Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Shogun Kiba Helmet Akuma
(qrt_combat_heavy_helmet_05_02_01)
Changed
7 changes
stdItem
Interactions
0:
Parentslotoccupied
→
Pressurecycle
1:
Parentslotempty
→
Pressurecyclecomplete
2:
Open
→
Set_airlockconnected
3:
Close
→
Open
4:
Place
→
Close
5:
Closed
→
Opencomplete
6:
Opened
→
Closecomplete
Testudo Backpack Clanguard
(qrt_combat_medium_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Setstate_access
1:
Open
→
Pressurecycle
2:
Close
→
Pressurecyclecomplete
3:
Lock
→
Set_airlockconnected
4:
Override
→
Open
5:
Stepthrough
→
Close
6:
Toggle
→
Lock
Testudo Backpack Deathblow
(qrt_combat_medium_backpack_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Unlock
→
Override
1:
Overrideclose
→
Stepthrough
2:
Opencomplete
→
Toggle
3:
Closecomplete
→
Unlock
4:
Opentrigger
→
Overrideclose
5:
Openself
→
Opencomplete
6:
Allowopen
→
Closecomplete
Testudo Backpack Disrupt Camo
(qrt_combat_medium_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Allowopen
→
Closecomplete
1:
Locktrigger
→
Opentrigger
2:
Unlocktrigger
→
Openself
3:
Lockself
→
Allowopen
4:
Unlockself
→
Locktrigger
5:
Openrequest
→
Unlocktrigger
6:
Closerequest
→
Lockself
Testudo Helmet Disrupt Camo
(qrt_combat_medium_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Firepattern_setstaggered
→
Place
1:
Firepattern_setsynchronized
→
Hangerequip
2:
Piptype_setlead
→
Hangerhang
3:
Piptype_setlag
→
Hangerswap
4:
Landinggear_invalid
→
Hangerswapall
5:
Selfdestruct_engage
→
Hangerequipall
6:
Selfdestruct_disengage
→
Hangerhangall
Testudo Helmet Deathblow
(qrt_combat_medium_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Headlights_off
→
Tray04_open
1:
Vtol_setactive
→
Tray04_close
2:
Vtol_setinactive
→
Tray04_lock
3:
Proximityassist_setactive
→
Tray04_unlock
4:
Proximityassist_setinactive
→
Tray04_animationcomplete
5:
Flighthud_invalid
→
Column01_opentop
6:
Scanninghud_invalid
→
Column01_openbottom
Calva Helmet Daybreaker
(qrt_mantis_undersuit_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Flighthud_invalid
→
Cycleall
1:
Scanninghud_invalid
→
Cyclepinned
2:
Comms_acceptcall
→
Exteriorlights_on
3:
Comms_declinecall
→
Exteriorlights_off
4:
Shiptransformextend
→
Interiorlights_on
5:
Shiptransformretract
→
Interiorlights_off
6:
Ejection
→
Selfdestruct_engage
Artimex Arms Akuma
(qrt_specialist_medium_arms_03_01_01)
Changed
5 changes
stdItem
Interactions
0:
Toggle
→
Openself
1:
Unlock
→
Allowopen
2:
Overrideclose
→
Locktrigger
3:
Opencomplete
→
Unlocktrigger
4:
Closecomplete
→
Lockself
Artimex Core Akuma
(qrt_specialist_medium_core_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Drop
1:
Unlocktrigger
→
Place
2:
Lockself
→
Store
3:
Unlockself
→
Equip
4:
Openrequest
→
Inspect
5:
Closerequest
→
Open
6:
Closetrigger
→
Close
Palatino Backpack
(qrt_utility_heavy_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_noaccess
→
Closetrigger
1:
Setstate_access
→
Closeself
2:
Pressurecycle
→
