Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Arden-SL Arms Balefire
(rrs_specialist_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Set_pressuredifferential
1:
Closecomplete
→
Setstate_powered
2:
Opentrigger
→
Setstate_unpowered
3:
Openself
→
Setstate_blocked
4:
Allowopen
→
Setstate_unblocked
Arden-SL Arms Archangel
(rrs_specialist_light_arms_01_04_01)
Changed
5 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Lockself
1:
Open
→
Unlockself
2:
Close
→
Openrequest
3:
Lock
→
Closerequest
4:
Override
→
Closetrigger
Arden-SL Arms Coramor Edition "Fate"
(rrs_specialist_light_arms_01_coramor_01)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Toggle
1:
Set_pressuredifferential
→
Unlock
2:
Setstate_powered
→
Overrideclose
3:
Setstate_unpowered
→
Opencomplete
4:
Setstate_blocked
→
Closecomplete
Arden-SL Arms Coramor Edition "Kismet"
(rrs_specialist_light_arms_01_coramor_02)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Setstate_noaccess
1:
Unlocktrigger
→
Setstate_access
2:
Lockself
→
Pressurecycle
3:
Unlockself
→
Pressurecyclecomplete
4:
Openrequest
→
Set_airlockconnected
Arden-SL Arms Crusader Edition
(rrs_specialist_light_arms_01_crus01_01)
Changed
5 changes
stdItem
Interactions
0:
Closerequest
→
Open
1:
Closetrigger
→
Close
2:
Closeself
→
Lock
3:
Allowclose
→
Override
4:
Gate_close
→
Stepthrough
Arden-SL Core Red Alert
(rrs_specialist_light_core_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Opentrigger
→
Dropoff
1:
Openself
→
Place
2:
Allowopen
→
Openhatch
3:
Locktrigger
→
Closehatch
4:
Unlocktrigger
→
Onclosed
5:
Lockself
→
Onopened
6:
Unlockself
→
Setstate_open
Arden-SL Core Coramor Edition "Kismet"
(rrs_specialist_light_core_01_coramor_02)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Onopened
1:
Setstate_powered
→
Setstate_open
2:
Setstate_unpowered
→
Setstate_closed
3:
Setstate_blocked
→
Pickup
4:
Setstate_unblocked
→
Dropoff
5:
Setstate_noaccess
→
Place
6:
Setstate_access
→
Openhatch
Arden-SL Helmet Rime
(rrs_specialist_light_helmet_01_03_01)
Changed
3 changes
stdItem
Interactions
0:
Activate remote camera
→
Useconsole
1:
Turret_gyro_mode
2:
Place
Arden-SL Helmet Archangel
(rrs_specialist_light_helmet_01_04_01)
Changed
3 changes
stdItem
Interactions
0:
Place
→
Deploylandinggear
1:
Deploy
→
Retractlandinggear
2:
Retract
Arden-SL Helmet (Modified)
(rrs_specialist_light_helmet_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Turretexit
→
Dispenser_down
1:
Turretenter
→
Makecoffee
2:
Prepare
3:
Selection
4:
Payment
5:
Vending
6:
Vendcomplete
FS-9 "Evergreen" LMG
(behr_lmg_ballistic_01_luminalia_green01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Openinventoryui
1:
Carry
→
Openlootingui
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
5:
Equip
→
Store
6:
Equiptowear
Arden-SL Helmet Coramor Edition "Kismet"
(rrs_specialist_light_helmet_01_coramor_02)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Useconsole
1:
Pilot_enter
Arden-SL Legs Red Alert
(rrs_specialist_light_legs_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Unlocktrigger
→
Set_pressuredifferential
1:
Lockself
→
Setstate_powered
2:
Unlockself
→
Setstate_unpowered
3:
Openrequest
→
Setstate_blocked
4:
Lockeddisplay
→
Setstate_unblocked
5:
Closetrigger
→
Setstate_noaccess
6:
Closeself
→
Setstate_access
Arden-SL Legs Balefire
(rrs_specialist_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Override
