Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Strata Legs Levski Edition
(grin_utility_medium_legs_03_05_16)
Changed
7 changes
stdItem
Interactions
0:
Column02_switchtotop
→
Unlocktrigger
1:
Column02_switchtobottom
→
Lockself
2:
Column01_allclosed
→
Unlockself
3:
Column02_allclosed
→
Openrequest
4:
Place
→
Closerequest
5:
Tray01_open
→
Closetrigger
6:
Tray01_close
→
Closeself
Custodian "CitizenCon 2947" SMG
(ksar_smg_energy_01_cc17)
Changed
13 changes
stdItem
Interactions
0:
Turret_gyro_mode
→
Enablevtol
1:
Turret_sensitivity_increase
→
Disablevtol
2:
Turret_sensitivity_decrease
→
Enableproximityassist
3:
Turret_sensitivity_reset
→
Disableproximityassist
4:
Turret_fire_mode
→
Engineon
5:
Engineoff
6:
Enabledecoupled
7:
Disabledecoupled
8:
Enablegsafe
9:
Disablegsafe
10:
Enableesp
11:
Disableesp
12:
Enablecruise
Custodian "Foundry's Fire" SMG
(ksar_smg_energy_01_cc17a)
Changed
10 changes
stdItem
Interactions
0:
Offhandstore
→
Opendoor
1:
Carry
→
Closedoor
2:
Drop
→
Lockdoor
3:
Inspect
→
Unlockdoor
4:
Place
→
Opencomplete
5:
Store
→
Closecomplete
6:
Syncopen
7:
Syncclose
8:
Synclock
9:
Syncunlock
Custodian "Executive Edition" SMG
(ksar_smg_energy_01_gold01)
Changed
13 changes
stdItem
Interactions
0:
Eject
→
Engineoff
1:
Abort
→
Enabledecoupled
2:
Logoutrequest
→
Disabledecoupled
3:
Registerplayer
→
Enablegsafe
4:
Login
→
Disablegsafe
5:
Useconsole
→
Enableesp
6:
Place
→
Disableesp
7:
Destroy
→
Enablecruise
8:
Reset
→
Disablecruise
9:
Ondestroyed
→
Enablevtol
10:
Onreset
→
Disablevtol
11:
Nextdamagelevel
→
Enableproximityassist
12:
Disableproximityassist
Scalpel "Permafrost" Sniper Rifle
(ksar_sniper_ballistic_01_white_blue_01)
Changed
7 changes
stdItem
Interactions
0:
Recv_top_rear_component_bay_open
→
Equiptowear
1:
Recv_top_rear_component_bay_close
→
Openinventoryui
2:
Poweron
→
Openlootingui
3:
Poweroff
→
Carry
4:
Shiptransform
→
Drop
5:
Place
6:
Store
Omarof (16x Telescopic)
(lbco_optics_tsco_x16_s3_imp01)
Changed
10 changes
stdItem
Interactions
0:
Openinventoryui
→
Missiles_cyclemissiles
1:
Openlootingui
→
Missiles_firemissiles
2:
Carry
→
Weapons_on
3:
Drop
→
Weapons_off
4:
Place
→
Transponder_on
5:
Store
→
Transponder_off
6:
Equiptowear
→
Suppression_on
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
Atzkav "Igniter" Sniper Rifle
(lbco_sniper_energy_01_sunset01)
Changed
11 changes
stdItem
Interactions
0:
Shiptransformcycle
→
Place
1:
Shipforceretract
→
Store
2:
Shipforcedeploy
→
Equiptowear
3:
Poweron
→
Openinventoryui
4:
Poweroff
→
Openlootingui
5:
Shiptransformdeploy
→
Carry
6:
Shiptransformretract
→
Drop
7:
Retractlandinggear
Manufacturer
Name:
<= PLACEHOLDER =>
→
Lightning Bolt Co.
