Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Monde Core Streamline
(kap_combat_heavy_core_02_10_01)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Place
1:
Turnon
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Monde Legs Streamline
(kap_combat_heavy_legs_02_10_01)
Changed
5 changes
stdItem
Interactions
0:
Close
→
Store
1:
Open
→
Equiptowear
2:
Locked
→
Carry
3:
Drop
4:
Place
Geist Armor Arms Epoque
(kap_combat_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Overrideclose
→
Locktrigger
1:
Opencomplete
→
Unlocktrigger
2:
Closecomplete
→
Lockself
3:
Opentrigger
→
Unlockself
4:
Openself
→
Openrequest
Geist Armor Core Epoque
(kap_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Carry
1:
Unlock
→
Drop
2:
Overrideclose
→
Inspect
3:
Opencomplete
→
Place
4:
Closecomplete
→
Store
5:
Opentrigger
6:
Openself
Geist Armor Helmet Forest
(kap_combat_light_helmet_01_01_16)
Changed
5 changes
stdItem
Interactions
0:
Cook
→
Store
1:
Activate remote camera
→
Equiptowear
2:
Racking
→
Carry
3:
Useconsole
→
Drop
4:
Place
Geist Armor Helmet ASD Edition
(kap_combat_light_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Dropuserin
→
Sensors_off
1:
Proccliplowertoenter
→
Scan_enable
2:
Procclipraisetoenter
→
Scan_disable
3:
Grip
→
Shields_on
4:
Release
→
Shields_off
5:
Liedown
→
Missiles_armmissile
6:
Exit
→
Missiles_disarmmissiles
Geist Armor Helmet Golden Blossom
(kap_combat_light_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Prereqsmet
→
Comms_declinecall
1:
Prereqsunmet
→
Shiptransformextend
2:
Download
→
Shiptransformretract
3:
Ondownloaded
→
Ejection
4:
Onreject
→
Enterdefaultmode
5:
Enterscanmode
6:
Enterquantummode
Geist Armor Legs Epoque
(kap_combat_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Setstate_noaccess
1:
Closeself
→
Setstate_access
2:
Allowclose
→
Pressurecycle
3:
Gate_close
→
Pressurecyclecomplete
4:
Set_pressurenormalized
→
Set_airlockconnected
5:
Set_pressuredifferential
→
Open
6:
Setstate_powered
→
Close
APX Fire Extinguisher
(kegr_fire_extinguisher_01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Power_close
1:
Holster
→
Shield_r_open
2:
Offhandholster
→
Shield_r_close
3:
Store
→
Shield_l_open
4:
Offhandstore
→
Shield_l_close
5:
Drop
→
Seatenter_zerog
6:
Carrylowered
→
Seatexit_zerog
7:
Inspect
→
Inventory_open
8:
Place
→
Loot
9:
Chakmafirstselecttake
→
Place
10:
Chakmatake
→
Open
11:
Customize
→
Close
12:
Bespokeplace
APX Fire Extinguisher
(kegr_fire_extinguisher_01_Igniter)
Changed
8 changes
stdItem
Interactions
0:
Requestlightslow
→
Drop
1:
Requestlightsalarm
→
Place
2:
Lightson
→
Store
3:
Lightsoff
→
Equiptowear
4:
Lightslow
→
Openinventoryui
5:
Lightsalarm
→
Openlootingui
6:
Requestlightson
→
Carry
7:
Requestlightsoff
Arclight "Glimmer" Pistol
(klwe_pistol_energy_01_chromic01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Copilotcanopyenter
1:
Holster
→
Copilotcanopyexit
2:
Offhandholster
→
Inventory_open
3:
Store
→
Loot
4:
Offhandstore
→
Openbottom
5:
Drop
→
Closebottom