1:
Setstate_unblocked
→
Stepthrough
2:
Setstate_noaccess
→
Toggle
3:
Setstate_access
→
Unlock
4:
Pressurecycle
→
Overrideclose
5:
Pressurecyclecomplete
→
Opencomplete
6:
Set_airlockconnected
→
Closecomplete
Arden-SL Legs Rime
(rrs_specialist_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Overrideclose
→
Openrequest
1:
Opencomplete
→
Closerequest
2:
Closecomplete
→
Closetrigger
3:
Opentrigger
→
Closeself
4:
Openself
→
Allowclose
5:
Allowopen
→
Gate_close
6:
Locktrigger
→
Set_pressurenormalized
Arden-SL Legs Coramor Edition "Fate"
(rrs_specialist_light_legs_01_coramor_01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Opentrigger
1:
Close
→
Openself
2:
Lock
→
Allowopen
3:
Override
→
Locktrigger
4:
Stepthrough
→
Unlocktrigger
5:
Toggle
→
Lockself
6:
Unlock
→
Unlockself
Arden-SL Legs Coramor Edition "Kismet"
(rrs_specialist_light_legs_01_coramor_02)
Changed
7 changes
stdItem
Interactions
0:
Allowclose
→
Pressurecycle
1:
Gate_close
→
Pressurecyclecomplete
2:
Set_pressurenormalized
→
Set_airlockconnected
3:
Set_pressuredifferential
→
Open
4:
Setstate_powered
→
Close
5:
Setstate_unpowered
→
Lock
6:
Setstate_blocked
→
Override
RSI Apollo Medivac
(RSI_Apollo_Medivac_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Activate
1:
Place
→
Deactivate
RSI Apollo Medivac
(RSI_Apollo_Medivac_Tier_2)
Changed
2 changes
stdItem
Interactions
0:
Disablegsafe
→
Lean
1:
Enableesp
RSI Apollo Medivac
(RSI_Apollo_Medivac_Tier_3)
Changed
2 changes
stdItem
Interactions
0:
Disableesp
→
Lean
1:
Enablecruise
behr_ltp_01_primed_sweeping
(behr_ltp_01_primed_sweeping)
Changed
9 changes
stdItem
Interactions
0:
Testpiece6
→
Setstate_access
1:
Testpiece78
→
Pressurecycle
2:
Reset
→
Pressurecyclecomplete
3:
Activate remote camera
→
Set_airlockconnected
4:
Turret_gyro_mode
→
Lockself
5:
Request
→
Unlockself
6:
Elevatorarrived
→
Reportlock
7:
Supportenter
→
Reportunlock
8:
Supportenterleft
→
Sync
Stronger Together Poster
(Carryable_1H_CY_flair_poster_HT_Levski_1_a)
Changed
8 changes
stdItem
Interactions
0:
Inspect
→
Equip
1:
Place
→
Openlootingui
2:
Equip
→
Carry
3:
Offhandequip
→
Drop
4:
Store
→
Place
5:
Offhandstore
→
Store
6:
Blinkinglight_notshown
7:
Stopblinking_notshown
S-38 "Scorched" Pistol
(behr_pistol_ballistic_01_firerats01)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Sidedoorenterzerog
1:
Holster
→
Sidedoorexitzerog
2:
Offhandholster
→
Poweron_01
3:
Store
→
Poweroff_01
4:
Offhandstore
→
Carry
6:
Carrylowered
→
Place
7:
Inspect
→
Store
8:
Place
→
Pickup
9:
Chakmafirstselecttake
→
Power_on
10:
Chakmatake
→
Copilotenter
11:
Customize
→
Copilotexit
12:
Bespokeplace
S-38 "SecondWind" Pistol
(behr_pistol_ballistic_01_mr01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Activate remote camera
1:
Holster
→
Carry
2:
Offhandholster
→
Drop
3:
Store
→
Place
4:
Offhandstore
→
Activate
5:
Drop
→
Deactivate
6:
Carrylowered
→
Store
7:
Inspect
→
Offhandstore
8:
Place
→
Equip
9:
Chakmafirstselecttake
→
Offhandequip
10:
Chakmatake
→
Prime
11:
Customize
→
Unprime
12:
Bespokeplace
→
Retrieve
P4-AR Rifle
(behr_rifle_ballistic_01_contestedzonereward)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Openlootingui
1:
Equiptowear
→
Carry
2:
Openinventoryui
→
Drop
3:
Openlootingui
→
Place
4:
Carry
→
Store
5:
Drop
→
Equip
6:
Place
P4-AR "Star Kitten" Rifle
(behr_rifle_ballistic_01_sf01)
Changed
4 changes
stdItem
Interactions
3:
Equiptowear