Code:
LBCO
manufacturer:
LBCO
GEO Resource Pod
(Carryable_2H_FL_05x05x05_inventory_argoGeo)
Changed
6 changes
stdItem
Interactions
0:
Equip
→
Scanrange_setlong
1:
Inspect
→
Scanrange_setmedium
2:
Carry
→
Scanrange_setshort
3:
Drop
→
Headlights_on
4:
Place
→
Headlights_off
5:
Store
→
Vtol_setactive
J-5 Helmet Pyrotechnic
(gys_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Closecanopy
→
Place
1:
Landinggear_deploy
→
Store
2:
Landinggear_retract
→
Carry
3:
Coupled_setcoupled
→
Drop
4:
Coupled_setdecoupled
→
Open
5:
Gsafe_setactive
6:
Gsafe_setinactive
Exo-8 Helmet (Used)
(gys_helmet_03_01_07)
Changed
7 changes
stdItem
Interactions
0:
Comms_acceptcall
→
Place
1:
Comms_declinecall
→
Store
2:
Shiptransformextend
→
Carry
3:
Shiptransformretract
→
Drop
4:
Ejection
→
Openinventoryui
5:
Enterdefaultmode
6:
Enterscanmode
Carnifex Armor Legs Shutdown
(gys_pants_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Openself
1:
Close
→
Allowopen
2:
Insert
→
Locktrigger
3:
Eject
→
Unlocktrigger
4:
Oninserted
→
Lockself
5:
Writedata
→
Unlockself
6:
Openrequest
<= PLACEHOLDER =>
(Carryable_1H_SQ_Pyro_Serverblade_Filled)
Changed
6 changes
stdItem
Interactions
0:
Openrequest
→
Closeself
1:
Lockeddisplay
→
Allowclose
2:
Closetrigger
→
Gate_close
3:
Closeself
→
Set_pressurenormalized
4:
Allowclose
→
Set_pressuredifferential
5:
Gate_close
→
Setstate_powered
Get Up Coffee (Cinnamon)
(Drink_can_guc_01_cinnamon_a)
Changed
6 changes
stdItem
Interactions
0:
Right_fracture
→
Enablevtol
1:
Center_scan
→
Disablevtol
2:
Center_extract
→
Enableproximityassist
3:
Center_fracture
→
Disableproximityassist
4:
Top_scan
→
Engineon
5:
Top_extract
→
Engineoff
J-5 Helmet Teal
(gys_helmet_02_01_18)
Changed
7 changes
stdItem
Interactions
0:
Weaponcontroller_setinactive
→
Close
1:
Gimbaltype_setfixed
→
Stow
2:
Gimbaltype_setgimbal
→
Store
3:
Gimbaltype_setaimassist
→
Carry
4:
Firepattern_setstaggered
→
Drop
5:
Firepattern_setsynchronized
→
Place
6:
Piptype_setlead
Pancea MedGel Canister
(Carryable_1H_CY_medical_canister_healing_1)
Changed
5 changes
stdItem
Interactions
0:
Enablevtol
→
Exit
1:
Disablevtol
→
Sit
2:
Enableproximityassist
3:
Disableproximityassist
4:
Engineon
Salvo Esteban Frag Pistol
(hdgw_pistol_ballistic_01_engraved02)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Movetoopen
1:
Holster
→
Movetoclose
2:
Offhandholster
→
Lockerswapundersuitclothes
3:
Store
→
Openlootingui
4:
Offhandstore
→
Carry
6:
Carrylowered
→
Place
7:
Inspect
→
Requestfloor0
8:
Place
→
Requestfloor1
9:
Chakmafirstselecttake
→
Requestfloor2
10:
Chakmatake
→
Requestfloor3
11:
Customize
→
Requestfloor4
12:
Bespokeplace
→
Elevatorarrived
Arlington "Widowmaker" Rifle
(hdgw_rifle_ballistic_01_tint02)
Changed
6 changes
stdItem
Interactions
0:
Drop
→
Carry
1:
Place
→
Drop
2:
Store
→
Place
3:
Equiptowear
→
Store
4:
Openinventoryui
→
Equip
6:
Carry
