Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Monde Core Streamline (kap_combat_heavy_core_02_10_01)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Place
1: Turnon → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Monde Legs Streamline (kap_combat_heavy_legs_02_10_01)
Changed
5 changes
stdItem
Interactions
0: Close → Store
1: Open → Equiptowear
2: Locked → Carry
3: Drop
4: Place
Geist Armor Arms Epoque (kap_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Overrideclose → Locktrigger
1: Opencomplete → Unlocktrigger
2: Closecomplete → Lockself
3: Opentrigger → Unlockself
4: Openself → Openrequest
Geist Armor Core Epoque (kap_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Toggle → Carry
1: Unlock → Drop
2: Overrideclose → Inspect
3: Opencomplete → Place
4: Closecomplete → Store
5: Opentrigger
6: Openself
Geist Armor Helmet Forest (kap_combat_light_helmet_01_01_16)
Changed
5 changes
stdItem
Interactions
0: Cook → Store
1: Activate remote camera → Equiptowear
2: Racking → Carry
3: Useconsole → Drop
4: Place
Geist Armor Helmet ASD Edition (kap_combat_light_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Dropuserin → Sensors_off
1: Proccliplowertoenter → Scan_enable
2: Procclipraisetoenter → Scan_disable
3: Grip → Shields_on
4: Release → Shields_off
5: Liedown → Missiles_armmissile
6: Exit → Missiles_disarmmissiles
Geist Armor Helmet Golden Blossom (kap_combat_light_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Prereqsmet → Comms_declinecall
1: Prereqsunmet → Shiptransformextend
2: Download → Shiptransformretract
3: Ondownloaded → Ejection
4: Onreject → Enterdefaultmode
5: Enterscanmode
6: Enterquantummode
Geist Armor Legs Epoque (kap_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Closetrigger → Setstate_noaccess
1: Closeself → Setstate_access
2: Allowclose → Pressurecycle
3: Gate_close → Pressurecyclecomplete
4: Set_pressurenormalized → Set_airlockconnected
5: Set_pressuredifferential → Open
6: Setstate_powered → Close
APX Fire Extinguisher (kegr_fire_extinguisher_01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Power_close
1: Holster → Shield_r_open
2: Offhandholster → Shield_r_close
3: Store → Shield_l_open
4: Offhandstore → Shield_l_close
5: Drop → Seatenter_zerog
6: Carrylowered → Seatexit_zerog
7: Inspect → Inventory_open
8: Place → Loot
9: Chakmafirstselecttake → Place
10: Chakmatake → Open
11: Customize → Close
12: Bespokeplace
APX Fire Extinguisher (kegr_fire_extinguisher_01_Igniter)
Changed
8 changes
stdItem
Interactions
0: Requestlightslow → Drop
1: Requestlightsalarm → Place
2: Lightson → Store
3: Lightsoff → Equiptowear
4: Lightslow → Openinventoryui
5: Lightsalarm → Openlootingui
6: Requestlightson → Carry
7: Requestlightsoff
Arclight "Glimmer" Pistol (klwe_pistol_energy_01_chromic01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Copilotcanopyenter
1: Holster → Copilotcanopyexit
2: Offhandholster → Inventory_open
3: Store → Loot
4: Offhandstore → Openbottom
5: Drop → Closebottom
6: Carrylowered → Opentop
7: Inspect → Closetop
8: Place → Use
9: Chakmafirstselecttake → Place
10: Chakmatake → Placeonhook
11: Customize → Pilot_enter
12: Bespokeplace → Pilot_exit
Gallant "Red Alert" Rifle (klwe_rifle_energy_01_iae2201)
Changed
13 changes
stdItem
Interactions
0: Onstatedamaged → Place
1: Carry → Store
2: Drop → Equip
3: Inspect → Openlootingui
4: Place → Carry
5: Equip → Drop
6: Offhandequip
7: Store
8: Offhandstore
9: Blinkinglight_notshown
10: Stopblinking_notshown
11: Disablechipinteractions
12: Enablechipinteractions
Gallant "Conviction Camo" Rifle (klwe_rifle_energy_01_sf01)
Changed
13 changes
stdItem
Interactions
0: Syncclose → Openlootingui
1: Hidelocks → Carry
2: Synclock → Drop
3: Syncunlock → Place
