Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
C54 "Ochelo" SMG
(gmni_smg_ballistic_01_sf01)
Changed
13 changes
stdItem
Interactions
0:
Leftcomponentsopen
→
Enabledecoupled
1:
Leftcomponentsclose
→
Disabledecoupled
2:
Rightcomponentsopen
→
Enablegsafe
3:
Rightcomponentsclose
→
Disablegsafe
4:
Seatcomponentsopen
→
Enableesp
5:
Seatcomponentsclose
→
Disableesp
6:
Seatbackcomponentsopen
→
Enablecruise
7:
Seatbackcomponentsclose
→
Disablecruise
8:
Requestseatcomponentclose
→
Enablevtol
9:
Requestleftcomponentclose
→
Disablevtol
10:
Requestrightcomponentclose
→
Enableproximityassist
11:
Requestseatbackcomponentclose
→
Disableproximityassist
12:
Canopyopen
→
Engineon
A03 "Canuto" Sniper Rifle
(gmni_sniper_ballistic_01_arctic01)
Changed
9 changes
stdItem
Interactions
0:
Movetoopen
→
Drop
1:
Movetoclose
→
Place
2:
Swap outfit
→
Store
3:
Open
→
Equiptowear
4:
Close
→
Openinventoryui
5:
Change
→
Openlootingui
6:
Seatenter
→
Carry
7:
Seatexit
8:
Grip
A03 "Scorched" Sniper Rifle
(gmni_sniper_ballistic_01_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Startgrinder
→
Drop
1:
Stopgrinder
→
Place
2:
Poweron
→
Store
3:
Poweroff
→
Equiptowear
4:
Extlightson
→
Openinventoryui
5:
Extlightsaux
→
Openlootingui
6:
Carry
A03 "Luckbringer" Sniper Rifle
(gmni_sniper_ballistic_01_green_grey01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Place
1:
Change
→
Store
2:
Swap outfit
→
Equiptowear
3:
Movetoclose
→
Openinventoryui
4:
Open
→
Openlootingui
5:
Movetoopen
→
Carry
6:
Drop
A03 "Red Alert" Sniper Rifle
(gmni_sniper_ballistic_01_iae2201)
Changed
8 changes
stdItem
Interactions
0:
Useconsole
→
Equiptowear
1:
Login
→
Openinventoryui
2:
Open
→
Openlootingui
3:
Close
→
Carry
4:
Change
→
Drop
5:
Movetoopen
→
Place
6:
Movetoclose
→
Store
7:
Swap outfit
A03 "Wildwood" Sniper Rifle
(gmni_sniper_ballistic_01_imp01)
Changed
7 changes
stdItem
Interactions
0:
Poweroff
→
Carry
1:
Poweron
→
Drop
2:
Startgrinder
→
Place
3:
Stopgrinder
→
Store
4:
Equiptowear
5:
Openinventoryui
6:
Openlootingui
A03 "HighSec" Sniper Rifle
(gmni_sniper_ballistic_01_store01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Equiptowear
2:
Change
→
Openinventoryui
3:
Movetoopen
→
Openlootingui
4:
Movetoclose
→
Carry
5:
Swap outfit
→
Drop
6:
Place
Aegis Idris-M
(AEGS_Idris_M_AI_Super_CIV)
Changed
2 changes
stdItem
Interactions
0:
Override
→
Openinventoryui
1:
Stepthrough
→
Openlootingui
Aegis Idris-M
(AEGS_Idris_M_PU)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Openlootingui
1:
Inspect
→
Consumeactor
Aegis Idris-M
(AEGS_Idris_M_PU_AI_AOS)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Toggle
1:
Carry
→
Unlock
Aegis Idris-P
(AEGS_Idris_P_AI_Super)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Lockself
1:
Carry
→
Unlockself
Aegis Idris-P
(AEGS_Idris_P_AI_Super_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Overrideclose
→
Place
1:
Opencomplete
→
Store
Aegis Idris-P Wikelo War Special
(AEGS_Idris_P_Collector_Military)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Talk