Arlington "Watchpoint" Rifle
(hdgw_rifle_ballistic_01_tint03)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Openlootingui
1:
Store
→
Carry
2:
Equiptowear
→
Drop
3:
Openinventoryui
→
Place
4:
Openlootingui
→
Store
5:
Carry
→
Equip
6:
Drop
Aztalan Helmet
(thp_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Disablechipinteractions
→
Weaponcontroller_setactive
1:
Enablechipinteractions
→
Weaponcontroller_setinactive
2:
Carry
→
Gimbaltype_setfixed
3:
Drop
→
Gimbaltype_setgimbal
4:
Inspect
→
Gimbaltype_setaimassist
5:
Place
→
Firepattern_setstaggered
6:
Equip
→
Firepattern_setsynchronized
Monde Arms Streamline
(kap_combat_heavy_arms_02_10_01)
Changed
5 changes
stdItem
Interactions
0:
Locktrigger
→
Lockself
1:
Unlocktrigger
→
Unlockself
2:
Lockself
→
Openrequest
3:
Unlockself
→
Closerequest
4:
Openrequest
→
Closetrigger
Monde Core Hemlock Camo
(kap_combat_heavy_core_02_04_01)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Place
1:
Turnoff
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Monde Core Daimyo
(kap_combat_heavy_core_02_05_01)
Changed
7 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Place
1:
Setstate_powered
→
Store
2:
Setstate_unpowered
→
Equiptowear
3:
Setstate_blocked
→
Openinventoryui
4:
Setstate_unblocked
→
Openlootingui
5:
Setstate_noaccess
→
Carry
6:
Setstate_access
→
Drop
Monde Core Crimson Camo
(kap_combat_heavy_core_02_06_01)
Changed
7 changes
stdItem
Interactions
0:
Turnoff
→
Place
1:
Turnon
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Monde Core Hiro
(kap_combat_heavy_core_02_08_01)
Changed
7 changes
stdItem
Interactions
0:
Turnon
→
Place
1:
Turnoff
→
Store
2:
Equiptowear
3:
Openinventoryui
4:
Openlootingui
5:
Carry
6:
Drop
Monde Helmet Delta Camo
(kap_combat_heavy_helmet_02_07_01)
Changed
7 changes
stdItem
Interactions
0:
Activate remote camera
→
Pressurecyclecomplete
1:
Turret_gyro_mode
→
Set_airlockconnected
2:
Destination_a
→
Open
3:
Destination_b
→
Close
4:
Elevatorarrived
→
Lock
5:
Arrivedtop
→
Override
6:
Arrivedbottom
→
Stepthrough
Monde Helmet Hiro
(kap_combat_heavy_helmet_02_08_01)
Changed
7 changes
stdItem
Interactions
0:
Enable
→
Openself
1:
Disable
→
Allowopen
2:
Enablepowerplant
→
Locktrigger
3:
Disablepowerplant
→
Unlocktrigger
4:
Deploy
→
Lockself
5:
Retract
→
Unlockself
6:
Setretracted
→
Openrequest
Geist Armor Arms Whiteout
(kap_combat_light_arms_01_01_10)
Changed
5 changes
stdItem
Interactions
0:
Lock
→
Opencomplete
1:
Override
→
Closecomplete
2:
Stepthrough
→
Opentrigger
3:
Toggle
→
Openself
4:
Unlock
→
Allowopen
Geist Armor Arms Desert
(kap_combat_light_arms_01_01_15)
Changed
5 changes
stdItem
Interactions
0:
Pressurecycle
→
Override
1:
Pressurecyclecomplete
→
Stepthrough
2:
Set_airlockconnected
→
Toggle
3:
Open
→
Unlock
4:
Close
→
Overrideclose
Geist Armor Arms Forest
(kap_combat_light_arms_01_01_16)
Changed
5 changes
stdItem
