Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Odyssey II Racing Helmet Purple
(rsi_odyssey_undersuit_helmet_01_01_08)
Changed
7 changes
stdItem
Interactions
0:
Gsafe_setinactive
→
Openaccesspoints
1:
Esp_setactive
→
Closeaccesspoints
2:
Esp_setinactive
→
Seatenter
3:
Quantumspool_setactive
→
Seatexit
4:
Quantumspool_setinactive
5:
Quantumtravel_setactive
6:
Quantumtravel_setinactive
Door Control
(ANVL_Pisces_C8R_Back_Door)
Changed
29 changes
stdItem
Interactions
0:
Turretseatenterzerogright
→
Gunnerexit
1:
Turretseatexitzerog
→
Activate remote camera
2:
Openinventoryui
→
Take
3:
Openlootingui
→
Place
4:
Turretenter
→
Open
5:
Turretexit
→
Close
6:
Turretenter180
→
Opencomplete
7:
Activate remote camera
→
Closecomplete
8:
Turret_gyro_mode
→
Requestascent
9:
Place
→
Requestdescent
10:
Open
→
Elevatorarrived
11:
Close
→
Seatenter
12:
Opencomplete
→
Seatexit
13:
Closecomplete
→
Turret_gyro_mode
14:
Idle_search
→
Toggle
15:
Ascend
→
Lock
16:
Descend
→
Openfinished
17:
Elevatorarrived
→
Closefinished
18:
Use
→
Sit
19:
Enableinteraction
→
Requestlobbytop
20:
Disableinteraction
→
Requestlobbybottom
21:
Unlockself
→
Requestsurface
22:
Lockself
→
On
23:
Request
24:
Startalign
25:
Reset
26:
Endalign
27:
Seatenter
28:
Seatexit
Anvil Terrapin
(ANVL_Terrapin_BIS2024_Temp)
Changed
4 changes
stdItem
Interactions
0:
Enabledecoupled
→
Release
1:
Disabledecoupled
→
Turnhoveron
2:
Enablegsafe
→
Turnhoveroff
3:
Disablegsafe
→
Grip
Anvil Terrapin Medic
(ANVL_Terrapin_Medic_AI_Template)
Changed
4 changes
stdItem
Interactions
0:
Unlockself
→
Store
1:
Openrequest
→
Carry
2:
Closerequest
→
Drop
3:
Closetrigger
→
Inspect
Anvil Terrapin Medic
(ANVL_Terrapin_Medic_PU_AI_CIV)
Changed
4 changes
stdItem
Interactions
0:
Equiptowear
→
Setstate_blocked
1:
Carry
→
Setstate_unblocked
2:
Drop
→
Setstate_noaccess
3:
Place
→
Setstate_access
Door Control
(ANVL_Terrapin_Ramp)
Changed
32 changes
stdItem
Interactions
0:
Cooler_left_open
→
Engineoff
1:
Cooler_left_close
→
Enabledecoupled
2:
Cooler_right_open
→
Disabledecoupled
3:
Cooler_right_close
→
Enablegsafe
4:
Lifesupport_open
→
Disablegsafe
5:
Lifesupport_close
→
Enableesp
6:
Powerplant_open
→
Disableesp
7:
Powerplant_close
→
Enablecruise
8:
Quantumdrive_open
→
Disablecruise
9:
Quantumdrive_close
→
Enablevtol
10:
Shieldgen_left_open
→
Disablevtol
11:
Shieldgen_left_close
→
Enableproximityassist
12:
Shieldgen_right_open
→
Disableproximityassist
13:
Shieldgen_right_close
→
Engineon
14:
Computer_open
15:
Computer_close
16:
Keypadsuccess
17:
Open
18:
Close
19:
Onunlocked
20:
Lockeddisplay
21:
Unlocktrigger
22:
Openlootingui
23:
Seatenter
24:
Seatexit
25:
Disarm
26:
Boom
27:
Canopyopen
28:
Canopyclose
29:
Seatenterladder
30:
Seatexitladder
31:
Seatenterzerog
Anvil Valkyrie
(ANVL_Valkyrie_BIS2950)
Changed
2 changes
stdItem
Interactions
0:
Enablevtol
→
Offhandstore
1:
Disablevtol
Anvil Valkyrie Liberator
(ANVL_Valkyrie_CitizenCon)
Changed
2 changes
stdItem
Interactions
0:
Engineon
→
Inspect
1:
Engineoff
→
Place
Door Control
(ANVL_Valkyrie_Door_Left_CitizenCon)
Changed
34 changes