6:
Carrylowered
→
Opentop
7:
Inspect
→
Closetop
8:
Place
→
Use
9:
Chakmafirstselecttake
→
Place
10:
Chakmatake
→
Placeonhook
11:
Customize
→
Pilot_enter
12:
Bespokeplace
→
Pilot_exit
Gallant "Red Alert" Rifle
(klwe_rifle_energy_01_iae2201)
Changed
13 changes
stdItem
Interactions
0:
Onstatedamaged
→
Place
1:
Carry
→
Store
2:
Drop
→
Equip
3:
Inspect
→
Openlootingui
4:
Place
→
Carry
5:
Equip
→
Drop
6:
Offhandequip
7:
Store
8:
Offhandstore
9:
Blinkinglight_notshown
10:
Stopblinking_notshown
11:
Disablechipinteractions
12:
Enablechipinteractions
Gallant "Conviction Camo" Rifle
(klwe_rifle_energy_01_sf01)
Changed
13 changes
stdItem
Interactions
0:
Syncclose
→
Openlootingui
1:
Hidelocks
→
Carry
2:
Synclock
→
Drop
3:
Syncunlock
→
Place
4:
Lightson
→
Store
5:
Lightsoff
→
Equip
6:
Lightslow
7:
Lightsalarm
8:
Checkcredentials
9:
Override
10:
Opendoor
11:
Closedoor
12:
Enableproximitysensor
Gallant "Boneyard" Rifle
(klwe_rifle_energy_01_white02_tow)
Changed
13 changes
stdItem
Interactions
0:
Disablecruise
→
Fuelport_open
1:
Enablevtol
→
Fuelport_close
2:
Disablevtol
→
Panel_right_open
3:
Enableproximityassist
→
Panel_right_close
4:
Disableproximityassist
→
Panel_left_open
5:
Engineon
→
Panel_left_close
6:
Engineoff
→
Loot
7:
Enabledecoupled
→
Openinventory
8:
Disabledecoupled
→
Ladderopen
9:
Enablegsafe
→
Ladderclose
10:
Disablegsafe
→
Canopyopen
11:
Enableesp
→
Canopyclose
12:
Disableesp
→
Seatenterladder
Gallant "Redline" Rifle
(klwe_rifle_energy_01_store01)
Changed
13 changes
stdItem
Interactions
0:
Insert
→
Store
1:
Carry
→
Equip
2:
Drop
→
Openlootingui
3:
Inspect
→
Carry
4:
Place
→
Drop
5:
Equip
→
Place
6:
Offhandequip
7:
Store
8:
Offhandstore
9:
Blinkinglight_notshown
10:
Stopblinking_notshown
11:
Disablechipinteractions
12:
Enablechipinteractions
Gallant Rifle
(klwe_rifle_energy_01_test_inf_ammo)
Changed
13 changes
stdItem
Interactions
0:
Hidelocks
→
Place
1:
Synclock
→
Store
2:
Syncunlock
→
Equip
3:
Lightson
→
Openlootingui
4:
Lightsoff
→
Carry
5:
Lightslow
→
Drop
6:
Lightsalarm
7:
Checkcredentials
8:
Override
9:
Opendoor
10:
Closedoor
11:
Enableproximitysensor
12:
Disableproximitysensor
Kruger L-21 Wolf Wikelo War Special
(KRIG_L21_Wolf_Collector_Military)
Changed
4 changes
stdItem
Interactions
0:
Disablevtol
→
Shiptransformretract
1:
Enableproximityassist
→
Shiptransformcycle
2:
Disableproximityassist
→
Shiptransformextend
3:
Engineon
Arrowhead "Lamplighter" Sniper Rifle
(klwe_sniper_energy_01_Luminalia_red01)
Changed
7 changes
stdItem
Interactions
0:
Poweron
→
Equiptowear
1:
Poweroff
→
Openinventoryui
2:
Shiptransformdeploy
→
Openlootingui
3:
Shiptransformretract
→
Carry
4:
Shiptransformcycle
→
Drop
5:
Place
6:
Store
Kruger L-22 Alpha Wolf
(KRIG_L22_AlphaWolf_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Inspect
1:
Set_airlockconnected
→
Place
Kruger L-22 Alpha Wolf
(KRIG_L22_AlphaWolf_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Open
→
Store
1:
Close
→
Carry
Kruger P-52 Merlin
(KRIG_P52_Merlin_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Serve
