Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
C54 "Ochelo" SMG (gmni_smg_ballistic_01_sf01)
Changed
13 changes
stdItem
Interactions
0: Leftcomponentsopen → Enabledecoupled
1: Leftcomponentsclose → Disabledecoupled
2: Rightcomponentsopen → Enablegsafe
3: Rightcomponentsclose → Disablegsafe
4: Seatcomponentsopen → Enableesp
5: Seatcomponentsclose → Disableesp
6: Seatbackcomponentsopen → Enablecruise
7: Seatbackcomponentsclose → Disablecruise
8: Requestseatcomponentclose → Enablevtol
9: Requestleftcomponentclose → Disablevtol
10: Requestrightcomponentclose → Enableproximityassist
11: Requestseatbackcomponentclose → Disableproximityassist
12: Canopyopen → Engineon
A03 "Canuto" Sniper Rifle (gmni_sniper_ballistic_01_arctic01)
Changed
9 changes
stdItem
Interactions
0: Movetoopen → Drop
1: Movetoclose → Place
2: Swap outfit → Store
3: Open → Equiptowear
4: Close → Openinventoryui
5: Change → Openlootingui
6: Seatenter → Carry
7: Seatexit
8: Grip
A03 "Scorched" Sniper Rifle (gmni_sniper_ballistic_01_firerats01)
Changed
7 changes
stdItem
Interactions
0: Startgrinder → Drop
1: Stopgrinder → Place
2: Poweron → Store
3: Poweroff → Equiptowear
4: Extlightson → Openinventoryui
5: Extlightsaux → Openlootingui
6: Carry
A03 "Luckbringer" Sniper Rifle (gmni_sniper_ballistic_01_green_grey01)
Changed
7 changes
stdItem
Interactions
0: Close → Place
1: Change → Store
2: Swap outfit → Equiptowear
3: Movetoclose → Openinventoryui
4: Open → Openlootingui
5: Movetoopen → Carry
6: Drop
A03 "Red Alert" Sniper Rifle (gmni_sniper_ballistic_01_iae2201)
Changed
8 changes
stdItem
Interactions
0: Useconsole → Equiptowear
1: Login → Openinventoryui
2: Open → Openlootingui
3: Close → Carry
4: Change → Drop
5: Movetoopen → Place
6: Movetoclose → Store
7: Swap outfit
A03 "Wildwood" Sniper Rifle (gmni_sniper_ballistic_01_imp01)
Changed
7 changes
stdItem
Interactions
0: Poweroff → Carry
1: Poweron → Drop
2: Startgrinder → Place
3: Stopgrinder → Store
4: Equiptowear
5: Openinventoryui
6: Openlootingui
A03 "HighSec" Sniper Rifle (gmni_sniper_ballistic_01_store01)
Changed
7 changes
stdItem
Interactions
0: Open → Store
1: Close → Equiptowear
2: Change → Openinventoryui
3: Movetoopen → Openlootingui
4: Movetoclose → Carry
5: Swap outfit → Drop
6: Place
Aegis Idris-M (AEGS_Idris_M_AI_Super_CIV)
Changed
2 changes
stdItem
Interactions
0: Override → Openinventoryui
1: Stepthrough → Openlootingui
Aegis Idris-M (AEGS_Idris_M_PU)
Changed
2 changes
stdItem
Interactions
0: Drop → Openlootingui
1: Inspect → Consumeactor
Aegis Idris-M (AEGS_Idris_M_PU_AI_AOS)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Toggle
1: Carry → Unlock
Aegis Idris-P (AEGS_Idris_P_AI_Super)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Lockself
1: Carry → Unlockself
Aegis Idris-P (AEGS_Idris_P_AI_Super_CRIM)
Changed
2 changes
stdItem
Interactions
0: Overrideclose → Place
1: Opencomplete → Store
Aegis Idris-P Wikelo War Special (AEGS_Idris_P_Collector_Military)
Changed
2 changes
stdItem
Interactions
0: Carry → Talk
1: Drop → Order
Aegis Idris-P (AEGS_Idris_P_FW_25)
Changed
2 changes
stdItem
Interactions
0: Carry → Allowclose
1: Drop → Gate_close
Pyro RYT Multi-Tool (grin_multitool_01_default_grapple)
Changed
13 changes
stdItem
Interactions
0: Keypadsuccess → Checkcredentials
1: Open → Override
2: Close → Opendoor
3: Onunlocked → Closedoor
4: Lockeddisplay → Enableproximitysensor
5: Unlocktrigger → Disableproximitysensor
6: Place → Lockdoor
7: Unlockdoor
8: Opencomplete
9: Closecomplete
10: Syncopen
11: Syncclose
12: Hidelocks
Pyro RYT Multi-Tool (grin_multitool_01_default_healing)
Changed
13 changes
stdItem
Interactions
0: Setstate_canloot → Disableproximitysensor
1: Setstate_cannotloot → Lockdoor
2: Onlooted → Unlockdoor