4: Lightson → Store
5: Lightsoff → Equip
6: Lightslow
7: Lightsalarm
8: Checkcredentials
9: Override
10: Opendoor
11: Closedoor
12: Enableproximitysensor
Gallant "Boneyard" Rifle (klwe_rifle_energy_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0: Disablecruise → Fuelport_open
1: Enablevtol → Fuelport_close
2: Disablevtol → Panel_right_open
3: Enableproximityassist → Panel_right_close
4: Disableproximityassist → Panel_left_open
5: Engineon → Panel_left_close
6: Engineoff → Loot
7: Enabledecoupled → Openinventory
8: Disabledecoupled → Ladderopen
9: Enablegsafe → Ladderclose
10: Disablegsafe → Canopyopen
11: Enableesp → Canopyclose
12: Disableesp → Seatenterladder
Gallant "Redline" Rifle (klwe_rifle_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0: Insert → Store
1: Carry → Equip
2: Drop → Openlootingui
3: Inspect → Carry
4: Place → Drop
5: Equip → Place
6: Offhandequip
7: Store
8: Offhandstore
9: Blinkinglight_notshown
10: Stopblinking_notshown
11: Disablechipinteractions
12: Enablechipinteractions
Gallant Rifle (klwe_rifle_energy_01_test_inf_ammo)
Changed
13 changes
stdItem
Interactions
0: Hidelocks → Place
1: Synclock → Store
2: Syncunlock → Equip
3: Lightson → Openlootingui
4: Lightsoff → Carry
5: Lightslow → Drop
6: Lightsalarm
7: Checkcredentials
8: Override
9: Opendoor
10: Closedoor
11: Enableproximitysensor
12: Disableproximitysensor
Kruger L-21 Wolf Wikelo War Special (KRIG_L21_Wolf_Collector_Military)
Changed
4 changes
stdItem
Interactions
0: Disablevtol → Shiptransformretract
1: Enableproximityassist → Shiptransformcycle
2: Disableproximityassist → Shiptransformextend
3: Engineon
Arrowhead "Lamplighter" Sniper Rifle (klwe_sniper_energy_01_Luminalia_red01)
Changed
7 changes
stdItem
Interactions
0: Poweron → Equiptowear
1: Poweroff → Openinventoryui
2: Shiptransformdeploy → Openlootingui
3: Shiptransformretract → Carry
4: Shiptransformcycle → Drop
5: Place
6: Store
Kruger L-22 Alpha Wolf (KRIG_L22_AlphaWolf_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Pressurecyclecomplete → Inspect
1: Set_airlockconnected → Place
Kruger L-22 Alpha Wolf (KRIG_L22_AlphaWolf_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Open → Store
1: Close → Carry
Kruger P-52 Merlin (KRIG_P52_Merlin_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Store → Serve
1: Drink → Takeorder
Kruger P-52 Merlin (KRIG_P52_Merlin_EA_AI_UEE)
Changed
2 changes
stdItem
Interactions
0: Inspect → Talk
1: Place → Order
Kruger P-52 Merlin (KRIG_P52_Merlin_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Fillglas → Refill ammo
1: Carry → Refill grenades
Kruger P-72 Archimedes (KRIG_P72_Archimedes_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0: Inspect → Medpen
1: Place → Bodydrag
Kruger P-72 Archimedes (KRIG_P72_Archimedes_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0: Store → Bodydrop
1: Drink → Turnover
Kruger S-65 Stingray (KRIG_S65_Stingray_BALLISTIC)
Changed
7 changes
stdItem
Interactions
0: Disableproximityassist → Inspect
1: Engineon → Place
2: Engineoff → Store
3: Enabledecoupled → Offhandstore
4: Disabledecoupled → Carry
5: Enablegsafe → Drop
6: Disablegsafe
Manticore Helmet Epoque (ksar_armor_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Hailtarget_start → Offhandstore
1: Hailtarget_stop → Equiptoweapon
2: Sensors_on → Carry
3: Sensors_off → Drop
4: Scan_enable → Inspect
5: Scan_disable → Place
6: Shields_on → Store
Microid Battle Suit Arms Crucible (ksar_armor_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Stepthrough → Opentrigger
1: Toggle → Openself
2: Unlock → Allowopen
3: Overrideclose → Locktrigger
4: Opencomplete → Unlocktrigger
ksar_optics_tsco_x8_s3_sf01 (ksar_optics_tsco_x8_s3_sf01)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Shields_on
