Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Inquisitor Legs Yellow
(outlaw_legacy_armor_medium_legs_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Setstate_unblocked
1:
Carry
→
Setstate_noaccess
2:
Drop
→
Setstate_access
3:
Place
→
Pressurecycle
4:
Store
→
Pressurecyclecomplete
5:
Set_airlockconnected
6:
Open
Inquisitor Legs Green
(outlaw_legacy_armor_medium_legs_01_01_05)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Locktrigger
1:
Drop
→
Unlocktrigger
2:
Place
→
Lockself
3:
Store
→
Unlockself
4:
Equiptowear
→
Openrequest
5:
Closerequest
6:
Closetrigger
Inquisitor Legs Seagreen
(outlaw_legacy_armor_medium_legs_01_01_06)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Setstate_noaccess
1:
Carry
→
Setstate_access
2:
Drop
→
Pressurecycle
3:
Place
→
Pressurecyclecomplete
4:
Store
→
Set_airlockconnected
5:
Open
6:
Close
Inquisitor Legs Blue
(outlaw_legacy_armor_medium_legs_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Overrideclose
1:
Equiptowear
→
Opencomplete
2:
Carry
→
Closecomplete
3:
Drop
→
Opentrigger
4:
Place
→
Openself
5:
Allowopen
6:
Locktrigger
Inquisitor Legs Purple
(outlaw_legacy_armor_medium_legs_01_01_08)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Opencomplete
1:
Place
→
Closecomplete
2:
Store
→
Opentrigger
3:
Equiptowear
→
Openself
4:
Carry
→
Allowopen
5:
Locktrigger
6:
Unlocktrigger
Inquisitor Legs Violet
(outlaw_legacy_armor_medium_legs_01_01_09)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Closeself
1:
Store
→
Allowclose
2:
Equiptowear
→
Gate_close
3:
Carry
→
Set_pressurenormalized
4:
Drop
→
Set_pressuredifferential
5:
Setstate_powered
6:
Setstate_unpowered
Inquisitor Legs White
(outlaw_legacy_armor_medium_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Unlockself
1:
Carry
→
Openrequest
2:
Drop
→
Closerequest
3:
Place
→
Closetrigger
4:
Store
→
Closeself
5:
Offhandstore
→
Allowclose
6:
Equip
→
Gate_close
Inquisitor Legs Grey
(outlaw_legacy_armor_medium_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Allowclose
1:
Store
→
Gate_close
2:
Equiptowear
→
Set_pressurenormalized
3:
Carry
→
Set_pressuredifferential
4:
Drop
→
Setstate_powered
5:
Setstate_unpowered
6:
Setstate_blocked
Inquisitor Legs Black
(outlaw_legacy_armor_medium_legs_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Setstate_noaccess
1:
Store
→
Setstate_access
2:
Equiptowear
→
Pressurecycle
3:
Carry
→
Pressurecyclecomplete
4:
Drop
→
Set_airlockconnected
5:
Open
6:
Close
Inquisitor Legs Dark Red
(outlaw_legacy_armor_medium_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Unlocktrigger
1:
Drop
→
Lockself
2:
Place
→
Unlockself
3:
Store
→
Openrequest
4:
Equiptowear
→
Closerequest
5:
Closetrigger
6:
Closeself
Inquisitor Legs Tan
(outlaw_legacy_armor_medium_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Opencomplete
1:
Equiptowear
→
Closecomplete
2:
Carry
→
Opentrigger
3:
Drop
→
Openself
4:
Place
→
Allowopen
5:
Locktrigger
6:
Unlocktrigger
Inquisitor Legs Dark Green
(outlaw_legacy_armor_medium_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Lockself
1:
Equiptowear
→
Unlockself
2:
Carry
→
Openrequest
3:
Drop
→
Closerequest
4:
Place
→
Closetrigger
5:
Closeself
6:
Allowclose
Inquisitor Legs Aqua
(outlaw_legacy_armor_medium_legs_01_01_17)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Close
1:
Place
→
Lock
2:
Store
→
Override
3:
Equiptowear
→
Stepthrough
4:
Carry
→
Toggle
5:
Unlock
6:
Overrideclose
Inquisitor Legs Twilight
(outlaw_legacy_armor_medium_legs_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Gate_close
1:
Drop
→
Set_pressurenormalized
2:
Place
→
Set_pressuredifferential
3:
Store
→
Setstate_powered
4:
Equiptowear
→
Setstate_unpowered
5:
Setstate_blocked
6:
Setstate_unblocked
Inquisitor Legs Imperial
