Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
RSI Ursa (RSI_Ursa_Rover_AI_CIV_RaceAnnouncer)
Changed
2 changes
stdItem
Interactions
0: Open → Dockingportclose
1: Close → Idle_stare
Door Control (RSI_Ursa_SideDoor_Medivac)
Changed
34 changes
stdItem
Interactions
0: Cyclehud_quantum → Activate
1: Cyclehud_flight → Deactivate
2: Cyclehud_scanning → Store
3: Convergencerange_setlong → Offhandstore
4: Convergencerange_setmid → Equip
5: Convergencerange_setshort → Offhandequip
6: Powersafety_on → Prime
7: Powersafety_off → Unprime
8: Countermeasures_chaff → Carrylowered
9: Countermeasures_flare → Insert
10: Countermeasures_fire → Eject
11: Markhostile → Attach
12: Markfriendly → Open
13: Pintarget → Close
14: Unpintarget → Lockerequipall
15: Scanrange_setlong → Lockerswapall
16: Scanrange_setmedium → Draguserout
17: Scanrange_setshort → Dropuserin
18: Headlights_on → Extractor_disabled_trigger
19: Headlights_off → Extractor_active_trigger
20: Vtol_setactive → Insert
21: Vtol_setinactive → Onfunctional
22: Proximityassist_setactive → Onnonfunctional
23: Proximityassist_setinactive
24: Flighthud_invalid
25: Scanninghud_invalid
26: Comms_acceptcall
27: Comms_declinecall
28: Subtarget_cycle
29: Shiptransformdeploy
30: Shiptransformretract
31: Shiptransformcycle
32: Openaccesspoints
33: Closeaccesspoints
Zeus Exploration Backpack (rsi_utility_heavy_backpack_01_01_01)
Changed
10 changes
name: Zeus Exploration Suit Backpack → Zeus Exploration Backpack
stdItem
Name: Zeus Exploration Suit Backpack → Zeus Exploration Backpack
Interactions
0: Setstate_access → Closeself
1: Pressurecycle → Allowclose
2: Pressurecyclecomplete → Gate_close
3: Set_airlockconnected → Set_pressurenormalized
4: Open → Set_pressuredifferential
5: Close → Setstate_powered
6: Lock → Setstate_unpowered
DescriptionData
Carrying Capacity: 180K SP → 180K µSCU
Zeus Exploration Helmet (rsi_utility_heavy_helmet_01_01_01)
Changed
10 changes
name: Zeus Exploration Suit Helmet → Zeus Exploration Helmet
stdItem
Name: Zeus Exploration Suit Helmet → Zeus Exploration Helmet
Interactions
0: Opencanopy → Column01_opentop
1: Closecanopy → Column01_openbottom
2: Landinggear_deploy → Column01_switchtotop
3: Landinggear_retract → Column01_switchtobottom
4: Coupled_setcoupled → Column02_opentop
5: Coupled_setdecoupled → Column02_openbottom
6: Gsafe_setactive → Column02_switchtotop
DescriptionData
Damage Reduction: 40% → 25%
Zeus Exploration Suit (rsi_utility_heavy_suit_01_01_01)
Changed
15 changes
stdItem
Ports
17
Types
0: FPS_Consumable.Medium → FPS_Consumable
1: FPS_Consumable.Large
2: FPS_Deployable.Medium
CompatibleTypes
0
SubTypes
#0: Medium
#1: Large
1
Type: FPS_Deployable
SubTypes
#0: Medium
21
Types
0: FPS_Consumable.Magazine → FPS_Consumable
1: FPS_Consumable.Rocket
CompatibleTypes
0
SubTypes
#0: Magazine
#1: Rocket
Interactions
0: Closerequest → Opencomplete
1: Closetrigger → Closecomplete
2: Closeself → Opentrigger
3: Allowclose → Openself
4: Gate_close → Allowopen
5: Set_pressurenormalized → Locktrigger
6: Set_pressuredifferential → Unlocktrigger
RSI Zeus Mk II CL (RSI_Zeus_CL_AI_Template)
Changed
3 changes
stdItem
Interactions
0: Inspect → Medpen
1: Place → Bodydrag
2: Store → Bodydrop
RSI Zeus Mk II ES (RSI_Zeus_ES_AI_Template)
Changed
3 changes
stdItem
Interactions
0: Enableesp → Place
1: Disableesp
2: Enablecruise
<= PLACEHOLDER => (Safe_Keypad_ASDDelve)
Changed
1 change
stdItem
Manufacturer
UUID: bb5a8287-6bb7-4936-a898-4b1850e8112e → 055fe7c5-2e02-4e3a-aacb-f289563fabbd
Mandible Snowfly Helmet (sasu_armor_light_helmet_01_01_01)
Changed
6 changes
stdItem
Interactions
0: Place → Savegamelogout
1: Carry → Enterbed
2: Drop → Exitbed
3: Inspect
4: Store