→
Equip
4:
Openinventoryui
→
Openlootingui
5:
Openlootingui
→
Carry
6:
Carry
P4-AR "Fortuna" Rifle
(behr_rifle_ballistic_01_store01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Place
1:
Carry
→
Store
2:
Drop
→
Equip
3:
Place
→
Openlootingui
4:
Store
→
Carry
5:
Equiptowear
→
Drop
6:
Openinventoryui
P8-AR "Blackguard" Rifle
(behr_rifle_ballistic_02_civilian_black01)
Changed
13 changes
stdItem
Interactions
0:
Lightslow
→
Equip
1:
Lightsalarm
→
Openlootingui
2:
Checkcredentials
→
Carry
3:
Override
→
Drop
4:
Opendoor
→
Place
5:
Closedoor
→
Store
6:
Enableproximitysensor
7:
Disableproximitysensor
8:
Lockdoor
9:
Unlockdoor
10:
Opencomplete
11:
Closecomplete
12:
Syncopen
P8-AR "CitizenCon 2954" Rifle
(behr_rifle_ballistic_02_civilian_blue01)
Changed
13 changes
stdItem
Interactions
0:
Enableproximitysensor
→
Store
1:
Disableproximitysensor
→
Equip
2:
Lockdoor
→
Openlootingui
3:
Unlockdoor
→
Carry
4:
Opencomplete
→
Drop
5:
Closecomplete
→
Place
6:
Syncopen
7:
Syncclose
8:
Hidelocks
9:
Synclock
10:
Syncunlock
11:
Lightson
12:
Lightsoff
P4-AR "Boneyard" Rifle
(behr_rifle_ballistic_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0:
Enablecruise
→
Seatexitladder
1:
Disablecruise
→
Seatenterzerog
2:
Enablevtol
→
Seatexitzerog
3:
Disablevtol
→
Inventory_open
4:
Enableproximityassist
→
Inventory_close
5:
Disableproximityassist
→
Avionics_open
6:
Engineon
→
Avionics_close
7:
Engineoff
→
Fuelport_open
8:
Enabledecoupled
→
Fuelport_close
9:
Disabledecoupled
→
Panel_right_open
10:
Enablegsafe
→
Panel_right_close
11:
Disablegsafe
→
Panel_left_open
12:
Enableesp
→
Panel_left_close
CQ7 "Skullcap" Rifle
(behr_rifle_ballistic_03_sf01)
Changed
13 changes
stdItem
Interactions
0:
Lightsalarm
→
Drop
1:
Checkcredentials
→
Place
2:
Override
→
Store
3:
Opendoor
→
Equip
4:
Closedoor
→
Openlootingui
5:
Enableproximitysensor
→
Carry
6:
Disableproximitysensor
7:
Lockdoor
8:
Unlockdoor
9:
Opencomplete
10:
Closecomplete
11:
Syncopen
12:
Syncclose
BR-2 "Blacklist" Shotgun
(behr_shotgun_ballistic_01_tint01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Carry
1:
Store
→
Drop
2:
Equiptowear
→
Place
3:
Openinventoryui
→
Store
4:
Openlootingui
→
Equiptowear
5:
Carry
6:
Drop
P8-SC "Red Alert" SMG
(behr_smg_ballistic_01_iae2201)
Changed
13 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Disableproximityassist
1:
Turret_sensitivity_increase
→
Engineon
2:
Turret_sensitivity_decrease
→
Engineoff
3:
Turret_sensitivity_reset
→
Enabledecoupled
4:
Turret_fire_mode
→
Disabledecoupled
5:
Enablegsafe
6:
Disablegsafe
7:
Enableesp
8:
Disableesp
9:
Enablecruise
10:
Disablecruise
11:
Enablevtol
12:
Disablevtol
P8-SC "Epoque" SMG
(behr_smg_ballistic_01_iae2501)
Changed
13 changes
stdItem
Interactions
0:
Turret_fire_mode
→
Enableesp
1:
Turret_gyro_mode
→
Disableesp
2:
Turret_sensitivity_increase
→
Enablecruise
3:
Turret_sensitivity_decrease
→
Disablecruise
4:
Turret_sensitivity_reset
→
Enablevtol
5:
Disablevtol
6:
Enableproximityassist
7:
Disableproximityassist
8:
Engineon
9:
Engineoff
10:
Enabledecoupled
11:
Disabledecoupled
12:
Enablegsafe
P6-LR "Gideon" Sniper Rifle
(behr_sniper_ballistic_01_store01)
Changed
7 changes
stdItem
Interactions
0:
Turn on
→
Openlootingui
1:
Turn off
→
Carry
2:
Poweron
→
Drop
3:
Poweroff
→
Place
4:
Store
5:
Equiptowear
6:
Openinventoryui
P6-LR Sniper Rifle
(behr_sniper_ballistic_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Open
