Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Lynx Arms Seagreen
(outlaw_legacy_armor_light_arms_01_04_06)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Sidedoorexit
1:
Dispose
→
Sidedoorenterzerog
2:
Pilot_enter
→
Sidedoorexitzerog
3:
Pilot_exit
→
Opening
4:
Copilot_enter
→
Closing
Lynx Arms Blue
(outlaw_legacy_armor_light_arms_01_04_07)
Changed
5 changes
stdItem
Interactions
0:
Dockingportopen
→
Seatexitright
1:
Dockingportclose
→
Seatexitleft
2:
Idle_stare
→
Sidedooropen
3:
Place
→
Sidedoorclose
4:
Open
→
Sidedoorenter
Lynx Arms Purple
(outlaw_legacy_armor_light_arms_01_04_08)
Changed
5 changes
stdItem
Interactions
0:
Turnoff
→
Copilotseatenter
1:
Open
→
Copilotseatexit
2:
Close
→
Captainseatenter
3:
Toggle
→
Captainseatexit
4:
Craneseatexit
Lynx Arms Violet
(outlaw_legacy_armor_light_arms_01_04_09)
Changed
5 changes
stdItem
Interactions
0:
Turretbottom_exit
→
Debug_bypasshackfail
1:
Tractorbeamleft_enter
→
Debug_resethack
2:
Tractorbeamleft_exit
→
Onhacksucceed_notshown
3:
Tractorbeamright_enter
→
Onhackfailed_notshown
4:
Tractorbeamright_exit
→
Onhackreset_notshown
Lynx Arms Black
(outlaw_legacy_armor_light_arms_01_04_12)
Changed
5 changes
stdItem
Interactions
0:
Engineering_enter
→
Doorclose
1:
Engineering_exit
→
Ascentrequest
2:
Turrettop_enter
→
Descentrequest
3:
Turrettop_exit
→
Instagatehack
4:
Turretbottom_enter
→
Debug_bypasshacksucceed
Lynx Arms Dark Red
(outlaw_legacy_armor_light_arms_01_04_13)
Changed
5 changes
stdItem
Interactions
0:
Seatenter
→
Shieldgen_right_close
1:
Seatexit
→
Turretenter
2:
Activate remote camera
→
Turretexit
3:
Turret_gyro_mode
→
Seatenter
4:
Turnon
→
Seatexit
Lynx Arms Sienna
(outlaw_legacy_armor_light_arms_01_04_14)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Craneseatenter
1:
Openfinished
→
Pilot_enter
2:
Closefinished
→
Pilot_exit
3:
Copilotleftenter
→
Seatenterright
4:
Copilotleftexit
→
Seatenterleft
Lynx Arms (Modified)
(outlaw_legacy_armor_light_arms_01_04_9tails)
Changed
5 changes
stdItem
Interactions
0:
Copilot_exit
→
Closed
1:
Supportseatleft_enter
→
Opened
2:
Supportseatleft_exit
→
Activate remote camera
3:
Supportseatright_enter
→
Turret_gyro_mode
4:
Supportseatright_exit
→
Dooropen
Lynx Arms White
(outlaw_legacy_armor_light_arms_01_05_10)
Changed
5 changes
stdItem
Interactions
0:
Turretexit
→
Open
1:
Pilotenter
→
Close
2:
Pilotexit
→
Enableproximitysensor
3:
Copilotenter
→
Disableproximitysensor
4:
Copilotexit
→
Turretenter
Lynx Arms Grey
(outlaw_legacy_armor_light_arms_01_05_11)
Changed
5 changes
stdItem
Interactions
0:
Rearcanopyopen
→
Place
1:
Rearcanopyclose
→
Open
2:
Pilotladderenter
→
Close
3:
Pilotladderexit
→
Opencomplete
4:
Copilotladderenter
→
Closecomplete
Lynx Arms Tan
(outlaw_legacy_armor_light_arms_01_05_15)
Changed
5 changes
stdItem
Interactions
0:
Emergency override
→
Trigger_doorunlock
1:
Cinematic override
→
Cargodeploy
2:
Open
→