1:
Drink
→
Takeorder
Kruger P-52 Merlin
(KRIG_P52_Merlin_EA_AI_UEE)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Talk
1:
Place
→
Order
Kruger P-52 Merlin
(KRIG_P52_Merlin_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Fillglas
→
Refill ammo
1:
Carry
→
Refill grenades
Kruger P-72 Archimedes
(KRIG_P72_Archimedes_PU_AI_CIV)
Changed
2 changes
stdItem
Interactions
0:
Inspect
→
Medpen
1:
Place
→
Bodydrag
Kruger P-72 Archimedes
(KRIG_P72_Archimedes_PU_AI_CRIM)
Changed
2 changes
stdItem
Interactions
0:
Store
→
Bodydrop
1:
Drink
→
Turnover
Kruger S-65 Stingray
(KRIG_S65_Stingray_BALLISTIC)
Changed
7 changes
stdItem
Interactions
0:
Disableproximityassist
→
Inspect
1:
Engineon
→
Place
2:
Engineoff
→
Store
3:
Enabledecoupled
→
Offhandstore
4:
Disabledecoupled
→
Carry
5:
Enablegsafe
→
Drop
6:
Disablegsafe
Manticore Helmet Epoque
(ksar_armor_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Hailtarget_start
→
Offhandstore
1:
Hailtarget_stop
→
Equiptoweapon
2:
Sensors_on
→
Carry
3:
Sensors_off
→
Drop
4:
Scan_enable
→
Inspect
5:
Scan_disable
→
Place
6:
Shields_on
→
Store
Microid Battle Suit Arms Crucible
(ksar_armor_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Stepthrough
→
Opentrigger
1:
Toggle
→
Openself
2:
Unlock
→
Allowopen
3:
Overrideclose
→
Locktrigger
4:
Opencomplete
→
Unlocktrigger
ksar_optics_tsco_x8_s3_sf01
(ksar_optics_tsco_x8_s3_sf01)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Shields_on
1:
Openlootingui
→
Shields_off
2:
Carry
→
Subtarget_setnone
3:
Drop
→
Subtarget_setengines
4:
Place
→
Subtarget_setturrets
5:
Store
→
Missiles_armmissile
6:
Equiptowear
→
Missiles_disarmmissiles
Coda "Ascension" Pistol
(ksar_pistol_ballistic_01_iae2023)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Seatexit
1:
Holster
→
Carrylowered
2:
Offhandholster
→
Drop
3:
Store
→
Inspect
4:
Offhandstore
→
Place
5:
Drop
→
Equip
6:
Carrylowered
→
Offhandequip
7:
Inspect
→
Store
8:
Place
→
Offhandstore
9:
Chakmafirstselecttake
→
Activate
10:
Chakmatake
→
Seatenter
11:
Customize
→
Reset
12:
Bespokeplace
Karna "Valor" Rifle
(ksar_rifle_energy_01_blue_gold_contestedzonereward)
Changed
13 changes
stdItem
Interactions
0:
Disableesp
→
Loot
1:
Enablecruise
→
Openinventory
2:
Disablecruise
→
Setlightson
3:
Enablevtol
→
Setlightsoff
4:
Disablevtol
→
Setlightslow
5:
Enableproximityassist
→
Setlightsalarm
6:
Disableproximityassist
→
Functiondisruptedtrigger
7:
Engineon
→
Functionrestoredtrigger
8:
Engineoff
→
Disruptioncascade
9:
Enabledecoupled
→
Restorationcascade
10:
Disabledecoupled
→
Cascadecompleted
11:
Enablegsafe
→
Misfiretrigger
12:
Disablegsafe
→
Misfirerequest
Karna "Scorched" Rifle
(ksar_rifle_energy_01_firerats01)
Changed
2 changes
stdItem
Interactions
5:
Openinventoryui
6:
Openlootingui
Karna "Ascension" Rifle
(ksar_rifle_energy_01_iae2023)
Changed
6 changes
stdItem
Interactions
1:
Openinventoryui
→
Carry
2:
Openlootingui
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
5:
Place
6:
Store
Karna "Dominion Camo" Rifle
(ksar_rifle_energy_01_store01)
Changed
7 changes
stdItem
Interactions
0:
Openlootingui
→
Store
1:
Carry
→
Equiptowear
2:
Drop
→
Carry
3:
Place
→
Drop
4:
Store
→
Place
5:
Equiptowear
6:
Openinventoryui
Karna Rifle
(ksar_rifle_energy_01_tow)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Carry
1:
Equiptowear
→
Drop
2:
Openinventoryui
→
Place
3:
Openlootingui
→
Store
4:
Carry
→
Equip
5:
Drop
→
Openlootingui
6:
Place
Devastator "Whirlwind" Shotgun
(ksar_shotgun_energy_01_blue01)
Changed
6 changes
stdItem
Interactions
1:
Openinventoryui
→
Carry
2:
Openlootingui
→
Drop
3:
Carry
→
Place
4:
Drop
→
Store
5:
Place
6:
Store
Devastator "Starchaser" Shotgun
(ksar_shotgun_energy_01_purple01)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Store
2:
Openinventoryui
→
Equiptowear
3:
Openlootingui
→
Carry
4:
Carry
→
Drop
5:
Drop
6:
Place
Custodian "Nightstalker" SMG
(ksar_smg_energy_01_black02_tow)
Changed
13 changes
stdItem
Interactions
0:
Enableesp
→
Onhackfailed_hidden
1:
Disableesp
→
Openinternalbottom
2:
Enablecruise
→
Closeinternalbottom
3:
Disablecruise
→
Openinternaltop
4:
Enablevtol
→
Closeinternaltop
5:
Disablevtol
→
Open
6:
Enableproximityassist
→
Close
7:
Disableproximityassist
→
Enterseat
8:
Engineon
9:
Engineoff
10:
Enabledecoupled
11:
Disabledecoupled
12:
Enablegsafe
ksar_sniper_ballistic_01_sf01
(ksar_sniper_ballistic_01_sf01)
Changed
8 changes
stdItem
Interactions
0:
Powerplant_buttonpress
→
Store
1:
Radar_buttonpress
→
Equiptowear
2:
Cooler_buttonpress
→
Openinventoryui
3:
Avionics_buttonpress
→
Openlootingui
4:
Storage_buttonpress
→
Carry
5:
Poweron
→
Drop
6:
Poweroff
→
Place
7:
Shiptransform
Custodian "Brimstone" SMG
(ksar_smg_energy_01_red01)
Changed
13 changes
stdItem
Interactions
0:
Retractturret
→
Disableproximityassist
1:
Turret_gyro_mode
→
Engineon
2:
Turret_sensitivity_reset
→
Engineoff
3:
Turret_fire_mode
→
Enabledecoupled
4:
Ai_use
→
Disabledecoupled
5:
Enablegsafe
6:
Disablegsafe
7:
Enableesp
8:
Disableesp
9:
Enablecruise
10:
Disablecruise
11:
Enablevtol
12:
Disablevtol
Omarof (16x Telescopic)
(lbco_optics_tsco_x16_s3)
Changed
3 changes
stdItem
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
Omarof (16x Telescopic)
(lbco_optics_tsco_x16_s3_chromic01)
Changed
10 changes
stdItem
Interactions
0:
Openinventoryui
→
Markfriendly
1:
Openlootingui
→
Pintarget
2:
Carry
→
Unpintarget
3:
Drop
→
Scanrange_setlong
4:
Place
→
Scanrange_setmedium
5:
Store
→
Scanrange_setshort
6:
Equiptowear
→
Headlights_on
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
Yubarev "Igniter" Pistol
(lbco_pistol_energy_01_sunset01)
Changed
16 changes
stdItem
Interactions
0:
Holdready
→
Pressurecycle
1:
Holster
→
Pressurecyclecomplete
2:
Offhandholster
→
Set_airlockconnected
3:
Store
→
Stow
4:
Offhandstore
→
Dooropen
5:
Drop
→
Doorclose
6:
Carrylowered
→
Place
7:
Inspect
→
Open
8:
Place
→
Close
9:
Chakmafirstselecttake
→
Opencomplete
10:
Chakmatake
→
Closecomplete
11:
Customize
→
Ascend
12:
Bespokeplace
