Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
<= PLACEHOLDER =>
(un_box_plastic_2_berries_c)
Changed
5 changes
stdItem
Interactions
0:
Closedoor
→
Equip
1:
Enableproximitysensor
→
Openlootingui
2:
Disableproximitysensor
→
Carry
3:
Lockdoor
→
Drop
4:
Unlockdoor
→
Place
Black Mountain Sujin Tea (Medium Blend)
(Drink_can_bm_01_a)
Changed
6 changes
stdItem
Interactions
0:
Engineoff
→
Store
1:
Enabledecoupled
→
Activate
2:
Disabledecoupled
→
Carrylowered
3:
Enablegsafe
→
Drop
4:
Disablegsafe
→
Inspect
5:
Enableesp
→
Place
CBH-3 Helmet White
(cds_legacy_armor_light_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Place
1:
Drop
→
Store
2:
Carrylowered
→
Equiptowear
3:
Inspect
→
Carry
4:
Place
→
Drop
5:
Consume
6:
Holdready
Arclight "Stormfall" Pistol
(klwe_pistol_energy_01_white01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Open
1:
Holster
→
Exit
2:
Offhandholster
→
Enter
3:
Store
→
Heatinghands
4:
Offhandstore
→
Showbutton
5:
Drop
→
Pressbutton
6:
Carrylowered
→
Reset
7:
Inspect
→
Turnon
8:
Place
→
Turnoff
9:
Chakmafirstselecttake
→
Seatenter
10:
Chakmatake
→
Seatexit
11:
Customize
→
Activate remote camera
12:
Bespokeplace
→
Turret_gyro_mode
Arclight "Boneyard" Pistol
(klwe_pistol_energy_01_white02)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Close
1:
Holster
→
Lock
2:
Offhandholster
→
Override
3:
Store
→
Stepthrough
4:
Offhandstore
→
Disable
5:
Drop
→
Proximitysensordisable
6:
Carrylowered
→
Overrideclose
7:
Inspect
→
Proximitysensorenable
8:
Place
→
Activate remote camera
9:
Chakmafirstselecttake
→
Place
10:
Chakmatake
→
Request
11:
Customize
→
Elevatorarrived
12:
Bespokeplace
→
Open
PAB-1 Arms Twilight
(cds_legacy_armor_light_arms_01_01_18)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Toggle
1:
Open
→
Unlock
2:
Close
→
Overrideclose
3:
Lock
→
Opencomplete
4:
Override
→
Closecomplete
Black Mountain Sujin Tea (Mild)
(Drink_can_bm_01_mild_a)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Engineon
1:
Extenddockingcollar
→
Engineoff
2:
Withdrawdockingcollar
→
Enabledecoupled
3:
Openrampdoor
→
Disabledecoupled
4:
Closerampdoor
→
Enablegsafe
5:
Autoopenramprequest
→
Disablegsafe
MacFlex Arms Orange
(rsi_deckcrew_armor_light_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Unlocktrigger
→
Setstate_access
1:
Lockself
→
Pressurecycle
2:
Unlockself
→
Pressurecyclecomplete
3:
Openrequest
→
Set_airlockconnected
4:
Closerequest
→
Open
TrueDef-Pro Arms Black/Silver/Blue
(vgl_armor_light_arms_01_01_18)
Changed
5 changes
stdItem
Interactions
0:
Open
→
Unlockself
1:
Close
→
Openrequest
2:
Lock
→
Closerequest
3:
Override
→
Closetrigger
4:
Stepthrough
→
Closeself
Odyssey II Racing Helmet Aqua
(rsi_odyssey_undersuit_helmet_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Piptype_setlag
→
Enablepowerplant
1:
Landinggear_invalid
→
Disablepowerplant
2:
Selfdestruct_engage
→
Enable
3:
Selfdestruct_disengage
→
Disable
4:
Hailtarget_start
5:
Hailtarget_stop
6:
Sensors_on
PAB-1 Arms Imperial