Cargoretract
3:
Close
→
Opencomplete
4:
Turretenter
→
Closecomplete
Lynx Arms Dark Green
(outlaw_legacy_armor_light_arms_01_05_16)
Changed
5 changes
stdItem
Interactions
0:
Components_top_front_close
→
Seatexitladder
1:
Components_top_rear_open
→
Seatenterzerog
2:
Components_top_rear_close
→
Seatexitzerog
3:
Use
→
Inventory_open
4:
Exit
→
Loot
Lynx Arms Aqua
(outlaw_legacy_armor_light_arms_01_05_17)
Changed
5 changes
stdItem
Interactions
0:
Activate remote camera
→
Turretexit
1:
Turret_gyro_mode
→
Seatenter
2:
Take
→
Seatexit
3:
Place
→
Destination_a
4:
Request
→
Destination_b
Lynx Core Black
(outlaw_legacy_armor_light_core_01_04_12)
Changed
7 changes
stdItem
Interactions
0:
Pilotexit
→
Take
1:
Openinnerdoor
→
Place
2:
Closealldoors
→
Activate
3:
Openinnerdoorfinished
→
Kopionconsumed
4:
Closeinnerdoorfinished
→
Humanconsumed
5:
Idle_guard
→
Consumed
6:
Activate remote camera
→
Turretenter
Lynx Core Dark Red
(outlaw_legacy_armor_light_core_01_04_13)
Changed
7 changes
stdItem
Interactions
0:
Escpodlowerleftexit
→
Escpodupperrightexit
1:
Escpodlowerrightenter
→
Savegamelogoutur
2:
Escpodlowerrightexit
→
On
3:
Escpodrearleftenter
→
Off
4:
Escpodrearleftexit
→
Place
5:
Escpodrearrightenter
→
Deployrails
6:
Escpodrearrightexit
→
Retractrails
Lynx Core Grey
(outlaw_legacy_armor_light_core_01_05_11)
Changed
7 changes
stdItem
Interactions
0:
Ascend
→
User_stop
1:
Descend
→
Insert
2:
Elevatorarrived
→
Eject
3:
Stand-console_idle_medium
→
Pilotenter
4:
Startchargeinteraction
→
Pilotexit
5:
Cancelchargeinteraction
→
Turretenter
6:
Disperseinteraction
→
Turretexit
Lynx Core Tan
(outlaw_legacy_armor_light_core_01_05_15)
Changed
7 changes
stdItem
Interactions
0:
Openinnerdoorfinished
→
Battery2detach
1:
Closeinnerdoorfinished
→
Battery3detach
2:
Turnon
→
Batterypoweron
3:
Turnoff
→
Debug_charge
4:
Sit
→
Enter_on_state
5:
Use
→
Enter_off_state
6:
Place
→
User_start
Lynx Core Dark Green
(outlaw_legacy_armor_light_core_01_05_16)
Changed
7 changes
stdItem
Interactions
0:
Refill ammo
→
Ondepth2
1:
Pick up
→
Ondepth3
2:
Medpen
→
Advancetime
3:
Refill grenades
→
Battery3Attach
4:
Swap outfit
→
Battery2attach
5:
Openinnerdoor
→
Battery1attach
6:
Closealldoors
→
Battery1detach
Lynx Core Twilight
(outlaw_legacy_armor_light_core_01_05_18)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Disableinteraction
1:
Lock
→
Unlockself
2:
Openfinished
→
Lockself
3:
Closefinished
→
Light1on
4:
Activate remote camera
→
Light2on
5:
Turret_gyro_mode
→
Light3on
6:
Place
→
Ondepth1
Lynx Core Imperial
(outlaw_legacy_armor_light_core_01_05_19)
Changed
7 changes
stdItem
Interactions
0:
Setjammerswitchon
→
Turretenter18
1:
Setjammerswitchoff
→
Place
2:
Maindeviceswitchon
→
Pickup
3:
Maindeviceswitchoff
→
Drop
4:
Activate remote camera
→
Pilotenter
5:
Turret_gyro_mode
→
Pilotexit
6:
Enter
→
Dockingportopen
Lynx Core Olive
(outlaw_legacy_armor_light_core_01_05_20)
Changed
