniper → Eject
2: Setstate_challengestate_notstarted → Place
3: Setstate_challengestate_countdown → Open
4: Setstate_challengestate_inprogress → Close
<= PLACEHOLDER => (utensil_tray_1_food_a_with_loadout_chowlinefood)
Changed
7 changes
stdItem
Interactions
0: Carry → Alarm_on
1: Drop → Alarm_off
2: Place → Hailtarget_start
3: Store → Hailtarget_stop
4: Equiptowear → Sensors_on
5: Openinventoryui → Sensors_off
6: Openlootingui → Ping
<= PLACEHOLDER => (utensil_tray_1_food_a_with_loadout_whammersfood)
Changed
7 changes
stdItem
Interactions
0: Carry → Navfilter_isnone
1: Drop → Navfilter_ispoi
2: Place → Navfilter_isquantum
3: Store → Landinggear_invalid
4: Equiptowear → Cyclefriendly
5: Openinventoryui → Cyclehostile
6: Openlootingui → Cycleall
ADP Core Dark Red (cds_legacy_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Activate remote camera → Place
1: Turret_gyro_mode → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Morozov-SH Legs Scorched (rrs_specialist_heavy_legs_01_02_02)
Changed
7 changes
stdItem
Interactions
0: Place → Descentrequest
1: Equip → Elevatorcancelstop
2: Offhandequip → Dooropen
3: Store → Doorclose
4: Offhandstore → Ascentrequest
5: Disablechipinteractions
6: Enablechipinteractions
Morozov-SH-I Legs Pyrotechnic Horizon (rrs_specialist_heavy_legs_04_02_01)
Changed
7 changes
stdItem
Interactions
0: Onlocked → Lock
1: Onunlocked → Override
2: Open → Cycle
3: Close → Holdready
4: Onopened → Equiptosuit
5: Onclosed → Offhandequiptosuit
6: Unlock → Store
Morozov-SH-I Legs Lifeforce (rrs_specialist_heavy_legs_04_03_01)
Changed
7 changes
stdItem
Interactions
0: Requestpoweronandunlockandopen → Open
1: Requestpoweroffandcloseandlock → Close
2: Requestlock → Lock
3: Requestunlock → Override
4: Requestlockandclose → Cycle
5: Requestunlockandopen
6: Stepthrough
Arden-SL Helmet Red Alert (rrs_specialist_light_helmet_01_01_iae2022)
Changed
4 changes
stdItem
Interactions
0: Place → Pilot_exit
1: Pilot_enter
2: Deploylandinggear
3: Retractlandinggear
Arden-SL Helmet Balefire (rrs_specialist_light_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Setlighton → Error
1: Setlightoff → Stealcomplete
2: Togglelight → Door_open
3: Activate remote camera → Door_close
4: Turret_gyro_mode → Dispenser_up
5: Dispenser_down
6: Opencargodoor
TrueDef-Pro Arms Silver/Gold/Grey (vgl_armor_light_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0: Lockself → Pressurecycle
1: Unlockself → Pressurecyclecomplete
2: Openrequest → Set_airlockconnected
3: Closerequest → Open
4: Closetrigger → Close
Devastator "Desert Shadow" Shotgun (ksar_shotgun_energy_01_tan01)
Changed
7 changes
stdItem
Interactions
0: Drop → Store
1: Place → Equiptowear
2: Store → Carry
3: Equiptowear → Drop
4: Openinventoryui → Place
5: Openlootingui
6: Carry
TrueDef-Pro Legs Aqua/Black (vgl_armor_light_legs_01_01_06)
Changed
7 changes
stdItem
Interactions
0: Ascentrequest → Lockself
1: Descentrequest → Unlockself
2: Elevatorcancelstop → Openrequest
3: Dooropen → Closerequest
4: Doorclose → Closetrigger
5: Closeself
6: Allowclose
Venture Legs Orange (rsi_explorer_armor_light_legs_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Offhandstore → Allowclose
1: Equiptoweapon → Gate_close
2: Carry → Set_pressurenormalized
3: Drop → Set_pressuredifferential
4: Inspect → Setstate_powered
5: Place → Setstate_unpowered
6: Store → Setstate_blocked
Venture Legs Black (rsi_explorer_armor_light_legs_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Equiptosuit → Closeself
1: Offhandequiptosuit → Allowclose
2: Store → Gate_close
3: Offhandstore → Set_pressurenormalized
4: Drop → Set_pressuredifferential
5: Carrylowered → Setstate_powered
6: Inspect → Setstate_unpowered
Venture Core Dark Green (rsi_explorer_armor_light_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Toggle → Opened
1: Unlock → Take
2: Overrideclose → Place
3: Opencomplete → Drop
4: Closecomplete
5: Opentrigger
6: Openself
Medical Bed (Bed_Single_Medical_Instance_Hospital_SOO2)
Changed
11 changes
stdItem
Interactions
0: Setstate_unblocked → Closeself
1: Setstate_noaccess → Allowclose
2: Setstate_access → Gate_close
3: Pressurecycle → Set_pressurenormalized
4: Pressurecyclecomplete → Set_pressuredifferential
