Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Shogun Kiba Helmet Akuma (qrt_combat_heavy_helmet_05_02_01)
Changed
7 changes
stdItem
Interactions
0: Parentslotoccupied → Pressurecycle
1: Parentslotempty → Pressurecyclecomplete
2: Open → Set_airlockconnected
3: Close → Open
4: Place → Close
5: Closed → Opencomplete
6: Opened → Closecomplete
Testudo Backpack Clanguard (qrt_combat_medium_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Set_airlockconnected → Setstate_access
1: Open → Pressurecycle
2: Close → Pressurecyclecomplete
3: Lock → Set_airlockconnected
4: Override → Open
5: Stepthrough → Close
6: Toggle → Lock
Testudo Backpack Deathblow (qrt_combat_medium_backpack_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Unlock → Override
1: Overrideclose → Stepthrough
2: Opencomplete → Toggle
3: Closecomplete → Unlock
4: Opentrigger → Overrideclose
5: Openself → Opencomplete
6: Allowopen → Closecomplete
Testudo Backpack Disrupt Camo (qrt_combat_medium_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Allowopen → Closecomplete
1: Locktrigger → Opentrigger
2: Unlocktrigger → Openself
3: Lockself → Allowopen
4: Unlockself → Locktrigger
5: Openrequest → Unlocktrigger
6: Closerequest → Lockself
Testudo Helmet Disrupt Camo (qrt_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Firepattern_setstaggered → Place
1: Firepattern_setsynchronized → Hangerequip
2: Piptype_setlead → Hangerhang
3: Piptype_setlag → Hangerswap
4: Landinggear_invalid → Hangerswapall
5: Selfdestruct_engage → Hangerequipall
6: Selfdestruct_disengage → Hangerhangall
Testudo Helmet Deathblow (qrt_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Headlights_off → Tray04_open
1: Vtol_setactive → Tray04_close
2: Vtol_setinactive → Tray04_lock
3: Proximityassist_setactive → Tray04_unlock
4: Proximityassist_setinactive → Tray04_animationcomplete
5: Flighthud_invalid → Column01_opentop
6: Scanninghud_invalid → Column01_openbottom
Calva Helmet Daybreaker (qrt_mantis_undersuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Flighthud_invalid → Cycleall
1: Scanninghud_invalid → Cyclepinned
2: Comms_acceptcall → Exteriorlights_on
3: Comms_declinecall → Exteriorlights_off
4: Shiptransformextend → Interiorlights_on
5: Shiptransformretract → Interiorlights_off
6: Ejection → Selfdestruct_engage
Artimex Arms Akuma (qrt_specialist_medium_arms_03_01_01)
Changed
5 changes
stdItem
Interactions
0: Toggle → Openself
1: Unlock → Allowopen
2: Overrideclose → Locktrigger
3: Opencomplete → Unlocktrigger
4: Closecomplete → Lockself
Artimex Core Akuma (qrt_specialist_medium_core_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Drop
1: Unlocktrigger → Place
2: Lockself → Store
3: Unlockself → Equip
4: Openrequest → Inspect
5: Closerequest → Open
6: Closetrigger → Close
Palatino Backpack (qrt_utility_heavy_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_noaccess → Closetrigger
1: Setstate_access → Closeself
2: Pressurecycle → Allowclose
3: Pressurecyclecomplete → Gate_close
4: Set_airlockconnected → Set_pressurenormalized
5: Open → Set_pressuredifferential
6: Close → Setstate_powered
Artimex Helmet Ultimatum (qrt_specialist_medium_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Gate_close
1: Openinventoryui → Set_pressurenormalized
2: Openlootingui → Set_pressuredifferential
3: Carry → Setstate_powered
4: Drop → Setstate_unpowered
5: Place → Setstate_blocked
6: Store → Setstate_unblocked
Artimex Legs Akuma (qrt_specialist_medium_legs_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Openrequest
1: Carry → Closerequest
2: Drop → Closetrigger
3: Place → Closeself
4: Store → Allowclose
5: Offhandstore → Gate_close
6: Equip → Set_pressurenormalized
