Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Overlord Legs Polarity
(srvl_armor_heavy_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Groundfuel_open
→
Drop
1:
Groundfuel_close
→
Place
2:
Avionics_request_open
→
Store
3:
Avionics_request_close
→
Equiptowear
4:
Coolerleft_request_open
→
Carry
5:
Coolerleft_request_close
6:
Coolerright_request_open
Overlord Legs Dust Storm
(srvl_armor_heavy_legs_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Canopyopen
→
Place
1:
Canopyclose
→
Store
2:
Seatenter
→
Equiptowear
3:
Seatexit
→
Carry
4:
Avionicsopen
→
Drop
5:
Avionicsclose
6:
Coolerleft_open
Overlord Legs Gilded
(srvl_armor_heavy_legs_01_01_gld)
Changed
5 changes
stdItem
Interactions
0:
Search
→
Equiptowear
1:
Openinventoryui
→
Carry
2:
Loot
→
Drop
3:
Place
4:
Store
Dust Devil Legs Epoque
(srvl_armor_heavy_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Addtwoarrayvalue
→
Carrylowered
1:
Addthreearrayvalue
→
Inspect
2:
Idle_stare
→
Place
3:
Open
→
Vendorinspect
4:
Close
→
Vendorreturn
5:
Toggle
→
Vendorkeep
6:
Carry
Wrecker Arms Ashen
(srvl_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0:
Lockself
→
Openrequest
1:
Unlockself
→
Closerequest
2:
Openrequest
→
Closetrigger
3:
Closerequest
→
Closeself
4:
Closetrigger
→
Allowclose
Wrecker Core Payback
(srvl_combat_heavy_core_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Lights_poweron
→
Place
1:
Lights_poweroff
→
Store
2:
Triggermisfire
→
Equiptowear
3:
Activate remote camera
→
Openinventoryui
4:
Turret_gyro_mode
→
Openlootingui
5:
Turnon
→
Carry
6:
Turnoff
→
Drop
Piecemeal Armor Legs Olive
(srvl_combat_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Cherrypick
→
Opentrigger
1:
Legraises
→
Openself
2:
Lunges
→
Allowopen
3:
Mountainclimbertwist
→
Locktrigger
4:
Plankjacks
→
Unlocktrigger
5:
Planks
→
Lockself
6:
Pushups
→
Unlockself
Carrion Arms Payback
(srvl_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Setstate_powered
1:
Set_pressuredifferential
→
Setstate_unpowered
2:
Setstate_powered
→
Setstate_blocked
3:
Setstate_unpowered
→
Setstate_unblocked
4:
Setstate_blocked
→
Setstate_noaccess
Carrion Helmet Payback
(srvl_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Setinteractionmalfunctioning
→
Equiptosuit
1:
Setprojectoroperable
→
Offhandequiptosuit
2:
Setprojectormalfunctioning
→
Store
3:
Setprojectorinoperable
→
Offhandstore
4:
Setdata_operable
→
Drop
5:
Setdata_malfunctioning
→
Carrylowered
6:
Setdata_inoperable
→
Inspect
Carrion Helmet Ashen
(srvl_combat_medium_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Select_01
→
Carrylowered
1:
Select_02
→
Inspect
2:
Select_03
→
Place
3:
Vvvv_pe_interactions_vvvv
→
Vendorinspect
4:
Setinteractionoperable
→
Vendorreturn
5:
Setinteractioninoperable
→
Vendorkeep
6:
Failedinteraction
→
Holdready
Sureshot Helmet Red Menace
(srvl_combat_medium_helmet_05_02_01)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Ascentrequest
1:
Cycle
→
Descentrequest
2:
Open
→
Elevatorcancelstop
3:
Close
→
Dooropen
4:
Lock
→
Doorclose