(cds_legacy_armor_light_arms_01_01_19)
Changed
5 changes
stdItem
Interactions
0:
Opentrigger
→
Unlockself
1:
Openself
→
Openrequest
2:
Allowopen
→
Closerequest
3:
Locktrigger
→
Closetrigger
4:
Unlocktrigger
→
Closeself
Morozov-SH Helmet Smokescreen
(rrs_specialist_heavy_helmet_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Opencomplete
→
Equiptowear
1:
Closecomplete
→
Openinventoryui
2:
Opentrigger
→
Openlootingui
3:
Openself
→
Carry
4:
Allowopen
→
Drop
5:
Locktrigger
→
Place
6:
Unlocktrigger
→
Store
Morozov-SH Helmet Spitfire
(rrs_specialist_heavy_helmet_01_03_12)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Equiptowear
1:
Setstate_noaccess
→
Openinventoryui
2:
Setstate_access
→
Openlootingui
3:
Pressurecycle
→
Carry
4:
Pressurecyclecomplete
→
Drop
5:
Set_airlockconnected
→
Place
6:
Open
→
Store
Morozov-SH-C Helmet Vesper
(rrs_specialist_heavy_helmet_02_02_20)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Equiptowear
1:
Unlocktrigger
→
Openinventoryui
2:
Lockself
→
Openlootingui
3:
Unlockself
→
Carry
4:
Openrequest
→
Drop
5:
Closerequest
→
Place
6:
Closetrigger
→
Store
Morozov-SH Arms Aftershock
(rrs_specialist_heavy_arms_01_01_12)
Changed
5 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Open
1:
Set_airlockconnected
→
Close
2:
Open
→
Lock
3:
Close
→
Override
4:
Lock
→
Stepthrough
<= PLACEHOLDER =>
(un_portable_light_1_b)
Changed
6 changes
stdItem
Interactions
0:
Securityclearanceneeded
→
Drop
1:
Override
→
Place
2:
Opendoor
→
Store
3:
Closedoor
→
Equip
4:
Lockdoor
→
Openlootingui
5:
Unlockdoor
Fizzz Peach
(Drink_can_fizzz_01_peach_a)
Changed
6 changes
stdItem
Interactions
0:
Seatexitground
→
Enabledecoupled
1:
Seatenterzerog
→
Disabledecoupled
2:
Seatexitzerog
→
Enablegsafe
3:
Canopyopen
→
Disablegsafe
4:
Canopyclose
→
Enableesp
5:
Openinventoryui
→
Disableesp
Horizon Helmet Blue
(rsi_deckcrew_armor_light_helmet_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Shiptransformretract
→
Fireweapongroup2
1:
Shiptransformcycle
→
Enableweapons
2:
Open
→
Disableweapons
3:
Close
→
Setlagpips
4:
Place
→
Setleadpips
5:
Turretenter
→
Setgimballock
6:
Turretexit
→
Setfreegimbal
Console
(Unlawful_UEC_Terminal_CommTower_Console)
Changed
11 changes
stdItem
Interactions
0:
Enablecruise
→
Drop
1:
Disablecruise
→
Place
2:
Enablevtol
→
Activate
3:
Disablevtol
→
Deactivate
4:
Enableproximityassist
→
Store
5:
Disableproximityassist
→
Offhandstore
6:
Engineon
→
Equip
7:
Engineoff
→
Offhandequip
8:
Enabledecoupled
→
Prime
9:
Disabledecoupled
→
Unprime
10:
Enablegsafe
→
Insertcard
Microid Battle Suit Arms Badland
(ksar_armor_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Lockself
1:
Opentrigger
→
Unlockself
2:
Openself
→
Openrequest
3:
Allowopen
→
Closerequest
4:
Locktrigger
→
Closetrigger
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Kaboos_noRespawn)
Changed
10 changes
stdItem
Interactions
0:
Turret_sensitivity_increase
→
Shiptransformretract
1:
Turret_sensitivity_decrease
→