Palatino Arms Deadlock (qrt_utility_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Allowclose → Set_pressurenormalized
1: Gate_close → Set_pressuredifferential
2: Set_pressurenormalized → Setstate_powered
3: Set_pressuredifferential → Setstate_unpowered
4: Setstate_powered → Setstate_blocked
Palatino Arms Shadow Gild (qrt_utility_heavy_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Overrideclose → Closecomplete
1: Opencomplete → Opentrigger
2: Closecomplete → Openself
3: Opentrigger → Allowopen
4: Openself → Locktrigger
Palatino Backpack Sunstone (qrt_utility_heavy_backpack_01_01_03)
Changed
7 changes
stdItem
Interactions
0: Offhandstore → Open
1: Drop → Shiptransformextend
2: Carrylowered → Shiptransformretract
3: Inspect → Shiptransformcycle
4: Place → Requestfloor0
5: Chakmafirstselecttake → Requestfloor1
6: Chakmatake → Requestfloor2
Palatino Backpack Daystar (qrt_utility_heavy_backpack_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Inspect → Place
1: Place → Seatenter
2: Chakmafirstselecttake → Seatexit
3: Chakmatake → Refill ammo
4: Customize
5: Bespokeplace
6: Holdready
Palatino Backpack Mark I (qrt_utility_heavy_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Closecomplete → Set_airlockconnected
1: Opentrigger → Open
2: Openself → Close
3: Allowopen → Lock
4: Locktrigger → Override
5: Unlocktrigger → Stepthrough
6: Lockself → Toggle
Palatino Core Deadlock (qrt_utility_heavy_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Deactivategravity → Place
1: Copilot_enter → Store
2: Copilot_exit → Equiptowear
3: Activate remote camera → Openinventoryui
4: Turret_gyro_mode → Openlootingui
5: Carry
6: Drop
Palatino Core Shadow Gild (qrt_utility_heavy_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Place
1: Carry → Store
2: Drop → Equiptowear
3: Place → Openinventoryui
4: Store → Openlootingui
5: Carry
6: Drop
Palatino Helmet Necropolis (qrt_utility_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0: Enterseat → Setstate_powered
1: Open → Setstate_unpowered
2: Close → Setstate_blocked
3: Setstate_unblocked
4: Setstate_noaccess
5: Setstate_access
6: Pressurecycle
Palatino Helmet Deadlock (qrt_utility_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Panel_right_close → Setstate_unpowered
1: Panel_left_open → Setstate_blocked
2: Panel_left_close → Setstate_unblocked
3: Loot → Setstate_noaccess
4: Openinventory → Setstate_access
5: Ladderopen → Pressurecycle
6: Ladderclose → Pressurecyclecomplete
Palatino Helmet Shadow Gild (qrt_utility_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Inventory_open → Closetrigger
1: Inventory_close → Closeself
2: Avionics_open → Allowclose
3: Avionics_close → Gate_close
4: Fuelport_open → Set_pressurenormalized
5: Fuelport_close → Set_pressuredifferential
6: Panel_right_open → Setstate_powered
Palatino Helmet Mark I (qrt_utility_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Sensors_on → Tray04_lock
1: Sensors_off → Tray04_unlock
2: Scan_enable → Tray04_animationcomplete
3: Scan_disable → Column01_opentop
4: Shields_on → Column01_openbottom
5: Shields_off → Column01_switchtotop
6: Missiles_armmissile → Column01_switchtobottom
Strata Helmet Onyx (fta_medium_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Unlockself
1: Openinventoryui → Openrequest
2: Openlootingui → Closerequest
3: Carry → Closetrigger
4: Drop → Closeself
5: Place → Allowclose
6: Store → Gate_close
Strata Helmet Piston (fta_medium_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0: Equiptowear → Openself
1: Openinventoryui → Allowopen
2: Openlootingui → Locktrigger
3: Carry → Unlocktrigger
4: Drop → Lockself
5: Place → Unlockself
6: Store → Openrequest