Carrion Legs Payback
(srvl_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Column01_opentop
→
Lock
1:
Column01_openbottom
→
Override
2:
Column01_switchtotop
→
Stepthrough
3:
Column01_switchtobottom
→
Toggle
4:
Column02_opentop
→
Unlock
5:
Column02_openbottom
→
Overrideclose
6:
Column02_switchtotop
→
Opencomplete
Carrion Legs Ashen
(srvl_combat_medium_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Tray03_unlock
→
Setstate_noaccess
1:
Tray03_animationcomplete
→
Setstate_access
2:
Tray04_open
→
Pressurecycle
3:
Tray04_close
→
Pressurecyclecomplete
4:
Tray04_lock
→
Set_airlockconnected
5:
Tray04_unlock
→
Open
6:
Tray04_animationcomplete
→
Close
Deadhead Helmet Dust
(srvl_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Allowopen
1:
Openinventoryui
→
Locktrigger
2:
Openlootingui
→
Unlocktrigger
3:
Carry
→
Lockself
4:
Drop
→
Unlockself
5:
Place
→
Openrequest
6:
Store
→
Lockeddisplay
Deadhead Helmet Shutdown
(srvl_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Closetrigger
1:
Openinventoryui
→
Closeself
2:
Openlootingui
→
Allowclose
3:
Carry
→
Gate_close
4:
Drop
→
Set_pressurenormalized
5:
Place
→
Set_pressuredifferential
6:
Store
→
Setstate_powered
Deadhead Helmet Bruiser
(srvl_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Lockeddisplay
1:
Openinventoryui
→
Closetrigger
2:
Openlootingui
→
Closeself
3:
Carry
→
Allowclose
4:
Drop
→
Gate_close
5:
Place
→
Set_pressurenormalized
6:
Store
→
Set_pressuredifferential
Deadhead Helmet Brassy
(srvl_helmet_01_01_14)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Setstate_powered
1:
Openinventoryui
→
Setstate_unpowered
2:
Openlootingui
→
Setstate_blocked
3:
Carry
→
Setstate_unblocked
4:
Drop
→
Setstate_noaccess
5:
Place
→
Setstate_access
6:
Store
→
Pressurecycle
Deadhead Helmet Windfall
(srvl_helmet_01_06_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Toggle
1:
Openinventoryui
→
Unlock
2:
Openlootingui
→
Overrideclose
3:
Carry
→
Opencomplete
4:
Drop
→
Closecomplete
5:
Place
→
Opentrigger
6:
Store
→
Openself
Deadhead Helmet Lucky Break
(srvl_helmet_01_07_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Pressurecyclecomplete
1:
Openinventoryui
→
Set_airlockconnected
2:
Openlootingui
→
Open
3:
Carry
→
Close
4:
Drop
→
Lock
5:
Place
→
Override
6:
Store
→
Stepthrough
Outback Arms Molten
(srvl_utility_light_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Set_airlockconnected
1:
Closerequest
→
Open
2:
Closetrigger
→
Close
3:
Closeself
→
Lock
4:
Allowclose
→
Override
Outback Arms Molehill Brown
(srvl_utility_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Closecomplete
1:
Setstate_unblocked
→
Opentrigger
2:
Setstate_noaccess
→
Openself
3:
Setstate_access
→
Allowopen
4:
Pressurecycle
→
Locktrigger
Outback Helmet Grime Blue
(srvl_utility_light_helmet_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Place
→
Swapammomag
2:
Drop
→
Carry
3:
Stow
→
Equiptosuit
4:
Inspect
→
Offhandequiptosuit
5:
Sit
→
Store
6:
Offhandstore
Outback Helmet Sleet
(srvl_utility_light_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Offhandequiptosuit