Shiptransformdeploy
2:
Turret_sensitivity_reset
→
Engineon
3:
Turret_fire_mode
→
Engineoff
4:
Turret_gyro_mode
→
Enabledecoupled
5:
Disabledecoupled
6:
Enablegsafe
7:
Disablegsafe
8:
Enableesp
9:
Disableesp
<= PLACEHOLDER =>
(Useable_suit_locker_TEMPLATE_01)
Changed
5 changes
stdItem
Interactions
0:
Weapons/[0004]/setstate_currentweaponstate_lmg
→
Insert
1:
Weapons/[0005]/setstate_currentweaponstate_sniper
→
Eject
2:
Setstate_challengestate_notstarted
→
Place
3:
Setstate_challengestate_countdown
→
Open
4:
Setstate_challengestate_inprogress
→
Close
<= PLACEHOLDER =>
(utensil_tray_1_food_a_with_loadout_chowlinefood)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Alarm_on
1:
Drop
→
Alarm_off
2:
Place
→
Hailtarget_start
3:
Store
→
Hailtarget_stop
4:
Equiptowear
→
Sensors_on
5:
Openinventoryui
→
Sensors_off
6:
Openlootingui
→
Ping
<= PLACEHOLDER =>
(utensil_tray_1_food_a_with_loadout_whammersfood)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Navfilter_isnone
1:
Drop
→
Navfilter_ispoi
2:
Place
→
Navfilter_isquantum
3:
Store
→
Landinggear_invalid
4:
Equiptowear
→
Cyclefriendly
5:
Openinventoryui
→
Cyclehostile
6:
Openlootingui
→
Cycleall
ADP Core Dark Red
(cds_legacy_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Activate remote camera
→
Place
1:
Turret_gyro_mode
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Morozov-SH Legs Scorched
(rrs_specialist_heavy_legs_01_02_02)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Descentrequest
1:
Equip
→
Elevatorcancelstop
2:
Offhandequip
→
Dooropen
3:
Store
→
Doorclose
4:
Offhandstore
→
Ascentrequest
5:
Disablechipinteractions
6:
Enablechipinteractions
Morozov-SH-I Legs Pyrotechnic Horizon
(rrs_specialist_heavy_legs_04_02_01)
Changed
7 changes
stdItem
Interactions
0:
Onlocked
→
Lock
1:
Onunlocked
→
Override
2:
Open
→
Cycle
3:
Close
→
Holdready
4:
Onopened
→
Equiptosuit
5:
Onclosed
→
Offhandequiptosuit
6:
Unlock
→
Store
Morozov-SH-I Legs Lifeforce
(rrs_specialist_heavy_legs_04_03_01)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweronandunlockandopen
→
Open
1:
Requestpoweroffandcloseandlock
→
Close
2:
Requestlock
→
Lock
3:
Requestunlock
→
Override
4:
Requestlockandclose
→
Cycle
5:
Requestunlockandopen
6:
Stepthrough
Arden-SL Helmet Red Alert
(rrs_specialist_light_helmet_01_01_iae2022)
Changed
4 changes
stdItem
Interactions
0:
Place
→
Pilot_exit
1:
Pilot_enter
2:
Deploylandinggear
3:
Retractlandinggear
Arden-SL Helmet Balefire
(rrs_specialist_light_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setlighton
→
Error
1:
Setlightoff
→
Stealcomplete
2:
Togglelight
→
Door_open
3:
Activate remote camera
→
Door_close
4:
Turret_gyro_mode
→
Dispenser_up
5:
Dispenser_down
6:
Opencargodoor
TrueDef-Pro Arms Silver/Gold/Grey
(vgl_armor_light_arms_01_01_20)
Changed
5 changes
stdItem
Interactions
0:
Lockself
→
Pressurecycle
1:
Unlockself
→
Pressurecyclecomplete
2:
Openrequest
→
Set_airlockconnected
3:
Closerequest
→
Open
4:
Closetrigger
→
Close