<= PLACEHOLDER => (Railing_Straight_1m_LowTech_Util_Stairs_01x01_end_b)
Changed
1 change
stdItem
Interactions
0: Onstage_03 → Exteriorlights_on
<= PLACEHOLDER => (RoboticArm_Template)
Changed
3 changes
stdItem
Manufacturer
Name: Casaba Outlet → Unknown Manufacturer
UUID: 66855ccf-ad30-450f-bf4e-21f79576a0d7 → 00000000-0000-0000-0000-000000000000
Code: UNKN
Morozov-CH-I Backpack Gideon (rrs_combat_heavy_backpack_05_01_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_powered → Gate_close
1: Setstate_unpowered → Set_pressurenormalized
2: Setstate_blocked → Set_pressuredifferential
3: Setstate_unblocked → Setstate_powered
4: Setstate_noaccess → Setstate_unpowered
5: Setstate_access → Setstate_blocked
6: Pressurecycle → Setstate_unblocked
Morozov-CH Backpack Redshift (rrs_combat_heavy_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Close
1: Toggle → Lock
2: Unlock → Override
3: Overrideclose → Stepthrough
4: Opencomplete → Toggle
5: Closecomplete → Unlock
6: Opentrigger → Overrideclose
Morozov-CH Backpack Pyrotechnic (rrs_combat_heavy_backpack_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Pressurecyclecomplete → Setstate_noaccess
1: Set_airlockconnected → Setstate_access
2: Open → Pressurecycle
3: Close → Pressurecyclecomplete
4: Lock → Set_airlockconnected
5: Override → Open
6: Stepthrough → Close
Arden-CL Backpack Red Alert (rrs_combat_light_backpack_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Place → Comms_terminalpausesuploading
1: Chakmafirstselecttake → Comms_connectiondenied
2: Chakmatake → Seatenterfront
3: Customize → Seatenterleft
4: Bespokeplace → Seatexitfront
5: Holdready → Seatexitleft
6: Holster → Sidedooropen
Arden-CL Backpack Balefire (rrs_combat_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Chakmafirstselecttake → Elevatorarrived
1: Chakmatake → Openinnerdoor
2: Customize → Closealldoors
3: Bespokeplace → Openinnerdoorfinished
4: Holdready → Closeinnerdoorfinished
5: Holster → Activate remote camera
6: Offhandholster → Turret_gyro_mode
Arden-CL Backpack Elysium (rrs_combat_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Openrequest
1: Setstate_unblocked → Closerequest
2: Setstate_noaccess → Closetrigger
3: Setstate_access → Closeself
4: Pressurecycle → Allowclose
5: Pressurecyclecomplete → Gate_close
6: Set_airlockconnected → Set_pressurenormalized
Arden-CL Backpack Chairman's Club (rrs_combat_light_backpack_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Inspect → Eject
1: Place → Abort
2: Chakmafirstselecttake → Logoutrequest
3: Chakmatake → Isturnedoff
4: Customize → Isturnedon
5: Bespokeplace → Accessisgranted
6: Holdready → Terminalisbeinghacked
Morozov-SH Helmet Red Alert (rrs_specialist_heavy_helmet_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Off → Opencomplete
1: On → Closecomplete
2: Panelopen → Opentrigger
3: Panelclose → Openself
4: Panelcycle → Allowopen
5: Openleftpanel → Locktrigger
6: Closeleftpanel → Unlocktrigger
Morozov-SH Helmet Spite (rrs_specialist_heavy_helmet_01_03_04)
Changed
7 changes
stdItem
Interactions
0: Allowclose → Equiptowear
1: Gate_close → Openinventoryui
2: Set_pressurenormalized → Openlootingui
3: Set_pressuredifferential → Carry
4: Setstate_powered → Drop
5: Setstate_unpowered → Place
6: Setstate_blocked → Store
Morozov-SH-I Helmet Pyrotechnic (rrs_specialist_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0: Gsafe_setinactive → Column02_switchtobottom
1: Esp_setactive → Column01_allclosed
2: Esp_setinactive → Column02_allclosed
3: Quantumspool_setactive → Place
4: Quantumspool_setinactive → Tray01_open
5: Quantumtravel_setactive → Tray01_close
6: Quantumtravel_setinactive → Tray01_lock