1:
Holster
→
Close
2:
Offhandholster
→
Playentrance01
3:
Store
→
Playentrance02
4:
Offhandstore
→
Place
5:
Drop
→
Opencomplete
6:
Carrylowered
→
Closecomplete
7:
Inspect
→
Spawn
8:
Place
→
Lock
9:
Chakmafirstselecttake
→
Unlock
10:
Chakmatake
→
Reset
11:
Customize
12:
Bespokeplace
P8-SC "Boneyard" SMG
(behr_smg_ballistic_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0:
Disablegsafe
→
Enterseat
1:
Enableesp
→
Open
2:
Disableesp
→
Close
3:
Enablecruise
→
Sit
4:
Disablecruise
→
Exit
5:
Enablevtol
→
Sleep
6:
Disablevtol
→
Savegamelogout
7:
Enableproximityassist
8:
Disableproximityassist
9:
Transformdeploy
10:
Transformretract
11:
Transformcycle
12:
Engineon
Hull C Poster
(Carryable_1H_CY_flair_poster_HT_STATIC)
Changed
6 changes
stdItem
Interactions
0:
Open
→
Openlootingui
1:
Close
→
Enter
2:
Open panel
→
Exit
3:
Close panel
→
Keypadsuccess
4:
Override
5:
Pump
Venture Helmet Voyager
(rsi_explorer_armor_light_helmet_01_centurion)
Changed
7 changes
stdItem
Interactions
0:
Requestsurface
→
Tray01_animationcomplete
1:
Lighton
→
Tray02_open
2:
Lightoff
→
Tray02_close
3:
Tray02_lock
4:
Tray02_unlock
5:
Tray02_animationcomplete
6:
Tray03_open
Venture Helmet Executive
(rsi_explorer_armor_light_helmet_01_concierge)
Changed
7 changes
stdItem
Interactions
0:
Starttimer
→
Equiptowear
1:
Finishtimer
→
Carry
2:
Resettimer
→
Drop
3:
Ontimerstarted_countdowna
→
Place
4:
Ontimerfinished
→
Store
5:
Starttimer_countdownb
6:
Ontimerstarted_countdownb
Venture Helmet Pathfinder
(rsi_explorer_armor_light_helmet_01_imperator)
Changed
5 changes
stdItem
Interactions
0:
Openlootingui
→
Carry
1:
Open
→
Drop
2:
Close
→
Place
3:
Store
4:
Equiptowear
Venture Helmet White
(rsi_explorer_armor_light_helmet_dmg_01_01_01)
Changed
6 changes
stdItem
Interactions
0:
Openinventoryui
→
Exitbed
1:
Loot
→
Savegamelogout
2:
Enterdefaultmode
3:
Enterquantummode
4:
Enterscanmode
5:
Enterbed
Venture Helmet Olive
(rsi_explorer_armor_light_helmet_dmg_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Equiptosuit
→
Equiptowear
1:
Offhandequiptosuit
→
Carry
2:
Store
→
Drop
3:
Offhandstore
→
Place
4:
Drop
→
Store
5:
Carrylowered
6:
Inspect
RSI Hermes
(RSI_Hermes_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Activate remote camera
1:
Store
→
Turret_gyro_mode
RSI Mantis
(RSI_Mantis_PU_AI_BH)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Close
1:
Store
→
Lock
RSI Mantis
(RSI_Mantis_PU_AI_BJS)
Changed
2 changes
stdItem
Interactions
0:
Stepthrough
→
Drop
1:
Toggle
→
Inspect
RSI Mantis
(RSI_Mantis_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Lock
→
Store
1:
Override
→
Carry
RSI Mantis
(RSI_Mantis_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Unlocktrigger
→
Off
1:
Lockself
→
Toggle
Stirling Exploration Backpack Alkaline Edition
(rsi_utility_heavy_backpack_02_01_03)
Changed
7 changes
stdItem
Interactions
0:
Power_close
→
Seatexitzerog
1:
Lifesupport_open
→
Dashboarddeploy
2:
Lifesupport_close
→
Dashboardretract
3:
Radar_open
→
Inventory_open
4:
Radar_close
→
Inventory_close
5:
Fake
→
Loot
6:
Fake_2
→
Useconsole
Stirling Exploration Backpack Granite Edition
(rsi_utility_heavy_backpack_02_01_04)
Changed
7 changes
stdItem
Interactions
0:
Holdready
→
Storage_open
1:
Holster
→
Storage_close
2:
Offhandholster
→
Seatenterzerog_right
3:
Store
→
Seatexitzerog_right
4:
Offhandstore
→
Openinventory
5:
Drop
→
Loot
6:
Carrylowered
→
Request