5: Set_airlockconnected → Setstate_powered
6: Open → Setstate_unpowered
7: Close → Setstate_blocked
8: Lock → Setstate_unblocked
9: Override → Setstate_noaccess
10: Stepthrough → Setstate_access
Medical Bed (Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0: Pressurecyclecomplete → Set_pressuredifferential
1: Set_airlockconnected → Setstate_powered
2: Open → Setstate_unpowered
3: Close → Setstate_blocked
4: Lock → Setstate_unblocked
5: Override → Setstate_noaccess
6: Stepthrough → Setstate_access
7: Toggle → Pressurecycle
8: Unlock → Pressurecyclecomplete
9: Overrideclose → Set_airlockconnected
RSI Aurora Mk II (RSI_Aurora_Mk2_PU_AI_CRIM)
Changed
5 changes
stdItem
Interactions
0: Place → Seatexit
1: Store → Reset
2: Carry → Place
3: Drop → Turretenter
4: Inspect → Turretexit
RSI Constellation Mk IV Andromeda (RSI_Constellation_Andromeda_PU_AI_SEC_Crusader)
Changed
4 changes
name: RSI Constellation Andromeda → RSI Constellation Mk IV Andromeda
stdItem
Name: RSI Constellation Andromeda → RSI Constellation Mk IV Andromeda
Interactions
0: Store → Turnover
1: Carry → Openinventoryui
Renegade Helmet Tactical (slaver_armor_light_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Disablechipinteractions → Enterbed
1: Enablechipinteractions → Exitbed
2: Carry → Savegamelogout
3: Drop → Flight_ready
4: Inspect
5: Place
6: Store
Gallant "Boneyard" Rifle (klwe_rifle_energy_01_white02)
Changed
10 changes
stdItem
Interactions
0: Unlockdoor → Carry
1: Opencomplete → Drop
2: Closecomplete → Place
3: Syncopen → Store
4: Syncclose → Equip
5: Synclock → Openlootingui
6: Syncunlock
7: Opendoor
8: Closedoor
9: Lockdoor
<= PLACEHOLDER => (Weapon_Rack_RSI_Perseus_19_Slot)
Changed
6 changes
stdItem
Ports
9
Types
0: WeaponPersonal → WeaponPersonal.Medium
CompatibleTypes
0
SubTypes
#0: Medium
10
Types
0: WeaponPersonal → WeaponPersonal.Medium
CompatibleTypes
0
SubTypes
#0: Medium
11
Types
0: WeaponPersonal → WeaponPersonal.Medium
CompatibleTypes
0
SubTypes
#0: Medium
RSI Constellation Mk IV Aquila (RSI_Constellation_Aquila_PU_AI_CRIM)
Changed
4 changes
name: RSI Constellation Aquila → RSI Constellation Mk IV Aquila
stdItem
Name: RSI Constellation Aquila → RSI Constellation Mk IV Aquila
Interactions
0: Closeposter → Takeorder
1: Delay → Refill ammo
RSI Constellation Mk IV Taurus Wikelo War Special (RSI_Constellation_Taurus_Military)
Changed
4 changes
name: RSI Constellation Taurus Wikelo War Special → RSI Constellation Mk IV Taurus Wikelo War Special
stdItem
Name: RSI Constellation Taurus Wikelo War Special → RSI Constellation Mk IV Taurus Wikelo War Special
Interactions
0: Disablecruise → Activating_level_03
1: Enablevtol → Activating_level_04
RSI Constellation Mk IV Taurus (RSI_Constellation_Taurus_PU_AI_CRIM)
Changed
4 changes
name: RSI Constellation Taurus → RSI Constellation Mk IV Taurus
stdItem
Name: RSI Constellation Taurus → RSI Constellation Mk IV Taurus
Interactions
0: Drop → Unrestrain
1: Inspect → Swapoutfit
Horizon Helmet Yellow (rsi_deckcrew_armor_light_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Place → Setfreegimbal
1: Store → Setaimassist
2: Equip → Setstaggeredfire
3: Openexternalinventory → Setsynchronousfire
4: Activate remote camera → Fireweapongroup1
5: Retrieve → Fireweapongroup2
6: Enter
Medical Bed (Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0: Setstate_challengestate_abortedwrongweapon → Carry
1: Setstate_challengestate_results → Drop
2: Setstate_challengetype_none → Place
3: Setstate_challengetype_basic → Store
4: Setstate_challengetype_advanced → Equiptowear
5: Setstate_userstatus_nouser
6: Setstate_userstatus_playeruser
7: Setstate_userstatus_aiuser
8: Flowgraphdebug_unlockbasiccerts
9: Flowgraphdebug_unlockadvancedcerts
10: Triggeranim
ORC-mkX Core Desert (cds_armor_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Allowopen → Oninterlude_02
1: Locktrigger → Onstage_03
2: Unlocktrigger → Oninterlude_03
3: Lockself → Onstage_final
4: Unlockself → Encountercompleted
5: Openrequest → Playersjoined
6: Closerequest → Nextstage
Aegis Avenger Stalker (AEGS_Avenger_Stalker_PU_AI_BH)
Changed
2 changes
stdItem
Interactions
0: Carry → Unlock
1: Drop → Disablechipinteractions