Version Changelog

4.10.1-LIVE.12660092
4.10.1-LIVE.12660092 4.10.2-LIVE.12881860 · Oct 9, 2026
4.10.3-LIVE.13165946
Morningstar Helmet Yellow (outlaw_legacy_armor_medium_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0: Setphase_04_engaged → Store
1: Setphase_05_shutdown → Offhandstore
2: Setpairing → Drop
3: Setpairingcomplete → Carrylowered
4: Startmissionconfirmed → Inspect
5: Startmissionrequest → Place
6: Reset → Vendorinspect
Morningstar Helmet Olive (outlaw_legacy_armor_medium_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0: Setphase_00_off → Offhandequiptosuit
1: Setphase_01_startup → Store
2: Setphase_02_bios → Offhandstore
3: Setphase_03_idle → Drop
4: Setphase_04_engaged → Carry
5: Setphase_05_shutdown → Inspect
6: Setpairing → Place
AAT-34 Turret (Turret_AA_Ground_Destructible_PU_HOS_DistortionScatter)
Changed
4 changes
stdItem
Interactions
0: Close → Countermeasures_fire
1: Lock → Markhostile
2: Override → Markfriendly
3: Stepthrough → Pintarget
AAT-34 Turret (Turret_AA_Ground_Destructible_PU_PSecToNineTails_DistortionScatter)
Changed
5 changes
stdItem
Interactions
0: Pilotenter → Seatexitladder
1: Pilotexit → Seatenterzerog
2: Seatopen → Seatexitzerog
3: Seatclose → Inventory_open
4: Seatenter → Inventory_close
AAT-34 Turret (Turret_Automated_KBAR_AA_Ground_Destructible_PU_CIV_SemiLawful)
Changed
4 changes
stdItem
Interactions
0: Setstate_blocked → Darkfilter_off
1: Setstate_unblocked → Convergencerange_setlong
2: Setstate_noaccess → Convergencerange_setmid
3: Setstate_access → Convergencerange_setshort
AAT-34 Turret (Turret_Automated_KBAR_AA_Ground_Destructible_PU_CIV_SemiLawful_RN)
Changed
4 changes
stdItem
Interactions
0: Seatexit → Loot
1: Sidedooropen → Driverseatenter
2: Sidedoorclose → Driverseatexit
3: Sidedoorenter → Bonnet_open
AAT-34 Turret (Turret_Automated_KBAR_AA_Ground_Destructible_PU_HOS_Outpost)
Changed
4 changes
stdItem
Interactions
0: Pressurecycle → Powersafety_on
1: Pressurecyclecomplete → Powersafety_off
2: Set_airlockconnected → Countermeasures_chaff
3: Open → Countermeasures_flare
AAT-34 Turret (Turret_Automated_KBAR_AA_Ground_Destructible_PU_Ninetails_FactionChangeable)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Missiles_firemissiles
1: Closerequest → Weapons_on
2: Closetrigger → Weapons_off
3: Closeself → Transponder_on
4: Allowclose → Transponder_off
AAT-34 Turret (Turret_Automated_KBAR_AA_Ground_Destructible_PU_PSecToNineTails)
Changed
5 changes
stdItem
Interactions
0: Gate_close → Suppression_on
1: Set_pressurenormalized → Suppression_off
2: Set_pressuredifferential → Screens_on
3: Setstate_powered → Screens_off
4: Setstate_unpowered → Darkfilter_on
Inquisitor Arms Raven (outlaw_legacy_medium_armor_arms_02_01_19)
Changed
5 changes
stdItem
Interactions
0: Closeself → Setstate_unpowered
1: Allowclose → Setstate_blocked
2: Gate_close → Setstate_unblocked
3: Set_pressurenormalized → Setstate_noaccess
4: Set_pressuredifferential → Setstate_access
AAT-34 Turret (Turret_Unmanned_BEHR_S10_Ground_Destructible_SecurityNetwork_Weak)
Changed
4 changes
stdItem
Interactions
0: Closecomplete → Shields_on
1: Opentrigger → Shields_off
2: Openself → Subtarget_setnone
3: Allowopen → Subtarget_setengines
AAT-34 Turret (Turret_Unmanned_BEHR_S10_Ground_Destructible_SecurityNetwork_YAW180_NoMissiles)
Changed
4 changes
stdItem
Interactions
0: Seatenter → Ladderclose
1: Seatexit → Canopyopen
2: Copilotseatenter → Canopyclose
3: Copilotseatexit → Seatenterladder
AAT-34 Turret (Turret_Unmanned_BEHR_S10_Ground_Destructible_SecurityNetwork_YAW180_Right)
Changed
4 changes
stdItem
Interactions
0: Cancelchargeinteraction → Pickup
1: Disperseinteraction → Place
2: Setjammerswitchon → Drop
3: Setjammerswitchoff → Ladderopen
Inmate Workpack (uba_prison_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Locktrigger → Override