5: Offhandstore
Voidripper Helmet (sasu_combat_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Vtol_setactive → Offhandstore
1: Vtol_setinactive → Equiptoweapon
2: Proximityassist_setactive → Carry
3: Proximityassist_setinactive → Drop
4: Flighthud_invalid → Inspect
5: Scanninghud_invalid → Place
6: Comms_acceptcall → Store
Star Kitten Helmet (sasu_medium_armor_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Missiles_disarmmissiles → Tray02_unlock
1: Missiles_cyclemissiles → Tray02_animationcomplete
2: Missiles_firemissiles → Tray03_open
3: Weapons_on → Tray03_close
4: Weapons_off → Tray03_lock
5: Countermeasures_fire → Tray03_unlock
6: Headlights_on → Tray03_animationcomplete
WowBlast Desperado Toy Pistol Red (sasu_pistol_toy_01_ea_elim)
Changed
12 changes
stdItem
Interactions
0: Holdready → Teststartglow
1: Holster → Testpiece
2: Offhandholster → Testpiece
3: Store → Testpiece
4: Offhandstore → Testpiece
5: Drop → Testpiece
6: Carrylowered → Testpiece
7: Inspect → Testpiece78
8: Place → Reset
9: Chakmafirstselecttake → Activate remote camera
10: Chakmatake → Turret_gyro_mode
11: Bespokeplace → Request
Microid Battle Suit Core Lodestone (ksar_armor_light_core_01_02_15)
Changed
7 changes
stdItem
Interactions
0: Storage_panel_close → Onunlocked
1: Fuel_panel_open → Place
2: Fuel_panel_close → Open
3: Relay_panel_open → Close
4: Relay_panel_close → Opencomplete
5: Openinventoryui → Closecomplete
6: Openlootingui → Elevatordooropen
Arrowhead "Midnight" Sniper Rifle (klwe_sniper_energy_01_black01)
Changed
7 changes
stdItem
Interactions
0: Poweroff → Openinventoryui
1: Poweron → Openlootingui
2: Carry
3: Drop
4: Place
5: Store
6: Equiptowear
Arrowhead "Voyager" Sniper Rifle (klwe_sniper_energy_01_cen01)
Changed
7 changes
stdItem
Interactions
0: Shipforcedeploy → Carry
1: Poweron → Drop
2: Poweroff → Place
3: Windows_deploy → Store
4: Windows_retract → Equiptowear
5: Openinventoryui
6: Openlootingui
ReadyMeal (Bean and Rice Burrito) (Food_sachet_readymeal_01_burrito_a)
Changed
6 changes
stdItem
Interactions
0: Closecomplete → Disabledecoupled
1: Turretenter → Enablegsafe
2: Turretexit → Disablegsafe
3: Place → Enableesp
4: Open → Disableesp
5: Close → Enablecruise
Arrowhead "Warhawk" Sniper Rifle (klwe_sniper_energy_01_green01)
Changed
7 changes
stdItem
Interactions
0: Landinglightson → Store
1: Landinglightsoff → Equiptowear
2: Poweron → Openinventoryui
3: Poweroff → Openlootingui
4: Carry
5: Drop
6: Place
Arrowhead "Pathfinder" Sniper Rifle (klwe_sniper_energy_01_imp01)
Changed
7 changes
stdItem
Interactions
0: Poweroff → Openlootingui
1: Poweron → Carry
2: Fin_deploy → Drop
3: Fin_retract → Place
4: Inspect → Store
5: Equiptowear
6: Openinventoryui
Arrowhead "Desert Shadow" Sniper Rifle (klwe_sniper_energy_01_tan01)
Changed
8 changes
stdItem
Interactions
0: Avionics_buttonpress → Place
1: Storage_buttonpress → Store
2: Fuel_buttonpress → Equiptowear
3: Relay_buttonpress → Openinventoryui
4: Poweron → Openlootingui
5: Poweroff → Carry
6: Startgrinder → Drop
7: Stopgrinder
Arrowhead "Stormfall" Sniper Rifle (klwe_sniper_energy_01_white01)
Changed
7 changes
stdItem
Interactions
0: Poweroff → Drop
1: Poweron → Place
2: Ladder_deployed → Store
3: Ladder_retracted → Equiptowear
4: Openinventoryui
5: Openlootingui
6: Carry
Kruger L-21 Wolf Wikelo Sneak Special (KRIG_L21_Wolf_Collector_Stealth)
Changed
4 changes
stdItem
Interactions
0: Disableesp → Shiptransformextend
1: Enablecruise → Shiptransformretract
2: Disablecruise → Shiptransformcycle
3: Enablevtol
Kruger L-21 Wolf (KRIG_L21_Wolf_PU_AI_CRIM)
Changed
4 changes
stdItem
Interactions
0: Inspect → Unrestrain
1: Place → Swapoutfit
2: Store → Restrain