7 changes
stdItem
Interactions
0:
Exit
→
Dockingportclose
1:
Copilotenter
→
Deactivate
2:
Copilotexit
→
Sidedooropen
3:
Open
→
Sidedoorclose
4:
Close
→
Sidedoorenter
5:
Lock
→
Sidedoorexit
6:
Unlocktrigger
→
Sidedoorenterzerog
Lynx Core Frostline
(outlaw_legacy_armor_light_core_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Allowclose
→
Override
1:
Gate_close
→
Stepthrough
2:
Set_pressurenormalized
→
Toggle
3:
Set_pressuredifferential
→
Proximitysensordisable
4:
Setstate_powered
→
Overrideclose
5:
Setstate_unpowered
→
Proximitysensorenable
6:
Setstate_blocked
→
Closecomplete
Lynx Core Pariah
(outlaw_legacy_armor_light_core_01_06_04)
Changed
7 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Place
1:
Requestascent
→
Activate remote camera
2:
Elevatorarrived
→
Turret_gyro_mode
3:
Place
→
Seatenter
4:
Open
→
Seatexit
5:
Close
6:
Opencomplete
Lynx Core Ferrum
(outlaw_legacy_armor_light_core_01_06_11)
Changed
6 changes
stdItem
Interactions
1:
Turnon
→
Store
2:
Turnoff
→
Offhandstore
3:
Next
→
Requestascent
4:
Previous
→
Elevatorarrived
5:
Seatenter
6:
Seatexit
Lynx Core Bloodstorm
(outlaw_legacy_armor_light_core_01_06_12)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Pilotenter
1:
Activate remote camera
→
Pilotexit
2:
Turret_gyro_mode
→
Copilotenter
3:
Open
→
Copilotexit
4:
Close
→
Pilotdeploydashboard
5:
Place
→
Pilotretractdashboard
6:
Copilotdeploydashboard
Lynx Core Abyss
(outlaw_legacy_armor_light_core_01_06_18)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Copilotretractdashboard
1:
Seatenter_left
→
Linkeddooranim
2:
Seatexit_left
→
Open
3:
Seatenter_right
→
Close
4:
Seatexit_right
→
Toggle
5:
Seatenter_zerog
→
Lock
6:
Seatexit_zerog
→
Openfinished
Lynx Core Rager
(outlaw_legacy_armor_light_core_01_08_01)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Setstate_access
1:
Lockself
→
Pressurecycle
2:
Unlockself
→
Pressurecyclecomplete
3:
Openrequest
→
Set_airlockconnected
4:
Closerequest
→
Open
5:
Closetrigger
→
Close
6:
Closeself
→
Lock
Oracle Helmet Lichen
(outlaw_legacy_armor_light_helmet_01_03_11)
Changed
7 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Place
1:
Set_pressuredifferential
→
Store
2:
Setstate_powered
→
Equip
3:
Setstate_unpowered
→
Inspect
4:
Setstate_blocked
→
Carry
5:
Setstate_unblocked
→
Drop
6:
Setstate_noaccess
Oracle Helmet Red
(outlaw_legacy_armor_light_helmet_01_04_02)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Equiptowear
1:
Lockself
→
Openinventoryui
2:
Unlockself
→
Openlootingui
3:
Openrequest
→
Carry
4:
Closerequest
→
Drop
5:
Closetrigger
→
Place
6:
Closeself
→
Store
Oracle Helmet Orange
(outlaw_legacy_armor_light_helmet_01_04_03)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Equiptowear
1:
Unlocktrigger
→
Openinventoryui
2:
Lockself
→
Openlootingui
3:
Unlockself
→
Carry
4:
Openrequest
→
Drop
5:
Closerequest
→
Place
6:
Closetrigger
→
Store
Oracle Helmet Tan