Devastator "Desert Shadow" Shotgun
(ksar_shotgun_energy_01_tan01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Store
1:
Place
→
Equiptowear
2:
Store
→
Carry
3:
Equiptowear
→
Drop
4:
Openinventoryui
→
Place
5:
Openlootingui
6:
Carry
TrueDef-Pro Legs Aqua/Black
(vgl_armor_light_legs_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Ascentrequest
→
Lockself
1:
Descentrequest
→
Unlockself
2:
Elevatorcancelstop
→
Openrequest
3:
Dooropen
→
Closerequest
4:
Doorclose
→
Closetrigger
5:
Closeself
6:
Allowclose
Venture Legs Orange
(rsi_explorer_armor_light_legs_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Allowclose
1:
Equiptoweapon
→
Gate_close
2:
Carry
→
Set_pressurenormalized
3:
Drop
→
Set_pressuredifferential
4:
Inspect
→
Setstate_powered
5:
Place
→
Setstate_unpowered
6:
Store
→
Setstate_blocked
Venture Legs Black
(rsi_explorer_armor_light_legs_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Equiptosuit
→
Closeself
1:
Offhandequiptosuit
→
Allowclose
2:
Store
→
Gate_close
3:
Offhandstore
→
Set_pressurenormalized
4:
Drop
→
Set_pressuredifferential
5:
Carrylowered
→
Setstate_powered
6:
Inspect
→
Setstate_unpowered
Venture Core Dark Green
(rsi_explorer_armor_light_core_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Opened
1:
Unlock
→
Take
2:
Overrideclose
→
Place
3:
Opencomplete
→
Drop
4:
Closecomplete
5:
Opentrigger
6:
Openself
Medical Bed
(Bed_Single_Medical_Instance_Hospital_SOO2)
Changed
11 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Closeself
1:
Setstate_noaccess
→
Allowclose
2:
Setstate_access
→
Gate_close
3:
Pressurecycle
→
Set_pressurenormalized
4:
Pressurecyclecomplete
→
Set_pressuredifferential
5:
Set_airlockconnected
→
Setstate_powered
6:
Open
→
Setstate_unpowered
7:
Close
→
Setstate_blocked
8:
Lock
→
Setstate_unblocked
9:
Override
→
Setstate_noaccess
10:
Stepthrough
→
Setstate_access
Medical Bed
(Bed_Single_Medical_Instance_Hospital_StormBreaker)
Changed
10 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Set_pressuredifferential
1:
Set_airlockconnected
→
Setstate_powered
2:
Open
→
Setstate_unpowered
3:
Close
→
Setstate_blocked
4:
Lock
→
Setstate_unblocked
5:
Override
→
Setstate_noaccess
6:
Stepthrough
→
Setstate_access
7:
Toggle
→
Pressurecycle
8:
Unlock
→
Pressurecyclecomplete
9:
Overrideclose
→
Set_airlockconnected
RSI Aurora Mk II
(RSI_Aurora_Mk2_PU_AI_CRIM)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Seatexit
1:
Store
→
Reset
2:
Carry
→
Place
3:
Drop
→
Turretenter
4:
Inspect
→
Turretexit
RSI Constellation Mk IV Andromeda
(RSI_Constellation_Andromeda_PU_AI_SEC_Crusader)
Changed
4 changes
name:
RSI Constellation Andromeda
→
RSI Constellation Mk IV Andromeda
stdItem
Name:
RSI Constellation Andromeda
→
RSI Constellation Mk IV Andromeda
Interactions
0:
Store
→
Turnover
1:
Carry
→
Openinventoryui
Renegade Helmet Tactical
(slaver_armor_light_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Disablechipinteractions
→
Enterbed
1:
Enablechipinteractions
→
Exitbed