stdItem
Interactions
0:
Reverse05
→
Activate remote camera
1:
Forward06
→
Turret_gyro_mode
2:
Reverse06
→
Torear
3:
Carry
→
Tofront
4:
Drop
→
Cycleturretposition
5:
Inspect
→
Rearstate
6:
Place
→
Frontstate
7:
Store
→
Login
8:
Offhandstore
→
Open
9:
Activate remote camera
→
Close
10:
Turret_gyro_mode
→
Change
11:
Cycle
→
Movetoopen
12:
Opendoor
→
Movetoclose
13:
Opendoor2
→
Seatenter
14:
Cycledoor
→
Seatexit
15:
Cycledoor2
→
Carry
16:
Closedoor
→
Store
17:
Closedoor2
→
Offhandstore
18:
Initializedifferential
→
Place
19:
Countdown
→
Equip
20:
Playbuttonpressed
→
Inspect
21:
Cooldown
→
Drop
22:
Activaterelay
→
Use
23:
Deactivaterelay
→
Enableinteraction
24:
Focusinteraction
→
Disableinteraction
25:
Setdropshipstate_notenroute
→
Unlockself
26:
Setdropshipstate_enroute
→
Lockself
27:
Turretdooropen
→
Grip
28:
Turretdoorclose
→
Release
29:
Turretentergroundleft
→
Lightson
30:
Turretentergroundright
→
Lightsoff
31:
Turretentergroundfront
→
Gunnerenter
32:
Turretexitground
33:
Turretseatenterzerogleft
Door Control
(ANVL_Valkyrie_Door_Right_CitizenCon)
Changed
34 changes
stdItem
Interactions
0:
Quantumtravel_setactive
→
Take
1:
Quantumtravel_setinactive
→
Place
2:
Navfilter_setnone
→
Playerinteract
3:
Navfilter_setpoi
→
Activate
4:
Navfilter_setquantum
→
Deactivate
5:
Weaponcontroller_setactive
→
Serve
6:
Weaponcontroller_setinactive
→
Clean
7:
Gimbaltype_setfixed
→
Order
8:
Gimbaltype_setgimbal
→
Prepareorder
9:
Gimbaltype_setaimassist
→
Takeorder
10:
Firepattern_setstaggered
→
Fillglas
11:
Firepattern_setsynchronized
→
Drink
12:
Piptype_setlead
→
13:
Piptype_setlag
→
2
14:
Navfilter_isnone
→
3
15:
Navfilter_ispoi
→
4
16:
Navfilter_isquantum
→
5
17:
Landinggear_invalid
→
6
18:
Exteriorlights_on
→
7
19:
Exteriorlights_off
→
8
20:
Interiorlights_on
→
9
21:
Interiorlights_off
→
Codeentered
22:
Selfdestruct_engage
→
Seatenter
23:
Selfdestruct_disengage
→
Seatexit
24:
Alarm_on
25:
Alarm_off
26:
Hailtarget_start
27:
Hailtarget_stop
28:
Sensors_on
29:
Sensors_off
30:
Ping
31:
Scan_enable
32:
Scan_disable
33:
Shields_on
Door Control
(ANVL_Valkyrie_Rear_Ramp)
Changed
31 changes
stdItem
Interactions
0:
Vtol_setinactive
→
Carry
1:
Proximityassist_setactive
→
Drop
2:
Proximityassist_setinactive
→
Place
3:
Flighthud_invalid
→
Store
4:
Scanninghud_invalid
→
Equip
5:
Comms_acceptcall
→
Openexternalinventory
6:
Comms_declinecall
→
Open
7:
Subtarget_cycle
→
Close
8:
Flight_ready
→
Offhandstore
9:
Openaccesspoints
→
Inspect
10:
Closeaccesspoints
→
Take
11:
Dummyinteraction
12:
Commsinteraction
13:
Opencanopy
14:
Closecanopy
15:
Deployladder
16:
Retractladder
17:
Landinggear_deploy
18:
Landinggear_retract
19:
Autoland_setactive
20:
Autoland_setinactive
21:
Coupled_setcoupled
22:
Coupled_setdecoupled
23:
Gsafe_setactive
24:
Gsafe_setinactive
25:
Esp_setactive
26:
Esp_setinactive
27:
Cruisecontrol_setactive
28:
Cruisecontrol_setinactive
29:
Quantumspool_setactive
30:
Quantumspool_setinactive
Vendetta "Siegebreaker" HMG
(apar_hmg_ballistic_01_mr01)
Changed
10 changes
stdItem
Interactions
0:
Holdready
→
Closecomplete
1:
Holster
→
Useconsole
2:
Offhandholster
→
Place
3:
Store
→
Use
4:
Offhandstore
→
Pilot_enter_front
5:
Drop
→
Pilot_exit_front
6:
Place
→
Pilot_enter_rear
7:
Chakmafirstselecttake
→
Pilot_exit_rear
8:
Chakmatake
→
Cockpit_glass_open
9:
Bespokeplace
→
Cockpit_glass_close
Vendetta "Stronghold" HMG
(apar_hmg_ballistic_01_mr02)
Changed
10 changes
stdItem
Interactions
0:
Holdready
→
Turret_gyro_mode
1:
Holster
→
Place
2:
Offhandholster
→
Open
3:
Store
→
Close
4:
Offhandstore
→
Dooropen
5:
Drop
→
Doorclose
6:
Place
→
Opencomplete
7:
Chakmafirstselecttake
8:
Chakmatake
9:
Bespokeplace
Scourge Railgun
(apar_special_ballistic_01_test_inf_ammo)
Changed
11 changes
stdItem
Interactions
0:
Holdready
→
Seatenterdocked
1:
Holster
→
Seatexitdocked
2:
Offhandholster
→
Componentsopen
3:
Store
→
Componentsclose
4:
Offhandstore
→
Pilotenter
5:
Drop
→
Pilotexit
6:
Carrylowered
→
Pilotdeploydashboard
7:
Inspect
→
Pilotretractdashboard
9:
Chakmafirstselecttake
→
Open
10:
Chakmatake
→
Close
11:
Bespokeplace
→
Fuse_removed
Animus "Quite Useful" Missile Launcher
(apar_special_ballistic_02_mat01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Lifesupport_open
1:
Holster
→
Lifesupport_close
2:
Offhandholster
→
Radar_open
3:
Store
→
Radar_close
4:
Offhandstore
→
Fake
5:
Drop
→
Fake_2
6:
Carrylowered
→
Openinventoryui
7:
Inspect
→
Close
8:
Place
→
Accesscargogrid
9:
Chakmafirstselecttake
→
Openlootingui
10:
Chakmatake
→
Open
11:
Bespokeplace
Argo ATLS GEO
(ARGO_ATLS_GEO)
Changed
5 changes
stdItem
Interactions
0:
Enabledecoupled
→
Exit
1:
Disabledecoupled
→
Sit
2:
Enablegsafe
3:
Disablegsafe
4:
Enableesp
ATLS Snowland Color
(ARGO_ATLS_GEO_Collector_Grad01)
Changed
5 changes
stdItem
Interactions
0:
Disarm
→
Engineoff
1:
Boom
→
Enabledecoupled
2:
Seatenter
→
Disabledecoupled
3:
Seatexit
→
Enablegsafe
4:
Canopyopen
→
Disablegsafe
Argo ATLS GEO IKTI
(ARGO_ATLS_GEO_IKTI)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Enabledecoupled
1:
Toggle
→
Disabledecoupled
2:
Lock
→
Enablegsafe
3:
Openfinished
→
Disablegsafe
4:
Closefinished
→
Enableesp
ARGO MOLE Alliance
(ARGO_MOLE_BTALA)
Changed
3 changes
stdItem
Interactions
0:
Disableproximityassist
→
Extend
1:
Engineon
→
Retract
2:
Engineoff
→
Open
Argo MOLE
(ARGO_MOLE_PU_AI_CRIM)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Refill grenades
1:
Drop
→
Medpen
2:
Inspect
→
Bodydrag
Argo MOLE
(ARGO_MOLE_PU_AI_CIV)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Serve
1:
Place
→
Takeorder
2:
Store
→
Refill ammo
Argo MOLE
(ARGO_MOLE_Unmanned_Salvage)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Bodydrop
1:
Store
→
Turnover
2:
Carry
→
Openinventoryui
Argo MOTH
(ARGO_MOTH_PU_AI_CRIM)
Changed
4 changes
stdItem
Interactions
0:
Store
→
Unrestrain
1:
Consume
→
Swapoutfit
2:
Carry
→
Restrain
3:
Drop
→
Openlootingui
Argo MOTH
(ARGO_MOTH_PU_AI_CIV)
Changed
4 changes
stdItem
Interactions
0:
Inspect
→
Consumeactor
1:
Place
→
Commstap
2:
Store
→
Lookat
3:
Consume
→
Talk
<= PLACEHOLDER =>
(ARGO_MOTH_SCItem_Dashboard_CoPilot)
Changed
17 changes
stdItem
Interactions
0:
Lock
→