(outlaw_legacy_armor_light_helmet_01_05_15)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Store
1:
Setstate_unpowered
→
Equip
2:
Setstate_blocked
→
Openinventoryui
3:
Setstate_unblocked
→
Openlootingui
4:
Setstate_noaccess
→
Close
5:
Setstate_access
→
Overrideclose
6:
Pressurecycle
Oracle Helmet Dark Green
(outlaw_legacy_armor_light_helmet_01_05_16)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Onstate_itemportstate_empty
1:
Locktrigger
→
Onstate_itemportstate_filled
2:
Unlocktrigger
→
Blast
3:
Lockself
→
Consumecanister
4:
Unlockself
→
Seatenter
5:
Openrequest
→
Seatexit
6:
Closerequest
Oracle Helmet Aqua
(outlaw_legacy_armor_light_helmet_01_05_17)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Openexternalinventory
1:
Pressurecyclecomplete
→
Carry
2:
Set_airlockconnected
→
Drop
3:
Open
→
Place
4:
Close
→
Store
5:
Lock
→
Equip
6:
Override
Oracle Helmet Olive
(outlaw_legacy_armor_light_helmet_01_05_20)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Carry
1:
Toggle
→
Drop
2:
Unlock
→
Place
3:
Overrideclose
→
Store
4:
Opencomplete
→
Equip
5:
Closecomplete
→
Openexternalinventory
6:
Opentrigger
Oracle Helmet Frostline
(outlaw_legacy_armor_light_helmet_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Dispenserclose
→
Equiptowear
1:
Ejectcargobox
→
Carry
2:
Conveyorreset
→
Drop
3:
Onconveyordeployed
→
Place
4:
Onconveyorretracted
→
Store
5:
Resourcetobusy
6:
Resourcetoidle
Oracle Helmet Pariah
(outlaw_legacy_armor_light_helmet_01_06_04)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Openfinished
1:
Stepthrough
→
Closefinished
2:
Toggle
→
Pickup
3:
Unlock
→
Activate remote camera
4:
Overrideclose
→
Turret_gyro_mode
5:
Openfinished
→
Open
6:
Opencomplete
Oracle Helmet Ferrum
(outlaw_legacy_armor_light_helmet_01_06_11)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Equip
1:
Setstate_powered
→
Openexternalinventory
2:
Setstate_unpowered
→
Carry
3:
Setstate_blocked
→
Drop
4:
Setstate_unblocked
→
Place
5:
Setstate_noaccess
→
Store
6:
Setstate_access
Oracle Helmet Bloodstorm
(outlaw_legacy_armor_light_helmet_01_06_12)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Store
1:
Closerequest
→
Equip
2:
Closetrigger
→
Openexternalinventory
3:
Closefinished
→
Carry
4:
Allowclose
→
Drop
5:
Gate_close
→
Place
6:
Set_pressurenormalized
Oracle Helmet Abyss
(outlaw_legacy_armor_light_helmet_01_06_18)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Closecomplete
1:
Openself
→
Open
2:
Allowopen
→
Opencomplete
3:
Locktrigger
→
Carry
4:
Unlocktrigger
→
Drop
5:
Lockself
→
Place
6:
Unlockself
Oracle Helmet Rager
(outlaw_legacy_armor_light_helmet_01_08_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Store
1:
Place
→
Equiptowear
2:
Store
→
Carry
3:
Equip
→
Drop
4:
Ejectcargobox
→
Place
5:
Conveyorreset
6:
Onconveyordeployed
Lynx Legs Black
(outlaw_legacy_armor_light_legs_01_04_12)
Changed
5 changes
stdItem