Interactions
0:
Allowopen
→
Closerequest
1:
Locktrigger
→
Closetrigger
2:
Unlocktrigger
→
Closeself
3:
Lockself
→
Allowclose
4:
Unlockself
→
Gate_close
Geist Armor Arms Snow Camo
(kap_combat_light_arms_02_02_01)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Unlocktrigger
1:
Closecomplete
→
Lockself
2:
Opentrigger
→
Unlockself
3:
Openself
→
Openrequest
4:
Allowopen
→
Closerequest
Geist Armor Core Rogue
(kap_combat_light_core_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Place
1:
Locktrigger
→
Store
2:
Unlocktrigger
→
Carry
3:
Lockself
→
Drop
4:
Unlockself
→
Inspect
5:
Openrequest
6:
Closerequest
Geist Armor Core Whiteout
(kap_combat_light_core_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Drop
1:
Setstate_unpowered
→
Inspect
2:
Setstate_blocked
→
Place
3:
Setstate_unblocked
→
Store
4:
Setstate_noaccess
→
Carry
5:
Setstate_access
6:
Pressurecycle
Geist Armor Core Desert
(kap_combat_light_core_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Place
1:
Set_airlockconnected
→
Store
2:
Open
→
Carry
3:
Close
→
Drop
4:
Lock
→
Inspect
5:
Override
6:
Stepthrough
Geist Armor Legs Rogue
(kap_combat_light_legs_01_01_02)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Unlockself
1:
Overrideclose
→
Openrequest
2:
Opencomplete
→
Closerequest
3:
Closecomplete
→
Closetrigger
4:
Opentrigger
→
Closeself
5:
Openself
→
Allowclose
6:
Allowopen
→
Gate_close
Geist Armor Legs Whiteout
(kap_combat_light_legs_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Closecomplete
1:
Open
→
Opentrigger
2:
Close
→
Openself
3:
Lock
→
Allowopen
4:
Override
→
Locktrigger
5:
Stepthrough
→
Unlocktrigger
6:
Toggle
→
Lockself
Geist Armor Legs Desert
(kap_combat_light_legs_01_01_15)
Changed
7 changes
stdItem
Interactions
0:
Setstate_unpowered
→
Lock
1:
Setstate_blocked
→
Override
2:
Setstate_unblocked
→
Stepthrough
3:
Setstate_noaccess
→
Toggle
4:
Setstate_access
→
Unlock
5:
Pressurecycle
→
Overrideclose
6:
Pressurecyclecomplete
→
Opencomplete
Geist Armor Legs Forest
(kap_combat_light_legs_01_01_16)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Set_pressurenormalized
1:
Unlocktrigger
→
Set_pressuredifferential
2:
Lockself
→
Setstate_powered
3:
Unlockself
→
Setstate_unpowered
4:
Openrequest
→
Setstate_blocked
5:
Lockeddisplay
→
Setstate_unblocked
6:
Closetrigger
→
Setstate_noaccess
Geist Armor Legs Snow Camo
(kap_combat_light_legs_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Useconsole
→
Lock
1:
Override
2:
Stepthrough
3:
Toggle
4:
Unlock
5:
Overrideclose
6:
Opencomplete
Arclight "Executive Edition" Pistol
(klwe_pistol_energy_01_gold01)
Changed
13 changes
stdItem
Interactions
0:
Holdready
→
Open
1:
Holster
→
Close
2:
Offhandholster
→
Turretenter
3:
Store
→
Turretexit
4:
Offhandstore
→
Pilotenter
5:
Drop
→
Pilotexit
6:
Carrylowered
→
Copilotenter
7:
Inspect
→
Copilotexit
8:
Place
→
