Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
MISC Reliant Sen
(MISC_Reliant_Sen_PU_AI_CRIM)
Changed
6 changes
stdItem
Interactions
0:
Carry
→
Closetrigger
1:
Drop
→
Closeself
2:
Place
→
Allowclose
3:
Store
→
Gate_close
4:
Equiptowear
→
Set_pressurenormalized
5:
Set_pressuredifferential
MISC Reliant Tana
(MISC_Reliant_Tana_PU_AI_CRIM)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Pressurecycle
1:
Store
→
Pressurecyclecomplete
2:
Equiptowear
→
Set_airlockconnected
3:
Carry
→
Open
4:
Drop
→
Close
5:
Lock
MISC Starfarer Gemini
(MISC_Starfarer_Gemini_Derelict_Body_C)
Changed
2 changes
stdItem
Interactions
0:
Equiptowear
→
Setstate_powered
1:
Carry
→
Setstate_unpowered
MISC Starfarer Gemini
(MISC_Starfarer_Gemini_Derelict_Body_D)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Pressurecycle
1:
Drop
→
Pressurecyclecomplete
MISC Starfarer Gemini
(MISC_Starfarer_Gemini_Derelict_Body_E)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Setstate_blocked
1:
Place
→
Setstate_unblocked
MISC Starfarer
(MISC_Starfarer_PU_AI_NT)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Consumeactor
1:
Carry
→
Commstap
MISC Starfarer
(MISC_Starfarer_PU_AI_CIV_FullFuel)
Changed
2 changes
stdItem
Interactions
0:
Disablegsafe
→
Stow
1:
Enableesp
→
Carry
Aegis Reclaimer
(AEGS_Reclaimer_PU_AI_NineTails)
Changed
4 changes
stdItem
Interactions
0:
Inspect
→
Captainseatexit
1:
Place
→
Craneseatexit
2:
Store
→
Craneseatenter
3:
Carry
→
Seatenter
Aegis Reclaimer
(AEGS_Reclaimer_PU_Hijacked_b)
Changed
4 changes
stdItem
Interactions
0:
Inspect
→
Set_proximitysensorstate_proximitysensoroccupied
1:
Place
→
Passengerseatenter
2:
Store
→
Passengerseatexit
3:
Carry
→
Door_open
Aegis Reclaimer
(AEGS_Reclaimer_PU_Hijacked_c)
Changed
4 changes
stdItem
Interactions
0:
Place
→
Set_doorlockstate_doorlocked
1:
Store
→
Set_proximitysensorenabledstate_proximitysensorenabled
2:
Carry
→
Set_proximitysensorenabledstate_proximitysensordisabled
3:
Drop
→
Set_proximitysensorstate_proximitysensorunoccupied
Aegis Reclaimer
(AEGS_Reclaimer_PU_Hijacked_A)
Changed
4 changes
stdItem
Interactions
0:
Drop
→
Door_close
1:
Inspect
→
Turretenter
2:
Place
→
Turretexit
3:
Store
→
Disarm
Pulverizer "Bloody" LMG
(none_lmg_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Drop
1:
Equip
→
Place
2:
Openlootingui
→
Store
3:
Carry
→
Equiptowear
4:
Drop
→
Openinventoryui
5:
Place
→
Openlootingui
6:
Carry
Killshot "Dominion Camo" Rifle
(none_rifle_multi_01_collector01)
Changed
7 changes
stdItem
Interactions
0:
Insert
→
Openlootingui
1:
Open
→
Carry
2:
Close
→
Drop
3:
Pump
→
Place
4:
Open panel
→
Store
5:
Close panel
→
Equip
6:
Override
Killshot "Bleach" Rifle
(none_rifle_multi_01_tint01)
Changed
10 changes
stdItem
Interactions
0:
Close panel
→
Carry
1:
Override
→
Drop
2:
Pump
→
Place
3:
Open
→
Store
4:
Close
→
Equip
5:
Open panel
→
Openlootingui
6:
Engineon
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
Killshot "Goodnight" Rifle
(none_rifle_multi_01_tint02)
Changed
13 changes
stdItem
Interactions
0:
Disabledecoupled
→
Place
1:
Enablegsafe
→
Store
2:
Disablegsafe
→
Equip
3:
Enableesp
