Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
MISC Reliant Sen (MISC_Reliant_Sen_PU_AI_CRIM)
Changed
6 changes
stdItem
Interactions
0: Carry → Closetrigger
1: Drop → Closeself
2: Place → Allowclose
3: Store → Gate_close
4: Equiptowear → Set_pressurenormalized
5: Set_pressuredifferential
MISC Reliant Tana (MISC_Reliant_Tana_PU_AI_CRIM)
Changed
6 changes
stdItem
Interactions
0: Place → Pressurecycle
1: Store → Pressurecyclecomplete
2: Equiptowear → Set_airlockconnected
3: Carry → Open
4: Drop → Close
5: Lock
MISC Starfarer Gemini (MISC_Starfarer_Gemini_Derelict_Body_C)
Changed
2 changes
stdItem
Interactions
0: Equiptowear → Setstate_powered
1: Carry → Setstate_unpowered
MISC Starfarer Gemini (MISC_Starfarer_Gemini_Derelict_Body_D)
Changed
2 changes
stdItem
Interactions
0: Carry → Pressurecycle
1: Drop → Pressurecyclecomplete
MISC Starfarer Gemini (MISC_Starfarer_Gemini_Derelict_Body_E)
Changed
2 changes
stdItem
Interactions
0: Drop → Setstate_blocked
1: Place → Setstate_unblocked
MISC Starfarer (MISC_Starfarer_PU_AI_NT)
Changed
2 changes
stdItem
Interactions
0: Store → Consumeactor
1: Carry → Commstap
MISC Starfarer (MISC_Starfarer_PU_AI_CIV_FullFuel)
Changed
2 changes
stdItem
Interactions
0: Disablegsafe → Stow
1: Enableesp → Carry
Aegis Reclaimer (AEGS_Reclaimer_PU_AI_NineTails)
Changed
4 changes
stdItem
Interactions
0: Inspect → Captainseatexit
1: Place → Craneseatexit
2: Store → Craneseatenter
3: Carry → Seatenter
Aegis Reclaimer (AEGS_Reclaimer_PU_Hijacked_b)
Changed
4 changes
stdItem
Interactions
0: Inspect → Set_proximitysensorstate_proximitysensoroccupied
1: Place → Passengerseatenter
2: Store → Passengerseatexit
3: Carry → Door_open
Aegis Reclaimer (AEGS_Reclaimer_PU_Hijacked_c)
Changed
4 changes
stdItem
Interactions
0: Place → Set_doorlockstate_doorlocked
1: Store → Set_proximitysensorenabledstate_proximitysensorenabled
2: Carry → Set_proximitysensorenabledstate_proximitysensordisabled
3: Drop → Set_proximitysensorstate_proximitysensorunoccupied
Aegis Reclaimer (AEGS_Reclaimer_PU_Hijacked_A)
Changed
4 changes
stdItem
Interactions
0: Drop → Door_close
1: Inspect → Turretenter
2: Place → Turretexit
3: Store → Disarm
Pulverizer "Bloody" LMG (none_lmg_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0: Store → Drop
1: Equip → Place
2: Openlootingui → Store
3: Carry → Equiptowear
4: Drop → Openinventoryui
5: Place → Openlootingui
6: Carry
Killshot "Dominion Camo" Rifle (none_rifle_multi_01_collector01)
Changed
7 changes
stdItem
Interactions
0: Insert → Openlootingui
1: Open → Carry
2: Close → Drop
3: Pump → Place
4: Open panel → Store
5: Close panel → Equip
6: Override
Killshot "Bleach" Rifle (none_rifle_multi_01_tint01)
Changed
10 changes
stdItem
Interactions
0: Close panel → Carry
1: Override → Drop
2: Pump → Place
3: Open → Store
4: Close → Equip
5: Open panel → Openlootingui
6: Engineon
7: Engineoff
8: Enabledecoupled
9: Disabledecoupled
Killshot "Goodnight" Rifle (none_rifle_multi_01_tint02)
Changed
13 changes
stdItem
Interactions
0: Disabledecoupled → Place
1: Enablegsafe → Store
2: Disablegsafe → Equip
3: Enableesp → Openlootingui
4: Disableesp → Carry
5: Enablecruise → Drop
6: Disablecruise
7: Enablevtol
8: Disablevtol
9: Enableproximityassist
10: Disableproximityassist
11: Engineon
12: Engineoff
Boomtube "Ruby" Rocket Launcher (none_special_ballistic_01_tint01)
Changed
12 changes
stdItem
Interactions
0: Holdready → Seatenter
1: Holster → Seatexit
2: Offhandholster → Activate remote camera
3: Store → Turret_gyro_mode
4: Offhandstore → Open
5: Drop → Close
6: Carrylowered → Openlootingui
7: Inspect → Toggle
8: Place → Lockdoor
9: Chakmafirstselecttake → Unlockdoor
10: Chakmatake
11: Bespokeplace
Bobcat Bomber Jacket Classic (nvs_jacket_03_02_20)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Enableesp
1: Openinventoryui → Disableesp
2: Close → Enablecruise
3: Accesscargogrid → Disablecruise
4: Open → Enablevtol
5: Lock → Disablevtol
6: Unlock → Enableproximityassist
OMNI-AFS-Sapphire Flight Helmet Slate (nvs_pilot_flightsuit_helmet_01_01_02)
Changed
6 changes
stdItem
Interactions
0: Place → Inspect
