Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Strata Legs Levski Edition (grin_utility_medium_legs_03_05_16)
Changed
7 changes
stdItem
Interactions
0: Column02_switchtotop → Unlocktrigger
1: Column02_switchtobottom → Lockself
2: Column01_allclosed → Unlockself
3: Column02_allclosed → Openrequest
4: Place → Closerequest
5: Tray01_open → Closetrigger
6: Tray01_close → Closeself
Custodian "CitizenCon 2947" SMG (ksar_smg_energy_01_cc17)
Changed
13 changes
stdItem
Interactions
0: Turret_gyro_mode → Enablevtol
1: Turret_sensitivity_increase → Disablevtol
2: Turret_sensitivity_decrease → Enableproximityassist
3: Turret_sensitivity_reset → Disableproximityassist
4: Turret_fire_mode → Engineon
5: Engineoff
6: Enabledecoupled
7: Disabledecoupled
8: Enablegsafe
9: Disablegsafe
10: Enableesp
11: Disableesp
12: Enablecruise
Custodian "Foundry's Fire" SMG (ksar_smg_energy_01_cc17a)
Changed
10 changes
stdItem
Interactions
0: Offhandstore → Opendoor
1: Carry → Closedoor
2: Drop → Lockdoor
3: Inspect → Unlockdoor
4: Place → Opencomplete
5: Store → Closecomplete
6: Syncopen
7: Syncclose
8: Synclock
9: Syncunlock
Custodian "Executive Edition" SMG (ksar_smg_energy_01_gold01)
Changed
13 changes
stdItem
Interactions
0: Eject → Engineoff
1: Abort → Enabledecoupled
2: Logoutrequest → Disabledecoupled
3: Registerplayer → Enablegsafe
4: Login → Disablegsafe
5: Useconsole → Enableesp
6: Place → Disableesp
7: Destroy → Enablecruise
8: Reset → Disablecruise
9: Ondestroyed → Enablevtol
10: Onreset → Disablevtol
11: Nextdamagelevel → Enableproximityassist
12: Disableproximityassist
Scalpel "Permafrost" Sniper Rifle (ksar_sniper_ballistic_01_white_blue_01)
Changed
7 changes
stdItem
Interactions
0: Recv_top_rear_component_bay_open → Equiptowear
1: Recv_top_rear_component_bay_close → Openinventoryui
2: Poweron → Openlootingui
3: Poweroff → Carry
4: Shiptransform → Drop
5: Place
6: Store
Omarof (16x Telescopic) (lbco_optics_tsco_x16_s3_imp01)
Changed
10 changes
stdItem
Interactions
0: Openinventoryui → Missiles_cyclemissiles
1: Openlootingui → Missiles_firemissiles
2: Carry → Weapons_on
3: Drop → Weapons_off
4: Place → Transponder_on
5: Store → Transponder_off
6: Equiptowear → Suppression_on
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO
Atzkav "Igniter" Sniper Rifle (lbco_sniper_energy_01_sunset01)
Changed
11 changes
stdItem
Interactions
0: Shiptransformcycle → Place
1: Shipforceretract → Store
2: Shipforcedeploy → Equiptowear
3: Poweron → Openinventoryui
4: Poweroff → Openlootingui
5: Shiptransformdeploy → Carry
6: Shiptransformretract → Drop
7: Retractlandinggear
Manufacturer
Name: <= PLACEHOLDER => → Lightning Bolt Co.
