Version Changelog
Items
+446
~6562
-0
Vehicles
+11
~23
-0
Blueprints
+11
~4
-0
Missions
+33
~1480
-0
Locations
+63
~0
-0
Morningstar Helmet Yellow
(outlaw_legacy_armor_medium_helmet_01_01_04)
Changed
7 changes
stdItem
Interactions
0:
Setphase_04_engaged
→
Store
1:
Setphase_05_shutdown
→
Offhandstore
2:
Setpairing
→
Drop
3:
Setpairingcomplete
→
Carrylowered
4:
Startmissionconfirmed
→
Inspect
5:
Startmissionrequest
→
Place
6:
Reset
→
Vendorinspect
Morningstar Helmet Olive
(outlaw_legacy_armor_medium_helmet_01_01_20)
Changed
7 changes
stdItem
Interactions
0:
Setphase_00_off
→
Offhandequiptosuit
1:
Setphase_01_startup
→
Store
2:
Setphase_02_bios
→
Offhandstore
3:
Setphase_03_idle
→
Drop
4:
Setphase_04_engaged
→
Carry
5:
Setphase_05_shutdown
→
Inspect
6:
Setpairing
→
Place
AAT-34 Turret
(Turret_AA_Ground_Destructible_PU_HOS_DistortionScatter)
Changed
4 changes
stdItem
Interactions
0:
Close
→
Countermeasures_fire
1:
Lock
→
Markhostile
2:
Override
→
Markfriendly
3:
Stepthrough
→
Pintarget
AAT-34 Turret
(Turret_AA_Ground_Destructible_PU_PSecToNineTails_DistortionScatter)
Changed
5 changes
stdItem
Interactions
0:
Pilotenter
→
Seatexitladder
1:
Pilotexit
→
Seatenterzerog
2:
Seatopen
→
Seatexitzerog
3:
Seatclose
→
Inventory_open
4:
Seatenter
→
Inventory_close
AAT-34 Turret
(Turret_Automated_KBAR_AA_Ground_Destructible_PU_CIV_SemiLawful)
Changed
4 changes
stdItem
Interactions
0:
Setstate_blocked
→
Darkfilter_off
1:
Setstate_unblocked
→
Convergencerange_setlong
2:
Setstate_noaccess
→
Convergencerange_setmid
3:
Setstate_access
→
Convergencerange_setshort
AAT-34 Turret
(Turret_Automated_KBAR_AA_Ground_Destructible_PU_CIV_SemiLawful_RN)
Changed
4 changes
stdItem
Interactions
0:
Seatexit
→
Loot
1:
Sidedooropen
→
Driverseatenter
2:
Sidedoorclose
→
Driverseatexit
3:
Sidedoorenter
→
Bonnet_open
AAT-34 Turret
(Turret_Automated_KBAR_AA_Ground_Destructible_PU_HOS_Outpost)
Changed
4 changes
stdItem
Interactions
0:
Pressurecycle
→
Powersafety_on
1:
Pressurecyclecomplete
→
Powersafety_off
2:
Set_airlockconnected
→
Countermeasures_chaff
3:
Open
→
Countermeasures_flare
AAT-34 Turret
(Turret_Automated_KBAR_AA_Ground_Destructible_PU_Ninetails_FactionChangeable)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Missiles_firemissiles
1:
Closerequest
→
Weapons_on
2:
Closetrigger
→
Weapons_off
3:
Closeself
→
Transponder_on
4:
Allowclose
→
Transponder_off
AAT-34 Turret
(Turret_Automated_KBAR_AA_Ground_Destructible_PU_PSecToNineTails)
Changed
5 changes
stdItem
Interactions
0:
Gate_close
→
Suppression_on
1:
Set_pressurenormalized
→
Suppression_off
2:
Set_pressuredifferential
→
Screens_on
3:
Setstate_powered
→
Screens_off
4:
Setstate_unpowered
→
Darkfilter_on
Inquisitor Arms Raven
(outlaw_legacy_medium_armor_arms_02_01_19)
Changed
5 changes
stdItem
Interactions
0:
Closeself
→
Setstate_unpowered
1:
Allowclose
→
Setstate_blocked
2:
Gate_close
→
Setstate_unblocked
3:
Set_pressurenormalized
→
Setstate_noaccess
4:
Set_pressuredifferential
→
Setstate_access
AAT-34 Turret
(Turret_Unmanned_BEHR_S10_Ground_Destructible_SecurityNetwork_Weak)
Changed
4 changes
stdItem