Allowclose
3:
Pressurecyclecomplete
→
Gate_close
4:
Set_airlockconnected
→
Set_pressurenormalized
5:
Open
→
Set_pressuredifferential
6:
Close
→
Setstate_powered
Artimex Helmet Ultimatum
(qrt_specialist_medium_helmet_01_05_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Gate_close
1:
Openinventoryui
→
Set_pressurenormalized
2:
Openlootingui
→
Set_pressuredifferential
3:
Carry
→
Setstate_powered
4:
Drop
→
Setstate_unpowered
5:
Place
→
Setstate_blocked
6:
Store
→
Setstate_unblocked
Artimex Legs Akuma
(qrt_specialist_medium_legs_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Openrequest
1:
Carry
→
Closerequest
2:
Drop
→
Closetrigger
3:
Place
→
Closeself
4:
Store
→
Allowclose
5:
Offhandstore
→
Gate_close
6:
Equip
→
Set_pressurenormalized
Palatino Arms Deadlock
(qrt_utility_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Allowclose
→
Set_pressurenormalized
1:
Gate_close
→
Set_pressuredifferential
2:
Set_pressurenormalized
→
Setstate_powered
3:
Set_pressuredifferential
→
Setstate_unpowered
4:
Setstate_powered
→
Setstate_blocked
Palatino Arms Shadow Gild
(qrt_utility_heavy_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Overrideclose
→
Closecomplete
1:
Opencomplete
→
Opentrigger
2:
Closecomplete
→
Openself
3:
Opentrigger
→
Allowopen
4:
Openself
→
Locktrigger
Palatino Backpack Sunstone
(qrt_utility_heavy_backpack_01_01_03)
Changed
7 changes
stdItem
Interactions
0:
Offhandstore
→
Open
1:
Drop
→
Shiptransformextend
2:
Carrylowered
→
Shiptransformretract
3:
Inspect
→
Shiptransformcycle
4:
Place
→
Requestfloor0
5:
Chakmafirstselecttake
→
Requestfloor1
6:
Chakmatake
→
Requestfloor2
Palatino Backpack Daystar
(qrt_utility_heavy_backpack_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Place
1:
Place
→
Seatenter
2:
Chakmafirstselecttake
→
Seatexit
3:
Chakmatake
→
Refill ammo
4:
Customize
5:
Bespokeplace
6:
Holdready
Palatino Backpack Mark I
(qrt_utility_heavy_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Closecomplete
→
Set_airlockconnected
1:
Opentrigger
→
Open
2:
Openself
→
Close
3:
Allowopen
→
Lock
4:
Locktrigger
→
Override
5:
Unlocktrigger
→
Stepthrough
6:
Lockself
→
Toggle
Palatino Core Deadlock
(qrt_utility_heavy_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Deactivategravity
→
Place
1:
Copilot_enter
→
Store
2:
Copilot_exit
→
Equiptowear
3:
Activate remote camera
→
Openinventoryui
4:
Turret_gyro_mode
→
Openlootingui
5:
Carry
6:
Drop
Palatino Core Shadow Gild
(qrt_utility_heavy_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Place
1:
Carry
→
Store
2:
Drop
→
Equiptowear
3:
Place
→
Openinventoryui
4:
Store
→
Openlootingui
5:
Carry
6:
Drop
Palatino Helmet Necropolis
(qrt_utility_heavy_helmet_01_01_12)
Changed
7 changes
stdItem
Interactions
0:
Enterseat
→
Setstate_powered
1:
Open
→
Setstate_unpowered
2:
Close
→
Setstate_blocked
3:
Setstate_unblocked
4:
Setstate_noaccess
5:
Setstate_access
6:
Pressurecycle
Palatino Helmet Deadlock
(qrt_utility_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Panel_right_close