Code: LBCO
manufacturer: LBCO
GEO Resource Pod (Carryable_2H_FL_05x05x05_inventory_argoGeo)
Changed
6 changes
stdItem
Interactions
0: Equip → Scanrange_setlong
1: Inspect → Scanrange_setmedium
2: Carry → Scanrange_setshort
3: Drop → Headlights_on
4: Place → Headlights_off
5: Store → Vtol_setactive
J-5 Helmet Pyrotechnic (gys_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Closecanopy → Place
1: Landinggear_deploy → Store
2: Landinggear_retract → Carry
3: Coupled_setcoupled → Drop
4: Coupled_setdecoupled → Open
5: Gsafe_setactive
6: Gsafe_setinactive
Exo-8 Helmet (Used) (gys_helmet_03_01_07)
Changed
7 changes
stdItem
Interactions
0: Comms_acceptcall → Place
1: Comms_declinecall → Store
2: Shiptransformextend → Carry
3: Shiptransformretract → Drop
4: Ejection → Openinventoryui
5: Enterdefaultmode
6: Enterscanmode
Carnifex Armor Legs Shutdown (gys_pants_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Open → Openself
1: Close → Allowopen
2: Insert → Locktrigger
3: Eject → Unlocktrigger
4: Oninserted → Lockself
5: Writedata → Unlockself
6: Openrequest
<= PLACEHOLDER => (Carryable_1H_SQ_Pyro_Serverblade_Filled)
Changed
6 changes
stdItem
Interactions
0: Openrequest → Closeself
1: Lockeddisplay → Allowclose
2: Closetrigger → Gate_close
3: Closeself → Set_pressurenormalized
4: Allowclose → Set_pressuredifferential
5: Gate_close → Setstate_powered
Get Up Coffee (Cinnamon) (Drink_can_guc_01_cinnamon_a)
Changed
6 changes
stdItem
Interactions
0: Right_fracture → Enablevtol
1: Center_scan → Disablevtol
2: Center_extract → Enableproximityassist
3: Center_fracture → Disableproximityassist
4: Top_scan → Engineon
5: Top_extract → Engineoff
J-5 Helmet Teal (gys_helmet_02_01_18)
Changed
7 changes
stdItem
Interactions
0: Weaponcontroller_setinactive → Close
1: Gimbaltype_setfixed → Stow
2: Gimbaltype_setgimbal → Store
3: Gimbaltype_setaimassist → Carry
4: Firepattern_setstaggered → Drop
5: Firepattern_setsynchronized → Place
6: Piptype_setlead
Pancea MedGel Canister (Carryable_1H_CY_medical_canister_healing_1)
Changed
5 changes
stdItem
Interactions
0: Enablevtol → Exit
1: Disablevtol → Sit
2: Enableproximityassist
3: Disableproximityassist
4: Engineon
Salvo Esteban Frag Pistol (hdgw_pistol_ballistic_01_engraved02)
Changed
12 changes
stdItem
Interactions
0: Holdready → Movetoopen
1: Holster → Movetoclose
2: Offhandholster → Lockerswapundersuitclothes
3: Store → Openlootingui
4: Offhandstore → Carry
6: Carrylowered → Place
7: Inspect → Requestfloor0
8: Place → Requestfloor1
9: Chakmafirstselecttake → Requestfloor2
10: Chakmatake → Requestfloor3
11: Customize → Requestfloor4
12: Bespokeplace → Elevatorarrived
Arlington "Widowmaker" Rifle (hdgw_rifle_ballistic_01_tint02)
Changed
6 changes
stdItem
Interactions
0: Drop → Carry
1: Place → Drop
2: Store → Place
3: Equiptowear → Store
4: Openinventoryui → Equip
6: Carry
Arlington "Watchpoint" Rifle (hdgw_rifle_ballistic_01_tint03)
Changed
7 changes
stdItem
Interactions
0: Place → Openlootingui
1: Store → Carry
2: Equiptowear → Drop
3: Openinventoryui → Place
4: Openlootingui → Store
5: Carry → Equip
6: Drop
Aztalan Helmet (thp_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Disablechipinteractions → Weaponcontroller_setactive
1: Enablechipinteractions → Weaponcontroller_setinactive
2: Carry → Gimbaltype_setfixed
3: Drop → Gimbaltype_setgimbal
4: Inspect → Gimbaltype_setaimassist
5: Place → Firepattern_setstaggered
6: Equip → Firepattern_setsynchronized
Monde Arms Streamline (kap_combat_heavy_arms_02_10_01)
Changed
5 changes
stdItem
Interactions
0: Locktrigger → Lockself
1: Unlocktrigger → Unlockself
2: Lockself → Openrequest
3: Unlockself → Closerequest
4: Openrequest → Closetrigger
Monde Core Hemlock Camo (kap_combat_heavy_core_02_04_01)
Changed
7 changes
stdItem
Interactions
0: Turnon → Place