1: Unlocktrigger → Stepthrough
2: Lockself → Toggle
3: Unlockself → Unlock
4: Openrequest → Overrideclose
5: Closerequest → Opencomplete
6: Closetrigger → Closecomplete
Inmate Work Helmet (uba_prison_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Equip → Disabledecoupled
1: Offhandequip → Enablegsafe
2: Store → Disablegsafe
3: Offhandstore → Enableesp
4: Blinkinglight_notshown → Disableesp
5: Stopblinking_notshown → Enablecruise
6: Carry → Disablecruise
<= PLACEHOLDER => (un_box_plastic_1_berries_d)
Changed
4 changes
stdItem
Interactions
0: Openinventoryui → Enablecruise
1: Close → Disablecruise
2: Accesscargogrid → Enablevtol
3: Open → Disablevtol
<= PLACEHOLDER => (un_box_plastic_2_berries_d)
Changed
5 changes
stdItem
Interactions
0: Opencomplete → Store
1: Closecomplete → Equip
2: Syncopen → Openlootingui
3: Syncclose → Carry
4: Hidelocks → Drop
Console (Unlawful_UEC_Terminal_Console)
Changed
6 changes
stdItem
Interactions
0: Engineon → Open
1: Engineoff → Close
2: Enabledecoupled → Opencomplete
3: Disabledecoupled → Closecomplete
4: Enablegsafe → Turnon
5: Disablegsafe → Turnoff
<= PLACEHOLDER => (utensil_tray_1_food_a_with_loadout)
Changed
7 changes
stdItem
Interactions
0: Carry → Cyclepinned
1: Drop → Exteriorlights_on
2: Place → Exteriorlights_off
3: Store → Interiorlights_on
4: Equiptowear → Interiorlights_off
5: Openinventoryui → Selfdestruct_engage
6: Openlootingui → Selfdestruct_disengage
<= PLACEHOLDER => (utensil_tray_1_food_a_with_loadout_chowlinefood_Dirty)
Changed
8 changes
stdItem
Interactions
0: Closealldoors → Openinnerdoor
1: Openinnerdoorfinished → Closealldoors
2: Closeinnerdoorfinished → Openinnerdoorfinished
3: Pilotenter → Closeinnerdoorfinished
4: Pilotexit → Updatepressure
5: Pilotdeploydashboard → Keypadsuccess
6: Pilotretractdashboard → Open
7: Activate remote camera → Close
Novian "Shroud" Crossbow (utfl_crossbow_ballistic_01_sota01)
Changed
13 changes
stdItem
Interactions
0: Override → Drop
1: Opendoor → Place
2: Closedoor → Store
3: Enableproximitysensor → Equiptowear
4: Disableproximitysensor → Openinventoryui
5: Lockdoor → Openlootingui
6: Unlockdoor → Carry
7: Opencomplete → Equip
8: Closecomplete
9: Syncopen
10: Syncclose
11: Hidelocks
12: Synclock
Novian "Xy'kara" Crossbow (utfl_crossbow_ballistic_01_store01)
Changed
13 changes
stdItem
Interactions
0: Synclock → Place
1: Syncunlock → Store
2: Lightson → Equiptowear
3: Lightsoff → Openinventoryui
4: Lightslow → Openlootingui
5: Lightsalarm → Drop
6: Checkcredentials → Carry
7: Override
8: Opendoor
9: Closedoor
10: Enableproximitysensor
11: Disableproximitysensor
12: Lockdoor
FSK-8 "Bloodline" Combat Knife (utfl_melee_01_red01_gungame_rotated)
Changed
12 changes
stdItem
Interactions
0: Carry → Convergencerange_setlong
1: Drop → Convergencerange_setmid
2: Place → Convergencerange_setshort
3: Store → Powersafety_on
4: Equiptowear → Powersafety_off
5: Openinventoryui → Countermeasures_chaff
6: Openlootingui → Countermeasures_flare
7: Countermeasures_fire
8: Markhostile
9: Markfriendly
10: Pintarget
11: Unpintarget
TrueDef-Pro Arms (Modified) (vgl_armor_light_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0: Set_pressuredifferential → Unlock
1: Setstate_powered → Overrideclose
2: Setstate_unpowered → Opencomplete
3: Setstate_blocked → Closecomplete
4: Setstate_unblocked → Opentrigger
TrueDef-Pro Core (Modified) (vgl_armor_light_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_blocked → Inspect
1: Setstate_unblocked → Place
2: Setstate_noaccess → Store
3: Setstate_access → Carry
4: Pressurecycle → Drop
5: Pressurecyclecomplete
6: Set_airlockconnected
Argus Helmet (vgl_armor_light_helmet_01_01_starlifter)
Changed
7 changes
stdItem
Interactions
0: Toggle → Offhandstore
1: Turnon → Equip
2: Turnoff → Inspect