→
Setstate_unpowered
1:
Panel_left_open
→
Setstate_blocked
2:
Panel_left_close
→
Setstate_unblocked
3:
Loot
→
Setstate_noaccess
4:
Openinventory
→
Setstate_access
5:
Ladderopen
→
Pressurecycle
6:
Ladderclose
→
Pressurecyclecomplete
Palatino Helmet Shadow Gild
(qrt_utility_heavy_helmet_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Inventory_open
→
Closetrigger
1:
Inventory_close
→
Closeself
2:
Avionics_open
→
Allowclose
3:
Avionics_close
→
Gate_close
4:
Fuelport_open
→
Set_pressurenormalized
5:
Fuelport_close
→
Set_pressuredifferential
6:
Panel_right_open
→
Setstate_powered
Palatino Helmet Mark I
(qrt_utility_heavy_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Sensors_on
→
Tray04_lock
1:
Sensors_off
→
Tray04_unlock
2:
Scan_enable
→
Tray04_animationcomplete
3:
Scan_disable
→
Column01_opentop
4:
Shields_on
→
Column01_openbottom
5:
Shields_off
→
Column01_switchtotop
6:
Missiles_armmissile
→
Column01_switchtobottom
Strata Helmet Onyx
(fta_medium_helmet_01_01_13)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Unlockself
1:
Openinventoryui
→
Openrequest
2:
Openlootingui
→
Closerequest
3:
Carry
→
Closetrigger
4:
Drop
→
Closeself
5:
Place
→
Allowclose
6:
Store
→
Gate_close
Strata Helmet Piston
(fta_medium_helmet_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Equiptowear
→
Openself
1:
Openinventoryui
→
Allowopen
2:
Openlootingui
→
Locktrigger
3:
Carry
→
Unlocktrigger
4:
Drop
→
Lockself
5:
Place
→
Unlockself
6:
Store
→
Openrequest
<= PLACEHOLDER =>
(Railing_Straight_1m_LowTech_Util_Stairs_01x01_end_b)
Changed
1 change
stdItem
Interactions
0:
Onstage_03
→
Exteriorlights_on
<= PLACEHOLDER =>
(RoboticArm_Template)
Changed
3 changes
stdItem
Manufacturer
Name:
Casaba Outlet
→
Unknown Manufacturer
UUID:
66855ccf-ad30-450f-bf4e-21f79576a0d7
→
00000000-0000-0000-0000-000000000000
Code:
UNKN
Morozov-CH-I Backpack Gideon
(rrs_combat_heavy_backpack_05_01_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_powered
→
Gate_close
1:
Setstate_unpowered
→
Set_pressurenormalized
2:
Setstate_blocked
→
Set_pressuredifferential
3:
Setstate_unblocked
→
Setstate_powered
4:
Setstate_noaccess
→
Setstate_unpowered
5:
Setstate_access
→
Setstate_blocked
6:
Pressurecycle
→
Setstate_unblocked
Morozov-CH Backpack Redshift
(rrs_combat_heavy_backpack_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Close
1:
Toggle
→
Lock
2:
Unlock
→
Override
3:
Overrideclose
→
Stepthrough
4:
Opencomplete
→
Toggle
5:
Closecomplete
→
Unlock
6:
Opentrigger
→
Overrideclose
Morozov-CH Backpack Pyrotechnic
(rrs_combat_heavy_backpack_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Setstate_noaccess
1:
Set_airlockconnected
→
Setstate_access
2:
Open
→
Pressurecycle
3:
Close
→
Pressurecyclecomplete
4:
Lock
→
Set_airlockconnected
5:
Override
→
Open
6:
Stepthrough
→
Close
Arden-CL Backpack Red Alert
(rrs_combat_light_backpack_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Comms_terminalpausesuploading