1: Turnoff → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Monde Core Daimyo (kap_combat_heavy_core_02_05_01)
Changed
7 changes
stdItem
Interactions
0: Set_pressuredifferential → Place
1: Setstate_powered → Store
2: Setstate_unpowered → Equiptowear
3: Setstate_blocked → Openinventoryui
4: Setstate_unblocked → Openlootingui
5: Setstate_noaccess → Carry
6: Setstate_access → Drop
Monde Core Crimson Camo (kap_combat_heavy_core_02_06_01)
Changed
7 changes
stdItem
Interactions
0: Turnoff → Place
1: Turnon → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Monde Core Hiro (kap_combat_heavy_core_02_08_01)
Changed
7 changes
stdItem
Interactions
0: Turnon → Place
1: Turnoff → Store
2: Equiptowear
3: Openinventoryui
4: Openlootingui
5: Carry
6: Drop
Monde Helmet Delta Camo (kap_combat_heavy_helmet_02_07_01)
Changed
7 changes
stdItem
Interactions
0: Activate remote camera → Pressurecyclecomplete
1: Turret_gyro_mode → Set_airlockconnected
2: Destination_a → Open
3: Destination_b → Close
4: Elevatorarrived → Lock
5: Arrivedtop → Override
6: Arrivedbottom → Stepthrough
Monde Helmet Hiro (kap_combat_heavy_helmet_02_08_01)
Changed
7 changes
stdItem
Interactions
0: Enable → Openself
1: Disable → Allowopen
2: Enablepowerplant → Locktrigger
3: Disablepowerplant → Unlocktrigger
4: Deploy → Lockself
5: Retract → Unlockself
6: Setretracted → Openrequest
Geist Armor Arms Whiteout (kap_combat_light_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0: Lock → Opencomplete
1: Override → Closecomplete
2: Stepthrough → Opentrigger
3: Toggle → Openself
4: Unlock → Allowopen
Geist Armor Arms Desert (kap_combat_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0: Pressurecycle → Override
1: Pressurecyclecomplete → Stepthrough
2: Set_airlockconnected → Toggle
3: Open → Unlock
4: Close → Overrideclose
Geist Armor Arms Forest (kap_combat_light_arms_01_01_16)
Changed
5 changes
stdItem
Interactions
0: Allowopen → Closerequest
1: Locktrigger → Closetrigger
2: Unlocktrigger → Closeself
3: Lockself → Allowclose
4: Unlockself → Gate_close
Geist Armor Arms Snow Camo (kap_combat_light_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0: Opencomplete → Unlocktrigger
1: Closecomplete → Lockself
2: Opentrigger → Unlockself
3: Openself → Openrequest
4: Allowopen → Closerequest
Geist Armor Core Rogue (kap_combat_light_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Allowopen → Place
1: Locktrigger → Store
2: Unlocktrigger → Carry
3: Lockself → Drop
4: Unlockself → Inspect
5: Openrequest
6: Closerequest
Geist Armor Core Whiteout (kap_combat_light_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Setstate_powered → Drop
1: Setstate_unpowered → Inspect
2: Setstate_blocked → Place
3: Setstate_unblocked → Store
4: Setstate_noaccess → Carry
5: Setstate_access
6: Pressurecycle
Geist Armor Core Desert (kap_combat_light_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Place
1: Set_airlockconnected → Store
2: Open → Carry
3: Close → Drop
4: Lock → Inspect
5: Override
6: Stepthrough
Geist Armor Legs Rogue (kap_combat_light_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0: Unlock → Unlockself
1: Overrideclose → Openrequest
2: Opencomplete → Closerequest
3: Closecomplete → Closetrigger
4: Opentrigger → Closeself
5: Openself → Allowclose
6: Allowopen → Gate_close
Geist Armor Legs Whiteout (kap_combat_light_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Set_airlockconnected → Closecomplete
1: Open → Opentrigger
2: Close → Openself
3: Lock → Allowopen
4: Override → Locktrigger
5: Stepthrough → Unlocktrigger
6: Toggle → Lockself
Geist Armor Legs Desert (kap_combat_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0: Setstate_unpowered → Lock
1: Setstate_blocked → Override
2: Setstate_unblocked → Stepthrough
3: Setstate_noaccess → Toggle