→
Openlootingui
4:
Disableesp
→
Carry
5:
Enablecruise
→
Drop
6:
Disablecruise
7:
Enablevtol
8:
Disablevtol
9:
Enableproximityassist
10:
Disableproximityassist
11:
Engineon
12:
Engineoff
Boomtube "Ruby" Rocket Launcher
(none_special_ballistic_01_tint01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Seatenter
1:
Holster
→
Seatexit
2:
Offhandholster
→
Activate remote camera
3:
Store
→
Turret_gyro_mode
4:
Offhandstore
→
Open
5:
Drop
→
Close
6:
Carrylowered
→
Openlootingui
7:
Inspect
→
Toggle
8:
Place
→
Lockdoor
9:
Chakmafirstselecttake
→
Unlockdoor
10:
Chakmatake
11:
Bespokeplace
Bobcat Bomber Jacket Classic
(nvs_jacket_03_02_20)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Enableesp
1:
Openinventoryui
→
Disableesp
2:
Close
→
Enablecruise
3:
Accesscargogrid
→
Disablecruise
4:
Open
→
Enablevtol
5:
Lock
→
Disablevtol
6:
Unlock
→
Enableproximityassist
OMNI-AFS-Sapphire Flight Helmet Slate
(nvs_pilot_flightsuit_helmet_01_01_02)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Inspect
2:
Turretenter
→
Swapammomag
3:
Turretexit
→
Carry
4:
Equiptosuit
5:
Offhandequiptosuit
6:
Store
Gamma LL (1x Holographic)
(nvtc_optics_holo_x1_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Enterscanmode
1:
Openlootingui
→
Enterquantummode
2:
Carry
→
Convergencerange_setlong
3:
Drop
→
Convergencerange_setmid
4:
Place
→
Convergencerange_setshort
5:
Store
→
Powersafety_on
6:
Equiptowear
→
Powersafety_off
Gamma "Black Op" (1x Holographic)
(nvtc_optics_holo_x1_s1_tint01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Suppression_on
1:
Openlootingui
→
Suppression_off
2:
Carry
→
Screens_on
3:
Drop
→
Screens_off
4:
Place
→
Darkfilter_on
5:
Store
→
Darkfilter_off
6:
Equiptowear
→
Enterdefaultmode
Gamma Duo LL (2x Holographic)
(nvtc_optics_holo_x2_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Alarm_off
1:
Openlootingui
→
Hailtarget_start
2:
Carry
→
Hailtarget_stop
3:
Drop
→
Sensors_on
4:
Place
→
Sensors_off
5:
Store
→
Ping
6:
Equiptowear
→
Scan_enable
Gamma Plus LL (3x Holographic)
(nvtc_optics_holo_x3_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Missiles_disarmmissiles
1:
Openlootingui
→
Missiles_cyclemissiles
2:
Carry
→
Missiles_firemissiles
3:
Drop
→
Weapons_on
4:
Place
→
Weapons_off
5:
Store
→
Transponder_on
6:
Equiptowear
→
Transponder_off
Gamma Plus "Lumen" (3x Holographic)
(nvtc_optics_holo_x3_s1_tint01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Scan_disable
1:
Openlootingui
→
Shields_on
2:
Carry
→
Shields_off
3:
Drop
→
Subtarget_setnone
4:
Place
→
Subtarget_setengines
5:
Store
→
Subtarget_setturrets
6:
Equiptowear
→
Missiles_armmissile
Delta "Scorched" (1x Reflex)
(nvtc_optics_rdot_x1_s1_firerats01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Scanrange_setlong
1:
Openlootingui
→
Scanrange_setmedium
2:
Carry
→
Scanrange_setshort
3:
Drop
→
Headlights_on
4:
Place
→
Headlights_off
5:
Store
→
Vtol_setactive
6:
Equiptowear
→
Vtol_setinactive
Delta LL (1x Reflex)
(nvtc_optics_rdot_x1_s1_LAMP)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Proximityassist_setactive
1:
Openlootingui
→
Proximityassist_setinactive