Interactions
0:
Closecomplete
→
Shields_on
1:
Opentrigger
→
Shields_off
2:
Openself
→
Subtarget_setnone
3:
Allowopen
→
Subtarget_setengines
AAT-34 Turret
(Turret_Unmanned_BEHR_S10_Ground_Destructible_SecurityNetwork_YAW180_NoMissiles)
Changed
4 changes
stdItem
Interactions
0:
Seatenter
→
Ladderclose
1:
Seatexit
→
Canopyopen
2:
Copilotseatenter
→
Canopyclose
3:
Copilotseatexit
→
Seatenterladder
AAT-34 Turret
(Turret_Unmanned_BEHR_S10_Ground_Destructible_SecurityNetwork_YAW180_Right)
Changed
4 changes
stdItem
Interactions
0:
Cancelchargeinteraction
→
Pickup
1:
Disperseinteraction
→
Place
2:
Setjammerswitchon
→
Drop
3:
Setjammerswitchoff
→
Ladderopen
Inmate Workpack
(uba_prison_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Locktrigger
→
Override
1:
Unlocktrigger
→
Stepthrough
2:
Lockself
→
Toggle
3:
Unlockself
→
Unlock
4:
Openrequest
→
Overrideclose
5:
Closerequest
→
Opencomplete
6:
Closetrigger
→
Closecomplete
Inmate Work Helmet
(uba_prison_undersuit_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Equip
→
Disabledecoupled
1:
Offhandequip
→
Enablegsafe
2:
Store
→
Disablegsafe
3:
Offhandstore
→
Enableesp
4:
Blinkinglight_notshown
→
Disableesp
5:
Stopblinking_notshown
→
Enablecruise
6:
Carry
→
Disablecruise
<= PLACEHOLDER =>
(un_box_plastic_1_berries_d)
Changed
4 changes
stdItem
Interactions
0:
Openinventoryui
→
Enablecruise
1:
Close
→
Disablecruise
2:
Accesscargogrid
→
Enablevtol
3:
Open
→
Disablevtol
<= PLACEHOLDER =>
(un_box_plastic_2_berries_d)
Changed
5 changes
stdItem
Interactions
0:
Opencomplete
→
Store
1:
Closecomplete
→
Equip
2:
Syncopen
→
Openlootingui
3:
Syncclose
→
Carry
4:
Hidelocks
→
Drop
Console
(Unlawful_UEC_Terminal_Console)
Changed
6 changes
stdItem
Interactions
0:
Engineon
→
Open
1:
Engineoff
→
Close
2:
Enabledecoupled
→
Opencomplete
3:
Disabledecoupled
→
Closecomplete
4:
Enablegsafe
→
Turnon
5:
Disablegsafe
→
Turnoff
<= PLACEHOLDER =>
(utensil_tray_1_food_a_with_loadout)
Changed
7 changes
stdItem
Interactions
0:
Carry
→
Cyclepinned
1:
Drop
→
Exteriorlights_on
2:
Place
→
Exteriorlights_off
3:
Store
→
Interiorlights_on
4:
Equiptowear
→
Interiorlights_off
5:
Openinventoryui
→
Selfdestruct_engage
6:
Openlootingui
→
Selfdestruct_disengage
<= PLACEHOLDER =>
(utensil_tray_1_food_a_with_loadout_chowlinefood_Dirty)
Changed
8 changes
stdItem
Interactions
0:
Closealldoors
→
Openinnerdoor
1:
Openinnerdoorfinished
→
Closealldoors
2:
Closeinnerdoorfinished
→
Openinnerdoorfinished
3:
Pilotenter
→
Closeinnerdoorfinished
4:
Pilotexit
→
Updatepressure
5:
Pilotdeploydashboard
→
Keypadsuccess
6:
Pilotretractdashboard
→
Open
7:
Activate remote camera
→
Close
Novian "Shroud" Crossbow
(utfl_crossbow_ballistic_01_sota01)
Changed
13 changes
stdItem
Interactions
0:
Override
→
Drop
1:
Opendoor
→
Place
2:
Closedoor
→
Store
3:
Enableproximitysensor
→
Equiptowear
4:
Disableproximitysensor
→
Openinventoryui
5:
Lockdoor
→
Openlootingui
6:
Unlockdoor
→
Carry
7:
Opencomplete
→
Equip
8:
Closecomplete
9:
Syncopen
10:
Syncclose
11:
Hidelocks
12:
Synclock
Novian "Xy'kara" Crossbow
(utfl_crossbow_ballistic_01_store01)
Changed
13 changes