1:
Drop
→
Order
Aegis Idris-P
(AEGS_Idris_P_FW_25)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Allowclose
1:
Drop
→
Gate_close
Pyro RYT Multi-Tool
(grin_multitool_01_default_grapple)
Changed
13 changes
stdItem
Interactions
0:
Keypadsuccess
→
Checkcredentials
1:
Open
→
Override
2:
Close
→
Opendoor
3:
Onunlocked
→
Closedoor
4:
Lockeddisplay
→
Enableproximitysensor
5:
Unlocktrigger
→
Disableproximitysensor
6:
Place
→
Lockdoor
7:
Unlockdoor
8:
Opencomplete
9:
Closecomplete
10:
Syncopen
11:
Syncclose
12:
Hidelocks
Pyro RYT Multi-Tool
(grin_multitool_01_default_healing)
Changed
13 changes
stdItem
Interactions
0:
Setstate_canloot
→
Disableproximitysensor
1:
Setstate_cannotloot
→
Lockdoor
2:
Onlooted
→
Unlockdoor
3:
Spawnfuse
→
Opencomplete
4:
Insert
→
Closecomplete
5:
Onfunctional
→
Syncopen
6:
Onnonfunctional
→
Syncclose
7:
Fusebreak
→
Hidelocks
8:
Open
→
Synclock
9:
Close
→
Syncunlock
10:
Lightson
11:
Lightsoff
12:
Lightslow
Pyro RYT Multi-Tool
(grin_multitool_01_default_tractorbeam_maelstromtest)
Changed
13 changes
stdItem
Interactions
0:
Disableesp
→
Openlootingui
1:
Enablecruise
→
Carry
2:
Disablecruise
→
Drop
3:
Enablevtol
→
Place
4:
Disablevtol
→
Store
5:
Enableproximityassist
→
Equiptowear
6:
Disableproximityassist
→
Openinventoryui
7:
Engineon
→
Instigatehack
8:
Engineoff
→
Onhacksucceeded_hidden
9:
Enabledecoupled
→
Onhackfailed_hidden
10:
Disabledecoupled
11:
Enablegsafe
12:
Disablegsafe
Pyro RYT "Hurston" Multi-Tool
(grin_multitool_01_grey_yellow01)
Changed
13 changes
stdItem
Interactions
0:
Place
→
Lockdoor
1:
Keypadsuccess
→
Unlockdoor
2:
Open
→
Opencomplete
3:
Close
→
Closecomplete
4:
Onunlocked
→
Syncopen
5:
Lockeddisplay
→
Syncclose
6:
Unlocktrigger
→
Hidelocks
7:
Place
→
Synclock
8:
Syncunlock
9:
Lightson
10:
Lightsoff
11:
Lightslow
12:
Lightsalarm
Pyro RYT "ArcCorp" Multi-Tool
(grin_multitool_01_red_orange01)
Changed
13 changes
stdItem
Interactions
0:
Swipedown
→
Closecomplete
1:
Openkeyboard
→
Syncopen
2:
Starttyping
→
Syncclose
3:
Stoptyping
→
Hidelocks
4:
Closekeyboard
→
Synclock
5:
Setwindowstate_closewindow
→
Syncunlock
6:
Useconsole
→
Lightson
7:
Exitconsole
→
Lightsoff
8:
Tap
→
Lightslow
9:
Swipeleft
→
Lightsalarm
10:
Swiperight
→
Checkcredentials
11:
Swipeup
→
Override
12:
Opendoor
Pyro RYT "QV" Multi-Tool
(grin_multitool_01_reward01)
Changed
13 changes
stdItem
Interactions
0:
Closekeyboard
→
Enableproximitysensor
1:
Setwindowstate_closewindow
→
Disableproximitysensor
2:
Useconsole
→
Lockdoor
3:
Exitconsole
→
Unlockdoor
4:
Tap
→
Opencomplete
5:
Swipeleft
→
Closecomplete
6:
Swiperight
→
Syncopen
7:
Swipeup
→
Syncclose
8:
Swipedown
→
Hidelocks
9:
Openkeyboard
→
Synclock
10:
Starttyping
→
Syncunlock
11:
Stoptyping
→
Lightson
12:
Lightsoff
Pyro RYT "Quicksilver" Multi-Tool
(grin_multitool_01_silver01)
Changed
13 changes
stdItem
Interactions
0:
Swipedown
→
Override
1:
Openkeyboard
→
Opendoor
2:
Starttyping
→
Closedoor
3:
Stoptyping
→
Enableproximitysensor
