Meet Chris Smith
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As promised, we are introducing you to the “New Nine,” the latest group of Star Citizen team members hired two weeks ago. Next up is Chris Smith, 3D artist for Cloud Imperium Games. Chris is based in Austin and you’ll be able to see him live on Friday during this week’s Wingman’s Hangar… then stop back next Wednesday to meet another developer!
How did you get started in the game industry?
I started doing art for the games industry after I graduated from the Art Institute in Dallas. The first company I worked at was 3D Realms. What projects have you worked on?
I’ve worked on Duke Nukem Forever, Starhawk, Planetside 2 and now Star Citizen. What will you be doing for Cloud Imperium?
I will be setting the quality standard for the weapons and vehicles in the game. What are you most excited to see in Star Citizen/Squadron 42?
I’m excited about getting to play a space combat game with motion picture quality graphics and an open world with endless possibilities. What are you playing right now?
At the moment I’m not playing anything, but I’ve just completed Killzone 3 a couple weeks ago.
How did you get started in the game industry?
I started doing art for the games industry after I graduated from the Art Institute in Dallas. The first company I worked at was 3D Realms. What projects have you worked on?
I’ve worked on Duke Nukem Forever, Starhawk, Planetside 2 and now Star Citizen. What will you be doing for Cloud Imperium?
I will be setting the quality standard for the weapons and vehicles in the game. What are you most excited to see in Star Citizen/Squadron 42?
I’m excited about getting to play a space combat game with motion picture quality graphics and an open world with endless possibilities. What are you playing right now?
At the moment I’m not playing anything, but I’ve just completed Killzone 3 a couple weeks ago.
Wie versprochen, stellen wir Ihnen die "New Nine" vor, die neueste Gruppe von Star Citizen-Teammitgliedern, die vor zwei Wochen eingestellt wurde. Als nächstes kommt Chris Smith, 3D-Künstler für Cloud Imperium Games. Chris hat seinen Sitz in Austin und du wirst ihn am Freitag während des Wingman's Hangar dieser Woche live sehen können.... dann schau am nächsten Mittwoch wieder vorbei, um einen anderen Entwickler zu treffen!
Wie bist du in der Spieleindustrie gestartet?
Ich begann Kunst für die Spieleindustrie zu machen, nachdem ich mein Studium am Art Institute in Dallas abgeschlossen hatte. Die erste Firma, in der ich gearbeitet habe, war 3D Realms. An welchen Projekten hast du gearbeitet?
Ich habe an Duke Nukem Forever, Starhawk, Planetside 2 und jetzt Star Citizen gearbeitet.
Was werden Sie für Cloud Imperium tun?
Ich werde den Qualitätsstandard für die Waffen und Fahrzeuge im Spiel festlegen.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich bin begeistert davon, ein Weltraum-Kampfspiel mit Grafiken in Kinobildqualität und einer offenen Welt mit endlosen Möglichkeiten spielen zu können.
Was spielst du gerade?
Im Moment spiele ich nichts, aber ich habe Killzone 3 erst vor ein paar Wochen abgeschlossen.
Wie bist du in der Spieleindustrie gestartet?
Ich begann Kunst für die Spieleindustrie zu machen, nachdem ich mein Studium am Art Institute in Dallas abgeschlossen hatte. Die erste Firma, in der ich gearbeitet habe, war 3D Realms. An welchen Projekten hast du gearbeitet?
Ich habe an Duke Nukem Forever, Starhawk, Planetside 2 und jetzt Star Citizen gearbeitet.
Was werden Sie für Cloud Imperium tun?
Ich werde den Qualitätsstandard für die Waffen und Fahrzeuge im Spiel festlegen.
Was freut dich am meisten in Star Citizen/Squadron 42 zu sehen?
Ich bin begeistert davon, ein Weltraum-Kampfspiel mit Grafiken in Kinobildqualität und einer offenen Welt mit endlosen Möglichkeiten spielen zu können.
Was spielst du gerade?
Im Moment spiele ich nichts, aber ich habe Killzone 3 erst vor ein paar Wochen abgeschlossen.
As promised, we are introducing you to the “New Nine,” the latest group of Star Citizen team members hired two weeks ago. Next up is Chris Smith, 3D artist for Cloud Imperium Games. Chris is based in Austin and you’ll be able to see him live on Friday during this week’s Wingman’s Hangar… then stop back next Wednesday to meet another developer!
How did you get started in the game industry?
I started doing art for the games industry after I graduated from the Art Institute in Dallas. The first company I worked at was 3D Realms. What projects have you worked on?
I’ve worked on Duke Nukem Forever, Starhawk, Planetside 2 and now Star Citizen. What will you be doing for Cloud Imperium?
I will be setting the quality standard for the weapons and vehicles in the game. What are you most excited to see in Star Citizen/Squadron 42?
I’m excited about getting to play a space combat game with motion picture quality graphics and an open world with endless possibilities. What are you playing right now?
At the moment I’m not playing anything, but I’ve just completed Killzone 3 a couple weeks ago.
How did you get started in the game industry?
I started doing art for the games industry after I graduated from the Art Institute in Dallas. The first company I worked at was 3D Realms. What projects have you worked on?
I’ve worked on Duke Nukem Forever, Starhawk, Planetside 2 and now Star Citizen. What will you be doing for Cloud Imperium?
I will be setting the quality standard for the weapons and vehicles in the game. What are you most excited to see in Star Citizen/Squadron 42?
I’m excited about getting to play a space combat game with motion picture quality graphics and an open world with endless possibilities. What are you playing right now?
At the moment I’m not playing anything, but I’ve just completed Killzone 3 a couple weeks ago.
Links
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| iframe | http://player.vimeo.com/video/58548912?color=c4c4c4 |
Metadata
- CIG ID
- 12872
- Channel
- Undefined
- Category
- Undefined
- Series
- Meet the team
- Comments
- 56
- Published
- 13 years ago (2013-01-30T00:00:00+00:00)