Interactions
0:
Carrylowered
→
Drop
3:
Chakmafirstselecttake
→
Equip
4:
Chakmatake
→
Offhandequip
5:
Customize
→
Store
6:
Bespokeplace
→
Offhandstore
Lynx Legs Sienna
(outlaw_legacy_armor_light_legs_01_04_14)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Initializeairlockconnection
1:
Drop
→
Setstate_airlockdisabled
2:
Carrylowered
→
Setstate_airlockopened
3:
Inspect
→
Reacttoblastsuccess
4:
Place
→
Reacttoblastfail
5:
Chakmafirstselecttake
→
Consumecanister
6:
Chakmatake
→
Firedsuccess
Lynx Legs White
(outlaw_legacy_armor_light_legs_01_05_10)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Blad_2_open
1:
Offhandstore
→
Blad_3_open
2:
Drop
→
Canopyopen
3:
Carrylowered
→
Canopyclose
4:
Inspect
→
Seatenter
5:
Place
→
Seatexit
6:
Chakmafirstselecttake
→
Avionicsopen
Lynx Legs Grey
(outlaw_legacy_armor_light_legs_01_05_11)
Changed
7 changes
stdItem
Interactions
0:
Holster
→
Sit
1:
Offhandholster
→
Sidedooropen
2:
Store
→
Sidedoorclose
3:
Offhandstore
→
Sidedoorenter
4:
Drop
→
Sidedoorexit
5:
Carrylowered
→
Turnon
6:
Inspect
→
Turnoff
Lynx Legs Tan
(outlaw_legacy_armor_light_legs_01_05_15)
Changed
7 changes
stdItem
Interactions
0:
Carrylowered
→
Canopyclose
1:
Inspect
→
Inventory_open
2:
Place
→
Loot
3:
Chakmafirstselecttake
→
Activate remote camera
4:
Chakmatake
→
Turret_gyro_mode
5:
Customize
→
Withdraw
6:
Bespokeplace
→
Shutdown
Lynx Legs Dark Green
(outlaw_legacy_armor_light_legs_01_05_16)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Toptobottom
1:
Place
→
Bottomtotop
2:
Chakmafirstselecttake
→
Snaptobottomstate
3:
Chakmatake
→
Snaptotopstate
4:
Customize
→
Cycleturretposition
5:
Bespokeplace
→
Loot
6:
Holdready
→
Openinventoryui
Lynx Legs Twilight
(outlaw_legacy_armor_light_legs_01_05_18)
Changed
7 changes
stdItem
Interactions
0:
Holdready
→
Cancel
1:
Holster
→
Activate
2:
Offhandholster
→
Deactivate
3:
Store
→
Open
4:
Offhandstore
→
Close
5:
Drop
→
Activate remote camera
6:
Carrylowered
→
Turret_gyro_mode
Lynx Legs Imperial
(outlaw_legacy_armor_light_legs_01_05_19)
Changed
7 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Sit_console_a
1:
Chakmatake
→
Sit_console_b
2:
Customize
→
Sit_console_c
3:
Bespokeplace
→
Sit_console_d
4:
Holdready
→
Sit_console_e
5:
Holster
→
Sit_console_f
6:
Offhandholster
→
Blad_1_open
Lynx Legs Olive
(outlaw_legacy_armor_light_legs_01_05_20)
Changed
7 changes
stdItem
Interactions
0:
Offhandholster
→
Requestascent
1:
Store
→
Elevatorarrived
2:
Offhandstore
→
Opendockingcollarlarge
3:
Drop
→
Closedockingcollarlarge
4:
Carrylowered
→
Sit
5:
Inspect
→
Exit
6:
Place
→
Jump
Lynx Legs Frostline
(outlaw_legacy_armor_light_legs_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Deploylandinggear
→
Set_pressurenormalized
1:
Retractlandinggear
→
Set_pressuredifferential
2:
Burpee
→
Setstate_powered
3:
Setstate_unpowered
4:
Setstate_blocked
5:
Setstate_unblocked
6:
Setstate_noaccess