4:
Closekeyboard
→
Disableproximitysensor
5:
Setwindowstate_closewindow
→
Lockdoor
6:
Useconsole
→
Unlockdoor
7:
Exitconsole
→
Opencomplete
8:
Tap
→
Closecomplete
9:
Swipeleft
→
Syncopen
10:
Swiperight
→
Syncclose
11:
Swipeup
→
Hidelocks
12:
Synclock
Aril Arms Red Alert
(grin_utility_medium_arms_01_01_iae2022)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Openself
1:
Unlock
→
Allowopen
2:
Overrideclose
→
Locktrigger
3:
Opencomplete
→
Unlocktrigger
4:
Closecomplete
→
Lockself
Aril Arms Quicksilver
(grin_utility_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Setstate_access
1:
Setstate_powered
→
Pressurecycle
2:
Setstate_unpowered
→
Pressurecyclecomplete
3:
Setstate_blocked
→
Set_airlockconnected
4:
Setstate_unblocked
→
Open
Aril Arms Red Alert
(grin_utility_medium_arms_01_citcon2954prez_01)
Changed
5 changes
stdItem
Interactions
0:
Closetrigger
→
Setstate_powered
1:
Closeself
→
Setstate_unpowered
2:
Allowclose
→
Setstate_blocked
3:
Gate_close
→
Setstate_unblocked
4:
Set_pressurenormalized
→
Setstate_noaccess
Aril Arms Red Alert
(grin_utility_medium_arms_01_citcon2954prez_02)
Changed
5 changes
stdItem
Interactions
0:
Closecomplete
→
Lockself
1:
Opentrigger
→
Unlockself
2:
Openself
→
Openrequest
3:
Allowopen
→
Closerequest
4:
Locktrigger
→
Closetrigger
Strata Arms Amber
(grin_utility_medium_arms_02_01_03)
Changed
5 changes
stdItem
Interactions
0:
Gate_close
→
Set_pressuredifferential
1:
Set_pressurenormalized
→
Setstate_powered
2:
Set_pressuredifferential
→
Setstate_unpowered
3:
Setstate_powered
→
Setstate_blocked
4:
Setstate_unpowered
→
Setstate_unblocked
Strata Arms Neptune
(grin_utility_medium_arms_02_01_07)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Stepthrough
1:
Override
→
Toggle
2:
Stepthrough
→
Unlock
3:
Toggle
→
Overrideclose
4:
Unlock
→
Opencomplete
Strata Arms Lodestar
(grin_utility_medium_arms_02_01_12)
Changed
5 changes
stdItem
Interactions
0:
Overrideclose
→
Closecomplete
1:
Opencomplete
→
Opentrigger
2:
Closecomplete
→
Openself
3:
Opentrigger
→
Allowopen
4:
Openself
→
Locktrigger
Strata Arms Shire
(grin_utility_medium_arms_02_01_16)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Toggle
1:
Stepthrough
→
Unlock
2:
Toggle
→
Overrideclose
3:
Unlock
→
Opencomplete
4:
Overrideclose
→
Closecomplete
Strata Arms Shubin Edition
(grin_utility_medium_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Locked
1:
Override
→
Closecomplete
2:
Stepthrough
→
Opentrigger
3:
Toggle
→
Openself
4:
Unlock
→
Allowopen
Strata Arms Heatwave
(grin_utility_medium_arms_03_04_01)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Override
1:
Pressurecyclecomplete
→
Stepthrough
2:
Set_airlockconnected
→
Toggle
3:
Open
→
Unlock
4:
Close
→
Overrideclose
Aril Backpack Black Cherry
(grin_utility_medium_backpack_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Turretdoorclose
→
Seatexit
1:
Turretentergroundleft
→
Activate remote camera
2:
Turretentergroundright
→
Turret_gyro_mode
3:
Turretentergroundfront