3: Carry
4: Drop
5: Place
6: Store
TruDef-Pro Legs Scorched (vgl_armor_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Drop → Setstate_blocked
1: Place → Setstate_unblocked
2: Store → Setstate_noaccess
3: Equiptowear → Setstate_access
4: Carry → Pressurecycle
5: Pressurecyclecomplete
6: Set_airlockconnected
Paladin Helmet Black/Silver (vgl_armor_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Vtol_setactive → Open
1: Vtol_setinactive → Close
2: Proximityassist_setactive → Stow
3: Proximityassist_setinactive → Carry
4: Flighthud_invalid → Drop
5: Scanninghud_invalid → Place
6: Comms_acceptcall → Store
Warden Backpack (vgl_backpack_heavy_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Closerequest → Lockself
1: Closetrigger → Unlockself
2: Closeself → Openrequest
3: Allowclose → Closerequest
4: Gate_close → Closetrigger
5: Set_pressurenormalized → Closeself
6: Set_pressuredifferential → Allowclose
TrueDef-Pro Legs (vgl_armor_light_legs_01_01_microtech)
Changed
7 changes
stdItem
Interactions
0: Place → Unlocktrigger
1: Store → Lockself
2: Equiptowear → Unlockself
3: Carry → Openrequest
4: Drop → Closerequest
5: Closetrigger
6: Closeself
Paladin Helmet Black/Gold/Red (vgl_armor_medium_helmet_01_01_03)
Changed
5 changes
stdItem
Interactions
0: Release → Seatexit
1: Grip → Activate remote camera
2: Turret_gyro_mode
3: Makecoffee
4: Dooropen
Warden Backpack Streamline (vgl_combat_heavy_backpack_01_11_01)
Changed
7 changes
stdItem
Interactions
0: Activate → On
1: Seatenter → Off
2: Seatexit → Toggle
3: Reset → Proccliptriggeredleverdown
4: Place → Proccliptriggeredleverup
5: Turretenter → Proccliptriggeredleverswitch
6: Turretexit → Setstate_leverstate_up
Sangar Helmet (vgl_specialist_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Weaponcontroller_setactive → Tray01_unlock
1: Weaponcontroller_setinactive → Tray01_animationcomplete
2: Gimbaltype_setfixed → Tray02_open
3: Gimbaltype_setgimbal → Tray02_close
4: Gimbaltype_setaimassist → Tray02_lock
5: Firepattern_setstaggered → Tray02_unlock
6: Firepattern_setsynchronized → Tray02_animationcomplete
Tailwind Flight Helmet Drake (vgl_flightsuit_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Equip → Enableesp
1: Offhandequip → Disableesp
2: Store → Enablecruise
3: Offhandstore → Disablecruise
4: Blinkinglight_notshown → Enablevtol
5: Stopblinking_notshown → Disablevtol
6: Carry → Enableproximityassist
Tailwind Flight Helmet Murray Cup (vgl_flightsuit_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0: Blinkinglight_notshown → Enableesp
1: Stopblinking_notshown → Disableesp
2: Carry → Enablecruise
3: Drop → Disablecruise
4: Inspect → Enablevtol
5: Place → Disablevtol
6: Equip → Enableproximityassist
Sangar Helmet Grey/Black (vgl_specialist_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0: Onhacksucceeded_hidden → Openself
1: Onhackfailed_hidden → Allowopen
2: Openinternalbottom → Locktrigger
3: Closeinternalbottom → Unlocktrigger
4: Openinternaltop → Lockself
5: Closeinternaltop → Unlockself
6: Open → Openrequest
Chiron Backpack (vgl_utility_light_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Closetrigger → Closecomplete
1: Closeself → Opentrigger
2: Allowclose → Openself
3: Gate_close → Allowopen
4: Set_pressurenormalized → Locktrigger
5: Set_pressuredifferential → Unlocktrigger
6: Setstate_powered → Lockself
Chiron Arms Samaritan (vgl_utility_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0: Openrequest → Set_airlockconnected
1: Closerequest → Open
2: Closetrigger → Close
3: Closeself → Lock
4: Allowclose → Override
Chiron Helmet (vgl_utility_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0: Flight_ready → Cyclehostile
1: Dummyinteraction → Cycleall
2: Commsinteraction → Cyclepinned
3: Opencanopy → Exteriorlights_on