2: Turretenter → Swapammomag
3: Turretexit → Carry
4: Equiptosuit
5: Offhandequiptosuit
6: Store
Gamma LL (1x Holographic) (nvtc_optics_holo_x1_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Enterscanmode
1: Openlootingui → Enterquantummode
2: Carry → Convergencerange_setlong
3: Drop → Convergencerange_setmid
4: Place → Convergencerange_setshort
5: Store → Powersafety_on
6: Equiptowear → Powersafety_off
Gamma "Black Op" (1x Holographic) (nvtc_optics_holo_x1_s1_tint01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Suppression_on
1: Openlootingui → Suppression_off
2: Carry → Screens_on
3: Drop → Screens_off
4: Place → Darkfilter_on
5: Store → Darkfilter_off
6: Equiptowear → Enterdefaultmode
Gamma Duo LL (2x Holographic) (nvtc_optics_holo_x2_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Alarm_off
1: Openlootingui → Hailtarget_start
2: Carry → Hailtarget_stop
3: Drop → Sensors_on
4: Place → Sensors_off
5: Store → Ping
6: Equiptowear → Scan_enable
Gamma Plus LL (3x Holographic) (nvtc_optics_holo_x3_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Missiles_disarmmissiles
1: Openlootingui → Missiles_cyclemissiles
2: Carry → Missiles_firemissiles
3: Drop → Weapons_on
4: Place → Weapons_off
5: Store → Transponder_on
6: Equiptowear → Transponder_off
Gamma Plus "Lumen" (3x Holographic) (nvtc_optics_holo_x3_s1_tint01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Scan_disable
1: Openlootingui → Shields_on
2: Carry → Shields_off
3: Drop → Subtarget_setnone
4: Place → Subtarget_setengines
5: Store → Subtarget_setturrets
6: Equiptowear → Missiles_armmissile
Delta "Scorched" (1x Reflex) (nvtc_optics_rdot_x1_s1_firerats01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Scanrange_setlong
1: Openlootingui → Scanrange_setmedium
2: Carry → Scanrange_setshort
3: Drop → Headlights_on
4: Place → Headlights_off
5: Store → Vtol_setactive
6: Equiptowear → Vtol_setinactive
Delta LL (1x Reflex) (nvtc_optics_rdot_x1_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Proximityassist_setactive
1: Openlootingui → Proximityassist_setinactive
2: Carry → Flighthud_invalid
3: Drop → Scanninghud_invalid
4: Place → Comms_acceptcall
5: Store → Comms_declinecall
6: Equiptowear → Subtarget_cycle
Aegis Redeemer (AEGS_Redeemer_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Inspect → Order
1: Place → Serve
Aegis Redeemer (AEGS_Redeemer_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Takeorder
1: Carry → Refill ammo
Origin 890 Jump (ORIG_890Jump_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Exit → Store
1: Tinker → Equiptowear
Citadel Arms Dark Red (outlaw_legacy_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Setstate_unpowered → Open
1: Setstate_blocked → Close
2: Setstate_unblocked → Lock
3: Setstate_noaccess → Override
4: Setstate_access → Stepthrough
Citadel Arms (Modified) (outlaw_legacy_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0: Lock → Opentrigger
1: Override → Openself
2: Stepthrough → Allowopen
3: Toggle → Locktrigger
4: Unlock → Unlocktrigger
Citadel Arms Roughshod (outlaw_legacy_heavy_armor_arms_01_02_12)
Changed
5 changes
stdItem
Interactions
0: Openself → Locktrigger
1: Allowopen → Unlocktrigger
2: Locktrigger → Lockself
3: Unlocktrigger → Unlockself
4: Lockself → Openrequest
Citadel Arms Outcrop (outlaw_legacy_heavy_armor_arms_01_02_18)
Changed
5 changes
stdItem
Interactions
0: Close → Override
1: Lock → Stepthrough
2: Override → Toggle
3: Stepthrough → Unlock
4: Toggle → Overrideclose
Citadel Arms Earthwork (outlaw_legacy_heavy_armor_arms_01_02_20)
Changed
5 changes
stdItem
Interactions
0: Setstate_powered → Setstate_blocked
1: Setstate_unpowered → Setstate_unblocked
2: Setstate_blocked → Setstate_noaccess
3: Setstate_unblocked → Setstate_access
4: Setstate_noaccess → Pressurecycle
Citadel Core Dark Red (outlaw_legacy_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Carry → Store
2: Drop → Equiptowear
3: Inspect → Openinventoryui
4: Place → Openlootingui
5: Carry
6: Drop
Citadel Core (Modified) (outlaw_legacy_armor_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Carry → Store
2: Drop → Equiptowear
