Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Overlord Legs Polarity (srvl_armor_heavy_legs_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Groundfuel_open → Drop
1: Groundfuel_close → Place
2: Avionics_request_open → Store
3: Avionics_request_close → Equiptowear
4: Coolerleft_request_open → Carry
5: Coolerleft_request_close
6: Coolerright_request_open
Overlord Legs Dust Storm (srvl_armor_heavy_legs_01_01_20)
Changed
7 changes
stdItem
Interactions
0: Canopyopen → Place
1: Canopyclose → Store
2: Seatenter → Equiptowear
3: Seatexit → Carry
4: Avionicsopen → Drop
5: Avionicsclose
6: Coolerleft_open
Overlord Legs Gilded (srvl_armor_heavy_legs_01_01_gld)
Changed
5 changes
stdItem
Interactions
0: Search → Equiptowear
1: Openinventoryui → Carry
2: Loot → Drop
3: Place
4: Store
Dust Devil Legs Epoque (srvl_armor_heavy_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Addtwoarrayvalue → Carrylowered
1: Addthreearrayvalue → Inspect
2: Idle_stare → Place
3: Open → Vendorinspect
4: Close → Vendorreturn
5: Toggle → Vendorkeep
6: Carry
Wrecker Arms Ashen (srvl_combat_heavy_arms_03_03_01)
Changed
5 changes
stdItem
Interactions
0: Lockself → Openrequest
1: Unlockself → Closerequest
2: Openrequest → Closetrigger
3: Closerequest → Closeself
4: Closetrigger → Allowclose
Wrecker Core Payback (srvl_combat_heavy_core_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Lights_poweron → Place
1: Lights_poweroff → Store
2: Triggermisfire → Equiptowear
3: Activate remote camera → Openinventoryui
4: Turret_gyro_mode → Openlootingui
5: Turnon → Carry
6: Turnoff → Drop
Piecemeal Armor Legs Olive (srvl_combat_light_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Cherrypick → Opentrigger
1: Legraises → Openself
2: Lunges → Allowopen
3: Mountainclimbertwist → Locktrigger
4: Plankjacks → Unlocktrigger
5: Planks → Lockself
6: Pushups → Unlockself
Carrion Arms Payback (srvl_combat_medium_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Set_pressurenormalized → Setstate_powered
1: Set_pressuredifferential → Setstate_unpowered
2: Setstate_powered → Setstate_blocked
3: Setstate_unpowered → Setstate_unblocked
4: Setstate_blocked → Setstate_noaccess
Carrion Helmet Payback (srvl_combat_medium_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Setinteractionmalfunctioning → Equiptosuit
1: Setprojectoroperable → Offhandequiptosuit
2: Setprojectormalfunctioning → Store
3: Setprojectorinoperable → Offhandstore
4: Setdata_operable → Drop
5: Setdata_malfunctioning → Carrylowered
6: Setdata_inoperable → Inspect
Carrion Helmet Ashen (srvl_combat_medium_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Select_01 → Carrylowered
1: Select_02 → Inspect
2: Select_03 → Place
3: Vvvv_pe_interactions_vvvv → Vendorinspect
4: Setinteractionoperable → Vendorreturn
5: Setinteractioninoperable → Vendorkeep
6: Failedinteraction → Holdready
Sureshot Helmet Red Menace (srvl_combat_medium_helmet_05_02_01)
Changed
5 changes
stdItem
Interactions
0: Override → Ascentrequest
1: Cycle → Descentrequest
2: Open → Elevatorcancelstop
3: Close → Dooropen
4: Lock → Doorclose
Carrion Legs Payback (srvl_combat_medium_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Column01_opentop → Lock
1: Column01_openbottom → Override
2: Column01_switchtotop → Stepthrough
3: Column01_switchtobottom → Toggle
4: Column02_opentop → Unlock
5: Column02_openbottom → Overrideclose
6: Column02_switchtotop → Opencomplete
Carrion Legs Ashen (srvl_combat_medium_legs_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Tray03_unlock → Setstate_noaccess
1: Tray03_animationcomplete → Setstate_access
2: Tray04_open → Pressurecycle
3: Tray04_close → Pressurecyclecomplete
4: Tray04_lock → Set_airlockconnected
5: Tray04_unlock → Open
6: Tray04_animationcomplete → Close
Deadhead Helmet Dust (srvl_helmet_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Allowopen
1: Openinventoryui → Locktrigger
2: Openlootingui → Unlocktrigger
3: Carry → Lockself
4: Drop → Unlockself
5: Place → Openrequest
6: Store → Lockeddisplay
Deadhead Helmet Shutdown (srvl_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Closetrigger