Disablevtol
1:
Unlock
→
Enableproximityassist
2:
Openlootingui
→
Disableproximityassist
3:
Openinventoryui
→
Transformdeploy
4:
Close
→
Transformretract
5:
Accesscargogrid
→
Transformcycle
6:
Open
→
Engineon
7:
Engineoff
8:
Enabledecoupled
9:
Disabledecoupled
10:
Enablegsafe
11:
Disablegsafe
12:
Enableesp
13:
Disableesp
14:
Enablecruise
15:
Disablecruise
16:
Enablevtol
Argo MPUV Cargo
(ARGO_MPUV_PU_AI_CIV_LORVILLE)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Lookat
1:
Drop
→
Talk
Argo RAFT
(ARGO_RAFT_PU_AI_CIV)
Changed
3 changes
stdItem
Interactions
0:
Store
→
Order
1:
Carry
→
Serve
2:
Drop
→
Takeorder
Argo RAFT
(ARGO_RAFT_PU_AI_CIV_DEF)
Changed
3 changes
stdItem
Interactions
0:
Tray01_open
→
Pressurecycle
1:
Tray01_close
→
Pressurecyclecomplete
2:
Tray01_lock
→
Set_airlockconnected
Argo SRV
(ARGO_SRV_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Refill ammo
1:
Place
→
Refill grenades
Argo SRV
(ARGO_SRV_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Medpen
1:
Carry
→
Bodydrag
Sion Compensator1
(arma_barrel_comp_s1)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Coupled_setdecoupled
1:
Openlootingui
→
Gsafe_setactive
2:
Carry
→
Gsafe_setinactive
3:
Drop
→
Esp_setactive
4:
Place
→
Esp_setinactive
5:
Store
→
Cruisecontrol_setactive
6:
Equiptowear
→
Cruisecontrol_setinactive
Veil Flash Hider2
(arma_barrel_flhd_s2)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Closeaccesspoints
1:
Openlootingui
→
Openaccesspoints
2:
Carry
→
Flight_ready
3:
Drop
4:
Place
5:
Store
6:
Equiptowear
Veil Flash Hider3
(arma_barrel_flhd_s3)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Exitrequested
1:
Openlootingui
→
Openaccesspoints
2:
Carry
→
Closeaccesspoints
3:
Drop
→
Flight_ready
4:
Place
5:
Store
6:
Equiptowear
Emod Stabilizer1
(arma_barrel_stab_s1)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Exteriorlights_on
1:
Openlootingui
→
Exteriorlights_off
2:
Carry
→
Interiorlights_on
3:
Drop
→
Interiorlights_off
4:
Place
→
Selfdestruct_engage
5:
Store
→
Selfdestruct_disengage
6:
Equiptowear
→
Alarm_on
Emod Stabilizer2
(arma_barrel_stab_s2)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Esp_setactive
1:
Openlootingui
→
Esp_setinactive
2:
Carry
→
Cruisecontrol_setactive
3:
Drop
→
Cruisecontrol_setinactive
4:
Place
→
Quantumspool_setactive
5:
Store
→
Quantumspool_setinactive
6:
Equiptowear
→
Quantumtravel_setactive
Sion Compensator2
(arma_barrel_comp_s2)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Cyclehostile
1:
Openlootingui
→
Cycleall
2:
Carry
→
Cyclepinned
3:
Drop
→
Exteriorlights_on
4:
Place
→
Exteriorlights_off
5:
Store
→
Interiorlights_on
6:
Equiptowear
→
Interiorlights_off
Emod Stabilizer3
(arma_barrel_stab_s3)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Gimbaltype_setgimbal
1:
Openlootingui
→
Gimbaltype_setaimassist
2:
Carry
→
Firepattern_setstaggered
3:
Drop
→
Firepattern_setsynchronized
4:
Place
→
Piptype_setlead
5:
Store
→
Piptype_setlag
6:
Equiptowear
→
Navfilter_isnone
Sion Compensator3
(arma_barrel_comp_s3)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Seatexit