3: Carry → Openlootingui
<= PLACEHOLDER => (sc_nvy_pilot_light_core_01_01_02)
Changed
9 changes
stdItem
Interactions
0: Set_pressurenormalized → Turnoff
1: Set_pressuredifferential → Turnon
2: Setstate_powered
3: Setstate_unpowered
4: Setstate_blocked
5: Setstate_unblocked
6: Setstate_noaccess
7: Setstate_access
8: Pressurecycle
<= PLACEHOLDER => (sc_nvy_pilot_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Enablevtol
1: Inspect → Disablevtol
2: Place → Enableproximityassist
3: Equip → Disableproximityassist
4: Offhandequip → Engineon
5: Store → Engineoff
6: Offhandstore → Enabledecoupled
<= PLACEHOLDER => (sc_nvy_pilot_light_helmet_01_01_fleetweek)
Changed
7 changes
stdItem
Interactions
0: Comms_declinecall → Drop
1: Shiptransformextend → Place
2: Shiptransformretract → Store
3: Ejection → Sit
4: Enterdefaultmode → Exit
5: Enterscanmode → Carry
6: Enterquantummode
<= PLACEHOLDER => (sc_nvy_pilot_light_helmet_01_01_opaque)
Changed
7 changes
stdItem
Interactions
0: Vtol_setactive → Carry
1: Vtol_setinactive → Drop
2: Proximityassist_setactive → Place
3: Proximityassist_setinactive → Store
4: Flighthud_invalid → Sit
5: Scanninghud_invalid → Exit
6: Comms_acceptcall
Seat (Seat_Bench_8_CBD_Stone)
Changed
2 changes
stdItem
Interactions
0: Seatexit → Place
1: Seatenter → Store
ReadyMeal (Meatball Marinara) (Food_sachet_readymeal_01_meatball_a)
Changed
6 changes
stdItem
Interactions
0: Activate remote camera → Disablevtol
1: Turret_gyro_mode → Enableproximityassist
2: Place → Disableproximityassist
3: Open → Engineon
4: Close → Engineoff
5: Opencomplete → Enabledecoupled
Zenith "Darkwave" Laser Sniper Rifle (volt_sniper_energy_01_tint01)
Changed
10 changes
stdItem
Interactions
0: Poweron → Openlootingui
1: Poweroff → Carry
2: Inspect → Drop
3: Shiptransformextend → Place
4: Shiptransformretract → Store
5: Shiptransformcycle → Equiptowear
6: Openinventoryui
Manufacturer
Name: <= PLACEHOLDER => → Verified Offworld Laser Technologies
Code: VOLT
manufacturer: VOLT
Zenith "Landslide" Laser Sniper Rifle (volt_sniper_energy_01_tint02)
Changed
10 changes
stdItem
Interactions
0: Poweroff → Carry
1: Poweron → Drop
2: Place
3: Store
4: Equiptowear
5: Openinventoryui
6: Openlootingui
Manufacturer
Name: <= PLACEHOLDER => → Verified Offworld Laser Technologies
Code: VOLT
manufacturer: VOLT
volt_ubarrel_flsh_s1_sniperglint (volt_ubarrel_flsh_s1_Sniperglint)
Changed
7 changes
stdItem
Interactions
0: Openinventoryui → Comms_acceptcall
1: Openlootingui → Comms_declinecall
2: Carry → Subtarget_cycle
3: Drop → Windows_deploy
4: Place → Windows_retract
5: Store → Flight_ready
6: Equiptowear → Openaccesspoints
Calico Helmet Arid (slaver_armor_light_helmet_01_01_nes)
Changed
7 changes
stdItem
Interactions
0: Climb → Swapammomag
1: Stepthrough → Carry
2: Place → Equiptosuit
3: Offhandequiptosuit
4: Store
5: Offhandstore
6: Drop
Calico Legs (Modified) (slaver_armor_light_legs_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Set_pressuredifferential
1: Place → Setstate_powered
2: Store → Setstate_unpowered
3: Equiptowear → Setstate_blocked
4: Carry → Setstate_unblocked
5: Setstate_noaccess
6: Setstate_access
Stoneskin Helmet Tactical (slaver_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Blinkinglight_notshown → Disabledecoupled
1: Stopblinking_notshown → Enablegsafe
2: Carry → Disablegsafe
3: Drop → Enableesp
4: Inspect → Disableesp
5: Place → Enablecruise
6: Equip → Disablecruise
Defiance Arms Ultimatum (slaver_combat_heavy_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Lockself → Openrequest
1: Unlockself → Closerequest
2: Openrequest → Closetrigger
3: Closerequest → Closefinished
4: Closetrigger → Allowclose
