Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
RSI Ursa
(RSI_Ursa_Rover_AI_CIV_RaceAnnouncer)
Changed
2 changes
stdItem
Interactions
0:
Open
→
Dockingportclose
1:
Close
→
Idle_stare
Door Control
(RSI_Ursa_SideDoor_Medivac)
Changed
34 changes
stdItem
Interactions
0:
Cyclehud_quantum
→
Activate
1:
Cyclehud_flight
→
Deactivate
2:
Cyclehud_scanning
→
Store
3:
Convergencerange_setlong
→
Offhandstore
4:
Convergencerange_setmid
→
Equip
5:
Convergencerange_setshort
→
Offhandequip
6:
Powersafety_on
→
Prime
7:
Powersafety_off
→
Unprime
8:
Countermeasures_chaff
→
Carrylowered
9:
Countermeasures_flare
→
Insert
10:
Countermeasures_fire
→
Eject
11:
Markhostile
→
Attach
12:
Markfriendly
→
Open
13:
Pintarget
→
Close
14:
Unpintarget
→
Lockerequipall
15:
Scanrange_setlong
→
Lockerswapall
16:
Scanrange_setmedium
→
Draguserout
17:
Scanrange_setshort
→
Dropuserin
18:
Headlights_on
→
Extractor_disabled_trigger
19:
Headlights_off
→
Extractor_active_trigger
20:
Vtol_setactive
→
Insert
21:
Vtol_setinactive
→
Onfunctional
22:
Proximityassist_setactive
→
Onnonfunctional
23:
Proximityassist_setinactive
24:
Flighthud_invalid
25:
Scanninghud_invalid
26:
Comms_acceptcall
27:
Comms_declinecall
28:
Subtarget_cycle
29:
Shiptransformdeploy
30:
Shiptransformretract
31:
Shiptransformcycle
32:
Openaccesspoints
33:
Closeaccesspoints
Zeus Exploration Backpack
(rsi_utility_heavy_backpack_01_01_01)
Changed
10 changes
name:
Zeus Exploration Suit Backpack
→
Zeus Exploration Backpack
stdItem
Name:
Zeus Exploration Suit Backpack
→
Zeus Exploration Backpack
Interactions
0:
Setstate_access
→
Closeself
1:
Pressurecycle
→
Allowclose
2:
Pressurecyclecomplete
→
Gate_close
3:
Set_airlockconnected
→
Set_pressurenormalized
4:
Open
→
Set_pressuredifferential
5:
Close
→
Setstate_powered
6:
Lock
→
Setstate_unpowered
DescriptionData
Carrying Capacity:
180K SP
→
180K µSCU
Zeus Exploration Helmet
(rsi_utility_heavy_helmet_01_01_01)
Changed
10 changes
name:
Zeus Exploration Suit Helmet
→
Zeus Exploration Helmet
stdItem
Name:
Zeus Exploration Suit Helmet
→
Zeus Exploration Helmet
Interactions
0:
Opencanopy
→
Column01_opentop
1:
Closecanopy
→
Column01_openbottom
2:
Landinggear_deploy
→
Column01_switchtotop
3:
Landinggear_retract
→
Column01_switchtobottom
4:
Coupled_setcoupled
→
Column02_opentop
5:
Coupled_setdecoupled
→
Column02_openbottom
6:
Gsafe_setactive
→
Column02_switchtotop
DescriptionData
Damage Reduction:
40%
→
25%
Zeus Exploration Suit
(rsi_utility_heavy_suit_01_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0:
FPS_Consumable.Medium
→
FPS_Consumable
1:
FPS_Consumable.Large
2:
FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0:
Medium
#1:
Large
1
Type:
FPS_Deployable
SubTypes
#0:
Medium
21
Types
0:
FPS_Consumable.Magazine
→
FPS_Consumable
1:
FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0:
Magazine
#1:
Rocket
Interactions
0:
Closerequest
→
Opencomplete
1:
Closetrigger
→
Closecomplete
2:
Closeself