1:
Play
→
Store
2:
Idle
→
Offhandstore
3:
Stage1
→
Drop
4:
Stage2
→
Inspect
5:
Win
→
Place
6:
Lose
→
Swapammomag
Outback Helmet Molten
(srvl_utility_light_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Leaderboard
→
Carry
1:
Open
→
Equiptosuit
2:
Close
→
Offhandequiptosuit
3:
Stop
→
Store
4:
Start
→
Offhandstore
5:
Seatenter
→
Drop
6:
Seatexit
→
Inspect
Outback Helmet Molehill Brown
(srvl_utility_light_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Exit
→
Drop
1:
Sit
→
Inspect
2:
Place
3:
Swapammomag
4:
Carry
5:
Equiptosuit
6:
Offhandequiptosuit
Outback Legs Grime Blue
(srvl_utility_light_legs_01_01_07)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Lockself
1:
Setstate_unpowered
→
Unlockself
2:
Setstate_blocked
→
Openrequest
3:
Setstate_unblocked
→
Closerequest
4:
Setstate_noaccess
→
Closetrigger
5:
Setstate_access
→
Closeself
6:
Pressurecycle
→
Allowclose
Outback Legs Sleet
(srvl_utility_light_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Gate_close
1:
Set_airlockconnected
→
Set_pressurenormalized
2:
Open
→
Set_pressuredifferential
3:
Close
→
Setstate_powered
4:
Lock
→
Setstate_unpowered
5:
Override
→
Setstate_blocked
6:
Stepthrough
→
Setstate_unblocked
Outback Legs Molten
(srvl_utility_light_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Setstate_noaccess
1:
Unlock
→
Setstate_access
2:
Overrideclose
→
Pressurecycle
3:
Opencomplete
→
Pressurecyclecomplete
4:
Closecomplete
→
Set_airlockconnected
5:
Opentrigger
→
Open
6:
Openself
→
Close
Outback Legs Molehill Brown
(srvl_utility_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Lock
1:
Locktrigger
→
Override
2:
Unlocktrigger
→
Stepthrough
3:
Lockself
→
Toggle
4:
Unlockself
→
Unlock
5:
Openrequest
→
Overrideclose
6:
Closerequest
→
Opencomplete
Aztalan Tamarack Helmet
(thp_light_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Mobiglas
1:
Left_open
→
Burpee
2:
Left_close
→
Cherrypick
3:
Legraises
4:
Lunges
5:
Mountainclimbertwist
6:
Plankjacks
Aztalan Galena Helmet
(thp_light_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Right_open
→
Planks
1:
Right_close
→
Pushups
2:
Login
→
Shadowboxing
3:
Activating_level_01
→
Situps
4:
Squats
5:
Windmills
6:
Warmup
Book
(un_literature_book_10_b)
Changed
5 changes
stdItem
Interactions
0:
Closeramp
→
Store
1:
Setrampauto
→
Equip
2:
Rampautoopenrequest
→
Openlootingui
3:
Rampautocloserequest
→
Carry
4:
Opendockingcollarlarge
→
Drop
Book
(un_literature_book_12_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Enabledecoupled
1:
Accesscargogrid
→
Disabledecoupled
2:
Open
→
Enablegsafe
3:
Lock
→
Disablegsafe
4:
Unlock
→
Enableesp
Book
(un_literature_book_3_b)
Changed
5 changes
stdItem
Interactions
0:
Lockdoor
→
Drop
1:
Unlockdoor
→
Place
2:
Opencomplete
→
Store
3:
Closecomplete
→
Equip
4:
Syncopen
→
Openlootingui
Book
(un_literature_book_3_c)
Changed
5 changes
stdItem
Interactions
0:
Lightson
→
Equiptowear
1:
Lightsoff
→
Openinventoryui
2:
Openlootingui
3:
Carry
4:
Drop
Book
(un_literature_book_3_d)
Changed