3: Spawnfuse → Opencomplete
4: Insert → Closecomplete
5: Onfunctional → Syncopen
6: Onnonfunctional → Syncclose
7: Fusebreak → Hidelocks
8: Open → Synclock
9: Close → Syncunlock
10: Lightson
11: Lightsoff
12: Lightslow
Pyro RYT Multi-Tool (grin_multitool_01_default_tractorbeam_maelstromtest)
Changed
13 changes
stdItem
Interactions
0: Disableesp → Openlootingui
1: Enablecruise → Carry
2: Disablecruise → Drop
3: Enablevtol → Place
4: Disablevtol → Store
5: Enableproximityassist → Equiptowear
6: Disableproximityassist → Openinventoryui
7: Engineon → Instigatehack
8: Engineoff → Onhacksucceeded_hidden
9: Enabledecoupled → Onhackfailed_hidden
10: Disabledecoupled
11: Enablegsafe
12: Disablegsafe
Pyro RYT "Hurston" Multi-Tool (grin_multitool_01_grey_yellow01)
Changed
13 changes
stdItem
Interactions
0: Place → Lockdoor
1: Keypadsuccess → Unlockdoor
2: Open → Opencomplete
3: Close → Closecomplete
4: Onunlocked → Syncopen
5: Lockeddisplay → Syncclose
6: Unlocktrigger → Hidelocks
7: Place → Synclock
8: Syncunlock
9: Lightson
10: Lightsoff
11: Lightslow
12: Lightsalarm
Pyro RYT "ArcCorp" Multi-Tool (grin_multitool_01_red_orange01)
Changed
13 changes
stdItem
Interactions
0: Swipedown → Closecomplete
1: Openkeyboard → Syncopen
2: Starttyping → Syncclose
3: Stoptyping → Hidelocks
4: Closekeyboard → Synclock
5: Setwindowstate_closewindow → Syncunlock
6: Useconsole → Lightson
7: Exitconsole → Lightsoff
8: Tap → Lightslow
9: Swipeleft → Lightsalarm
10: Swiperight → Checkcredentials
11: Swipeup → Override
12: Opendoor
Pyro RYT "QV" Multi-Tool (grin_multitool_01_reward01)
Changed
13 changes
stdItem
Interactions
0: Closekeyboard → Enableproximitysensor
1: Setwindowstate_closewindow → Disableproximitysensor
2: Useconsole → Lockdoor
3: Exitconsole → Unlockdoor
4: Tap → Opencomplete
5: Swipeleft → Closecomplete
6: Swiperight → Syncopen
7: Swipeup → Syncclose
8: Swipedown → Hidelocks
9: Openkeyboard → Synclock
10: Starttyping → Syncunlock
11: Stoptyping → Lightson
12: Lightsoff
Pyro RYT "Quicksilver" Multi-Tool (grin_multitool_01_silver01)
Changed
13 changes
stdItem
Interactions
0: Swipedown → Override
1: Openkeyboard → Opendoor
2: Starttyping → Closedoor
3: Stoptyping → Enableproximitysensor
4: Closekeyboard → Disableproximitysensor
5: Setwindowstate_closewindow → Lockdoor
6: Useconsole → Unlockdoor
7: Exitconsole → Opencomplete
8: Tap → Closecomplete
9: Swipeleft → Syncopen
10: Swiperight → Syncclose
11: Swipeup → Hidelocks
12: Synclock
Aril Arms Red Alert (grin_utility_medium_arms_01_01_iae2022)
Changed
5 changes
stdItem
Interactions
0: Toggle → Openself
1: Unlock → Allowopen
2: Overrideclose → Locktrigger
3: Opencomplete → Unlocktrigger
4: Closecomplete → Lockself
Aril Arms Quicksilver (grin_utility_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Set_pressuredifferential → Setstate_access
1: Setstate_powered → Pressurecycle
2: Setstate_unpowered → Pressurecyclecomplete
3: Setstate_blocked → Set_airlockconnected
4: Setstate_unblocked → Open
Aril Arms Red Alert (grin_utility_medium_arms_01_citcon2954prez_01)
Changed
5 changes
stdItem
Interactions
0: Closetrigger → Setstate_powered
1: Closeself → Setstate_unpowered
2: Allowclose → Setstate_blocked
3: Gate_close → Setstate_unblocked
4: Set_pressurenormalized → Setstate_noaccess
Aril Arms Red Alert (grin_utility_medium_arms_01_citcon2954prez_02)
Changed
5 changes
stdItem
Interactions
0: Closecomplete → Lockself
1: Opentrigger → Unlockself
2: Openself → Openrequest
3: Allowopen → Closerequest
4: Locktrigger → Closetrigger
Strata Arms Amber (grin_utility_medium_arms_02_01_03)
Changed
5 changes
stdItem
Interactions
0: Gate_close → Set_pressuredifferential
1: Set_pressurenormalized → Setstate_powered
2: Set_pressuredifferential → Setstate_unpowered