stdItem
Interactions
0:
Synclock
→
Place
1:
Syncunlock
→
Store
2:
Lightson
→
Equiptowear
3:
Lightsoff
→
Openinventoryui
4:
Lightslow
→
Openlootingui
5:
Lightsalarm
→
Drop
6:
Checkcredentials
→
Carry
7:
Override
8:
Opendoor
9:
Closedoor
10:
Enableproximitysensor
11:
Disableproximitysensor
12:
Lockdoor
FSK-8 "Bloodline" Combat Knife
(utfl_melee_01_red01_gungame_rotated)
Changed
12 changes
stdItem
Interactions
0:
Carry
→
Convergencerange_setlong
1:
Drop
→
Convergencerange_setmid
2:
Place
→
Convergencerange_setshort
3:
Store
→
Powersafety_on
4:
Equiptowear
→
Powersafety_off
5:
Openinventoryui
→
Countermeasures_chaff
6:
Openlootingui
→
Countermeasures_flare
7:
Countermeasures_fire
8:
Markhostile
9:
Markfriendly
10:
Pintarget
11:
Unpintarget
TrueDef-Pro Arms (Modified)
(vgl_armor_light_arms_01_9tails_01)
Changed
5 changes
stdItem
Interactions
0:
Set_pressuredifferential
→
Unlock
1:
Setstate_powered
→
Overrideclose
2:
Setstate_unpowered
→
Opencomplete
3:
Setstate_blocked
→
Closecomplete
4:
Setstate_unblocked
→
Opentrigger
TrueDef-Pro Core (Modified)
(vgl_armor_light_core_01_9tails_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_blocked
→
Inspect
1:
Setstate_unblocked
→
Place
2:
Setstate_noaccess
→
Store
3:
Setstate_access
→
Carry
4:
Pressurecycle
→
Drop
5:
Pressurecyclecomplete
6:
Set_airlockconnected
Argus Helmet
(vgl_armor_light_helmet_01_01_starlifter)
Changed
7 changes
stdItem
Interactions
0:
Toggle
→
Offhandstore
1:
Turnon
→
Equip
2:
Turnoff
→
Inspect
3:
Carry
4:
Drop
5:
Place
6:
Store
TruDef-Pro Legs Scorched
(vgl_armor_light_legs_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Drop
→
Setstate_blocked
1:
Place
→
Setstate_unblocked
2:
Store
→
Setstate_noaccess
3:
Equiptowear
→
Setstate_access
4:
Carry
→
Pressurecycle
5:
Pressurecyclecomplete
6:
Set_airlockconnected
Paladin Helmet Black/Silver
(vgl_armor_medium_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Vtol_setactive
→
Open
1:
Vtol_setinactive
→
Close
2:
Proximityassist_setactive
→
Stow
3:
Proximityassist_setinactive
→
Carry
4:
Flighthud_invalid
→
Drop
5:
Scanninghud_invalid
→
Place
6:
Comms_acceptcall
→
Store
Warden Backpack
(vgl_backpack_heavy_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Closerequest
→
Lockself
1:
Closetrigger
→
Unlockself
2:
Closeself
→
Openrequest
3:
Allowclose
→
Closerequest
4:
Gate_close
→
Closetrigger
5:
Set_pressurenormalized
→
Closeself
6:
Set_pressuredifferential
→
Allowclose
TrueDef-Pro Legs
(vgl_armor_light_legs_01_01_microtech)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Unlocktrigger
1:
Store
→
Lockself
2:
Equiptowear
→
Unlockself
3:
Carry
→
Openrequest
4:
Drop
→
Closerequest
5:
Closetrigger
6:
Closeself
Paladin Helmet Black/Gold/Red
(vgl_armor_medium_helmet_01_01_03)
Changed
5 changes
stdItem
Interactions
0:
Release
→
Seatexit
1:
Grip
→
Activate remote camera
2:
Turret_gyro_mode
3:
Makecoffee
4:
Dooropen
Warden Backpack Streamline
(vgl_combat_heavy_backpack_01_11_01)
Changed
7 changes
stdItem
Interactions
0:
Activate
→
On
1:
Seatenter
→
Off
2:
Seatexit
→
Toggle
3:
Reset
→
Proccliptriggeredleverdown
4:
Place
→
Proccliptriggeredleverup
5:
Turretenter
→
Proccliptriggeredleverswitch
6:
Turretexit
→
Setstate_leverstate_up
Sangar Helmet
(vgl_specialist_heavy_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Weaponcontroller_setactive
→
Tray01_unlock
1:
Weaponcontroller_setinactive
→
Tray01_animationcomplete
2:
Gimbaltype_setfixed
→
Tray02_open
3:
Gimbaltype_setgimbal
→
Tray02_close
4:
Gimbaltype_setaimassist
→
Tray02_lock
5:
Firepattern_setstaggered
→
Tray02_unlock
6:
Firepattern_setsynchronized
→
Tray02_animationcomplete
Tailwind Flight Helmet Drake
(vgl_flightsuit_helmet_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Equip
→
Enableesp
1:
Offhandequip
→
Disableesp
2:
Store
→
Enablecruise
3:
Offhandstore
→
Disablecruise
4:
Blinkinglight_notshown
→
Enablevtol
5:
Stopblinking_notshown
→
Disablevtol
6:
Carry
→
Enableproximityassist
Tailwind Flight Helmet Murray Cup
(vgl_flightsuit_helmet_03_01_01)
Changed
7 changes
stdItem
Interactions
0:
Blinkinglight_notshown
→
Enableesp
1:
Stopblinking_notshown
→
Disableesp
2:
Carry
→
Enablecruise
3:
Drop
→
Disablecruise
4:
Inspect
→
Enablevtol
5:
Place
→
Disablevtol
6:
Equip
→
Enableproximityassist
Sangar Helmet Grey/Black
(vgl_specialist_heavy_helmet_01_01_10)
Changed
7 changes
stdItem
Interactions
0:
Onhacksucceeded_hidden
→
Openself
1:
Onhackfailed_hidden
→
Allowopen
2:
Openinternalbottom
→
Locktrigger
3:
Closeinternalbottom
→
Unlocktrigger
4:
Openinternaltop
→
Lockself
5:
Closeinternaltop
→
Unlockself
6:
Open
→
Openrequest
Chiron Backpack
(vgl_utility_light_backpack_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Closetrigger
→
Closecomplete
1:
Closeself
→
Opentrigger
2:
Allowclose
→
Openself
3:
Gate_close
→
Allowopen
4:
Set_pressurenormalized
→
Locktrigger
5:
Set_pressuredifferential
→
Unlocktrigger
6:
Setstate_powered
→
Lockself
Chiron Arms Samaritan
(vgl_utility_light_arms_01_02_01)
Changed
5 changes
stdItem
Interactions
0:
Openrequest
→
Set_airlockconnected
1:
Closerequest
→
Open
2:
Closetrigger
→
Close
3:
Closeself
→
Lock
4:
Allowclose
→
Override
Chiron Helmet
(vgl_utility_light_helmet_01_01_01)
Changed
7 changes
stdItem
Interactions
0:
Flight_ready
→
Cyclehostile
1:
Dummyinteraction
→
Cycleall
2:
Commsinteraction
→
Cyclepinned
3:
Opencanopy
→
Exteriorlights_on
4:
Closecanopy
→
Exteriorlights_off
5:
Landinggear_deploy
→
Interiorlights_on
6:
Landinggear_retract
→
Interiorlights_off
Chiron Backpack Samaritan
(vgl_utility_light_backpack_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Place
→
Tray02_close
1:
Chakmafirstselecttake
→
Tray02_lock
2:
Chakmatake
→
Tray02_unlock
3:
Customize
→
Tray02_animationcomplete
4:
Bespokeplace
→
Tray03_open
5:
Holdready
→
Tray03_close
6:
Holster
→
Tray03_lock
Chiron Backpack Lifesaver
(vgl_utility_light_backpack_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Holster
→
Seatexit
1:
Offhandholster
→
Tray01_open
2:
Store
→
Tray01_close
3:
Offhandstore
→
Tray01_lock
4:
Drop
→
Tray01_unlock
5:
Carrylowered
→
Tray01_animationcomplete
6:
Inspect
→
Tray02_open
Chiron Backpack Foundation
(vgl_utility_light_backpack_01_04_01)
Changed