(outlaw_legacy_armor_medium_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Open
1:
Place
→
Close
2:
Store
→
Lock
3:
Equiptowear
→
Override
4:
Carry
→
Stepthrough
5:
Toggle
6:
Unlock
Inquisitor Legs Olive
(outlaw_legacy_armor_medium_legs_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Gate_close
1:
Store
→
Set_pressurenormalized
2:
Equiptowear
→
Set_pressuredifferential
3:
Carry
→
Setstate_powered
4:
Drop
→
Setstate_unpowered
5:
Setstate_blocked
6:
Setstate_unblocked
Citadel-SE Arms White
(outlaw_legacy_heavy_armor_arms_02_01_10)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Pressurecyclecomplete
1:
Lock
→
Set_airlockconnected
2:
Override
→
Open
3:
Stepthrough
→
Close
4:
Toggle
→
Lock
Citadel-SE Arms Dark Green
(outlaw_legacy_heavy_armor_arms_02_01_16)
Changed
5 changes
stdItem
Interactions
0:
Setstate_access
→
Setstate_blocked
1:
Pressurecycle
→
Setstate_unblocked
2:
Pressurecyclecomplete
→
Setstate_noaccess
3:
Set_airlockconnected
→
Setstate_access
4:
Open
→
Pressurecycle
Citadel-SE Core White
(outlaw_legacy_heavy_armor_core_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Setstate_access
→
Place
1:
Pressurecycle
→
Store
2:
Pressurecyclecomplete
→
Equiptowear
3:
Set_airlockconnected
→
Openinventoryui
4:
Open
→
Openlootingui
5:
Close
→
Carry
6:
Lock
→
Drop
Citadel-SE Core Dark Green
(outlaw_legacy_heavy_armor_core_02_01_16)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Place
1:
Stepthrough
→
Store
2:
Toggle
→
Equiptowear
3:
Proximitysensordisable
→
Openinventoryui
4:
Overrideclose
→
Openlootingui
5:
Proximitysensorenable
→
Carry
6:
Closecomplete
→
Drop
Citadel-SE Legs White
(outlaw_legacy_heavy_armor_legs_02_01_10)
Changed
7 changes
stdItem
Interactions
0:
Disablechipinteractions
→
Descentrequest
1:
Enablechipinteractions
→
Elevatorcancelstop
2:
Carry
→
Dooropen
3:
Drop
→
Doorclose
4:
Inspect
→
Ascentrequest
5:
Place
6:
Equip
Citadel-SE Legs Dark Green
(outlaw_legacy_heavy_armor_legs_02_01_16)
Changed
7 changes
stdItem
Interactions
0:
Offhandequip
→
Dooropen
1:
Store
→
Doorclose
2:
Offhandstore
→
Ascentrequest
3:
Disablechipinteractions
→
Descentrequest
4:
Enablechipinteractions
→
Elevatorcancelstop
5:
Carry
6:
Drop
Aegis Retaliator
(AEGS_Retaliator_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Lookat
1:
Inspect
→
Talk
Aegis Retaliator
(AEGS_Retaliator_PU_AI_MTS)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Consumeactor
1:
Carry
→
Commstap
Manned Turret
(AEGS_Retaliator_SCItem_Turret_Lower_Rear)
Changed
5 changes
stdItem
Interactions
0:
Engineoff
→
Closebottomsub
1:
Enabledecoupled
→
Callelevator
2:
Disabledecoupled
→
Opentrigger
3:
Enablegsafe
→
Close
4:
Disablegsafe
Aegis Sabre Firebird
(AEGS_Sabre_Firebird_AI_Template)
Changed
2 changes
stdItem
Interactions
0:
Gate_close
→
Off
1:
Set_pressurenormalized
→
Toggle
Aegis Vanguard Harbinger
(AEGS_Vanguard_Harbinger_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Request
1:
Place
→
Elevatorarrived
Aegis Vanguard Warden
(AEGS_Vanguard_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Override
1:
Place
→
Pump
Aegis Vanguard Sentinel
(AEGS_Vanguard_Sentinel)
Changed
2 changes
stdItem
Interactions
0:
Enableproximityassist
→
Carry
1:
Disableproximityassist
Aegis Vanguard Sentinel
(AEGS_Vanguard_Sentinel_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Set_airlockconnected
1:
Equiptowear
→
Open
Aegis Vanguard Warden
(AEGS_Vanguard_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Activate remote camera
1:
Store
→
Turret_gyro_mode
Anvil Arrow
(ANVL_Arrow_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Restrain
1:
Carry
→
Openlootingui
Anvil Arrow
(ANVL_Arrow_Unmanned_Salvage)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Turnover
1:
Drop
→