Defiance Core Ultimatum (slaver_combat_heavy_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Tinker → Place
1: Activate remote camera → Store
2: Turret_gyro_mode → Equiptowear
3: Turret_fire_mode → Openinventoryui
4: Turret_sensitivity_increase → Openlootingui
5: Turret_sensitivity_decrease → Carry
6: Drop
Defiance Helmet Ultimatum (slaver_combat_heavy_helmet_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Open → Openself
1: Close → Allowopen
2: Locked → Locktrigger
3: Unlocktrigger
4: Lockself
5: Unlockself
6: Openrequest
Aegis Reclaimer (AEGS_Reclaimer_AI_CIV_ShipBoarded_NoCargo)
Changed
4 changes
stdItem
Interactions
0: Pressurecyclecomplete → Openlootingui
1: Set_airlockconnected → Carry
2: Open → Drop
3: Close → Place
Aegis Reclaimer (AEGS_Reclaimer_AI_Template_ShipBoarded)
Changed
3 changes
stdItem
Interactions
0: Carry → Boom
1: Drop → Request
2: Inspect → Elevatorarrived
Overlord Arms Flashback (srvl_armor_heavy_arms_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Close
1: Setstate_unblocked → Lock
2: Setstate_noaccess → Override
3: Setstate_access → Stepthrough
4: Pressurecycle → Toggle
Overlord Arms Stinger (srvl_armor_heavy_arms_01_01_04)
Changed
5 changes
stdItem
Interactions
0: Opencomplete → Unlockself
1: Closecomplete → Openrequest
2: Opentrigger → Closerequest
3: Openself → Closetrigger
4: Allowopen → Place
Overlord Core Cardinal (srvl_armor_heavy_core_01_01_13)
Changed
4 changes
stdItem
Interactions
3: Search → Openinventoryui
4: Lookat → Openlootingui
5: Order → Carry
6: Drop
Overlord Core Switchback (srvl_armor_heavy_core_01_01_18)
Changed
7 changes
stdItem
Interactions
0: Carry → Place
1: Drop → Store
2: Place → Equiptowear
3: Store → Openinventoryui
4: Equiptowear → Openlootingui
5: Carry
6: Drop
Overlord Core Polarity (srvl_armor_heavy_core_01_01_19)
Changed
7 changes
stdItem
Interactions
0: Store → Place
1: Equiptowear → Store
2: Carry → Equiptowear
3: Drop → Openinventoryui
4: Place → Openlootingui
5: Carry
6: Drop
Wrecker Helmet (srvl_combat_heavy_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Selfdestruct_disengage → Offhandstore
1: Hailtarget_start → Equiptoweapon
2: Hailtarget_stop → Carry
3: Sensors_on → Drop
4: Sensors_off → Inspect
5: Scan_enable → Place
6: Scan_disable → Store
Wrecker Arms Payback (srvl_combat_heavy_arms_03_02_01)
Changed
5 changes
stdItem
Interactions
0: Closeself → Gate_close
1: Allowclose → Set_pressurenormalized
2: Gate_close → Set_pressuredifferential
3: Set_pressurenormalized → Setstate_powered
4: Set_pressuredifferential → Setstate_unpowered
Wrecker Helmet Payback (srvl_combat_heavy_helmet_03_02_01)
Changed
7 changes
stdItem
Interactions
0: Close → Set_pressurenormalized
1: Opencomplete → Set_pressuredifferential
2: Closecomplete → Setstate_powered
3: Usetoilet → Setstate_unpowered
4: Exit → Setstate_blocked
5: Setstate_unblocked
6: Setstate_noaccess
Wrecker Helmet Ashen (srvl_combat_heavy_helmet_03_03_01)
Changed
7 changes
stdItem
Interactions
0: Place → Unlockself
1: Open → Openrequest
2: Close → Closerequest
3: Opencomplete → Closetrigger
4: Closecomplete → Closeself
5: Allowclose
6: Gate_close
Piecemeal Armor Arms Olive (srvl_combat_light_arms_01_03_01)
Changed
5 changes
stdItem
Interactions
0: Setstate_blocked → Set_airlockconnected
1: Setstate_unblocked → Open
2: Setstate_noaccess → Close
3: Setstate_access → Lock
4: Pressurecycle → Override
Piecemeal Armor Core Grey (srvl_combat_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Allowclose → Talk
1: Gate_close → Order
2: Set_pressurenormalized → Serve
3: Set_pressuredifferential → Takeorder
4: Setstate_powered → Refill ammo
5: Setstate_unpowered → Refill grenades
6: Setstate_blocked → Medpen