1: Openinventoryui → Closeself
2: Openlootingui → Allowclose
3: Carry → Gate_close
4: Drop → Set_pressurenormalized
5: Place → Set_pressuredifferential
6: Store → Setstate_powered
Deadhead Helmet Bruiser (srvl_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Lockeddisplay
1: Openinventoryui → Closetrigger
2: Openlootingui → Closeself
3: Carry → Allowclose
4: Drop → Gate_close
5: Place → Set_pressurenormalized
6: Store → Set_pressuredifferential
Deadhead Helmet Brassy (srvl_helmet_01_01_14)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Setstate_powered
1: Openinventoryui → Setstate_unpowered
2: Openlootingui → Setstate_blocked
3: Carry → Setstate_unblocked
4: Drop → Setstate_noaccess
5: Place → Setstate_access
6: Store → Pressurecycle
Deadhead Helmet Windfall (srvl_helmet_01_06_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Toggle
1: Openinventoryui → Unlock
2: Openlootingui → Overrideclose
3: Carry → Opencomplete
4: Drop → Closecomplete
5: Place → Opentrigger
6: Store → Openself
Deadhead Helmet Lucky Break (srvl_helmet_01_07_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Pressurecyclecomplete
1: Openinventoryui → Set_airlockconnected
2: Openlootingui → Open
3: Carry → Close
4: Drop → Lock
5: Place → Override
6: Store → Stepthrough
Outback Arms Molten (srvl_utility_light_arms_01_01_13)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Set_airlockconnected
1: Closerequest → Open
2: Closetrigger → Close
3: Closeself → Lock
4: Allowclose → Override
Outback Arms Molehill Brown (srvl_utility_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Closecomplete
1: Setstate_unblocked → Opentrigger
2: Setstate_noaccess → Openself
3: Setstate_access → Allowopen
4: Pressurecycle → Locktrigger
Outback Helmet Grime Blue (srvl_utility_light_helmet_01_01_07)
Changed
7 changes
stdItem
Interactions
0: Carry → Place
1: Place → Swapammomag
2: Drop → Carry
3: Stow → Equiptosuit
4: Inspect → Offhandequiptosuit
5: Sit → Store
6: Offhandstore
Outback Helmet Sleet (srvl_utility_light_helmet_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Close → Offhandequiptosuit
1: Play → Store
2: Idle → Offhandstore
3: Stage1 → Drop
4: Stage2 → Inspect
5: Win → Place
6: Lose → Swapammomag
Outback Helmet Molten (srvl_utility_light_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Leaderboard → Carry
1: Open → Equiptosuit
2: Close → Offhandequiptosuit
3: Stop → Store
4: Start → Offhandstore
5: Seatenter → Drop
6: Seatexit → Inspect
Outback Helmet Molehill Brown (srvl_utility_light_helmet_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Exit → Drop
1: Sit → Inspect
2: Place
3: Swapammomag
4: Carry
5: Equiptosuit
6: Offhandequiptosuit
Outback Legs Grime Blue (srvl_utility_light_legs_01_01_07)
Changed
7 changes
stdItem
Interactions
0: Setstate_powered → Lockself
1: Setstate_unpowered → Unlockself
2: Setstate_blocked → Openrequest
3: Setstate_unblocked → Closerequest
4: Setstate_noaccess → Closetrigger
5: Setstate_access → Closeself
6: Pressurecycle → Allowclose
Outback Legs Sleet (srvl_utility_light_legs_01_01_11)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Gate_close
1: Set_airlockconnected → Set_pressurenormalized
2: Open → Set_pressuredifferential
3: Close → Setstate_powered
4: Lock → Setstate_unpowered
5: Override → Setstate_blocked
6: Stepthrough → Setstate_unblocked
Outback Legs Molten (srvl_utility_light_legs_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Toggle → Setstate_noaccess
1: Unlock → Setstate_access
2: Overrideclose → Pressurecycle
3: Opencomplete → Pressurecyclecomplete
4: Closecomplete → Set_airlockconnected
5: Opentrigger → Open
6: Openself → Close
Outback Legs Molehill Brown (srvl_utility_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Allowopen → Lock
1: Locktrigger → Override
2: Unlocktrigger → Stepthrough
3: Lockself → Toggle
4: Unlockself → Unlock
5: Openrequest → Overrideclose
6: Closerequest → Opencomplete
Aztalan Tamarack Helmet (thp_light_helmet_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Place → Mobiglas
1: Left_open → Burpee
2: Left_close → Cherrypick
3: Legraises
4: Lunges
