More Constellation Details     - [Comm-Links](https://api.star-citizen.wiki/comm-links)
- More Constellation Details

More Constellation Details
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 English

 Constellation Paint-Overs
As we promised back in November, work on the RSI Constellation Mk3 is continuing! Today we’re sharing some of the detailed paint-overs of the internals, including the berths and hangar bay, as well as the very first detail images of the P52 snub fighter! As many of you know, the Constellation carries a small fighter in an internal bay which players can choose to launch and pilot.

Freelancer Renderings
To say we were blown away by the response to Friday’s MISC Freelancer update would be an understatement. We’re so excited that fans are already passionate about their ships and our work and your comments absolutely do impact the development process.

We would like to clear up a few misconceptions and provide a little more information on the subscription program. The video posted on Friday was an abbreviated version of a longer edit for subscribers that we haven’t shared yet as we won’t have a good solution for segmenting content until everyone from Kickstarter is integrated. Once that data is in we will have three areas of access -
PUBLIC: for anyone, featuring an overview and teases of the game and the ability to back. BACKERS: the Comm-Link, forums, Spectrum Dispatch, Holo-Viewer, Engineering, Galactapedia and RSI Museum. SUBSCRIBERS: Jump Point, The Vault and a more involved and exclusive behind-the-scenes area.

One thing the abbreviated video didn’t do was make it clear that this is NOT the final Freelancer design. It came across as this is the final look. The session we filmed was a review session of the work in progress and went over Chris’ notes to Jim Martin, which included a lot of the things people have been talking about. That detail just didn’t make it into the shorter version. Going forward we’re going to make sure that even the teaser versions for non-subscribers make it clear that this sort of thing is still an early step in the development of any ship! There is normally weeks if not a couple of months that go on in the ship design and development process and many, many iterations as we have to think about the functionality and ergonomics as much as the look of any ship that is going into Star Citizen.

As we had shared a couple of early concepts with the community and let you vote on the direction you wanted to take it (which was NOT voting on the final look as that is impossible to do when you’re in 2D concept for the same reason car or plane concepts never match up 100% with the final article) we wanted to come back with multiple video updates for subscribers and backers on the process so everyone could see the amount of thought and love that goes into designing each ship.

We’re still figuring out a good way to get the subscriber content to the subscribers before the site becomes segmented and we owe everyone the first issue of Jump Point – that will be coming probably the following week (i.e. week of Dec 17th). We’ll try to get the longer version out to subscribers this coming week and perhaps share the longer version with everyone on Friday so they can see the kind of in-depth stuff we want to provide for “Development Subscribers”. Check back soon to learn how being a subscriber helps the game and all about the cool additional content the system is allowing us to create!

 Sternbild Paint-Oversen
Wie bereits im November versprochen, wird an der RSI Constellation Mk3 weiter gearbeitet! Heute teilen wir einige der detaillierten Lackierungen der Einbauten, einschließlich der Liegeplätze und der Hangarbucht, sowie die allerersten Detailbilder des Stumpfjägers P52! Wie viele von euch wissen, trägt die Constellation einen kleinen Kämpfer in einer internen Bucht, die die Spieler nach Belieben starten und steuern können.

Freiberufliche Renderings
Zu sagen, dass wir von der Reaktion auf das MISC Freelancer-Update vom Freitag begeistert waren, wäre eine Untertreibung. Wir sind so begeistert, dass die Fans ihre Schiffe und unsere Arbeit bereits mit Leidenschaft verfolgen und Ihre Kommentare den Entwicklungsprozess absolut beeinflussen.

Wir möchten einige Missverständnisse ausräumen und Sie über das Abonnementprogramm informieren. Das am Freitag gepostete Video war eine gekürzte Version einer längeren Bearbeitung für Abonnenten, die wir noch nicht geteilt haben, da wir keine gute Lösung für die Segmentierung von Inhalten haben werden, bis alle von Kickstarter integriert sind. Sobald diese Daten vorliegen, haben wir drei Zugangsbereiche -
ÖFFENTLICHKEIT: für jeden, mit einem Überblick und Neckereien über das Spiel und der Möglichkeit, sich zurückzuziehen. BACKERS: der Comm-Link, Foren, Spectrum Dispatch, Holo-Viewer, Engineering, Galactapedia und RSI Museum. ABONNENTEN: Jump Point, The Vault und ein engagierterer und exklusiverer Hinter-den-Kulissen-Bereich.

Eine Sache, die das verkürzte Video nicht tat, war, klarzustellen, dass dies NICHT das endgültige Freelancer-Design ist. Es kam so rüber, als wäre dies der letzte Blick. Die Sitzung, die wir gefilmt haben, war eine Überprüfung der laufenden Arbeiten und ging über Chris' Notizen an Jim Martin, die viele der Dinge enthielten, über die die Leute gesprochen haben. Dieses Detail hat es einfach nicht in die kürzere Version geschafft. In Zukunft werden wir sicherstellen, dass auch die Teaser-Versionen für Nicht-Abonnenten deutlich machen, dass solche Dinge noch ein früher Schritt in der Entwicklung eines Schiffes sind! Es gibt normalerweise Wochen, wenn nicht sogar ein paar Monate, die im Schiffsentwicklungsprozess voranschreiten und viele, viele Iterationen, da wir über die Funktionalität und Ergonomie genauso nachdenken müssen wie über das Aussehen jedes Schiffes, das in Star Citizen einläuft.