→
Copilotenter
4:
Turretexitground
→
Copilotexit
5:
Turretseatenterzerogleft
→
Copilotentereva
6:
Turretseatenterzerogright
→
Copilotexiteva
Aril Backpack Harvester
(grin_utility_medium_backpack_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Closealldoors
→
Seatexit
1:
Openinnerdoor
→
Pilot_enter
2:
Openinnerdoorfinished
→
Pilot_exit
3:
Closeinnerdoorfinished
→
Activate remote camera
4:
Place
→
Turret_gyro_mode
5:
Open
→
Thresholdstate_initiaize
6:
Close
→
Setthresholdstate_under
Aril Backpack Red Alert
(grin_utility_medium_backpack_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Set_dooropenstate_closed
→
Setthresholdstate_over
1:
Set_dooropenstate_opening
→
Aimaze
2:
Set_dooropenstate_opened
→
Carryables
3:
Set_dooropenstate_closing
→
Deathmatch
4:
Set_doorlockstate_doorunlocked
→
Bodydragging
5:
Set_doorlockstate_doorlocked
→
Foodcourt
6:
Set_proximitysensorenabledstate_proximitysensorenabled
→
Firehazards
Aril Backpack Quicksilver
(grin_utility_medium_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Charging
→
Close
1:
Blast_hazard-temp
→
Place
2:
Charging_hazard-temp
→
Open
3:
Preparehowitzer
→
Opencomplete
4:
Login
→
Closecomplete
5:
Vaultleft
→
Seatenter
6:
Vaultright
Aril Backpack Red Alert
(grin_utility_medium_backpack_01_citcon2954prez_01)
Changed
7 changes
stdItem
Interactions
0:
Turretseatexitzerog
→
Openhatch
1:
Openinventoryui
→
Closehatch
2:
Openlootingui
→
Open
3:
Jump
→
Close
4:
Open
→
Place
5:
Close
→
Closed
6:
Toggle
→
Opened
Aril Backpack Red Alert
(grin_utility_medium_backpack_01_citcon2954prez_02)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Request
1:
Openfinished
→
Elevatorarrived
2:
Closefinished
→
Turnon
3:
Play
→
Turnoff
4:
Onplaying
→
Place
5:
Onstopped
→
Place
6:
Blast
→
Open
Strata Backpack Amber
(grin_utility_medium_backpack_02_01_03)
Changed
7 changes
stdItem
Interactions
0:
Exitconsole
→
Turnover
1:
Lock_0
→
Openinventoryui
2:
Lock_0
→
Unrestrain
3:
Lock_0
→
Swapoutfit
4:
Unlock_01
→
Restrain
5:
Unlock_02
→
Openlootingui
6:
Unlock_03
→
Consumeactor
Strata Backpack Neptune
(grin_utility_medium_backpack_02_01_07)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Seatexitzerog
1:
Openfinished
→
Battery_open
2:
Closefinished
→
Battery_close
3:
Dooropen
→
Cooler_left_open
4:
Doorclose
→
Cooler_left_close
5:
Ascentrequest
→
Cooler_right_open
6:
Descentrequest
→
Cooler_right_close
Strata Backpack Lodestar
(grin_utility_medium_backpack_02_01_12)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Serve
1:
Savegamelogout
→
Takeorder
2:
Exitbed
→
Refill ammo
3:
Close
→
Refill grenades
4:
Enterbed
→
Medpen
5:
Togglepower
→
Bodydrag
6:
Useconsole
→
Bodydrop
Strata Backpack Shubin Edition
(grin_utility_medium_backpack_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Captainseatenter
→
Poweroff
1:
Captainseatexit
→
Oncompleted
2:
Craneseatexit
→
Reset
3:
Craneseatenter
→
Onmachinemoves
4:
Seatenter
→
Onmovinghead
5:
Seatexit
→
Animationdone
6:
Activate remote camera