1:
Openlootingui
→
Opendoor
2:
Carry
→
Closedoor
3:
Drop
→
Opencomplete
4:
Place
→
Closecomplete
5:
Store
→
Syncopen
6:
Equiptowear
→
Syncclose
Tacit Suppressor1
(arma_barrel_supp_s1)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Weapons_off
1:
Openlootingui
→
Transponder_on
2:
Carry
→
Transponder_off
3:
Drop
→
Suppression_on
4:
Place
→
Suppression_off
5:
Store
→
Screens_on
6:
Equiptowear
→
Screens_off
Tacit Suppressor2
(arma_barrel_supp_s2)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Convergencerange_setshort
1:
Openlootingui
→
Powersafety_on
2:
Carry
→
Powersafety_off
3:
Drop
→
Countermeasures_chaff
4:
Place
→
Countermeasures_flare
5:
Store
→
Countermeasures_fire
6:
Equiptowear
→
Markhostile
Tacit Suppressor3
(arma_barrel_supp_s3)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Hover
1:
Openlootingui
→
Countermeasures_on
2:
Carry
→
Countermeasures_off
3:
Drop
→
Exteriorlights_on
4:
Place
→
Exteriorlights_off
5:
Store
→
Flight_ready
6:
Equiptowear
→
Exit_handle_request
Banu Defender
(BANU_Defender_Bomb_Test)
Changed
2 changes
stdItem
Interactions
0:
Enablevtol
→
Inspect
1:
Disablevtol
→
Place
Door Control
(BANU_Defender_Door_Exterior)
Changed
27 changes
stdItem
Interactions
0:
Equip
→
Engineoff
1:
Openexternalinventory
→
Enabledecoupled
2:
Open
→
Disabledecoupled
3:
Close
→
Enablegsafe
4:
Store
→
Disablegsafe
5:
Offhandstore
→
Enableesp
6:
Carry
→
Disableesp
7:
Drop
→
Enablecruise
8:
Inspect
→
Disablecruise
9:
Place
→
Enablevtol
10:
Take
→
Disablevtol
11:
Playerinteract
→
Enableproximityassist
12:
Activate
→
Disableproximityassist
13:
Deactivate
→
Engineon
14:
Serve
15:
Clean
16:
Order
17:
Prepareorder
18:
Takeorder
19:
Fillglas
20:
Drink
21:
1
22:
23:
24:
4
25:
5
26:
6
Banu Defender
(BANU_Defender_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Drop
→
Seatexit
1:
Inspect
→
Seatenter
Banu Defender
(BANU_Defender_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Carry
→
Turret_gyro_mode
1:
Drop
→
Turret_sensitivity_increase
Advocacy Interceptor Helmet
(basl_combat_light_helmet_01_01_01)
Changed
4 changes
stdItem
Interactions
0:
Openinventoryui
→
Enterbed
1:
Loot
→
Exitbed
2:
Sit
→
Savegamelogout
3:
Exit
Ace Interceptor Helmet
(basl_combat_light_helmet_02_01_01)
Changed
3 changes
stdItem
Interactions
0:
Loot
→
Enterbed
1:
Openinventoryui
→
Exitbed
2:
Savegamelogout
STV Blue Carbon Livery
(Paint_STV_Silver_Blue)
Changed
2 changes
name:
STV Blue Steel Livery
→
STV Blue Carbon Livery
stdItem
Name:
STV Blue Steel Livery
→
STV Blue Carbon Livery
Bed
(Bed_Single_Spawnpoint_Side)
Changed
5 changes
stdItem
Interactions
0:
Spawncanister
→
Transformdeploy
1:
Canisterdetached
→
Transformretract
2:
Open
→
Transformcycle
3:
Savegamelogout
→
Engineon
4:
Exitbed
→
Engineoff
Bed
(Bed_Single_Template_Left)
Changed
6 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Enablevtol
1:
Turret_sensitivity_increase
→
Disablevtol
2:
Turret_sensitivity_decrease
→
Enableproximityassist
3:
Turret_sensitivity_reset
→
Disableproximityassist
4:
Use
→
Engineon
5:
Place
→
Engineoff