4: Closecanopy → Exteriorlights_off
5: Landinggear_deploy → Interiorlights_on
6: Landinggear_retract → Interiorlights_off
Chiron Backpack Samaritan (vgl_utility_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Place → Tray02_close
1: Chakmafirstselecttake → Tray02_lock
2: Chakmatake → Tray02_unlock
3: Customize → Tray02_animationcomplete
4: Bespokeplace → Tray03_open
5: Holdready → Tray03_close
6: Holster → Tray03_lock
Chiron Backpack Lifesaver (vgl_utility_light_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Holster → Seatexit
1: Offhandholster → Tray01_open
2: Store → Tray01_close
3: Offhandstore → Tray01_lock
4: Drop → Tray01_unlock
5: Carrylowered → Tray01_animationcomplete
6: Inspect → Tray02_open
Chiron Backpack Foundation (vgl_utility_light_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0: Chakmafirstselecttake → Column01_opentop
1: Chakmatake → Column01_openbottom
2: Customize → Column01_switchtotop
3: Bespokeplace → Column01_switchtobottom
4: Holdready → Column02_opentop
5: Holster → Column02_openbottom
6: Offhandholster → Column02_switchtotop
Chiron Backpack Heartthrob (vgl_utility_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0: Set_airlockconnected → Set_pressurenormalized
1: Open → Set_pressuredifferential
2: Close → Setstate_powered
3: Lock → Setstate_unpowered
4: Override → Setstate_blocked
5: Stepthrough → Setstate_unblocked
6: Toggle → Setstate_noaccess
Chiron Core Samaritan (vgl_utility_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0: Unlockself → Pickup
1: Openrequest → Dropoff
2: Closerequest → Place
3: Closetrigger → Openhatch
4: Closeself → Closehatch
5: Allowclose → Onclosed
6: Gate_close → Onopened
Chiron Core Lifesaver (vgl_utility_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0: Setstate_access → Onclosed
1: Pressurecycle → Onopened
2: Pressurecyclecomplete → Setstate_open
3: Set_airlockconnected → Setstate_closed
4: Open → Pickup
5: Close → Dropoff
6: Lock → Place
<= PLACEHOLDER => (vlk_spewgun_ballistic_01_adult)
Changed
13 changes
stdItem
Interactions
0: Seatenterright → Place
1: Seatexitright → Open
2: Seatenterleftzerog → Close
3: Seatexitleftzerog → Activate pump
4: Seatenterrightzerog → Detach
5: Seatexitrightzerog → Purge
6: Lightshield_left_open → Carry
7: Lightshield_left_close → Seatenter
8: Lightshield_right_open → Seatexit
9: Lightshield_right_close
10: Lightavionics_open
11: Lightavionics_close
12: Cooler_open
<= PLACEHOLDER => (vlk_spewgun_ballistic_01_juvi)
Changed
13 changes
stdItem
Interactions
0: Cooler_close → Close
1: Power_open → Toggle
2: Power_close → Lock
3: Lifesupport_open → Openfinished
4: Lifesupport_close → Closefinished
5: Radar_open → Escpodlowerleftenter
6: Radar_close → Escpodlowerleftexit
7: Fake → Savegamelogoutll
8: Fake_2 → Place
9: Openinventoryui → Activate remote camera
10: Close → Ascend
11: Accesscargogrid → Descend
12: Openlootingui → Elevatorarrived
<= PLACEHOLDER => (vlk_spewgun_ballistic_ice)
Changed
13 changes
stdItem
Interactions
0: Unlockdoor → Turnon
1: Openfinished → Turnoff
2: Closefinished → Toggle
3: Place → Open
4: Runcheck → Close
5: Open → Hail
6: Close → Dance
7: Enableproximitysensor → Taunt
8: Disableproximitysensor → Acknowledge
9: Activate → Cry
10: Deactivate → Play
11: Activate remote camera → Idle
12: Turret_gyro_mode → Stage
<= PLACEHOLDER => (vlk_spewgun_ballistic_irradiated)
Changed
13 changes
stdItem
Interactions
0: Open → Grip
1: Close → Release
2: Seatenter → Turnhoveron
3: Seatexit → Turnhoveroff
4: Activate remote camera → Turretenter
5: Turret_gyro_mode → Turretexit
6: Openlootingui → Turretenter180
7: Toggle → Open
8: Lockdoor → Close
9: Toggle
10: Lock
11: Openfinished
12: Closefinished
Esperia Blade (VNCL_Blade_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0: Place → Order
1: Store → Serve