Activate remote camera
9:
Chakmafirstselecttake
→
Turret_gyro_mode
10:
Chakmatake
→
Take
11:
Customize
→
Place
12:
Bespokeplace
→
Request
TrueDef-Pro Legs
(vgl_armor_light_legs_01_01_carrack)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Closeself
1:
Carry
→
Allowclose
2:
Drop
→
Gate_close
3:
Place
→
Set_pressurenormalized
4:
Store
→
Set_pressuredifferential
5:
Setstate_powered
6:
Setstate_unpowered
Anvil Accent Chair
(PlayerDeco_Seat_Chair_ANVIL_carrack_1_a)
Changed
2 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Subtarget_setturrets
1:
Open
→
Missiles_armmissile
Salvaged Skull Lounge Chair
(PlayerDeco_Seat_Chair_DRAK_Pirate)
Changed
2 changes
stdItem
Interactions
0:
Disableproximitysensor
→
Sensors_off
1:
Open
→
Ping
Salvaged Polaris Captain's Chair
(PlayerDeco_Seat_Chair_RSI_polaris_1_a)
Changed
2 changes
stdItem
Interactions
0:
Close
→
Scan_enable
1:
Enableproximitysensor
→
Scan_disable
CHCO Auris PDC Monitor
(probe_comms_1_Ninetails)
Changed
4 changes
stdItem
Interactions
0:
Enablecruise
→
Offhandstore
1:
Disablecruise
→
Carry
entity_tags
7:
19847b20-5a77-4768-82e9-82f8aca07257
entity_tag_map
7
tag:
19847b20-5a77-4768-82e9-82f8aca07257
name:
Unmanned
CHCO Auris PDC Monitor
(probe_comms_1_a_PSec)
Changed
2 changes
stdItem
Interactions
0:
Enablevtol
→
Drop
1:
Disablevtol
→
Inspect
Bokto Helmet
(qrt_combat_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Enterdefaultmode
→
Offhandstore
1:
Enterscanmode
→
Equiptoweapon
2:
Enterquantummode
→
Carry
3:
Landinglights_overrideon
→
Drop
4:
Landinglights_overrideoff
→
Inspect
5:
Landinglights_auto
→
Place
6:
Signal_poweron
→
Store
Ana Helmet Endro
(qrt_combat_heavy_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Sensors_off
→
Offhandstore
1:
Scan_enable
→
Equiptoweapon
2:
Scan_disable
→
Carry
3:
Shields_on
→
Drop
4:
Shields_off
→
Inspect
5:
Missiles_armmissile
→
Place
6:
Missiles_disarmmissiles
→
Store
Kiba Helmet
(qrt_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Proximityassist_setinactive
→
Offhandstore
1:
Flighthud_invalid
→
Equiptoweapon
2:
Scanninghud_invalid
→
Carry
3:
Comms_acceptcall
→
Drop
4:
Comms_declinecall
→
Inspect
5:
Shiptransformextend
→
Place
6:
Shiptransformretract
→
Store
Oni Kiba Helmet
(qrt_combat_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Weaponcontroller_setinactive
→
Offhandstore
1:
Gimbaltype_setfixed
→
Equiptoweapon
2:
Gimbaltype_setgimbal
→
Carry
3:
Gimbaltype_setaimassist
→
Drop
4:
Firepattern_setstaggered
→
Inspect
5:
Firepattern_setsynchronized
→
Place
6:
Piptype_setlead
→
Store
Shogun Kiba Helmet Stronghold
(qrt_combat_heavy_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0:
Shields_off
→
Offhandstore
1:
Missiles_armmissile
→
Equiptoweapon
2:
Missiles_disarmmissiles
→
Carry
3:
Missiles_cyclemissiles
→
Drop
4:
Missiles_firemissiles
→
Inspect
5:
Weapons_on
→
Place
6:
Weapons_off
→
Store