1: Openlootingui → Shields_off
2: Carry → Subtarget_setnone
3: Drop → Subtarget_setengines
4: Place → Subtarget_setturrets
5: Store → Missiles_armmissile
6: Equiptowear → Missiles_disarmmissiles
Coda "Ascension" Pistol (ksar_pistol_ballistic_01_iae2023)
Changed
13 changes
stdItem
Interactions
0: Holdready → Seatexit
1: Holster → Carrylowered
2: Offhandholster → Drop
3: Store → Inspect
4: Offhandstore → Place
5: Drop → Equip
6: Carrylowered → Offhandequip
7: Inspect → Store
8: Place → Offhandstore
9: Chakmafirstselecttake → Activate
10: Chakmatake → Seatenter
11: Customize → Reset
12: Bespokeplace
Karna "Valor" Rifle (ksar_rifle_energy_01_blue_gold_contestedzonereward)
Changed
13 changes
stdItem
Interactions
0: Disableesp → Loot
1: Enablecruise → Openinventory
2: Disablecruise → Setlightson
3: Enablevtol → Setlightsoff
4: Disablevtol → Setlightslow
5: Enableproximityassist → Setlightsalarm
6: Disableproximityassist → Functiondisruptedtrigger
7: Engineon → Functionrestoredtrigger
8: Engineoff → Disruptioncascade
9: Enabledecoupled → Restorationcascade
10: Disabledecoupled → Cascadecompleted
11: Enablegsafe → Misfiretrigger
12: Disablegsafe → Misfirerequest
Karna "Scorched" Rifle (ksar_rifle_energy_01_firerats01)
Changed
2 changes
stdItem
Interactions
5: Openinventoryui
6: Openlootingui
Karna "Ascension" Rifle (ksar_rifle_energy_01_iae2023)
Changed
6 changes
stdItem
Interactions
1: Openinventoryui → Carry
2: Openlootingui → Drop
3: Carry → Place
4: Drop → Store
5: Place
6: Store
Karna "Dominion Camo" Rifle (ksar_rifle_energy_01_store01)
Changed
7 changes
stdItem
Interactions
0: Openlootingui → Store
1: Carry → Equiptowear
2: Drop → Carry
3: Place → Drop
4: Store → Place
5: Equiptowear
6: Openinventoryui
Karna Rifle (ksar_rifle_energy_01_tow)
Changed
7 changes
stdItem
Interactions
0: Store → Carry
1: Equiptowear → Drop
2: Openinventoryui → Place
3: Openlootingui → Store
4: Carry → Equip
5: Drop → Openlootingui
6: Place
Devastator "Whirlwind" Shotgun (ksar_shotgun_energy_01_blue01)
Changed
6 changes
stdItem
Interactions
1: Openinventoryui → Carry
2: Openlootingui → Drop
3: Carry → Place
4: Drop → Store
5: Place
6: Store
Devastator "Starchaser" Shotgun (ksar_shotgun_energy_01_purple01)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Equiptowear → Store
2: Openinventoryui → Equiptowear
3: Openlootingui → Carry
4: Carry → Drop
5: Drop
6: Place
Custodian "Nightstalker" SMG (ksar_smg_energy_01_black02_tow)
Changed
13 changes
stdItem
Interactions
0: Enableesp → Onhackfailed_hidden
1: Disableesp → Openinternalbottom
2: Enablecruise → Closeinternalbottom
3: Disablecruise → Openinternaltop
4: Enablevtol → Closeinternaltop
5: Disablevtol → Open
6: Enableproximityassist → Close
7: Disableproximityassist → Enterseat
8: Engineon
9: Engineoff
10: Enabledecoupled
11: Disabledecoupled
12: Enablegsafe
ksar_sniper_ballistic_01_sf01 (ksar_sniper_ballistic_01_sf01)
Changed
8 changes
stdItem
Interactions
0: Powerplant_buttonpress → Store
1: Radar_buttonpress → Equiptowear
2: Cooler_buttonpress → Openinventoryui
3: Avionics_buttonpress → Openlootingui
4: Storage_buttonpress → Carry
5: Poweron → Drop
6: Poweroff → Place
7: Shiptransform
Custodian "Brimstone" SMG (ksar_smg_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0: Retractturret → Disableproximityassist
1: Turret_gyro_mode → Engineon
2: Turret_sensitivity_reset → Engineoff
3: Turret_fire_mode → Enabledecoupled
4: Ai_use → Disabledecoupled
5: Enablegsafe
6: Disablegsafe
7: Enableesp
8: Disableesp
9: Enablecruise
10: Disablecruise
11: Enablevtol
12: Disablevtol
Omarof (16x Telescopic) (lbco_optics_tsco_x16_s3)
Changed
3 changes
stdItem
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO
Omarof (16x Telescopic) (lbco_optics_tsco_x16_s3_chromic01)