4: Setstate_access → Unlock
5: Pressurecycle → Overrideclose
6: Pressurecyclecomplete → Opencomplete
Geist Armor Legs Forest (kap_combat_light_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Set_pressurenormalized
1: Unlocktrigger → Set_pressuredifferential
2: Lockself → Setstate_powered
3: Unlockself → Setstate_unpowered
4: Openrequest → Setstate_blocked
5: Lockeddisplay → Setstate_unblocked
6: Closetrigger → Setstate_noaccess
Geist Armor Legs Snow Camo (kap_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Useconsole → Lock
1: Override
2: Stepthrough
3: Toggle
4: Unlock
5: Overrideclose
6: Opencomplete
Arclight "Executive Edition" Pistol (klwe_pistol_energy_01_gold01)
Changed
13 changes
stdItem
Interactions
0: Holdready → Open
1: Holster → Close
2: Offhandholster → Turretenter
3: Store → Turretexit
4: Offhandstore → Pilotenter
5: Drop → Pilotexit
6: Carrylowered → Copilotenter
7: Inspect → Copilotexit
8: Place → Activate remote camera
9: Chakmafirstselecttake → Turret_gyro_mode
10: Chakmatake → Take
11: Customize → Place
12: Bespokeplace → Request
TrueDef-Pro Legs (vgl_armor_light_legs_01_01_carrack)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Closeself
1: Carry → Allowclose
2: Drop → Gate_close
3: Place → Set_pressurenormalized
4: Store → Set_pressuredifferential
5: Setstate_powered
6: Setstate_unpowered
Anvil Accent Chair (PlayerDeco_Seat_Chair_ANVIL_carrack_1_a)
Changed
2 changes
stdItem
Interactions
0: Disableproximitysensor → Subtarget_setturrets
1: Open → Missiles_armmissile
Salvaged Skull Lounge Chair (PlayerDeco_Seat_Chair_DRAK_Pirate)
Changed
2 changes
stdItem
Interactions
0: Disableproximitysensor → Sensors_off
1: Open → Ping
Salvaged Polaris Captain's Chair (PlayerDeco_Seat_Chair_RSI_polaris_1_a)
Changed
2 changes
stdItem
Interactions
0: Close → Scan_enable
1: Enableproximitysensor → Scan_disable
CHCO Auris PDC Monitor (probe_comms_1_Ninetails)
Changed
4 changes
stdItem
Interactions
0: Enablecruise → Offhandstore
1: Disablecruise → Carry
entity_tags
7: 19847b20-5a77-4768-82e9-82f8aca07257
entity_tag_map
7
tag: 19847b20-5a77-4768-82e9-82f8aca07257
name: Unmanned
CHCO Auris PDC Monitor (probe_comms_1_a_PSec)
Changed
2 changes
stdItem
Interactions
0: Enablevtol → Drop
1: Disablevtol → Inspect
Bokto Helmet (qrt_combat_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Enterdefaultmode → Offhandstore
1: Enterscanmode → Equiptoweapon
2: Enterquantummode → Carry
3: Landinglights_overrideon → Drop
4: Landinglights_overrideoff → Inspect
5: Landinglights_auto → Place
6: Signal_poweron → Store
Ana Helmet Endro (qrt_combat_heavy_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Sensors_off → Offhandstore
1: Scan_enable → Equiptoweapon
2: Scan_disable → Carry
3: Shields_on → Drop
4: Shields_off → Inspect
5: Missiles_armmissile → Place
6: Missiles_disarmmissiles → Store
Kiba Helmet (qrt_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Proximityassist_setinactive → Offhandstore
1: Flighthud_invalid → Equiptoweapon
2: Scanninghud_invalid → Carry
3: Comms_acceptcall → Drop
4: Comms_declinecall → Inspect
5: Shiptransformextend → Place
6: Shiptransformretract → Store
Oni Kiba Helmet (qrt_combat_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Weaponcontroller_setinactive → Offhandstore
1: Gimbaltype_setfixed → Equiptoweapon
2: Gimbaltype_setgimbal → Carry
3: Gimbaltype_setaimassist → Drop
4: Firepattern_setstaggered → Inspect
5: Firepattern_setsynchronized → Place
6: Piptype_setlead → Store
Shogun Kiba Helmet Stronghold (qrt_combat_heavy_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0: Shields_off → Offhandstore
1: Missiles_armmissile → Equiptoweapon
2: Missiles_disarmmissiles → Carry
3: Missiles_cyclemissiles → Drop
4: Missiles_firemissiles → Inspect
5: Weapons_on → Place
6: Weapons_off → Store