→
Opentrigger
3:
Allowclose
→
Openself
4:
Gate_close
→
Allowopen
5:
Set_pressurenormalized
→
Locktrigger
6:
Set_pressuredifferential
→
Unlocktrigger
RSI Zeus Mk II CL
(RSI_Zeus_CL_AI_Template)
Changed
3 changes
stdItem
Interactions
0:
Inspect
→
Medpen
1:
Place
→
Bodydrag
2:
Store
→
Bodydrop
RSI Zeus Mk II ES
(RSI_Zeus_ES_AI_Template)
Changed
3 changes
stdItem
Interactions
0:
Enableesp
→
Place
1:
Disableesp
2:
Enablecruise
<= PLACEHOLDER =>
(Safe_Keypad_ASDDelve)
Changed
1 change
stdItem
Manufacturer
UUID:
bb5a8287-6bb7-4936-a898-4b1850e8112e
→
055fe7c5-2e02-4e3a-aacb-f289563fabbd
Mandible Snowfly Helmet
(sasu_armor_light_helmet_01_01_01)
Changed
6 changes
stdItem
Interactions
0:
Place
→
Savegamelogout
1:
Carry
→
Enterbed
2:
Drop
→
Exitbed
3:
Inspect
4:
Store
5:
Offhandstore
Voidripper Helmet
(sasu_combat_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Vtol_setactive
→
Offhandstore
1:
Vtol_setinactive
→
Equiptoweapon
2:
Proximityassist_setactive
→
Carry
3:
Proximityassist_setinactive
→
Drop
4:
Flighthud_invalid
→
Inspect
5:
Scanninghud_invalid
→
Place
6:
Comms_acceptcall
→
Store
Star Kitten Helmet
(sasu_medium_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Missiles_disarmmissiles
→
Tray02_unlock
1:
Missiles_cyclemissiles
→
Tray02_animationcomplete
2:
Missiles_firemissiles
→
Tray03_open
3:
Weapons_on
→
Tray03_close
4:
Weapons_off
→
Tray03_lock
5:
Countermeasures_fire
→
Tray03_unlock
6:
Headlights_on
→
Tray03_animationcomplete
WowBlast Desperado Toy Pistol Red
(sasu_pistol_toy_01_ea_elim)
Changed
12 changes
stdItem
Interactions
0:
Holdready
→
Teststartglow
1:
Holster
→
Testpiece
2:
Offhandholster
→
Testpiece
3:
Store
→
Testpiece
4:
Offhandstore
→
Testpiece
5:
Drop
→
Testpiece
6:
Carrylowered
→
Testpiece
7:
Inspect
→
Testpiece78
8:
Place
→
Reset
9:
Chakmafirstselecttake
→
Activate remote camera
10:
Chakmatake
→
Turret_gyro_mode
11:
Bespokeplace
→
Request
Microid Battle Suit Core Lodestone
(ksar_armor_light_core_01_02_15)
Changed
7 changes
stdItem
Interactions
0:
Storage_panel_close
→
Onunlocked
1:
Fuel_panel_open
→
Place
2:
Fuel_panel_close
→
Open
3:
Relay_panel_open
→
Close
4:
Relay_panel_close
→
Opencomplete
5:
Openinventoryui
→
Closecomplete
6:
Openlootingui
→
Elevatordooropen
Arrowhead "Midnight" Sniper Rifle
(klwe_sniper_energy_01_black01)
Changed
7 changes
stdItem
Interactions
0:
Poweroff
→
Openinventoryui
1:
Poweron
→
Openlootingui
2:
Carry
3:
Drop
4:
Place
5:
Store
6:
Equiptowear
Arrowhead "Voyager" Sniper Rifle
(klwe_sniper_energy_01_cen01)
Changed
7 changes
stdItem
Interactions
0:
Shipforcedeploy
→
Carry
1:
Poweron
→
Drop
2:
Poweroff
→
Place
3:
Windows_deploy
→
Store
4:
Windows_retract
→
Equiptowear
5:
Openinventoryui
6:
Openlootingui
ReadyMeal (Bean and Rice Burrito)
(Food_sachet_readymeal_01_burrito_a)
Changed
6 changes
stdItem
Interactions
0:
Closecomplete
→
Disabledecoupled
1:
Turretenter
→
Enablegsafe
2:
Turretexit
→
Disablegsafe
3:
Place
→