2:
Carry
→
Flighthud_invalid
3:
Drop
→
Scanninghud_invalid
4:
Place
→
Comms_acceptcall
5:
Store
→
Comms_declinecall
6:
Equiptowear
→
Subtarget_cycle
Aegis Redeemer
(AEGS_Redeemer_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Order
1:
Place
→
Serve
Aegis Redeemer
(AEGS_Redeemer_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Takeorder
1:
Carry
→
Refill ammo
Origin 890 Jump
(ORIG_890Jump_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Exit
→
Store
1:
Tinker
→
Equiptowear
Citadel Arms Dark Red
(outlaw_legacy_armor_heavy_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Open
1:
Setstate_blocked
→
Close
2:
Setstate_unblocked
→
Lock
3:
Setstate_noaccess
→
Override
4:
Setstate_access
→
Stepthrough
Citadel Arms (Modified)
(outlaw_legacy_armor_heavy_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Opentrigger
1:
Override
→
Openself
2:
Stepthrough
→
Allowopen
3:
Toggle
→
Locktrigger
4:
Unlock
→
Unlocktrigger
Citadel Arms Roughshod
(outlaw_legacy_heavy_armor_arms_01_02_12)
Changed
5 changes
stdItem
Interactions
0:
Openself
→
Locktrigger
1:
Allowopen
→
Unlocktrigger
2:
Locktrigger
→
Lockself
3:
Unlocktrigger
→
Unlockself
4:
Lockself
→
Openrequest
Citadel Arms Outcrop
(outlaw_legacy_heavy_armor_arms_01_02_18)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Override
1:
Lock
→
Stepthrough
2:
Override
→
Toggle
3:
Stepthrough
→
Unlock
4:
Toggle
→
Overrideclose
Citadel Arms Earthwork
(outlaw_legacy_heavy_armor_arms_01_02_20)
Changed
5 changes
stdItem
Interactions
0:
Setstate_powered
→
Setstate_blocked
1:
Setstate_unpowered
→
Setstate_unblocked
2:
Setstate_blocked
→
Setstate_noaccess
3:
Setstate_unblocked
→
Setstate_access
4:
Setstate_noaccess
→
Pressurecycle
Citadel Core Dark Red
(outlaw_legacy_armor_heavy_core_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Place
1:
Carry
→
Store
2:
Drop
→
Equiptowear
3:
Inspect
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Carry
6:
Drop
Citadel Core (Modified)
(outlaw_legacy_armor_heavy_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Place
1:
Carry
→
Store
2:
Drop
→
Equiptowear
3:
Inspect
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Carry
6:
Drop
Citadel Core Brimstone
(outlaw_legacy_heavy_armor_core_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Lock
→
Seatexit
1:
Override
→
Seatenter
2:
Stepthrough
3:
Toggle
4:
Unlock
5:
Overrideclose
6:
Opencomplete
Citadel Core Ignitor
(outlaw_legacy_heavy_armor_core_01_02_11)
Changed
7 changes
stdItem
Interactions
0:
Unlockself
→
Seatexit
1:
Openrequest
→
Seatenter
2:
Closerequest
→
Carry
3:
Closetrigger
→
Drop
4:
Closeself
5:
Allowclose
6:
Gate_close
Citadel Core Roughshod
(outlaw_legacy_heavy_armor_core_01_02_12)
Changed
7 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Activate remote camera
1:
Setstate_access
→
Turret_gyro_mode
2:
Pressurecycle
→
Onstate_itemportstate_empty
3:
Pressurecyclecomplete
→
Onstate_itemportstate_filled
4:
Set_airlockconnected
→
Blast
5:
Open
→
Consumecanister
6:
Close
→
Seatenter
Citadel Core Outcrop
(outlaw_legacy_heavy_armor_core_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Place