→
Descend
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
Yubarev "Deadeye" Pistol
(lbco_pistol_energy_cen01)
Changed
16 changes
stdItem
Interactions
0:
Holdready
→
Closerequest
1:
Holster
→
Closetrigger
2:
Offhandholster
→
Closeself
3:
Store
→
Allowclose
4:
Offhandstore
→
Gate_close
5:
Drop
→
Set_pressurenormalized
6:
Carrylowered
→
Set_pressuredifferential
7:
Inspect
→
Setstate_powered
8:
Place
→
Setstate_unpowered
9:
Chakmafirstselecttake
→
Setstate_blocked
10:
Chakmatake
→
Setstate_unblocked
11:
Customize
→
Setstate_noaccess
12:
Bespokeplace
→
Setstate_access
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
Atzkav "Venom" Sniper Rifle
(lbco_sniper_energy_01_acid01)
Changed
10 changes
stdItem
Interactions
0:
Shipforceretract
→
Store
1:
Shipforcedeploy
→
Equiptowear
2:
Poweron
→
Openinventoryui
3:
Poweroff
→
Openlootingui
4:
Shiptransformdeploy
→
Carry
5:
Shiptransformretract
→
Drop
6:
Shiptransformcycle
→
Place
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
WiDoW
(lt_canister_liquid_4_a)
Changed
4 changes
stdItem
Interactions
0:
Allowclose
→
Place
1:
Gate_close
→
Store
2:
Set_pressurenormalized
→
Equiptowear
3:
Set_pressuredifferential
→
Openinventoryui
TEST STRING NAME
(mannequin_displayHelmet)
Changed
7 changes
stdItem
Interactions
0:
Equip
→
Disableproximityassist
1:
Offhandequip
→
Engineon
2:
Store
→
Engineoff
3:
Offhandstore
→
Enabledecoupled
4:
Blinkinglight_notshown
→
Disabledecoupled
5:
Stopblinking_notshown
→
Enablegsafe
6:
Carry
→
Disablegsafe
Seat
(seat_modular_restaurant_1_left_1m_a)
Changed
2 changes
stdItem
Interactions
0:
Savegamelogout
→
Detachcargo
1:
Enter
→
Flight_ready
<= PLACEHOLDER =>
(Mining_Consumable_01)
Changed
3 changes
stdItem
Manufacturer
Name:
<= PLACEHOLDER =>
→
Unknown Manufacturer
UUID:
9daed090-21d2-4855-a9b8-6aeee414580a
→
00000000-0000-0000-0000-000000000000
Code:
UNKN
Door Control
(MISC_Fortune_Cargo_Lift)
Changed
34 changes
stdItem
Interactions
0:
Missiles_armmissile
→
Closedoor
1:
Missiles_disarmmissiles
→
Enableproximitysensor
2:
Missiles_cyclemissiles
→
Disableproximitysensor
3:
Missiles_firemissiles
→
Lockdoor
4:
Weapons_on
→
Unlockdoor
5:
Weapons_off
→
Lightson
6:
Transponder_on
→
Lightsoff
7:
Transponder_off
→
Lightslow
8:
Suppression_on
→
Lightsalarm
9:
Suppression_off
→
Opendoor
10:
Screens_on
→
Opencomplete
11:
Screens_off
→
Closecomplete
12:
Darkfilter_on
→
Syncopen
13:
Darkfilter_off
→
Syncclose
14:
Cyclehud_quantum
→
Hidelocks
15:
Cyclehud_flight
→
Openvent
16:
Cyclehud_scanning
→
Closevent
17:
Convergencerange_setlong
→
Setatmosphere_normal
18:
Convergencerange_setmid
→
Setatmosphere_vacuum
19:
Convergencerange_setshort
→
Setatmosphere_exterior
20:
Powersafety_on
→
Securityclearanceneeded
21:
Powersafety_off
→
Override
22:
Countermeasures_chaff
23:
Countermeasures_flare
24:
Countermeasures_fire
25:
Markhostile
26:
Markfriendly
27:
Pintarget
28:
Unpintarget
29:
Scanrange_setlong
30:
Scanrange_setmedium
31:
Scanrange_setshort
32:
Headlights_on
33:
Headlights_off