Enableesp
4:
Open
→
Disableesp
5:
Close
→
Enablecruise
Arrowhead "Warhawk" Sniper Rifle
(klwe_sniper_energy_01_green01)
Changed
7 changes
stdItem
Interactions
0:
Landinglightson
→
Store
1:
Landinglightsoff
→
Equiptowear
2:
Poweron
→
Openinventoryui
3:
Poweroff
→
Openlootingui
4:
Carry
5:
Drop
6:
Place
Arrowhead "Pathfinder" Sniper Rifle
(klwe_sniper_energy_01_imp01)
Changed
7 changes
stdItem
Interactions
0:
Poweroff
→
Openlootingui
1:
Poweron
→
Carry
2:
Fin_deploy
→
Drop
3:
Fin_retract
→
Place
4:
Inspect
→
Store
5:
Equiptowear
6:
Openinventoryui
Arrowhead "Desert Shadow" Sniper Rifle
(klwe_sniper_energy_01_tan01)
Changed
8 changes
stdItem
Interactions
0:
Avionics_buttonpress
→
Place
1:
Storage_buttonpress
→
Store
2:
Fuel_buttonpress
→
Equiptowear
3:
Relay_buttonpress
→
Openinventoryui
4:
Poweron
→
Openlootingui
5:
Poweroff
→
Carry
6:
Startgrinder
→
Drop
7:
Stopgrinder
Arrowhead "Stormfall" Sniper Rifle
(klwe_sniper_energy_01_white01)
Changed
7 changes
stdItem
Interactions
0:
Poweroff
→
Drop
1:
Poweron
→
Place
2:
Ladder_deployed
→
Store
3:
Ladder_retracted
→
Equiptowear
4:
Openinventoryui
5:
Openlootingui
6:
Carry
Kruger L-21 Wolf Wikelo Sneak Special
(KRIG_L21_Wolf_Collector_Stealth)
Changed
4 changes
stdItem
Interactions
0:
Disableesp
→
Shiptransformextend
1:
Enablecruise
→
Shiptransformretract
2:
Disablecruise
→
Shiptransformcycle
3:
Enablevtol
Kruger L-21 Wolf
(KRIG_L21_Wolf_PU_AI_CRIM)
Changed
4 changes
stdItem
Interactions
0:
Inspect
→
Unrestrain
1:
Place
→
Swapoutfit
2:
Store
→
Restrain
3:
Carry
→
Openlootingui
<= PLACEHOLDER =>
(sc_nvy_pilot_light_core_01_01_02)
Changed
9 changes
stdItem
Interactions
0:
Set_pressurenormalized
→
Turnoff
1:
Set_pressuredifferential
→
Turnon
2:
Setstate_powered
3:
Setstate_unpowered
4:
Setstate_blocked
5:
Setstate_unblocked
6:
Setstate_noaccess
7:
Setstate_access
8:
Pressurecycle
<= PLACEHOLDER =>
(sc_nvy_pilot_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Enablevtol
1:
Inspect
→
Disablevtol
2:
Place
→
Enableproximityassist
3:
Equip
→
Disableproximityassist
4:
Offhandequip
→
Engineon
5:
Store
→
Engineoff
6:
Offhandstore
→
Enabledecoupled
<= PLACEHOLDER =>
(sc_nvy_pilot_light_helmet_01_01_fleetweek)
Changed
7 changes
stdItem
Interactions
0:
Comms_declinecall
→
Drop
1:
Shiptransformextend
→
Place
2:
Shiptransformretract
→
Store
3:
Ejection
→
Sit
4:
Enterdefaultmode
→
Exit
5:
Enterscanmode
→
Carry
6:
Enterquantummode
<= PLACEHOLDER =>
(sc_nvy_pilot_light_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0:
Vtol_setactive
→
Carry
1:
Vtol_setinactive
→
Drop
2:
Proximityassist_setactive
→
Place
3:
Proximityassist_setinactive
→
Store
4:
Flighthud_invalid
→
Sit
5:
Scanninghud_invalid
→
Exit
6:
Comms_acceptcall
Seat
(Seat_Bench_8_CBD_Stone)
Changed
2 changes
stdItem
Interactions
0:
Seatexit
→
Place
1:
Seatenter
→
Store
ReadyMeal (Meatball Marinara)
(Food_sachet_readymeal_01_meatball_a)
Changed
6 changes
stdItem
Interactions
0:
Activate remote camera
→
Disablevtol
1:
Turret_gyro_mode
→
Enableproximityassist
2:
Place
→
Disableproximityassist
3:
Open
→
Engineon
4:
Close
→
Engineoff
5:
Opencomplete
→
Enabledecoupled
Zenith "Darkwave" Laser Sniper Rifle
(volt_sniper_energy_01_tint01)
Changed
10 changes
stdItem
Interactions
0:
Poweron
→
Openlootingui
1:
Poweroff
→
Carry
2:
Inspect
→
Drop
3:
Shiptransformextend
→
Place
4:
Shiptransformretract
→
Store
5:
Shiptransformcycle
→
Equiptowear
6:
Openinventoryui
Manufacturer
Name:
<= PLACEHOLDER =>
→
Verified Offworld Laser Technologies
Code:
VOLT
manufacturer:
VOLT
Zenith "Landslide" Laser Sniper Rifle
(volt_sniper_energy_01_tint02)
Changed
10 changes
stdItem
Interactions
0:
Poweroff
→
Carry
1:
Poweron
→
Drop
2:
Place
3:
Store
4:
Equiptowear
5:
Openinventoryui
6:
Openlootingui
Manufacturer
Name:
<= PLACEHOLDER =>
→
Verified Offworld Laser Technologies
Code:
VOLT
manufacturer:
VOLT
volt_ubarrel_flsh_s1_sniperglint
(volt_ubarrel_flsh_s1_Sniperglint)
Changed
7 changes
stdItem
Interactions
0:
Openinventoryui
→
Comms_acceptcall
1:
Openlootingui
→
Comms_declinecall
2:
Carry
→
Subtarget_cycle
3:
Drop
→
Windows_deploy
4:
Place
→
Windows_retract
5:
Store
→
Flight_ready
6:
Equiptowear
→
Openaccesspoints
Calico Helmet Arid
(slaver_armor_light_helmet_01_01_nes)
Changed
7 changes
stdItem
Interactions
0:
Climb
→
Swapammomag
1:
Stepthrough
→
Carry
2:
Place
→
Equiptosuit
3:
Offhandequiptosuit
4:
Store
5:
Offhandstore
6:
Drop
Calico Legs (Modified)
(slaver_armor_light_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Set_pressuredifferential
1:
Place
→
Setstate_powered
2:
Store
→
Setstate_unpowered
3:
Equiptowear
→
Setstate_blocked
4:
Carry
→
Setstate_unblocked
5:
Setstate_noaccess
6:
Setstate_access
Stoneskin Helmet Tactical
(slaver_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Blinkinglight_notshown
→
Disabledecoupled
1:
Stopblinking_notshown
→
Enablegsafe
2:
Carry
→
Disablegsafe
3:
Drop
→
Enableesp
4:
Inspect
→
Disableesp
5:
Place
→
Enablecruise
6:
Equip
→
Disablecruise
Defiance Arms Ultimatum
(slaver_combat_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Lockself
→
Openrequest
1:
Unlockself
→
Closerequest
2:
Openrequest
→
Closetrigger
3:
Closerequest
→
Closefinished
4:
Closetrigger
→
Allowclose
Defiance Core Ultimatum
(slaver_combat_heavy_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Tinker
→
Place
1:
Activate remote camera
→
Store
2:
Turret_gyro_mode
→
Equiptowear
3:
Turret_fire_mode
→
Openinventoryui
4:
Turret_sensitivity_increase
→
Openlootingui
5:
Turret_sensitivity_decrease
→
Carry
6:
Drop
Defiance Helmet Ultimatum
(slaver_combat_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Open
→
Openself
1:
Close
→
Allowopen
2:
Locked
→
Locktrigger
3:
Unlocktrigger
4:
Lockself
5:
Unlockself
6:
Openrequest
Aegis Reclaimer
(AEGS_Reclaimer_AI_CIV_ShipBoarded_NoCargo)
Changed
4 changes
stdItem
Interactions
0:
Pressurecyclecomplete
→
Openlootingui
1:
Set_airlockconnected
→
Carry
2:
Open
→
Drop
3:
Close
→
Place
Aegis Reclaimer
(AEGS_Reclaimer_AI_Template_ShipBoarded)
Changed
3 changes
stdItem
Interactions
0:
Carry
→
Boom
1:
Drop
→
Request
2:
Inspect
→
Elevatorarrived
Overlord Arms Flashback
(srvl_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Close
1:
Setstate_unblocked
→
Lock
2:
Setstate_noaccess
→
Override
3:
Setstate_access
→
Stepthrough
4:
Pressurecycle
→
Toggle
Overlord Arms Stinger
(srvl_armor_heavy_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Unlockself
1:
Closecomplete
→
Openrequest
2:
Opentrigger
→
Closerequest
3:
Openself
→
Closetrigger
4:
Allowopen
→
Place
Overlord Core Cardinal
(srvl_armor_heavy_core_01_01_13)
Changed
4 changes
stdItem
Interactions
3:
Search
→
Openinventoryui
4:
Lookat
→
Openlootingui
5:
Order
→
Carry
6:
Drop
Overlord Core Switchback
(srvl_armor_heavy_core_01_01_18)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Place
1:
Drop
→
Store
2:
Place
→
Equiptowear
3:
Store
→
Openinventoryui
4:
Equiptowear
→
Openlootingui
5:
Carry
6:
Drop
Overlord Core Polarity
(srvl_armor_heavy_core_01_01_19)
Changed
7 changes
stdItem
Interactions
0:
Store
→
Place
1:
Equiptowear
→
Store
2:
Carry
→
Equiptowear
3:
Drop
→
Openinventoryui
4:
Place
→
Openlootingui
5:
Carry
6:
Drop
Wrecker Helmet
(srvl_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Selfdestruct_disengage
→
Offhandstore
1:
Hailtarget_start
→
Equiptoweapon
2:
Hailtarget_stop
→
Carry
3:
Sensors_on
→
Drop
4:
Sensors_off
→
Inspect
5:
Scan_enable
→
Place
6:
Scan_disable
→
Store
Wrecker Arms Payback
(srvl_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0:
Closeself
→
Gate_close
1:
Allowclose
→
Set_pressurenormalized
2:
Gate_close
→
Set_pressuredifferential
3:
Set_pressurenormalized
→
Setstate_powered
4:
Set_pressuredifferential
→
Setstate_unpowered
Wrecker Helmet Payback
(srvl_combat_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0:
Close
→
Set_pressurenormalized
1:
Opencomplete
→
Set_pressuredifferential
2:
Closecomplete
→
Setstate_powered
3:
Usetoilet
→
Setstate_unpowered
4:
Exit
→
Setstate_blocked
5:
Setstate_unblocked
6:
Setstate_noaccess
Wrecker Helmet Ashen
(srvl_combat_heavy_helmet_03_03_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Unlockself
1:
Open
→
Openrequest
2:
Close
→
Closerequest
3:
Opencomplete
→
Closetrigger
4:
Closecomplete
→
Closeself
5:
Allowclose
6:
Gate_close
Piecemeal Armor Arms Olive
(srvl_combat_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0:
Setstate_blocked
→
Set_airlockconnected
1:
Setstate_unblocked
→
Open
2:
Setstate_noaccess
→
Close
3:
Setstate_access
→
Lock
4:
Pressurecycle
→
Override
Piecemeal Armor Core Grey
(srvl_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Allowclose
→
Talk
1:
Gate_close
→
Order
2:
Set_pressurenormalized
→
Serve
3:
Set_pressuredifferential
→
Takeorder
4:
Setstate_powered
→
Refill ammo
5:
Setstate_unpowered
→
Refill grenades
6:
Setstate_blocked
→
Medpen