Da wir ein paar frühe Konzepte mit der Community geteilt hatten und dich über die Richtung abstimmen ließen, in die du sie nehmen wolltest (was NICHT über den endgültigen Look abstimmte, wie es unmöglich ist, wenn du im 2D-Konzept bist, aus dem gleichen Grund, aus dem Auto- oder Flugzeugkonzepte nie 100% mit dem endgültigen Artikel übereinstimmen), wollten wir mit mehreren Video-Updates für Abonnenten und Unterstützer auf dem Prozess zurückkommen, damit jeder sehen konnte, wie viel Gedanken und Liebe in die Konstruktion jedes Schiffes einfließt.

Wir finden immer noch einen guten Weg heraus, um den Abonnenteninhalt an die Abonnenten zu bringen, bevor die Seite segmentiert wird, und wir schulden jedem die erste Ausgabe von Jump Point - das wird wahrscheinlich in der folgenden Woche (d.h. Woche vom 17. Dezember) kommen. Wir werden versuchen, die längere Version in der kommenden Woche an die Abonnenten herauszubringen und vielleicht am Freitag die längere Version mit allen zu teilen, damit sie sehen können, welche Art von tiefgründigem Material wir für "Development Subscribers" bereitstellen wollen. Schauen Sie bald wieder vorbei, um zu erfahren, wie es dem Spiel hilft, Abonnent zu sein, und alles über die coolen zusätzlichen Inhalte, die das System uns erlaubt zu erstellen!

 Constellation Paint-Overs
As we promised back in November, work on the RSI Constellation Mk3 is continuing! Today we’re sharing some of the detailed paint-overs of the internals, including the berths and hangar bay, as well as the very first detail images of the P52 snub fighter! As many of you know, the Constellation carries a small fighter in an internal bay which players can choose to launch and pilot.

Freelancer Renderings
To say we were blown away by the response to Friday’s MISC Freelancer update would be an understatement. We’re so excited that fans are already passionate about their ships and our work and your comments absolutely do impact the development process.

We would like to clear up a few misconceptions and provide a little more information on the subscription program. The video posted on Friday was an abbreviated version of a longer edit for subscribers that we haven’t shared yet as we won’t have a good solution for segmenting content until everyone from Kickstarter is integrated. Once that data is in we will have three areas of access -
PUBLIC: for anyone, featuring an overview and teases of the game and the ability to back. BACKERS: the Comm-Link, forums, Spectrum Dispatch, Holo-Viewer, Engineering, Galactapedia and RSI Museum. SUBSCRIBERS: Jump Point, The Vault and a more involved and exclusive behind-the-scenes area.

One thing the abbreviated video didn’t do was make it clear that this is NOT the final Freelancer design. It came across as this is the final look. The session we filmed was a review session of the work in progress and went over Chris’ notes to Jim Martin, which included a lot of the things people have been talking about. That detail just didn’t make it into the shorter version. Going forward we’re going to make sure that even the teaser versions for non-subscribers make it clear that this sort of thing is still an early step in the development of any ship! There is normally weeks if not a couple of months that go on in the ship design and development process and many, many iterations as we have to think about the functionality and ergonomics as much as the look of any ship that is going into Star Citizen.

As we had shared a couple of early concepts with the community and let you vote on the direction you wanted to take it (which was NOT voting on the final look as that is impossible to do when you’re in 2D concept for the same reason car or plane concepts never match up 100% with the final article) we wanted to come back with multiple video updates for subscribers and backers on the process so everyone could see the amount of thought and love that goes into designing each ship.

We’re still figuring out a good way to get the subscriber content to the subscribers before the site becomes segmented and we owe everyone the first issue of Jump Point – that will be coming probably the following week (i.e. week of Dec 17th). We’ll try to get the longer version out to subscribers this coming week and perhaps share the longer version with everyone on Friday so they can see the kind of in-depth stuff we want to provide for “Development Subscribers”. Check back soon to learn how being a subscriber helps the game and all about the cool additional content the system is allowing us to create!

Links
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    Text URL     back in November  [ http://www.robertsspaceindustries.com/introducing-the-rsi-constellation-mk3/ ](http://www.robertsspaceindustries.com/introducing-the-rsi-constellation-mk3/)    Friday’s MISC Freelancer update  [ http://www.robertsspaceindustries.com/friday-updates-freelancer-citizen-cards-and-interviews/ ](http://www.robertsspaceindustries.com/friday-updates-freelancer-citizen-cards-and-interviews/)

Images
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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/fzbzagwe7d195r/source/CONSTELLATION13bedsaft-Copy-1.jpg) ](https://robertsspaceindustries.com/media/fzbzagwe7d195r/source/CONSTELLATION13bedsaft-Copy-1.jpg)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/f6qaxbqpcnzzdr/source/CONSTELLATION13hangaraft-Copy.jpg) ](https://robertsspaceindustries.com/media/f6qaxbqpcnzzdr/source/CONSTELLATION13hangaraft-Copy.jpg)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/yr6wsazrxa0uor/source/CONSTELLATION13fightertopfront-Copy.jpg) ](https://robertsspaceindustries.com/media/yr6wsazrxa0uor/source/CONSTELLATION13fightertopfront-Copy.jpg)

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  image/jpeg  [ ![](https://robertsspaceindustries.com/media/ulf5b8pb7sku8r/source/CONSTELLATION13fighterbottomaft-Copy.jpg) ](https://robertsspaceindustries.com/media/ulf5b8pb7sku8r/source/CONSTELLATION13fighterbottomaft-Copy.jpg)

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Metadata
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  CIG ID  12830

 Channel  Undefined

  Category  Undefined

 Series  None

  Comments  166

  Published   13 years ago (2012-12-10T00:00:00+00:00)

  [RSI Article](https://robertsspaceindustries.com/comm-link/transmission/12830-More-Constellation-Details) [API](https://api.star-citizen.wiki/api/comm-links/12830)