Strata Backpack Levski Edition
(grin_utility_medium_backpack_03_05_16)
Changed
7 changes
stdItem
Interactions
0:
Seatexit
→
Passengerleftseatenter
1:
Turret_fire_mode
→
Passengerleftseatexit
2:
Turret_gyro_mode
→
Passengerseatenter
3:
Turret_sensitivity_increase
→
Passengerseatexit
4:
Turret_sensitivity_decrease
→
Seatenter
5:
Turret_sensitivity_reset
→
Seatexit
6:
Seatenter
→
Openinventoryui
Aril Core Black Cherry
(grin_utility_medium_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Setstate_access
1:
Lockself
→
Pressurecycle
2:
Unlockself
→
Pressurecyclecomplete
3:
Openrequest
→
Set_airlockconnected
4:
Closerequest
→
Open
5:
Closetrigger
→
Close
6:
Closeself
→
Lock
Aril Core Harvester
(grin_utility_medium_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unblocked
→
Opentrigger
1:
Setstate_noaccess
→
Openself
2:
Setstate_access
→
Allowopen
3:
Pressurecycle
→
Locktrigger
4:
Pressurecyclecomplete
→
Unlocktrigger
5:
Set_airlockconnected
→
Lockself
6:
Open
→
Unlockself
Aril Core Red Alert
(grin_utility_medium_core_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Opencomplete
→
Set_pressuredifferential
1:
Closecomplete
→
Setstate_powered
2:
Opentrigger
→
Setstate_unpowered
3:
Openself
→
Setstate_blocked
4:
Allowopen
→
Setstate_unblocked
5:
Locktrigger
→
Setstate_noaccess
6:
Unlocktrigger
→
Setstate_access
Aril Core Quicksilver
(grin_utility_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Openrequest
1:
Lock
→
Closerequest
2:
Override
→
Closetrigger
3:
Stepthrough
→
Closeself
4:
Toggle
→
Allowclose
5:
Unlock
→
Gate_close
6:
Overrideclose
→
Set_pressurenormalized
Aril Core Red Alert
(grin_utility_medium_core_01_citcon2954prez_01)
Changed
7 changes
stdItem
Interactions
0:
Lockself
→
Pressurecycle
1:
Unlockself
→
Pressurecyclecomplete
2:
Openrequest
→
Set_airlockconnected
3:
Closerequest
→
Open
4:
Closetrigger
→
Close
5:
Closeself
→
Lock
6:
Allowclose
→
Override
Strata Core Neptune
(grin_utility_medium_core_02_01_07)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Setstate_salvagepipesstate_broken
1:
Overrideclose
→
Onstate_puzzlestate_solved
2:
Opencomplete
→
Onstate_puzzlestate_unsolved
3:
Closecomplete
→
Onplayersjoined
4:
Opentrigger
→
Activateencounter
5:
Openself
→
Reset
6:
Allowopen
→
Onreset
Strata Core Lodestar
(grin_utility_medium_core_02_01_12)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Onallnotdestroyed
1:
Setstate_blocked
→
Opendoor
2:
Setstate_unblocked
→
Closedoor
3:
Setstate_noaccess
→
Setstate_playstate_charging
4:
Setstate_access
→
Setstate_playstate_blasting
5:
Pressurecycle
→
Firedsuccess
6:
Pressurecyclecomplete
→
Firedfail
Strata Core Shire
(grin_utility_medium_core_02_01_16)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Reset
1:
Closeself
→
Onarenacleared
2:
Allowclose
→
Onnewstage
3:
Gate_close
→
Finishinterlude
4:
Set_pressurenormalized
→
Setstate_alldestroyed
5:
Set_pressuredifferential
→
Setstate_allnotdestroyed
6:
Setstate_powered
→
Onalldestroyed