1:
Chakmafirstselecttake
→
Comms_connectiondenied
2:
Chakmatake
→
Seatenterfront
3:
Customize
→
Seatenterleft
4:
Bespokeplace
→
Seatexitfront
5:
Holdready
→
Seatexitleft
6:
Holster
→
Sidedooropen
Arden-CL Backpack Balefire
(rrs_combat_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Elevatorarrived
1:
Chakmatake
→
Openinnerdoor
2:
Customize
→
Closealldoors
3:
Bespokeplace
→
Openinnerdoorfinished
4:
Holdready
→
Closeinnerdoorfinished
5:
Holster
→
Activate remote camera
6:
Offhandholster
→
Turret_gyro_mode
Arden-CL Backpack Elysium
(rrs_combat_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Openrequest
1:
Setstate_unblocked
→
Closerequest
2:
Setstate_noaccess
→
Closetrigger
3:
Setstate_access
→
Closeself
4:
Pressurecycle
→
Allowclose
5:
Pressurecyclecomplete
→
Gate_close
6:
Set_airlockconnected
→
Set_pressurenormalized
Arden-CL Backpack Chairman's Club
(rrs_combat_light_backpack_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Inspect
→
Eject
1:
Place
→
Abort
2:
Chakmafirstselecttake
→
Logoutrequest
3:
Chakmatake
→
Isturnedoff
4:
Customize
→
Isturnedon
5:
Bespokeplace
→
Accessisgranted
6:
Holdready
→
Terminalisbeinghacked
Morozov-SH Helmet Red Alert
(rrs_specialist_heavy_helmet_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Off
→
Opencomplete
1:
On
→
Closecomplete
2:
Panelopen
→
Opentrigger
3:
Panelclose
→
Openself
4:
Panelcycle
→
Allowopen
5:
Openleftpanel
→
Locktrigger
6:
Closeleftpanel
→
Unlocktrigger
Morozov-SH Helmet Spite
(rrs_specialist_heavy_helmet_01_03_04)
Changed
7 changes
stdItem
Interactions
0:
Allowclose
→
Equiptowear
1:
Gate_close
→
Openinventoryui
2:
Set_pressurenormalized
→
Openlootingui
3:
Set_pressuredifferential
→
Carry
4:
Setstate_powered
→
Drop
5:
Setstate_unpowered
→
Place
6:
Setstate_blocked
→
Store
Morozov-SH-I Helmet Pyrotechnic
(rrs_specialist_heavy_helmet_04_01_01)
Changed
7 changes
stdItem
Interactions
0:
Gsafe_setinactive
→
Column02_switchtobottom
1:
Esp_setactive
→
Column01_allclosed
2:
Esp_setinactive
→
Column02_allclosed
3:
Quantumspool_setactive
→
Place
4:
Quantumspool_setinactive
→
Tray01_open
5:
Quantumtravel_setactive
→
Tray01_close
6:
Quantumtravel_setinactive
→
Tray01_lock
Morozov-SH-C Helmet Iceflow
(rrs_specialist_heavy_helmet_02_02_01)
Changed
7 changes
stdItem
Interactions
0:
Canopyopen
→
Set_airlockconnected
1:
Canopyclose
→
Open
2:
Seatenterladder
→
Close
3:
Seatexitladder
→
Lock
4:
Seatenterzerog
→
Override
5:
Seatexitzerog
→
Stepthrough
6:
Inventory_open
→
Toggle
Arden-SL Arms Rime
(rrs_specialist_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Override
→
Closetrigger
1:
Stepthrough
→
Closeself
2:
Toggle
→
Allowclose
3:
Unlock
→
Gate_close
4:
Overrideclose
→
Set_pressurenormalized
Morozov-SH-I Helmet Gideon
(rrs_specialist_heavy_helmet_05_01_01)
Changed
7 changes
stdItem
Interactions
0:
Quantumtravel_setactive
→
Offhandstore
1:
Quantumtravel_setinactive
→
Equiptoweapon
2:
Weaponcontroller_setactive
→
Carry
3:
Weaponcontroller_setinactive
→
Drop
4:
Gimbaltype_setfixed
→
Inspect
5:
Gimbaltype_setgimbal
→
Place
6:
Gimbaltype_setaimassist
→
Store
Morozov-SH Legs Red Alert
(rrs_specialist_heavy_legs_01_01_iae2022)
Changed
7 changes
stdItem
Interactions
0:
Enablechipinteractions
→
Elevatorcancelstop
1:
Carry
→
Dooropen
2:
Drop
→
Doorclose
3:
Inspect
→
Ascentrequest
4:
Place
→
Descentrequest
5:
Equip
6:
Offhandequip
Morozov-SH Legs Spite
(rrs_specialist_heavy_legs_01_03_04)
Changed
7 changes
stdItem
Interactions
0:
Requestpoweroffandclose
→
Place
1:
Requestpoweronandunlock
→
Vendorinspect
2:
Requestpoweronandunlockandopen
→
Vendorreturn
3:
Requestpoweroffandcloseandlock
→
Vendorkeep
4:
Requestlock
→
Holdready
5:
Requestunlock
→
Equiptosuit
6:
Requestlockandclose
→
Offhandequiptosuit
Arden-SL Core Archangel
(rrs_specialist_light_core_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Stepthrough
→
Driverseatenter
1:
Toggle
→
Driverseatexit
2:
Unlock
→
Bonnet_open
3:
Overrideclose
→
Bonnet_close
4:
Opencomplete
→
Fuelport_open
5:
Closecomplete
→
Fuelport_close
6:
Opentrigger
→
Grille_open
Arden-SL Helmet Coramor Edition "Fate"
(rrs_specialist_light_helmet_01_coramor_01)
Changed
7 changes
stdItem
Interactions
0:
Turretenter
→
Vending
1:
Turretexit
→
Vendcomplete
2:
Error
3:
Stealcomplete
4:
Door_open
5:
Door_close
6:
Dispenser_up
Arden-SL Legs Archangel
(rrs_specialist_light_legs_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Closeself
→
Setstate_access
1:
Allowclose
→
Pressurecycle
2:
Gate_close
→
Pressurecyclecomplete
3:
Set_pressurenormalized
→
Set_airlockconnected
4:
Set_pressuredifferential
→
Open
5:
Setstate_powered
→
Close
6:
Setstate_unpowered
→
Lock
Arden-SL Core Balefire
(rrs_specialist_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Openself
→
Grille_close
1:
Allowopen
→
Boot_open
2:
Locktrigger
→
Boot_close
3:
Unlocktrigger
→
Carry
4:
Lockself
→
Drop
5:
Unlockself
→
Inspect
6:
Openrequest
→
Place
Arden-SL Core Rime
(rrs_specialist_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Openrequest
→
Setstate_closed
1:
Closerequest
→
Pickup
2:
Closetrigger
→
Dropoff
3:
Closeself
→
Place
4:
Allowclose
→
Openhatch
5:
Gate_close
→
Closehatch
6:
Set_pressurenormalized
→
Onclosed
Arden-SL Core (Modified)
(rrs_specialist_light_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Override
→
Openhatch
1:
Stepthrough
→
Closehatch
2:
Toggle
→
Onclosed
3:
Unlock
→
Onopened
4:
Overrideclose
→
Setstate_open
5:
Opencomplete
→
Setstate_closed
6:
Closecomplete
→
Pickup
Arden-SL Core Coramor Edition "Fate"
(rrs_specialist_light_core_01_coramor_01)
Changed
7 changes
stdItem
Interactions
0:
Pressurecycle
→
Closehatch
1:
Pressurecyclecomplete
→
Onclosed
2:
Set_airlockconnected
→
Onopened
3:
Open
→
Setstate_open
4:
Close
→
Setstate_closed
5:
Lock
→
Passengerseatenter
6:
Override
→
Passengerseatexit
RSI Apollo Medivac
(RSI_Apollo_Medivac_Tier_1)
Changed
2 changes
stdItem
Interactions
0:
Disabledecoupled
→
Lean
1:
Enablegsafe