7 changes
stdItem
Interactions
0:
Chakmafirstselecttake
→
Column01_opentop
1:
Chakmatake
→
Column01_openbottom
2:
Customize
→
Column01_switchtotop
3:
Bespokeplace
→
Column01_switchtobottom
4:
Holdready
→
Column02_opentop
5:
Holster
→
Column02_openbottom
6:
Offhandholster
→
Column02_switchtotop
Chiron Backpack Heartthrob
(vgl_utility_light_backpack_02_01_01)
Changed
7 changes
stdItem
Interactions
0:
Set_airlockconnected
→
Set_pressurenormalized
1:
Open
→
Set_pressuredifferential
2:
Close
→
Setstate_powered
3:
Lock
→
Setstate_unpowered
4:
Override
→
Setstate_blocked
5:
Stepthrough
→
Setstate_unblocked
6:
Toggle
→
Setstate_noaccess
Chiron Core Samaritan
(vgl_utility_light_core_01_02_01)
Changed
7 changes
stdItem
Interactions
0:
Unlockself
→
Pickup
1:
Openrequest
→
Dropoff
2:
Closerequest
→
Place
3:
Closetrigger
→
Openhatch
4:
Closeself
→
Closehatch
5:
Allowclose
→
Onclosed
6:
Gate_close
→
Onopened
Chiron Core Lifesaver
(vgl_utility_light_core_01_03_01)
Changed
7 changes
stdItem
Interactions
0:
Setstate_access
→
Onclosed
1:
Pressurecycle
→
Onopened
2:
Pressurecyclecomplete
→
Setstate_open
3:
Set_airlockconnected
→
Setstate_closed
4:
Open
→
Pickup
5:
Close
→
Dropoff
6:
Lock
→
Place
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_01_adult)
Changed
13 changes
stdItem
Interactions
0:
Seatenterright
→
Place
1:
Seatexitright
→
Open
2:
Seatenterleftzerog
→
Close
3:
Seatexitleftzerog
→
Activate pump
4:
Seatenterrightzerog
→
Detach
5:
Seatexitrightzerog
→
Purge
6:
Lightshield_left_open
→
Carry
7:
Lightshield_left_close
→
Seatenter
8:
Lightshield_right_open
→
Seatexit
9:
Lightshield_right_close
10:
Lightavionics_open
11:
Lightavionics_close
12:
Cooler_open
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_01_juvi)
Changed
13 changes
stdItem
Interactions
0:
Cooler_close
→
Close
1:
Power_open
→
Toggle
2:
Power_close
→
Lock
3:
Lifesupport_open
→
Openfinished
4:
Lifesupport_close
→
Closefinished
5:
Radar_open
→
Escpodlowerleftenter
6:
Radar_close
→
Escpodlowerleftexit
7:
Fake
→
Savegamelogoutll
8:
Fake_2
→
Place
9:
Openinventoryui
→
Activate remote camera
10:
Close
→
Ascend
11:
Accesscargogrid
→
Descend
12:
Openlootingui
→
Elevatorarrived
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_ice)
Changed
13 changes
stdItem
Interactions
0:
Unlockdoor
→
Turnon
1:
Openfinished
→
Turnoff
2:
Closefinished
→
Toggle
3:
Place
→
Open
4:
Runcheck
→
Close
5:
Open
→
Hail
6:
Close
→
Dance
7:
Enableproximitysensor
→
Taunt
8:
Disableproximitysensor
→
Acknowledge
9:
Activate
→
Cry
10:
Deactivate
→
Play
11:
Activate remote camera
→
Idle
12:
Turret_gyro_mode
→
Stage
<= PLACEHOLDER =>
(vlk_spewgun_ballistic_irradiated)
Changed
13 changes
stdItem
Interactions
0:
Open
→
Grip
1:
Close
→
Release
2:
Seatenter
→
Turnhoveron
3:
Seatexit
→
Turnhoveroff
4:
Activate remote camera
→
Turretenter
5:
Turret_gyro_mode
→
Turretexit
6:
Openlootingui
→
Turretenter180
7:
Toggle
→
Open
8:
Lockdoor
→
Close
9:
Toggle
10:
Lock
11:
Openfinished
12:
Closefinished
Esperia Blade
(VNCL_Blade_AI_DefendShip)
Changed
2 changes
stdItem
Interactions
0:
Place
→
Order
1:
Store
→
Serve