Changed
10 changes
stdItem
Interactions
0: Openinventoryui → Markfriendly
1: Openlootingui → Pintarget
2: Carry → Unpintarget
3: Drop → Scanrange_setlong
4: Place → Scanrange_setmedium
5: Store → Scanrange_setshort
6: Equiptowear → Headlights_on
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO
Yubarev "Igniter" Pistol (lbco_pistol_energy_01_sunset01)
Changed
16 changes
stdItem
Interactions
0: Holdready → Pressurecycle
1: Holster → Pressurecyclecomplete
2: Offhandholster → Set_airlockconnected
3: Store → Stow
4: Offhandstore → Dooropen
5: Drop → Doorclose
6: Carrylowered → Place
7: Inspect → Open
8: Place → Close
9: Chakmafirstselecttake → Opencomplete
10: Chakmatake → Closecomplete
11: Customize → Ascend
12: Bespokeplace → Descend
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO
Yubarev "Deadeye" Pistol (lbco_pistol_energy_cen01)
Changed
16 changes
stdItem
Interactions
0: Holdready → Closerequest
1: Holster → Closetrigger
2: Offhandholster → Closeself
3: Store → Allowclose
4: Offhandstore → Gate_close
5: Drop → Set_pressurenormalized
6: Carrylowered → Set_pressuredifferential
7: Inspect → Setstate_powered
8: Place → Setstate_unpowered
9: Chakmafirstselecttake → Setstate_blocked
10: Chakmatake → Setstate_unblocked
11: Customize → Setstate_noaccess
12: Bespokeplace → Setstate_access
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO
Atzkav "Venom" Sniper Rifle (lbco_sniper_energy_01_acid01)
Changed
10 changes
stdItem
Interactions
0: Shipforceretract → Store
1: Shipforcedeploy → Equiptowear
2: Poweron → Openinventoryui
3: Poweroff → Openlootingui
4: Shiptransformdeploy → Carry
5: Shiptransformretract → Drop
6: Shiptransformcycle → Place
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO
WiDoW (lt_canister_liquid_4_a)
Changed
4 changes
stdItem
Interactions
0: Allowclose → Place
1: Gate_close → Store
2: Set_pressurenormalized → Equiptowear
3: Set_pressuredifferential → Openinventoryui
TEST STRING NAME (mannequin_displayHelmet)
Changed
7 changes
stdItem
Interactions
0: Equip → Disableproximityassist
1: Offhandequip → Engineon
2: Store → Engineoff
3: Offhandstore → Enabledecoupled
4: Blinkinglight_notshown → Disabledecoupled
5: Stopblinking_notshown → Enablegsafe
6: Carry → Disablegsafe
Seat (seat_modular_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0: Savegamelogout → Detachcargo
1: Enter → Flight_ready
<= PLACEHOLDER => (Mining_Consumable_01)
Changed
3 changes
stdItem
Manufacturer
Name: <= PLACEHOLDER => → Unknown Manufacturer
UUID: 9daed090-21d2-4855-a9b8-6aeee414580a → 00000000-0000-0000-0000-000000000000
Code: UNKN
Door Control (MISC_Fortune_Cargo_Lift)
Changed
34 changes
stdItem
Interactions
0: Missiles_armmissile → Closedoor
1: Missiles_disarmmissiles → Enableproximitysensor
2: Missiles_cyclemissiles → Disableproximitysensor
3: Missiles_firemissiles → Lockdoor
4: Weapons_on → Unlockdoor
5: Weapons_off → Lightson
6: Transponder_on → Lightsoff
7: Transponder_off → Lightslow
8: Suppression_on → Lightsalarm
9: Suppression_off → Opendoor
10: Screens_on → Opencomplete
11: Screens_off → Closecomplete
12: Darkfilter_on → Syncopen
13: Darkfilter_off → Syncclose
14: Cyclehud_quantum → Hidelocks
15: Cyclehud_flight → Openvent
16: Cyclehud_scanning → Closevent
17: Convergencerange_setlong → Setatmosphere_normal
18: Convergencerange_setmid → Setatmosphere_vacuum
19: Convergencerange_setshort → Setatmosphere_exterior
20: Powersafety_on → Securityclearanceneeded
21: Powersafety_off → Override
22: Countermeasures_chaff
23: Countermeasures_flare
24: Countermeasures_fire
25: Markhostile
26: Markfriendly
27: Pintarget
28: Unpintarget
29: Scanrange_setlong
30: Scanrange_setmedium
31: Scanrange_setshort
32: Headlights_on
33: Headlights_off