Morozov-SH-C Helmet Iceflow (rrs_specialist_heavy_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0: Canopyopen → Set_airlockconnected
1: Canopyclose → Open
2: Seatenterladder → Close
3: Seatexitladder → Lock
4: Seatenterzerog → Override
5: Seatexitzerog → Stepthrough
6: Inventory_open → Toggle
Arden-SL Arms Rime (rrs_specialist_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Override → Closetrigger
1: Stepthrough → Closeself
2: Toggle → Allowclose
3: Unlock → Gate_close
4: Overrideclose → Set_pressurenormalized
Morozov-SH-I Helmet Gideon (rrs_specialist_heavy_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0: Quantumtravel_setactive → Offhandstore
1: Quantumtravel_setinactive → Equiptoweapon
2: Weaponcontroller_setactive → Carry
3: Weaponcontroller_setinactive → Drop
4: Gimbaltype_setfixed → Inspect
5: Gimbaltype_setgimbal → Place
6: Gimbaltype_setaimassist → Store
Morozov-SH Legs Red Alert (rrs_specialist_heavy_legs_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0: Enablechipinteractions → Elevatorcancelstop
1: Carry → Dooropen
2: Drop → Doorclose
3: Inspect → Ascentrequest
4: Place → Descentrequest
5: Equip
6: Offhandequip
Morozov-SH Legs Spite (rrs_specialist_heavy_legs_01_03_04)
Changed
7 changes
stdItem
Interactions
0: Requestpoweroffandclose → Place
1: Requestpoweronandunlock → Vendorinspect
2: Requestpoweronandunlockandopen → Vendorreturn
3: Requestpoweroffandcloseandlock → Vendorkeep
4: Requestlock → Holdready
5: Requestunlock → Equiptosuit
6: Requestlockandclose → Offhandequiptosuit
Arden-SL Core Archangel (rrs_specialist_light_core_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Stepthrough → Driverseatenter
1: Toggle → Driverseatexit
2: Unlock → Bonnet_open
3: Overrideclose → Bonnet_close
4: Opencomplete → Fuelport_open
5: Closecomplete → Fuelport_close
6: Opentrigger → Grille_open
Arden-SL Helmet Coramor Edition "Fate" (rrs_specialist_light_helmet_01_coramor_01)
Changed
7 changes
stdItem
Interactions
0: Turretenter → Vending
1: Turretexit → Vendcomplete
2: Error
3: Stealcomplete
4: Door_open
5: Door_close
6: Dispenser_up
Arden-SL Legs Archangel (rrs_specialist_light_legs_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Closeself → Setstate_access
1: Allowclose → Pressurecycle
2: Gate_close → Pressurecyclecomplete
3: Set_pressurenormalized → Set_airlockconnected
4: Set_pressuredifferential → Open
5: Setstate_powered → Close
6: Setstate_unpowered → Lock
Arden-SL Core Balefire (rrs_specialist_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Openself → Grille_close
1: Allowopen → Boot_open
2: Locktrigger → Boot_close
3: Unlocktrigger → Carry
4: Lockself → Drop
5: Unlockself → Inspect
6: Openrequest → Place
Arden-SL Core Rime (rrs_specialist_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Openrequest → Setstate_closed
1: Closerequest → Pickup
2: Closetrigger → Dropoff
3: Closeself → Place
4: Allowclose → Openhatch
5: Gate_close → Closehatch
6: Set_pressurenormalized → Onclosed
Arden-SL Core (Modified) (rrs_specialist_light_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Override → Openhatch
1: Stepthrough → Closehatch
2: Toggle → Onclosed
3: Unlock → Onopened
4: Overrideclose → Setstate_open
5: Opencomplete → Setstate_closed
6: Closecomplete → Pickup
Arden-SL Core Coramor Edition "Fate" (rrs_specialist_light_core_01_coramor_01)
Changed
7 changes
stdItem
Interactions
0: Pressurecycle → Closehatch
1: Pressurecyclecomplete → Onclosed
2: Set_airlockconnected → Onopened
3: Open → Setstate_open
4: Close → Setstate_closed
5: Lock → Passengerseatenter
6: Override → Passengerseatexit
RSI Apollo Medivac (RSI_Apollo_Medivac_Tier_1)
Changed
2 changes
stdItem
Interactions
0: Disabledecoupled → Lean
1: Enablegsafe