3: Setstate_powered → Setstate_blocked
4: Setstate_unpowered → Setstate_unblocked
Strata Arms Neptune (grin_utility_medium_arms_02_01_07)
Changed
5 changes
stdItem
Interactions
0: Lock → Stepthrough
1: Override → Toggle
2: Stepthrough → Unlock
3: Toggle → Overrideclose
4: Unlock → Opencomplete
Strata Arms Lodestar (grin_utility_medium_arms_02_01_12)
Changed
5 changes
stdItem
Interactions
0: Overrideclose → Closecomplete
1: Opencomplete → Opentrigger
2: Closecomplete → Openself
3: Opentrigger → Allowopen
4: Openself → Locktrigger
Strata Arms Shire (grin_utility_medium_arms_02_01_16)
Changed
5 changes
stdItem
Interactions
0: Override → Toggle
1: Stepthrough → Unlock
2: Toggle → Overrideclose
3: Unlock → Opencomplete
4: Overrideclose → Closecomplete
Strata Arms Shubin Edition (grin_utility_medium_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Lock → Locked
1: Override → Closecomplete
2: Stepthrough → Opentrigger
3: Toggle → Openself
4: Unlock → Allowopen
Strata Arms Heatwave (grin_utility_medium_arms_03_04_01)
Changed
5 changes
stdItem
Interactions
0: Pressurecycle → Override
1: Pressurecyclecomplete → Stepthrough
2: Set_airlockconnected → Toggle
3: Open → Unlock
4: Close → Overrideclose
Aril Backpack Black Cherry (grin_utility_medium_backpack_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Turretdoorclose → Seatexit
1: Turretentergroundleft → Activate remote camera
2: Turretentergroundright → Turret_gyro_mode
3: Turretentergroundfront → Copilotenter
4: Turretexitground → Copilotexit
5: Turretseatenterzerogleft → Copilotentereva
6: Turretseatenterzerogright → Copilotexiteva
Aril Backpack Harvester (grin_utility_medium_backpack_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Closealldoors → Seatexit
1: Openinnerdoor → Pilot_enter
2: Openinnerdoorfinished → Pilot_exit
3: Closeinnerdoorfinished → Activate remote camera
4: Place → Turret_gyro_mode
5: Open → Thresholdstate_initiaize
6: Close → Setthresholdstate_under
Aril Backpack Red Alert (grin_utility_medium_backpack_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Set_dooropenstate_closed → Setthresholdstate_over
1: Set_dooropenstate_opening → Aimaze
2: Set_dooropenstate_opened → Carryables
3: Set_dooropenstate_closing → Deathmatch
4: Set_doorlockstate_doorunlocked → Bodydragging
5: Set_doorlockstate_doorlocked → Foodcourt
6: Set_proximitysensorenabledstate_proximitysensorenabled → Firehazards
Aril Backpack Quicksilver (grin_utility_medium_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Charging → Close
1: Blast_hazard-temp → Place
2: Charging_hazard-temp → Open
3: Preparehowitzer → Opencomplete
4: Login → Closecomplete
5: Vaultleft → Seatenter
6: Vaultright
Aril Backpack Red Alert (grin_utility_medium_backpack_01_citcon2954prez_01)
Changed
7 changes
stdItem
Interactions
0: Turretseatexitzerog → Openhatch
1: Openinventoryui → Closehatch
2: Openlootingui → Open
3: Jump → Close
4: Open → Place
5: Close → Closed
6: Toggle → Opened
Aril Backpack Red Alert (grin_utility_medium_backpack_01_citcon2954prez_02)
Changed
7 changes
stdItem
Interactions
0: Lock → Request
1: Openfinished → Elevatorarrived
2: Closefinished → Turnon
3: Play → Turnoff
4: Onplaying → Place
5: Onstopped → Place
6: Blast → Open
Strata Backpack Amber (grin_utility_medium_backpack_02_01_03)
Changed
7 changes
stdItem
Interactions
0: Exitconsole → Turnover
1: Lock_0 → Openinventoryui
2: Lock_0 → Unrestrain
3: Lock_0 → Swapoutfit
4: Unlock_01 → Restrain
5: Unlock_02 → Openlootingui
6: Unlock_03 → Consumeactor
Strata Backpack Neptune (grin_utility_medium_backpack_02_01_07)
Changed
7 changes
stdItem
Interactions
0: Lock → Seatexitzerog
1: Openfinished → Battery_open
2: Closefinished → Battery_close
3: Dooropen → Cooler_left_open