5: Mountainclimbertwist
6: Plankjacks
Aztalan Galena Helmet (thp_light_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Right_open → Planks
1: Right_close → Pushups
2: Login → Shadowboxing
3: Activating_level_01 → Situps
4: Squats
5: Windmills
6: Warmup
Book (un_literature_book_10_b)
Changed
5 changes
stdItem
Interactions
0: Closeramp → Store
1: Setrampauto → Equip
2: Rampautoopenrequest → Openlootingui
3: Rampautocloserequest → Carry
4: Opendockingcollarlarge → Drop
Book (un_literature_book_12_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0: Close → Enabledecoupled
1: Accesscargogrid → Disabledecoupled
2: Open → Enablegsafe
3: Lock → Disablegsafe
4: Unlock → Enableesp
Book (un_literature_book_3_b)
Changed
5 changes
stdItem
Interactions
0: Lockdoor → Drop
1: Unlockdoor → Place
2: Opencomplete → Store
3: Closecomplete → Equip
4: Syncopen → Openlootingui
Book (un_literature_book_3_c)
Changed
5 changes
stdItem
Interactions
0: Lightson → Equiptowear
1: Lightsoff → Openinventoryui
2: Openlootingui
3: Carry
4: Drop
Book (un_literature_book_3_d)
Changed
5 changes
stdItem
Interactions
0: Lightson → Dispose
1: Lightsoff → Carry
2: Drop
3: Place
4: Store
Book (un_literature_book_3_f)
Changed
5 changes
stdItem
Interactions
0: Place → Enablecruise
1: Take → Disablecruise
2: Enablevtol
3: Disablevtol
4: Enableproximityassist
Book (un_literature_book_3_g)
Changed
2 changes
stdItem
Interactions
0: Lightsoff → Retrieve
1: Lightson
Book (un_literature_book_3_h)
Changed
5 changes
stdItem
Interactions
0: Lightsoff → Equiptowear
1: Lightson → Carry
2: Drop
3: Place
4: Store
Book (un_literature_book_3_j)
Changed
5 changes
stdItem
Interactions
0: Opened → Disabledecoupled
1: Broken → Enablegsafe
2: Fail → Disablegsafe
3: Succeed → Enableesp
4: Take → Disableesp
Book (un_literature_book_3_k)
Changed
2 changes
stdItem
Interactions
0: Login → Disableproximityassist
1: Retrieve
Book (un_literature_book_3_l)
Changed
5 changes
stdItem
Interactions
0: Login → Retrieve
1: Turretenter
2: Turretexit
3: Disarm
4: Boom
Book (un_literature_book_3_m_Triggerfish)
Changed
5 changes
stdItem
Interactions
0: Elevatorarrived → Enabledecoupled
1: Stepthrough → Disabledecoupled
2: Seatenter → Enablegsafe
3: Seatexit → Disablegsafe
4: Place → Enableesp
Book (un_literature_book_8_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0: Opened → Enableproximityassist
1: Open → Disableproximityassist
2: Close → Engineon
3: Place → Engineoff
4: Closed → Enabledecoupled
Ration pack (un_mre_food_1_a_Triggerfish)
Changed
5 changes
stdItem
Interactions
0: Enableesp → Exit
1: Disableesp → Sit
2: Enablecruise
3: Disablecruise
4: Enablevtol
Mug (un_mug_coffee_1_b_Triggerfish)
Changed
7 changes
stdItem
Interactions
0: Engineoff → Sit
1: Enabledecoupled → Exit
2: Disabledecoupled
3: Enablegsafe
4: Disablegsafe
5: Enableesp
6: Disableesp
Novian "Nighthunter" Crossbow (utfl_crossbow_ballistic_01_tint01)
Changed
13 changes
stdItem
Interactions
0: Unlockdoor → Place
1: Opencomplete → Store
2: Closecomplete → Equiptowear
3: Syncopen → Openinventoryui
4: Syncclose → Openlootingui
5: Hidelocks → Carry
6: Synclock → Drop
7: Syncunlock
8: Lightson
9: Lightsoff
10: Lightslow
11: Lightsalarm
12: Checkcredentials
Novian "Wildshot" Crossbow (utfl_crossbow_ballistic_01_tint03)
Changed
13 changes
stdItem
Interactions
0: Syncunlock → Drop
1: Lightson → Place
2: Lightsoff → Store
3: Lightslow → Equip
4: Lightsalarm → Openlootingui
5: Checkcredentials → Carry
6: Override
7: Opendoor
8: Closedoor
9: Enableproximitysensor
10: Disableproximitysensor
11: Lockdoor
12: Unlockdoor
TrueDef-Pro Arms Yellow/Grey (vgl_armor_light_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Setstate_noaccess → Openself
1: Setstate_access → Allowopen
2: Pressurecycle → Locktrigger
3: Pressurecyclecomplete → Unlocktrigger
4: Set_airlockconnected → Lockself
Warden Backpack Keystone (vgl_combat_heavy_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_access → Place
1: Pressurecycle → Store
2: Pressurecyclecomplete → Turretenter
3: Set_airlockconnected → Turretexit
4: Open → Pilot_enter
5: Close → Pilot_exit
6: Toggle → Pump