3: Inspect → Openinventoryui
4: Place → Openlootingui
5: Carry
6: Drop
Citadel Core Brimstone (outlaw_legacy_heavy_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0: Lock → Seatexit
1: Override → Seatenter
2: Stepthrough
3: Toggle
4: Unlock
5: Overrideclose
6: Opencomplete
Citadel Core Ignitor (outlaw_legacy_heavy_armor_core_01_02_11)
Changed
7 changes
stdItem
Interactions
0: Unlockself → Seatexit
1: Openrequest → Seatenter
2: Closerequest → Carry
3: Closetrigger → Drop
4: Closeself
5: Allowclose
6: Gate_close
Citadel Core Roughshod (outlaw_legacy_heavy_armor_core_01_02_12)
Changed
7 changes
stdItem
Interactions
0: Setstate_noaccess → Activate remote camera
1: Setstate_access → Turret_gyro_mode
2: Pressurecycle → Onstate_itemportstate_empty
3: Pressurecyclecomplete → Onstate_itemportstate_filled
4: Set_airlockconnected → Blast
5: Open → Consumecanister
6: Close → Seatenter
Citadel Core Outcrop (outlaw_legacy_heavy_armor_core_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Set_pressurenormalized → Place
1: Set_pressuredifferential → Store
2: Setstate_powered → Equiptowear
3: Setstate_unpowered → Openinventoryui
4: Setstate_blocked → Openlootingui
5: Setstate_unblocked → Carry
6: Setstate_noaccess → Drop
Citadel Core Earthwork (outlaw_legacy_heavy_armor_core_01_02_20)
Changed
7 changes
stdItem
Interactions
0: Closecomplete → Seatenter
1: Opentrigger → Seatexit
2: Openself
3: Allowopen
4: Locktrigger
5: Unlocktrigger
6: Lockself
Fortifier Helmet Dark Red (outlaw_legacy_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Close → Allowopen
1: Open → Locktrigger
2: Locked → Unlocktrigger
3: Lockself
4: Unlockself
5: Openrequest
6: Closerequest
Fortifier Helmet Brimstone (outlaw_legacy_heavy_armor_helmet_01_02_04)
Changed
7 changes
stdItem
Interactions
0: Requestpoweronandopen → Lockself
1: Requestpoweroff → Unlockself
2: Requestpoweroffandclose → Openrequest
3: Requestpoweronandunlock → Closerequest
4: Requestpoweronandunlockandopen → Closetrigger
5: Requestpoweroffandcloseandlock → Closeself
6: Requestlock → Allowclose
Fortifier Helmet Outcrop (outlaw_legacy_heavy_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0: Close → Closecomplete
1: Enterbed → Opentrigger
2: Place → Openself
3: Open → Allowopen
4: Opencomplete → Locktrigger
5: Closecomplete → Unlocktrigger
6: Lockself
Fortifier Helmet Earthwork (outlaw_legacy_heavy_armor_helmet_01_02_20)
Changed
7 changes
stdItem
Interactions
0: Panelopen → Setstate_noaccess
1: Panelclose → Setstate_access
2: Panelcycle → Pressurecycle
3: Legdeploy → Pressurecyclecomplete
4: Legretract → Set_airlockconnected
5: Open
6: Close
Fortifier Helmet White (outlaw_legacy_heavy_armor_helmet_02_01_10)
Changed
7 changes
stdItem
Interactions
0: Bespokeplace → Opentrigger
1: Refill extinguisher → Openself
2: Allowopen
3: Locktrigger
4: Unlocktrigger
5: Lockself
6: Unlockself
Fortifier Helmet Dark Green (outlaw_legacy_heavy_armor_helmet_02_01_16)
Changed
7 changes
stdItem
Interactions
0: Refill extinguisher → Openrequest
1: Bespokeplace → Closerequest
2: Closetrigger
3: Closeself
4: Allowclose
5: Gate_close
6: Set_pressurenormalized
Citadel Legs Dark Red (outlaw_legacy_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Panelcycle → Vendorreturn
1: Legdeploy → Vendorkeep
2: Legretract → Holdready
3: Panelopen → Equiptosuit
4: Panelclose → Offhandequiptosuit
5: Store
6: Offhandstore
Citadel Legs Brimstone (outlaw_legacy_heavy_armor_legs_01_02_04)
Changed
7 changes
stdItem
Interactions
0: Updatepressureevaluation → Equiptowear
1: Cyclebegin → Carry
2: Cyclecomplete → Drop
3: Cycle → Place
4: Initializedifferential → Store
5: Initializeairlockconnection
6: Setstate_airlockdisabled
Citadel Legs Ignitor (outlaw_legacy_heavy_armor_legs_01_02_11)
Changed
5 changes
stdItem
Interactions
0: Poweron → Store
1: Poweroff → Equiptowear
4: Inspect → Place
5: Place
6: Attach
Lynx Arms Green (outlaw_legacy_armor_light_arms_01_04_05)
Changed
5 changes
stdItem
Interactions
0: Inventory_open → Closefinished
1: Loot → Batteryopen
2: Openbottom → Batteryclose
3: Closebottom → Computeropen
4: Opentop → Computerclose