Openinventoryui
Anvil Carrack
(ANVL_Carrack_BIS2950)
Changed
2 changes
stdItem
Interactions
0:
Enablegsafe
→
Turnhoveroff
1:
Disablegsafe
→
Openinventoryui
Door Control
(ANVL_Carrack_eva_door)
Changed
26 changes
stdItem
Interactions
0:
Headlights_off
→
Turret_fire_mode
1:
Vtol_setactive
→
Turret_gyro_mode
2:
Vtol_setinactive
→
Turret_sensitivity_increase
3:
Proximityassist_setactive
→
Turret_sensitivity_decrease
4:
Proximityassist_setinactive
→
Turret_sensitivity_reset
5:
Flighthud_invalid
→
Seatenter
6:
Scanninghud_invalid
→
Seatexit
7:
Comms_acceptcall
→
Open
8:
Comms_declinecall
→
Close
9:
Subtarget_cycle
→
Activate pump
10:
Flight_ready
→
Detach
11:
Flightready
→
Purge
12:
Openaccesspoints
13:
Closeaccesspoints
14:
Dummyinteraction
15:
Commsinteraction
16:
Opencanopy
17:
Closecanopy
18:
Landinggear_deploy
19:
Landinggear_retract
20:
Coupled_setcoupled
21:
Coupled_setdecoupled
22:
Gsafe_setactive
23:
Gsafe_setinactive
24:
Esp_setactive
25:
Esp_setinactive
Anvil Carrack Expedition
(ANVL_Carrack_Expedition)
Changed
2 changes
stdItem
Interactions
0:
Enableesp
→
Openlootingui
1:
Disableesp
→
Turnon
Door Control
(ANVL_Centurion_Side_Entrance)
Changed
34 changes
stdItem
Interactions
0:
Cruisecontrol_setinactive
→
Drop
1:
Quantumspool_setactive
→
Carry
2:
Quantumspool_setinactive
→
Store
3:
Quantumtravel_setactive
→
Offhandstore
4:
Quantumtravel_setinactive
→
Place
5:
Navfilter_setnone
→
Equip
6:
Navfilter_setpoi
→
Inspect
7:
Navfilter_setquantum
8:
Weaponcontroller_setactive
9:
Weaponcontroller_setinactive
10:
Gimbaltype_setfixed
11:
Gimbaltype_setgimbal
12:
Gimbaltype_setaimassist
13:
Firepattern_setstaggered
14:
Firepattern_setsynchronized
15:
Piptype_setlead
16:
Piptype_setlag
17:
Navfilter_isnone
18:
Navfilter_ispoi
19:
Navfilter_isquantum
20:
Landinggear_invalid
21:
Cyclefriendly
22:
Cyclehostile
23:
Cycleall
24:
Cyclepinned
25:
Exteriorlights_on
26:
Exteriorlights_off
27:
Interiorlights_on
28:
Interiorlights_off
29:
Selfdestruct_engage
30:
Selfdestruct_disengage
31:
Alarm_on
32:
Alarm_off
33:
Hailtarget_start
Anvil Gladiator
(ANVL_Gladiator_BMBRCK_S03_TEST)
Changed
2 changes
stdItem
Interactions
0:
Engineon
→
Drop
1:
Engineoff
→
Inspect
Anvil Gladiator
(ANVL_Gladiator_BMBRCK_S05_TEST)
Changed
2 changes
stdItem
Interactions
0:
Enabledecoupled
→
Place
1:
Disabledecoupled
→
Store
Anvil Gladiator
(ANVL_Gladiator_PU_AI_UEE)
Changed
1 change
stdItem
Interactions
1:
Carry
→
Offhandstore
Anvil F7C-M Super Hornet Mk I
(ANVL_Hornet_F7CM_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Insert
1:
Carry
→
Lock
Anvil Hurricane
(ANVL_Hurricane_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Turret_gyro_mode
1:
Inspect
→
Overheat
Anvil Hurricane
(ANVL_Hurricane_PU_AI_MTS)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Opened
1:
Place
→
Take
Anvil F8C Lightning
(ANVL_Lightning_F8C)
Changed
2 changes
stdItem
Interactions
0:
Disablecruise
→
Exit
1:
Enablevtol
→
Sit
Anvil F8C Lightning
(ANVL_Lightning_F8C_BIS2024_Temp)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Lookat
1:
Store
→
Talk
Anvil F8C Lightning Wikelo War Special
(ANVL_Lightning_F8C_Collector_Military)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Restrain
1:
Carry
→
Openlootingui
Anvil F8C Lightning Executive Edition
(ANVL_Lightning_F8C_Exec)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Refill grenades
1:
Store
→
Medpen
Anvil Paladin
(ANVL_Paladin_AI_Super_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Allowclose
1:
Drop
→
Gate_close
Anvil Paladin
(ANVL_Paladin_AI_Super_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Closetrigger
1:
Equiptowear
→
Closeself
Anvil Paladin
(ANVL_Paladin_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Swapoutfit
1:
Place
→
Restrain