5 changes
stdItem
Interactions
0:
Lightson
→
Dispose
1:
Lightsoff
→
Carry
2:
Drop
3:
Place
4:
Store
Book
(un_literature_book_3_f)
Changed
5 changes
stdItem
Interactions
0:
Place
→
Enablecruise
1:
Take
→
Disablecruise
2:
Enablevtol
3:
Disablevtol
4:
Enableproximityassist
Book
(un_literature_book_3_g)
Changed
2 changes
stdItem
Interactions
0:
Lightsoff
→
Retrieve
1:
Lightson
Book
(un_literature_book_3_h)
Changed
5 changes
stdItem
Interactions
0:
Lightsoff
→
Equiptowear
1:
Lightson
→
Carry
2:
Drop
3:
Place
4:
Store
Book
(un_literature_book_3_j)
Changed
5 changes
stdItem
Interactions
0:
Opened
→
Disabledecoupled
1:
Broken
→
Enablegsafe
2:
Fail
→
Disablegsafe
3:
Succeed
→
Enableesp
4:
Take
→
Disableesp
Book
(un_literature_book_3_k)
Changed
2 changes
stdItem
Interactions
0:
Login
→
Disableproximityassist
1:
Retrieve
Book
(un_literature_book_3_l)
Changed
5 changes
stdItem
Interactions
0:
Login
→
Retrieve
1:
Turretenter
2:
Turretexit
3:
Disarm
4:
Boom
Book
(un_literature_book_3_m_Triggerfish)
Changed
5 changes
stdItem
Interactions
0:
Elevatorarrived
→
Enabledecoupled
1:
Stepthrough
→
Disabledecoupled
2:
Seatenter
→
Enablegsafe
3:
Seatexit
→
Disablegsafe
4:
Place
→
Enableesp
Book
(un_literature_book_8_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0:
Opened
→
Enableproximityassist
1:
Open
→
Disableproximityassist
2:
Close
→
Engineon
3:
Place
→
Engineoff
4:
Closed
→
Enabledecoupled
Ration pack
(un_mre_food_1_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0:
Enableesp
→
Exit
1:
Disableesp
→
Sit
2:
Enablecruise
3:
Disablecruise
4:
Enablevtol
Mug
(un_mug_coffee_1_b_Triggerfish)
Changed
7 changes
stdItem
Interactions
0:
Engineoff
→
Sit
1:
Enabledecoupled
→
Exit
2:
Disabledecoupled
3:
Enablegsafe
4:
Disablegsafe
5:
Enableesp
6:
Disableesp
Novian "Nighthunter" Crossbow
(utfl_crossbow_ballistic_01_tint01)
Changed
13 changes
stdItem
Interactions
0:
Unlockdoor
→
Place
1:
Opencomplete
→
Store
2:
Closecomplete
→
Equiptowear
3:
Syncopen
→
Openinventoryui
4:
Syncclose
→
Openlootingui
5:
Hidelocks
→
Carry
6:
Synclock
→
Drop
7:
Syncunlock
8:
Lightson
9:
Lightsoff
10:
Lightslow
11:
Lightsalarm
12:
Checkcredentials
Novian "Wildshot" Crossbow
(utfl_crossbow_ballistic_01_tint03)
Changed
13 changes
stdItem
Interactions
0:
Syncunlock
→
Drop
1:
Lightson
→
Place
2:
Lightsoff
→
Store
3:
Lightslow
→
Equip
4:
Lightsalarm
→
Openlootingui
5:
Checkcredentials
→
Carry
6:
Override
7:
Opendoor
8:
Closedoor
9:
Enableproximitysensor
10:
Disableproximitysensor
11:
Lockdoor
12:
Unlockdoor
TrueDef-Pro Arms Yellow/Grey
(vgl_armor_light_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Openself
1:
Setstate_access
→
Allowopen
2:
Pressurecycle
→
Locktrigger
3:
Pressurecyclecomplete
→
Unlocktrigger
4:
Set_airlockconnected
→
Lockself
Warden Backpack Keystone
(vgl_combat_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_access
→
Place
1:
Pressurecycle
→
Store
2:
Pressurecyclecomplete
→
Turretenter
3:
Set_airlockconnected
→
Turretexit
4:
Open
→
Pilot_enter
5:
Close
→
Pilot_exit
6:
Toggle
→
Pump