1:
Set_pressuredifferential
→
Store
2:
Setstate_powered
→
Equiptowear
3:
Setstate_unpowered
→
Openinventoryui
4:
Setstate_blocked
→
Openlootingui
5:
Setstate_unblocked
→
Carry
6:
Setstate_noaccess
→
Drop
Citadel Core Earthwork
(outlaw_legacy_heavy_armor_core_01_02_20)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Seatenter
1:
Opentrigger
→
Seatexit
2:
Openself
3:
Allowopen
4:
Locktrigger
5:
Unlocktrigger
6:
Lockself
Fortifier Helmet Dark Red
(outlaw_legacy_armor_heavy_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Allowopen
1:
Open
→
Locktrigger
2:
Locked
→
Unlocktrigger
3:
Lockself
4:
Unlockself
5:
Openrequest
6:
Closerequest
Fortifier Helmet Brimstone
(outlaw_legacy_heavy_armor_helmet_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweronandopen
→
Lockself
1:
Requestpoweroff
→
Unlockself
2:
Requestpoweroffandclose
→
Openrequest
3:
Requestpoweronandunlock
→
Closerequest
4:
Requestpoweronandunlockandopen
→
Closetrigger
5:
Requestpoweroffandcloseandlock
→
Closeself
6:
Requestlock
→
Allowclose
Fortifier Helmet Outcrop
(outlaw_legacy_heavy_armor_helmet_01_02_18)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Closecomplete
1:
Enterbed
→
Opentrigger
2:
Place
→
Openself
3:
Open
→
Allowopen
4:
Opencomplete
→
Locktrigger
5:
Closecomplete
→
Unlocktrigger
6:
Lockself
Fortifier Helmet Earthwork
(outlaw_legacy_heavy_armor_helmet_01_02_20)
Changed
7 changes
stdItem
Interactions
0:
Panelopen
→
Setstate_noaccess
1:
Panelclose
→
Setstate_access
2:
Panelcycle
→
Pressurecycle
3:
Legdeploy
→
Pressurecyclecomplete
4:
Legretract
→
Set_airlockconnected
5:
Open
6:
Close
Fortifier Helmet White
(outlaw_legacy_heavy_armor_helmet_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Bespokeplace
→
Opentrigger
1:
Refill extinguisher
→
Openself
2:
Allowopen
3:
Locktrigger
4:
Unlocktrigger
5:
Lockself
6:
Unlockself
Fortifier Helmet Dark Green
(outlaw_legacy_heavy_armor_helmet_02_01_16)
Changed
7 changes
stdItem
Interactions
0:
Refill extinguisher
→
Openrequest
1:
Bespokeplace
→
Closerequest
2:
Closetrigger
3:
Closeself
4:
Allowclose
5:
Gate_close
6:
Set_pressurenormalized
Citadel Legs Dark Red
(outlaw_legacy_armor_heavy_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Panelcycle
→
Vendorreturn
1:
Legdeploy
→
Vendorkeep
2:
Legretract
→
Holdready
3:
Panelopen
→
Equiptosuit
4:
Panelclose
→
Offhandequiptosuit
5:
Store
6:
Offhandstore
Citadel Legs Brimstone
(outlaw_legacy_heavy_armor_legs_01_02_04)
Changed
7 changes
stdItem
Interactions
0:
Updatepressureevaluation
→
Equiptowear
1:
Cyclebegin
→
Carry
2:
Cyclecomplete
→
Drop
3:
Cycle
→
Place
4:
Initializedifferential
→
Store
5:
Initializeairlockconnection
6:
Setstate_airlockdisabled
Citadel Legs Ignitor
(outlaw_legacy_heavy_armor_legs_01_02_11)
Changed
5 changes
stdItem
Interactions
0:
Poweron
→
Store
1:
Poweroff
→
Equiptowear
4:
Inspect
→
Place
5:
Place
6:
Attach
Lynx Arms Green
(outlaw_legacy_armor_light_arms_01_04_05)
Changed
5 changes
stdItem
Interactions
0:
Inventory_open
→
Closefinished
1:
Loot
→
Batteryopen
2:
Openbottom
→
Batteryclose
3:
Closebottom
→
Computeropen
4:
Opentop
→
Computerclose