4: Doorclose → Cooler_left_close
5: Ascentrequest → Cooler_right_open
6: Descentrequest → Cooler_right_close
Strata Backpack Lodestar (grin_utility_medium_backpack_02_01_12)
Changed
7 changes
stdItem
Interactions
0: Open → Serve
1: Savegamelogout → Takeorder
2: Exitbed → Refill ammo
3: Close → Refill grenades
4: Enterbed → Medpen
5: Togglepower → Bodydrag
6: Useconsole → Bodydrop
Strata Backpack Shubin Edition (grin_utility_medium_backpack_03_03_01)
Changed
7 changes
stdItem
Interactions
0: Captainseatenter → Poweroff
1: Captainseatexit → Oncompleted
2: Craneseatexit → Reset
3: Craneseatenter → Onmachinemoves
4: Seatenter → Onmovinghead
5: Seatexit → Animationdone
6: Activate remote camera
Strata Backpack Levski Edition (grin_utility_medium_backpack_03_05_16)
Changed
7 changes
stdItem
Interactions
0: Seatexit → Passengerleftseatenter
1: Turret_fire_mode → Passengerleftseatexit
2: Turret_gyro_mode → Passengerseatenter
3: Turret_sensitivity_increase → Passengerseatexit
4: Turret_sensitivity_decrease → Seatenter
5: Turret_sensitivity_reset → Seatexit
6: Seatenter → Openinventoryui
Aril Core Black Cherry (grin_utility_medium_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Unlocktrigger → Setstate_access
1: Lockself → Pressurecycle
2: Unlockself → Pressurecyclecomplete
3: Openrequest → Set_airlockconnected
4: Closerequest → Open
5: Closetrigger → Close
6: Closeself → Lock
Aril Core Harvester (grin_utility_medium_core_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Setstate_unblocked → Opentrigger
1: Setstate_noaccess → Openself
2: Setstate_access → Allowopen
3: Pressurecycle → Locktrigger
4: Pressurecyclecomplete → Unlocktrigger
5: Set_airlockconnected → Lockself
6: Open → Unlockself
Aril Core Red Alert (grin_utility_medium_core_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Opencomplete → Set_pressuredifferential
1: Closecomplete → Setstate_powered
2: Opentrigger → Setstate_unpowered
3: Openself → Setstate_blocked
4: Allowopen → Setstate_unblocked
5: Locktrigger → Setstate_noaccess
6: Unlocktrigger → Setstate_access
Aril Core Quicksilver (grin_utility_medium_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Close → Openrequest
1: Lock → Closerequest
2: Override → Closetrigger
3: Stepthrough → Closeself
4: Toggle → Allowclose
5: Unlock → Gate_close
6: Overrideclose → Set_pressurenormalized
Aril Core Red Alert (grin_utility_medium_core_01_citcon2954prez_01)
Changed
7 changes
stdItem
Interactions
0: Lockself → Pressurecycle
1: Unlockself → Pressurecyclecomplete
2: Openrequest → Set_airlockconnected
3: Closerequest → Open
4: Closetrigger → Close
5: Closeself → Lock
6: Allowclose → Override
Strata Core Neptune (grin_utility_medium_core_02_01_07)
Changed
7 changes
stdItem
Interactions
0: Unlock → Setstate_salvagepipesstate_broken
1: Overrideclose → Onstate_puzzlestate_solved
2: Opencomplete → Onstate_puzzlestate_unsolved
3: Closecomplete → Onplayersjoined
4: Opentrigger → Activateencounter
5: Openself → Reset
6: Allowopen → Onreset
Strata Core Lodestar (grin_utility_medium_core_02_01_12)
Changed
7 changes
stdItem
Interactions
0: Setstate_unpowered → Onallnotdestroyed
1: Setstate_blocked → Opendoor
2: Setstate_unblocked → Closedoor
3: Setstate_noaccess → Setstate_playstate_charging
4: Setstate_access → Setstate_playstate_blasting
5: Pressurecycle → Firedsuccess
6: Pressurecyclecomplete → Firedfail
Strata Core Shire (grin_utility_medium_core_02_01_16)
Changed
7 changes
stdItem
Interactions
0: Closetrigger → Reset
1: Closeself → Onarenacleared
2: Allowclose → Onnewstage
3: Gate_close → Finishinterlude
4: Set_pressurenormalized → Setstate_alldestroyed
5: Set_pressuredifferential → Setstate_allnotdestroyed
6: Setstate_powered → Onalldestroyed