2:
Carry
→
Savegamelogout
3:
Drop
→
Flight_ready
4:
Inspect
5:
Place
6:
Store
Gallant "Boneyard" Rifle
(klwe_rifle_energy_01_white02)
Changed
10 changes
stdItem
Interactions
0:
Unlockdoor
→
Carry
1:
Opencomplete
→
Drop
2:
Closecomplete
→
Place
3:
Syncopen
→
Store
4:
Syncclose
→
Equip
5:
Synclock
→
Openlootingui
6:
Syncunlock
7:
Opendoor
8:
Closedoor
9:
Lockdoor
<= PLACEHOLDER =>
(Weapon_Rack_RSI_Perseus_19_Slot)
Changed
6 changes
stdItem
Ports
9
Types
0:
WeaponPersonal
→
WeaponPersonal.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
10
Types
0:
WeaponPersonal
→
WeaponPersonal.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
11
Types
0:
WeaponPersonal
→
WeaponPersonal.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
RSI Constellation Mk IV Aquila
(RSI_Constellation_Aquila_PU_AI_CRIM)
Changed
4 changes
name:
RSI Constellation Aquila
→
RSI Constellation Mk IV Aquila
stdItem
Name:
RSI Constellation Aquila
→
RSI Constellation Mk IV Aquila
Interactions
0:
Closeposter
→
Takeorder
1:
Delay
→
Refill ammo
RSI Constellation Mk IV Taurus Wikelo War Special
(RSI_Constellation_Taurus_Military)
Changed
4 changes
name:
RSI Constellation Taurus Wikelo War Special
→
RSI Constellation Mk IV Taurus Wikelo War Special
stdItem
Name:
RSI Constellation Taurus Wikelo War Special
→
RSI Constellation Mk IV Taurus Wikelo War Special
Interactions
0:
Disablecruise
→
Activating_level_03
1:
Enablevtol
→
Activating_level_04
RSI Constellation Mk IV Taurus
(RSI_Constellation_Taurus_PU_AI_CRIM)
Changed
4 changes
name:
RSI Constellation Taurus
→
RSI Constellation Mk IV Taurus
stdItem
Name:
RSI Constellation Taurus
→
RSI Constellation Mk IV Taurus
Interactions
0:
Drop
→
Unrestrain
1:
Inspect
→
Swapoutfit
Horizon Helmet Yellow
(rsi_deckcrew_armor_light_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Setfreegimbal
1:
Store
→
Setaimassist
2:
Equip
→
Setstaggeredfire
3:
Openexternalinventory
→
Setsynchronousfire
4:
Activate remote camera
→
Fireweapongroup1
5:
Retrieve
→
Fireweapongroup2
6:
Enter
Medical Bed
(Bed_Single_Medical_Instance_Hospital_Template)
Changed
11 changes
stdItem
Interactions
0:
Setstate_challengestate_abortedwrongweapon
→
Carry
1:
Setstate_challengestate_results
→
Drop
2:
Setstate_challengetype_none
→
Place
3:
Setstate_challengetype_basic
→
Store
4:
Setstate_challengetype_advanced
→
Equiptowear
5:
Setstate_userstatus_nouser
6:
Setstate_userstatus_playeruser
7:
Setstate_userstatus_aiuser
8:
Flowgraphdebug_unlockbasiccerts
9:
Flowgraphdebug_unlockadvancedcerts
10:
Triggeranim
ORC-mkX Core Desert
(cds_armor_medium_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Oninterlude_02
1:
Locktrigger
→
Onstage_03
2:
Unlocktrigger
→
Oninterlude_03
3:
Lockself
→
Onstage_final
4:
Unlockself
→
Encountercompleted
5:
Openrequest
→
Playersjoined
6:
Closerequest
→
Nextstage
Aegis Avenger Stalker
(AEGS_Avenger_Stalker_PU_AI_BH)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Unlock
1:
Drop
→
Disablechipinteractions